[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 227 KB, 418x308, castlevania4.png [View same] [iqdb] [saucenao] [google]
4902627 No.4902627 [Reply] [Original]

Why do so many people hate the best Arcadyvania?

>> No.4902679

>so many people
it's a very tiny vocal contrarian minority, most people like it.
All popular games have their number of contrarians.

>> No.4902751

>>4902679
>tiny vocal contrarian minority
The non linear ones sold better.

>> No.4902754

>>4902751
Alright, I don't see how that contradicts what I said.

>> No.4902820

Because it's easy, boring, and dull.

>> No.4902823

>>4902820
The thread is about a Classicvania title, not SOTN.

>> No.4902826

>>4902823
XDDD that is a epic post. Screencapping this.

>> No.4902829

>>4902826
Sure.

>> No.4902863

>>4902820
post ur deathless run

>> No.4902871

>>4902863
Isn't IV actually one of the hardest Castlevanias to speedrun? It's easy to play it casually, but when you care about not fucking up, it becomes harder than most others. Castlevania 1 is the opposite, it's kind of hard to play casually for the first time, but when you know the game it becomes an automatic play.
Anyway, Rondo of Blood is my favorite, and probably the easiest. Difficulty does not make a good game.

>> No.4902879

>>4902871
Twocat said it's pretty fucking brutal to speedrun.

>> No.4903395

>>4902863
Fine, I'll record it later.
>>4902871
It's only hard to speedrun because of the precise damage boosts and movement, not because of the game itself.

>> No.4903450

Just feels unsatisfying to play desu and the level design is not well balanced around your whip. Too many tanky enemies and encounters you can cheese from a safe distance not to mention most of the challenge comes from shit like traps, and just the sound/animation of the whip is weak. Realistic style of the visuals and 2serious4u music ain't my cup of tea either. Chronicles almost feels like what IV should have been.

>> No.4903503

>>4903450
This, it tries to be atmospheric and realistic with its artstyle but kind of fails. IMO it's the ugliest Castlevania to look at, not counting the Gameboy titles. It reminds me a lot of mediocre DOS platformers actually, they had a similar look.
It's a good game, I'd still recommend it as a SNES platformer obviously, but it doesn't rise to the top of the console library like most classicvanias.

I honestly feel Dracula X is objectively the I better game and a legitimate sequel to CV1. I love replaying it, whereas SC4 I haven't touched in a long time.

>> No.4903519

>>4903450
I don't really share your opinions at all but what really surprises me is that you even dislike the sound of the whip. Castlevania IV has some of the best sound effects in the series imo.

>> No.4903521

>>4902627
The slowest blandest fucking game in the series. I dislike just about everything about it. The graphics are boring, the level design is a snooze and the music is forgettable at best, obnoxious at worst.

>> No.4903523

>>4903503
>It reminds me a lot of mediocre DOS platformers actually,
There was always something that bugged me and that's what it is. CV4 feels like an Amiga game in the worst possible ways.

>> No.4903524

>>4903521
Damn you hate it. I guess some people feel very strong things with this game, either positive or negative. In my opinion it's good but not my favorite. Still top 5.

>> No.4903526

I've been wanting to play the castlevanias in order starting from 1 to Symphony of the Night, and not counting Vampire Killer. I'm on Castlevania IV right now.
Gotta say, not impressed. Sometimes you walk right up the stairs, but sometimes you don't and you just fall off. Sometimes pressing up at the stairs won't trigger going up them unless you're in some stupid specific place. It's just more consistent to jump on the damn things. I at least appreciate you can jump on and off them.
There are a lot of bullshit things coming from the ceiling that you don't know to worry about until you get hit by it once. Sometimes it knocks you into a pit. I don't remember this sort of shit ever happening in the previous 3.
And I don't like how big Simon's sprite is.
Other than that, I don't know. It's just kind of lame so far. I haven't beaten it yet, still in the process so maybe it gets better.

>> No.4903528

>>4903503
What mediocre dos game looks like cv 4? Curious.

>> No.4903591

>>4903519
I prefer the bass heavy whip swing and impact sound of the NES games, 4's impact sound in particular just sounds weird and tinny

>> No.4903650

>>4902627
Because it didn't get released for a non-nintendo system.

>> No.4903658

>>4903650
It never got released in some compilation for playstation?

>> No.4903664

>>4903658
Nope.

