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/vr/ - Retro Games


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4889000 No.4889000 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4882542

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Marathon: https://desu-usergeneratedcontent.xyz/vr/image/1528/27/1528276019025.png
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4889001

=== NEWS ===

[07-08] Quake2XP's last yearly update
https://www.moddb.com/mods/quake-2-xp/downloads/quake2xp-1268-final-release

[07-08] Diabolus Ex released, a Deus Ex-inspired map
https://www.doomworld.com/forum/topic/101473-gzdoom-diabolus-ex-v10/

[07-07] Nominations are open for the 1st Quake Awards
http://www.quakeawards.com/2018/07/06/nominations-open/

[07-07] Another Quake 1 SP release: SM185 1024*3
http://www.celephais.net/board/view_thread.php?id=61600

[07-05] Andrew Hulshult now working on QC music
https://twitter.com/andrewhulshult/status/1014623560806133760?s=21

[07-04] System Shock ReWired, a new fan-made campaign for SS1
https://www.youtube.com/watch?v=A7PaRtF3R1Y

[07-04] Quake Compiler Tools to recieve Q2 support, Q2UMP brainstorming
http://www.celephais.net/board/view_thread.php?id=61599

[07-03] HUMP Mini mapping project announced
https://www.doomworld.com/forum/topic/101302-hump-mini-community-project-no-more-slot-limits/

[07-03] SM184 Mayan Jam for Quake 1 SP released
http://www.celephais.net/board/view_thread.php?id=61598

[06-30] Colourful Hell updated to 0.94
https://forum.zdoom.org/viewtopic.php?f=43&t=47980&p=1061475#p1061475

[06-30] La Tailor Girl updated to 1.64
https://forum.zdoom.org/viewtopic.php?f=43&t=58343&start=270#p1061450

[06-28] Golden Souls 2 released at last
https://www.youtube.com/watch?v=yFiuRKPftoA

[06-26] Struggle: Anteresian Legacy RC1 released
https://www.doomworld.com/forum/topic/74791-struggle-antaresian-legacy-june-24-2018-rc1-is-available/

[06-26] Guncaster updated to 3.0
https://forum.zdoom.org/viewtopic.php?f=43&t=37066
https://www.youtube.com/watch?v=ObbaboeSfHI

[06-24] nuts.wad ported to PSX Doom
https://www.youtube.com/watch?v=XSMKTzgk808

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

To submit news, please reply to this post.

>> No.4889010

>>4888957
Nothing wrong with that. The single-barrel isn't as fun to use and will restrict the map to using low-level enemies (assuming you're not a total sadist).

>> No.4889017
File: 122 KB, 846x846, STRAIGHT OUTTA HELL.jpg [View same] [iqdb] [saucenao] [google]
4889017

I saw this the other day. Its a community project using Doom 2 but with an Inferno theme.
https://www.doomworld.com/forum/topic/101367-infernew-a-community-project-no-slots-left/

>> No.4889032
File: 508 KB, 882x1666, tumblr_pbcb10n1XO1uwi6g0o3_1280.png [View same] [iqdb] [saucenao] [google]
4889032

Evil Eye-Chan is so moe

>> No.4889058

>>4889017
Rad, I love Inferno. Shame there's no slots left.

>> No.4889127

>>4889000

but I'm 3 hours into Sunday

>> No.4889131
File: 246 KB, 1366x768, 20180708011805_1.jpg [View same] [iqdb] [saucenao] [google]
4889131

>lives in lava
>dies by electrocution
what a blunder

>> No.4889147

>>4889131
>living between an anode and a cathode
for what purpose

>> No.4889149

>>4889147
>for what purpose
fetishism

>> No.4889162
File: 96 KB, 678x549, 1530130701316.jpg [View same] [iqdb] [saucenao] [google]
4889162

What if I host a tournament for /vr/ to play 1v1 in doom? Would one of you gents setup a stream for it?

>> No.4889171

Is there a Quakeworld equivalent of Quakespasm?

>> No.4889183

>>4889171
if you mean in terms of 'it just werks,' ezQuake

>> No.4889206
File: 85 KB, 680x384, 1506467070947.png [View same] [iqdb] [saucenao] [google]
4889206

FUCKING MY GOD
THIS ALWAYS HAPPENS TO ME ON EVERY SINGLE VIDEOGAME THAT I PLAY

>>4889000
oh hey, nice get.

>> No.4889208
File: 3 KB, 100x100, beggar.jpg [View same] [iqdb] [saucenao] [google]
4889208

Can someone hook me up with the game files for Hexen 2?

>> No.4889234

>>4889206
What am I looking at?

>> No.4889240

>>4889208
Here's a source port
https://sourceforge.net/projects/uhexen2/
and here are the files
https://www.myabandonware.com/download/cms-hexen-ii

>> No.4889247

>>4889208
If you just want to play, get GL Hexen II

>> No.4889329

>>4889234
a map that was recently released and lightly talked about in the previous thread.

>> No.4889334

>>4889206
What happened?

>> No.4889337

>>4889329
Very cool of you to say that rather than just saying its name

>> No.4889340

>>4889337
Well you know if you don't talk obscurely the police will come to your house and arrest you.
The sentence is usually 3-5 years, but they have been known to let it go as low as 1 depending.

>> No.4889342

>>4889337
very cool of you to reply in a snarky manner instead of just heading over to the previous thread as mentioned or even checking the news post.

>> No.4889345

>>4889342
...why should anyone have to do that? Literally why not just simply state the name if you both know it and had the will to post about it?

Also, the news post mentions 2 mapsets

>> No.4889349

>>4889234
I think it's Diabolus Ex.

>> No.4889350

>>4889345
because I owe you nothing.

>> No.4889351

>>4889345
because you could do it for yourself instead of acting like a bitch about it

>> No.4889357

>>4889350
Damn bro, that's badass

>> No.4889360

>>4889345
>>4889349
there you go you actual baby. jesus.

>>4889032
candelabra chan is on par I'd say.

>> No.4889361
File: 1.49 MB, 1920x1080, Screenshot_Doom_20180708_104347.png [View same] [iqdb] [saucenao] [google]
4889361

>>4889000

WIP : Zombie shooting at JC Penney's.

>> No.4889362

>>4889360
>>4889351
I'm not being a baby. I'm not even the guy who asked, I have no stake in it. How can you not see that there's zero reason to be vague rather than simply stating the name if you're going to post at all?

>> No.4889363

>>4889360
Your attitude isn't appreciated you know. We're supposed to help eachother out in these threads and not bicker and shitfling. The guy was curious. Either help him out or leave him be.

>> No.4889364

>>4889345
I'm completely with you.

>>4889342
>>4889350
>>4889351
Fuck these assholes who will type out a reply but not actually answer a simple question. Why even bother? Why do they feel the need to be antagonistic?
This attitude benefits no one.

>> No.4889365

>>4889364
>Why even bother? Why do they feel the need to be antagonistic?
I think we got some people who aren't regulars and have a chip on their shoulder.

>> No.4889367

>>4889357
hey, sometimes you gotta be upfront about it. I rest my case.

>> No.4889369

>>4889361
WW-Terrorists right?

>> No.4889371

this might just be the most pedantic bullshit argument I've seen anyone engage in so far.

literally just do what you're told. you're told to head off to a previous thread to find your answers and you could just as easily have done that but no, drama comes first. fuck it, just fuck it.

>> No.4889375

>>4889371
>literally just do what you're told. you're told to head off to a previous thread to find your answers and you could just as easily have done that but no, drama comes first. fuck it, just fuck it.
lel. why exactly should people have to perform absolutely pointless detective work like that for no reason. and what a weird way to phrase it, "just do what you're told". it's an anonymous 4chan thread, not bootcamp, nobody's in a position of power or seniority

>> No.4889376
File: 172 KB, 300x100, Gordon Freeman enters hollywood holocaust.gif [View same] [iqdb] [saucenao] [google]
4889376

>> No.4889378

>>4889371
hey, we all get tired of M1ing so hard from all the hardcore dooming we do on a daily basis every once in a while

>> No.4889379
File: 681 KB, 685x852, Its closet time.png [View same] [iqdb] [saucenao] [google]
4889379

>>4889376

>> No.4889380
File: 240 KB, 680x418, c72.png [View same] [iqdb] [saucenao] [google]
4889380

>>4889379
I miss when cacobro used to draw funny Doom related shit

>> No.4889383
File: 17 KB, 725x561, gondola.png [View same] [iqdb] [saucenao] [google]
4889383

On the plus side I still see some good OC pop up from other people from time to time.

>> No.4889387

>>4889383
> lost soul
heh
> chaingunner in the distance
HH-HEH HEEH

>> No.4889389
File: 145 KB, 1878x1562, reloding.jpg [View same] [iqdb] [saucenao] [google]
4889389

>>4889387

>> No.4889391
File: 197 KB, 1920x1080, Screenshot_Doom_20180708_045657.png [View same] [iqdb] [saucenao] [google]
4889391

And that's the end of Valiant. All 32 maps cleared with Hideous Destructor on UV. I'm finally free.

>> No.4889392

>>4889375
>why exactly should people have to perform absolutely pointless detective work like that for no reason
I didn't know a mere 'oh, we talked about this earlier on' amounted to showing up at your desktop cubicle with a pile of papers ready at my desk by tomorrow.

hope you realize you could be playing the wad right now instead of trying to fend for a pointless side of an already sad excuse for an argument.

>> No.4889396

>>4889369

Zombies TC Remake I'm working on.

http://doom.wikia.com/wiki/Zombies_TC

>> No.4889397
File: 151 KB, 1440x1080, DOOM0006.png [View same] [iqdb] [saucenao] [google]
4889397

Submitting a map for an Inferno themed/semi-inspired megawad. Any feedback on the map would be appreciated.

Download: http://www.mediafire.com/file/bylvgbbrqij7y9r/DoomedToSuffer.zip/file

>> No.4889398

>>4889396
>The Finger - Replaces the BFG. The hand flips the player off, making it completely useless.
That's hilarious.

>> No.4889402
File: 513 KB, 800x600, 1530196315922.png [View same] [iqdb] [saucenao] [google]
4889402

>have a news post that is updated frequently with the most recently released/discussed things at the top of the list and a link to the previous thread in order
>people are seemingly reluctant/dismissive of actually bothering using any of the tools at their disposal when directed to them
so it's not just the generals I go to where this happens?

>> No.4889403

>>4889398

Yeah, the BFG was only obtainable through codes so it was a funny way to tell cheaters to fuck off.

>> No.4889405

>>4889334
>>4889371
>>4889375
>>4889392
I just want to know what the original post ( >>4889206
) meant in the first place.

>> No.4889409
File: 174 KB, 800x585, doom.jpg [View same] [iqdb] [saucenao] [google]
4889409

Hey /vr/oom does anyone have a link to project brutality 3.0?

>> No.4889414

>>4889409
Looks like you're gonna have to go onto their discord server and do some buttkissing.

>> No.4889416
File: 997 KB, 640x720, Screenshot_Doom_20180708_191614.png [View same] [iqdb] [saucenao] [google]
4889416

>>4889000
This is a Transfer_Heights special using sloped sectors, it works in Zandronum and old versions of GZDoom, but not the current GZDoom. I have no idea why.

>> No.4889417

>>4889416
As shitty as that is, look on the bright side: Golf was mainly designed to be a zandronum mod, so fuck it, just focus on that.

>> No.4889425

>>4889402
the win 'o threads over at /co/ get the exact same people every single thread and trust me they're far worse.
at least you get a decent repsectful 'thank you' back from random bypassers who ask for sauce on a crop and are directed to paheal, the level of genuine obliviousness and pedantic insults people spew out when they don't get their nu-52/batman scans is honest to god hilarious. like, come on, Ctrl+F is a thing and you're giving everyone shit because your scrollwheel broke?

>>4889405
I'm assuming he had already killed the mastermind the traditional way before noticing the switch that would have wiped it out? happened to me on my first run of the map and my reaction was the exact same even.

>> No.4889428
File: 946 KB, 1920x1080, doom.png [View same] [iqdb] [saucenao] [google]
4889428

practicing mapping and playing around with coloured light

>> No.4889434

is hideous destructor supposed to crash to desktop this often

>> No.4889435
File: 20 KB, 300x200, the-ultimate-doom_9.png [View same] [iqdb] [saucenao] [google]
4889435

>>4889000
Is there a LARGE version of the bloody skull wall texture anywhere?

>> No.4889436
File: 1023 KB, 1852x835, Map.png [View same] [iqdb] [saucenao] [google]
4889436

>>4889000
Working on a map for HUMPmini

Vanilla compat so have to do some fun tricks

>> No.4889447

>>4889436
>Vanilla compat so have to do some fun tricks
Please expand. While I'm not participating in the HUMPmini, I'm very interested in trying my hand at some Heretic mapping just for fun and practice.

>> No.4889451

>>4889417
Yeah, I've been finding Zandro has different friction/carry sector physics too, guess I'll just have to ignore GZDoom.

>> No.4889453
File: 345 KB, 1298x819, 3.png [View same] [iqdb] [saucenao] [google]
4889453

>>4889447
There's no way to build stars downwards it seems, so I use a control sector 1 pixel x 1 pixel (marked as "not shown on minimap"), lowered to the correct height of the stairs or geometry I want.

Then I just use the "Floor lower to lowest" action and tag all the sectors to the same tag (but not the control sectors).

Means I can make all sorts of fun stuff lowering down from flat surfaces, using a single action and tag, and without using voodoo dolls (chocolate heretic doesn't like voodoo dolls).

>> No.4889456

>>4889436
Looks comfy

>> No.4889480

>>4889206
>>4889000
I thought gets were banned on /vr/?

>> No.4889487
File: 21 KB, 237x212, kept you waiting, HUH.png [View same] [iqdb] [saucenao] [google]
4889487

>>4889480
Repeating zeroes are allowed on every board.

>> No.4889490
File: 469 KB, 935x733, Gol.png [View same] [iqdb] [saucenao] [google]
4889490

>>4889436
More GOLEMS!

>> No.4889493
File: 196 KB, 1280x768, Screenshot_Heretic_20180708_122753.png [View same] [iqdb] [saucenao] [google]
4889493

>>4889490
No!

>> No.4889494
File: 13 KB, 250x291, brb switches.jpg [View same] [iqdb] [saucenao] [google]
4889494

DOOOO

>> No.4889502
File: 72 KB, 513x536, 1527951165111.png [View same] [iqdb] [saucenao] [google]
4889502

>>4889436
This pleases my d'boner.

>> No.4889507
File: 99 KB, 500x500, haelinsink.png [View same] [iqdb] [saucenao] [google]
4889507

>ACS can't seem to return results to DECORATE as floats
Fug

>> No.4889508

>>4889507
multiply the output by 1000
divide the input by 1000

>> No.4889513

>>4889508
I don't think that's how floats work Anon

>> No.4889516
File: 44 KB, 640x400, images(3).jpg [View same] [iqdb] [saucenao] [google]
4889516

>>4889513

Floats?

>> No.4889518
File: 589 KB, 1852x835, Image.png [View same] [iqdb] [saucenao] [google]
4889518

>>4889490
Golems are for the plebes, leave them outside with the weredragons.
We all Disciples of D'sparil, Undead Knights and Sabreclaws. Only use Golems for servants or curios when cut open in fun ways.

>> No.4889520

>>4889518
It doesn't matter what kinda monsters you use, they all get punched in the face like a bitch.
D'sparil is a nerd.

