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/vr/ - Retro Games


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File: 140 KB, 640x480, 7526547-klasicka-crtv-sony-trinitron-52cm-1.jpg [View same] [iqdb] [saucenao] [google]
4901067 No.4901067 [Reply] [Original]

>> No.4901072

subjective.

>> No.4901083

>>4901067
Depends on the system

>> No.4901084

>cr tv

>> No.4901574

>>4901067
Retro games, yes. Since they are low resolution to begin with and CRT dithering (IMO) is the biggest reason to use a CRT.
Anything past-/vr/, not really. Maybe sixth gen also.

>> No.4902468

>>4901084
everyone calls them that

>> No.4902472

>>4902468
The t in crt doesn't stand for television

>> No.4902474

Depends

In most cases yes

>> No.4902478

>>4901067
No.
The Sega Genesis looks so fucking clean and vibrant with 240p component cables on a 4k TV I can't honestly believe I played it on a CRT.

>> No.4902479

>>4902478
It's such a beautiful scale up to 4k too.
I genuinely don't understand how people play games on CRTs and act like it's superior.

It doesn't even look better with RGB Scart. I tried to understand the look.

>> No.4902584

>>4901067
CRT TV.

>> No.4902693

>>4901574
This, the rest is trolling. Except the CRT tv part.

>> No.4902845

Even if you don't care for the more technical, videophile or nostalgia reasons, there are 2 simple reasons to get a CRT TV:

>CRT TVs have a 4:3 screen so retro games can fill the screen with little-to-no stretching
>Retro light gun games only work with CRTs

It might be possible to overcome both issues with mods/hacks, but they can be a hassle to set up and don't work perfectly. For example they may only be for specific games, could have lag or video glitches, and might only work on emulators.

>> No.4902901

>>4902584
>cathode ray tele television
what?

>> No.4902908

>>4902845

Add retro rhythm games too, they only work right on CRTs as they expect zero lag.

>> No.4902921

It's a better option than most. No lag, no missing visual effects, and you can pick up a CRT for cheap/free.

>> No.4902976

N64 and PSX and past are better on a TV

>> No.4902978

"CR TV" lmao. nice one

>> No.4902989
File: 413 KB, 1024x681, crt heaven.jpg [View same] [iqdb] [saucenao] [google]
4902989

>>4901067
life is better on a crt tv

>> No.4903002

If you’re asking this question I’m assuming you’re 18 and barely remember crt TVs growing up so I don’t know if you would appreciate it the same way as someone who did. I loved them even for playing cod4/was/mw2 and of course rock band 2 because no input lag.

>> No.4903012

>>4902901
Cathode Ray Tube Television.

>> No.4903175

>>4901067
Tried raspi3+retro tink hat on a crt tv
and let me tell you something!
INPUT LAG IS REAL!

>> No.4903402

>>4903175
>raspi3
>input lag is real
Gee I wonder how ...

>> No.4903425

>>4903175
>emulating
>on a raspberry pie
>bitching about input lag
based retards

>> No.4903485
File: 137 KB, 1024x1024, 1475572145483.jpg [View same] [iqdb] [saucenao] [google]
4903485

>>4903175

>> No.4903539

>>4901067
Flat CRT TV > Flat CRT Monitor w/shaders > barrel CRT monitor w/shaders > barrel CRT TV > Decent LCD w/shaders > Decent Plasma w/shaders > LCD/Plasma wo/shaders > Shit Plasma/LCD w/shaders

>> No.4903578

>>4901067
No

>>4902468
Nobody does, retard

>> No.4903632

>>4901574
>Maybe sixth gen also.

This.

I would also like to add Xbox, Dreamcast and to a certain extent the GameCube are fine being played on modern display's because they support 480p. But when it comes to the PS2 and 480i you need a CRT.

Games with pre rendered backgrounds also look terrible on modern displays. So a CRT is the only way to make them look good.