>> No.4903681
File: 768 KB, 1024x678, 1528289805943.png [View same] [iqdb] [saucenao] [google]
4903681

>>4902826

>> No.4904019

>>4902871
Makes sense in the NES ones the enemy movements were a lot more predictable

>> No.4904062
File: 100 KB, 450x635, 1509025128083.jpg [View same] [iqdb] [saucenao] [google]
4904062

>>4902627

>> No.4904089

>>4902627
everyone liked it but then egoraptor made a video and all the youtube kiddies thought it was cool to dislike it.

easily the best early castlevania game. the visuals and sound still hold up today, and the gameplay is insanely satisfying

>> No.4904102

>>4904089
I'm sure some special snowflakes will come and say they hated it before Egoraptor made the video, but yeah in general, when Egoraptor made the video, a lot of people suddenly started criticizing it. I mean, in the gran scheme of things, it's still an insignificant portion of people compared to all the others who enjoy the game, but as anon said above, the internet makes small voices seem loud.
Egoraptor also never finished Castlevania IV, making his entire critique basically useless. The guy just made a click bait video for profit.

>> No.4904112

>>4904089
>>4904102
Is this what SCIVfags do to try and avoid discussing the game's problems? Yes I'm sure everybody who dislikes the game is just parroting Egoraptor, even if their complaints have next to nothing to do with what he said in the video!

>> No.4904123

>>4904112
>everybody who dislikes the game is just parroting Egoraptor

>>4903450
>Just feels unsatisfying to play desu and the level design is not well balanced around your whip.

yeah youre pretty spot on actually

>> No.4904127

>>4904112
Nah, but it's a factor, you can't deny it. I remember when egoraptor made the video and lots of /v/ kids started parroting his (uninformed due to not having finished the game) opinions. Egoraptor thinks he's smarter than japanese devs and he's dead wrong.
As for "discussing the game's problems", there's not much to discuss, the complaints people make ("it's boring", "it's easy", "it's dull") are really subjective and personal. I mean, for a lot of people, classicvanias in general are slow, stiff and boring. I don't agree with that opinion, but you'll find a lot of people who will say that.
I don't find any game-breaking flaw in Castlevania IV to deserve hate from me.

>> No.4904132

>>4904123
>the level design is not well balanced around your whip.
Actually, CV4 has the most amount of enemies that attack you at diagonal angles compared to any other CV game.
And have in mind, CV4 isn't the only CV game with diagonal whipping.

>> No.4904135

>>4904132
I agree with you, I was just pointing out that there was a poster in this thread that was almost word by word parroting egoraptor, even though >>4904112 didnt think so

>> No.4904145

>easy
It's easy for us, who play video games a lot. In fact, I find most CV kind of easy.
But here's how normies play Castlevania, behold:
https://www.youtube.com/watch?v=pEv5oXhxMEc

>> No.4904170

>>4904123
>>4904132
Nah you morons if you kept on reading my post you'd know that what I was talking about was that countless encounters can be cheesed from a safe distance, without actually engaging directly. The wall snake is the best example of this, think of how many times you fought it head on like you would in any other CV game. It'll be maybe once or twice despite them showing up a lot. Most of the time you can stand somewhere under them and safely spam whip. There are a lot of other encounters like this where it almost feels like the level design was taken from a traditional Castlevania rather than being built from the ground up for the insane whip. And the "unsatisfying" part was also contextualized by me mentioning how damage spongey enemies are. Even small flying enemies take 2 or sometimes more hits to die, same with several returning enemies like the bone skeletons. This is done to compensate for the speed and reach of the whip, along with the defensive attack. None of this was mentioned by that faggot iirc. Also here's another big thing : the game lacks the rhythmic gameplay that came from limited whipping the previous games had, the diagonal enemies for example can be taken out by simply standing and pressing the whip button, whereas in the older games it was a very deliberate jump -> whip manoeuvre that required good timing or else you'd miss and be in deep shit. But hey keep deflecting

>> No.4904207

>>4904170
This is a dumb complaint. "Player compliance" is a factor in just about every action game. I can name something in just about every game that lets you cheapshit past some part but these things tend to slow down the natural flow of the game. The same is true of CV4. If you put a lot of thought into your positioning and just how much you can get away with, of course you can make things that much easier. But most people just know they're playing an action game and would have much more fun being a bit more straightforward. Doing what you're saying is the equivalent of planting both your feet on each stair step before moving to the next step.

>> No.4904220

>>4904207
You're going to swing your whip the same amount of times either way and most of the time the snake is literally right above you as you're making your way through the main path, this is such a lame rationalization.

>> No.4904225

>>4904220
Not every encounter in a game has to be a struggle.

>> No.4904267
File: 153 KB, 496x760, 23657654.jpg [View same] [iqdb] [saucenao] [google]
4904267

>>4902627
It would be good if the game ended after the first three stages. The game starts really promising in the early stages, but later stages are either just boring or frustrating bullshit from about halfway through the game. It's not even hard, it just fucks around with you with cheap bullshit and distracting particle effects. The original Castlevania is more hard and also fair towards you unlike this piece of SNES hardware wanking; the console can't even handle this thing, it's constantly going through slowdown because the devs thought their bullcrap effects were essential.