>> No.4889528
File: 49 KB, 538x632, haelin.jpg [View same] [iqdb] [saucenao] [google]
4889528

>>4889507
>>4889508
>>4889513
Nevermind, if I do the rightward bitshift (>> 16) in DECORATE instead of ACS it doesn't lose all the information, hooray!

>> No.4889552
File: 103 KB, 220x262, 220px-Final_Doom_Coverart[1].png [View same] [iqdb] [saucenao] [google]
4889552

This is kind of bad, I didn't bother finishing either episode. Outsourcing it was a mistake I guess.

>> No.4889556

>>4889552
The mapsets are way better than Doom 1 and 2 though.

>> No.4889560

>>4889552
TNT was pretty well into development before id stepped in. Both it and Plutonia are still a better set than Doom II's maps.

>> No.4889578

>>4889560
I don't get why TNT had a rad original soundtrack, but Plutonia just used a mix of Doom 1 & 2.

>> No.4889580
File: 2.41 MB, 640x360, idontknow.webm [View same] [iqdb] [saucenao] [google]
4889580

>>4889416
>Zandronum Penguins were glitching out and activating the OOB teleport as if they were players, bug mysteriously fixed itself
>Now Zandronum can't render the Transfer_Heights slope and is misplacing walkable middle textures that it was fine with before
What the fuck is happening?

>> No.4889582

>>4889578
I probably wouldn't have bothered with Plutonia if the Midi Pack didn't exist.

>> No.4889585
File: 932 KB, 1024x728, keel.png [View same] [iqdb] [saucenao] [google]
4889585

>>4889578
Probably that only two brothers worked on it within four months. TeamTNT had more people in it.

Even if it took over a decade, we did get a neat fan-made MIDI pack made around this notable omission.

>> No.4889602
File: 199 KB, 1280x720, stupid pet tricks.jpg [View same] [iqdb] [saucenao] [google]
4889602

>>4889000
"one pk3 should be enough for anybody" ~ steve jobs

>> No.4889614

>>4889580
Okay so Zandronum's ignoring the midtexture scale when calculating collision, so the collision is as if the texture and its offsets were default size. I swear it wasn't doing this before...

>> No.4889635
File: 158 KB, 1057x756, quake_3___major_by_tullamoredew-dc83wsq.jpg [View same] [iqdb] [saucenao] [google]
4889635

>>4888984
>>4889001
>Self shadowing parallax mapping
>Md3 transparent meshes + lighting
>Md3 turbo shadows
>Add color vibrance correction
>Environment and sub surface scattering for bsp
>Fix music playback (thx to Berserker)
>Update ogg music (better quality)
>New bfg ball and explosion effect
>Add adapted Turik's hi-polygonal model pack
>Add hi-res textures by Kurtis 'Xenobond' Smith

FUCKING YE! also The nightmare mode, which was incomplete on VQ2 was tweaked to be more doomlike, since it was far more easier than Hard.

with Quake Compiler Tools being Updated soon, the Q2 Mapping project is a GO!

>> No.4889649

https://www.youtube.com/watch?v=xkOMwt19PYs
Castlevania: Simon's Destiny 1.3 Released

The game now has bumpmaps and first person subweapon animations!

>> No.4889673
File: 97 KB, 594x559, lighting.png [View same] [iqdb] [saucenao] [google]
4889673

and how did you guys spend your Sunday?

>> No.4889676

>>4889649
>Cross being thrown sideways
>Flask being thrown with an arm thrust as if it were a shotput or something
>Axe is thrown as if it were a knife
Animations need a lot of work and are pretty anaemic in general.

>> No.4889682

>>4889552
Have you tried Perdition's Gate yet?

>> No.4889691

>>4889635
What does new nightmare mode do?

>> No.4889695

>>4889691
its more like Doom nightmare, which means faster and respawning enemies and such

>> No.4889698
File: 121 KB, 1360x768, puzYkLR.png [View same] [iqdb] [saucenao] [google]
4889698

is there finally a singleplayer Mega-Man-TC for Doom?

>> No.4889702

>>4889695
Do enemies respawn infinitely or is it limited?

>> No.4889706

>>4889673
show how it looks ingame

>> No.4889707

>>4889649
Speaking of Simon's Destiny, imagine facing all of those enemies in other idtech1 games.

>> No.4889725

>>4889602
I like the menu

>> No.4889727

>>4889001
https://www.doomworld.com/forum/topic/101479-sprite-and-textures-from-id-software-rpgs-games-finally-released-by-gec%EF%BB%BF/?tab=comments#comment-1896000
Files from id Software RPG's games finally released

>> No.4889750

>>4889727
>The cyberdemon walking like he shit himself

>> No.4889753
File: 363 KB, 1280x720, gzdoom 2018-07-08 16-19-34-223.jpg [View same] [iqdb] [saucenao] [google]
4889753

>>4889706
smooth AF

>> No.4889765
File: 169 KB, 1280x720, skill up friend.jpg [View same] [iqdb] [saucenao] [google]
4889765

>>4889725
do you like this menu

>>4889727
WELL NOW...

>> No.4889769

>>4889765
Yeah it looks cool
I like how the mod doesn't just feels like some interesting representation of the series, but also a bit of other FPS in general. since it's the genre Doom helped to popularize and solidify

>> No.4889776

golf mod idea: a recreation of Augusta National with each hole being a reference to a map in the Doom II Master Levels.

>> No.4889804

>>4889649
Well then, I gues it's a good thing I haven't played beyond the first level yet.

>> No.4889807
File: 1.17 MB, 640x360, slippyrail.webm [View same] [iqdb] [saucenao] [google]
4889807

>>4889614
I had to resize the base texture which sadly means the bridge guards are taller and look off now.
Also found out you slip off walkable midtextures if they're above a steep slope.
Zandronum feels like it's held together by duct tape.

>> No.4889846
File: 127 KB, 1000x640, 1530720995269.gif [View same] [iqdb] [saucenao] [google]
4889846

Knee Deep in the Dead > No Rest for the Living > Thy Flesh Consumed > Inferno > Shores of Hell > Plutonia > Hell on Earth > Master Levels > Evilution

>> No.4889885

I get a fatal error when trying to start Castlevania Simon's Destiny. What do?

>> No.4889890

>>4889885
stop getting a fatal error

>> No.4889894

>>4889480
The dub skipping script doesn't accommodate for 99 going to 00.

>> No.4889898

>>4889682
I hadn't even heard of it. I'll give it a go.

>> No.4889909

>>4889885
Play better wads.

>> No.4889945
File: 30 KB, 750x1000, flat,750x1000,075,t.jpg [View same] [iqdb] [saucenao] [google]
4889945

>>4889409
>project brutality

>> No.4889985

>>4889885
Did you try updating your gzdoom?

>> No.4890007

>>4889367
>>4889365
>>4889357
Imagine being this much of a manchild.

>> No.4890013
File: 38 KB, 240x279, BILLCACO.png [View same] [iqdb] [saucenao] [google]
4890013

these mobile sprites are fun

>> No.4890029

>>4889375
>>4889360
>>4889350
>>4889329
>>4889367

>>>/a/

>> No.4890032

>>4890013
Shame i'm too much of a fool to know how to open Bin files.
What other interesting stuff was found?

>> No.4890041
File: 7 KB, 79x169, STEX629.png [View same] [iqdb] [saucenao] [google]
4890041

>>4890032
There's .exe files included in each folder. Those'll extract the sprites and textures into a pk3 file full of PNG files.

I'll see if i can't upload the PNG files separately for people who ain't got time for that.

>> No.4890052
File: 6 KB, 81x82, STEX585.png [View same] [iqdb] [saucenao] [google]
4890052

>>4890041
here's just the png files (and wav for orcs DS)
https://drive.google.com/file/d/1E-bDdsXGw1jIBbJj1T0eHD-neb9grs_S/view

>> No.4890062

What wads are you playing right now?

>> No.4890072

>>4889846
pretty accurate

>> No.4890103
File: 33 KB, 384x436, 1530762587138.jpg [View same] [iqdb] [saucenao] [google]
4890103

>>4889846
??? Evilution is the pinnacle of the series
It certainly has the best MAP01 and soundtrack

>> No.4890148
File: 9 KB, 110x127, cp.png [View same] [iqdb] [saucenao] [google]
4890148

What should i do with this folder?

>> No.4890165
File: 83 KB, 1032x774, 1527302732853-vr.jpg [View same] [iqdb] [saucenao] [google]
4890165

So whats the best pillowblaster mod?
Ill be collecting the results and posting how many votes each one got. just for funzies

>> No.4890169
File: 52 KB, 504x696, 1529304800270-vr.png [View same] [iqdb] [saucenao] [google]
4890169

>>4890103
no, thatll be Doom>>>Plutonia>>>Doom II>>>TNT

>> No.4890178

>>4890148
En marana domus nava crunatus.

>> No.4890183
File: 13 KB, 68x154, Holy Water Pistol Pick up sprite.png [View same] [iqdb] [saucenao] [google]
4890183

Turns out the Holy Water Pistol's pick up sprite in Metadoom was spot on, despite there not being a full view of the original pick up before

>> No.4890216
File: 26 KB, 250x250, thumb_Recycle_Bin_Empty.png [View same] [iqdb] [saucenao] [google]
4890216

>>4890148

>> No.4890237

>>4890165
You can do a strawpoll.

>> No.4890245

>>4889391
congratulations! (although is "cleared" really the right word with 11% kills?)

>> No.4890253

>>4889402
Since when is it assumed that any screenshot posted ITT is related to something in the news post?

>> No.4890258

>>4889425
>>>/co/

That explains a lot.

>> No.4890290

>>4889416
did you combine transfer heights with 3D floors
because if so, Don't Do That

>> No.4890291
File: 568 KB, 874x607, the doom guys.png [View same] [iqdb] [saucenao] [google]
4890291

>> No.4890293 [SPOILER] 
File: 328 KB, 737x1920, 1531075440965.png [View same] [iqdb] [saucenao] [google]
4890293

>>4889360
Candelabra-chan is good, but she just can't compare.

>> No.4890294
File: 700 KB, 1201x504, the doom guys 2.png [View same] [iqdb] [saucenao] [google]
4890294

>>4890291

>> No.4890297

>>4890291
>>4890294
Nice drawing kegan!

>> No.4890303
File: 273 KB, 1144x568, marinara.png [View same] [iqdb] [saucenao] [google]
4890303

MARINARAX PASTAX

>> No.4890305

>>4890297
It's not my art.

>> No.4890306

>>4889345
The doom community is one of the most petty, childish, and autistic communities there are. It's Diabolus Ex.

>> No.4890307

>>4890297
too tall

>> No.4890308
File: 7 KB, 198x188, dsparil.png [View same] [iqdb] [saucenao] [google]
4890308

*summons two wizards*
*teleports away to the other side of the map*
*teleports away to the other side of the map again when spotted*
*summons two wizards*
LIRAPS'D OT REDNERRUS

>> No.4890309

>>4890245
Hey, I hit the exit while alive. It's an icon of sin map anyway, it's not like I could get 100% kills even in vanilla.

>> No.4890312

>>4890308
Don't remind me about that little fucker...

>> No.4890313
File: 190 KB, 402x300, doom_map_you_are_here.png [View same] [iqdb] [saucenao] [google]
4890313

Are there any other wads with this? (aside from the original three episodes)

>> No.4890318
File: 228 KB, 480x300, 1063028-phoenixrod.png [View same] [iqdb] [saucenao] [google]
4890318

>>4890308
*uses ring of invincibility*
*takes out tome of power and phoenix rod*
heh nothing personnel, kid

>> No.4890319

>>4890103
It isn't even the pinnacle of Team TNT

>> No.4890320

>>4890313
Lost Episode
Doom The Way Id Did
Double Impact
i think No End in Sight has a custom one as well?

>> No.4890329

>>4889342
>>4889329
You're a fucking faggot.

>> No.4890338
File: 10 KB, 369x300, ranger.png [View same] [iqdb] [saucenao] [google]
4890338

Ok guys, sorry for being so noob and late to the party, but i dare to ask you veterans about some simple stuff... The thing is, i would like to play some of those called "wads", but i don't know where to start. I have plenty of games that work with this system, like Heretic or Doom; bought 'em on Steam. What do i do in order to play those custom maps? Do i need to replace the base game or they're individual executables? What is a sourceport? What do you recommend regarding this topic? Thank you and sorry for my incompetence. Since now i've played vanilla, and i've done so so much that now i need a break with something new.

>> No.4890339

>>4890318
>>4890308
God bless the Heretic posting

>> No.4890345
File: 795 KB, 1000x781, parias hexen.png [View same] [iqdb] [saucenao] [google]
4890345

>>4889240
>>4889247
Thanks.

>> No.4890347
File: 72 KB, 770x236, unknown-1.png [View same] [iqdb] [saucenao] [google]
4890347

>>4890306
It is. There's a lot of dumbasses far more interested in looking cool and talking shit than actually playing the game.
It's the downfall of any game that's essentially free at this point. Without any barrier of entry, the community starts to get more and more polluted.

>> No.4890353

>>4890347
>right in the middle of that rant he starts bringing up random unrelated shit
Youtube comments suck.

>> No.4890360

>>4890305
You're right, it's too tall to be your stuff

>> No.4890361

>>4890338
you could always read the OP anon

>> No.4890367

>>4890338
Read the pastebin, turbonerd.

>what is a sourceport
Carmack (PBUH) released the source code for Quake and Doom many eons ago, and people have used that source code to create upgraded engines that run on modern computers with ease and add a bunch of new features. Source ports are not the full game, but if you have the files you need (WADs) you can run them in a source port.

>bought the games on steam
baka desu senpai

>> No.4890371

>>4890338
Sourceports are things like GZDoom, Zdoom, prBoom, and whatnot. The easiest way is to download ZDL, which is Zdoom Launcher. Then download GZDoom. Look in your files for Doom, Doom 2, Heretic, Hexen and whatever and find the wad files. These are IWADs. The main wads for each game needed to play the game and use mods and custom map wads. Copy those game wads to your GZDoom folder. Then open ZDL and in the settings put in the GZDoom exe as the source port. Then in IWADs add your Doom, Doom 2, Heretic, etc. wads. After that on the main screen you can click on the game you want to play on the list and launch it to play. For mods and custom map wads you just drag and drop them into the box on the launcher or click add and choose them that way. There are other ways to do all this but this is really simple for someone to learn and hop right into playing with no trouble.

>> No.4890373
File: 58 KB, 640x480, hexen-ii_17[1].jpg [View same] [iqdb] [saucenao] [google]
4890373

What's the hardest FPS y'all have ever played? I find very few are an actual challenge to complete, given quicksaving and the fact that we've played so many tough usermaps.

I'd have to say Hexen 2. The enemies are pretty fast & powerful, and you'll often run out of ammo, so you'll need to be proficient with your weak starting melee weapon and the various items. And that's not even mentioning the puzzles.

>> No.4890380

>>4889379
I'm the ideas guy of this comic

>> No.4890383

>>4889414

it's literally in the "downloads" channel

>>4889409

I have it but I don't return to home until Tuesday

>> No.4890384

>>4889360
>>4890293
I want to bury my rocket deep in candelabra chan and make it explode hard. Nothing compares to her.

>> No.4890387

>>4890329
you okay there?