>> No.4904534

>cr tv
my god, burn this thread to the ground

>> No.4904590

>>4903402
>>4903425
you two bitches, obviously don't know what
retro tink hat is

https://www.youtube.com/watch?v=Te1CbWV4oPo

>> No.4904636

>>4902472
Of course it does
"Classic Retro Television"

>> No.4906042

>>4901067
Not in my opinion, I always liked crystal clear pixels, and hated the fuzzy distortion of fat screens, not to mention the noise.
Also if there was a window open in the same room, or a light on, it would glare up like fuck.

Good riddance to that bulky shit.

>> No.4906043

>>4901574
Unrelated, but I first played Skyrim on my PS3, back when I still had a CRT, and the goddamn text was absolutely fucking unreadable, no matter how I fiddled with the settings, if I wanted to read anything, I would have to get up from my seat and lean forward, like I was fucking 70.

This was a large screen, too.

>> No.4906046

>>4901067
I dunno. I don't really care about having the CRT look, and I mostly just emulate, but I have such vivid memories of playing some games on my dad's CRT that playing games like Majora's Mask or Paper Mario on an HDTV doesn't quite look right. Like I'm not actually playing it, just a different version or something.

>> No.4906050

I was surprised to notice a big difference on A Link to the Past, which I believe to be due to all the scrolling

>> No.4906073

>>4906043
I feel your pain buddy.

>> No.4906078

>>4906050
It's actually the opposite effect for me. I've emulated Link to the Past on a dual core XP computer through a LCD screen from the past 8 years and on a SNES console through a CRT and the scrolling on the LCD screen was just as smooth as on my CRT.

Other games on the SNES like Super Mario World and Donkey Kong Country scroll much better on the CRT. In comparison, when I'm playing NES games through composite on my CRT the scrolling doesn't look that great with games like Zelda 2 and Battle of Olympus while it's OK with the Super Mario Bros. games. Emulated they all seem to scroll fine with Virtuanes.

Oh by the way, I used RGB through a SCART port for my SNES if you wanted to know that.

>> No.4906115

>>4906042

The low resolution is not the fault of the technology, just a byproduct of low resolution. If you play a retro game on a 1920x1440 CRT monitor (or a high def CRT), you'll also get that crystal clear pixel result, but since CRTs are superior at handling multiple resolutions, you get pixel perfect scaling.

>> No.4906197

>>4901084
Cathode Ray Trans Vestite?

>> No.4906210
File: 135 KB, 1080x1080, 36912135_268901123862193_5780774995412123648_n.jpg [View same] [iqdb] [saucenao] [google]
4906210

>>4901067
Replace RGB with modern monitor and composite with "cr tv": http://www.chrismcovell.com/gotRGB/rgb_compare2.html

Also, the display type really isn't what makes or breaks the gaming experience it's the emulation quality. And when the emulation is shitty, you generally go out and buy a real console which will need... BINGO! a CRT. Or a framemeister if you want to blow several hundred dollars. Also emulation may or may not have input lag (another big gripe of mine) and any number of FPS issues, strobe scrolling, audio and video emulation bugs, incompatibilities, etc. And while I love using old hardware and vastly prefer it to emulation in all instances, I'm not you.

>> No.4906827

>>4902468
No one calls them that. They're CRT TVs. This shit isn't complicated, dumbass.

>> No.4907045

>>4906210
>pvmemes
that ship has sailed unless you're willing to put ridiculous amounts of money into it. you're just here to show off at this point.

>> No.4907624

>>4907045

They're not a meme. Sure, they don't blow away a good consumer level CRT, but the picture quality is better. They're easier to work on and make adjustments to, and built to a much higher standard since it was assumed they'd be running 24/7, meaning a PVM (or any other pro monitor) will outlast a consumer level CRT by thousands upon thousands of hours. Whether the price tag is worth it is up to you (I personally wouldn't pay over 200.00 for one. But I'm paying for more the build quality and ease of use than picture quality. Paying 150.00ish once is better than having to buy/pick up a bunch of consumer grade CRTs).

