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/vr/ - Retro Games


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4852417 No.4852417 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4847135

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Marathon: https://desu-usergeneratedcontent.xyz/vr/image/1528/27/1528276019025.png
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4852418

=== NEWS ===

[06-21] GZDoom 3.4.1 released, fixing bugs
https://forum.zdoom.org/viewtopic.php?f=1&t=60928

[06-21] Quake2XP receives an update
https://www.moddb.com/mods/quake-2-xp

[06-20] v0.2 of 'Zrift-Chasm' released, a partial GZDoom conversion of Chasm: The Rift
https://forum.zdoom.org/viewtopic.php?f=43&t=60811

[06-20] LegenDoom 2.1 released, adding 30 weapon effects per tier
https://forum.zdoom.org/viewtopic.php?t=51035

[06-18] Hellshots Golf updated, now with seven maps
https://desuarchive.org/vr/thread/4841368/#4845681

[06-17] PSX Doom SFX remaster project in the works
https://www.doomworld.com/forum/topic/101057-psxdoom-hq-sound-effects-project-by-triaxis-trevor0402/

[06-17] Cola 3 now with HacX 1.2 support
https://wildweasel.itch.io/cola-3-the-soda-of-style

[06-16] Zombie Jam 2 released for Quake
http://www.celephais.net/board/view_thread.php?id=61591

[06-11] F2P 'trial' week of Quake Champions extended until the 25th
https://quake.bethesda.net/en/news/6vtiowCplmQ66SQKyEGgEu

[06-11] E3: Bethesda announces Doom Eternal, a direct sequel to the 2016 game
https://www.youtube.com/watch?v=_oVwrpfo_QA

[06-10] Colorful Hell's second beta
https://forum.zdoom.org/viewtopic.php?f=43&t=47980&p=1058613#p1058613

[06-10] MetaDoom to include codex
https://forum.zdoom.org/viewtopic.php?f=43&t=53010&start=1305#p1058266

[06-10] 4th 100-bursh mapping competition for Quake released; requires Quoth
http://www.celephais.net/board/view_thread.php?id=61587

[06-10] QZDoom updated
https://forum.zdoom.org/viewtopic.php?t=60838

[06-09] La Tailor Girl update, featuring a new character
https://forum.zdoom.org/viewtopic.php?f=43&t=58343&start=255#p1058181

[06-08] Mr. Friendly updated
https://jp.itch.io/mr-friendly

[06-07] GZDoom 3.4.0 released
https://inmost-dens.tumblr.com/post/174643966924/link#notes

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

To submit news, please reply to this post.

>> No.4852425

Reminder that Cacos are for shooting.

>> No.4852428
File: 101 KB, 320x200, doomguy.png [View same] [iqdb] [saucenao] [google]
4852428

GET THE FUCK OUT OF MY BASE YOU DEMON FUCKING SHITS

>> No.4852438
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4852438

>>4852359
I wonder if the fog-related crash in UTNT in software mode is fixed yet.

Nope..

>> No.4852439

Is there a mod that has a friendly caco companion follow you and help you fight against his former demon comrades?

>> No.4852450

>>4852425
correction: skeet shooting

>> No.4852453

>>4852439
You can summon friendly monsters in vanilla GZDoom. Would probably be fairly trivial to bind summoning a friendly caco to a button.

>> No.4852461

post your unpopular opinions

>I liked the Doom movie
>I fucking hate the fact that every megawad turns into a slaughterfest in the last 10 levels
>when I see the map will have more than 300 enemies I'm really tempted to skip it because it's just a boring grind at this point

>> No.4852468

>>4852461
Doom 2 is better than Doom. Blood is better than both and the best build game. Hexen is bottom of the barrel trash.

>> No.4852470

>>4852468
Literally me.

>> No.4852471

Chocolate Doom is the best way to play Doom.

>> No.4852480

>>4852461
Quake enemies aren't bullet spongy, Doom's are.

>> No.4852483

>>4852468
Final Doom is better than all of them.

>> No.4852485

Playing Doom Retro using a gamepad is surprisingly comfy

>> No.4852486

>>4852468
you just stated some facts

>> No.4852487

>>4852461
The implementation of the demon keys is why Doom 64 isn't that great

>> No.4852489

what are some good beginner megawads? Mom started playing Doom again

>> No.4852497

Metroid Dreadnought is unfinished because Term ran out of ideas and Zand code is shit for Armor upgrades
NeoDoom is overrated as the Brazillian Doom community
Nerahra is still the best Quakemod
DarkPlaces isn't that bad
Final Doom is Overrated

>> No.4852510

>>4852497
>Metroid Dreadnought
There's so many niggling things wrong with that mod that just make it unfun to play for me.

>> No.4852513

>>4852461
>I fucking hate the fact that every megawad turns into a slaughterfest in the last 10 levels
Wouldn't be as bad if they didn't still try to pretend they're real maps by holding back on the BFG ammo.

>when I see the map will have more than 300 enemies I'm really tempted to skip it because it's just a boring grind at this point
Determining if a map is going to be a slog from enemy count alone is hard. It depends if they use ass dick enemy placement and map geometry to make it hard and slow, how much higher tier ammo they give the player and what types of enemies they are.

>> No.4852525

>>4852461
>I find most Cacoward wads pretty boring and by the books.
>Arcane Dimensions is seriously overrated and there are much better mapsets out there for Quake (RRP for example).
>Quake is more interesting to play than Doom.
>Doom 64 is much better than Doom 2.
>Ribbiks has been best mapper for Doom for a while.

>> No.4852527

>>4852510
it was fun in deathmatch and CTF, but yeah it's a real drag in single player

>> No.4852537

>>4852461
>slaughter

Who is playing these? I've never known of anyone who enjoys them. Every time I hear about the slaughter wads it's negative. The concept of slaughter wads always seemed juvenile to me too. Like a kid thinking it'd be so cool to put a bunch of monsters and blow them up with a rocket launcher.

>> No.4852538

>>4852537
32 slots servers with complex doom

>> No.4852543
File: 476 KB, 1920x1017, Screenshot_Doom_20180401_111346.png [View same] [iqdb] [saucenao] [google]
4852543

>>4852510
Just Update it by yourself if you have the skills or want to learn how to code, the Dreadnought Megawad is coming out soon.

The only slog is that Dreadnought itself since GZD3.3 made some items never spawn or some monster not even dropping health, also Space Pirates enemies on Crack and tanking a SSG at point blank, and term never coding the pistol drop as the Super Missile or such since there's maps who uses that, like hub3057 on >pic.

>> No.4852545

>>4852537
I think slaughtermaps are fun if they're well designed. A box with 10,000 monsters isn't interesting, but an proper arena with well-implement gimmicks, cool layout and good monster combinations can be really fun. A lot of the latter maps in Sunlust are tons of fun because they keep surprising the player and require actual tactics to survive.

>> No.4852551

>>4852543
this just in: samus ditches her stun pistol in favor of some good 'ol .45

let's ignore the part where the M9 uses 9mm

>> No.4852560

>>4852551
I think someone made her pistol sprites if im not wrong.

>> No.4852561

>>4852513
This is what kills my enthusiasm for Going Down towards the end of it.

The first half of the levels are neat ways to use the space but when it goes underground it starts to progressively just ramp up the slaughtermap stuff, to the point where you've got one map with at least four cyberdemons on it, amongst a fuckton of other shit.

It's not even that I hate slaughtermaps but when I'm in the mood for those, I go for maps that are just that from the start.

>> No.4852565

>>4852543
>Just Update it by yourself if you have the skills or want to learn how to code
There's so much stuff to mess with, and all Zandronum compatible, meaning it will be awful and spaghetti to go through. Might as well just start from the ground up.

>> No.4852570

>>4852565
Probably better off editing Space Hunter than you are with Deadnought.

>> No.4852571

>>4852565
zandronum 1 compatible, at that
zandronum 3 has enough stuff that you can make things work, but there is no way in hell I'd go back to not even having named scripts

>> No.4852616

>>4852461
Duke Nukem 3D is a better game than Doom, and Allen H Blum is the best leveldesigner for any FPS game ever.

>> No.4852617

>legendoom + colorful hell

Holy fuck this can get brutal at times

>> No.4852636

>>4852617
>the way Doom is meant to be played
you forgot Champions.

>> No.4852638

>>4852616
I don't 100% agree with your statements, but I think you probably have very strong and good reasoning behind your position.

But Blum is a fucking god, let's be real.

>> No.4852640
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4852640

TFW I get on /dg/ and talk and provide advice but I actually havent even run doom in almost two weeks.

>>4851651
What the hell is this game and why havent I ever seen it or heard about it?

>>4851702
>>4851737
Used future has some romantacism to it, romantic settings are often orange and reddish as lit by candle light and decorated with maroon. Candle light also being yellowish the blaster shots were also yellow reminiscent of flareguns rather than covenant elite plasma rifle bright blue.
> not to mention Red Text on computers as opposed to ghostly blue, evoking visceral responses rather than flighty ones
> the emulsifying vats were pink in color like mcdonalds chicken nuggets, as opposed to nukage green or dark red blood
Used Future is also dirty and rusty and both of these things are brown. Carmack was playing Used Future 100% to the hilt and through this made it so perfect that it even contributed to the artistic definition of Used Future.

>>4852082
> when she's grotto but you're still grisly

>>4852224
Arachnotron
Because weaving in and out of plasma shots is likely going to cost you a hit or two and if you're running kinda low on health thats a big deal even if it doesnt kill you. Because someone else will after that.

Also while I dont normally have a problem dealing with them, they do excellent work on infighting other monsters. And I have died ALOT of times to arachnotrons when im not giving a shit, so it goes to show just how deadly they are if you dont watch yourself.
- An underestimated fact about Arachnotrons is they are large bricks and cannot be pushed around, even if you can easily chainsaw/gun them into oblivion it means they can also block the means of escape while something else, quite often an HK or Fatso rips off your pants and proceeds to speed rape you.
> An Arachnotron in the wrong place can buy the other monsters just enough time to destroy you, and if you neglect the Arachnotron it will destroy you instead and up close it will not miss.

>> No.4852651

>>4852461
>post your unpopular opinions
No wad touches the core Doom 1 + 2 maps. That's not to say they didn't have some poor maps but no other wad matches them overall.

>> No.4852653
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4852653

>>4852640
>What the hell is this game and why havent I ever seen it or heard about it?

Someone decided to use Chasm: The Rift assets as a gameplay mod. It's the 'Zrift' mod you can find in the news.

>> No.4852661

>>4852438
have you reported it?

>> No.4852667

>>4852661
Nope

>> No.4852668

>>4852461
>I fucking hate the fact that every megawad turns into a slaughterfest in the last 10 levels
I guess this, but I like them if the arena is well designed enough. However, I do play one level at a time when the wad becomes that because it's sorta exhausting.
>>4852480
Eh it's a complicated thing overall. A lot of it comes down to what the "default" weapon in each game is and enemy behavior

>> No.4852670

>>4852667
gee i wonder why isn't it fixed then

>> No.4852685

>>4852461
I don't enjoy gameplay mods as much as i used to. Doesn't mean they are bad, but these days i prefer just playing a new wad vanilla style with Smooth Doom, and maybe Colourful Hell if it's to easy.

>> No.4852692

>>4852636
Champions doesn't work well with Legendoom for now.

>> No.4852705

>>4852638
And yet everyone and their mothers utterly despises DNF.

>> No.4852709

>>4852705
If Blum worked on DNF, I couldn't tell.
But also, if the core gameplay is just dogshit, it doesn't really help if you try harder with the levels, the game just won't be fun anyway.

>> No.4852723

>>4852709
He was the only person that worked on the game from the start all the way through till the release. As the lead leveldesigner too.

Although you do have a very good point about the core gameplay. That's exactly the reason I don't mingle with Marathon, Blood or HL1 usermaps. Wouldn't touch user-made DNF maps, if there were any, as well.

>> No.4852759
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4852759

>>4852461
>non-vanilla graphical effects tend to look tacky and clash with the style of the original game
>Wolfenstein 3D has much more satisfying combat than Doom
>Containment Area isn't that great, even if it has become pretty iconic
>Shorter maps are more fun, though not necessarily the Scythe kind of short
>>4852471
Mein neger.

>> No.4852768

Am I imagining it or did GZDoom disable stereo sounds again?

>> No.4852770

>>4852485
I played Doom with a gamepad for like a year and then I switched to mouse and keybord.
It's comfy indeed, the problem comes with gameplay mods.

>> No.4852773

>>4852461
I hate the plasma rifle

>> No.4852778

>>4852773
This, I don't know what Id were thinking. I wouldn't mind it if it were just a bit quieter.

>> No.4852779

>>4852468
Aside from Blood being the best build game I disagree but I respect it.

>> No.4852783

>>4852638
My selection of the godliest maps by Blum:
>Hollywood Holocaust
>Death Row
>Spaceport
>Fusion Station
>Occupied Territory
>Lunar Reactor
>Dark Side (THE BEST LEVEL IN THE HISTORY OF FPS)
>Freeway
>Derelict
>Golden Carnage

>> No.4852784

>>4852759
>non-vanilla graphical effects tend to look tacky and clash with the style of the original game

I don't see how this is an unpopular opinion desu.

>> No.4852786

>>4852773
>>4852778
See I don't think that's unpopular really

>> No.4852794

>>4852784
It sure seems to me that "pretty" source ports like ZDoom and its offshoots are more popular than traditional ones like Chocolate/Crispy Doom or even PrBoom+.

>> No.4852796

>>4852759
Containment Area and Spawning Vats are the only levels I found remotely interesting in Petersen’s Doom 1 output, but they should have been better if Hall was allowed to finish them.

>> No.4852802

>>4852461
-Wolfenstein 3D is still playable to this day.
-Wolfenstein 3D music underrated
- Quake monster roster is as good as the Doom Roster
- Ziggurat Vertigo is one of the best maps in a FPS game
- On Youtube the Doom community is at its worst
- HDoomguy has a better track record than Sgt Mark IV

>> No.4852806

>>4852802
>Ziggurat Vertigo is one of the best maps in a FPS game

My Niggur.

>> No.4852809

>>4852802
I agree, what a level. Great fun

>> No.4852812

>>4852802
>- On Youtube the Doom community is at its worst
Doubt this one is unpopular. What would have it beat, tumblr?
>- Quake monster roster is as good as the Doom Roster
I'm not quite sure this is unpopular either.

>> No.4852815
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4852815

>>4852461
1.) I fancy Ken Silverman's Build engine more than John Carmack's idTech 1.
2.) I dislike how Adrian Carmack treated Tom Hall like shit just because of Tom's happy-go-lucky personality.
3.) I'm not that fond of survival or invasion mode, despite that most servers are only those nowadays.
4.) I wanted them to put in the story and plotline aspects like they were originally were gonna do before Carmack shat on it with his NOW LEGENDARY QUOTE

"Why are we here again?" "Who cares, MORE BLOOD! FUCK INTRIGUE AND LORE, YEAH!"
It's very surprising coming from him, considering the guy has been known to be an emotionless automaton.

>> No.4852821

>>4852812
Nah, I've been on Tumblr and they're surprisingly chill there most of the time.

>> No.4852841
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4852841

>>4852461
>>4852802

I hate the Super Nailgun
its clunky
it doesnt visually shoot two nails
and its obnoxiously loud
and its easier to waste alot of ammo with it after monsters die

>> No.4852843
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4852843

>>4852796
It's definitely an interesting map, I just prefer a more straightforward Knee-Deep in the Dead style of gameplay.
>>4852802
>-Wolfenstein 3D is still playable to this day.
>-Wolfenstein 3D music underrated
These.
>- On Youtube the Doom community is at its worst
It seems like YouTube game videos in general attract idiots and dorks.
>>4852815
>2.) I dislike how Adrian Carmack treated Tom Hall like shit just because of Tom's happy-go-lucky personality.
Yeah, Adrian Carmack just comes across as a jerk in the whole thing.

>> No.4852865

>>4852843
John Romero’s maps have amazing visuals, they are just too difficult with pistolstart.

