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/vr/ - Retro Games


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4856230 No.4856230 [Reply] [Original]

Was Morty Maxwell ever brought to justice?

>> No.4856242
File: 131 KB, 1280x720, challenge_of_the_ancient_empires.jpg [View same] [iqdb] [saucenao] [google]
4856242

these games were fucking tight

>> No.4856370

>>4856230
I always forget what this game is called but I played the shit out of it in early 90s computer lab.

>> No.4856373

>>4856242
Every game in the series was mediocre edutainment except this one. This one was actually a legit puzzle/platformer game. Beating it was one thing, beating the expert level mode was rough. Evil and puzzling level design.

Castle and Island of Dr. Brain still hold up, even if they are more edutainment than actual games. Secret Island of Dr. Quandary looks shoddy, but it's actually pretty challenging on the hard difficulty.

Are there any other edutainment games besides these four that actually hold up today? The rest I've played were far more boring than I remembered. How I had the patience to do basic math problems over and over again, I'll never know.

>> No.4856461

>>4856373
The only one I really played was Gizmos and Gadgets.

>> No.4856493

>>4856370

Midnight Rescue?

>> No.4856546

>>4856493
Yeah. I should try playing it again one day.

>> No.4856568

Morty did nothing wrong

>> No.4856579

>>4856461
Gizmos and Gadgets was my shit

>> No.4856838

>>4856461
Gizmos and Gadgets was the best one.

>> No.4856839

>>4856493
OPs is Out Numbered, Midnight Rescue was the first one.

>> No.4857265
File: 76 KB, 512x800, learning.jpg [View same] [iqdb] [saucenao] [google]
4857265

Why was spellbound so over appreciated when it was probably the blandest one? Was it because of the catalog that came with it?

>> No.4857294

>>4856230
Obviously inspired by Maniac Mansion. Nice graphics and surprisingly good animation for an 8086 EGA game.

>> No.4857304

https://www.youtube.com/watch?v=OzXHI22IOSA

Also remade for Windows 95. It should in theory be runnable on modern Windows.

>> No.4857307

I get the impression the game designers didn't think the plot through very carefully.

>Morty Maxwell wants to make the school disappear
>so you have to stop him.

Now think back to when you were in the 4th grade. What kid wouldn't think making the school disappear wasn't an absolutely brilliant idea unless they were some Lisa Simpson apple polisher type.

>> No.4857317
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4857317

Love all the weirdly placed '60s references.

>> No.4857330

>>4857317
I think it was probably done to jerk off boomer parents who bought the game for their kids or something.

>> No.4857342

>>4857330
If they made the game today it would probably have 80s references or something.

>> No.4857383

>>4857317
Just about the majority of those who worked on the game probably either grew up in the 60s or assume that the 60s is essentially the same as modern day. It's the same shit with most stuff made for children, of course it's 20 years behind the times because the people writing it were children decades ago.

>> No.4857385

>>4857383
If you were some 25 year old code monkey fresh from college in 1989 that TLC hired to code this game, you wouldn't remember anything substantiative about the 60s.

>> No.4857639

>>4857385
>Implying their programmers were 25 in 1989
>Implying they weren't probably already into their 30s or 40s, as they came from educational backgrounds and most likely programmed for the Apple II previously.
>Implying many of them weren't already programming for mainframes in the 70s for boring business applications
Funny how you really think they literally got just about any kid out of college in the late 80s and expected them to code.

>> No.4857643

>>4857330
I'm confused, what are they referencing?

>> No.4857714

>>4857643
Ventriloquists, they were really only ever remotely popular in the 50s and 60s.

>> No.4857976

IDK, I remember reading how Al Lowe was in his late 30s when he joined Sierra and was considered an old man as game developers went.

>> No.4857998
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4857998

>>4857643
https://en.wikipedia.org/wiki/Shari_Lewis

>> No.4858012

>>4857714
Along with TV clowns.

>> No.4858029

>>4857265
Wonder why these ads always show older (middle school aged) kids when the target audience were like 6 year olds?

>> No.4858570

>>4858029
It looks cooler and not as baby.

>> No.4858635
File: 69 KB, 250x200, time to pay old friend.jpg [View same] [iqdb] [saucenao] [google]
4858635

I don't believe in vigilantism, but sometimes death is the only solution.

>> No.4858684

>>4858029
They're probably 8, 8 year olds then looked older than 8 year olds now, and the target audience for these games usually fall within the 3rd grade level.

>> No.4858693

It took me years, but I played through Treasure Cove enough times to complete the rainbow bridge :(

>> No.4858705

>>4858684
That's a strange observation. Why do you think that is?

>> No.4858816

>>4858693
I almost did, but something happened. My copy of the game was fucked, and it would crash back to DOS every time I attempted to complete a level after getting the bridge past 80%. All that time spent, and I never was able to complete that bridge.

>> No.4859382

>>4858684
The girl might be 8, the others look at least 10-12.

>> No.4859828

>>4858705
Because if you've seen any show like Arthur where they go to footage of real 3rd graders in the mid 90s, you'd see that a lot of them look pretty old compared to what 7-9 year olds would look like today.

>> No.4861872

Why are 90s learning company games so comfy?

>> No.4861876

I never really played them. I played some shit on a C64 and then on the PC, like Math Workshop.

>> No.4861883
File: 56 KB, 400x400, math.jpg [View same] [iqdb] [saucenao] [google]
4861883

sup guys