[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 815 KB, 2512x1705, E343FBA0-28A9-4686-ACF5-4A7E80BC299E.jpg [View same] [iqdb] [saucenao] [google]
4852310 No.4852310 [Reply] [Original]

Just what the fuck was going on with squaresoft in the 1990s?

Holy shit they had such a wide breadth of variety and amazing games that really pushed game design boundaries. Even today I still can’t find modern games that had this level of creativity and visual design. Not all of them were winners, but Jesus Christ I have not seen a hot streak like this from any developer except maybe Capcom, Rare or Konami, and even then those guys still don’t hold a candle to what Square was doing.

Has there ever been such a profound renaissance like what square was cooking in the 90s?

>> No.4852316
File: 3.51 MB, 1920x2624, 3AEF03F1-17D7-4DA3-AAD0-ECB5A157DECD.jpg [View same] [iqdb] [saucenao] [google]
4852316

Their ads were even riveting and stylish

>> No.4852317
File: 1.01 MB, 2547x1710, 55678436-DAF1-4C1C-B9F7-4CCB08212EA7.jpg [View same] [iqdb] [saucenao] [google]
4852317

>> No.4852320
File: 102 KB, 1024x678, 61433095-E8EC-418D-A127-5E326DD12A5C.jpg [View same] [iqdb] [saucenao] [google]
4852320

>> No.4852323
File: 451 KB, 1041x1600, F81FE41C-C8D6-444D-AB42-28E8D69BCFF1.jpg [View same] [iqdb] [saucenao] [google]
4852323

>> No.4852330

I think a lot of it was giving freedom and good sized budgets to internal teams to try experimental shit.

>> No.4852341

>>4852330
Yeah the shit they were producing was definitely experimental and daring.

Things like Saga Frontier, Vagrant Story, Einhander, the Tobal Games and even Chocobos Racing stand out.

>> No.4852343

It blows my mind that they managed to make TWO busihdo blade games

>> No.4852389

>>4852310
>really pushed game design boundaries
the things you people believe!

>> No.4852404

/vr/ has the biggest and hardest boner for Squaresoft, holy fuck

>> No.4852529
File: 125 KB, 321x360, 12.jpg [View same] [iqdb] [saucenao] [google]
4852529

>>4852404

>> No.4852536

>>4852389
no this is true videogames were baby mode shitgarbage for kids with developmental disorders and failure parents before FFVII came and changed everything commercially

>> No.4852539

>>4852320

It's like they were shitposting before it was cool

>> No.4852552

>>4852539
magazine ads in the 90s were like an insane arms race with no morals or restraint man

>John Romero's about to make you his bitch

>> No.4852580

>>4852539
that's what video game advertising was like in the 90's

>> No.4852586

>>4852310
That FF movie killed them both financially and creatively.

>> No.4852589

>>4852310

What happened is that back then game production was of a manageable size.
Coding a game engine, designing/writing a game, creating assets and so on could be done by a sensibly-sized team in a sensibly-timed manner.

These days games have become a bloated mess. The directors want to make a movie, there's thousands of pages of script that needs to be voice acted, a near-infinite amount of 3d assets need to be created, sometimes they need to work on the 3d engine itself for years because it's a buggy mess, the marketing department needs to spend a crazy amount of money including paying off gaming journalists, etc...

It's easier to take risks when you can manage the production in a more sensible manner and it's not a black hole of manhours.