Maps like Perfect Hatred, Against Thee Wickedly, Circles of Death, Tenements, The Abandoned Mines, The Living End are all better than any usermade hackwork.

Hell, even the modern remakes E1M4 and E1M8 are amazing, and he showed mappers how to make great levels.

>> No.4852890
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4852890

>>4852370
Sorry for the late response, I fell asleep. If you need my help, steam or discord will be the best way to reach me. My username on either will be shorty1k

>> No.4852891
File: 53 KB, 475x327, pain hamburger.jpg [View same] [iqdb] [saucenao] [google]
4852891

>>4852865
then again pistol start was supposed to be a punishment for not saving your game, or for cheating, so obviously no consideration and fucks should be given for whether you can efficiently start a map with only the pistol.
They WERE usually kind to place weapon pickups in the map at least so that you could work your way up. Though you didnt always get back all the weapons you had acquired previously (eg, e2m4 has rocket pickups, but no RL).

>> No.4852905
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4852905

>>4852773

>> No.4852912

>>4852783
I love Derelict so much, it's such a good fucking map, it's like a dungeon crawl except you're adrift in the ocean, with thundering lightning and alien scum creeping in the shadows.

The only thing better than a level with perfect gameplay is a level with perfect gameplay and perfect atmosphere.

>> No.4852914

>>4852773
Same kinda, the projectile (in terms of map radius) is too big and it clips walls and scenery too easy. Id rather it be a blaster like from DF.

But my unpopular opinion is the Plasma Rifle should probably have just been a Flamethrower instead. Screw the BFG just turn it into an umaker and have it use the same ammo as the Flamethrower.

>> No.4852923

>>4852802
>Wolfenstein 3D is still playable to this day.
I agree. I think the expansions are pretty hard to digest though. At its core, Wolf3D is very simple, and it kind of feels like they've done pretty much all the interesting stuff with it after you've plugged Hitler.
If you wanted more, I would suggest *maybe* Spear Of Destiny, but it doesn't do very much new.
The Nocturnal Missions are pretty boring to me (they feel 'artificially lengthened', to me, if that makes any sense), and the FormGen expansions are just complete garbage.

I think to make the core Wolf3d formula more interesting after the third episode, you pretty much have to look at a more advanced engine, so either Rise Of The Triad (which is really fun, but tonally and stylistically very dissimilar), or look for one of those finely crafted user made campaigns for sourceports, like Totenkopf SDL.

>Wolfenstein 3D music underrated
I agree, there's a lot of good stuff in there.

>Quake monster roster is as good as the Doom Roster
Almost.

>Ziggurat Vertigo is one of the best maps in a FPS game
I haven't played that map in years, I need to go and verify that some day.

>On Youtube the Doom community is at its worst
Arguably true.

>HDoomguy has a better track record than Sgt Mark IV
Yes, but that's not exactly a high bar.

>> No.4852925

>>4852773
Agreed.

It's too fucking loud
Projectile spam obscures your vision too much
Dogshit compared to the other weapon using the same ammo type

>> No.4852930

>>4852841
But it sounds so GOOD

>> No.4852931

>>4852890
I'm gonna need a four digit number for that.

>> No.4852934

>>4852890
What's with the moustaches/giant nostrils?

>> No.4852937

>>4852914
>Screw the BFG just turn it into an umaker
An actual unpopular opinion

>> No.4852938

Alright cool dudes, I've just finished ultimate, 2, and final.

What should I play next?

>> No.4852940

>>4852938
hell revealed 1 and 2.

>> No.4852946
File: 1.17 MB, 1280x626, 1498696823562.jpg [View same] [iqdb] [saucenao] [google]
4852946

>>4852461
-Thy Flesh Consumed is more memorable than Episode 2 and 3
-Doom 2 is better than Doom 1 a little bit for its consistency and wacky gimmick maps
-Master Levels is underrated, should always be played as an episode
-Beautiful Doom is lousy, just a crap version of Smooth Doom
-D44M is better than 3 by alot

>> No.4852947

>>4852461
Brutal Doom is edgy shit for manchildren

>> No.4852948
File: 440 KB, 200x200, 1499926993515.gif [View same] [iqdb] [saucenao] [google]
4852948

>>4852938
Master levels and no rest for the living

>> No.4852950

>>4852914
As much as I like the BFG it's a shame that the Unmaker appeared in only 1 game and it was an exclusive.
Wolfenstein 3D added a flamethrower in one of its ports but never in Doom.
Maybe because demons live in hell so they wouldn't feel anything

>> No.4852951

>>4852948
>Master Levels
That's cruel.

>> No.4852952
File: 3 KB, 84x154, spicyimp_large.gif [View same] [iqdb] [saucenao] [google]
4852952

>>4852934
That's nose shading with limited pixel space. Now this is a fuckin' mustache.

>> No.4852958 [DELETED] 

>>4852946
>>4852948
Skip Master Levels and play No Rest for the Living next.

>> No.4852961

>>4852938
>>4852948
Skip Master Levels and play No Rest for the Living next.

>> No.4852962

>>4852952
Blake Stone doesn't have nostrils like that, though? The only npcs with those dark pixels are those guards in blue uniform with actual moustaches.

>> No.4852968
File: 137 KB, 623x527, 48704e4da08a202dcb80d44462189b7f045d5666.png [View same] [iqdb] [saucenao] [google]
4852968

So i finally managed to beat DUMP 1, after all this time.
It sucked, but i had fun.

>> No.4852972

>>4852968
Doesn't the first one only have like 12 maps? If that took you a long time, then good luck with the next two.

>> No.4852973

>>4852815
Carmack's quote is retarded when you realize
1: he's a programmer abd
2: Romero said Doomguy was meant to be you, yet everyone treats him as an actual character

>> No.4852974
File: 4 KB, 216x150, BLAKESTONE_STYLE_BIG.png [View same] [iqdb] [saucenao] [google]
4852974

>>4852962
They had pretty large mouths and defined noses. Everything about Blake's artstyle is pretty chunky compared to Doom.

>> No.4852979

>>4852802
> -Wolfenstein 3D is still playable to this day.
Yes, with the right TC
It's actually pretty neat and arcady.

>> No.4852980

>>4852951
>>4852958

What's wrong with master levels?

>> No.4852981

>>4852923
I think the only episode that really stands out of Nocturnal is Episode 5.It felt more fluid compared to 4 and 6.
But yeah after Hitler there is not that much,mainly because he's the highlight of the game.

There are mods that can increase the lifespan of the game such as Coffee Break and Spear Resurrection.

>> No.4852985 [SPOILER] 
File: 10 KB, 121x210, 1529606405639.png [View same] [iqdb] [saucenao] [google]
4852985

>>4852890
Uh, well, here I go I guess, if you're SpriteNoob, check out ChopBlock223 #1022
If you're not, please don't.

>> No.4852994

>>4852980
I think they're just really rough and and uneven in quality and feel (yet a lot of them have very similar aesthetics and texture choices).
You have some big name mappers in there, but this is obviously from before they got a hang for it.

>>4852981
I think that's why I ultimately find Rise Of The Triad to be a way more fulfilling game, because it takes everything about Wolfenstein 3D and turns it up to 11, including the arcade theme.
I still really like Wolf3D though.

>> No.4853002

>>4852972
I just had it sitting for a year. It only took me 1 and a half hours to beat

>> No.4853006
File: 16 KB, 468x238, bsnpcs.png [View same] [iqdb] [saucenao] [google]
4853006

>>4852974
B-But it's a moustache..

>> No.4853039

>>4852497
>Metroid Dreadnought is unfinished because Term ran out of ideas

I didn't. The problem isn't ideas, ideas are a dime a dozen.

>>4852565

Yeah honestly, at this point it'd probably just be better to simply reboot it entirely. The Super Missile alt-fire code is especially, uh, interesting.
It was wonderful to get it working in Zandronum but boy howdy was it not really that feasible. Zandronum 1 had an extremely limited feature pool.

>> No.4853040

>>4852890
discord name is useless without the number

>> No.4853048
File: 21 KB, 400x378, weeaboo.jpg [View same] [iqdb] [saucenao] [google]
4853048

>megaWAD
>every level has 200+ enemies and takes an eternity to beat

The challenge is not quitting out of boredom!

>> No.4853050
File: 43 KB, 1600x1200, STRIFE01.png [View same] [iqdb] [saucenao] [google]
4853050

>> No.4853052

>>4852891
True, but I don’t want to suffer through the abominations like Tricks or Traps or The Pit or Fucking Refueling Base to play Circle of Death.

>> No.4853059

>>4853048
We get it. You don't like slaughtermaps.

>> No.4853061

>>4852912
Yet, some tasteless Douk fags prefer dogturds like Movie Set or Fahrenheit over it.

>> No.4853064
File: 57 KB, 1600x1200, STRIFE05.png [View same] [iqdb] [saucenao] [google]
4853064

>> No.4853067

>>4852461
Plutonia is overrated shit. Stopped caring after map3.

>> No.4853069

>>4853061
That's weird to me, those levels are not nearly as strong in really any manner.
Fahrenheit, outright, is a level where I get there, and I'm just "Oh, boy, it's THIS level, better get it over with."
While Derelict is one of them I always savor over.

>>4853052
Refueling Base and Tricks & Traps are some of the best maps in Doom 2. Fight me.

>> No.4853090
File: 31 KB, 960x957, angery.jpg [View same] [iqdb] [saucenao] [google]
4853090

>>4853052
>>4853069
Refuelling Base is the best map in the game. For years in the early 00's it was my goto map to test mods for EDGE.
> actually warped to it to avoid the cliche map01 screenshot stream
Making the imps and zombies deadlier usually meant on a pistol start being driven back to the entrance and hiding in the secret alcove, and even having to kill imps who came in there. It was fun times and usually it was the Revenants down in the dark room that would kill me as they flowed out into the rest of the level.
Map10 is interesting and its Hard. You can rest but the way its designed is usually things will find you despite the non-wandering nature of doom monsters. And if you try to beat the level as opposed to just testing shit you have a nasty Cyber encounter to deal with (so the same map you're using to test, also includes a cyber to go test against too).

Circle of Death was one of my least favorite maps because it didnt provide any real leg room... its just a bunch of fucking juggling and a race to get away from the circle and into one of the alcoves so you can rest. And point of fact its pretty easy to pistol start CoD because of that shotgun at the bottom of the stairs. The stairs also make a good bottleneck.

> abominations like The Pit
ill agree with you on that, lack of falling damage in doom combined with not being able to look all the way up to the cieling just makes high vertical falls like this obnoxiously unrealistic in the extreme

>> No.4853098

>>4853090
>Making the imps and zombies deadlier usually meant on a pistol start being driven back to the entrance and hiding in the secret alcove
Dude, that's... why didn't I think of that? I need to do that with my new zombies. That place crawls with zombies!

>> No.4853103

>>4852802
>Quake monster roster is as good as the Doom Roster
It's better

>> No.4853108

>>4853103
>>4852461
While I'm at it. I hate a lot of well rated Quake maps because all they seem to do to add challenge is to throw a lot of monsters at the player as if it was Doom. That just doesn't work as well for Quake.

>> No.4853126

>>4853040
shorty1k#0688

>> No.4853128

>>4852841
I mosty agree but like a lot of people I forgive it because it sounds chunky
>>4852946
Only the D2>D1 and master level things are actual unpopular opinions I feel like

>> No.4853135

>>4852461
rocket launcher sucks

the archvile is the best monster in the game

modders should use github

>> No.4853140
File: 106 KB, 640x400, Screenshot_Doom_20161218_135150.png [View same] [iqdb] [saucenao] [google]
4853140

>>4853098
It was long ago. The way I had it set up was imps had this string of fireballs they might be able to toss at you sorta at random, made to look similar to DBZ energy blasts. Most of those did like 1 or 2 dice but some of them did about 30 damage and you could get whomped with a string of this right in your face (it was random how much they fired, but the damage could exceed 100 for the train of them).

Zombies dropped an MP5k but they also fired quick 3 shot bursts too. The mp5k was a 6tic firing chaingun which was alright but with there being so many zombies you could take alot of hits.

I didnt have any good ideas for what to do with the pinkies so they were neglected in modding, but in recent times ive decided to give them a gravity arcing fireball attack (damage 6 dice). Having it limited range keeps pinkies and spectres from becoming range lobbers like imps and also allows them to be dangerous AF if they're crowded in a pit below you. Mainly did that with an ettin replacement for em because I was using A_Recoil to have em lunge at the player and this could toss them off ledges into pits... need a way for them to still stay relevant when they go down a ledge and this worked fine.
> by getting the fire arc just right, they can also be dangerous from above too. Gravity of 0.04 is a nice balloon like drift that allows it to go kinda slow, to avoid autoaiming shit just give the fireball a vertical velocity boost in its first spawn frame (including the NODELAY tag of course)

>>4853128
I didnt play master levels until recently when I picked up someone else's Wadsmoosh pk3 (since my wadsmoosh tool was never working properly).

Enforced pistol start every-single-level was stupid enough I just stopped after about 3 maps into it. I want the accomplishments of my previous level to carry over, regardless of the effects this has to the map pack as a whole. Feels like being stripped of hard fought trophies, sucks.

>> No.4853142

>>4852946
>D44M is better than 3 by alot
That's not unpopular, most people definitely prefer it over 3.
Just look at the amount of fanarts of Doom 4 with Doom 3 for example.

>> No.4853160
File: 293 KB, 540x718, 1522283698340.png [View same] [iqdb] [saucenao] [google]
4853160

I'm running a doom 2 playthrough with samsara coop server if anyone wants to join.
[TSPG] Painkiller: /retroFPS/ DOOM 2/Samsara
pass is: how do you turn this on

>> No.4853162

>>4853108
The ones where you have to fight against groups of DeathKnights and Ogres. They have different patterns and movements compared to Doom monsters.

And don't get me started when they send you multiple Vores.

>> No.4853164
File: 68 KB, 204x190, 1327040295557.png [View same] [iqdb] [saucenao] [google]
4853164

Honest question: what's all the hate for Brutal Doom / Project Brutality? I fucking love Project Brutality. The controls are perfect, the variety of weapons and monsters is amazing, replaying the old levels and other WADs with this mod just feels like a completely satisfying, new experience and I love every minute of it.

I realize that it's not like vanilla at all, but I honestly don't mind. Like I said, this is a completely different experience. If I wanted something more "authentic" I'd go with Chocolate Doom or something similar.

I know some people consider it "edgy" for some reason - vanilla Doom was edgy in its own right ~25 years ago - but the visual alterations in these mods (more blood, gibs, etc.) is the least important aspect for me. I understand that the mods take gore to an excessive level, but this is only a cosmetic issue which can simply be tuned down in the menu.

On the other hand, the mods' game mechanics (jumping, kicking, crouching, sliding, grenades, executions, new weapons, new powerups, new monsters, new behavior patterns and attacks for monsters, etc...) offer a fuckton of new strategies and playstyles to explore. What's there to be mad about?

>> No.4853167

>>4852537
People complain about regular wads becoming boring slaughter. But wads like Vanguard are very well-respected.

>> No.4853171 [DELETED] 

>>4853167
Vanguard MAP11 is garbage.

>> No.4853174

>>4853164
because sgt mark vii and his fans are douches.
Don't remember PB being hated though

>> No.4853175

>>4853167
Vanguard MAP12 is garbage.
wrong number oops

>> No.4853176

>>4852923
> Rise Of The Triad
Unfortunately that's not as convinient to play as Wolf3D
Wolf3D actually has an extremely faithful Total Conversion on GZDoom engine (with all interface and sounds replaced, all of the Wolf3D mechanics (even doors and secret walls work just like they do in original Wolf) and all of the 9 episodes. And it has more modern features like automap and widescreen)
But ROTT doesn't have that. Sure, There is a TC called Return of the Triad, but it's not a remake/port, it doesn't have original levels.

>> No.4853179

>>4852980
They're okay levels but nowhere near the quality of the other official wads (or many of the community's wads).