>> No.4890390
File: 380 KB, 600x600, 1530673679368.png [View same] [iqdb] [saucenao] [google]
4890390

>>4890361
Sorry, i've read a bit of the pastebin but not all of it, you're right.
>>4890367
Stay calm, boy. Thank you very much for the explanation of a sourceport, though. Very needed. Also, what's the matter in contributing, even if very little in what were the good old games? If you're referring instead to the fact that Steam versions of these games are a little farfetched, well that's right. But they work, at least... For now though, i've glanced some neat stuff like quakespasm and zdoom (GZ doesn't work for me, sadly), that should optimize the game and overall getting it ready for some additional mods, maps etc.
>>4890371
Thank you very much for the in-depth explanation, it will surely come in handy.
>>4890373
I'd say Hexen 2 solely for the fact that it's even harder then the first chapter, and not for the same, good reasons you've mentioned.
>And that's not even mentioning the puzzles.
I'm referring to that, precisely; if you drink a shot of anything alcoholic everytime you get stuck for a puzzle, a switch hunt or whatever, you'll quickly get in a coma.

>> No.4890393

>>4890306
the name was already posted hours ago lmao why post this

>> No.4890401

>>4890361
>>4890367
again with this shit?
if you know how to help him out then by all means do it yourself you fucking autist. stop trying to play cool and lend a hand to people instead of dismissing them with your shitty attitudes.

>> No.4890402

>>4890294
that guy on the right looks like a filthy jian

>> No.4890403
File: 28 KB, 200x300, 1531069502261.png [View same] [iqdb] [saucenao] [google]
4890403

>>4890393
Why post what you did? Because you wanted to. Same reason.

>> No.4890404
File: 521 KB, 576x432, I LIVE AGAIN.gif [View same] [iqdb] [saucenao] [google]
4890404

>>4890293

>> No.4890405

>>4890401
goddamn, you people sure love crying

>> No.4890407

>>4890403
that a picture of you I take it

>> No.4890417
File: 134 KB, 535x800, todd howard.jpg [View same] [iqdb] [saucenao] [google]
4890417

>>4890401
Why would I retype a bunch of stuff that's written in the pastebin?

> Also, what's the matter in contributing, even if very little in what were the good old games?
Id and its IPs are owned by Bethesda now. Modern Id really has nothing to do with 1990s Id since all the OGs left, so you aren't really supporting the creators. You're just making Bethesda a little bit richer.

>> No.4890420

>>4890401
1 - we have a news post and an introductory set of links for newcomers on the OP.
2 - it is just as easy as checking them out.
3 - the 'lurk before you post' rule is still a viable tactic.

I don't know what it is about you insufferable miserable morons crying over simple things such as telling someone to do some minor digging to retrieve basic info, and honestly you're getting real tiresome.
and before you accuse me of being somebody else, no, I have not once taken part in this shitfest of an argument. I'm just very annoyed at your defensive fucking attitudes that are just as useless as the ones on the other end. fuck off at once.

>> No.4890421

>>4890402
You take that back

>> No.4890424

I'm want play master levels from PSX version. I downloaded .wads from the internet, but when I drag them onto zandronum.exe, it just loads DOOM II levels.
Only the first .wad map works, The Assault, but others don't. I'm on version 1.2
What I'm doing wrong? Should I try to get .wads from different source?

>> No.4890425

>>4890417
Forgot to reply to>>4890390

>> No.4890427

>>4890417
and romero doesnt care, Tom hall is fine with it and Carmack is an asshole

in fact romero and hall loved nudoom

>> No.4890435,1 [INTERNAL] 

/vr/ is completely irredemable

>> No.4890429

>>4890417
Aren't Tim Willits and Kevin Cloud still at id?

>> No.4890430

>>4890401
shut the fuck up.

>> No.4890435

>>4890421
The only thing I'll be taking back is your fucking moron face worn as a party mask.

>> No.4890439

>>4890429
kevin cloud is still there i think, not sure what he's doing
tim spill-its was project lead on quack champs and i think he's been moved to d44m2

>> No.4890440
File: 9 KB, 400x400, Damocles.png [View same] [iqdb] [saucenao] [google]
4890440

>>4890435
Someone's asking to get their legs broke

>> No.4890441

>>4890427
Nudoom is a different thing that was created by modern Id.
I'm just saying that if you intend to support the creators of Doom 1+2 and the earlier Quakes, then buying the old games from their current owner isn't an effective way to do it.

>> No.4890442

>>4890439
>>4890429
I also feel like another reason to get the games for free is how some releases fuck up the games in some aspects

>> No.4890447

>>4890373
I still haven't completed the DLC for first hexen. I tried to play the second one, but I don't like change of engine.

>> No.4890448

>>4890404
Whats the name of this dude and what show is he from? I know hes from one of the old cartoons based off of the DC comics

>> No.4890450

>>4890417
>>4890425
Heh, i should've imagined that much... Time passes. Thank you anyway. Btw sure asking a couple of questions here raised quite a mess lol, you people should chill out a bit, we aren't on /v/ you know.

>> No.4890452

>>4890401
ever notice how people on your side of the argument consistently behave like stunted manchildren and are mocked for it

because I sure did

>> No.4890459

>>4890452
autism

>> No.4890464

>>4890441
i would rather buy it because they come with everything ready to run it

also there's no need to me to worry about the links expiring all the damn time or looking 4 it on the internet, in fact i have Q2Gog and the ISOS recorded here in case of emergency, along with the Wads

>> No.4890465

>>4890373
I think it has the perfect difficulty, puzzles aside.

Finished it in the most difficult setting, you have to use items cleverly, and learn how to melee combat move, engage disengage etc.

>> No.4890467
File: 310 KB, 798x875, 1458118844742.png [View same] [iqdb] [saucenao] [google]
4890467

>>4890450
> you people should chill out a bit
Long term Berserker pack™ use may lead to permanent changes in one's mental state.

>> No.4890472

>>4890467
Kek, touché.

>> No.4890473

>>4890424
> zandronium
there's your problem
traditionally you must run the game with the command line switch "-file" followed by the filename, im sorry if you cant into command line switches but its current year 2018 and this has been known for 24 years

>> No.4890479

>>4890459
important post

>> No.4890483

>>4890467
I understood that reference, fellow Doom player.

>> No.4890489

>>4890424
most master maps replace MAP01

>> No.4890497

>>4890489
I don't understand.

>> No.4890502

>>4890497
Master Levels wasn't comprised of being a campaign wad to progress through, they're a bunch of individual maps that, when played, replace MAP01. You either play them via the PSX Doom total conversion mod, which does put them together in a proper level list of sorts, or you use wadsmoosh to make a Doom Complete wad and play them that way.

>> No.4890505

>>4890502
So the individual maps can't be played in normal sourceports?

>> No.4890508

>>4890052
Thanks

>> No.4890512

>>4890505
They can be, but you have to load them up one at a time instead of altogether.
Also I actually just played some wadsmoosh master levels and they pistol start you anyway every map, so meh.

>> No.4890515

>>4890512
>They can be, but you have to load them up one at a time instead of altogether.
That's what I'm trying to do, but most maps simply don't load up.

>> No.4890531

>>4890515
WADMOOSH
He just said it twice, dude. Use it.

>> No.4890547

There is also a wad that not only combined all Master Levels into a single wad, but also has a neat level select wth checklist, map thumbnails and author names. And I think there were also descriptions for some maps.

>> No.4890553
File: 2.56 MB, 904x512, 2018-07-08_14-23-16.webm [View same] [iqdb] [saucenao] [google]
4890553

>>4889000
this is basically 90% placeholder and won't look much better when it's done, but i can never keep enough motivation to work on anything so I'm at least mildly happy with a basic framework for a gun.

>> No.4890614
File: 1.11 MB, 1920x1080, q2xp0152.jpg [View same] [iqdb] [saucenao] [google]
4890614

>>4889001
Q2XP nightmare difficulty is fucking tits on coke of insanity now with the respawning shenanigans
now im going to think twice about doing ground zero with that, or reckoning swamps, or Zaero's mines...

also Kirk included Turic's weapon mod as default, though the Hud needs work, something akin to Q2E doom 3 hud or the Quake 4 one that Knightmare was doing before he disappeared would be fine

>> No.4890630
File: 75 KB, 384x288, you dont say.jpg [View same] [iqdb] [saucenao] [google]
4890630

>>4890614
it looks nice, I like the weapons, but it doesnt look realistic for the price you have to pay to run it
> (opengl 4.5? I didnt know they were up that high at this point)

some nice shine effects, but KMquake2 and Berserker could do similar or at least nice enough for my desires... and I can actually run KMq2
> really the blaster bolt and explosion replacements used in the port just about do it for me all by itself

What id want 100x over for Q2 is a system similar to zscript and decorate (note: no compiling needed) so that I can add mod effects onto things or just replace monsters entirely. This wont ever happen but its what should happen so that it can get as big a mod community as GZ.
> no easy modding == no big mod community, its as simple as that

>> No.4890637
File: 9 KB, 63x106, SWIGGITY SWOOTY.gif [View same] [iqdb] [saucenao] [google]
4890637

>when the box of the church's offerings is unguarded and you're just in need of some quick, liquid asset

>> No.4890639

>>4890353
And water is wet. Seriously what in the holy mother of god does government and politics have anything to do with a mod that allows you to play as an anthropomorphic dragon?

The lore in Guncaster supposed to be a joke and it's damn clever with it.
YouTube has a politics fetish I swear.

>> No.4890643

so
is it "gibs" like a giblet, or "jibs"

>> No.4890647

>>4890643
giblet is pronounced jiblet though. It's actually SUPPOSED to be pronounced "jib" but fuck that, I say gib along with gif.

>> No.4890649

>>4890347
>>4890306
I wouldn't say that. There are bad apples like in every fanbase. But the Doom community usually is infected with these subjects.
It's a shame though, because it's pretty chill most of the time.
On YT is arguably at its worst.

>> No.4890672

>>4890630
>using a poor ass PC
>cant run even gzdoom nowadays
heres why, stop being poor ass nigger and buy atleast a medium PC, mine is a crap but it runs fine

>What id want 100x over for Q2 is a system similar to zscript and decorate (note: no compiling needed) so that I can add mod effects onto things or just replace monsters entirely. This wont ever happen but its what should happen so that it can get as big a mod community as GZ.
> no easy modding == no big mod community, its as simple as that

its compatible with every single Q2SP hub, also Q2 Mapping project is a thing now that EricW's compiler is going to work with Quake 2, meaning that Ad levels of projects are a thing now, also Q2 limit was expanded a long time ago with yamagi and now Q2E

also Kmquake2 is dead, knightmare disappeared.

>> No.4890676

>>4889846
pretty inaccurate

>> No.4890679
File: 9 KB, 262x263, 1530223021465.jpg [View same] [iqdb] [saucenao] [google]
4890679

>>4890672
yeah but thats all mapping shit, not gameplay modification
also... still using compilers? welcome to the 80s
> hardware
irrelevant-the post, bitching about it wont change it
used to be people had backwards compatability
> lets just turn this, this, and that off, now it works

>> No.4890682

>>4890103
>It certainly has the best MAP01 and soundtrack
This.

>> No.4890690

>>4890165
I'd say Trailblazer, mostly because it feels more grounded and not as ridiculously OP as the others, while still being satisfyingly powerful.

>>4890293
UNF.

>> No.4890694

>>4889846
Knee Deep is great but if you put aside the nostalgia, No Rest For The Living is really the best of all the official episodes. One of the best ever. The level design is just so tight, balanced, & memorable.

>> No.4890697
File: 762 KB, 1024x768, Screenshot017.png [View same] [iqdb] [saucenao] [google]
4890697

>>4890672
>>4890679
nother thing
> also lets to rienforce that bitching about my hardware isnt going to change the fact that im using that hardware, and I dont think you can change that fact positively or negatively otherwise
...FEAR runs on my hardware, it has backwards compatability for older forms of DX including turning off things like shadows
But on my new PC which is currently inoperable, it produced in my opinion, better visuals than Q2XP.
In 2005. Using DX9.

>> No.4890702

>>4890679
anon go back to /v/, we all see this bait by miles.

>> No.4890719
File: 86 KB, 640x400, Screenshot_Doom_20180511_151655.png [View same] [iqdb] [saucenao] [google]
4890719

>>4890697
>>4890679
>>4890672
>>4890702
ive never even been to /v/ what are you talking about, I spend alot of time in the doom general here and im the one who made the smooth doom projectiles upgrade

>> No.4890756

>>4889397
I'll make a demo for you on PRBoom. Give me a bit.

>> No.4890760

Shores of Hell has exactly two interesting levels: Containment Area (E2M2) and Spawning Vats (E2M7). The rest are just weird stuff.

Episode 3 has one interesting level: Pandemonium (E3M3). The rest of the levels are complete trainwreck.

They should have kept Tom Hall and should have never hired Petersen.

>> No.4890761

>>4890052
>>4889727
Might as well link it >>4889001

>> No.4890768

>>4890473
The amount of stupid cocky people on this board that try to act like smartasses while having no idea of what is talking about amazes me.

>>4890424
Master Levels is swine crap. All levels are named as MAP01, so trying to load all at once will only allow you to play the last one loaded. Load one map, play it, close the game, load another map, rinse and repeat until you are finished.
Alternatively, you can just play something that is not a piece of shit and is actually challenging, such as Hell Revealed.

>> No.4890769
File: 2.95 MB, 480x270, 1531086682342.webm [View same] [iqdb] [saucenao] [google]
4890769

>> No.4890770
File: 72 KB, 469x359, 1464666402982.png [View same] [iqdb] [saucenao] [google]
4890770

>>4890768
I get tired of seeing people going for quippy zingers all the time too, I've realized years ago I'm a dumbass, so I just stick to being polite with people. It means I don't get shit on as hard when I fuck up.

>> No.4890772

>>4890768
>Hell Revealed
>Not a peice of shit

>> No.4890779

>>4890772
Still a better "early 90s hardcore" wad than Master Levels.
And at least the creator didn't had the audacity to sell it in an unplayable form.

>> No.4890785

>>4890779

It's not ideal but it has a launcher. It's disingenuous to say they are unplayable. I don't mind the master levels, they aren't amazing but are a part of Doom history.

>> No.4890791

>>4890785
The Harris levels are also part of Doom history, but that doesn't means people should be encouraged to play it.

>> No.4890803

>>4890347
That one smells like a falseflagger. Then again, this is YT we're talking about.

>> No.4890806

>>4890649
they're not wrong though

>> No.4890817
File: 1.54 MB, 1245x1705, daisy eternal.jpg [View same] [iqdb] [saucenao] [google]
4890817

I see them, I see fear
daisy me, daisy death

>> No.4890820

>>4890817
>even got the sawn off SSG with bayonet
Ooh that's good.
I should try and get you to draw my guys one of these days.

>> No.4890823

>>4890464
>i would rather buy it because they come with everything ready to run it
Getting a sourceport is like the easiest shit ever.

>> No.4890826

>>4890817
dude she could bunnyhop around the demons!!

>> No.4890832
File: 43 KB, 280x400, real unholy hours.jpg [View same] [iqdb] [saucenao] [google]
4890832

>>4890817
YES
IT'S HAPPENING

>> No.4890836
File: 100 KB, 900x900, dooknookem1.jpg [View same] [iqdb] [saucenao] [google]
4890836

BAMBOOCHA

>> No.4890843

Does using both fist in Marathon change anything compared to only one of them?

