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/vr/ - Retro Games


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File: 288 KB, 966x653, The_S.T.A.R.S_team_members.jpg.jpg [View same] [iqdb] [saucenao] [google]
4820565 No.4820565 [Reply] [Original]

It's summer time, and it's time for my yearly Resident Evil play through.

Very found memories of the summer of 96, renting the game over and over until I beat it. The atmosphere is still topnotch and the voice acting is the perfect layer of b-movie cheese.

So which game is your favorite and why? General RE discussion is welcome.

>> No.4820571

REmake is superior

>> No.4820576

>>4820571
Absolutely, it's a fantastic game. But I still love 1 just as much. It's actually my favorite game to speed run too. Probably because of how many times I've beaten it.

>> No.4820627

a resident evil thread...
i hope this isnt babbage's blood....
help me take a closer look, will you anon?

>> No.4820629

>>4820627
anon! see if you can find any more resident evil threads...i'll be examining this...lets just hope its not babbage's

>> No.4820658
File: 938 KB, 2016x1512, REcollection (2).jpg [View same] [iqdb] [saucenao] [google]
4820658

my favorite video game franchise, even more beloved than halo.

i didnt beat a resident evil game until my teenage years lol, and it was the second one. i remember for the longest time i was sooooo scared of the licker crawling across the window i'd just play up until that room over and over again and stop once i reached the door....took me years to finally open it. and then i fucked the licker up. i was so mad.

code veronica is my favorite in the series, the true resident evil 3. i just love everything about it, the setting, the weapons, the bandersnatchers, just the whole first half of the game in general is 10/10.
the first resident evil has the best atmosphere though, its a perfect game. code veronica isnt perfect, yet its my favorite, but the first resident evil....perfection.

pic related is a little shrine i had up on my tv stand for a while, i took it down and integrated it all back into my collection, the fucking REmake2 is taking so god damn long and i was so hype im putting it away until its actually confirmed to being made

>> No.4820690

How are the controls for the pc versions of the old school RE games? is it necessary for me to buy a controller or are the keyboard controls decent enough that the game is enjoyable without one?

>> No.4820691

>>4820690
i would think the keyboard compliments tank controls, but, then again i never played the pc version :/

>> No.4820942

>>4820658
You should really get RE 1 and Director's Cut on Playstation.

>> No.4820959
File: 635 KB, 640x480, STARS_GROUP_PIC.png [View same] [iqdb] [saucenao] [google]
4820959

>>4820565

This picture is really great. Its very "realistic" for a team photo from the 90s. Its also got the small details

>everyone has trigger discipline
>brad already looks like a chicken shit
>has a SPAS, an AUG, a fucking mortar and that one dude gets a suppressed Mac10
>that almost photorealistic helicopter in the background

>> No.4820965
File: 716 KB, 1850x2553, 1513044483459.jpg [View same] [iqdb] [saucenao] [google]
4820965

>>4820959
Pretty sure that's a real photo touched up to look like the STARS members.

>> No.4820995
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4820995

>>4820965

>> No.4820997
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4820997

>>4820995

>> No.4821000
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4821000

>>4820997

>> No.4821005
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4821005

>>4821000

>> No.4821007
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4821007

>>4821005

>> No.4821086

>>4820995
never noticed Chris has a holster on his back

>> No.4821121
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4821121

>>4820565

>> No.4821129
File: 159 KB, 698x718, re2_FMV_endbutt2.webm [View same] [iqdb] [saucenao] [google]
4821129

I like Claire

>> No.4821134

I love the first three games, CV and Outbreak. I like 4. I hated 5 and Revelations, never played 6. I like 7 but its characters are so lackluster.

>> No.4821138
File: 2.77 MB, 1280x1923, re3girl.png [View same] [iqdb] [saucenao] [google]
4821138

I think the one I've played the most was RE3.
The one I liked the most... I dunno. Maybe RE3 too.

I actually like all the 3 main games, but RE3 holds a special place in my heart because it was one of the first games I've owned for my Playstation 1. I only got the console very late (in 1999), and it came with RE3 and some fighting games. I remember I've never played RE1 and 2 before 3 because I thought they were super hard games for some reason. I played a little bit of RE1 back in 1997, but ended up with saving over my cousin's file, with 0 bullets and ink ribbons, still in the hall (after the dogs bust the windows).

If I go by combined time (RE1+ Remake), then I played RE1 the most. But RE3 is still the most special to me. I still find little in it. I remember when we had a thread about it back in 2016 and some anon told how to get the blonde girl to break the car's door everytime (picture in my post).

From the newer ones, I never played 6. Only played the demo of 7.

>> No.4821146

>>4820571

This fag should be permanbanned.

>> No.4821148
File: 2.09 MB, 5312x2988, 20180106_201154.jpg [View same] [iqdb] [saucenao] [google]
4821148

I wanna get it down to like 1:25, but I'm not that good with dodges yet.