>> No.4853185

>>4853176
there are several wolf3D TCs... which one is the one to get?

>> No.4853186

>>4853162
It's always fucking Death Knight lmao.
Imo Quake monsters work best when used in relatively low numbers but properly integrated into the level geometry and other monsters. A well placed Shambler-Vore combo will always be harder and more fun than a bunch of Death Knights or Ogres for example.
Doom with it's reduced options in level design and less tanky monsters works much better with a ton of enemies.

>> No.4853187

>>4853176
>Unfortunately that's not as convinient to play as Wolf3D
I don't see how. Just run ROTT in a sourceport like you would Wolf3D.

>Wolf3D actually has an extremely faithful Total Conversion on GZDoom engine (with all interface and sounds replaced, all of the Wolf3D mechanics (even doors and secret walls work just like they do in original Wolf)
I've seen that, yeah.

>and all of the 9 episodes
I don't really have the stomach for all of those anymore, tbhfam.

>And it has more modern features like automap and widescreen)
ROTT has automap, and the sourceport I used has widescreen.

>> No.4853190
File: 180 KB, 780x1024, DcC1rPlUwAAIr2z.jpg [View same] [iqdb] [saucenao] [google]
4853190

>>4853164
Most of the hate in mainly because of the creator of BD and the fans. Who held the mod as "the perfect way to play Doom". Which is not true at all because it tends to make at least 90% of the maps unbalanced.
Also the amount of features that are not really polished and overall it feels cluttered sometimes.
I don't hate the mod, I really like it but far from being the best

>> No.4853194

>>4853140
What's that palette you are using?

>> No.4853195

>>4853108
I was just playing DOPA and the techbase levels do this weird thing where they throw like 20+ dogs, grunts, & enforcers at you at once. I guess that was their attempt at making tech levels challenging using only theme-appropriate monsters. It's not hard though, just a slog. Scourge Of Armagon had the right idea with its centroids, a more challenging techbase enemy.

>> No.4853197
File: 52 KB, 560x350, artwork_for_splitwolf_by_nexinita-dagjscr.jpg [View same] [iqdb] [saucenao] [google]
4853197

>>4853185
This is the best so far
https://forum.zdoom.org/viewtopic.php?f=19&t=4608
Or if you want to play the levels on the Doom engine play this
https://forum.zdoom.org/viewtopic.php?f=19&t=48518

>> No.4853198
File: 17 KB, 276x200, Whopper Mastermind.jpg [View same] [iqdb] [saucenao] [google]
4853198

>>4852843
>>4852973
Huh. Didn't exactly expect non-hostile responses for those 'bad' opinions.
Thanks guys!

>>4852891
<-- Mine's tastier.

>> No.4853205
File: 74 KB, 230x228, friedrich.png [View same] [iqdb] [saucenao] [google]
4853205

>playing Doom and listening to music
>listening to anything but doom metal

>> No.4853206

>>4853195
That reminds me I still have never touched the expansions while having played tons of mods.
I guess I wouldn't mind enemy spam as much with dogs and grunts as they're easy to kill.

>> No.4853207

>>4853185
This one, the Consolidated Wolfenstein 3D TC:
https://www.afadoomer.com/wolf3d/downloads.html
You can even use mods with it, although I haven't really experimented with that. Atleas I recommend using Ketchup, to make grinding nazis into mush more satisfying.

>>4853187
> ROTT in a sourceport
There's only one sourceport, WinROTT. And it's sister WinROTT GL
And it's... meh. I guess I just want it play like GZDoom too much...

> ROTT has automap
And it's pretty shitty to be honest.
There are no enemy and secret counter. And it doesn't even show secrets.

I actually played through the first level, and it was fun, but I couldn't get all the secrets, so I just... Stopped playing...

>> No.4853213

>>4853207
I thought you could play ROTT on Ecwolf too.

>> No.4853214

>>4853207
ROTT has like, a lot of secrets, just like Wolf3D, and honestly, you don't really need to go find them all.

WinROTT GL isn't perfect though, I'll say that.

>> No.4853215

>>4853213
You can?

>> No.4853227

>>4853206
Scourge Of Armagon is really good, easily on the same tier as the original Quake. Dissolution Of Eternity is very good too, although I don't like the lazy new weapon types.

>> No.4853231

>>4852640
When used future is done right, it looks like og star wars. When its done wrong, you get world of brown.

>> No.4853236

>>4853215
Nope

>> No.4853242

>>4853174
>>4853190
I see. So basically most of the hate isn't towards the BD mod itself, but the creator/community.

But what did this guy do to piss off the rest of the Doom community so badly? I know he attempted to place IRL gore into the game for more "realistic" gibs some time ago (a ridiculous idea imo) but is there any other reason behind his bad reputation?

>> No.4853246
File: 9 KB, 130x125, 168315354797351 (14).jpg [View same] [iqdb] [saucenao] [google]
4853246

>>4852759
>>Wolfenstein 3D has much more satisfying combat than Doom
youre entitled to ytour opinion and all that but this is literally the wrongest thing ive ever read in my life

>> No.4853247

>>4853242
Pretty much just told someone attention whoring about suicide to kill themselves and told them how to do it to shut them up. So pretty much nothing at all but the normies froth at the mouth in rage over these things.

>> No.4853249

>>4853246
I can see the machinegun being better than the normal chaingun.

>> No.4853252

>>4853164
The mod itself is too overpraised for what might as well be a techdemo for a feature inspired by the Doom comic
And despite its flaws in terms of coding, game design, feature bloat or the blood not even looking good anymore, it even puts a shadow over mods that are better, even if they're not flawless or get overrated a bit too

>> No.4853253

>>4852640
>What the hell is this game and why havent I ever seen it or heard about it?
Chasm The Rift? It's an odd game. The engine is all flat like Wolfenstein, yet the enemies are all 3d models and even have multiple dismemberment states/animations. It looks & feels pretty good but the level design is poor.

>> No.4853258 [DELETED] 

>>4853242
It's mostly the fact that the mod got too popular so naturally this place has to hate it and everyone that dares to ask if a wad is compatible with it.

>> No.4853264

>>4853247
Sounds like you think that's a good thing.

>> No.4853269

>>4853249
I really think it's hard to argue for that.

>> No.4853273
File: 463 KB, 514x753, 0c97accf-a37b-430f-8b89-5fea1f4b808b.png [View same] [iqdb] [saucenao] [google]
4853273

Which song do you think are under-appreciated? Not just Doom ones.
-I think Deep in the Code is amazing, it's energic and catchy.
-Evil Incarnate, it supposed to be used in Wolfenstein 3D(in fact you hear it in the Wolfenstein level).It lives to its name, it sounds so menacing.
- Ziggurat Vertigo, a popular level I know but I think it fits with the zero gravity theme of the map.
- System Shock 1 Flight Deck, it sounds powerful and one of the most immersive in the game.

>> No.4853284
File: 52 KB, 162x173, Adam Sandler Ain&#039;t Pretty.png [View same] [iqdb] [saucenao] [google]
4853284

>playing Doom and listening to music
>listening to anything but MF Doom

>> No.4853291

>>4853284
Carpenter Brut is also a good choice.

>> No.4853294

>>4852461
none of the guns in doom feel actually powerful and the SSG is overrated.

>> No.4853295

>>4853273
Evil Incarnate is the song used in the final level of Spear of Destiny, where you fight the Angel of Death in what appears to be Hell.
The song's usage in Doom II, a game where you fight demons from Hell overtaking earth, is just everything coming full circle.

>> No.4853301
File: 2.74 MB, 540x303, image.gif [View same] [iqdb] [saucenao] [google]
4853301

love live Doom.

>> No.4853304

>>4852947
I don't think that's an unpopular opinion unless you're a Doom newfag.

>> No.4853316

>>4853294
First really controversial one I feel
I can understand it, but I don't agree

>> No.4853319

>>4853294
nothing sprite-based ever actually feels powerful because it's all so clunky and fake looking
even low poly 3D feels better than pure 2d-in-3d-view

>> No.4853330

>>4853160
sorry I had to leave early bro. thanks for hosting, it was fun.

>> No.4853338

>>4853319
Vasyan detected.

>> No.4853342

>>4853338
what?

>> No.4853347

>>4853330
it was nice, but i forgot how ridiculous things get in nightmare.
The server is still open if anybody wants to join

>> No.4853348
File: 432 KB, 715x1000, __ayase_eli_doomguy_hoshizora_rin_koizumi_hanayo_kousaka_honoka_and_others_doom_game_love_live_and_love_live_school_idol_project_drawn_by_kitahara_tomoe_kitahara_koubou__02ff52d9bbad84b5bdb0f2dd7e9d3525.jpg [View same] [iqdb] [saucenao] [google]
4853348

>>4853301

>> No.4853350

>>4853246
The enemies are a lot less spongier while still feeling like more of a threat. The guns feel and sound more powerful in Wolfenstein. Compare both versions of the chaingun or even the standard Wolfenstein machine gun to Doom's weak-sauce chain gun. Even the standard Wolfenstein pistol is fun to use and still feels like it can pack a wallop.

Compare the standard Wolfenstein guards to Doom's zombiemen. They may go down easily, but a few sneaking up behind you and shooting you in the back can mean death if you're not careful. On the other hand, zombiemen aren't much more than a nuisance unless you're running low on health.

One area where Doom does beat Wolfenstein (besides obvious things like the level design and larger roster of enemies) is the inclusion of the shotgun. It feels great to use with blowing away low-level monsters like imps and all the former human enemies.
>>4853273
TNT: Evilution had a few great tracks like "Death's Bells," "Into the Beast's Belly," and "Blood Jungle."

In Doom II there's "Between Levels," which is just a basic twelve-bar blues track but with nice drums. Something about the progression and harmonic buildup is enjoyable to me. You could put "Zero Hour" from Wolfenstein in that category too, but that one feels more tense.

Wolfeinstein 3D also had "The Nazi Rap," which always gets my blood pumping.

>> No.4853352

>>4852461
- say whatever you want about its map design, but Doom 4 has the best combat feel out of any Doom game.
- Doom 3's biggest mistake was by far that it meandered for wayy too long. it could've used being 10 maps shorter.
- fully upgraded Unmaker > BFG, period.
- the 32-map megawad format Doom 2 introduced was a fucking mistake and the game is shit just because of it. it means mapsets overstay their welcome for far too long, and very quickly as well. it should've kept the 8-level episode format from the first game. death exits don't excuse it.
- I can't play Doom without Smooth Doom + perk's sound mod + a custom HUD.

>>4852685
same. the novelty wears off really quickly for like 98% of the gameplay mods I try. the only ones still draw my attention towards them to this day and are still entertaining to play with are Demonsteele, DRLA, Nazis, Colourful Hell, Hideous Destructor, and Johnny Doom. of course Smooth Doom is king.

>> No.4853365

>>4853294
The guns work in vanilla Doom 1 and 2, but I actually kind of agree with this as someone who's played copious amounts of custom maps.

When you play a lot of maps that are way harder than vanilla, you start to see the critical faults popping up in the weapons the higher the difficulty level and monster amounts get.
>normal shotgun is basically useless
>SSG chokes on the sheer amount of high-hp enemies
>chaingun is severely underpowered and only marginally useful for sniping low hp enemies, cleaning up a constant trickle of hitscanners, and sometimes stunlocking arachnotrons and meatball demons
>RL's explosion aoe is too small and is positioned in a way it doesn't penetrate behind the target and wastes a lot of the aoe's size, aoe is way too small when dealing with wide fat hitbox enemies
>plasma continuously blows your eardrums out of your fucking asshole and is useful in only extremely marginal situlations after getting the actually good cell gun
>BFG chokes on the huge crowds because the tracers don't railgun through targets and there's no actual explosion

>> No.4853369

>>4852461
>>4852773
The Doom 64 plasma rifle is shit, and made even less useful after when you get a hold of the unmaker at the first possible occurrence.

>> No.4853374
File: 8 KB, 302x167, 29977_logo.jpg [View same] [iqdb] [saucenao] [google]
4853374

>>4853284
>Playing Hexen: Beyond Heretic
>Listening to anything but Hexen

>> No.4853375
File: 274 KB, 1920x1080, Screenshot_Strife_20180621_144509.png [View same] [iqdb] [saucenao] [google]
4853375

>> No.4853379

>>4853284
got more soul than a sock with a hole

>> No.4853381

>>4852461
Software lightning is king. GL lightning ruins the atmosphere.
>>4853352
>- say whatever you want about its map design, but Doom 4 has the best combat feel out of any Doom game.
I would say it's better than any Quake game too.

>> No.4853382

>>4853347
and it's dead now. another day maybe

>> No.4853385

How do I make GZDoom look as rough and grainy as original doom?

>> No.4853387

>>4853385
Software rendering in the options

>> No.4853390

>>4853381
>I would say it's better than any Quake game too.
I would say you are a moron so I'll just call you wrong.

>> No.4853393
File: 531 KB, 1920x1080, Screenshot_Strife_20180621_144752.png [View same] [iqdb] [saucenao] [google]
4853393

blood on glove but not on punch dagger

>> No.4853395

>>4853390
gottem

>> No.4853402

>>4853390
Rude.
I think Quake's enemies are more boring overall and the guns feel worse. The areas you fight enemies in are rather more boring too, even if I like the movement. And nuDoom really encourages you to get in.

I admit I didn't really play Quake 4, but I doubt that's why you're disagreeing, is it.

>> No.4853404
File: 10 KB, 503x462, 1457414593149.png [View same] [iqdb] [saucenao] [google]
4853404

https://strawpoll.com/ka8p5f93

>> No.4853415

>>4853393
SEESDAGGERS

>> No.4853425
File: 20 KB, 464x623, DW_rq21WAAIlUjz.jpg [View same] [iqdb] [saucenao] [google]
4853425

>> No.4853429

>>4853425
> noodle based lifeform

>> No.4853432

>>4852667
>>4852438
Probably the only person doing what you are doing. If you run into issues, you can't blame anyone for not telling the right people.

>> No.4853434

>>4853425
WE

>> No.4853435

>>4853425
Those tits with that armor texture don't look natural at all.
...and her goddamn face look like the Wicked Witch of the West, except not green.

>> No.4853436

>>4852783
I would replace Occupied territory and Lunar reactor with Duke burger and Mirage barrage for variety.

But all these maps have one thing in common. They have a depressive dark atmosphere with lots of dark gray and dark green colours.

>> No.4853438
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4853438

>>4853425
jesus christ how HUHifying

>> No.4853443

>>4853434
are the ancient runes!
we'll always save the day!

>> No.4853456

>>4853443
Ranger HUHniverse

>> No.4853467

>>4853443
>>4853456
fuck you guys why the fuck am I laughing

>> No.4853469
File: 295 KB, 1280x960, Screenshot_Doom_20180621_182331.png [View same] [iqdb] [saucenao] [google]
4853469

Guess I'm gonna go back to working on the E1M1 clone so at least one map is done for a damn change.
If reception is well, I'll carry on to the rest.

>> No.4853470

DUH

>> No.4853476

>>4853470
URF

>> No.4853478
File: 348 KB, 1280x960, Screenshot_Doom_20180621_182500.png [View same] [iqdb] [saucenao] [google]
4853478

>>4853469

>> No.4853480
File: 472 KB, 1280x960, Screenshot_Doom_20180621_182521.png [View same] [iqdb] [saucenao] [google]
4853480

>>4853478

>> No.4853483
File: 403 KB, 1280x960, Screenshot_Doom_20180621_182650.png [View same] [iqdb] [saucenao] [google]
4853483

>>4853480

>> No.4853484
File: 371 KB, 1280x960, Screenshot_Doom_20180621_182749.png [View same] [iqdb] [saucenao] [google]
4853484

>>4853483

>> No.4853485

Why does Pirate Doom have such poor performance for me? Is it all the hats the imps have or something?

>> No.4853489

>>4853485
Blame new GZDoom updates.