>> No.4890846

>>4889552
TNT gets the strongest somewhere in the late first episode and stays that way until it reaches the third, where it falls apart pretty hard.

Plutonia is a little weak at first, but I think it really gets going soon enough, I can't think of any map I would outright call bad.

Both are generally stronger than Doom 2, though I don't think Doom 2 is garbage, by any means, it's just imperfect.

>> No.4890848
File: 293 KB, 464x394, 1530844548137.png [View same] [iqdb] [saucenao] [google]
4890848

>>4890817
>she remembers doomguy
don't do this to me, man.

>> No.4890851
File: 1.04 MB, 1920x1080, Screenshot_Doom_20180708_173950.png [View same] [iqdb] [saucenao] [google]
4890851

Project MSX fits (un)surprisingly well with Diablous Ex.

>> No.4890852

>>4890846
One of the things I didn't like about Doom 2 is that it didn't have the same sense of progression as the first one, it felt more like a collection of unrelated challenge maps. Or when it did have a sense of progression, it was mostly ugly city levels.

>> No.4890854

>>4890697
Why do I feel like I've seen this exact screenshot posted very often?
It's really weird cause I'm uncertain about it

>> No.4890857

>>4890836
CUM IS STORED IN THE BRAIN
AND I'VE GOT A HEADACHE

>> No.4890858
File: 552 KB, 1024x1447, f54.png [View same] [iqdb] [saucenao] [google]
4890858

>>4890817
Fran, this is low blow and you know it!

>> No.4890862

>>4890858
I don't think that's Fran.

>> No.4890863

>>4890852
Way I see it, Doom 1 is a series of escalating maps and challenges, both level to level and episode to episode. Very arcade-like in a sense, though the fact that it was trimmed down from originally being intended to have hubs and a more cohesive story makes sense. Besides episode 4, but we all know that. Doom 2 is as you said, a bunch of unrelated maps that throw different gimmicks and challenges your way. Some are harder than others, but outside of a very loose episode structure by themes, you're just tearing your way through one map to the next to the point that they throw a Cyberdemon at you eight maps in with a gimmick room filled with barons and invulnerabilities, and if you were playing on Ultra Violence, a Spider Mastermind for a gimmick kill (or an early plasma rifle if you've got balls).

>> No.4890867

>>4890439
Why would Tim be moved to d44m2 considering that rage 1 was solely his game, and rage 2 is currently under development?
As for Kevin, he helmed that cancelled iteration of d44m, the one with the destroyed city and whatnot, the one that was ultimately deemed being "not really Doom".

>> No.4890869

iwad torrent dead anyone hav linke

>> No.4890870

>>4890863
by map 06 for the mastermind i forgot to state, but hey, we all play doom 2 so it's not like we don't know it

>> No.4890873

>>4889397
>>4890756
Here's my run on UV.
http://www.mediafire.com/file/h8b4x69ek91iyi9/FDA_UV.lmp

The first point blank rocket was because PRBoom automatically switches weapons and I'm not sure what forced me to switch to a launcher. The second point blank rocket was just pure stupidity.

First Archie fight was pretty funny. Starved for ammo for a good amount of the map, but it seemed to get doled out more by the end (I assume that last barrage of enemies + vile was the end?). I had fun, thanks.

>> No.4890876

>>4890867
NuDOOM is mostly Marty, Tiago and Hugo's baby
Strogg Quake is mostly Tim's too, Along with rage.

>> No.4890882

>>4889206
anyone know what that HUD is? I need something like that

>> No.4890883

>>4890843
Not really. HOWEVER, the running punch is worth like 4 standing ones damage-wise. ALWAYS joust while meleeing.

>> No.4890886

>>4890882
I think it's weapons of saturn, or dead marine.

>> No.4890889

>>4890863
>Very arcade-like in a sense, though the fact that it was trimmed down from originally being intended to have hubs and a more cohesive story makes sense.
Damn, I wonder how that could have been. Like Hexen but fighting demons across space, earth, & hell.

>> No.4890890

>>4890876
Don't you know about the cancelled """kino""" version of nuDoom they spent like 5 years working on, and that had nothing to do with the 2016 version (Hugo's)? Well, that was Cloud's.

>> No.4890892
File: 822 KB, 1024x768, Screenshot007.png [View same] [iqdb] [saucenao] [google]
4890892

>>4890854
its the best one from the set I took, but here's another, because of the lighting in that particular area I just plain love these cubicles, its a very creepy room somehow

>> No.4890893

>>4890890
CoD Doom was mostly carmack, now he and hollenstead are gone

>> No.4890894

>>4890893
No, noclip documentary states in no uncertain terms that was Cloud's project.

>> No.4890897
File: 1.78 MB, 1477x2137, finalbig2.jpg [View same] [iqdb] [saucenao] [google]
4890897

>>4890103
The soundtrack is TNT's strongest aspect, and it well supports its second strongest aspect: the mood and atmosphere.

In spite of being made by a ragtag bunch of misfits, with no real goals or direction on style, it still manages to exhibit a recognizable one. It's gritty, dark and tense, almost feeling a bit retrofuturistic with how primitive some things appear; tape reel computers, crude wooden crates, rusty stamped metal panels fastened to the architecture by rivets, piping and circuitry exposed in all manner of places. It takes the somewhat primitive appearing technology and locales of the original game, and turns it up to max, finally adding little quasi-realistic detail here and there, with sector furniture and working spaces (office cubicles, warehouses, loading bays, personnel quarters, etc). The music accompanies this perfectly, providing a mix of pumping action themes, and low tempo tension themes, droning as to hypnothize you and pull you into the game.

The style of Evilution is just so distinct from the other iwads, and I love it, even if not all the levels are perfect.
Though I found TNT: Revilution to be an outstanding mapset, and absolutely worth playing on all its own merits (and I will absolutely play it again some day), it largely disappointed me for how it generally failed to capture the atmosphere and tone of Evilution, and I still yearn for something which does.

>> No.4890905

>>4890893
No, Carmack vetoed to have CoD Doom killed, for not being befitting of Doom.

This was an absolutely critical event that would lead to the Doom 4 that we know.

>> No.4890910

>>4890882
>>4890886
Definitely Weapons of Saturn

>> No.4890913

>>4890817
>those thighs
UHNNNFF

>> No.4890914

>>4890897
where did that screaming face come from because isnt it also like a sprite in quake?

>> No.4890915

>>4890892
the shading in this game really helps the vibe

it was just so weird to me seeing a fairly regular image again. makes me feel like i have problems recognizing something so unnecessary

>> No.4890917

they rebooted doom 2016 twice, carmack was well and gone by the second reboot

>> No.4890919

>>4890319
What would you say that is?

>> No.4890923

>>4890905
I still hope they will release Cloud's version as a separate game one day. There seemed to be glimpses of some really nifty art direction there. Possibly the best in id's games since Q1.

>> No.4890927

>>4890917
What was the second iteration (out of three you allege of)?

>> No.4890929

>>4890914
It's a wall texture in Quake, yeah.
I guess maybe it's something Adrian drew up and didn't get to use for Doom, then they decided "Hey, let's use it to advertise this new level pack".

I really like the Quake texture, and when it's used in Doom wads, it's perfect for gothic maps.

>> No.4890931

>>4890923
I mean, not under Doom moniker, maybe simply "Hell on Earth" or some such.

>> No.4890932

>>4890858
that's cruelpastry.

>>4890817
update your blog you piece of shit. also post more nicole.

>> No.4890934

why this particular thread turned particularly more cancerous than usual?

>> No.4890935

>>4890927
From what I remember from all the doomworld talk around the time the leaks came out, the Call of Doom we're talking about was the second iteration, where someone at Bethesda apparently came in and rebooted it because it was nothing like Doom as anyone really knew it. The information missing was about the first iteration.

However, even though I saw the NoClip documentary I can't remember all the details and stuff. So maybe the story changed over the past couple years and I don't know it.

>> No.4890937

Fps died more or less around HL2. Its really amazing how much shit everything became when pc only development died, and Iam no console haters I love console games.

Doom 2016 while better still has all the chains of console development in it. But maybe we will get something okayish in eternal, because iterating on what we got on doom 2016 might be good.

>> No.4890939

>>4890934
who cares

>> No.4890942

>>4890897
>In spite of being made by a ragtag bunch of misfits, with no real goals or direction on style, it still manages to exhibit a recognizable one. It's gritty, dark and tense, almost feeling a bit retrofuturistic with how primitive some things appear; tape reel computers, crude wooden crates, rusty stamped metal panels fastened to the architecture by rivets, piping and circuitry exposed in all manner of places. It takes the somewhat primitive appearing technology and locales of the original game, and turns it up to max, finally adding little quasi-realistic detail here and there, with sector furniture and working spaces (office cubicles, warehouses, loading bays, personnel quarters, etc). The music accompanies this perfectly, providing a mix of pumping action themes, and low tempo tension themes, droning as to hypnothize you and pull you into the game.
I'm glad Final Doomer really caught the spirit of this.

>> No.4890946
File: 295 KB, 1693x1184, unf.png [View same] [iqdb] [saucenao] [google]
4890946

>>4890939
Not him, but I care. I don't like seeing these threads go to shit. The doom threads are at their best when people are chill, and talking about doom stuff.

>> No.4890947

>>4890935
I don't remember the sources but I heard in like 2006-2007 tried to further pursue the horror avenue and was working on a game called "The Darkness" (no relation to the Starbreeze game bearing the same title). Can anyone here confirm or deny it?

>> No.4890948

>>4890424
Get PSX Doom TC.

Also, the PSX release took a few of the good levels from TNT, some of the bad ones, then picked some of the worst levels of ML, capping with the weakest levels of Plutonia, by the very end.

>> No.4890950
File: 339 KB, 856x295, cube2logo_wide.png [View same] [iqdb] [saucenao] [google]
4890950

>>4890937
>Fps died more or less around HL2.

As much as I dislike blanket statements like this in general, I honestly feel the same way. It's as if "classic" style FPSes died around 2005, F.E.A.R. and Quake 4 were some of the last big ones, and after that it was mostly indie games or small games (TimeShift was a good one), with the odd great AAA release like Crysis (in my opinion). But even then, TimeShift and Crysis were 2007. I can't think of a single non-indie FPS game released in the last 5 years that I like. CS:GO is... decent, and I like E.Y.E. Divine Cybermancy. Those are the most recent ones for me. Again, way back in 2011-2012.

Did anyone else here play the Cube 1/2 engine games, btw?

>> No.4890953

reminder that according to carmack doomguy is still a virgin

>> No.4890954

>>4890937
Post discarded.

>> No.4890956

>>4890946
If you do care, you wouldn't be bringing it up when things have already calmed down. It's like wanting to provoke further shit.

>> No.4890957

>>4890953
Carmack never said this, stop spreading this lie.

>> No.4890959

>>4890956
I'm just addressing someone saying "who cares" That's all.

>> No.4890960
File: 1.39 MB, 320x240, 1528493028983.gif [View same] [iqdb] [saucenao] [google]
4890960

>>4890817
oh god those abs

>> No.4890961

>>4890953
how are you going to shit hell up if you aren't even a wizard?

>> No.4890963
File: 486 KB, 1860x834, town.png [View same] [iqdb] [saucenao] [google]
4890963

What you playing tonight, bros?

I'm about to play Back to Saturn X with Final Doomer, should be very comfy.

>> No.4890967

>>4890961
Fighters do a fine job of destroying monsters, look at Baratus.

>> No.4890968

>>4890694
NERVE.wad is pretty decent, but it just BEGS for a patch to replace the sky texture and music tracks.

>> No.4890972

>>4890963
Persepolis is the best looking HUMP map. As for what I'm playing, Ruinbros with GMOTA. Feels good fucking shit up as Doomslayer while exploring cool Mayan ruins.

>> No.4890974

>>4890967
yeah but the three heroes of Hexen were the ONLY ones of their entire warrior/cleric/mage groups that apparently weren't evil or corrupt, so i guess it'd be hard to get any

>> No.4890978
File: 101 KB, 1300x957, fight-fighting-boys-GKHYAR.jpg [View same] [iqdb] [saucenao] [google]
4890978

>>4890760
>they should have never hired Petersen

>> No.4890979

>>4890974
My point is I don't think you need magical powers to fuck up the demons, a gun, a sharp piece of metal, or your fist can do the job fine as long as you got the willpower.

>> No.4890983

>>4890963
It's not Doom, and it might not even be considered retro because it came out in 2003, but I'm going to replay Serious Sam TSE on Serious. Played it on Hard about a month ago, and I got through TFE this morning on Serious.

>> No.4890987

>>4890937
>>4890950

Metro franchise? Hard Reset and new Shadow Warrior games? Killing Floor 2? The new Wolfenstein games? They're all from this decade and doesn't play like shit, i can say that Metro/nuWolfs would be the weakest for the huge amount of cutscenes they has but still it has great gameplay for the most part.

>> No.4890996

>>4890934
Why did you feel the need to bring up an argument that ended hours ago? If you're so concerned with how "cancerous" the general is?

>> No.4891000
File: 537 KB, 1360x768, Screenshot_Doom_20180708_163734.png [View same] [iqdb] [saucenao] [google]
4891000

>>4890963
Scythe 2 with GMOTA and Hexen II Textures. Damn I love GMOTA. I wish there was an option to stop enemies' bones from fading away though.

>> No.4891001

post your favorite weapons mod

>> No.4891004

>>4891000
That would get framerate destroying really fast.

>> No.4891005

>>4891000
For some reason the gamma of this screenshot looks way higher than it did in-game, weird

>> No.4891009

>>4890963
wand starting that map was a challenge.

>> No.4891013

>>4890791

Harris's maps are definitely worth playing. They are shit as fuck but interesting to see. Do you have no curiosity regarding them because of what he did or because they suck?

>> No.4891017

>>4890963

Ancient Aliens with final doomer. Such a blast.

>> No.4891018

>>4890923
I doubt they will.
They pretty much hacked it all up and recycled the assets they liked for Doom 4 (and probably Doom 5).

If you want urban demon invasions, it's looking like Eternal will feature this prominently, along with some familiar classic demons.

>> No.4891020 [DELETED] 

wywuaks

>> No.4891025

>>4890953
Incorrect, Doomguy actually fucked your mom.

>> No.4891029

>>4890961
Healthy amounts of machismo and testosterone.

>> No.4891032

>>4890963
Still alfonzone, though I'm almost done with it.

>> No.4891038

>>4891000
Go into the decorate files and alter the number of tics it takes for the bones to start fading.

>> No.4891040

>>4891005
Turn off your flash

>> No.4891042

>>4891013
Different guy, but I think they're just really shitty. Also I don't think he deserves attention.

>> No.4891046
File: 469 KB, 914x784, bony mcfuckface.png [View same] [iqdb] [saucenao] [google]
4891046

>>4891040
Fuck you, I laughed.

>> No.4891047
File: 191 KB, 381x288, But_Where_do_the_Batteries_Go.png [View same] [iqdb] [saucenao] [google]
4891047

>>4890373
TimeSplitters 2 (Hard mode, TimeSplitters 'Story' Classic challenges and Elite Arcade League specifically)
Or did you mean retro fps

>> No.4891051

>>4891025
rude

>> No.4891070

It's ya boi Markymark coming at ya with another update.

https://www.youtube.com/watch?v=IpFLN1EgDxo

>> No.4891075

>>4891051
UNFUNFUNFUNFUNFUNFUNFUNFUNFUNF

>> No.4891087
File: 923 KB, 1920x1080, what happened here.png [View same] [iqdb] [saucenao] [google]
4891087

>>4890963
Looking at various mapsets for my next conquest. I'm thinking Alien Vendetta.