>> No.4821150

>>4821138
Some other secrets I remember are:
- in the factory, there's a huge sediment pool near the end (green water). You can do some stuff so when you arrive there, the pool is already drained, and you can go down there. Also, sometimes there are enemies inside (Drain Deimos), even if the pool if full.
- You can get Nemesis to appear in the Power Station by changing the order you use the items (battery, cable, hose).
- If you go back to the cable car right after talking to Nicholai, there's a scene where Mikhail kills some zombies by using the red drum can nearby. If you already shot the drum can, Mikhail throws grenades.
- When you're controlling Carlos, during the final time Nemesis appears, he will ignore Carlos and wail on the door to the room Jill's at. If you let him do it, he'll kill Jill in a special cutscene.
- Carlos can die when he's an NPC (during the restaurant/newspaper fights)
- During the restaurant fight, if you go to the basement, Nemesis busts a pipe and the basement starts to flood. Most people think you get a gameover if you wait for it to flood completely (so they climb either the air vent or the stairs), but if you wait until it reaches a certain level, you go up the stairs automatically.

>> No.4821343

>>4821148

Noble aspiration! I've done a few knife runs of 2 so dodging is something I've had to get used to. Which rooms are giving you trouble friend?

>> No.4821347

>>4820959
>>shotgun and (sniper rifle?) pointed right at Kenneth and Brad's heads

>> No.4821463

even today when I play classic RE games for the 50th time I still never rush and I take my time. what's the point of chasing the timer, I'd much rather soak in the atmosphere, that's what these games do the best.

>> No.4821548
File: 927 KB, 1280x738, vlcsnap-2018-06-06-10h40m05s033.png [View same] [iqdb] [saucenao] [google]
4821548

>>4821150
>- in the factory, there's a huge sediment pool near the end (green water). You can do some stuff so when you arrive there, the pool is already drained, and you can go down there. Also, sometimes there are enemies inside (Drain Deimos), even if the pool if full.

How do I achieve this? I always suspected that you could do something with the septic pool, but never figured out what, or how. I've even suspected that it might've been a scrapped beta puzzle at one point, and Jill reacting to it is just a leftover from that.

>> No.4821553
File: 815 KB, 960x738, vlcsnap-2018-06-06-10h56m14s137.png [View same] [iqdb] [saucenao] [google]
4821553

>>4821548
We're talking about this one, right?

>> No.4821557

>>4821553
i never knew about this, how do you empty it?

>> No.4821650

>>4821557
You must drink all the water

>> No.4821668

Everyone knows about it now but the Rebecca film reel was one of the best hidden items I recall in any game. God knows how someone found it, likely a dev leaked it out.

>> No.4821751

>>4820942
I got them both, that picture is just a portion of my resident evil stuff, for show purposes.

>> No.4821758

>>4821668
You underestimate the raw power of autism

I could damn well see some crusty assed fuck hunched over in his chair pressing every little minute detail of the game 50 times

>> No.4821805

>>4820690
>>4820691
yeah i actually prefer playing tank games with a keyboard. even when emulating silent hill i used my keyboard

>> No.4821813

>>4821668
info?

>> No.4821821

>>4821813
On RE2, if you go to Wesker's desk in the S.T.A.R.S. office and search it 50 times in a row, you find a film reel which you can develop which is a photograph of Rebecca.

>> No.4821837

>>4821668
That was a cool little easter egg.

>> No.4821863

Hey OP you forgot the thread theme

https://www.youtube.com/watch?v=bMJY2ZFUG0w

>> No.4821871

>>4821343

Just mini mistakes in many rooms. Since i don't dodge as much, i waste more time picking up ammo to kill stuff. Also, that corridor at the lab, where you put the MO disk and end the game, on A scenario there's plenty of zombies, and on B there's a lot of lickers, I've lost runs there because I don't save.

>> No.4821875

>>4821821
It's kinda funny thinking about why Wesker would hide that in his desk.

>> No.4821962

>>4821871

Yeah unneccessary ammo can be the killer. Ur using Claire, so is it Grenade rounds? Have you routed (or looked online) all potential drops of ammo and tried mixing up which ones you go for? Are you ending the game with excess rounds? That Hallway is balls, second trip always is full of zombies YOU WILL GET BITE BY if you try to dodge, or Lickers. And Lickers can be time sinks to dodge, and not even wasting ammo speeds up a Licker room that much. (though I love the B Scenario walkway room with Lickers, so fun to dodge) Besides the late game mobs are you wasting ammo/getting hit in the RPD/Sewers that much? I find the Evidence Room, and entire Interrogation Wing of RPD to be hell myself, especially the straight on zombies you have to start rooms with.

>>4821463
Bra, I'm not even arguing with you the atmosphere and "pick up and play again and again" aspect of RE rocks. I recently tried to use nothing but Claire's S.A.A. and Bowgun and got my shit wrecked but it was fun to try. I think homos that only speed the game, skip animations and cinematics and claim to love the games suck. But RE/2/3 clearly rewards good/autistic players with A Ranks and Unlockables for being good so your point is moot.

>> No.4821969

>>4821463
I do both. It's fun to make RE 1 a challenge at least. It speaks volumes of a game's replayability when you can run it casual, speed run, challenge only (knife, no damage) etc.

>> No.4822452

>>4820565
>>4820959
Reminds me of that awesome ad with real-life actors: https://www.youtube.com/watch?v=-psGKXEbT0s

>> No.4822503

>>4822452
https://youtu.be/IU0GpTFPOdw

>> No.4822518

>>4821875
Wesker is a ladies man.

>> No.4823056

The first is still one of my all time favorite games that I can go back and play anytime. Has to be one of the best games ever made. I wish I still had the strategy guide for it, that thing was like my bible as a kid.

>>4820576
For speed runs I used to use the DS version. I’ve gotten down to about ~49 minutes with a Chris in the past.