>> No.4853494
File: 117 KB, 600x592, Aphex Twin RDJ back.jpg [View same] [iqdb] [saucenao] [google]
4853494

We all know the only acceptable music to listen to while playing Doom and it's so obvious I shouldn't have to say it

>> No.4853504
File: 210 KB, 680x382, 4e0.png [View same] [iqdb] [saucenao] [google]
4853504

>>4853494
The Ed Edd n Eddy soundtrack

>> No.4853508

>>4853504
looks like he's doing the splits in the thumbnail

>> No.4853512
File: 58 KB, 200x200, 87K3Yb2.gif [View same] [iqdb] [saucenao] [google]
4853512

What's your favourite hud? And mugshots?

>> No.4853528

http://listenonrepeat.com/watch/?v=JvKPg96uJQI
likely going to use the 17-52 segment
this will make more logical sense if/when e1m2, where it just transitions to https://www.youtube.com/watch?v=jOeIgi4VUcw

>> No.4853535

>>4853512
what is that from?

>> No.4853543

>>4853535
From Zrift-Chasm in Doom

>> No.4853547

>PrBoom+ is on Sourceforge
Damn
Is SF still doing the whole shady shit with the adware and shit?

>> No.4853550

>>4852461
>I like Brutal Doom but only v20c on Doom 1
>Doom 2 TWID is hands down the best map pack for Doom as a whole. Period.
>I want as much detail in terms of sprites/character models as possible. Say what you will, I love the amount of gore and detail in Brutal Doom. For Quake 1 I use the Chillo models whenever I can.
>Blood is the only Build Engine game I like and even then I can only tolerate it for a short period of time. Uninstalled Death Wish because I couldn't figure out how to get it running properly
>Quake 2 would be 10x better if they had better enemy variety

>> No.4853551

>>4853494
24/7 J-Idol radio

>> No.4853553

>>4853547
They got bought by another company and stopped that shit.

>> No.4853554

>>4853550
>Uninstalled Death Wish because I couldn't figure out how to get it running properly
With BloodGDX all you have to do is place it in your Blood directory and select user maps -> death wish from the start menu

>> No.4853556
File: 61 KB, 299x259, 1249446820196.jpg [View same] [iqdb] [saucenao] [google]
4853556

>>4853508
cannot unsee

>> No.4853563

>>4853494
death grips and swans

>> No.4853567

>>4852483
Evilution's level design hasn't aged well. Plutonia will always be one of my favorite wads tho.

>> No.4853576

>>4853512
I like the Ancient Aliens hud from Final Doomer a lot. I really prefer full bottom status bar huds to keep that classic feel while still looking good.

>> No.4853591

>>4852461
>I think KDiZD was pretty fun wad. I have completed it 3 times and will complete it for 4th time this summer.
>I even liked a few of ZPack levels. (There's also lot of crap there tho.)
>Phobos: Anomaly Reborn is one of my all time favorite wads.

>> No.4853602

How do I remove the firing delay on the shotgun

>> No.4853603

>>4853494
Right, anime OPs.

>> No.4853615

>>4853567
I always thought plutonia was mediocre.

>>4853602
comment out the SHTG A 3 state above the A_FireShotgun line.

>> No.4853616
File: 56 KB, 800x800, berserk~03.jpg [View same] [iqdb] [saucenao] [google]
4853616

>>4853603
Speaking of anime, the Berserk soundtrack actually fits, no joke.

>> No.4853624
File: 72 KB, 584x960, aaapuzzle.jpg [View same] [iqdb] [saucenao] [google]
4853624

>>4852485
you mean vanilla doom? Doom retro isn't a common term now, is it?

I've heard normies say Doom started with Doom 2016 unironically

>> No.4853627

>>4852461
>Rocket launcher>plasmagun
>I'd actually like, if not love brutal doom if the balancing was good, there were a lot less bugs and spaghetti code, and if it's creator and his fans weren't terrible people.
>Plasmagun is obsolete once you get the BFG

>> No.4853630
File: 172 KB, 395x463, 1247639764837.png [View same] [iqdb] [saucenao] [google]
4853630

>medium-large sized map in hideous destructor
>0-5 FPS drops every second or so with the game not responding at all
just what the fuck is happening?

what did you do, vaecrius?

>> No.4853632

>>4852950
>Wolfenstein 3D added a flamethrower
Which was pretty much a plasma rifle.

>> No.4853641

>>4853627
>>Rocket launcher>plasmagun
Thats not unpopular at all
>>4853630
SPAGETTHI

>> No.4853643

>>4852923
Spear of Destiny could've really used a new weapon.

>> No.4853648

>>4853550
People never want to give the man credit for it but Brutal Doom's sprite work and death animations are really detailed and well done. If I could get those animations with just normal blood that looks like classic Doom blood splats I'd be really happy. I think the blood effects in it clash too much with how everything else looks. If they looked pixelated like classic doom blood it'd be some good shit to me. I still enjoy Brutal and Project Brutality. People hating the mod because they don't like Mark or the fans of it is pretty silly. That's just people, that doesn't have anything to do with the content itself.

>> No.4853650

>>4852802
>Quake monster roster is as good as the Doom Roster
I just wish there was a bit more variety to it, because otherwise I prefer them over a roster that's mostly composed of "thing that throws slow fireballs".

>> No.4853654

>>4853554
Still didn't work. I know on the first level you're supposed to get a Tesla Gun to kill the giant grey gargoyle but I never get the cultists to spawn with them.

>> No.4853662 [DELETED] 

>>4853258
Uma delicia, Marcos!

>> No.4853664

thats cool

>> No.4853665
File: 4 KB, 116x178, 100BSD.jpg [View same] [iqdb] [saucenao] [google]
4853665

>>4852497
>never played dreadnought, too busy catching up on canon metroid games
>neo doom is my second favorite doom, second only to Doom 1
>arcane dimensions beats almost everything for Quake 1, definitely in terms of atmosphere
>darkplaces is kinda bad
>final doom is kinda overrated

other opinions:

>demonsteele>high noon drifter
>Doom > Doom 2016 > Doom II > Plutonia > TNT > Doom 3 > Doom 64
>slaughter maps are not fun unless you run a mod made for them
>brutal doom is just okay, but project brutality is better in a dozen different ways
>techbase levels are fun because they base themselves around careful map design and not unique map design
>Shadow Warrior Classic Redux>Blood>Duke Nukem 3D
>Quake 3 Arena had a fun, albeit simple, single-player mode with great atmosphere and sound design all around
>cheating in Doom can sometimes make shitty maps much more enjoyable
>pistol starts are fun, but not necessary at all
>remade games in the doom engine are usually shit. especially ZBlood.

>> No.4853671

>>4853365
>RL's explosion aoe is too small
Hell no, if anything it's way too easy to blow yourself up with it. If anything, the real problem is how fucking fat the actual rockets are, which often leads to the previous issue. Thank goodness they fixed that by Quake.

>> No.4853672

>>4853494
I listened to doom music while playing touhou once. Nobody said I can't do the same in reverse.

>> No.4853673

>>4852773
I don't know why, but I love the fact that it's loud as shit. It sounds harsh.
also, it's good. it's not BFG good, it's not SSG good, but it's about chaingun good.

>> No.4853680

>>4853673
>but it's about chaingun good
so it's not good

>> No.4853682
File: 50 KB, 413x449, 1464301879738.jpg [View same] [iqdb] [saucenao] [google]
4853682

>playing Neo Doom
>pick up an alpha machine gun
>"The Handgun!"
>works like a shotgun

>> No.4853687

>>4853665
>demonsteele > high noon drifter

I don't understand, Demonsteele is a full on gameplay changer but all Drifter changes is the guns and some of the power ups. I don't know how you even compare these to each other. The only other melee focused mod I can think of is GMOTA and if I had to choose between GMOTA and Demonsteele I'd choose GMOTA every time.

>> No.4853698

>>4853682
Neodoom and the Br community itself is overrated

>> No.4853705

>>4853671
It's big enough to blow yourself up, but too small to be good against a crowd of fat fucks or even slightly scattered flying enemies.

Atleast it's not Strife's minirocket launcher where the explosion is too small to do literally anything, but just big enough to fuck your own face in a split second.

>> No.4853706

>>4853665
I thought ZBlood was pretty good. Even if I didn't play the original that much it just couldn't compare.

About Quake 3, It's a common opinion to best honest.The sound of the Rocket Launcher might be my favourite.

>> No.4853710
File: 167 KB, 400x359, 1529388909887.png [View same] [iqdb] [saucenao] [google]
4853710

>>4852497
>the classic doom pistol is way too fucking weak and needs to be at least 2.5x stronger
>the shotgun has a really lame and weak sound effect and is absolutely not satisfying to shoot

>> No.4853712
File: 7 KB, 250x160, new_classic_doom_weap_cg.gif [View same] [iqdb] [saucenao] [google]
4853712

If the chaingun is so bad, how would you improve it without making it too OP for the slot it has in the weapon hierarchy (which means no crazy firerate that gives it DPS closer to the plasma rifle)?

>> No.4853719

>>4853712
Double fire rate but every other bullet doesn't cause pain chance to not alter stunlocking mechanics. It's the gun that shoots fast, the only way to make it better is to make it shoot faster and the plasma rifle should be changed along with it because it's bad too.

>> No.4853723

>>4853710
Frankly I'd prefer if they had given you a starting weapon closer in power to the Wolfenstein machine gun and upgraded the chaingun to be closer in fire rate to the one in that game too. Ditch the pistol altogether, it worked in Wolfenstein because you were mostly facing comparatively fragile Nazis, but in Doom it feels way too underpowered.

>> No.4853724

>>4853712
Make it an assault rifle
Or give it crazy firerate that gives it DPS closer to the plasma rifle but make it slow you down or something
Revamping the Plasma Rifle also isn't a bad idea
>>4853710
Giving the pistol fire as fast as you click capability would fix it, besdes the sound
>>4853665
>>Quake 3 Arena had a fun, albeit simple, single-player mode with great atmosphere and sound design all around
Fuck that, UT's was way better

>> No.4853726

>>4853719
>Double fire rate but every other bullet doesn't cause pain chance to not alter stunlocking mechanics.
Isn't that pretty much how the Skulltag minigun works?

>> No.4853730

>>4853039
hence why i said that it would be better if someone could update it and remove the zand code, but yours is better
D4D and D4T Code fits perfectly with Dreadnought, Space Hunter is kino too for it

>> No.4853735
File: 369 KB, 632x600, poorlittledoomgirl.png [View same] [iqdb] [saucenao] [google]
4853735

>>4852890
since the old thread died right as I posted, I say it again; welcome back, we missed you.

>> No.4853737

>>4853730
what do you mean by D4D and D4T code fits with Breadknot and Spas Honter?

>> No.4853741

>>4853687
i was comparing them because they're both terminus mods
also, gmota is not as good as demonsteele.

>> No.4853750

>>4853630
IT'S PAYNE
WHACK HIM

>> No.4853751

>>4853712
It's not bad, I just want it to have a better firing sound. The N64 version for example felt great with it's meatier sounding bang.

>> No.4853756
File: 56 KB, 500x281, Plasma1.gif [View same] [iqdb] [saucenao] [google]
4853756

>>4853680
>>4853673
It's better than the chaingun, you have a larger ammo pool, you have a higher rate of fire, and it does far more damage per shot.
In deathmatch, the volley of projectiles can actually be disorienting, as you can cover half your opponent's field of view with plasma.

It's pretty much the heavy machinegun role of Doom, and it's almost a shame it shares it's ammopool with the BFG, because it makes people hesitate against using it.

>> No.4853758

>>4852890
this Blakestone style is serving you good

>> No.4853763
File: 1.41 MB, 478x218, Doom guy going for lattes.gif [View same] [iqdb] [saucenao] [google]
4853763

There are more Doom 4 gameplay mods than there are characters in the One Piece manga.

>> No.4853764

>>4853763
The god mode doomguy in the back never fails to make me laugh

>> No.4853765

>>4853741
>gmota not as good as demonsteele

You're right, GMOTA is much better than Demonsteele.

>> No.4853767

>>4853763
I wasn't aware D44M was moddable

>> No.4853769

>>4853712
Use the alpha/beta SMG sprites, make it hit one single point harder than the pistol, and let you fire single shots.
Optionally, boost the rate of fire by 1 tic, and then make it so every 50 rounds fired, there's a brief reloading animation, like the Duke Nukem 3D pistol.

Comparatively, make the Plasma hit a few points harder, but it has no reload pause (to set it apart from the subgun), also it doesn't share ammo with the BFG9000, thus giving you a strong incentive to use it.

>> No.4853772

>>4853737
D4D and D4T Code for Randomized Drops, powerup spawns and upgrades, also upgrades.

Space Hunter itself someone could do a wad to replace the Space hunter ones with dreadnought, but no one ever made Samus hand skins

>> No.4853776

>>4853772
>D4D and D4T Code for Randomized Drops, powerup spawns and upgrades, also upgrades.
that would actually be really cool with dreadnought, yeah

it'd be hell to actually implement but it'd be a great way to slide in more metroid stuff

>> No.4853826

Is there a good weapon sounds mod that makes them all a lot louder and more satisfying? I've looked and found one that gives high def versions of the sounds but I'm looking for a more drastic change.

>> No.4853829

Anyone else who played Doom 1's first episode as a kid, and thought that the dark room at the end of e1m8, was some sort of bonus stage? I remember developing all kinds of strats in my head for getting to kill all enemies in the room, because I thought there would some reward for it.

>> No.4853837

>>4853563
damn 10/10 taste

>> No.4853839
File: 1.53 MB, 1360x768, spasm0000.png [View same] [iqdb] [saucenao] [google]
4853839

huhhuhhuh, what an mess

>> No.4853843

>>4853839
first map?

>> No.4853845

>>4853839
Miring that advanced architecture

>> No.4853847

>>4853843
>>4853845
it was from a random speedmap pack probably made as a joke considering it was just a room full of shamblers

>> No.4853850

>>4853494
https://www.youtube.com/watch?v=jjgRrg19_Bc

>> No.4853852

>>4853847
When are we building the /vr/ doom mansion?

>> No.4853856

>>4853852
only if we put you-know-who in the basement

>> No.4853865
File: 54 KB, 197x190, 1529490105933.png [View same] [iqdb] [saucenao] [google]
4853865

>when you have to take a strong painkiller for an abscess and it makes you feel all weird and emotional and you're suddenly hit by a feeling of appreciation for the doom general posters

Y'all are some good lads.

>> No.4853867

>>4853665
this was my post, and I thought neo doom meant doom 2016
I was not aware neo doom was a mod name, and I apologize.

>> No.4853868

>>4853856
Your mother getting doubleteamed by Cygnus and Blaz?

>> No.4853870

>>4853705
Strife's rocket launcher was balanced in this way:
>less splash damage
>way more ammo

Clearly, it's meant to be used for direct hits.

>> No.4853873

>>4853856
but the basement is a high-traffic area on the way to hell
attics are usually empty

but who gets the glass room with a box of perfectly throwable rocks next to the bed

>> No.4853878
File: 1.82 MB, 1652x2327, masterbig.jpg [View same] [iqdb] [saucenao] [google]
4853878

>>4853140
I changed the wadsmoosh file so it wouldnt pistol start you every time. I dont think the PS3 release does that. I used this guide for my first playthru of it. https://steamcommunity.com/sharedfiles/filedetails/?id=169466324 makes it a good expierience

>> No.4853881

I like to think of hideous destructor as a 'what if' scenario of sorts where instead of doomguy being enlisted for the army corps, they got the most unlucky, slow, literal babbling overweight autist who ever lived.

think of it as a army PSA, for drill sergeants and gun instructors. this is NOT what you want in your platoon.

>> No.4853885

>>4853865
I love you too.

>> No.4853896

>>4853870
It's balanced in the way all Strife weapons are, by being awful and unwieldy in atleast some way.

>> No.4853904

>>4853865
<3

some of you are alright
don't go to doomworld tomorrow

>> No.4853907

>>4853873
Which is why it's perfect for them so they can slap a billion voremouths on the hell tunnels.