Where do you have to put a ridiculous amount of money into one? Are you talking about all the cables and such you have to buy for your systems? You'd have to do that if you want RGB on a regular CRT, as well.

>> No.4907638

>>4901067
only if youre playing on original hardware

>> No.4907641
File: 77 KB, 380x349, 1525388794348.png [View same] [iqdb] [saucenao] [google]
4907641

>tfw playing my retro games on my crt tv television

>> No.4907692

>>4907624
You could just use composite, s-video or component though.

>> No.4907732

>>4902468

No they don't. Only the retard that made the thread calls them that.

>> No.4907960
File: 297 KB, 1238x471, composite vs RGB.jpg [View same] [iqdb] [saucenao] [google]
4907960

>>4907624
>RGB
Disgusting.

>> No.4908002
File: 2.95 MB, 720x480, sonic_composite.webm [View same] [iqdb] [saucenao] [google]
4908002

>>4907960
Yeah, I'd take an extremely blurred image over sharp pixels specifically for a few fleeting effects too

>> No.4908003
File: 2.91 MB, 720x480, sonic_svideo.webm [View same] [iqdb] [saucenao] [google]
4908003

>>4908002

>> No.4908020

>Using visual effects that require the image quality being garbage to work
Sega truly does what Nintendon't.

>> No.4909084

>>4908020
Nintendid with the N64 tho...

>> No.4909094

>>4906043
I played through all of lost odyssey on a 10" crt in college

>> No.4909149

>>4907624
spiderwaffle, theonlyshop2013, that you?

>> No.4909225
File: 363 KB, 985x888, 1530566643192 copy.jpg [View same] [iqdb] [saucenao] [google]
4909225

>>4907641
this
it doesn't get any better

>> No.4909272

>>4903632
Uh? PS2 does 480p too.
Also 480p is nice on a CRT also. Actually interlaced modes like 480i would be easier on the eyes on flatscreens with flickerfickers.
CRT a must for 240p and 480p.

>> No.4909275

>>4906043
I'm pretty sure that's why it was mentioned that "maybe sixth gen also" as CRTs are good for low resiotions as it was already pointed out, not for high resolution games, that would just make it blurry.
Unless we talk VGA CRTs though, that's a whole other story, Xbox 360 and PS3 on a VGA CRT look just beautiful.

>> No.4909425

>>4909272

>Uh? PS2 does 480p too.

Yes but only certain games support this which is highly unfortunate. The vast majority of PS2 games only support 480i.

>Also 480p is nice on a CRT also. Actually interlaced modes like 480i would be easier on the eyes on flatscreens with flickerfickers.

Yeah I agree that 480p looks better on CRTs. I just wish it was more readily available on comsumer CRTs. The only problem I have with 480i on LCDs is that deinterlacing causes a lot of lag.

>> No.4909430
File: 396 KB, 1576x1044, 1530903791404.jpg [View same] [iqdb] [saucenao] [google]
4909430

>>4901067

>> No.4909580

>>4902468
C uck
R etard
T ranny

>> No.4909582

>>4902472
Right, It stands for Turds

>> No.4909587

>>4909580
Cock
Rape
Testicles

>> No.4909596

>>4909587
Cant
Read
Today

>> No.4909604

>No input lag
>No dumb scaling
>Retro games were made in a time when just about everyone had a CRT, thus were made for CRTs
>You can literally find an average CRT on the side of the road, vs a scaler that you tend to pay hundreds for
>Retro Games tend to be broken on modern displays, whether it's visual effects not working or input lag that can generally fuck up the experience
I think you get the picture

>> No.4909619

>>4906043

I remember trying to play GTA4 on a CRT TV back when it first came out. The mini map was unreadable as well. I think I ended up not playing the game much for another 6 months until I finally got an HDTV.