>>4820658
For some reason I remember the Saturn version being in a regular square jewel case. Maybe cause it was the Japanese version.

>>4821138
I remember buying RE3 at Toys R Us with my allowance as a kid. Instead of coming with the Dino Crisis demo disc someone fucked up and I got two copies of the game. Sucks for whoever got the two copies of the demo disc.

>> No.4823717
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4823717

https://www.youtube.com/watch?v=HCA7RbnOkRY

>> No.4823749

>>4821553
>>4821548
Where did you find this quote? I've played the game hundreds of times and I'm pretty sure you can't empty it.

>> No.4824081

In RE3 they could've connected all rooms in the prerendered BG & made doors, with exceptions, 3D with monsters interacting with these door like smashing them. Would make the game hardcore & more interesting than resetting positions & health each time you come across a room, or just roting paths to avoid getting hit.
Monster classes could be made to be hostile to each other to be exploited by the players.
Also enhanced ammo & flame rounds are not viable.

>>4823749
I think it's dried after the treatment room incident, but unsure if you could clamber down that edge.

>> No.4824087

>>4823749
Probably has to do with the decisions you've made up at that point, like jumping off the bridge instead of pushing Nemesis off it.

>> No.4824202
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4824202

>>4823717
When I first played RE 1 back in 96 as a kid I thought the zombies and hunters were literal monsters. Then my mind was blown that they were creatures created by a lab accident.

Granted I was only like 8-9 years old.

>> No.4824247

>>4824202
Don't they call them demons at first?

>> No.4824306
File: 128 KB, 976x757, green herb.jpg [View same] [iqdb] [saucenao] [google]
4824306

>>4821548

>> No.4824337

>>4824247
Richard is the one who calls them Demons, but the word "monster" is used more frequently. Small detail; the word "Zombie" is never used in Resident Evil 1.

>> No.4824341

>>4820690
Tank controls work much better on a keyboard. Dino Crisis 2 controls especially well on PC

>> No.4824359

>>4824202
>>4824337
This is probably bullshit but I've sometimes wondered if they didn't initially intend the virus in 1 to be infectious with bites in the classic zombie manner. Obviously your characters never get infected when bitten, and IIRC in the first version, pre-Directors-Cut, nobody ever actually turns into a zombie, right? And the Keeper's Diary doesn't mention the guy getting bit or anything. Is there something I forgot?

>> No.4824363

>>4821146
;3c

>> No.4824416

>>4824359
Well that mechanic was later added to Outbreak with the virus infection meter.

>> No.4824517

>>4824359

iirc the people and animals who got zombified in RE1 were directly infected with the virus. Some shit happened in which it was spread into the environment and I don't know if they ever actually say anyone getting bit infects them. For example the notes from the guy in the dog kennel make no mention of being bitten, only that he got sick and turned.

Infact even in RE2 the only person who dies from being bitten was Eddie Murphy and he was pretty fucked up already. The only other time anyone who isn't already warped by a virus changes is William Birkin, who directly injects that shit into himself.

>> No.4824727

>>4820965
that's one QUALITY 870
>>4820997
it's a shame we didn't actually get any of these alt costumes
seeing rejected alt costumes for RE games always hurts because they always seem so much better

>> No.4824732
File: 550 KB, 658x535, Dolphin_2018-01-08_18-01-37.png [View same] [iqdb] [saucenao] [google]
4824732

>>4821150
>- If you go back to the cable car right after talking to Nicholai, there's a scene where Mikhail kills some zombies by using the red drum can nearby. If you already shot the drum can, Mikhail throws grenades.
I remember getting that scene often, but never remembered how I got it after, so that's neat

anyway, there's supposed to be a dude here, but he's not in the GC version

>> No.4824737
File: 252 KB, 640x480, ResidentEvil3_2018-02-20_08-51-47.png [View same] [iqdb] [saucenao] [google]
4824737

>>4824732
I can kind of see why, though
he's fucking huge

>> No.4824757

>>4824517
In RE2 the virus was spread as a pathogen via rats in the sewers and this was because of Hunks semi-failed raid on Birkin. The virus has an airborne half-life.
>tldr the virus for a set period of time is transmitted via air and after time period it is no longer transmittable
Everyone that turns into a zombie was already infected.
The STARS members that survived, Leon, Claire, and a few others for some reason were not in Raccoon City at the time or were in an area that did not allow the virus to come in.
This is directly why there are dead bodies throughout the city as not everyone was turned when obviously some people were attacked by zombies.
If you were already infected you would turn either in time or when you die.

I'm pretty sure at no point does anyone turn in the first 2 games from direct transmission from bites or fluid exchange.

>> No.4825213

>>4824359
The virus can spread via animals or water, it would be trivial to infect an entire lab's worth of people.

>> No.4825221

>>4824757
>I'm pretty sure at no point does anyone turn in the first 2 games from direct transmission from bites or fluid exchange.
Brad Vickers gets tentacle raped by Nemesis in RE3 and is a hidden enemy in RE2 as a result. Irons claims the mayor's daughter will turn into a zombie "within the hour" since he knows how the zombies work, but it's bullshit since he murdered her for taxidermy purposes.