>> No.4853908
File: 20 KB, 198x314, 1472074943631.png [View same] [iqdb] [saucenao] [google]
4853908

Is mapping for Half-Life hard? Working in a 3D space sounds daunting.

>> No.4853913
File: 241 KB, 440x427, 1515831745433.png [View same] [iqdb] [saucenao] [google]
4853913

What's your favourite E1M1/MAP01 of all time?

For me, it's gotta be Epic 2.
https://www.youtube.com/watch?v=_Gj7n3JOw4c
I like the peaceful music and exploring the catacombs for a bit before any combat. A nice gentle introduction.

>> No.4853914

>>4853908
you put boxes around, resize and reshape them
put stuff in the hollow inside area and you're done
more time consuming than sector mapping, but if you want verticality, brush mapping is the way to go

>> No.4853916
File: 712 KB, 922x1229, IMG_20180621_215722563[1].jpg [View same] [iqdb] [saucenao] [google]
4853916

Any good source ports compatible with PPC Macs? Just picked up this 1st gen mac mini and put OS9 on it just to play my copy of Ultimate Doom (as well as get the soundtrack and patches off it), but the screen is confined to this tiny little box. Runs like a raped imp, though.

>> No.4853939

>>4853913
I like Hellebarde's first level a lot. It doesn't have a peaceful intro unfortunately but I think it's a good looking map with good flow.

>> No.4853942

>>4853741
I agree. Could never get into GMOTA.
Demonsteele is just a blast.

>> No.4853957

>>4853284
>not listening to OSDM and Goregrind

>> No.4853969

>>4853284
>not listening to soft and slow saxophone and piano jazz while you play doom

You're missing out.

>> No.4853970
File: 9 KB, 512x300, hero.png [View same] [iqdb] [saucenao] [google]
4853970

>> No.4853973

>>4853970
Don't worry, it's not his own blood. He's just napping.

>> No.4853976
File: 98 KB, 600x894, qUOZIfl.jpg [View same] [iqdb] [saucenao] [google]
4853976

>>4853973

>> No.4853989
File: 620 KB, 1360x768, Screenshot_Doom_20180621_233758.jpg [View same] [iqdb] [saucenao] [google]
4853989

>> No.4854003

>>4853494
aphex twin and going down go together like peanut butter and chocolate.

honestly when I'm really enjoying Doom, I don't really enter some fast-paced frenzy, it's more of some sort of subconscious trance where I'm effortlessly weaving in and out of projectiles like some sort of zen master with a shotgun. for that, sludge metal fits the bill perfectly, because it's brutal and heavy while still being slow and methodical. slow and fat is best. anything else is too distracting.

https://www.youtube.com/watch?v=ulr9Fbj3BQM

plus it really encapsulates the mindset doomguy must have at this point after fighting demons nonstop for decades. it's not fun or fast or intense anymore, it's like the only thing keeping him alive and sane anymore is a heavy grudge slowly shoving him forward like a massive boulder. pretty metal

>> No.4854008
File: 193 KB, 1024x1325, doomguy fanart.jpg [View same] [iqdb] [saucenao] [google]
4854008

>>4854003
this song especially perfectly encapsulates what doomguy must be feeling at this point.

>I've died before so many times
>In time reborn, in time I'll find
>This war inside has drained my will
>Those things I've done were overkill
>I've felt the pain of a brutal war
>I feel the pain of a lasting war

>> No.4854024

>>4853989
Damn, that's some good looking shit. What's it from?

>> No.4854032

>>4854024
Upcoming stuff for Hunter's Moon, the actual maps are kinda retarded at maximum levels in navigation so i am going to replace them with new ones that are more straightforward.

>> No.4854040

>>4854032
Ah, I tried to play Hunter's Moon but it clashed so much with Doom's maps that I couldn't get into it. I'll give it another shot when that map pack specifically for it is out.

>> No.4854057

>>4853989

The thumbnail made it look like a ^_^ face.

>> No.4854059

>>4854040
It's fine, and the map pack is actually released, but currently there are only 3 maps which 2 is stupid in navigation.

>> No.4854069

friendship ended with smoothdoom
now GMOTA is my favorite mod

>> No.4854075

>>4853616
The final level will have Forces as the music.
>tfw there will never be a wad where you play as Guts, tearing through the denizens of Hell, along with Hexen and Heretic compatibility.

>> No.4854080

>>4853643
Adolf Hitler should have summoned his Persona.

>> No.4854082

>>4853989
What's this from?

>> No.4854086

>>4854059
Why is walk speed so slow in Hunter's Moon? What do I change in slade to fix it back to normal Doom speed?

>> No.4854089

>>4854069
GMOTA is that good shit. That dope shit. So sick. So chill. So ill. So raw.

>> No.4854091
File: 22 KB, 300x300, Aja_album_cover.jpg [View same] [iqdb] [saucenao] [google]
4854091

>>4853494
Yes.
Steely Dan

>> No.4854093

Do you prefer to say it as Doom, DOOM, or DooM?

>> No.4854094

>>4854082
See >>4854032

>>4854086
It is very slow to fit the moving speed of the character's legs when doing it, honestly, it is also to demotivate players in play with autorun disabled as that is not the intention of the main gameplay (walking just makes you be absolutely destroyed by the monsters).

>> No.4854096

>>4854093
doom

>> No.4854102
File: 15 KB, 630x630, owo.jpg [View same] [iqdb] [saucenao] [google]
4854102

>>4854003
>slow and fat

>> No.4854107

>>4854093
dOOm

>> No.4854109

>>4854093
dOoM

>> No.4854110

>>4854091
I GOT YOUR PICTURE
*boom, ch-ck, AARGH*
YOUR NAME AND LOTS OF MONEYY
*doom door open sound, glglllglg, roaaar*

>> No.4854115

>>4853494
slayer and alice in chains.

or nick drake with doom's sound off.

>> No.4854123

>>4854093
DOOOOOMMMM!!!!!!!!!!!!!!!! <--- me bein random again ^_^ hehe...

>> No.4854125
File: 7 KB, 235x215, download.jpg [View same] [iqdb] [saucenao] [google]
4854125

>>4854123

>> No.4854126

>>4853624
he means the doom retro port you dingus

>> No.4854129

>>4852815
I don't know for certain but I have a feeling the modding community wouldn't have happened had it been the story based seemlesly interconnected levels they had originally planned for.

>> No.4854147

>>4853425
What does her HUUH sound like?

>> No.4854152

>>4854147
BRAAAAAAAAAAAAP

>> No.4854154

Does /vr/ still have an IRC channel? or has Discord ruined that as well.

>> No.4854161
File: 33 KB, 1020x426, You&#039;re Winner!!.png [View same] [iqdb] [saucenao] [google]
4854161

>>4854152

>> No.4854164

>>4854154
it does, nobody posts anything in it anymore

>> No.4854170

>>4854093

MooM

>> No.4854175

I'm getting an error trying to start ZRift. I'm retarded and don't quite know what this means or how to fix it.

Script error, "Pan-ZRift v0.2.pk3:zscript.txt" line 2:
Version mismatch. 3.4.0 expected but only 3.3.0 supported

>> No.4854179

>>4854093
DOOD.

>> No.4854182

>>4854175
>Version mismatch. 3.4.0 expected but only 3.3.0 supported
Uh...
What version of GZDoom are you using?

>> No.4854184
File: 63 KB, 490x497, bliss.jpg [View same] [iqdb] [saucenao] [google]
4854184

>punching monsters into giblets with smoothdoom

>> No.4854185

>>4854154
There's an IRC in the pastebin, it's dead. Don't believe there's any demand for a Discord server either, not that people start shit here already fine without a scapegoat and that regular modders that come here likely use ZDoom forums or a server of their own.

>> No.4854194

>>4854182
I'm using version 3.3.2. I could get version 3.3.0 if it needs exactly that one. What confuses me is the 3.4 expected but only 3.3 supported.

>> No.4854196

>>4854185
Discord always spawns cancerous behavior.

>> No.4854201

>>4854196
we get it, you want another epic boogyman

>> No.4854204

>>4854201
I really don't.

>> No.4854205

>>4854194
Does 3.4 even exist yet?

>> No.4854213

>>4854093
Dium

>> No.4854221
File: 91 KB, 680x384, 1502797154025.png [View same] [iqdb] [saucenao] [google]
4854221

so I'm trying out zrift now.

is the actual game this fucking cheap with its monsters or is it just RNG being a bitch? every single one of them deals insane amounts of damage. I can't know what their attack patterns are since they all look and move around the exact same way and their sounds all mesh together with the sole exception of the grunts, so I can't tell which one of them I'm fighting before I walk into a room.

there's like six variants of the same grunt enemy and like four different fucking types of ogres. fire ogre. cannonball ogre. lion head ogre. tech ogre. executor ogre. or at least I believe they are ogres, frankly I can't tell because they all behave the exact same, and every single one of them is an uncreative bulletsponge.

>> No.4854226

>>4854196
It's one possible source, yes. Plenty of other generals however seem to be fine with starting their own bullshit exclusively in their own threads that can be just as bad, and really how many times is it actually some thread shitters being shits instead?

>> No.4854232

>>4854205
Yeah, it just came out not too long ago. I got 3.4.0 and Zrift works just fine now. I don't know why it says only 3.3.0 supported.

>> No.4854246

>>4854221
I hate bullet sponges so I always play Doom and any mods with the Custom Doom mod to give myself 2x damage and in the options menu I always turn off autoaim and enable double ammo. It's fun for me, that's all I care about.

>> No.4854256

>>4854154
What happened to the halcyon days of /vr/ constantly making new mods and playing together almost every night? When you could fire up Doomseeker and see six or seven /vr/ servers with people in them? I've been gone for a few years myself, did it dry up overnight, or did the shine wear off gradually and slowly?
Those Canaan days we used to know, where have they gone, where did they go?

>> No.4854260

>>4854246
Ammo starvation is cancer anyway

>> No.4854263
File: 360 KB, 1280x960, Screenshot_Doom_20180622_014031.png [View same] [iqdb] [saucenao] [google]
4854263

tweaktweaktweak

>> No.4854265

Does anyone have the herian2 wad that they can upload to mixtape? Every time I try to extract the herian2 folder I get an error. It doesn't happen with anything else, only the herian2 zip.

>> No.4854267

>>4854256
The IRC dropped off, Best-Ever is kill, Zandronum is now very behind GZDoom in features, more people are likely busier with their lives, and overtime players and modders alike started to more gravitate towards single player content as more of it is made for GZDoom.

>> No.4854284

The UAC Ultra wad is great for Zrift, looks like Quake's world of brown and fits it perfectly. Does anyone know of other maps that use these textures?

>> No.4854294

Get up out of that goddamn bed and play some Doom you rascals. There's no time to be sleeping.

>> No.4854295

>>4854294
but im working on this map

>> No.4854296
File: 464 KB, 1920x1080, Screenshot_Strife_20180514_001236.png [View same] [iqdb] [saucenao] [google]
4854296

>> No.4854297
File: 259 KB, 540x404, 1470817863227.gif [View same] [iqdb] [saucenao] [google]
4854297

>>4854256

There isn't really one single pivoting point for /vr/, it was really just a series of things chipping bits and pieces off.
It was a bit of Jenobyl, it was a bit of Zandronum lagging behind, it was a bit of Discord, it was a bit of 8ch, it was a bit of people getting sick of faggotry, there's not really one singular point to stick with.

As mentioned before, Discord came and splintered IRC. Discord was supposed to be a Skype replacement, but IRC got hit as well with a lot of people ended up jumping ship. Yeah, Discord's run by fucking memekids and it's one big botnet, but a chat program's usefulness is 100% based upon how many people you want to talk to are using it. There were a couple attempts at making /vr/ servers, but they never caught on.
Community-wise, there's always been a flux of people coming and going. Some people got tired of Doom and decided to play other games. Some people got tired of the community and decided to move on. Some people graduated, got jobs, got lives, got girlfriends/wives, and couldn't be a part of our group anymore.
There's also that /doom/ got significantly more mainstream. As was pointed out before, with our own guys starting to make a lot more content and get recognized by others, we've got newfags coming to 4chan and trying to fit in. I feel partially responsible for this, but I still wouldn't remove the 4chan credits from any of my older mods. Back then you guys were invaluable for testing, help, and feedback.

All good things must come to an end, dude. Simple as that.
We did a lot. We made a lot. We were felt all over the different communities. We have a lot of good memories. And those will last forever, at least.
Here's to you, Eric, Nig Bick Digger, Vince, Mike, scroton, Pancake, Mystical, The2008Lions, Cookie, Roman, ijon, charcola, DrVonFungi. Wherever you are, whatever you're doing, hope you're doing well, you glorious bastards.

>> No.4854305

>>4854297
memo bis punitor delicatum it's all there black and white, clear as crystal.

>> No.4854307

>>4854295
Show me what you're working on my main man.

>> No.4854308
File: 201 KB, 495x636, 1464294631981.png [View same] [iqdb] [saucenao] [google]
4854308

>>4854297
>Eric, Nig Bick Digger, Vince, Mike, scroton, Pancake, Mystical, The2008Lions, Cookie, Roman, ijon, charcola, DrVonFungi
All of those people are gone now? All of them?

>> No.4854312
File: 363 KB, 1920x1080, Screenshot_Doom_20180513_205024.png [View same] [iqdb] [saucenao] [google]
4854312

>> No.4854313

>>4854308
out of that list, the only one i think is still around is cookiejar

some of them are gone (a3 got really assmad at roman so accused him of having child porn), some have moved on to different games (eric plays dark souls), some have moved onto doing different things entirely (mystical draws porn on tumblr)

>> No.4854321
File: 1.24 MB, 1920x1080, Screenshot_Doom_20180619_181007.png [View same] [iqdb] [saucenao] [google]
4854321

>> No.4854339
File: 538 KB, 1280x960, Screenshot_Doom_20180622_024720.png [View same] [iqdb] [saucenao] [google]
4854339

>>4854307
see
>>4854263
>>4853484
to>>4853469
and >>4853528

>> No.4854349

>>4854321
: )

>> No.4854357

>>4854321
I like the glowing slime. I see that glowing slime and glowing lava in some mods but is there a stand alone mod that makes the slime/lava and light post decorations glow?

>> No.4854361

>>4854308
Ijon was still working on DAKKA, I thought Eric and Scroton were still around somewhat. Meanwhile Terminus is still making mods and GMOTAguy renamed himself and had finally put his mod into a 1.0 release after overhauling it and making other stuff.

>> No.4854364
File: 1.57 MB, 1920x1080, Screenshot_Doom_20180524_204841.png [View same] [iqdb] [saucenao] [google]
4854364

>>4854357
not sure

>> No.4854368

>>4854364
Reminds me of Strife's poison effects, only not as muddy.
Very aesthetic.

>> No.4854372
File: 64 KB, 560x612, 1529579878201.jpg [View same] [iqdb] [saucenao] [google]
4854372

>>4854364
Oh, okay then.

>> No.4854375
File: 32 KB, 344x376, punisher.gif [View same] [iqdb] [saucenao] [google]
4854375

Punisher Doom.

>> No.4854393

>>4854093
damn

>> No.4854397

>>4854256
>playing together almost every night?
I've been trying to revive that. I've gotta admit it's difficult. Maybe i should fire up servers for other games, maybe Quake.

>> No.4854407

>think im getting good at hideous destructor
>ketchup was just replacing the monsters
haha it was fun while it lasted

>> No.4854408

>>4854407
If you want some blood without messing with the monsters get droplets.

>> No.4854410

>>4854357
dhtp is supposed to have an addon that does it, you can just not load the hi-res textures i think.

>> No.4854419

>>4854284
ndcp2, sunlust, zaero, and utnt

>> No.4854424

>>4854297
F

>> No.4854425

>>4852692
It's designed for it.
Both mods have compatibility stuff for each other.

>> No.4854428

>>4854361
>dakka

Man, I never heard about this weapon mod before. I'm trying it out now and it's great. I love the scoring system it has and the weapons feel good to use. They have a nice punch and feel to them.