>> No.4909642

For retro games yes, 6th gen excluding dreamcast and 7th and 8th gen should be played on a HD TV

>> No.4909649

>>4909225
>>4907641
Contribute something useful or get the fuck out

>> No.4909651

>>4908002
>blends colors
>smooths surfaces to make things look less flat
>literally in every game
No.

>> No.4909652
File: 97 KB, 16x22, miniGif_20180715161158.gif [View same] [iqdb] [saucenao] [google]
4909652

>>4909587
Carcinoma
Replication
Thaumaturgy

>> No.4909695

Yes because you can play light gun games on them.

>> No.4909704

>>4902479

If you really can't understand the CRT love, go find an arcade machine with Donkey Kong or something like that. It just glows differently, and the way the pixels aren't so....pixellated changes the presentation somewhat. It's less just stupidly retro looking and more vintage.

>> No.4909791
File: 10 KB, 225x225, images.jpg [View same] [iqdb] [saucenao] [google]
4909791

>>4901067

Low res sprites look absolutely disgusting without scanlines. All those current indie games look like total shit. The devs dont get it because they were born after 1990.

>> No.4909817
File: 22 KB, 491x356, 143623590511833333.jpg [View same] [iqdb] [saucenao] [google]
4909817

>>4901067
>Retro games look better on CRT
>Modern games look better on HDTV

Does that answer your question?

>> No.4909830
File: 647 KB, 3264x2448, 18ObeAW.jpg [View same] [iqdb] [saucenao] [google]
4909830

>>4901067
Yes.

>> No.4909838
File: 160 KB, 1731x1155, 1464756895177.jpg [View same] [iqdb] [saucenao] [google]
4909838

>>4909830

>> No.4909841

>>4908002
>>4908003
The Super NT has a feature that enables effects like these over HDMI. There's yet to be an RGB output addon.
I don't remember any games that used it other than that last Kirby game, though.

>> No.4909862

>>4901067
I think so. Mostly because they look better without needing modifications or accessories that cost hundreds of dollars. They're even better for emulation. Modded Wii + a good CRT with component support is a good time.

>> No.4910461

>>4909838
jesus dude what model is that

>> No.4910603

>>4910461
Not him but BVM-14F1.

BKM-10R control box not pictured but essential for control unless you're running it as slave from a similar model or have done something with the protocol data in OP.

>> No.4910606

>>4910603
>OP
Sorry, forgot I was in an offshoot. I meant the OP of the main /crt/ thread.

>> No.4910796

>>4909272
>Yes but only certain games support this which is highly unfortunate. The vast majority of PS2 games only support 480i.
If you have a modded PS2, you can pretty much run anything bug free at 480p.

>> No.4911098

>>4901067
Signal quality is more important than the display you use but I love the way CRTs look. The upscalers in HDTVs can really make a mess of things too.
Sadly CRTs are not only heavy and clunky but pretty finicky, I don't find that they're prone to dying outright but they usually have some quirks you have to live with nowadays in my experience.

>> No.4911239

>>4901067
>forgot about these
>plug N64 into the 4K resolution OLED TV
>turn on mario kart
>the backgrounds are so fuzzy and the lighting on the cubes burn my fucking eyes
>literally hurts to look at
I don't think the N64 aged well at all.

>> No.4912062

>Browse Craigslist for CRTs or PVMs
>CRTs are $200 and over 200lbs
>PVMs are $400 minimum
>Sellers live an hour away without fail
Guess I'm sticking to my shitty 720p tv then

>> No.4912067

>>4901067
Yes. Especially if you want to play light gun games. HDTV's are no substitute.

>> No.4912095

>>4910796
I thought only certain games worked with that. Is the compatibility pretty good?

>> No.4912115

>>4910796

Source on that?

>> No.4912150

>>4912095
>>4912115
Check out GSM.

>> No.4912437

>>4901067
> better
yes

>>4912062
>PVMs are $400 minimum
anywhere between $100 to $400. your minimum is too high.