>> No.4825375

>>4825221
Don't forget THAT GUY'S A MANIAC

>> No.4825685

I always figured the virus was relatively airborne and the STARS members just had plot armor
the outbreak cast are all infected, with bob, despite not having been bitten as far as anyone knows, still keels over and turns into a zombie, as does jay after getting eaten, and claire, leon, and sherry all apparently came in contact with the government immediately after so they probably got vaccinations

but maybe rebecca managed to concoct a t-virus cure in the mansion, who knows

>> No.4825953

>>4824363
Lorry driver in the intro. "Guy's a maniac, why'd he bite me?"

>> No.4826086

>>4820571
It's really June isn't it?

>> No.4826087

can we get a dedicated soul to make some webms out of the super fancy hq sourcenext videos of 2

>> No.4826545
File: 2.95 MB, 1920x1080, re2_FMV_clairecafe1.webm [View same] [iqdb] [saucenao] [google]
4826545

>>4826087
i made some, but they were off youtube and i think wrong aspect ratio

>> No.4827653

>>4823717
>has enough time and energy to write in a perfectly straight line in a paragraph format
>can't breathe and is in incredible pain and is writing in blood

>> No.4827686
File: 857 KB, 240x228, giphy[1].gif [View same] [iqdb] [saucenao] [google]
4827686

>>4826545
>stretching the aspect ratio

>> No.4828635

>>4820565
What happened to Edward from Bravo team in RE 1? Was it his hand that Joseph picked up?

>> No.4828647

>>4822452
>The darkest game capcom has made up to this point
>lol anime music

>> No.4828964
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4828964

>>4828635
>Was it his hand that Joseph picked up?

Yes, it was his hand. Apparently one of the doggies bit it off from the wrist. Edward then ran away and made it to the Ecliptic Express, minus his hand, and finally bled to death shortly after encountering Rebecca in the train.

>> No.4828993
File: 426 KB, 1280x738, eddieboi.png [View same] [iqdb] [saucenao] [google]
4828993

>>4828964
I should point out, that Edward later turns into a zombie in the train, and you will encounter him and get a chance to kill him. So no, he's not out there somewhere, and he does not survive the events. He will have died by the time the events of RE1 roll in.

>> No.4829042

It was awesome playing this the first time on PSX, back when it was the big box and had that weird looking guy with some kind of shotgun/rifle, then the DualShock version came and with it the Directors Cut version.

Back then I was like 8 years old and damn scared to run down the hallway where the dogs jump at you lol

>> No.4829175

>played 2 and 3 a lot as a lad
>loved 4
>had a lot of fun cooping 5, especially the two DLC scenarios
>hated 6
>can't play 7 because FPS view makes me puke

Recently went back to 4 for the first time in many years and hated it; really blew my mind. The view and the controls seem so awful. Went back to 3 again and am enjoying myself.

>> No.4829190

>>4820658
>even more beloved than halo
I should hope so

>> No.4829214

2 is the best 1, i used to finish my homework on sundays in 98-99 and play through 1 whole scenario in 2. i still remember everything to do in the leon police station segment in the right order. getting a longbox copy of part 1 for psx is a goal (have it for the saturn), and directors cut is essential for the part 2 demo. never played part 3, but i own it for ps1, and never finished code veronica. part 2 should get an anime, it would make a good 3-4 episoe ova series.

>> No.4829229

>>4829190
Halo was a better game tho. Liking inferior shit because it is vr is cancer.

>> No.4829264

>>4829229
>corridoor shooter with baby movement and shit weapons

>> No.4829708

>>4829190
>>4829229
>>4829264
Take this shit over to /v/ please.

>> No.4829775
File: 7 KB, 235x155, Knife_RE3.jpg [View same] [iqdb] [saucenao] [google]
4829775

I just realized the knife in Nemesis looks like a fancy letter opener

>> No.4829806

>>4829214

This guy gets it. RE2 is amazing because of its length - not too long, but enough enemies and bosses with some danger to make it replayable. Well, most enemies aren't too tough but the dread as you have to cross certain corridors is nice and tense. Wish we got more of Nemesis' Mob varients based off algorithms and player choice.

>>4829775
Ha, we can imagine Jill found it in the Construction office huh? Or is it in her inventory in the Apartment section? I usually load a save to save time so I've forgotten.

>> No.4829836

In Resident Evil 2, in Leon's B scenario, you can pick up a Small Key next to the dead mercenary holding the medal in the sewer. Anybody know if there's any use to that key? I looked at some walkthroughs, but none of them mention anything about it.

>> No.4829845

>>4829836
I think either the drawer where Claire gets flame rounds (on Claire A), or that warehouse in the sewers, where there are two nearly identical save rooms near each other. The other save room is used by the other character, but you can go there with both of them.

>> No.4829849

>>4829836
Isn't that key used to find the custom parts for the handgun or magnum? I can't recall.

>> No.4829858

>>4829775
Probably because it's a dagger

>> No.4829926

>>4829806
RE2 is sort of the Aliens to RE1's Alien. RE1 has more of a straightforward horror movie vibe while RE2 went full on big budget summer blockbuster.

>> No.4829930

>>4829175
>The view and the controls seem so awful.

Interesting. RE4 is still pretty much a perfect action game for me. On the other hand, I really liked RE5 when it was new but couldn't get into it when I rebought it on PS4.

>> No.4829937

>>4820565
I've been a fan of this series since it first came out in 1996 but never knew about this until like a year ago:
https://www.youtube.com/watch?v=wi70UIFJthM

>> No.4829958

>>4821150
I always thought this kind of stuff was so cool. The original RE1 had a bunch of variations as well.