Most bosses are pretty shitty too, you can tank and spank most of them. Death is the most annoying in the series I've ever faced. But I'd say Dracula was really good, he was actually better than Rondo of Blood's (unless you count the true final form from DXC). He did piss me off at start because his first attack is really hard to understand, but once you do the fight becomes really fun.

The whip stuff is kinda neat, but I dunno if it really matters in the end. You mostly just cheese enemies with it and it requires less timing and positioning to fight enemies and bosses with it. Also music in the game is kinda lame. The track at the final stage and remixes of old tunes like Beginning, Vampire Killer or Bloody Tears are good though.

Pic related is Super Castlevania IV done right.

>> No.4904359

>>4904170
I mean, I kind of understand your complain, but I think you're making a bigger deal than it actually is. The enemies you can cheese from below aren't that many throughout the game, the flying enemies that take more than 1 hit to kill are far and in between. Other Castlevania games also have their own share of weirdly designed bits that you can nitpick and complain about, but ultimately I still think they're all competently designed. As I said, I don't find any glaring, fatal flaw in Castlevania IV that makes me hate it or dislike it. I understand that some people might not like it too much, or maybe not like it at all, but to be so passionate about disliking this game seems weird. Like you're putting some effort into disliking it. That's my impression anyway, maybe you really suffered while playing through it, I dunno. I enjoyed it, as I enjoyed CV1, 3, Rondo, Bloodlines and:
>>4904267
This one, which is also pretty good.
I don't think it's "Super Castlevania IV done right", because it's a different game altogether, although you can see it has some elements of IV in it (as well as CV1 and 3), it's still a different game.

>> No.4904376

>>4904127
So because Egoraptor said something, it suddenly means expressing a similar opinion is unacceptable? Gotcha.
Really great standards of criticism here.

>> No.4904378

>>4902871
Speedruns are irrelevant when discussing actual difficulty

>> No.4904387

>>4904376
No, I didn't say that.
I just said that at the time Egoraptor made the video, a lot of people on /v/ started saying the exact same things, all of the sudden. It doesn't happen anymore though, /v/ is more concerned about the "castlekino" memes, they mostly played the SOTN-likes, not the classic ones.
Also I said I disregard Egoraptor's opinions because he didn't even finish the game.
But you can have your negative opinions on the game, I'm not saying everyone who dislikes the game is because of Egoraptor, just commented on how influential he is, even if his opinions don't have a lot of foundation.

>> No.4904416

>>4904359
Nah all the issues I mentioned in that post and previously combine such as the weak whip hit sounds with the tanky enemies and lack of rhythm ruining the flow and feel of the game. Or the sloppy encounter design with non threatening enemies and emphasis on traps/platforming making it feel rushed and half baked when something like 1 and 3 have very tight memorable level design. In the end it makes for a less fun game than the rest of the series, and the aesthetics don't make up for it at all for me like they do in Bloodlines. I wouldnt call it a bad game by any means but it's one of my least favourite classicvanias. People who dismiss any criticism as egoraptor parroting are just obnoxious.

>> No.4904425

Dracula X > Rondo > Bloodlines > SC4

>> No.4904452

>>4904416
>emphasis on traps/platforming
That's one of the key elements of Castlevania, I don't see this is a flaw.
>when something like 1 and 3 have very tight memorable level design
I love these games, but if you want to apply the same scrutinity on them as you do with IV, you could say that CV1 has a lot of trivial moments with non-threatening skeletons, lots of "traps and platforming", CV 3 has that one infamous falling block part that some people sometimes complain about, etc.
> wouldnt call it a bad game by any means but it's one of my least favourite classicvanias.
That's fine though, you can have your personal taste. I'm pointing out my view on things, and trying to explain why I don't agree with your opinion, not saying you can't have it though. I just think every Castlevania has a few things you can potentially complain about. I don't know if I could pick a "least favorite CV", I guess Simon's Quest and Vampire Killer don't count, so I'd go with Haunted Castle I guess.
>People who dismiss any criticism as egoraptor parroting are just obnoxious.
Just to be clear, I don't dismiss your criticism as being an egoraptor parroter, I just agreed with the other anon that when egoraptor made the video, a lot of people suddenly started saying the same things. Like, the guy has an influence, that's undeniable, but again, that was years ago, not many people even remember that now. Most people still talk about his OOT video though. Which also a lot of people critic saying that most of the complaints are because he's bad at the game, rather than the game being flawed - I think even himself said that he was wrong on many things, but I digress.