>> No.4891090

>>4890996
>ended
it never ends

>> No.4891095
File: 74 KB, 300x351, doomguy_steals_the_berserk_formula.png [View same] [iqdb] [saucenao] [google]
4891095

>>4891070
>turns the invisible bridge into a rope bridge
i guess it was too hard for his target audience

>> No.4891106

>>4889000
Hey guys I'm just getting into brutal doom and was pleasantly surprised to see that there are some mentions of /vr/ sprinkled in.
The OP is incredibly helpful and has a ton of info in it. Nice job to whoever made it.

>> No.4891142
File: 62 KB, 676x425, 1506413045796.jpg [View same] [iqdb] [saucenao] [google]
4891142

Anyone have recommended settings for GZDoom? I've never used it before and I'm trying to play Golden Souls 2.

I did some changes that made it look better, but it's still off. Everything far away starts to look low-res and pixel'y like it would if software rendering was on, but I have it set to OpenGL.

>> No.4891147

Anyone working on any maps they want demoed?

>> No.4891154

>>4891142

If you want sprites to be smooth turn on texture filtering. Turn ambient occlusion on too. Be sure to load lights.pk3 and brightness.pk3 from the root gzdoom folder.

>> No.4891161
File: 90 KB, 256x318, Descent_cover.png [View same] [iqdb] [saucenao] [google]
4891161

Do you guys mind if I post some Descent screenshots? I have some old, and some new.

>> No.4891174

>>4891161
DUDE LOL WTF THATS LAME UR SO Go right ahead my dude

>> No.4891175

>>4891161
sure go ahead

>> No.4891176

>>4891161
I do mind. Just make an imgur album with all of them.

>> No.4891185
File: 163 KB, 1635x919, Screenshot_Doom_20180708_134133.png [View same] [iqdb] [saucenao] [google]
4891185

Oh! Who's that!?

>> No.4891186
File: 121 KB, 457x506, 1530651504741.png [View same] [iqdb] [saucenao] [google]
4891186

>>4891106

>> No.4891191

>>4891185
he looks pretty serious to me.

>> No.4891196

>>4891185
this is only the first encounter you'll have with him

I've never played golden souls I just want to shitpost

>> No.4891197

>>4891095
>defending Plutonia's gimmicks

Don't.

>> No.4891201
File: 565 KB, 963x414, Better take a sippy quickly.gif [View same] [iqdb] [saucenao] [google]
4891201

I'm not sure how well this turned out.

>> No.4891206

>>4891095
was bullshit on the original

>> No.4891209
File: 482 KB, 600x603, feeling hexed.png [View same] [iqdb] [saucenao] [google]
4891209

>>4891197
>>4891206
It wasn't bad at all, and I say this as someone who doesn't like Plutonia much.

>> No.4891216

>>4891209
There is a switch that raises some sectors to be used as reference points. Even the devs knew it was a shitty idea. If you are going to replicate an area from a movie, at least do it right.

>> No.4891218
File: 112 KB, 220x266, 220px-Soldier_of_Fortune_Coverart.png [View same] [iqdb] [saucenao] [google]
4891218

about to play this for the first time, what am I in for?

>> No.4891227

>>4891218
Brutal Doom 3D

>> No.4891239
File: 1.31 MB, 1369x796, descent lasers.png [View same] [iqdb] [saucenao] [google]
4891239

>>4891176
That seems reasonable. I'll also include some nostalgic stuff like screens from past games organized on /vr/.

https://imgur.com/a/qx6uHzR

>> No.4891249

>>4891186
Why?
Teach me

>> No.4891251

>>4891197
>>4891206
Candles.

>> No.4891267

>>4891218
It's a lot of fun with how much they lean into the action movie aesthetic - even beyond the gore, there are dedicated buttons for flipping your shotgun around vertically and horizontally and tossing your deagle between your hands. Eventually it gets tough and real tedious and I ended up dropping it, though I chose to play it on hard, so I guess I did that to myself. Enjoy it.

>> No.4891269

>>4891251
what candles

>> No.4891270
File: 878 KB, 1280x720, Screenshot_Doom_20180708_215608.png [View same] [iqdb] [saucenao] [google]
4891270

>>4891251
??

>> No.4891272
File: 284 KB, 1366x768, 20180708225215_1.jpg [View same] [iqdb] [saucenao] [google]
4891272

where are they?

>> No.4891281

>>4891249
just look up the archives

>> No.4891284

>>4891272
STEVE, HILLARY

>> No.4891290
File: 46 KB, 685x626, _20180426_164619.jpg [View same] [iqdb] [saucenao] [google]
4891290

>>4891284
my fucking sides

>> No.4891292

>>4891284
I'M NOT GONNA HURT YOU

>> No.4891329

>>4891272
look in your mom's bedroom

>> No.4891335

>>4891269
>>4891270
Oh wait, I'm thinking of a later map.
Yeah, that bridge is kind of bullshit.

>> No.4891340
File: 127 KB, 788x852, 5a17063b943d2c592972fbc23f9a2fcad512308b.jpg [View same] [iqdb] [saucenao] [google]
4891340

MAY I TAKE YOUR ORDER?

>> No.4891347

>>4890303
C R U D U X C R U O

>> No.4891350

>>4891340
Borger.

>> No.4891351
File: 420 KB, 915x1129, parias_color_by_bokhaj-d5m0sqz.jpg [View same] [iqdb] [saucenao] [google]
4891351

>>4891340
yeah lemme get uuuuuuuuuuuuuuuuhhhhhhhhh
3 wraithverge pieces and a quartz flask

>> No.4891354

>>4891201
This is probably someone somewhere's fetish

>> No.4891357

>>4891351
Sorry man, Quartz machine broke

>> No.4891358

>>4891351
YOUR WRAITHVERGE, FOOLISH MORTAL
SORRY BUT THE QUARTZ FLASK MACHINE IS OUT OF ORDER

>> No.4891359

>>4891340
Yeah, I'd like to order 10 (ten) basic cheeseburgers in a bag to go.

(They reheat well and make alright lunches)

>> No.4891370

>>4891340
GREETINGS MORTAL. ARE YOU READY TO EAT?

>> No.4891379

>>4891354
understandable, I am ready to die

>> No.4891384 [SPOILER] 
File: 13 KB, 208x234, 1531106079193.png [View same] [iqdb] [saucenao] [google]
4891384

I was golfing next to a voodoo doll and accidentally got affectionate Maestro handholding

>> No.4891386

>>4891197
>>4891206
>>4891216
>>4891269
>>4891270
>>4891335
>not having faith in God almighty
And you guys think you can get rid of Satan's minions?

>> No.4891387

>>4891272
How can you see so much of the super nailgun's body?

>> No.4891393

>>4891206
>>4891270
>>4891335
Shoot the console

>> No.4891396

>>4891387
r_viewmodel_quake 1

>> No.4891402

>>4891329
SCRAG'D

>> No.4891413

>>4891386
I have strong faith in gunpowder and lead respectively.

>>4891393
I know that, but it's not made obvious, it's really easy for players to miss that and not know what to do.
When I first got there as a kid, way back in the day, I thought the console was just detail.

It really should have had a switch texture.

>> No.4891418
File: 820 KB, 1920x1080, q2xp0003.jpg [View same] [iqdb] [saucenao] [google]
4891418

>quake2Xp deactivates demos by default
ok, if some1 is asking WHY Q2XP isn't playing the intro demos, its becuz its deactivated by default, but you can change that by adding this to the autoexec of each q2 folder
>baseq2
alias d1 "demomap idlog.cin ; set nextserver d2"
alias d2 "demomap demo1.dm2 ; set nextserver d3"
alias d3 "demomap idlog.cin ; set nextserver d4"
alias d4 "demomap demo2.dm2 ; set nextserver d1"
>rogue
alias d1 "demomap logo.cin ; set nextserver d2"
alias d2 "demomap idlog.cin ; set nextserver d3"
alias d3 "demomap demo1.dm2 ; set nextserver d4"
alias d4 "demomap logo.cin ; set nextserver d5"
alias d5 "demomap idlog.cin ; set nextserver d6"
alias d6 "demomap demo2.dm2 ; set nextserver d7"
alias d7 "demomap logo.cin ; set nextserver d8"
alias d8 "demomap idlog.cin ; set nextserver d9"
alias d9 "demomap demo3.dm2 ; set nextserver d1"
>xatrix
alias d1 "demomap idlog.cin ; set nextserver d2"
alias d2 "demomap xdemo1.dm2 ; set nextserver d3"
alias d3 "demomap idlog.cin ; set nextserver d4"
alias d4 "demomap xdemo2.dm2 ; set nextserver d5"
alias d5 "demomap idlog.cin ; set nextserver d6"
alias d6 "demomap xdemo3.dm2 ; set nextserver d1"
>zaero
alias d1 "demomap idlog.cin; set nextserver d2"
alias d2 "demomap elogo.cin; set nextserver d3"
alias d3 "demomap zdemo1.dm2 ; set nextserver d4"
alias d4 "demomap idlog.cin; set nextserver d5"
alias d5 "demomap elogo.cin; set nextserver d6"
alias d6 "demomap zdemo2.dm2 ; set nextserver d7"
alias d7 "demomap idlog.cin; set nextserver d8"
alias d8 "demomap elogo.cin; set nextserver d9"
alias d9 "demomap zdemo3.dm2 ; set nextserver d10"
alias d10 "demomap idlog.cin; set nextserver d11"
alias d11 "demomap elogo.cin; set nextserver d12"
alias d12 "demomap zdemo4.dm2 ; set nextserver d1"

other ports and even QS does it too

>> No.4891425
File: 42 KB, 175x175, Kilmaatikahn01.png [View same] [iqdb] [saucenao] [google]
4891425

REAL KILMAAT HOURS
WHO UP?

>> No.4891426

>>4891413
*tips space marine helmet*

>> No.4891430

>>4891425
the boss version of this guy was really annoying in aeod.

>> No.4891434
File: 130 KB, 500x498, 1504550909645.jpg [View same] [iqdb] [saucenao] [google]
4891434

Is there a guide out for Golden Souls 2 yet? I can't find some of these fucking coins holy shit.

>> No.4891436
File: 1009 KB, 1600x900, Screenshot_Doom_20180708_235024.png [View same] [iqdb] [saucenao] [google]
4891436

Local shadow ghost gains new tricks, film at eleven.

>> No.4891438

>>4891434
iddt :)

>> No.4891442

>>4891436
is that some new version/update for Shut Up and Bleed or something?

>> No.4891443

>>4891426
I'm not saying I don't believe, but I'm also not saying I am.

>> No.4891459
File: 50 KB, 600x600, Double HUHHER.png [View same] [iqdb] [saucenao] [google]
4891459

What are some good Quake 1 custom campaigns that you're all playing through right now? I just finished playing Quake 1 on Nightmare Fuck the fourth realm by the way on this difficulty and I'm itching for more Quake goodness.

>> No.4891464
File: 54 KB, 600x600, 1531109220115.png [View same] [iqdb] [saucenao] [google]
4891464

>>4891459
I think double shambler sound better.

>> No.4891468

>>4891459
>not double niggur
it's right there

>> No.4891469
File: 53 KB, 740x528, Sterling L2A1 9x19mm Submachinegun.jpg [View same] [iqdb] [saucenao] [google]
4891469

>>4891436
Magazine capacity of the Sterling L2A1 should be 34 rounds loaded.
Also, is it depicted as firing from an open-bolt position?

>> No.4891470

>>4891459
try the latest speedmapping session (SM185) in the news post. it's pretty good.

>> No.4891471

>>4891442
Maybe

>> No.4891472

>>4891469
/k/ plz go

>> No.4891473
File: 59 KB, 531x467, 1527814787841.png [View same] [iqdb] [saucenao] [google]
4891473

>>4891464
>>4891468
Thank you as always for giving me better wording than just "Double HUH"

I'll fix the image in a bit.

>> No.4891475

>>4891469
I can do the first thing, explain the second thing, though.

>> No.4891480
File: 51 KB, 600x600, Double HUHHER.png [View same] [iqdb] [saucenao] [google]
4891480

>>4891464
Decided to throw my own spin on your suggestion.
I hope I didn't ruin it. If you want to replace it, the font I used for ranger's speak is Leelawadee UI Semilight in Paint.NET

>> No.4891483

>>4891469
/k/ plz stay

>> No.4891486

>>4891459
Did Slash steal QCDoomguy's tiny ears? Or.. or...
I can't fucking unsee the manface and hairy arm

>> No.4891516

>>4891480
Much better.

>> No.4891520
File: 105 KB, 297x258, Thanks man.png [View same] [iqdb] [saucenao] [google]
4891520

>>4891516
I try my best to bring some OC for people to enjoy.

>> No.4891524

I want a WAD based on the lyrical contents of the Judas Priest album "Painkiller".

>> No.4891526
File: 54 KB, 600x600, 1531109220115.png [View same] [iqdb] [saucenao] [google]
4891526

>>4891520
>>4891480
How about this?

>> No.4891530
File: 711 KB, 680x670, 239.png [View same] [iqdb] [saucenao] [google]
4891530

>>4891526
I like the subtle change, very nice.

>> No.4891546
File: 1.32 MB, 800x409, sten action.gif [View same] [iqdb] [saucenao] [google]
4891546

>>4891475
The Sterling (and also the Sten, which it's vaguely based on), operates on a principle called open-bolt, which means that when the gun is ready fire, the bolt is locked back and the ejection port is open, and as soon as the bolt closes, it will immediately fire whatever cartridge is in the chamber.

Old subguns like the Sten, Sterling, Greasegun, Uzi and MP40, all work in this basic principle, and it's really fascinating just how mechanically simple these guns are; not counting the magazine, the only moving part in the gun when cycling is the bolt itself, which is essentially just a solid weight, since there's no kind of gas piston, or delaying or locking mechanism. This also made these guns quite cheap.

When you pull the bolt all the way back, the sear catch grabs it and holds it in place, compressing the recoil spring, then when you pull the trigger, the sear releases the bolt, and the recoil spring shoves the bolt forward with haste, where it picks a cartridge from a magazine, puts it in the chamber, and the inertia of the bolt's movement goes through the fixed firing pin and fires the cartridge immediately as it's in the chamber.

Then, the propellant gasses of the fired cartridge pushes back against the bolt, and it goes flying back, to either be caught by the sear, or if you're still holding the trigger, bounce on the recoil spring and continue the firing cycle, loading the next cartridge and immediately firing it, and so on.

>> No.4891548

>>4891436
I would also not grab the magazine of the Sterling while firing, but rather hold underneath the gun, on the parts with the vent holes, but honestly, grabbing it by the side looks neat visually.

>> No.4891551

>>4891548
Wouldn't putting your hand on the vent holes burn the shit out of it?

>> No.4891567

>>4891249
http://thathomestar.tumblr.com/post/138698210732/so-whats-the-story-behind-brutal-doom-i-know

>> No.4891575
File: 225 KB, 383x459, 1530341340590.png [View same] [iqdb] [saucenao] [google]
4891575

>>4890817
I normally advert look from furry stuff but damn that's really well done for just pen and ink.
the pose work and the expressions are outstanding. I like the way you ideated a prototype of the eternal armor with nothing but the brief glimpses we caught of it in the teaser too. also, as noted above, dem thighs+abs.

would definitely love to see this in full color someday. 10/10.