>> No.4829960

>>4829845
>>4829849
You can open the drawers in the police station using two Small Keys that you find in the station. So maybe the 3rd small key is for those who missed the first two to go back to the station, altough it seems nonsensical. I thought you can't actually go into Claire's room while playing as Leon (elevator doesn't work)

>> No.4829974

>>4822503
Based anon

>> No.4829987

>>4821150
There's also this:
https://www.youtube.com/watch?v=JDTMxHGKEzc

>> No.4829992

>>4829987
Oops, you did mention that. Pretty funny though.

>> No.4830014

>>4825221
I looked it up in the manuals and strat guides.
The virus is able to transmit from fluid, but not physical contact (scratches, etc).
The reason why none of the main characters are infected (with the exception of Jill) is due to first aid sprays (states it lowers infection chance by cleaning the wound) and green herbs (which for deus ex machina purposes somehow fight off the infection).
So canon is either the characters were never bit or they used green herbs to fight off the infection.
So I was wrong.

>> No.4830016

>>4820658
What's your favorite Slayer album anon?

>> No.4830825

>>4829987
>that lady getting eaten
i always liked that there seemed to still be people running around, but you always seem to just miss them or find them like that.

>> No.4830839

>>4830825
Are you talking about the girl who's supposedly Dario's daughter? The one who runs toward the warehouse, and gets killed? There's a certain method of going through the area that causes her to appear. If you're really efficient at moving toward her location, you can see her for a few seconds before she runs off, and into that hallway leading to the warehouse.

One thing I forgot to test out is when her model is loaded.

>> No.4830937

>>4830839
that one's a more obvious one, but sometimes you'll come across something like at 0:04 in the video of somebody getting eaten, or a body that wasn't there before will just show up, which means that person was still running around until getting caught there

>> No.4830943

>>4830937
Oh, in the video. My bad.

>> No.4831362

>>4821150
>You can get Nemesis to appear in the Power Station by changing the order you use the items (battery, cable, hose).

This has nothing to do with *using* the items, but it has to do with in which order you go to the places where those items are located.

Only thing I don't know about is the water in the factory but I'm (pleasantly ?) surprised to find out this game still holds secrets. Again, what's the process to empty it?

>> No.4831370
File: 65 KB, 400x320, weapon-box-key.png [View same] [iqdb] [saucenao] [google]
4831370

>>4829836
What key are you talking about ? This one? It's not found in the sewers but near the cable car and can open a locker with ammo right at the end of the laboratory.

The only other "small keys" are the literal "Small Keys" which are used to open various drawers with basic locks.

>> No.4831398

>>4831362
Small keys to open the drawers. There are 3 small keys on Leon B, but only 2 drawers.

>> No.4831474

>>4829836
You can probably go back to the location where leon gets shot, and you can visit the adjacent elevator (one leading to the control room that claire gets to explore). There is a small panel door in that room that requires lock pick or a small key to unlock, to go down the ladder where you can pick up more items.

>> No.4831680

>>4830839
I think it's just going back to the starting street after you meet brad in the bar that activates her but I could be mistaken

>> No.4831728

>>4831680
IIRC it's much later on. It's having been to the cable car that triggers her, and a bunch of other stuff, in the starting area.

>> No.4831752

>>4831728
we're both wrong, as it turns out
as soon as you unlock and go through the door that goes to that starting street from the alley behind the bar, she spawns

it could be that camera angle alone though, like going through the alley where you first see brad to the other door at the end might spawn her too

>> No.4831981

can't decide between playing Survivor or ClaireB for my resi fix

>> No.4832041

>>4831981
claire B
survivor's really not that great

>> No.4832354
File: 144 KB, 500x376, art_13.jpg [View same] [iqdb] [saucenao] [google]
4832354

I think out off all the scrapped ideas in 1.5, outside of the weapons, the wearable armor is neat and I wish it got implemented somehow.

>> No.4832383
File: 39 KB, 621x315, re2remake.jpg [View same] [iqdb] [saucenao] [google]
4832383

It's almost that time bros. The moment of truth is upon us. Will Crapcom sell out to the 4babbies or will we finally get what we have been craving for 16 long years?

>> No.4832389

>>4832383
when is Capcom going on stage?

>> No.4832404

>>4832383
I'll laugh my ass off if it ends up being like 7

>> No.4832410

>>4832389
probably for sony's show

>> No.4832518

>>4832354
That is pretty slick. Did it affect the damage the player would take from being attacked?

>> No.4832519
File: 149 KB, 500x376, art_11.jpg [View same] [iqdb] [saucenao] [google]
4832519

>>4832518
It's rumored to have acted that way, yes. I'm guessing the pouch you pick up in the armory locker is what replaced it.

>> No.4832559

>>4831752
I do know you have to enter that street from a certain door, or she won't spawn. Possibly one of the two doors on the far side of the street (furthest from the starting area).

>> No.4832641

>>4829708
fuck off halo was 2001 dont be a massive faggot theres psp vita threads up everywhere and no one bats an eye

>> No.4832643

>>4829264
that was so vague i thought you were talking about resident evil

>> No.4832649

>>4830016
hell awaits! divine intervention is a great album too, id say those two are slayers most underrated work.

hell awaits almost sounds like a blueprint to early norwegian black metal, with its poor production and fast tremelo picked riffs, like necrophiliac.