>> No.4904467

>>4904425
You forgot Chronicles.

>> No.4904474

>>4902627
i don't hate it, i just think the dynamic jump/whip control actually takes away a lot of the unique challenge i liked about the other castlevania games.

>> No.4904494

>>4904452
You know you'd be better off had you not mention Arin, nobody here takes that retard seriously

>> No.4904502

>>4904452
Well Ive implied what I value in these games so while you will find a lot of flaws in 1 and 3 (I regularly point them out myself infact like 1 having terrible bosses, poor difficulty curve and a halfassed final level) they won't be flaws that are as important to me. For example you can cheese enemies with subweapons/characters but for that you truly do have to go out of your way, not just bringing specific weapons/characters into specific sections but also often utilizing them in interesting ways not to mention it comes at the cost of hearts or other characters. In 4 the cheese comes from the central mechanics being too overpowered for the encounter design which leaves a sour taste. Its also not one off encounters like youre suggesting, the wall dragons are just one instance that always comes to mind but there are many others like this throughout the game to the point where the level design feels sloppy. I wouldnt mind if you had to carefully position yourself to find this cheese but no, its mostly very obvious stuff. But yeah obviously the game is nowhere near as flawed as Haunted Castle

>> No.4904509

>>4902627
assholes who need to make themselves known always have the loudest opinions

all the vanias are good, now suck my dick

>> No.4904530

>>4903503
i absolutely adore the gameplay of CV4 but deviates so much from other classicvanias that it plays like a different game series

>> No.4904575

>>4904267
>Most bosses are pretty shitty too, you can tank and spank most of them

This is my biggest issue with the game. The bosses are largely trash battles of attrition.

>> No.4904587

>>4904575
The bat made of gold, Slogra, and the dancing ghosts are good.

>> No.4904669
File: 90 KB, 1024x576, YA2AHGl.jpg [View same] [iqdb] [saucenao] [google]
4904669

>>4902627
I can understand if people prefer III or Rondo, but for some reason IV draws the most ridiculous complaints.

>the game is easy
no, it's just easier it's easier than III, which isn't necessarily a bad thing since some people would argue III went a little too far in the other direction

>It looks bad / the graphics suck etc.
Not a single person in the world thought this at the time, and no sane person does now. The sprites and animation are well-designed, the backgrounds are amazing and it's colorful without betraying the atmosphere. It's a damn good-looking game.

>the music sucks
No. The SNES sound chip is amazing and they used it well. Even the most bitter contrarian faggot knows this is true

>it's too gimmicky
Okay, yeah, kinda. They got carried away with showing off some of the new effects in places. But the transparency effects are fantastic and used appropriately

>8 way whip breaks the game
The fucking whip actually acts like a whip, oh no! They improved gameplay features between console generations, how dare they!

IV is great, haters are full of shit, I'm gonna go play it right now. Pic unrelated

>> No.4904692

>>4904425
>Dracula X better than Rondo
What fuckery is this?

>> No.4904731
File: 41 KB, 400x366, fucking tryhards.jpg [View same] [iqdb] [saucenao] [google]
4904731

>>4904692
Just one more thing people say to be edgy but no one actually believes. X is a bastardized, inferior version of Rondo, it cannot, by definition, be better.

And before people say "but X is different than Rondo in a lot of ways"...yes, that's what I mean by bastardized and inferior.

>> No.4904746

>>4904669
I mean, I agree with you mostly, but have in mind your responses are also hyperbolic, like theirs.
"Not a single person in the world", well I dunno, maybe some people genuinely didn't like IV's art direction? I can see how IV is different to the NES games, Rondo and Bloodlines in terms of color palette, IV is definitely less colorful (but not dull, I think the contrasts are excellent, and there's lots of detail, in some tiles it's SOTN-level of detail), but then IV isn't the only "gritty" colored CV, X68K and Haunted Castle both have a similar approach.
In the end I think it's completely subjective, and honestly I don't see anything wrong with liking both styles. Each fit their respective games.
>Even the most bitter contrarian faggot knows this is true
Again, you're not having into account the subjective factor. Some people might just not dig the jazzy prog approach in IV's compositions, or might prefer the chiptune-based sound. It's completely subjective, although I'd say in my opinion the compositions are some of the most interesting in Castlevania, some of them are very experimental though so I'd understand how some people might prefer the more regular 4/4 tunes with clear lead melodies like Simon's Theme, Vampire Killer, etc. Then again, IV's OST is pretty diverse, there's some really jazzy/prog moments here and there but it's well balanced and mixed with the classic CV atire. But again, subjective tastes. The same way they won't convince you by saying that the music is bad, you won't convince them by saying it's good, to each their own.
Sometimes the "haters" might just feel weird because they don't see the game the same way other people do, and either aren't well versed on how to catalise their frustration (by calling the game shit, etc), or just maybe feel like they want to communicate what they feel, in >>4904502 I don't see any actual "hate", he's explaining why he doesn't like the game as much as the others and that's fine.

