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/vr/ - Retro Games


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File: 381 KB, 1234x494, Hebe_Comp.jpg [View same] [iqdb] [saucenao] [google]
4884996 No.4884996 [Reply] [Original]

>modding your NES for RGB

>> No.4885000

>>4884996
looking good

>> No.4885005
File: 522 KB, 1242x486, Blas_Comp.jpg [View same] [iqdb] [saucenao] [google]
4885005

>> No.4885013

S video is best desu. Colours are not over saturated like rgb and the clarity is nearly as good

>> No.4885018

>>4885013
modding your NES for S-video

>> No.4885020

>>4885013
You can choose the colours, though.

>> No.4885025

>>4885020
Why not just use the saturation knob on your tv?

>> No.4885031

>>4885013
>modding your NES for S-video

>> No.4885036

>>4884996
biased shit why not s-video or component vs rgb?
of course composite or rf will look like shit vs rgb

>> No.4885058

>>4885036
wait do you unironically think right looks better?

>> No.4885074

>>4885058
letters are at least readable on the right

>> No.4885075

rgb is superior for hooking up to a gwscart hooked into an ossc.

>> No.4885084

>>4885075
This right here

>> No.4885092

>>4885074
Please consult an ophthalmologist as you may be suffering from glaucoma

>> No.4885104

>>4884996
What's with those jailbars on the Composite?
Do all versions of the NES/Famicom have these jailbars on composite?

>> No.4885112

>>4885013
Correct.
RGB SCART oversaturates the chroma causing all games to look like Super Mario 64 (toddler games overflowing with primary colors).
S-video, on the other hand, gives games a subdued nuanced palette appreciated by those refined in manner.

>> No.4885136

>>4884996
>>4885013
Right: has a soul.
Left: absolutely soulless.

>> No.4885138

Right looks better, but still has issues. Still, oversaturation can be compensated for very easily.

>> No.4885141
File: 643 KB, 800x800, 1525476908839.gif [View same] [iqdb] [saucenao] [google]
4885141

>modding your PS4 for rf video

>> No.4885152

>>4885136
Right looks like an emulator screenshot, 0 soul.

>> No.4885159
File: 345 KB, 1234x494, saturation.jpg [View same] [iqdb] [saucenao] [google]
4885159

>>4885013
>>4885025
>>4885112
>>4885138
It's not all saturation. Here is the same image with saturation reduced by 50%. Pattern inside the cave area is still only BARELY VISIBLE.

>> No.4885161
File: 396 KB, 1576x1044, composite is superior.jpg [View same] [iqdb] [saucenao] [google]
4885161

>modding your NES for RGB

Not even once.

>> No.4885183

2D = Composite
3D = S-Video
S-Video is also acceptable for 2D in most situations, except when you have heavy dithering and Composite actually looks proper. Anything less than S-Video for 3D is dot-crawl city.

>> No.4885216

>>4885183
For pre-NES systems RF is quite adequate since their resolution is so low.
You don't need to pay some guy $50 to mod it for composite.

For 480i systems (Dreamcast, PS2, Gamecube, Xbox, Wii) I actually prefer composite over S-video for 3D games since it smooths out the flicker and tearing caused by interlacing.

>> No.4885226

>>4885216
DC is best over VGA using a PC CRT monitor. The rest are not /vr/ so no one cares.

>> No.4885263
File: 168 KB, 1024x398, Tdn0SsO.jpg [View same] [iqdb] [saucenao] [google]
4885263

>>4885013
Your point is pretty stupid seeing as how the NES does not natively output S-Video either and you'll need to mod that in too.

>> No.4885269

>>4885183
http://www.chrismcovell.com/gotRGB/rgb_compare2.html

I would take dithering over blurry vasaline smeared composite, absolutely fucking especially in the Mega-Drive's case

>> No.4885278

>>4885183
5th gen should be s-video, even 2D games. SNES can go either way. Basically you should use the capabilities of the system.

>> No.4885293

>>4885161
Super Contra is an arcade game, it uses the RGB monitor that you find in arcade cabinets you dummy.

>> No.4885306

>>4885263
The funniest thing about the sonic 2 waterfall is that it's used as the main argument by people saying that megadrive games have been optimized for composite, when the exact same waterfall effect is used in the psycho soldier team's stage in King of Fighter 95, a game made for arcade hardware using RGB monitors.

>> No.4885319

>>4885306
>sonic 2

>> No.4885350

>>4884996
>>modding your NES for RGB

What about it?

I did it to my toploader, looks great on a pvm or consumer set with YUV using retrotek adapter.

I actually like the choice of different emulated color palettes, I forget what the hell it's called but there is a switchless mod to let you change colors with the controller, also hard and soft reset. NESRGB IGR? I think that's what it is called.

OP pic isn't the best choice of color btw, if you use the right pallette you can see all the detail in the cave.

I like the rgb mod, but I'm not entirely sold on it. I have a standard front loader which is played via composite, I play them both about the same amount.

>> No.4885431

>>4885161
That's a gamma issue. Knock it off.

>> No.4885492

>>4885350
What palettes do you recommend?

>> No.4885515

>>4885161
Oh shit is that Vivec?

>> No.4885561

>>4885183

This faggot makes no sense. Use the best video out that the console can support

>> No.4885563

>>4885350
Either use unsaturated or garish which both are on the NESRGB by default (you can flash new ones if you have a usb blaster).
I've kinda come to actually enjoy garish since I've put an RGB PPU into an AV Fami and started using that one.