>> No.4891580

>>4891551
No, nothing comes out of them, the body of the gun is a steel tube, and the barrel starts right in front of the pistol grip, and ends right at the end of the tube, the holes are there to allow for air flow, to let heat dissipate, but the perforated section doesn't directly touch the barrel, so even if it gets warm, the 'shroud' itself never gets much warm at all, and if you're wearing gloves like in that screenshot, you would be almost certainly be protected even if the gun did get very hot.

>> No.4891583

>>4891548
I mean. I wouldn't either, but I didn't draw the sprites so eh.

>> No.4891584

>>4891418
>>other ports and even QS does it too
quakespasm is quake 1 and so has no conditional scripting like that
>set nextserver
stuff you have going on, qs can play the default demos by just putting 'demos' in your autoexec or starting with the -fitz option

>> No.4891650

>>4891459
Repus' Building mini-episode is pretty short, but pretty fucking sweet. Very much NOT a looker, but it's just fun to actually play, all the gleeful trickery and stuff. Although it does sort of of deflate a bit after the midpoint (you'll see). It reminds me of Duke's PSX episode, actually, got some very similar vibes (although having a much lesser scale).

>> No.4891667

>>4891650
Oh, and if you try to tackle it, do try to find as many secrets as possible, one of them is kind of important, in the context of this episode.

>> No.4891675
File: 13 KB, 225x243, question mark.jpg [View same] [iqdb] [saucenao] [google]
4891675

Are the level packs for Duke 3D worth checking out?

t. uncultured swine who hasn't played them

>> No.4891709
File: 52 KB, 256x256, 1464026811992[1].gif [View same] [iqdb] [saucenao] [google]
4891709

>>4891370
>GREETINGS MORTAL. ARE YOU READY TO DINE?

>> No.4891724

>>4891675
You mean like DC and Caribbean?
I haven't played Caribbean, but as for DC, well, maybe, sort of. The main mapper is a sort of an acquired taste, I can't vouch for whether you'll like or dislike his work. It's quite interesting in my opinion, but it just isn't, let's say, on Blum level, and it definitely isn't immediately appealing.
The eduke32 port of PSX episode, Plug'n'Pray, I'd say, is worth trying out for some genuine RAVING LUNACY in its first three maps. The rest are sort of tamer in comparison and not as memorable (at least until you try to pistolstart map5). It's definitely a love it or hate it sort of thing, but at least, in comparison with DC episode, it will be more or less immediately apparent, whether it's a "love it" or "hate it".

>> No.4891734

>>4890932
link to blog? google shows nothing

>> No.4891745
File: 31 KB, 171x108, roxbury.gif [View same] [iqdb] [saucenao] [google]
4891745

[muffled what is love and xylophones]

>> No.4891749

>>4891745
So what will this weapon do anyways? Spawn mini boners?

>> No.4891750

>>4891724
The DC, Beach Vacation and Christmas packs are what I was referring to, yeah. I'd never heard of Plug'n'Pray until now so I guess I might be checking out that as well.

>> No.4891753

>>4891749
Yes.
https://my.mixtape.moe/hkesbm.webm

>> No.4891761

>>4890987
Metro is "linear Stalker", and tries all it can to be "realistic".
Both HR and SW suffer from same problems, being more Painkilleer clones than anything (get locked in the room with monsters, kill everything, room opens, proceed to next room), were made by same company so that's expected. HR gets boring fast because neither enemies are interesting nor weapons are fun to use even if they have unusual design. SW1 is a decent Painkiller clone. SW2 is fucked up in many ways too long for one post to discuss.
KF2 is in no way retro.
nuWolf tries to shove in its cringeworthy (esp. in 2) down your throat too much to be fun, with many of its expo dumps being unskippable "walk while we talk".

I think the only modern FPS I enjoyed were nuDoom, Far Cry 4 and Primal.
Dusk and Amid Evil are fun for what they are, but have their share of problems.

>> No.4891764

>>4891434
am_cheat 2 and set "show things as sprites" in automap options.

>> No.4891772

>>4890694
some people just prefer the E1 style

>> No.4891773

>>4891753
My favorite DUMP3 weapon

>> No.4891774

>>4891773
I kind of want to buff it a little, probably make the melee attack spawn more revenants and have them last a little longer.

>> No.4891796

>>4891734
cruelpastry.tumblr

>> No.4891801
File: 28 KB, 560x471, 1525332870382.jpg [View same] [iqdb] [saucenao] [google]
4891801

>>4891753
>Heheh....
>....heheH
everytime

>> No.4891803

Is it possible to make a game like System Shock 2 or Deus Ex in gzdoom or eduke?

>> No.4891814

>>4891803
Yes. But they would run like shit and will be even more janky

>> No.4891818

>>4891753
Am I right in thinking these are inspired by the Snark from Half-Life?

>> No.4891819

>>4891803
A guy here had most of a system shock system running. Looked damn fine.

>> No.4891820
File: 601 KB, 720x360, swarm of boners.webm [View same] [iqdb] [saucenao] [google]
4891820

>>4891818
Actually it was inspired by me fucking around in an older project and not wanting to be outdone by one of ijon's DUMP 3 weapons.

>> No.4891831

>>4891819
was it all lost, or was it released as a source?

>> No.4891832

How do I fix GZDooms default control settings so I dont have to fix them every time I load something new? Also does it matter if overall sensitivity is higher than mouselook/turning speed and vice versa?

>> No.4891836

>>4891832
make an autoexec that sets everyhting the way you want at launch.

New version of GZDoom saves settings for every mod that has its own settings separately in the ini file.

>> No.4891864

>>4891267
Everything up to the final castle levels is solid. Hard difficulty is ridiculous though, mainly because health and armor are rare.

>> No.4891865
File: 1.06 MB, 1280x720, aa6c403a-1f04-4950-ac2b-39c56bb93768.png [View same] [iqdb] [saucenao] [google]
4891865

>>4890817
...... Sauce?

>> No.4891873

>>4891865
Check the other replies anon, the guy's blog was posted, though he hasn't posted it on his blog yet.
He spoils us and shares his stuff here, possibly first, or on /trash/ first. But still.

>> No.4891878

>>4891865
OTP

>> No.4891885
File: 1.52 MB, 944x1270, 3c26189414b2eccd9058b6da8c2a7aab-dad3s9r.png [View same] [iqdb] [saucenao] [google]
4891885

>>4891873
Alright I've found it.
Thanks anyway anon

>> No.4891890

>>4891885
that on the other hand is garbo

>> No.4891892
File: 82 KB, 175x173, 1409340161246.gif [View same] [iqdb] [saucenao] [google]
4891892

>>4891885
I'm a firm believer in helping anons help themselves, glad I could help a little.

>> No.4891896

How do I into Marathon? I know of the Aleph One engine, but I'm trying to get the actual game files. I found the ISO, but my disc mounter says it's corrupted. I also found a ".sit" archive and downloaded the (alleged) Windows version of the necessary extractor, but the piece of shit won't work.

>> No.4891901
File: 221 KB, 267x372, изображение.png [View same] [iqdb] [saucenao] [google]
4891901

>>4891885
> What, never seen a bunny in hell?
Actually I have!

>> No.4891903

>>4891901
That game has such a fucking weird story.

>> No.4891904
File: 30 KB, 399x386, 1475877626973.jpg [View same] [iqdb] [saucenao] [google]
4891904

>download Doomsday to use with some old mod that requires it
>immediately crashes
>changed my computer's resolution to 648x480
VERY COOL PROGRAM

>> No.4891905
File: 140 KB, 591x819, daa.png [View same] [iqdb] [saucenao] [google]
4891905

>> No.4891906

S.U.P.E.R. natural and Insanity Edged
fucking
when

>> No.4891909 [DELETED] 

>>4891904
So apparently it literally has to be close to the C:\ folder otherwise the filepath is too long for it. Also really enjoying how it insists on filtering textures even when filtering is explicitly set to "No filtering".

>> No.4891937
File: 9 KB, 130x202, allegedly a revenant.png [View same] [iqdb] [saucenao] [google]
4891937

trying to recreate the cover baddy from wolf2009 without doing the model rip thing, using that hd wolf3d sprite pack people were messing with a while back.

looks okay, i guess, but the resemblance isn't really there (prob. because he doesn't have a shitload of particles poking out of him) and i'm not really feeling it. i guess it'll be a bit of a project...

>> No.4891945
File: 82 KB, 1280x720, maxresdefault[1].jpg [View same] [iqdb] [saucenao] [google]
4891945

>>4891937
You did accidentally nail the undead look from The Old Blood, though.

>> No.4891950
File: 547 KB, 1280x720, Screenshot_Doom_20180709_195222.png [View same] [iqdb] [saucenao] [google]
4891950

Okay so Zandronum's now having a "Integer Divide By Zero" error if my map has at least 425 vertices, no matter where they are. Old GZDoom 2.4.0 (and current GZDoom) runs the map fine.
Tried removing all tags and specials from all the linedefs and sectors, all scripts, all custom actors and textures, didn't fix it. Tried making a blank map with 425 verts and that runs fine.
Cursed map

>> No.4891959
File: 88 KB, 960x1080, 1531130887847.jpg [View same] [iqdb] [saucenao] [google]
4891959

>>4891070
shoots a guys head off, he falls to his knees. shoots him again, he stands back up. i'm no expert but this seems a little implausible physically? can anyone with weapons/gore expertise justify it?

>> No.4891968

Could someone post the master levels wad please (where they are combined into a single megawad)

>> No.4891973

>>4891950
Turns out the old sky hack sector bordering the map was causing the error..? deleting it then rebuilding it made the dividing by zero stop. I don't even fucking know.

>> No.4891979

>>4891567
Interesting. Thanks for the link.

>> No.4892009

>>4891831
I don't think he finished or released it. Probably on the back-burner somewhere

>> No.4892018

>>4890769
Can someone tell me what this is?

>> No.4892024

>>4891959
>punches man with knuckle dusters
>literally turns inside out

It's just Doom, man.

>> No.4892026

>>4891937
The 09' cover guy was like a glowing xray skeleton though.

>> No.4892031
File: 575 KB, 353x725, despoiled.png [View same] [iqdb] [saucenao] [google]
4892031

>>4892026
In the actual game he had a little more meat to him.

>> No.4892039

>>4891973
Nevermind it just delayed the bug for a few more verts, this sucks.

>> No.4892049

>>4892018
D4T:Death Foretold

>> No.4892064
File: 3.24 MB, 5312x2988, 20180418_152559.jpg [View same] [iqdb] [saucenao] [google]
4892064

>>4889397

Here's a very updated version. Again feedback is appreciated. I'm on mobile so I can't link the gus who replied to my post but thanks heaps for the demos!
http://www.mediafire.com/file/qsbjqz85qyrx8qe/DoomedToSufferv1.9.zip

>> No.4892070

>>4890848
>>4890817
wonder if she carries Doomguy's severed foot around.

>> No.4892079
File: 487 KB, 1280x3200, freeman_by_michaeltannock-d7otiwa.jpg [View same] [iqdb] [saucenao] [google]
4892079

Currently played Lambda for Doom.
For some reason I had more fun playing this than other Doom mods where you play as a character from another game.

>> No.4892085

>>4892070
More like his severed hand. I think is far more easier to put it in an armor than a foot.

>> No.4892141

>>4891904
The newer versions of Doomsday are a total pile of shit. Version 1.8.6 works great for me and has a non-retarded interface. Try that one buddy.

>> No.4892163

>>4892079
moorhuhn frohmahn

>> No.4892168
File: 5 KB, 124x191, 1530534745143.jpg [View same] [iqdb] [saucenao] [google]
4892168

You guys didn't post a cultist since long, so here you go.

>> No.4892172

>>4892141
IIRC Doomsday mods should also work with Risen3D, which is basically "Doomsday with Boom support" and a bit more stable.

>> No.4892203

>>4892024
It's the kind of punch that would make All Might proud.

>>4892172
If Risen3D has Boom support and Doomsday doesn't, why on god's green earth would anyone ever touch Doomsday ever again? I mean I know it ain't exactly a popular port these days, but it seems like it would have made Doomsday obsolete over night.

>> No.4892205
File: 2.86 MB, 720x405, Doom 64.webm [View same] [iqdb] [saucenao] [google]
4892205

>>4889000

>> No.4892212

>>4891885
hey, better game

>> No.4892272

>>4892205
man, looking at that perma-centered shotgun not firing at the rate of the doom pistol feels weird
quake what have you done to me

>> No.4892279

Which should I play Doom64 EX or Doom 64: Retribution

>> No.4892341

>>4889380
does he still draw horse dicks on LoL girls and calls everyone sluts and whores?

>> No.4892360

>>4890803
It's not. MaxRide is a fucking retard.

>> No.4892415

>>4892064
Guy who made the last demo. I may be a tainted sample because I already know your map, but here's another demo.

http://www.mediafire.com/file/4e34322z9vbvvih/FDA_UV.lmp

Freaking out at the autoclosed door after the first archie fight is because I realized I forgot the armor. Wasting a lot of time dancing to do infighting in the blue key ambush is because I assumed I'd need all the ammo I could get. Running around halfheartedly after the last fight is because I saw there were more enemies that I missed.

You made this a lot easier, which I am ambivalent about. Of course, I also found the plasma this time, so maybe it was as easy as you actually intended it to be. Oh well. Thanks!

>> No.4892467
File: 659 KB, 1635x919, Screenshot_Doom_20180709_115956.png [View same] [iqdb] [saucenao] [google]
4892467

By god these Big Coins are hard to get

>> No.4892529
File: 46 KB, 1920x1080, Screenshot_Doom_20180628_211025.png [View same] [iqdb] [saucenao] [google]
4892529

>>4892467
It's not as hard as it looks, just look down

>> No.4892552

>>4892529
oh, I see now

>> No.4892571

>>4889000
Project Brutalityis actualy one of the most enjoyable mods I've ever played unironically

>> No.4892595

>>4891270
I think issue isn't the original bridge itself but more of how the area wass made, like how you couldn't go back, had to deal with revenants and the shootable switch

>> No.4892605

>>4891937
what is this for?

>> No.4892608
File: 717 KB, 1920x1080, q2xp0008.jpg [View same] [iqdb] [saucenao] [google]
4892608

>>4891584
which is stupid in my opinion, even the late JoeQuake and tenebrae could play intro demos without this workaround, but then.

also Oblivion demo stuff is interesting, also we got a SMC Devastator from douk as a weapon

>> No.4892614
File: 143 KB, 441x516, snes and mobile.png [View same] [iqdb] [saucenao] [google]
4892614

>>4892605
Was gonna be a WolfSS replacement for MetaDoom. Think I might take a different route, though - DOSwolf-resolution would be easier to accomplish than Macwolf.

>> No.4892619

>>4892614
Cool

>> No.4892638

>>4892614
>SNES Wolfenstein Guards

>> No.4892667

>>4892614
Who will the Return and TNO guys be?

>> No.4892690

>>4892667
RTCW... not sure. WolfRPG enemy uses RTCW sounds, which I guess could cover that base if I was lazier. I guess I could put in one of those wacky torso boys from the X-Labs, but they'd be a bit out of place among all the other goosesteppers.