>> No.4904754

>>4904731
I'll never understand supposed Rondo fanboys who hate Dracula X so passionately.
I guess pic related?

>> No.4905497

>>4902679
gotta love reasonable people

>> No.4905862

I like it a lot actually but I like Rondo of Blood better.

>> No.4905867

>>4902627
AVGN once said it was his favorite, so a bunch of people who hate him then decided nobody could like Super Castlevania anymore.

>> No.4905870

>>4902751
That doesn't mean it's not a good game.

>> No.4905876

>>4902871
>Isn't IV actually one of the hardest Castlevanias to speedrun?
absolutely one of the hardest but don't expect vr to have a clue about that.

>>4902879
see this donut needs to hear it from twocat, joe or furiouspaul when it should be evident already.

>>4903395
>It's only hard to speedrun because of the precise damage boosts and movement, not because of the game itself.
lmfao all of which are the game itself you stupid fucking bastard

>HURR ITS ONLY HARD CUS ITS HARD TO DO HARD THINGS.
which game does this NOT apply to? absolute moron.

>> No.4905879

>>4904731
Vr with more clueless drivel. Rondos too easy weeb shit for cornballs like you, drac x has very little related to it and is more akin to classicvania and actually has some challenge.

>> No.4906009

>>4902820
Look at Sir Grand Champion over here!

>>4902826
SoTN is pretty easy though, and IMO the weakest Metroidvania.
The GBA and DS ones really did that formula much better.

>>4902871
I'm no speedrunner, but IV gets pretty fucking rough with you in the last third or so.

You have these very nice and fluid controls which lets you move and attack pretty precisely, and that makes many parts easier, but then there's the bosses.
Hooh BOY is Death a real mean cunt in this one, unless you're good, you got at least somewhat beat up by Slogra and Gaibon, and then Mr. Reaper immediately follows, who ain't cutting you NO slack at all. His attacks are really hard to avoid IMO, and that's why Slogra and Gaibon tick me off, because they often take away enough health that I'll lose against that skullfaced asshole when he still has some bars of health left.
On the other hand, Dracula isn't actually that hard at all, his attacks are pretty predictable.

>> No.4906012
File: 22 KB, 395x502, 1527800500398.jpg [View same] [iqdb] [saucenao] [google]
4906012

>>4903395
>only cuz movement
Holy shit, you mean you gotta know what moves to do, how to do them, and when, to win at the game? Stop the fucking presses, Anon figured out the formula for action game challenges!

Kaizo Mario was never difficult at all, it was all in our heads!

>> No.4906020

>>4904267
Fuck you, levels like the treasury were awesome, it had sections where the ground gives way under your feet and you then have to fucking hurry to move forward. Stay mobile, don't stop or you'll die, watch the fuck out for the skeletons!

That was a great challenge! Fucking adrenaline up in this bitch!

>> No.4906024

>>4906009
>but IV gets pretty fucking rough with you in the last third or so
No, it just has a lot of instant death traps.
>Hooh BOY is Death a real mean cunt in this one
This is one of the easiest death fights in the series.
>you got at least somewhat beat up by Slogra and Gaibon
Maybe Slogra if you didn't know his attacks, but Gaibon is a joke.
>then Mr. Reaper immediately follows, who ain't cutting you NO slack at all
Correct, he does cut you a lot of slack.
>His attacks are really hard to avoid IMO
You mean his slow swings or his little scythes that you can hit with your limp whip?

>> No.4906025

>>4906012
>you mean you gotta know what moves to do, how to do them, and when, to win at the game?
No, you you just need to do a lot of damage boosts in a speedrun, which not only need to be fairly precise but drain your health, meaning you generally can't take extra hits during the run. Your movement throughout the game determines AI patterns that you need for a good time. Are you trolling or just very stupid?

>> No.4906027

>>4904731
completely different games lul sprites aside lul

>> No.4906035

>It's hard to do a no-death speedrun so it's a hard game
In other news, Call of Duty 1 is a hardcore game.

>> No.4906038

>>4906024
>This is one of the easiest death fights in the series.
No he isn't, I can think of a dozen easier ones. I can also however think of harder ones.

>You mean his slow swings or his little scythes that you can hit with your limp whip?
No. You can limp whip the small scythes, but that's not the challenging part.

I mean shit like when he hurls his scythe and starts pulling you in, where you gotta move to fight against his pull, and avoid the big whirling blade coming your way in a hurry, at the same time.