>> No.4885574

>>4885104
No. Only the red-white Famicom and the top loader NES (not the AV Famicom) have them. I managed to make them disappear on a GPM-02 revision Famicom mobo that I modded for composite. Literally had to scrap the whole RF/PSU board and design and etch a new one. I still have the PCB layout if anyone needs it.

>> No.4885712

>>4884996

I like the clarity of the RGB side, but the colors look like garbage. If you could get the clarity of the RGB with the coloration of the Composite then you'd be in a good place.

>> No.4885720

>>4884996
beautiful. but.. im not taking apart my 30+ year old NES and getting another now to do it is getting expensive.

>> No.4885724

>>4885712
i agree, they're not quite right. or whoever made these images had modified the colours

>> No.4885735

main reason to mod nes for rgb is to get rid of dot crawl when scrolling, it is especially noticeable castlevania or games with brick patterns, it makes the background look like its flashing and its something i wanted to get rid of since the 90s.

>> No.4885830

>>4884996
I think Hebereke is a terrible example all around given that's an edge case scenario where composite does look better because of how it uses dithering. Far too much of an outlier to make a point for using composite only, and (subjectively) worse using RGB.
RGB still a best though

>> No.4885930

>>4885104

https://web.archive.org/web/20110802065924/http://www.dutchretrogamer.nl/nes2_avmod_eng.html

Do this and mount it on top of the PPU, or as humanly close as possible and you will have no jailbars. Lift pin 21 so it doesn't go through the on board circuitry, that's where jailbars come from. If you don't want your toploader to look like dogshit use a TRRS port ( https://store.retrofixes.com/products/trrs-3-5mm-to-gold-rca-jacks-6-used-with-atari-jr-and-nes-upgrades?variant=30804056906 ) or wherever you can find them cheaper. Put the TRRS port exactly in the hole where the RF output was for an ultimate clean toploader.

Also, use your brain on how the dutchretrogamer site makes the perfboard circuit, it's actually way bigger than you need. You can easily make it 6 tall and 4 or 5 rows wide if you actually look at how the circuit is laid out.

>> No.4886223

>>4884996
Nice emulator shots. A real rgb modded NES looks nothing like that.

>> No.4886320

>>4886223
>t.mineycrata mike

>> No.4886513

I think composite works the best with the NES; RGB makes it look like an SMS game with offensively saturated colors, and it looks worse while doing so because developers thought it'd be great to have the entire screen being either black, green, blue, or brown. Because of how the colors work on the NES, a lot of NES games look like they have solid color bricks for background imagery.

>yay lets have an entirely black room for the boss battle because we're trying to do shit that a console from 1983 was never meant to do

>> No.4886547

>>4884996
It varies by game. I'd never do it to a Genesissy since so much was specifically designed for composite video.

http://nerdlypleasures.blogspot.com/2015/03/the-case-for-composite.html

>> No.4886552

>>4886223
The signal does, but the cancer ray tube it displays on doesn't.

>> No.4886551

>>4886547
There's an argument both ways. There's a ton of sharper details you're missing out on with composite and there's dithering you miss out on with RGB.

>> No.4886561
File: 44 KB, 517x167, ReconstructionsFromPixels.png [View same] [iqdb] [saucenao] [google]
4886561

Reminder a pixel does not need to be rendered as a square. CRTs and DLPs look pleasing and sharp for their resolution because they don't do that.

http://alvyray.com/Memos/CG/Microsoft/6_pixel.pdf

>> No.4886567

>>4884996
NTSC = Never Twice Same Color

>> No.4886570

>>4886551
>dithering you miss out on
Dithering isn't supposed to be visible, it's supposed to look like a continuous hue. If you can see the pixels, the devs are doing it wrong.

>> No.4886587

>>4886570
Isn't that the whole argument for composite though? You don't see the pixels because they blur together when using composite. Hence, dithering you miss out on.

>> No.4886775
File: 2.04 MB, 2750x1350, NESRGBCompare06 - large.jpg [View same] [iqdb] [saucenao] [google]
4886775

I get the argument for sharpness, but how can people honestly defend the completely messed up colors in RGB? This is NOT just an issue of saturation.

Look how jaundiced these two are.

>> No.4886839

>>4885141
Lol

>> No.4886842

>>4886775
Adjust the saturation on the TV.

>> No.4887062

>>4886842
see >>4885159

>> No.4887537

>>4887062
>>4885159

Adjust the brightness and contrast too.

>> No.4887648

>>4886561
This document is completely irrelevant. It's talking about digital photography and briefly mentions 3D rasterization.

>> No.4887728

>>4885005
The left one looks better to me for some reason.

>> No.4888313
File: 194 KB, 400x400, LG1KN-Q4_400x400.png [View same] [iqdb] [saucenao] [google]
4888313

>>4887728

>> No.4888334

I guess someone should tell you guys that NES RGB mods can use different color palettes.

>> No.4888396

>paying hundreds of dollars for a mod
>picture quality is still worse than that of an emulator

>> No.4888641

>>4888313

is this some kind of joke?

>> No.4888673
File: 89 KB, 480x360, D-O23Db963ZXWSRFHIjDzQD6igk=.gif [View same] [iqdb] [saucenao] [google]
4888673

>>4888641

>> No.4888982
File: 77 KB, 764x1024, 1529037476788.jpg [View same] [iqdb] [saucenao] [google]
4888982

>>4888641