>> No.4854430
File: 16 KB, 402x405, xCp88zG.jpg [View same] [iqdb] [saucenao] [google]
4854430

>>4854297
Don't be sad an era ends, be happy you were here for all of it. I'm proud to have been here in the early days and along with the ride. I owe a lot to these threads and this specific part of this weird fucking community.
Besides, just because something ends doesn't mean it won't ever happen again. There will always be people that wanna play multiplayer doom here, and it wouldn't take that much to get more to go along with that.
The only thing I worry about is as old blood leaves, hopefully the new blood aren't completely comprised of faggots.

Regardless, I'm grateful for these threads and you fucking nerds.

>> No.4854432

Bad blood out
Good blood in

At some point the oldies are going to get bitter with absolutely anybody who isn't godly at mapping.

>> No.4854434

>>4854430
I've only played single player since I got into this a year ago. I still don't know how to join or host servers, especially ones using mods. It's more complicated than jumping into something like a Battlefield match. I'm also worried I won't be able to keep up with the vets. I play using normal walk speed most of the time unless I need to dodge something or get over a gap/through a door quickly. My twitch aiming skills are really bad too so I wouldn't be able to do anything in a deathmatch. I like cooperative games so I'd play against monsters if I could figure out how to do multiplayer properly.

>> No.4854438

>>4854434
you have tried downloading zandronum right? I don't understand what's difficult about joining a room? you just double click on the one you want to join and it installs the missing wads (sometimes it can't do this) and away you go.

>> No.4854441

>>4852418
>Playing coop with M210. Finished the entire Episode 3 in an hour. No desync whatsoever. Take a note that that we are not even in the same LAN: M210 is 2000km away. ;)
https://www.youtube.com/watch?v=A0F2_MvgUqc

>> No.4854443
File: 186 KB, 1371x789, zandronum files.png [View same] [iqdb] [saucenao] [google]
4854443

>>4854434
did you remember to place gzdoom and doom1,2 etc in the doomseeker directory like this.

>> No.4854445

>>4854093
WooD

>> No.4854446

>>4854438
Nah, I only have GZ Doom. I remember trying to use Zandronum once for multiplayer and I kept getting some error every time. I never really put in the effort to sit down and put in the time to learn the multiplayer side of Doom. Mainly because my friends aren't interested in it and I never had anyone to play it with. So I've always just downloaded wads to play alone. I'm playing through UAC Ultra that some anon mentioned up above and that one's pretty good so far. I like the visuals of the maps.

>> No.4854451

>>4854093
Дyм

>> No.4854452

>>4854446
I'll play with you if you like. We could play samsara and all sorts of fun mods and maps. From what I've seen complex doom, ghouls vs humans and master of puppets and sometimes brutal doom are most popular on Zandronum.

>> No.4854454

>>4854452
Sounds good man, it's 5:30AM here and I've been up all night so I'm too tired for it right now but I'll post tonight if you're around and I'll hammer it out and see if I can get used to doing multiplayer Doom and have a good time playing with y'all. I do have Samsara already.

>> No.4854457

>>4854454
Zandronum installs missing mods for you so it's okay if you're missing anything. I'm a bit puzzled on how you had trouble getting it working since it worked pretty much out of the box for me, there must be a way.
Through Zandronum I've been able to discover so many neat hidden gems like super cool maps and mods I never would've found.

I just wish complex doom with legendaries would die out . . . I don't understand why it's so popular.

>> No.4854461

>>4854457
I like to use Shades of Doom. It's a mod that applies skins to monsters. They work the same, they just look different. It has a lot of skins for each monster type and you can set it to have forced themes so every level you start has a different themed set of monster skins. Or chaos mode that makes every monster have a random skin. I like to use that when I play. For weapon mods I'll use anything really. I like GMOTA a lot and Combined Arms.

>> No.4854462

>>4854265
I had the same problem. For some reason it works with 7zip.

>> No.4854469

>>4854462
Weird, 7zip is what I'm using but it won't work for me. Would it be a hassle to upload it to mixtape.moe real quick?

>> No.4854471

>>4854430
I've been here since day one.
As long as this place exists, I'll be here, because I will never be bored of Doom.
One day I'll finish my first project, too.

And some of the older guard has moved on, but we still have plenty of the regulars, like HUH Guy, Term, or Kegan, who I almost forgot because he's so tiny.

>> No.4854472

>>4854471
here come the angry impotent cat noises

>> No.4854474
File: 106 KB, 1280x1088, scrap154_a.jpg [View same] [iqdb] [saucenao] [google]
4854474

>>4854297
>>4854308

Hey don't write me off as gone and forgotten, I'm still here. I just have less time thanks to a day job.

I mean I don't hang out on these boards as much as I used to, I still like to look around the doom threads once in awhile. Even if the only thing I play is RGA2 coop with waifu player skins.

>> No.4854476

>>4854472
It's ok, I have a laser pointer.

>> No.4854479
File: 8 KB, 240x200, owowhatsthat.jpg [View same] [iqdb] [saucenao] [google]
4854479

>>4854476

>> No.4854485
File: 339 KB, 510x388, 1402810410226.png [View same] [iqdb] [saucenao] [google]
4854485

>>4854472
Who the fuck you calling impotent

>> No.4854496

>>4853665
Doesn't Demonsteele remove certain pick ups?

>> No.4854502

>>4854375
I always wished for a Punisher TC

>> No.4854504

>>4852461
i hate when people overrate the two john's so much, they forget about the rest of id software who worked on those titles

>> No.4854505

>>4852461
Aside from occasionally questionable aesthetics, I think Sandy Peterson is a very good mapper.

>> No.4854508

>>4852461
MetaDoom is Kinsie's best mod
Better than Reelism

>> No.4854523

>>4854508
Reelism is BEGGING for multiplayer.

>> No.4854524

>>4854523
Didn't Reelism get a Zandronum port, though?

>> No.4854526

>>4854505
this
he had some neat ideas

>> No.4854531

>>4854523
pretty sure I've played it with friends before

>> No.4854532

Rank the following people /doom/ and /douk/:

Romero
Petersen
McGee
Blum
Levelord
You can add any name if you think it's relevant in Doom/Build mapping. The Casali bros or Robert Travis for example.

>> No.4854534

>>4852450
Cum shooting?

>> No.4854538

How do i filter these threads? It doesn't seem to be working. I tried it with the checkmarks too

>> No.4854539
File: 2.05 MB, 800x450, aaliens.gif [View same] [iqdb] [saucenao] [google]
4854539

>>4854246
I usually play WADs on ITYTD or the equivalent Skill 0. I like having fewer enemies and lots of ammo. I really hate bullet sponge enemies too, and for that reason I don't like the pistol, since it's a chore to kill anything but a former human. IMO the game would lose nothing if the pistol was 1.5x-2.0x stronger.

>> No.4854542

>>4854532
Rank them in their mapping skills/quality of the maps they made?
>McGee
>Blum
>Levelord
>Romero
>Petersen

>> No.4854546
File: 1.01 MB, 1920x1017, Screenshot_Doom_20180622_141850.png [View same] [iqdb] [saucenao] [google]
4854546

rainbows

>> No.4854549

In Combined Arms where do you find the crates that you break open for the special weapons? I've not seen one yet as far as I know.

>> No.4854554

>>4854549
In the current version, crates replace blur spheres. I'm working on making crates replace the BFG9000

>> No.4854559

>>4854469
my.mixtape.moe/ibroog.WAD

>> No.4854568

>>4854559
Thanks man, I appreciate you doing that.

>> No.4854578

>>4854532
>forgetting Tom Hall

>> No.4854581

>>4854532

Romero
Petersen with Tom Hall
Mcgee with Petersen
Petersen alone
Mcgee alone

>> No.4854595
File: 210 KB, 1024x1097, 2c4.jpg [View same] [iqdb] [saucenao] [google]
4854595

>>4854546

>> No.4854602

Are there any really colorful maps that aren't slaughter wads? I've got Ancient Aliens and Void & Rainbow already.

>> No.4854604

>>4854554
Oh, okay. I'll be on the lookout for them. I had a question about GMOTA too, how do you do the fatal draw and 100 crack fist attacks? Do I need to find a technique scroll for it?

>> No.4854607

>>4854604
Yeah, you'll need the BFG tier item, once you get that, charge up energy by whacking shit with the powered up sword or grabbing white gems. Afterwards hit the use item key to ready the attack then fire to use it.

>> No.4854617

Played through the second suck's map, backenderotik %%sock (main author of Arcane Dimensions, from what I gather), backsteingotik%% or "GothiK Had Sewers Too: The Map".

Nightmare, Hard+ route then the normal one, all monsters killed, 7/10 secrets discovered.

Well, for one, the good thing was it wasn't nearly as anal as the first map. The opinion I came down to after playing through this first map, Midnight Stalker, and thinking a bit about my impressions of it, boiled down to something like "_I_ am an _educated_ mapper - and you are probably _not_ a particularly _educated_ (meaning skillful, see, substitution of concepts, educated <-> skillful) player, so, if you you don't happen to like anything _whatsoever_ about my _wonderful_ and _sublime_ creation, pretty please, cram you worthless opinion until you learn to really appreciate the _thought_ and _effort_ that went into the _creation_ of this map" - in other words, the author, in my opinion, was coming off as pretentious wannabe-academiac, using cheap difficulty as a sort of "face control").

Well, now that I have played through backsteingotik and, really and truly, _experienced_ it in its _fullest_, here is a second iteration. It's something like "I am not repeating myself 10 times over (being banal), I am citing someone (thus expressing an _educated_ opinion), therefore I would advise you to seize this opportunity in order to learn from someone who knows much more than you do (meaning: please continue paying attention to my recital of exactly the same point using different synonyms over and over again), since that's what High Art, in my personal (EDUCATED) opinion, is all about (and I'll drone THAT particular point, in sliiiightly different formulations, again, and again, and again)."
(cont)

>> No.4854620

>>4854607
Alrighty, thanks man. I was thinking they might be secret attacks or something that required specific movement inputs. Figured since it's like arcade beat em' up inspired that they might be that way.

>> No.4854624
File: 269 KB, 800x450, Screenshot_Doom_20180622_144041.png [View same] [iqdb] [saucenao] [google]
4854624

Found a Terminator mod and It's actually well done.

>> No.4854625

>>4854620
trying to do specific inputs would be a pretty massive pain in the ass in the Doom engine given how fidgety players can get, so I just opted for a simpler approach.
Though even if I made this as a straight up arcade game I'd probably go for a simple way to perform those abilities, I'm terrible at doing fighting game commands.

>> No.4854626
File: 232 KB, 800x450, Screenshot_Doom_20180622_144201.png [View same] [iqdb] [saucenao] [google]
4854626

>>4854624

>> No.4854627
File: 125 KB, 800x450, Screenshot_Doom_20180622_144416.png [View same] [iqdb] [saucenao] [google]
4854627

>>4854626

>> No.4854628

>>4854625
I remember trying Russian Overkill and it has a bunch of special move inputs like that for its unarmed attacks. It's just too dangerous to use them most of the time on any medium to high difficulty because you're basically standing still to put in the movements while you get shot all to hell.

>> No.4854630

>>4854617
Also, layout-wise, it's a repetitive structureless clusterfuck, giving you each weapon several times over, with all the secrets I've found having been "find that red button visible from a single point in a room with a gate in it", overreliance on arenas with spawns, and with the main gimmick being The Crushers (you are running in circles pushing buttons until enough enemies eventually die from infight and The Crushers so that - gasp! - The Shambler will finally spawn in - that happens twice in the level with the only difference being that the second iteration eventually spawns a vore then another one - naturally, they have to be dealt with immediately).

The map it reminded me the most was arcadia.wad, that one that received Cacowad. This one IS somewhat better though, I'll give it that.

>> No.4854631

>>4854628
There's the other concern of trying to pull that shit off online in Zandronum, I mean shit I'm pretty sure even with all of the precautions I've taken, some shit probably still goes haywire in online co-op in GMOTA

>> No.4854635

>>4854617
>in order to learn (memorize and then repeat word for word) from someone

>> No.4854636

>>4854631
I've never played it online but I like GMOTA a lot. I just like melee beat em' up action in general a lot. Playing Hexen as the fighter keeps me pretty well entertained too though it's a slower sort of game than Doom.

>> No.4854637

>>4854617
>(meaning: please continue TAKING INTEREST in my recital of exactly the same point using different synonyms over and over again)

>> No.4854640

>>4854636
Same here, I love really arcadey beat em up style melee stuff, and really despite Hexen being a slower game, the three punch combo of Baratus is one of the best melee of retro FPS games.

>> No.4854641

>>4854617
>>4854630
something is ailing this poor man.

>> No.4854643

>>4854640
I played a demo of this one game called Fight Knight, it's like a grid based crawler with random battles that are real time beat em' up gameplay. It has retro graphics but it's not retro so I'm getting a little off topic here but it's pretty dope. Worth keeping an eye out for its full release.

>> No.4854647

>>4854643
I've been following that dev even before he started working on fight knight, I'm really looking forward to that game.
One day I wanna take my manlet knight and his buddies into some standalone games, but that's still a ways off.

>> No.4854648

>>4854532
Blum > Petersen >~Romero ~ Schuler > Travis >> Boffin > Levelord >> McGee > Kvernmo > Willits

>> No.4854650

>>4854648
Also Hall I would place somewhere alongside Levelord.

>> No.4854651

>>4854647
>>4854643
eta october boiz
(I swear to god if they push it back further)

>> No.4854652

>>4854617
In fewer words that boils down to something like "I think that the function of art is cultural education of the masses by the selected few (which I consider myself a part of)." The player is, naturally, thus, seemingly conceptualized as one of those "masses". That seems to be a class-based or maybe even caste-based view on the society's workings.

>> No.4854665

hey doom maniacs got a question: how do you use zdl without it booting to the first level? what I mean is I want it to boot to the main menu, how do I do that?

>> No.4854669

>>4854665
change the map setting from MAP01 to the empty space

>> No.4854678 [DELETED] 
File: 117 KB, 1371x789, zdl.png [View same] [iqdb] [saucenao] [google]
4854678

>>4854669
how do I do that? I don't see a option for it anywhere

>> No.4854682

>>4854669
it's already on the empty space.

>> No.4854687

>>4854682
Make sure both the map setting and the difficulty setting are on the empty space.

>> No.4854690

>>4854687
I mean none for the difficulty. No blank there, just put it on none.

>> No.4854692

>>4854687
thanks :) you did it.

>> No.4854694

>>4854692
No problem my man. Have a good time playing it.

>> No.4854708

>>4854648
Who is Boffin?

>> No.4854710
File: 243 KB, 400x426, 1529256722943.png [View same] [iqdb] [saucenao] [google]
4854710

I found it lads! I found the weapon mod that clicks for me. It's Dakka. I'm also using the Dark Doom Monsters mod and I'm having a good ass time.

>> No.4854745

>>4854708
PS1-only episode of Duke.

>> No.4854785

>>4854308
The2008Lions here, i'm still lurking.

>> No.4854869

PrBoom isn't making the secret found sound or displaying the message
Why does this sourceport insist on being almost perfect

>> No.4854878

>>4854710
Good to hear you finally found your wad of choice.

>> No.4854897
File: 324 KB, 960x800, Camieux_(Summer)_B.png [View same] [iqdb] [saucenao] [google]
4854897

A happy summer to everyone at /doom/.

>> No.4854936

>>4854897
Thanks anime girl
Now leave

>> No.4854941

>>4854936
No, she has a gun, she can stay.

>> No.4854945

>>4854897
I mean it's half a year away, but thanks.

>> No.4854952

>>4854945
have you tried leaving the wrong hemisphere

>> No.4854954

>>4854945
It's late June, how is it not summer?

>> No.4854963

>>4854954
he lives way down south

>> No.4854967

Is Heretical Doom any good?

>> No.4854973

>>4854967
Only if you're a heretic.

>> No.4854978
File: 14 KB, 420x300, 1410200843033.jpg [View same] [iqdb] [saucenao] [google]
4854978

>>4854936
Don't be such a boner.