It's easy to look at a TAS video and say "I can do that too!", the challenge comes in judging when to jump, and how, then at the same time fitting in a strike against him, without getting hit by the blade, and do it fast enough to not get sucked.

>> No.4906039

>>4906038
>I mean shit like when he hurls his scythe and starts pulling you in
That's incredibly easy and you can get a lot of hits on him when he does that.
>It's easy to look at a TAS video and say "I can do that too!",
It's also easy to actually do it.

>> No.4906519 [DELETED] 

the virgin super castlevania bros. speedrunner
VERSUS
the chad castlevania x68000 6-ALL'er

>> No.4906521

Huh, it's funny how Castlevania shitposting changes over the years.
By the way, I was disappointed with Bloodlines speedrunning, it's basically spam blue orb to win.

>> No.4906547 [DELETED] 
File: 2.59 MB, 256x224, beating-Death-by-only-whipping.webm [View same] [iqdb] [saucenao] [google]
4906547

>Death is hard in CV4
Where did this meme come from?

>> No.4906554

>>4906547
>still takes hit
Dude, just make the webm again using TAS.

>> No.4906572 [DELETED] 

>>4906554
It's more damning to show off you don't even have to move to kill him than speedkilling him, though.

>> No.4906574

>>4906572
It still looks like you suck, though.
Also, instead of using a password to get there, next time try playing the game (or downloading a save state) so that you can get to Death with triple cross.

>> No.4906584 [DELETED] 

>>4906574
>It still looks like you suck, though.
Let's see you not take any hits whilst not touching the D-pad.

>Also, instead of using a password to get there, next time try playing the game (or downloading a save state) so that you can get to Death with triple cross.
Once again, speedkilling him wasn't the point, ya idiot.

>> No.4906591 [DELETED] 

>>4906584
And by "not touching the D-pad", I mean for movement, not to aim your whip, obviously, before you start nit-picking.

>> No.4906601

>>4906584
Sorry dude, it still looks like you suck.
I wonder how many tries did it take for you to make that webm without dying, lmao.
Next time use TAS.

>> No.4906604 [DELETED] 

>>4906601
>Sorry dude, it still looks like you suck.
You're entitled to your opinion, I guess. But you probably are worse at Castlevania than me anyways, due to not wanting to post a recording of your gameplay.

>I wonder how many tries did it take for you to make that webm without dying, lmao.
I didn't die once to Death. You seem upset about being proved wrong that Death is easy, though, when Death fights are supposed to be the hardest boss in a CV game.

>Next time use TAS.
Nah, TAS's are cheating and gay.

>> No.4906619

>>4906521
That s how Konami games are. If you re good enough not to get hit, you get the best weapons and get to really beat the game. It s bleed over from their shooters

>> No.4906663

>>4906604
>when Death fights are supposed to be the hardest boss in a CV game.
This hasn't been the case in most of the CV entries though.

>> No.4906667

>>4906619
Mark III subweapons in CV is cool, but the blu orb subweapon on TNG is damn too OP. Similar to the item crash on Rondo.

>> No.4907828

>>4906554
I was away, what'd that doublenigger post?

>> No.4907832

>>4906663
He was pretty cruel in Dawn Of Sorrow if you played on hard mode. Even if you grind up levels, he hits pretty hard, and the attacks where the huge skulls come in chomping left and right, are really fast, and are hard to evade, as they kept coming, and if I remember right, they'd actually like aim/seek a little towards you.

Then there's the touch screen bullshit gimmick, where you hurriedly have to scribble down the most advanced pattern in the shortest amount of time, or else he doesn't actually die and regains some health.
At least once you win, you can use his soul to make his crunk scythe, though.

>> No.4907875

This guy again. >>4903526

I beat IV and Bloodlines. I'm on Rondo of Blood now. IV is definitely the worst of the lot so far. It's not terrible or bad, but I was more bored and frustrated by it than anything else. I had several issues.
One was I was so used to the stiff controls of the previous three that I found the "improved" movement to actually make the game worse. I still never figured out when the stairs would automatically make me go up them, or when I had to press a direction. Meaning sometimes I'd try to make a jump and then instead of jumping, walk down the stairs a step, or worse, want to go down the stairs and just fall and die.
The whipping mechanics made it so I'd accidentally cancel my attacks if I was trying to both attack and dodge while jumping. It was really annoying during the fight with Death, as I would try a diagonal whip and try to dodge a scythe, only to cancel the whip attack at the last second. I realised that I needed to account for this and pretend this was a fighting game with precise button presses, then it was fine. It still irritated me.
Again I hated how big Simon's sprite was. I never got over it.
I hated the bloody tears remix. Why does it just stop, pause for a moment, and then restart? Why couldn't it loop? Fucking dumb.
The only memorable stage and boss I think was the treasure room area. That was pretty cool.
Some of the damage boxes were fucked. I especially hated the rising and falling spike blocks, but I hated those in 3 too. They were equally fucked there.
All in all I liked Bloodlines a lot better. It was faster paced, kept the jumping momentum I was used to, with a smaller sprite than IV, had more interesting stages, another character to play with new paths, better music. The only flaw, and it was a major flaw, was the limited lives and continues.