TNO, unless something falls into my lap or I find something better, will probably be a model rip of one of those masked dudes from the front cover. Probably from TNC, to be honest. Easier to find model rips from due to the engine.

>> No.4892695

>>4892690
I was thinking if the RTCW rep could be those female soldiers, since they could be easier to distinguish

>> No.4892707

>>4892695
Good call. I only just started replaying RTCW today, so my memory's spotty.

>> No.4892715

I wish there was MetaWolf that would join up all games as the storylines could be stitched together most of the time.
just one huge megawad with all shit from the games.

>> No.4892731

> i wonder what the spraycan altfire does

https://www.youtube.com/watch?v=8Oex994dEmY

>> No.4892736

>>4892715
> metawolf

EHHEEHEHHEEHEEE

you don't even know what you just said

>> No.4892773

What is the best Doom 4 weapons mod?

>> No.4892780

>>4892736
no I dont
please say its not something to do with furries

>> No.4892794

will btsx 2 ever get out of beta? its been 4 fuckin years

>> No.4892808
File: 47 KB, 566x433, civil defense.jpg [View same] [iqdb] [saucenao] [google]
4892808

>>4892731
Meh its a good way to dump ammo, the explosion looks great but it doesnt do much damage and its likely to set you on fire anyway. I figured the explosion might hurt the fire dogs just because its an explosion but I tossed two cans at the dogs and it didnt kill them so I abandoned that idea.
Usually you've got napalm by then, the spraycan does have a wider blast radius than the dynamite but its just as easy to dynamite enemies.

> however when you've got 500 rounds for the Tommygun, over 50 shells for the shotgun, over 20 dynamite, close to 90 flares for the pistol, and maxed out Spraycan because you've just been blowing people away with the shotgun and dynamite
why not toss several cans

Tesla Gun is also overflowing with ammunition. Ive usually got the above plus a steadily increasing amount of napalm ammo, but while I keep blowing people away with the shotgun and dynamite the tesla ammo ends up maxed without me noticing. Kill a few enemies with the tesla gun that deserve it, kill bosses with the tesla gun, and all the rest of my weapons just keep growing in ammo.

>>4892794
did they ever make episode 3?

>> No.4892814

>>4892780
you am will be a dissapoint

>> No.4892825

>>4892808
thrown spraycans are good against cultists
because the primary fire against them is just suicide and only good for zombies and spiders/hands
and even with zombies, stick one flare on them and start poking with your fork

>> No.4892831

>>4892808
ep 3 was planned, but i don't know what is the progress on it

>> No.4892843

>>4891896
AlephOne site provides all the correct AlephOne-compatible files. You are searching in the wrong places.
Although, that being said, the official WIndows95 port of Marathon 2 can be played just out of the box, without the Aleph One.

>> No.4892861
File: 31 KB, 320x320, you better kill me with in one hit.png [View same] [iqdb] [saucenao] [google]
4892861

MARANAX PALLEX

>> No.4892878

>>4892861
PARALLAX
MACARONS AND BEAR BOOBS

>> No.4892889

>>4889698
bumping for that.

>> No.4892936
File: 162 KB, 500x411, 7516846846885.jpg [View same] [iqdb] [saucenao] [google]
4892936

>>4891885
the way those skulls are drawn.....no....it cant be....

>> No.4892941

>>4889001
https://forum.zdoom.org/viewtopic.php?f=19&t=61211

>> No.4892957
File: 202 KB, 1280x720, moot.jpg [View same] [iqdb] [saucenao] [google]
4892957

>>4892878
FORTNITE AND STEAL MOOT

>> No.4892959

>>4892941
Interesting idea, but if the whole hub thing is unfinished still i think i'll hold off

>> No.4892978
File: 183 KB, 476x463, wojak-584576302cb88.png [View same] [iqdb] [saucenao] [google]
4892978

>toaster crashes with opengl

>> No.4892984
File: 1.94 MB, 449x266, imout.gif [View same] [iqdb] [saucenao] [google]
4892984

>>4892978
>opengl

>> No.4892986

>>4892984
>software rendering barely runs at 60fps
>opengl runs at over 200

>> No.4892989
File: 319 KB, 660x432, vomit.jpg [View same] [iqdb] [saucenao] [google]
4892989

>>4892978
>opengl

>> No.4892992

>>4892986
the game runs at 35 fps.

>> No.4892995

>>4892992
In 93, when the average computer probably couldn't handle the game running any higher to begin with.

>> No.4892996

>>4892984
>>4892989
What is this meme? is opengl bad?

>> No.4893000

>>4892995
regardless, to this day, the game world still only updates 35 times a second, so having the renderer run faster than that is pointless.

>> No.4893002
File: 2 KB, 100x97, ranger is an expended asset.jpg [View same] [iqdb] [saucenao] [google]
4893002

>>4892984
>>4892996
>>4892989
>>4892978
OpenGL was a mistake
> actually, it was
> its designed explicitly for graphics workstations not consumer pcs, where hardware and software standards are fixed and predictable
> directX was designed for the domestic pc market
different tools with different purposes, openGL should never have left the render farm

>>4892992
>>4892995
meh I think this was a mistake too, as soon as anyone made a source port they should have set it fractional (set tics to fractional for each frame so 2 tics = 2.0... that way you could set something to 1.35 or 2.75 if you wanted... just set the global tic rate to 35.0 per second thats all)

>> No.4893006

>>4892996
gl is fine for casuals but it has many deviations from the original and you shouldn't test your maps in it.

>> No.4893017

>>4893002
>openGL should never have left the render farm
I disagree!

>> No.4893035

>>4893002
I'd rather have OGL than Software, desu.

>> No.4893041

Clearly what GZDoom needs is Vulkan

>> No.4893043
File: 198 KB, 550x535, concern.png [View same] [iqdb] [saucenao] [google]
4893043

>>4893035
I know you're baiting but it scares me that there's people who legitimately think like this, see: brutal doom fanbase.

>> No.4893045

>>4893043
Nope, not baiting. The way Software handles vertical mouse-look throws me off, and agitates me. I rather have open GL for that reason alone.

>> No.4893054

>>4893045
Same here. The fish eye lens effect fucks me up really bad.

>> No.4893063

>>4893045
There is the special rendering options for Software to try to alleviate some of its limitations, but at that point you might as well be using OpenGL anyway I guess.

>> No.4893069
File: 156 KB, 362x259, no sale.png [View same] [iqdb] [saucenao] [google]
4893069

>>4893045
ive literally never had a problem with this
its a context thing, doom isnt a true 3d game so it having quirks with aiming is just native to doom only (I think rise/triad has a similar problem). I give an exception for doom. Its a feat to be able to aim in doom so I just accept it as it is.
> including the limited up/down aiming limits too
> Its been that way in other source ports for doom since '98-99 when they became a thing, so its part of the retro aesthetic
> same way /vr/ people assume the translucency effects zdoom puts on fireballs and soultrans are the way its supposed to be, but it isnt, but its been that way for so long nobody thinks twice about fireballs being see-through

I would be okay with the mlook issues being fixed. But. I dont care either way and others shouldnt either.
Also isnt there some kind of experimental software renderer which handles things in a more 3d way, while in software mode?
> turned that on and noticed a difference in the way vertical wall edges were rendered, but I didnt mind the normal rendering and didnt want the performance hit
> I still use GZ 3.25
I mean this all sorta reminds me of what my sister used to do with food, adding steak sauce on a perfectly made steak and so forth when it wasnt necessary.

>>4893041
im abit fuzzy on what vulkan is anyway, does it scale with hardware or is it just another lift-off from the ogl3.0+ level?
my video drivers arent even being updated anymore so it might not support it
> by scaling I mean like how supposedly Win10 scales its approach based on how much resources the system has

>> No.4893080

>>4893069
Well, good for you. You don't mind it and you don't think it's necessary so that's fine. And yes, there are other rendering modes that fix the mouse look but are software, but as you mentioned, there are some performance issues with it. I rather use OGL than deal with the performance hit.

I still stand by my initial statement that I rather have OGL, and I'm sure that other guy that agreed with me would say the same (well, they have said the same thing, but eh.)

>> No.4893086

>>4893069
>> Its been that way in other source ports for doom since '98-99 when they became a thing, so its part of the retro aesthetic
That's pretty silly... It's an ugly, unideal addition to the game that's been improved upon, being technically "retro" doesnt make it inherently good

>> No.4893094

>>4893086
This too. It wasn't part of my original argument so I skipped over it, but this person has a good point.

>> No.4893123

redpill me on opengl. Why is it bad other than not looking like the original?

>> No.4893129

>>4893123
see
>>4893002
>>4893069

>> No.4893140
File: 206 KB, 800x450, Screenshot_Doom_20180709_202402.png [View same] [iqdb] [saucenao] [google]
4893140

>> No.4893142
File: 803 KB, 1920x1080, Screenshot_SimonDestiny_20180708_161507.png [View same] [iqdb] [saucenao] [google]
4893142

>>4893123
Without going into overly complicated horseshit and poor english, basically the OpenGL renderer for GZDoom is garbage. Sure, you have dynamic lights and can pull off some neat effects and mapping never done before in Doom, but it's unoptimized for an engine that was never designed for it and fixes/updates come at Graf's pace. I personally only get fucked by OpenGL when i'm running retardedly intensive stuff like Brutal Doom and suddenly a lot of enemies explode or a lot of shit hits water simultaneously, but then I have a damn good computer by today's standards. For those with older computers, GZDoom's OpenGL renderer isn't the best choice, and in some cases can be outright unplayable.

>> No.4893149

>>4893041
>>4893069
Vulkan is a logical continuation of the OpenGL principles (not code).
However GZDoom would not benefit from it much, as the bottleneck here is not in visuals - adding a more optimized rendering or GPU would not improve things much outside of a very few fringe cases (or overreliance on new graphical effects like dynamic lights, shadowmaps, shaders, filters etc.)
Most of the slowdowns occur because GZDoom tries to operate too many actors at once, and will still occur even if said actors are not rendered and made invisible.

For GZDoom to become faster it needs to: optimize the way it works with actors, introduce special actor classes for graphical effects that can be exempt from multiplayer synchronisation and have simpler behaviours and calculations done for them for faster calculation, find a way to utilize GPU power to calculate actor logic (as of now, heavily bottlenecked by CPU)

>> No.4893150
File: 1.09 MB, 671x787, 1498064916201.png [View same] [iqdb] [saucenao] [google]
4893150

>>4893140
>cranky kong

>> No.4893154

>>4893142
Even on a fucking Athom netbook that has the worst GPU ever conceived, GZDoom runs better in OpenGL.
prBoom+ as well runs better in GL than soft.

>> No.4893162
File: 39 KB, 722x349, nightmare goggles.jpg [View same] [iqdb] [saucenao] [google]
4893162

>>4893129
>>4893123
>>4893002
>>4893142
> plays GZdoom in hardware mode
> Error: OpenGL version 2.0 or higher required
definitely unplayable

but then again thats one reason that openGL never should have left the render farm, for example if your hardware cant interpret stuff from later versions then naturally and logically it should just ignore those instructions (returns: null) but that doesnt seem to be the way it works. Likewise later versions should extend the same functions that are called, with new functionality, so that they have legacy support when forced to run under old versions, truncating function inputs so that extended features are ignored when called upon.

Id really rather the game just didnt even render stuff that was incompatible with my hardware, ignore all the shaders, drop all the shadows, etc and etc. Most of which I would either turn off or might not even be using.

Instead it just barfs.

>>4893154
Except that I have an Atom netbook with the worst GPU ever conceived and GZdoom wont run in OpenGL mode because the maximum it supports is 1.5

But it works pretty damn well in soft, and the only reason it slows down in some mods (ie, ancient aliens, or smooth doom with a bunch of guys gibbing at once) is I think the aforementioned CPU bottleneck. Netbook having a single core running 1.6ghz but even a modern computer is only going to scale that up maybe 8-12x and that limit can still be pushed in mods.

>> No.4893164
File: 1.03 MB, 245x200, jd shrugging.gif [View same] [iqdb] [saucenao] [google]
4893164

>>4893140
Don't even know what

>> No.4893168

>>4893164
It's basically Lambda(Half-Life weapons mod)+Colourful Hell+Cranky Kong Mugshot+HXRTC

It's a mess I know.

>> No.4893170
File: 236 KB, 800x450, Screenshot_Doom_20180709_202058.png [View same] [iqdb] [saucenao] [google]
4893170

>> No.4893181
File: 222 KB, 800x450, Screenshot_Doom_20180709_200817.png [View same] [iqdb] [saucenao] [google]
4893181

Best Duke mod for Doom

>> No.4893184

>>4893181
Physic?

>> No.4893193

>>4893184
Nope Duke Nukem:War Against the Doomed

>> No.4893267

>>4892279
doom 64 ex is very easy with kb+mouse

>> No.4893272

https://twitter.com/Mechadon/status/1016443678527803395

>> No.4893282
File: 241 KB, 378x357, Kit smile.png [View same] [iqdb] [saucenao] [google]
4893282

>>4890817
the only wait you could make it better is if she was barefoot

>> No.4893292

>>4893282
>>4890817
why is /doom/ so furry.

>> No.4893297

Is Quake 1 even viable in multiplayer without using any mod or whatever weird thing?

>> No.4893314

>>4893002
yes old opengl was for workstations, now modern opengl is literally the same as directx but with very minor differences
>>4893162
>for example if your hardware cant interpret stuff from later versions then naturally and logically it should just ignore those instructions (returns: null) but that doesnt seem to be the way it works
shader-based renderers don't degrade well to a fixed function GPU, someone could probably write a compatibility driver to make it work, but it would be a maintenance nightmare and probably look like garbage, if your GPU sucks then just use the software renderer, that's what it's for

>> No.4893317

>>4893123
if you test your maps in hardware mode only, you will release them full of bugs that only show up in software mode. middle textures on two-sided lines bleeding into the floor, holes in sky transfer areas where the original sky shows through, etc.

>> No.4893319

>>4893292
because all the skiniphiles moved on to CoD

>> No.4893323

>>4893272
Neat. I was actually thinking earlier about how I really enjoy Doom 64, but hate its monster design.

>> No.4893330
File: 243 KB, 640x480, not me.png [View same] [iqdb] [saucenao] [google]
4893330

>>4893292

>> No.4893337

>>4893292
influx of zdoom forums / zandronum immigrants.
>>4893330
this.

>> No.4893343

>>4893292
>he doesn't want to fight against the evil pets of hell with daisy
get the fuck out of here

>> No.4893353

https://my.mixtape.moe/cjxicu.webm

>> No.4893354
File: 293 KB, 600x839, VopyXzV.png [View same] [iqdb] [saucenao] [google]
4893354

>>4893292
Doom fanbase always had furries. And it always will. The ones who make Doom lewds are most likely furries.
And to be honest almost everyone is a furry now.

ID software problably had(and has) a good amount of kinks too.
Carmack is problably into ASFR

>> No.4893363

>>4893353
What made Doomguy so scared?

>> No.4893368

>>4893354
>almost everyone is a furry now
>this delusion

>> No.4893372
File: 29 KB, 225x220, 1525883864483.png [View same] [iqdb] [saucenao] [google]
4893372

>>4893354
>And to be honest almost everyone is a furry now.
I hope you aren't actually this delusional.