>> No.4832678

>>4831728
>>4831752
>>4832559
When you go to the back of J's Bar and see Brad shooting at the zombie (outside, not inside), instead of going after Brad, open the door at the right side of the Y intersection. You'll hear her scream "Help!".

This only works before you see Brad fighting the zombie inside J's Bar.

>> No.4832680
File: 27 KB, 546x216, Light-weight_armor_(dc2_danskyl7).jpg [View same] [iqdb] [saucenao] [google]
4832680

>>4832354
This sort of got implemented in Dino Crisis 2.

>> No.4832703

>>4829836
Remember the room where Leon gets shot, trying to save Ada? There are two elevators that both lead to save rooms. The other room, opposite the one where you came from, has a locked door that you need either the lockpicks, or the 3rd small key to open. This room is worth a visit, there's ammo there. Magnum bullets for Leon, and grenades for Claire, if I'm not mistaken. But beware the zombie.

>> No.4832708

>>4829960
>I thought you can't actually go into Claire's room while playing as Leon (elevator doesn't work)

You can in scenario B.

>> No.4832713

>>4832649
divine intervention is fucking awesome as a slayer album, nerds just complain that it isn't reign in blood/south of heaven or that lombardo isn't on it

bostaph is a great drummer and absolutely fills the void that lombardo left, killing fields is clearly them telling paul to show them what you have

>> No.4832720

>>4832680
And not just that, but the dedicated hotkey for the machete/electric baton was also an idea from Bio 1.5.

>> No.4832852

welp
https://www.youtube.com/watch?v=xtxJtQa6VSw

>> No.4832856

>>4832852
Looks so underwhelming. Not like I was even going to play it anyway.

>> No.4832928

>>4832856
Looks good to me but the complete absence of Claire is troubling.

>> No.4832961

>>4832928

Do you also enjoy drinking piss?

>> No.4832967

>>4832961
?

>> No.4832970

>>4832967

It looks like complete shit and it will clearly play like RE4. Games are dead.

>> No.4832971 [SPOILER] 
File: 44 KB, 479x583, 1528775154296.jpg [View same] [iqdb] [saucenao] [google]
4832971

>>4832928
she's in the other trailer.
but she looks different.

>> No.4832973

>>4832961
Meh. I’m not slavishly devoted to the classic style fixed camera angles like some fans. Besides, there seems to be rumors of both a classic mode and RE4 style controls.

>> No.4832981
File: 582 KB, 1600x900, 1528772302160.png [View same] [iqdb] [saucenao] [google]
4832981

>>4832971
and here's sherry

>> No.4832983

>>4832981
This looks fine to me. Her weird sailor outfit in the original felt too Japanesey.

>> No.4832986
File: 47 KB, 685x347, 1528773649807.png [View same] [iqdb] [saucenao] [google]
4832986

elza skin confirmed btw

>> No.4833786

>>4832971
she kinda resembles a really young version of her REv2 self

>> No.4833803

>>4832970
>fans complain about the franchise being too action oriented so devs decide to go back to being more horror focused
>fans still complain because it's not the "right" kind of horror so devs bring back some elements to draw back in people who liked the action aspects in the next as a response to the horror focused games underperforming.

REfags are never happy and deserve whatever grief they get.

>> No.4833807

>>4833803

All I want is RE2 remake to be like RE1 remake, you fag.

>> No.4833828

>>4833807
after how RE7 did in capcom's eye you're in the minority as far as they're concerned.

>> No.4833850

>>4832986
BOI

>> No.4833869

Ummm why is everyone taking about a gen that doesn't exist yet?.....

>> No.4833871

>>4833828
This. Plus I appreciate that this version of RE2 is a full reimagining rather than simply doing REmake 2. I understand the demand for that but it would feel too familiar. RE2 2019 looks like it could be legit scary.

>> No.4833875

>>4833869
?

>> No.4833971
File: 79 KB, 505x806, 1528823726142.jpg [View same] [iqdb] [saucenao] [google]
4833971

>> No.4833973
File: 2.91 MB, 257x212, 1517198512744.gif [View same] [iqdb] [saucenao] [google]
4833973

>>4833971

>> No.4833987

>>4832928
Do you seriously think they'll release it without a playable Claire scenario?

>> No.4833994

>>4832928
claire's already confirmed to have at least 3 costumes through DLC

one of them is elza

>> No.4834000

>>4833971
Looks like Mila Kunis.

>> No.4834036

>>4833987
I can see them making 1 scenario where you switch from Leon to Claire for certain segments, then back to Leon

>> No.4834207
File: 2.22 MB, 3264x2448, IMG_20180612_183029.jpg [View same] [iqdb] [saucenao] [google]
4834207

Have a bump lads

>> No.4834267

Give me the run down on RE 1.5. Why was it scrapped?

>> No.4834271

>>4834267
It was too action oriented, like Dino Crisis 2 turned out to be. That is the official reason.
Why did they make 99% of assets from scratch instead of re-tweaking the actual game design... nobody knows. It's fascinating for a reason I guess.

>> No.4834273

>>4834036
Like they did for REmake?

>> No.4834275

>>4834271
RE2 is still pretty action oriented honestly.
i heard it was just because mikami didn't like the police station and had them remake it to be more like the mansion

>> No.4834276

>>4834267
>>4834271
Also Mikami said the game was too much like RE 1. He was right, it really does feel like RE 1 in many ways.

>> No.4834284

>>4834276
>He was right, it really does feel like RE 1 in many ways.