>> No.4912447

>>4912437
He's probably talking about 20" monitors.

>> No.4912646

>>4912447
More likely talking out his ass.

Last 20" BVM I bought on eBay relieved me of $13. This was a couple of years back though so maybe prices have increased >9000%...

>> No.4913528

>>4912646
>>4912447
>>4912437
I'm talking 8" minimum for my area. There's 3 listings, one is 8", one 13", one 20"
The 8" one is actually just $200, but it has what the seller describes as a recurring horizontal bar that goes across the screen intermittently. The other 2 are $400 and $450 each, both labeled as RARE!!!!! RETRO GAMING SNES NES MINI CLASSIC RETRO GAMING RARE!!! of course
I'm sure I could go out and find one cheaper, but it's annoying that nobody near me is selling one without being a huge faggot about it.

>> No.4913852

>>4901067
Happy this threads here!
Got two Sony Trinitrons. Which would be better for retro systems?
One is a KV-20FV12.
The other is a WEGA KV-24FS120. It has 480i or at least that’s all I can get it to show in Comp.
I -might- use both and have the WEGA(what does that mean anyway?) run the PS2 and Xbox, and just keep all 5th gen and below on the other dude.

>> No.4913916

>>4913528
they'll probably take less if you make an offer
I got my 14" for $200 shipped, but I probably would trade it and another $200 for a 20".

>> No.4914234

Yes.

>> No.4914714

>>4910796
So other than modded it’s 480i? I mean I can understand why wasn’t that system out in 2000? Most TVs didn’t even have the means to run for 480i let alone 480p

>> No.4914775

>>4914714
Yeah it's just silly considering its competitors at the time had better 480p output support, including the Dreamcast which predated the PS2 by a couple years

>> No.4915007
File: 794 KB, 295x284, 1401937870684.gif [View same] [iqdb] [saucenao] [google]
4915007

>>4914714
>Most TVs didn’t even have the means to run for 480i

>> No.4915295

>>4914775
Dreamcast was this freak of nature that was both way ahead of its time and dated. Like It had internet capabilities and for several games, but no second stick. It was a weird beast and I can understand why some find it charming.
>>4915007
From what I read most major television brands of 1999 and early 2000 either didn’t have 480i or that’s the best it had. From what I see it doesn’t look like it became standard till a little after 2004, a good 4 years since the PS2 was developed.
If I got my data wrong I like some understanding as to what I’m missing.

>> No.4915309

>>4914775
The Dreamcast died. PS2 was a monster success, even MS and Nintendo took that as a leason that “less is better” and made the 360 and the Wii which both out the gate sold way better than the PS3 and it took Sony doing price cuts and pushing hard for exclusive for 10 years to finally out pace what was just a flash pan success of the first two.

>> No.4915394

>>4915295
You have to be be talking about 480p.

480i was part of the original NTSC spec (later defined as RS-170a) which came about in December 1953. It was used for all color broadcasts in NTSC territories from that date onward and all receiving equipment obviously handled it.

>> No.4915658

>>4906043
Had the same problem with my 360 and Dead Rising. Seventh gen was in such a funky spot in time for display tech.

>> No.4916405

>>4915394
Original NTSC spec where 480i started was 1941, 1953 was the second spec that added colour.

>> No.4916437

>>4916405
Good point that.

Thanks anon.

>> No.4916489

>>4902478
>240p component cables
what

>> No.4916491
File: 626 KB, 800x800, 1531530197934.png [View same] [iqdb] [saucenao] [google]
4916491

>>4902989

>> No.4916819

>>4916489
Presumably they're referring to this https://www.hdretrovision.com/genesis/, genesis cable with integrated RGB to component transcoder

>> No.4917439

>>4902479
>>4902478
Looks nice, but still way more input lag than a CRT, and no scanlines without some kind of external filter.

I'll play retro games on the 4K living room TV when I've got friends and family over for some good times, but if I'm playing by myself I'd still personally play on my CRT.