>> No.4893382
File: 339 KB, 1635x919, Screenshot_Doom_20180707_161337.png [View same] [iqdb] [saucenao] [google]
4893382

>>4893372
>>4893368
Blame Zootopia, AKA Patient Zero in making the furry menace widespread

Robin Hood set up a nearly 50 year plan to spread furry among the human population, and then Zootopia was the climax.

Anyway Diabolus Ex goes good with many Final Doomer weaponsets.

>> No.4893385
File: 376 KB, 1366x768, 20180709201407_1.jpg [View same] [iqdb] [saucenao] [google]
4893385

why is this allowed

>> No.4893387
File: 137 KB, 623x527, 1529879721793.png [View same] [iqdb] [saucenao] [google]
4893387

>>4893368
>>4893372
Where have you been after all this time?
Wherever you go you will find at least one furry. It's extremely common to find them these days.

>> No.4893396

>>4893387

it's unbelievable after all this years being exposed to every kinds of shit my worst fetishes are still limited to human females, cavities and biological liquids

>> No.4893397

>>4893382
>>4893387
There's a LOT of fucking people on this planet, Anons. 7.4 billion as of 2016 in fact.

Pretending that nearly everyone in the world is a furry is exactly the kind of thing furries would make themselves believe to make themselves think that they aren't as degenerate as they think, and it's very likely something they've been doing for as long as they've been around.

Anyway, this has fuck all to do with Doom so let's stop.

>> No.4893419
File: 65 KB, 630x630, 573238_1.jpg [View same] [iqdb] [saucenao] [google]
4893419

>>4893397
I think you're thinking way too much about it anon.
Not everyone is a furry, sure. But everyone on the internet is a degenerate one way or the other.

Btw who's the total husbando in classic FPS?

>> No.4893424
File: 389 KB, 1366x768, 20180709204024_1.jpg [View same] [iqdb] [saucenao] [google]
4893424

>>4893385

why is this not tagged as a secret?

>> No.4893426

>>4893419
>But everyone on the internet is a degenerate one way or the other.
See, now this I can definitely agree with.

>> No.4893432

>>4893297
ezquake is a 'whatever weird thing' now?

>> No.4893435

>>4893292
/doom/ got a gigantic influx of newfags, degenerates, and backseat moderators

you notice how the threads have gone real fucking downhill lately?

>> No.4893442
File: 163 KB, 1200x900, DY6-953VAAAswSK.jpg [View same] [iqdb] [saucenao] [google]
4893442

>> No.4893448

>>4893435
Yeah. Any theories as to what caused this?

>> No.4893457
File: 46 KB, 540x502, Doom_dr_samuel_hayden_by_witcher122-da2s2nz.jpg [View same] [iqdb] [saucenao] [google]
4893457

>>4893448
It's all UAC fault

>> No.4893458

>>4893442
I hope Session has good modding support on PC just so we can put Doomguy in.

>> No.4893463

>>4893448
brutal doom 2016

>> No.4893479
File: 87 KB, 533x800, 1513613212013.jpg [View same] [iqdb] [saucenao] [google]
4893479

>>4893457

>> No.4893496

>>4893435
Except likely these people have been around for a long time

>> No.4893505
File: 14 KB, 300x246, 1486920389521.jpg [View same] [iqdb] [saucenao] [google]
4893505

Is there a reason QZDL refuses to load mods chosen at random? Lots of stuff from Total conversions like golden souls to map packs like a doom the way it did it get ignored by GZDoom when I try to play them.

Back when I used Arch it failed to load some stuff but now I'm use Opensuse and compiled it myself and it now fails to load even more stuff.

>> No.4893513 [SPOILER]  [DELETED] 
File: 1.23 MB, 1366x768, 1531182364085.png [View same] [iqdb] [saucenao] [google]
4893513

>>4893292
why aren't you?

>> No.4893514

>>4893505
>QZDL

There's your problem, that launcher has some retarded issues which i never seen before, another another launcher.

>> No.4893531
File: 26 KB, 128x128, e2d892f6756010053a9c3146b2bdff3d9cf2afd3ec724824d5570d623ecdd50e.png [View same] [iqdb] [saucenao] [google]
4893531

How do i make it when i strafe i tilt a bit like in quake for doom

>> No.4893534

>>4893513
map?

>> No.4893536

>>4893513
what are we looking at?

>> No.4893540
File: 55 KB, 500x500, huh2.jpg [View same] [iqdb] [saucenao] [google]
4893540

>>4893513
yiff in hell furfaggots

>> No.4893543

>>4893382
thats the biggest goddamn lie i seen all day

>>4893534
it's a texture pack

>> No.4893562

>>4893543
which texture pack?

>> No.4893563
File: 268 KB, 744x418, Screenshot_Doom_20180709_172805.png [View same] [iqdb] [saucenao] [google]
4893563

>> No.4893571

>>4892936
I thought the same but it's not made by him.

>> No.4893589

>>4893534
>>4893543
>>4893562
it's not that xmanga.wad again is it?

>> No.4893605
File: 245 KB, 1360x768, Screenshot_Doom_20180709_181012.png [View same] [iqdb] [saucenao] [google]
4893605

How does a wad go from great to complete dogshit so fast?

>> No.4893609

>>4893605
Epic2?

>> No.4893614
File: 86 KB, 182x200, 1504906060478.png [View same] [iqdb] [saucenao] [google]
4893614

>>4893442
>every texture is filtered except for his pants
This shit triggers my autism every time I see this screenshot

>> No.4893615

>>4893605
>Lets make slaughterwad from decent wad, its a great idea
Every time.

>> No.4893616

>>4893609
Yep. Map23 is standard fun stuff, then suddenly in map24 you're faced with a million revenants in a huge empty square. Terrible.

>> No.4893619

>>4893605
you know it's a special map when 88alice draws fan art of it.
>>4893609
yes

>> No.4893626

>>4893614
shit why'd you have to go and point that out? now it's ruined forever.

>> No.4893632

>>4893614
That's how it shows up ingame. Blame Renderware, I guess.

>> No.4893636

>>4893589
no, but it's in the "special" part of idgames. you'll know it when you see it

>> No.4893647

>>4893531
https://forum.zdoom.org/viewtopic.php?f=43&t=55413

>> No.4893651

>>4893457
Argent energy

>> No.4893656 [DELETED] 
File: 287 KB, 540x718, c3bbda72a771a6a6b44e7d2f241b03be0c8166aa.png [View same] [iqdb] [saucenao] [google]
4893656

>>4893397
>>4893368
>>4893372
You know what they say nobody hate furries more than a furry.

>> No.4893670

>>4893656
here_we_go_again.wav

>> No.4893680
File: 100 KB, 591x815, sorg.jpg [View same] [iqdb] [saucenao] [google]
4893680

>> No.4893696
File: 59 KB, 683x683, 1531184222788.jpg [View same] [iqdb] [saucenao] [google]
4893696

>>4893647
>WARNING: VIDEO MAY INDUCE MOTION SICKNESS

>> No.4893697

>>4893680
I DON"T WANT TO FEEL THIS FEEL

>> No.4893701
File: 98 KB, 740x348, kawaiik_techies_2010.jpg [View same] [iqdb] [saucenao] [google]
4893701

>> No.4893702

>>4893514
looks like Rocket Launcher 2.0 should be as easy to compile and can maintain a list of my wads and crap.
Maybe I should also ask about Doomsday since that is in Opensuse's repositories. I won't find it playable however, until I find the setting to get rid of that awful mouse acceleration.

>> No.4893743
File: 790 KB, 900x864, 1529321645132.png [View same] [iqdb] [saucenao] [google]
4893743

>>4893680

>> No.4893750

https://drive.google.com/file/d/1eZrGiUBQnu6FcHd2VwzCZh_oDycRhxGM/view

REKKER's out

>> No.4893760
File: 463 KB, 878x737, boo.png [View same] [iqdb] [saucenao] [google]
4893760

>>4893750
HYPE

>> No.4893762

>>4893743
What a cutie!

>> No.4893770
File: 27 KB, 132x98, skeletal_katyusha_song_intensifies.gif [View same] [iqdb] [saucenao] [google]
4893770

>>4893750
WOOOOOOOOOOOOOOOOOOOO
OOOO
I've been checking the thread recently, no activity but now.... WOOOOOOOOOO

>> No.4893778

>>4893750
sell me on this

>> No.4893779
File: 331 KB, 1360x768, Screenshot_Doom_20180709_192829.png [View same] [iqdb] [saucenao] [google]
4893779

>>4893750
Hell yes. It's like Witchaven but actually good.

>> No.4893780
File: 95 KB, 467x315, temp.png [View same] [iqdb] [saucenao] [google]
4893780

>>4893750
Hey. Who's stealin my thunder...
Now I can't use this image in proper context...

>> No.4893782

noice

>> No.4893791

>>4893778
Complete Doom TC in a norse mythology style with all new textures, enemies, music, maps.
Vanilla compatible, looks incredible.

>> No.4893798

>>4893750
what iwad is this even supposed to be used with

>> No.4893802

>>4893798
it is an iwad

>> No.4893806

>>4893802
>>4893798
No it isn't. doom.wad

>> No.4893810

>>4893806
fuck, I thought with all the new textures and sprites and palette that it was an iwad

iwad version pls

>> No.4893812

>>4892731
Thanks, I can use this some day.

>> No.4893820
File: 353 KB, 1360x768, Screenshot_Doom_20180709_194818.png [View same] [iqdb] [saucenao] [google]
4893820

Haha, it has mimmicks!

>> No.4893824
File: 711 KB, 700x677, 1526586222926.png [View same] [iqdb] [saucenao] [google]
4893824

>>4893750
FUUUUCK

>> No.4893831
File: 6 KB, 178x219, 1528692325145.png [View same] [iqdb] [saucenao] [google]
4893831

>>4893750
>Could not create new screen (1280 x 768): 88760868
???

>> No.4893838

>>4893810
GZDoom can probably be made to recognize it as an iwad.

>> No.4893852
File: 286 KB, 610x298, rekkrthing.png [View same] [iqdb] [saucenao] [google]
4893852

>>4893831
I have no idea what that means. What engine, what iwad, what did you do.

>> No.4893858
File: 1.45 MB, 1920x1080, 1530150263571.png [View same] [iqdb] [saucenao] [google]
4893858

>>4893852
gzdoom 3.3.2 uhh rekker and thats it

>> No.4893861

>>4893750
So is this an actual final version or is this like "/vr/ pre-release beta-test"?

>> No.4893870

>>4893540
Be nice, Ranger.

>> No.4893872

>>4893701
Is this still in development?

>> No.4893875
File: 22 KB, 157x262, bleedingHeart.gif [View same] [iqdb] [saucenao] [google]
4893875

>>4893858
run it with doom.wad or freedoom1.wad (it doesn't matter at all which as far as I can tell, you shouldn't see anything of the originals).
>>4893861
This is pretty much it, unless something game-breaking is found. I was going to beta test on /vr/, but /vr/ got so big that it wouldn't have mattered much.

I wanted the release here to be a bit more thorough too, but someone beat me to it.

So here's the scoop:
Set compatibility in GZDoom to Doom (strict), turn off lost soul transparency, turn off lights or you get double lights... I think that's it. Don't freelook or jump.

For Chocolate Doom/Crispy make a shortcut like this: "c:\*path*\chocolate-doom.exe" -iwad doom.wad -merge rekkr.wad -deg rekkr.deh

Should work in anything though.

>> No.4893879
File: 226 KB, 1366x768, Screenshot_Doom_20180710_001851.png [View same] [iqdb] [saucenao] [google]
4893879

>> No.4893880
File: 349 KB, 1360x768, Screenshot_Doom_20180709_201754.png [View same] [iqdb] [saucenao] [google]
4893880

...how to get out of this area? Walking on the platform right there does nothing, as does pressing use on the bars. I've flipped the switch and humped every wall around but I can't get out.

>> No.4893883

>>4893750
No maps of its own?

>> No.4893884

>>4893883
You need to use the Ultimate Doom IWAD

>> No.4893885

>>4893880
OH fuck. God damn it.
I just updated that map the other day and fucked it up apparently.

One second.

>> No.4893886

>>4893883
all maps of its own. 3 full episodes including secret maps

>> No.4893897
File: 7 KB, 93x208, archie.png [View same] [iqdb] [saucenao] [google]
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>>4893750
Outta fuckin' nowhere

>> No.4893909

>>4893885
Well what is supposed to happen? If I know then I can just noclip to the proper place and avoid having to restart the episode

>> No.4893912

>>4893909
the wall at the top of the elevator is supposed to drop.
It does now. The DL link is the same.

>> No.4893917
File: 126 KB, 500x380, 1530656724134.png [View same] [iqdb] [saucenao] [google]
4893917

>>4893750
>Golden souls 2
>Legendoom 2.0
>Guncaster 3.0
>REKKER
tis a good summer.

>> No.4893918

New thread.

>>4893915
>>4893915
>>4893915

Also congrats REKKR

>> No.4893919

>>4893912
Thanks. By the way, did you get inspiration from Witchaven? Some of the enemy noises sound very similar

>> No.4893920
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>>4893875
For some reason my gzdoom was on software not openGL thanks either way

>> No.4893925

>>4893919
I've never played witchhaven.
Terminus did the sounds.

>> No.4893991

>>4893162
I have an EEEpc that is on Athom. OpenGL works better.

>> No.4893997

>>4893563
WHEN

>> No.4894007
File: 134 KB, 256x256, 1529511219535.png [View same] [iqdb] [saucenao] [google]
4894007

>>4893875
>Don't freelook or jump

>> No.4894079
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4894079

never again will i draw c kid

>> No.4894089
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4894089

>>4893435
lol

>> No.4894091

>>4893435
>/doom/ got a gigantic influx of newfags, degenerates, and backseat moderators
and you have factual evidence for this? show me the numbers.
>you notice how the threads have gone real fucking downhill lately?
not really, no.

>> No.4894107

>>4894091
>show me the numbers.
>numbers
>on an anonymous image board
you're fucking joking, right?

if you're going to say we've always had this amount of backseat moderators, then i'm going to ask you to post the oldest 4chan image you have

>> No.4894126
File: 51 KB, 1600x1200, STRIFE08.png [View same] [iqdb] [saucenao] [google]
4894126

>> No.4894138

>>4894107
has the IP count changed any since you began noticing these people being here?

seriously this is on par with the summerfag meme. these threads are no different than 9 months ago. so what if people engage on whatever arguments? just fucking leave it alone and move on.

>> No.4894142
File: 55 KB, 1600x1200, DOOM08.png [View same] [iqdb] [saucenao] [google]
4894142

how to make gzdoom's software more super low res like chocolate doom's but having the window big?

>> No.4894205

>>4894079
Don't let Autismus Maximus get you down.

>> No.4894234

>>4894126
Walk away boy, just walk away.

>> No.4894342

>>4894234
Isn't he supposed to be the Front's guard? So why is he still a dick to you even after you gain access to the base?

>> No.4894564

>>4894142

There's an option but I forget what it is. In any case you can use this https://forum.zdoom.org/viewtopic.php?t=59412

>> No.4894593

>>4893292
All i do is beat off to anthro characters, though
I'll never get into RP, fursuits or fursonas

>> No.4894918

>>4889635
Where is Major's HUGE BOOBS???

>> No.4894935

>>4893002
>>4893162
arent you the same autist who kept claiming that quake2xp and ericW compiler tools for quake 1 were shit and stoneage

>> No.4895223
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4895223