Explain

>> No.4834287

>>4834275
RE1 was supposed to be as well, action oriented that is. It was intended to be an FPS at first. And the only reason why you never face more than two enemies at the same time on screen is that the game engine can't support more than 4 models in total at once. So they had to work around it and to make individual enemies a bigger danger.

Then they reworked the engine and went balls to the wall with 2. To be honest 2 is not THAT action oriented, it just has more enemies. It's easy to claim its an action fest on your 5th or 25th playthrough when you know everything about the game, but pretty much everyone that goes into RE2 blind struggles on their first playthrough. And that's what these games are designed with in mind, first blind playthrough.

The comfy replay factor is just a dumb coincidence.

>> No.4834296

>>4834284
The way the engine feels and the layout of the maps. Simplistic puzzles, linear layout feels like the mansion. It feels like Resident Evil 2 made in 1's engine.

>> No.4834340

>>4834276
and RE2 proper doesn't? it follows the same exact formula as RE1 outside of that brief bout through the streets

>> No.4834349

Why does every RE game have different voice actors?

>> No.4834376

>>4834349
It could be cheaper to hire new actors than pay royalties, especially if their contracts allow for renegotiation.

>> No.4834378

>>4834340
It changes it up a bit when you reach the station though. This is coming from someone who actually like 1.5 more than 2, mind you.

>> No.4834387

>>4834378
>This is coming from someone who actually like 1.5 more than 2, mind you.

Why do you like 1.5 more?

>> No.4834432

>>4834275
Agreed. RE2 was way more in the mold of a big budget Hollywood summer blockbuster compared to the original.

>> No.4834438

>>4834273
For all the additions, REmake was still a fairly straightforward next gen remake of RE1. To use Hollywood terminology, RE2 2019 looks like a ‘reimagining’.

>> No.4834481

>>4834387
I've always liked the 1.5 version since I first saw it in game mags back in 97. I like the art direction, the police station and the arsenal of weapons and more action oriented gameplay. If the final build of the game had Nemesis' dodging mechanic I'd call it perfect.

>> No.4834514

>>4834481
Was the dodge mechanic ever particularly useful? I’ve played Nemesis a bunch of times and rarely find myself using it.

>> No.4834518

https://www.youtube.com/watch?v=Y-Y-ApSFFEc
they'll be showing off more of 2 around in the beginning of the next hour.

>> No.4834519

>>4834514
Once you get the timing down, yes.

>> No.4834521

>>4834519
So mainly for stuff like speedruns or knife only runs? Makes sense.

>> No.4834523

>>4834514
incredibly
you can dodge just about any attack if you wish

>> No.4834527

>>4834514
>>4834523
>>4834519
Wasn't it added to REDS?

>> No.4834531

>>4834527
nope.
they added quick turn and the ability to pull out your knife by holding L

>> No.4834543

>>4834521
Dodging with the knife is pretty easy, also. Basically, the time it takes to ready the knife is your evasion window. The "press X to evade" window is much tighter, though.

>> No.4834553

>>4834543
I play RE1-3 every summer so I’ll have to try using it more often this time around. Never really got into doing novelty playthroughs or anything, just vanilla.

>> No.4834558

>>4834553
If you can dodge reliably with the handgun, you'll tear ass once you get the Eagle 6.0. I've done some testing with the Eagle, and the critical hits it can get are roughly equal to a magnum shot. Not sure what the crit rate is, but it's something like a 1 in 8 chance.

>> No.4834571
File: 146 KB, 725x1169, claire leon.jpg [View same] [iqdb] [saucenao] [google]
4834571

>>4833971

Im just do disappointed . Would it have been so hard to update the DSC version? The fuck even is this?

>> No.4834586

https://www.youtube.com/watch?v=xg44Ns7mjw8
get in here

>> No.4834587

>>4834586
>sees a dead dude hanging from the ceiling
>knifes his legs off

bravo

>> No.4834592
File: 80 KB, 667x705, Hime.jpg [View same] [iqdb] [saucenao] [google]
4834592

>>4834586

Boy I sure do love it when my character eats up a third of the screen

>> No.4834604

>>4834586
Kind of neat to see the flashlight mechanic from the early builds of RE4 make a return.

>> No.4834612

>that fat zombie still trying to banging on the candy machine
lel.
i do like that files actually look like files again.

>> No.4834613

>>4834586
The flashlight + handgun combo reminds me of the RE 4 prototype, the hook man demo

Otherwise meh/10

>> No.4834616

>>4834586

What an absolute rape of yet another classic. The disgusting modern gaming HUD hurts me. You know, where ABSOLUTELY EVERYTHING YOU CAN POSSIBLY INTERACT WITH SHOWS UP AS A HUGE IMMERSION BREAKING PROMPT IF YOU EVEN COME NEAR IT. Also, it barely looks like the original environment at all. Fuck this.

>> No.4834619

>>4834616
>AS A HUGE IMMERSION BREAKING PROMPT IF YOU EVEN COME NEAR IT.

Seriously. When did this become so necessary? When did gamers become to dump to check things out.

>> No.4834620

eh, it's not bugging me so much.
no melee shenanigans, and it seems you only have emergency escape stuff, which is good.
they really revamped the police station though.

>> No.4834626

>>4834619

It became necessary once games stopped being made for you and me. Somewhere around the 6th gen.