>> No.4854993
File: 145 KB, 756x661, 1485989612150.png [View same] [iqdb] [saucenao] [google]
4854993

Anyone happen to speedmap for Doom that could give some tips? I've been trying to give it a go for a while but I have an issue where after a bit I just flat out lose steam and never get anything playable done before time is up.

>> No.4855002

>>4853916
I first completed DOOM on a MacMini G4 1.25 GHz using DoomsdayEngine, so you should be able to find an older version for that.

(It ran fully pimped, which goes to show how bastard-slow GZDoom is on hardware 10x as powerful nowadays)

>> No.4855004

>>4852461
> Any mod that requires extra key-bindings is, by default, a bad mod

>> No.4855007

>>4853648
Isn't a lot of that sprite work a collaboration? I know many of the animations were done by the HDoom guy.

>> No.4855013

>>4853756
>In deathmatch, the volley of projectiles can actually be disorienting, as you can cover half your opponent's field of view with plasma.
Unfortunately this goes both ways. Probably the reason why id went with the less flashy nails for Quake.

>> No.4855016

>>4853826
The only thing that comes to mind is to use Final Doomer with the vanilla weapon balance settings.

>> No.4855020

>>4854069
>friendship ended with smoothdoom
What caused you to become disillusioned with it?

>> No.4855023

>>4855020
its a meme you dip

>> No.4855025
File: 4 KB, 90x60, whats this.png [View same] [iqdb] [saucenao] [google]
4855025

>>4854102
>not using this

>> No.4855029
File: 2.47 MB, 852x480, Secrets.webm [View same] [iqdb] [saucenao] [google]
4855029

>>4854869
It does though, if you turn the setting on.

>> No.4855038

>>4854626
is that uh, sarah connah

>> No.4855042
File: 247 KB, 500x304, 1473564995451.png [View same] [iqdb] [saucenao] [google]
4855042

>>4854256
>>4854267
>>4854297
>>4854430
Fuck, all this makes me sad. No matter, I will use this as fuel to improve in my mapping and hopefully provide you guys with quality content.

>> No.4855046

>>4855042
we still meetup regularly every few days to play on a specific server using notifications from the /vr/ steam group.

>> No.4855048

>>4854267
>Best-Ever is kill
There's still TSPG though.

>> No.4855058

>>4854745
>>4854745
I like the 2nd and 3rd level of that episode (Wipeout style racetrack and Resident Evil style horror hotel). The first, Tomb Raider style level had good design, but serious issues with confusing puzzles and unwanted tripmines. The other three maps are utter crap. I would put the guy below both Blum and Levelord, not to mention McGee and Romero, but above Petersen or Willits.

>> No.4855067

>>4854581
McGee and Petersen is just one dead simple map collaboration. It’s a famous level for whatever reasons despite probably made in 1 hour.

>> No.4855076

I'm just testing the latest GZDoom (341) and unllike the previous one, 340, it doesn't have a file named GZDoom dot sf2
What is that for?

>> No.4855082

>>4855029
Why is it even off in the first place
This port is so strange

Music also sounds off to me and I can't into midis so, fuck

>> No.4855087

>>4855004
Why?

>> No.4855095

>>4855067
It wouldn't even be a famous level if every single Doom 2 pwad ever didn't feel the need to take advantage of it and make every single MAP07 a Dead Simple clone

>> No.4855105
File: 870 B, 102x21, sf2.png [View same] [iqdb] [saucenao] [google]
4855105

>>4855076
Is this file necessary?

>> No.4855125

>>4855105
If you want midis.

>> No.4855126
File: 53 KB, 639x480, my retirement grease.jpg [View same] [iqdb] [saucenao] [google]
4855126

How does /doom/ view barrels? Effective weapon, fun gimmick, or useless scenery?

>> No.4855128

Let's not forget that Hall's leveldesigns for Rise of the Triad were utterly fucking mediocre and forgettable despite all the whimsy and him generally having a platinum card in regards to creative input for this game.

>> No.4855132
File: 2 KB, 26x63, TILES004_55.png [View same] [iqdb] [saucenao] [google]
4855132

>>4855126
It doesnt do enough damage and/or it doesnt have a wide enough blast radius. Pic isnt related but I think the explodey stuff in duke may have did more damage.

Barrels full of explosives should be much greater hazards than a simple rocket or grenade could cause, justified by the fact they are known, seen, and do not move around.

>> No.4855139
File: 315 KB, 300x200, GUD SHIT.gif [View same] [iqdb] [saucenao] [google]
4855139

>>4854993
>people still posting my retarded carpet demon
wew

>> No.4855141

>>4855132
I think the ones in Quake were more powerful too, although at least in the original episodes they're extremely rare.

>> No.4855146

>>4855139
It looks so calm and relaxed, it's like a demonic Slowpoke carpet.

>> No.4855148

>>4855126
I love them. I also love when mods spruce them up a bit.

>>4855128
I think overall, it was a pretty damn enjoyable game though.
Kind of a shame it never got a console port and saw some overseas export, I think you could comfortably fit the full game on Saturn or Playstation, and I think the Japs would have found it a fun arcade romp-

>> No.4855149

howdy all I want to get my nephew into the family buisness of playing doom with me! he's coming round tomorrow and we can play LAN together, he's only 6 but actually pretty dam good at shooters.
To the point I was hoping somebody could recommend some bright colourful, pretty easy going levels to play with him along with some gameplay mods maybe? he is really bad at platforming..was hoping to playing sonic world levels with him but platforming.

>> No.4855151

>>4855146
At least something came of my terrible maps.
which is all I can ask for.

>> No.4855156

>>4855149
Oh. If he's not allowed to look at the various bits of blood and gore (unless you can explain to him that it's a video game and not to repeat this sort of thing in real life because it's very bad) than who knows. You can't beat Ancient Aliens for color, but it's very difficult, and Doom RL Arsenal is also somewhat difficult but has a huge level of depth.

>> No.4855158

>>4855082
Change the midi player to SDL in the options.

>> No.4855159
File: 134 KB, 519x750, billy_blaze_by_madwort-d5aoces.jpg [View same] [iqdb] [saucenao] [google]
4855159

>>4855149
I can understand his infuriation with platforming, though.

BILLY BLAZE YOU PIECE OF SHIT I WILL END YOU

>> No.4855162

>>4855156
gore is no problem his mum doesn't seem to mind and he seems to be able to know it's all fake. Shown him brutal doom, mortal kombat the works. I just want to get him hooked you know? he really liked playing earth defence force and timesplitters 2 withme so I know with the right mods I can do it with doom.

If nothing else I'll probably just play master of puppets with him, he loves that.

>> No.4855167

>>4855159
He just can't seem to understand how to jump right I don't know how to explain it to him..it's a shame because I love those sonic world levels.
BTW does neodoom not work for anyone else on gzdoom anymore? won't load for me unless I use zandronum.

>> No.4855171
File: 431 KB, 640x478, integrity.png [View same] [iqdb] [saucenao] [google]
4855171

>>4855162
>earth defense force
>master of puppets
>mfw

>>4855167
I get what you mean. Platformers aren't really for everybody. I haven't really played sanic in years; but those have kind of strayed away from the original designs TOO much.

>> No.4855172

>>4855167
Either or; try to find a bunch of major wads and show off some groups of screenshots; then see what mapset or mod picks his fancy.

>> No.4855175

>>4855149
http://adventuresofsquare.com/

>> No.4855178

>>4855141
Im not sure how they functioned but it seemed like enemies would take max damage all the way out to the full radius. I think it was E2 or E3 that there are some explosive boxes above a slime pit and you're supposed to use it to blast the enforcers. It seems like the Enforcers (who have quite abit of health) either end up completely unharmed by the crates or they get Gibbed 100% of the time.

And yeah explosive shit was rare in Quake. Im glad in AD there's some maps that have walking poppers in it similar to the flood carriers in halo.

>> No.4855180

>>4855149
what about chex quest?

>> No.4855181

>>4855167
desu at 6 years old that part of dexterity may not even be developed yet. You know, its like an intuitive feel of when to jump. neurogically speaking, it may have something to do with having a sense for musical rhythm.

>> No.4855183
File: 977 KB, 1360x768, VVr4W74.png [View same] [iqdb] [saucenao] [google]
4855183

you have found the lost jello pool

>> No.4855184

>>4855139
it's like the only good thing you've ever made, tbqhwufam

>> No.4855187

>>4855184
Oh knock it off you.

>> No.4855189

>>4855183
What is this abomination?

>> No.4855190

>>4855180
>http://adventuresofsquare.com/
>>4855175
good ideas. I like chex he looks like a megaman character and it's pretty cute how he doesn't kill his enemies no he teleports them back home, I love stuff like that. Non violent mods can be cool

>> No.4855191

>>4855189
Hell.

>> No.4855197

>>4855191
A Galaxy Far Far away is actually hell?

>> No.4855198

>>4855197
Everywhere is hell.
Hell is not so much a spherical plane as it is a patchwork quilt one.
You could walk forever in one direction and never end up in the same place.

>> No.4855227

I was playing a great set on maps on zandronum and it was so many months ago that I have no idea how to track these maps down. Here is what I remember: it was set in a white tiled lab environment and the tiles were completely pristine and we played it on complex doom- not sure if that'll help.

Any ideas??

>> No.4855238
File: 19 KB, 367x271, Robocop_the_melting_man.jpg [View same] [iqdb] [saucenao] [google]
4855238

how come the demons and zombiemen don't look like pic related for spending too much time in nuclear waste

>> No.4855250

>>4855238
Because
EEEEEEEEEEEEEEEEUUUUUUUUUEEEEEUUUHHHHH

HEEUUUHLP MEEHHHH

>> No.4855252

>>4855183
Why is everything in "HD" mods so fucking shiny? Did the forces of hell leave behind a trail of lube?

>> No.4855253

>>4855238
that's actually a really cool idea! maybe that's why some of them have green hair or..no hair at all!

>> No.4855259

>>4855250
GET OFF ME MAAAAN

>> No.4855262

Why is the map “Refueling Base” is called Refueling Base? I mean honestly, where is the Refueling Base? I just see some random rooms glued together.

At least the other maps with specific names like Suburbs try to pretend they are in that place.

>> No.4855263
File: 120 KB, 475x293, emilbanner.jpg [View same] [iqdb] [saucenao] [google]
4855263

>>4855259
HEEEPPP MEHHHHH

>> No.4855286

>>4855238
>>4855250
>>4855259
>>4855263
If there isn't already a Robocop wad, there should be.

>> No.4855287
File: 300 KB, 755x554, 1502843303535.png [View same] [iqdb] [saucenao] [google]
4855287

>>4855139
I prefer the potato version

>> No.4855292
File: 49 KB, 643x432, robo.jpg [View same] [iqdb] [saucenao] [google]
4855292

>>4855263
DROP IT!

>> No.4855295
File: 5 KB, 320x240, image.png [View same] [iqdb] [saucenao] [google]
4855295

gimme an idolm@ster wad

>> No.4855303

>>4855238
>>4855250
>>4855259
>>4855263
God bless 1980's Verhoeven.

>> No.4855325
File: 248 KB, 1277x668, shclrloerkchghk..png [View same] [iqdb] [saucenao] [google]
4855325

>>4855287
That one's exceptionally funny too.
>>4855292

>> No.4855328
File: 426 KB, 1280x960, Screenshot_Doom_20180622_165420.png [View same] [iqdb] [saucenao] [google]
4855328

>>4855287
anyway, memes and mickposting aside, gave another visual tweak to this room, whatever it is

>> No.4855331

>>4855328
emilposting rather

>> No.4855340

>>4855325
I cant believe a literal Gibbing animation like this was allowed on tv in full cringe detail. The fact it was implied to be a mutant and not human anymore sanitizes that possibly but in a way it just makes it even crazier to watch.
> and people thought doom was bad
> in the same movie they also had a faux commercial where a guy shoots himself for not making the correct product choice

>> No.4855348
File: 29 KB, 372x314, 1505757941858.jpg [View same] [iqdb] [saucenao] [google]
4855348

>>4855340
>mfw Robocop shoots a dude square in the dick while he had it whipped out

The 80s were such a wild time.

>> No.4855349

>>4855340
>The fact it was implied to be a mutant and not human anymore sanitizes that possibly but in a way it just makes it even crazier to watch.
Explain

>> No.4855350

>>4855340
what's also fucked about this scene is just how easily he exploded when the car hit him, implying the waste had been slowly dissolving him and making him soft enough to fall apart with relative ease.

>> No.4855351

>>4855340
A human being gets viscerally torn into fucking ribbons with an autocannon in like the opening scene.

>> No.4855353

>>4855349
I think he's getting at that making something less human makes it more "okay" to show it brutally obliterated.

Then again, they also in the same movie showed a cop get blown part by part in an execution and then a guy mowed down by a robot's minigun fire, so.

>> No.4855395
File: 8 KB, 240x241, tempofield.png [View same] [iqdb] [saucenao] [google]
4855395

summer something something

>> No.4855398
File: 336 KB, 1280x960, Screenshot_Doom_20180622_173846.png [View same] [iqdb] [saucenao] [google]
4855398

more spawnroom detail

>> No.4855449
File: 116 KB, 320x224, 1465172630032.gif [View same] [iqdb] [saucenao] [google]
4855449

>>4855325
Best guess for this image: ferrari testarossa

>> No.4855456

Did a bot just wander in here unwittingly?

>> No.4855459

>>4855038
I think it's just a regular female soldier.
>>4855286
Damn right, I posted a Terminator mod before, so why not Robocop?
There is material for it, imagine fighting Ed 209 or RoboCain.
It would surely be better than the actual Robocop FPS.

>> No.4855461

Ice cream? I love ice cream!

>> No.4855469

>>4855461
don't remind me of the skulltag bots

>> No.4855472

>>4855469
Man, I wish this map was smaller so I didn't have to run around so much.

>> No.4855474
File: 147 KB, 223x222, sweating intense frog.gif [View same] [iqdb] [saucenao] [google]
4855474

>>4855461
N-not now, boner!

>> No.4855475

>>4855474
i wanna fuck that frog

>> No.4855476

Do you guys enjoy [mod here]? I really enjoy [mod here]! It's one of the best mods for [engine]. You should check it out.

>> No.4855479

>>4855476
[F]

>> No.4855481
File: 446 KB, 465x792, 6rab85w0zwxy.png [View same] [iqdb] [saucenao] [google]
4855481

>>4854075
I still can't believe that no one has even tried to make a Berserk mod. You have OPM, Dragon Ball and Jojo but the most similar manga to Doom doesn't. I tried GMOTA but it's not the same.

>> No.4855489

>>4855481
>Jojo
I am curious. Tell me more.

>> No.4855494

>>4855489
There are two Jojo mods. One where you play as Kira and the other one as Dio.

>> No.4855495
File: 18 KB, 100x124, chew.png [View same] [iqdb] [saucenao] [google]
4855495

>>4855494
Excellent.

>> No.4855498
File: 1.44 MB, 1366x768, Screenshot_Doom_20170607_152846.png [View same] [iqdb] [saucenao] [google]
4855498

>>4852461
brutal doom is both under and overrated.
ribbiks maps are for sadists.
pistol starting is a waste of time, the games map progression was meant to carry over weapons.
duke is overrated but the other games that share the engine nam & ww2 gi are amazing.
russians make the best maps period.
people here rag on hd textures a lot because "it's out of place", but if you're playing a gameplay mod made in <2013, it doesn't matter because you've already modernized doom, you might as well update the look.

>> No.4855512

>>4855495
beautiful dwango

>> No.4855513

>>4855481
> doomguy with sword
> gatsu with guns
how much would each benefit from this

>> No.4855524

>>4855513
doomguy with sword = no benefit, his fists are deadlier.
gatsu with guns = full benefit

>> No.4855527
File: 1.12 MB, 1920x1080, s8n7npks5huz.png [View same] [iqdb] [saucenao] [google]
4855527

>>4852461
HDOOM is legitimately well done.No really the weapon sprites and smooth animations, there's a lot of effort put into it and I admire it.
The people who cry about it are absolute pussies, it's pixel porn come on.
It was bound to happen anyway to one of the most popular and influential games of all time.