>> No.4907878

>>4907828
It was just him beating Death in IV from the lower left hand of the screen without moving. Not sure why it was deleted.

>> No.4908123

>>4907878
that webm wasn't new, it was posted a few times before by the "australia-kun" guy, it was probably him.

>> No.4908604

Nothing wrong in hating Babby's first Classicvania.

>> No.4908694

>>4908604
Nobody hates Rondo. Except westaboos.

>> No.4908801

>>4905870
I didn't said that. I said the minority is with the arcadyvanias.

>> No.4908821

>>4908694
Rondo's harder than 4. Stiffer movement, more complex bosses and mooks, can't aim your whip, no roman numeral icons which let you spam your subweapons and stunlock enemies. 4 might have more trolly level designs at spots, but once you learn of the traps after one time, you shouldn't die to them.

>> No.4908864

>>4908821
I was just kidding anon.
I don't really know which one would be "babby's first classicvania", to me they're all easy at this point, since I know them so well.
Rondo is the one that seems easier to me, but it might change depending on the person playing.

>> No.4908871

>it's another "let's compete to see which castlevania is the easiest" episode
You guys are boring. You've discussed this so many times.
Just play Haunted Castle only and be done with it.

>> No.4908884

>>4908694
I do. No reason to play that FMV-ridden garbage when a superior version exists on the SNES, which is actually challenging/fun.

>> No.4908887

>>4908884
Come on, both Drac X and Rondo are great.
However, I wish cutscenes in Rondo were skipable.

>> No.4908890

>>4908871
>HC
>gives you more health when you insert more quarters
Fuck that casual pay2win kusoge.

>> No.4908893

>>4908890
You're talking about the japanese version. Play the mutt version which is the real hardquor experience.

>> No.4908902

EIGHT WAY WHIPPAN

>> No.4909610

>>4904089
I unironically thought it was clunky and had stiff controls the first time I played it. It was my first castlevania. I love the series now and it makes me laugh thinking that I thought 4 was so awkward considering how intentionally stiff the other classic games are. That said, there's something very... not good about the game's presentation. The anon that compared it to a dos game might have been on to something, it just seems so slow, stiff and ugly compared to the average snes platformer

>> No.4909645

>>4909610
>The anon that compared it to a dos game
He just said it looked like a DOS game, visually. Although I'm still waiting for examples. I want to see "Mediocre DOS games" that look like Castlevania IV.
I think the hatred some people have toward IV is completely exaggerated, like they try hard to find "flaws", but the actual arguments is often just words that don't really mean much. Saying CV IV is "dull" and "stiff" is just the same thing a lot of people say about the classicvanias in general.
One thing to have into account is that no Castlevania game is exactly the same as the first original CV. CVIII is the closest if you play with Trevor, but it's still wildly different in stage design.

>> No.4909653

>>4909610
It was one of the first games developed for the snes pal. Later games had the benefit of experience

>> No.4909670

>>4908890
>using more than one credit under a ny circumstances ever
You do not understand arcade games and your opinion on them does not carry any weight whatsoever.

>> No.4909692

>>4909645
I like it now, I was referring to my first impression of the game as a kid whose first console was the snes. It still gives me an uncanny vibe similar to a lifeless early 5 gen 3d game for some reason though

>> No.4909784

>>4909653
This, 4 was among the first out the gate, and thus it was also designed to really sell the SNES, showing off all the things it could do.

You have Mode 7, layers and transparencies, paralax scrolling, sprite scaling, etc, and then you've got a lot of cool graphical touches like the bats flying out of that skull in the distance, or the bossfight with the large tongue skull, where his attacks would tear up the tile wall in the background.
It's very much a TECHNOLOGY kind of game, and though maybe gimmicky at points, I think it does a pretty good job showing off all these features and details, and the control scheme being the icing on that tech demo cake.

If you were looking at the SNES at the time, whether or not you actually liked this game in particular, all the insane new stuff it showed off really gave you an idea about the kind of things the console can do. If you were a kid with an NES at home, and you saw this playing at a store, your jaw would drop to the floor.

>> No.4910947

>>4909670
Neither do you apparently, if you actually believe all arcade games are well-designed and that some weren't made purposefully to suck your quarters (Konami bmups come to mind as a big offender).