>> No.4855531

>>4855527
Do you think people just play it as an ironic joke, or do people actually fap to it?

>> No.4855534

>>4855524
Sword has more reach.

>> No.4855537

>>4855126
On their own the explosion is too small to be any use in most cases. In a group they're good.

>> No.4855543
File: 1.07 MB, 800x962, berserk.png [View same] [iqdb] [saucenao] [google]
4855543

>>4855524
Unless it's the Dragonslayer, that thing is huge.
Plus it's not a sword, it's a heap of raw iron

>> No.4855545

>>4855543
No man could ever wield it.

>> No.4855546
File: 950 KB, 1839x1547, 1529421967894.png [View same] [iqdb] [saucenao] [google]
4855546

>>4855531
I think both

>> No.4855548
File: 177 KB, 1121x753, 9a4c2a8c90.jpg [View same] [iqdb] [saucenao] [google]
4855548

>>4855531
Yeah, that's right. I jack it to hentai.

>> No.4855554

>>4852461
People who savescum have a warped view of weapons value

>> No.4855557

>>4855546
rube does best demon gals
the lewdness only makes them better

>> No.4855558

>>4855548
Yeah, that's right we jack it to HENTAI

H - Do
E - Not
N - Fuck
T - The
A - Demons
I - Dumbass

>> No.4855574
File: 431 KB, 895x989, 07633bd4-610a-4b82-9c05-3c3a319d4706.png [View same] [iqdb] [saucenao] [google]
4855574

>>4855557
RobotJoe is good too
>>4855558
D N F T D D
Duke Nukem Forever The Dumpster Dork

>> No.4855586
File: 87 KB, 960x384, 051934.jpg [View same] [iqdb] [saucenao] [google]
4855586

Talk about Hugo Martin.

>> No.4855595

>>4852461
H-Doom needs a loli Imp-tan.

>>4855554
I'm almost seeing your point, but not quite, can you expand on it?

>> No.4855598

>>4855586
He's an adorable absolute unit.

>> No.4855601

>>4855586
cutie patootie

>> No.4855613
File: 183 KB, 869x943, 1517502796169.jpg [View same] [iqdb] [saucenao] [google]
4855613

>>4855586
>tfw he'll never be your best friend

>> No.4855619

>>4855586
He looks weird with a beard

>> No.4855620

>>4855586
he's a cool dude

>> No.4855624

>>4855546
>Gorillaz
shit-tier waifu

>> No.4855627
File: 254 KB, 1024x768, doom_3___dr__betruger_by_half_dude.jpg [View same] [iqdb] [saucenao] [google]
4855627

>>4855624
That's actually not her shirt but of her lover, a Baroness of Hell.

Anyway
>Talking shit about Gorillaz

>> No.4855638

>>4855498
>pistol starting is a waste of time, the games map progression was meant to carry over weapons.
*kills the Spider Mastermind with a single BFG shot*

>> No.4855641

it's quake's birthday you fat nasty pieces of trash

>> No.4855645

>>4855638
they didn't expect you to know how the bfg actually works

>> No.4855649

>>4855353
They had to censor a good chunk of that scene because it would've gotten a NC-17 rating.

>> No.4855650

>>4855627
https://www.youtube.com/watch?v=fvxAgXSEN9Q&index=4&list=PL3Sb39vV7ddcgt_-hM7HuRQ7qIlVqyCIy
https://www.youtube.com/watch?v=nhPaWIeULKk
I can't be the only one who thought one of Gorillaz's sounds shared a similar bit of sountrack with a song from Heretic
>>4855641
Shit, sorry
Maybe the next OP chould be about Quake?

>> No.4855651

>>4855527
Who exactly cries about it?

>> No.4855663

>>4855650
The beginning is similiar. >>4855651
By crying, I mean overreacting.

>> No.4855665
File: 1 KB, 130x120, Quake_PC_027 Quad Damage.png [View same] [iqdb] [saucenao] [google]
4855665

>>4855650
>Maybe the next OP chould be about Quake?
Hell yeah!

>> No.4855668

>>4855638
There are maps with ammo for guns not currently on the level, aren't there?

>> No.4855672

https://twitter.com/romero/status/1010289972186935296
dammit john, of all possible screenshots, you had to use darkplaces....

>> No.4855673
File: 139 KB, 383x364, 9038bae5670474619521670dd05be52e0d028180.png [View same] [iqdb] [saucenao] [google]
4855673

>>4855641
>it's my favorite game's birthday and I forgot

>> No.4855675
File: 146 KB, 768x1024, 1449591090971.jpg [View same] [iqdb] [saucenao] [google]
4855675

>>4855641
The fuck, it feels like it's 20th just recently happened. Time is going by too fast.

>> No.4855685

>>4855672
Why is he in North Ireland?

>> No.4855689

>>4855672
>using darkplaces
Romero confirmed casual

>> No.4855690
File: 117 KB, 1024x768, Dc6GWtHW4AElTcF.jpg [View same] [iqdb] [saucenao] [google]
4855690

>> No.4855695

>>4855685
i thought he said they had some interesting spot in the games industry

>> No.4855707

>>4855689
Hey at least he said Quakespasm is the best Source port.

>> No.4855708

>>4855675
yes, yes it is anon

>> No.4855714
File: 98 KB, 470x360, maid marian.jpg [View same] [iqdb] [saucenao] [google]
4855714

>>4855690
made me smirk

>> No.4855716
File: 118 KB, 720x960, Bug Post.jpg [View same] [iqdb] [saucenao] [google]
4855716

>>4855675
>at some point in our lives we'll be playing and modding 50 years old games

>> No.4855725

>>4855586
Great guy.
I hate being reminded Pacific Rim Uprising exists

>> No.4855726
File: 2 KB, 100x97, ranger is an expended asset.jpg [View same] [iqdb] [saucenao] [google]
4855726

>>4855716
> at some point these games will be older than I am

>> No.4855734
File: 1.22 MB, 540x304, animegirlconfusion.gif [View same] [iqdb] [saucenao] [google]
4855734

>>4855726
> at some point these games will be older than I am

>> No.4855745

>>4855574
>"OR SO HENTAI ME, I...."

>> No.4855746

>>4855651
every time doom_txt makes a post on twitter about hdoom, there's always some people up in arms in the reply

likewise, somethingawful threw a huge tanty when it was first discovered

>> No.4855747

Who /hellbound/ here? I just found that wad and it's really good. Starts off easy with a good curve for a low skill shitter like me, great aesthetics.

>> No.4855748

>>4855641

>tfw no 22th anniversary map pack

whats the purpose of this community?

>> No.4855751

>>4855586
protect that smile.

>> No.4855752

does super8 support widescreen?
>4k but not widescreen
>mfw
>mfwnf

>> No.4855754

>>4855747
One of the best wads out there and it's still a crime that it never got a cacoward

>> No.4855756
File: 189 KB, 800x959, 1501509147695.jpg [View same] [iqdb] [saucenao] [google]
4855756

Is there a way to change the game speed in ECWolf?

>> No.4855757

Pretty sure the revenants in MetaDoom shouldn't be infighting.

>> No.4855759

>>4855586
I want to hug him

>> No.4855760

>>4855747
I like the aesthetic too, but I think some of the maps are huge, others maybe too much.

>> No.4855762

>>4855754
What are some other lesser known wads that are really good? There's so much stuff out there.

>> No.4855783
File: 72 KB, 1024x600, super doom palette copy 3.png [View same] [iqdb] [saucenao] [google]
4855783

>>4855756
For years I didnt know that spear of destiny was actually an additional 3 episode extension to wolf3d. I havent even played it either just heard what other people had to say about it.

For years thought it was just episodes 4-6 in the standard wolf3d

>> No.4855786

>>4855745
I like to think that Sully in this case would be a Baron of Hell. And the abominable snowman they meet is a Shambler.

>> No.4855792

>>4855783
That used to kind of confuse me too. I've never actually beaten Spear of Destiny, either (or finished Episode 6 for that matter).

>> No.4855794

>>4855752
disregard this post, I suck cyberdemon cocks

>> No.4855795
File: 351 KB, 500x738, 1451143643129.png [View same] [iqdb] [saucenao] [google]
4855795

>>4855748
The Quake community makes map packs several times in a year, you ungrateful niggurath.

>> No.4855796

>>4855747
pretty good although very long

>> No.4855797
File: 32 KB, 144x152, 1439671667015.gif [View same] [iqdb] [saucenao] [google]
4855797

>>4855786
Bloody Brilliant.
>Randall is an archvile
>Waternoose is a spidermastermind
If I gave more of a fuck, I'd doodle these immediately.

>> No.4855804
File: 12 KB, 552x600, 1462424675131.png [View same] [iqdb] [saucenao] [google]
4855804

>>4855783
>that palette
UNF

>> No.4855805

>>4855747
It's a nice megawad for it's urban visuals, but I feel it's really hit-and-miss with it's gameplay. Starts kinda eh, then slowly improves, then dips and repeats; kinda like a wave of mediocrity that never gets to a sharp peak or touches the bottom.

>> No.4855813

I ran out of ammo for EVERYTHING in The Pit, what the fuck
Was this map always this ammo consuming or did I fuck up

>> No.4855817

>>4855783
Wait, you mean the episodes with Gretel and shit come from SoD or are replaced with that episode?

>> No.4855820

>>4855797
"I'll kill thousands of humans before I let this hell die"

The fact they use doors as portals like in Doom and slipgates in Quake, makes it even better.

>> No.4855827

>>4855817
Not really. It's an expansion which takes place before the Nocturnal missions.

>> No.4855828

>>4855817
Gretel Grosse, Barnacle Wilhelm, and Death Knight are the main Spear of Destiny bosses. At the end you fight the Angel of Death.

>> No.4855832
File: 50 KB, 499x636, caco is concerned.jpg [View same] [iqdb] [saucenao] [google]
4855832

>>4855813
You're just retarded

>> No.4855835

>>4855813
It can happen to me if I'm doing a pistol start.

>> No.4855838

>>4855828
>Gretel Grosse,
Don't you mean Trans Grosse?

>> No.4855840

>>4855832
No bully
>>4855835
Regular start, doing pretty well too

I have no idea what did I do wrong, maybe too much SSG and not using BFG at certain moments
First map I haven't 100% monsters'd in this run

>> No.4855845

>>4855838
Yup, it turns out you're right. Trans Grosse would have been an appropriate name for Gretel, though, due to her masculine features.

>> No.4855876
File: 677 KB, 789x546, 1438889888282.png [View same] [iqdb] [saucenao] [google]
4855876

>>4852461
quake 2 has a better soundtrack than quake.
not that quakes soundtrack is bad, but it would be much better suited to a horror game, which quake definitely is not. it has horror themes, and youll get jumpscared by fiends once or twice, but other than that its a run and gun action shooter.
sonic mayhems Q2 soundtrack is much better suited to the game its in.

>> No.4855883

>>4855498
>if you're playing a gameplay mod made in <2013, it doesn't matter because you've already modernized doom, you might as well update the look.
nah, the game looks good as is.

>> No.4855889

>>4855498
>>4855883
><2013
you mean >2013, do no motherfuckers know less than or greater than signs anymore

>> No.4855891

>>4855876
Quake 2's OST would fit better in Quake. Because Quake is more fast-paced and full of relatively short, concise, linear levels, while Quake 2 is the opposite.

>> No.4855901

>>4855832
On UV the map has a lot of enemies which are mostly demons (so no drops) including 10 pain elementals and rather few ammo boxes. You come into the level after going Tricks and Traps which is more generous, but I could definitely see you running out of ammo.

>> No.4855910

>>4855395
>tfw is winter in here

>> No.4855923

>>4855910
>>4854945
where do you live

>> No.4855932

>>4855923
Chile

>> No.4855940

>>4855932
Argie here
Wanna play sometime and have fun while we forget the world cup is on

>> No.4855942
File: 1.75 MB, 1920x1080, Screenshot_Doom_20180622_211252.png [View same] [iqdb] [saucenao] [google]
4855942

>combat shock

This is intense! Can I win the battle....?

>> No.4855946
File: 1.09 MB, 1920x1080, Screenshot_Doom_20180606_212328.png [View same] [iqdb] [saucenao] [google]
4855946

>> No.4855947
File: 236 KB, 1006x850, 1485907001257.jpg [View same] [iqdb] [saucenao] [google]
4855947

>>4855813
>>4855835
>>4855832
>>4855901
Just run around and do what you have to do and leave monsters to wander without dealing with them until you need to. Pretty much ignore the PEs as painful as that might be.

There is a Berserk early in the map, where all the shotgunners are. Make use of it. Also use shotgun or chaingun on the chaingunners.

You might want to go get the BFG (?) before you deal with the chaingunner room because it is pretty deadly in there.

>> No.4855953

>>4855946
These screenshots remind me of dreams you have where you know the context and what it's about, but at the same time, they're not that accurate, if not, barely representative of what they're even about, making it weird enough to confuse you, whether or not you'll even remember said dream.

>> No.4855957
File: 952 KB, 1920x1080, Screenshot_Doom_20180522_203256.png [View same] [iqdb] [saucenao] [google]
4855957

>> No.4855962

>>4855940
we can also bully Peru

>> No.4855968

>>4852417
https://www.twitch.tv/el_zekk

Make this guy play some wads.

>> No.4855973

>>4855932
Yes we know it's cold where you live but WHERE do you live?

>> No.4855978

>>4855973
South america Texas

>> No.4855984
File: 6 KB, 285x177, help.jpg [View same] [iqdb] [saucenao] [google]
4855984

>>4855910
>>4855923
>>4855932
>>4855973
im jealous, chile would be an awesome place to live

Im in that tip of illinois that nobody thinks about. Its been like 30C since mid May. Its not supposed to do that till now, summer started a month early.
> I love winter, I pray for cold, it doesnt even get under 21C here at night. Ive got no AC
> id almost rather die

>> No.4855987

>>4855984
live in ontario and thank god that it's been colder around here for the last couple weeks, I might just survive this hot ass summer

>> No.4855989
File: 440 KB, 1920x1080, Screenshot_Doom_20180526_193524.png [View same] [iqdb] [saucenao] [google]
4855989

>> No.4855993

What are some mods that replace weapon textures, and thats it? No changing weapon speed or reload time or damage or anything like that.

>> No.4856000

>>4855527
>HDOOM is legitimately well done

Ehh...

Yes and no.

It does what it does quite competently, but what it does is barely worth doing, at least in the way that it's been done.

It's a lame idea that's well executed.

...Aside from the cacodemon design. Wtf.

>> No.4856006

>>4856000
I can't imagine a lewdiified Cacodemon would come out very well.
What DID they do to the Caco?

>> No.4856015

New thread.

>>4856013
>>4856013
>>4856013

>> No.4856030
File: 48 KB, 265x265, 186456486.jpg [View same] [iqdb] [saucenao] [google]
4856030

>>4855876
>tfw blasting hordes of strogg with the best chaingun in fps history while Descent into Cerberon wails in the background

Q2 had its highlights

>> No.4856065

>>4855481
DRLA might get the dragon slayer as
a weapon in a later update

>> No.4856074

>>4855820
>John Romero's head as Roz
I'M SPAWNING YOU, CACOWSKI.
ALWAYS SPAWNING.
ALWAYS.

>> No.4856080

>>4855962
Sorry, couldn't hear you over your incomprehensible accent.

>> No.4856284
File: 136 KB, 466x486, 98c.png [View same] [iqdb] [saucenao] [google]
4856284

>>4855716
>That pic

>> No.4856696

>>4855876
The opening theme to Quake was really good, the rest of the game should have had more beats like that.

https://www.youtube.com/watch?v=Lgo5BNbiGMo

Doom had a mix of tense and slow tunes, and high tempo action themes. That's the kind of music distribution that Quake 1 should have had.

>> No.4856767

>>4855783
Link to palette?