>> No.4911374

Was thinking about getting into Castlevania if that collection on Switch rumor was true.

4 and SoTN look really fucking cool. 3 looks alright but I'm not super into 1 or 2 because 4 just looks like a much better version of 1.

Then again I really enjoy Zelda 1, 2, the original Metroid, etc.

>> No.4911384

>>4910947
How many Konami beat em ups have you actually played? All of them are beatable on a single credit, and many arent even particularly heavy on the bullshit (Vendetta, Batman Returns, Violent Storm)

>> No.4911412

>>4911384
>All of them are beatable on a single credit,
After playing them a shit ton, which surprise, would cost a fortune if it was an arcade machine.
And even still those games lose their charm fast. Only a certain kind of autismo would keep playing enough to get that good.

>> No.4911426

>>4911412
>liking a game enough to get good at it is autism
Peak retardation as expected from this board. Also no shit, playing a lot is how you get good at any game, nothing to do with the point

>> No.4911969

>>4902627
I like it, I just don’t understand the perception it’s great.

>> No.4912182

>>4904416
If it makes you feel better, anon, I agree with you. It’s pretty fun, but so much of the combat can be reduced to uninteresting while the platforming doesn’t make up for it.

I’ll say I disagree with egoraptors insistence the whip trivializes the secondary weapons, though, while he’s being mentioned.

>> No.4912190

>>4904575
That mummy boss can literally be beaten by ducking in one spot and twirling your whip. And that’s late game.

I beat Death mostly by sitting in a corner and flailing my whip at his scythes and hitting him when he’d come by.

>> No.4912274

>>4911426
missed the point, as usual, /vg/ kun.

>> No.4912283
File: 780 KB, 325x203, 1364133873002.gif [View same] [iqdb] [saucenao] [google]
4912283

I like it. Never even beaten it, but I like it. So it's a good game to the only person that matters. Me.

>> No.4912286

>>4912283
Might as well not even try to beat it then. it has the single lamest Dracula fight in the entire series. It's super anticlimactic and sort of deflates the entire experience.

>> No.4912361

>>4912286
>drac doesn't turn into cookie monster so it's anti-climatic

>> No.4912383

>>4912274
What point would that be? Are you one of those retards who thinks 1cc means you beat the game on your first try?

>> No.4912393
File: 1.51 MB, 301x240, rustle in the breeze.gif [View same] [iqdb] [saucenao] [google]
4912393

>>4912286
I don't play it to beat it. I play it to relax with some neat spooky-themed ambience. Same with SotN.
Sometimes I get near the end, but I usually have had too many beers by then to be capable of dealing with the last couple stages without getting annoyed.
I do lots of games this way these days. I play for aesthetics, relaxation or mood, a bit of mental sharpening at times, etc. My days of srs bsns in gaming are over.

I'm too old to stress out on that shit(not really, just lazy).

>> No.4912440

>>4912361
>Drac just kind of stands there then dies is so satifying

Of course, he follows the exact pattern established with every other fucking boss in the game so...

>> No.4912442

>>4912383
The point is those games start feeling redundant and mind-numbing long before the first complete playthrough is achieved. Doing it over and over and over despite that is a disorder.

>> No.4912450

>>4912442
They don't though, but what would you know considering you're a credit feeder

>> No.4912469
File: 28 KB, 600x379, king-facepalm.jpg [View same] [iqdb] [saucenao] [google]
4912469

>>4912450
>you have to 1cc a game in order to tell that it has shallow gameplay

>> No.4912475

>>4912469
Not quite though it would help you since you're obviously clueless. All games will be shallow if you have infinite lives, depth cannot exist without challenge. If you play like a mindless dope then the game will feel mindless obviously

>> No.4912484
File: 428 KB, 1438x960, 16B09525-7F18-4751-B065-43C1967F354B.jpg [View same] [iqdb] [saucenao] [google]
4912484

>>4902627
>best classicvania
hmm, weird, that doesn’t look like x68000.

>> No.4912492

>>4912484
Kinda weird to think it came out in the US a year after the PS2.

>> No.4912498

>>4912492
yeah it is kinda interesting how many games (some pretty good) came to PS1 even after 2000.

>> No.4912502
File: 28 KB, 263x266, 19EFC40D-26EC-44D8-96DF-D9F9C1410BA3.jpg [View same] [iqdb] [saucenao] [google]
4912502

>>4912498
I should have included this pic related

>> No.4912619

>>4912440
Oh, no, Drac has the same attack patterns as he does in every other game, except he doesn't turn into the cookie monster! Thus, it is anti-climatic.

>> No.4913030 [DELETED] 

>>4912484
Overrated hipstervania.