>> No.4834629

>>4834619
in some games you can turn them off, so let's hope that's true for this.
i'm so used to similar stuff already, so it just doesn't register anymore

>> No.4834631

>>4834616
>What an absolute rape of yet another classic.
I wouldn't go THAT far. It just looks underwhelming compared to what could have been a remake styled 2, complete with static camera angles and tank controls. This "re imagining" is serviceable, I guess.

Don't see why Capcom is scared though. Didn't remake and zero sell really well on their re-release?

>> No.4834634
File: 981 KB, 1024x768, claire_redfield_wallpaper_by_vicky_redfield-d372c4m.jpg [View same] [iqdb] [saucenao] [google]
4834634

>>4834620

I can forgive a lot but I will never be okay with this nu Claire. She looks like an extra from The Last of Us.

>> No.4834640

>>4834616
>>4834619
I’m betting you’ll be able to turn that off though.

>> No.4834646

>>4834518
will be starting now

>> No.4834647

>>4834640

Im betting you won't and the game will be as dumbed down as possible. Im surprised there's not more on screen meters.

>> No.4834649

E3 section is starting

>> No.4834657

well, they addressed the restroom problem

>> No.4834664

doesn't look too bad.
liked that they still kept the general layout, but made it look more like a police station.
zombies didn't look like they went down too easily

>> No.4834676
File: 1.27 MB, 1920x1080, taking a licker claw to the face.png [View same] [iqdb] [saucenao] [google]
4834676

>> No.4834691

So the remake is set in the RE 7 timeline where Chris is part of umbrella special forces or whatever? Guess Capcom is going to keep this rebooted timeline or whatever going.

>> No.4834697

>>4834691
>he doesn't know

>> No.4834701

>>4834697
Know what? I'm clueless on the new games. I haven't played RE since 5...

>> No.4834709

>>4834701
chris is working with umbrella because the world only let them reform if they just kept to pharmaceutical shit and cleaning up bioterrorism
essentially, they're BSAA 2.0: shady as fuck edition and chris is there to keep them from being too shady

>> No.4834715

tofu and hunk is confirmed

>> No.4834716

>>4834709
Oh. Well that's pretty dumb.

>> No.4834717

Is the n64 port of 2 good? I was thinking of picking it up after seeing it in a used game store the other day

>> No.4834719

>>4834717

There's really no reason to get it over the playstation version unless you don't have a playstation. And there's really no reason to to have a playstation.

>> No.4834724

>>4834647
For all it's faults RE7 let you fiddle with every aspect of the UI (including prompts) and this is on the same engine

>> No.4834727

>>4834716
yeah that's the standard for RE plotlines now

>> No.4834729

>>4834727

Which is especially striking considering that before this it was, well it was always kind of dumb, but it went from dumb to retarded.

>> No.4834746

>>4834691
What makes you say that? I heard in one of the gameplay trailers it mentions that Chris is in the special forces, but I mean that could just as easily by referring to STARS.

>> No.4834761

>>4834267
>Give me the run down on RE 1.5. Why was it scrapped?
All the rooms looked the same. And the graphics where ugly to show a lot more zombies in screen with different clothes.

Now RE2 has better models with a smaller number of enemies in screen.

>> No.4834762

>>4834746
Just guessing mang.

>> No.4834763

>>4834571
It's a thing of the new engine.

>> No.4834770

>>4834729
I guess that becomes a problem when you run a series as long as RE
they really ought to just do outbreak-style games during the time between 98-04

>> No.4834773

>>4834770
Did Mikami expect Resident Evil to be as long as it is today?

>> No.4834776

>>4834773
Well he did want to end the series with 1.5

>> No.4834780

>>4834773
maybe, maybe not
he at least knew enough to change the formula in a pretty radical way before it stagnated

it's a shame he did change the formula because he worked really well with the PS1 capcom games but everything after RE4 that he's done hasn't really been too great

>> No.4834783

>>4834763

I don't think it's the engines fault the design is shit.

>> No.4834787

>>4834776
>Well he did want to end the series with 1.5

Explain

>> No.4834792

>>4834787
he's one of those guys that doesn't want to do the same kind of game more than once.
capcom jumped in and said no you can't just kill a marketable series like that.

>> No.4834794

>>4834787
>The story of Resident Evil 1.5, with which Mikami planned to end the series, was criticized by supervisor Yoshiki Okamoto, who found it to be too conclusive to allow for future installments.

http://residentevil.wikia.com/wiki/BIOHAZARD_1.5/development

>> No.4834795

>>4834780
>everything after RE4 that he's done hasn't really been too great

What's wrong with the evil within?

>> No.4834803

>>4834780
GOD HAND...though I haven't played it. Looks cool tho

>> No.4834804

>>4834795
it was kinda meh, with TEW2 being even more meh

I remember being real hype for mikami's first project at tango, and the rumor that it was STALKER
but TEW2 was just kinda ok, not much more or less

>> No.4834805

What did Resident Evil 1.5 do better than Resident Evil 2?

>> No.4834812

>>4834805
not him, but i personally dig the more metro look the police station has.
i was never into how the museum RPD looked.
it kind of felt like they were trying to catch the same kind of feel the mansion had, but it just wasn't the same for me

>> No.4834819

>>4834805
Clipping through stuff.

>>4834780
>he at least knew enough to change the formula in a pretty radical way before it stagnated
It wasn't way before, capcom was making RE clones, and everyone was doing it too between 1996 and 2003.

>> No.4834827

>>4834812
>i was never into how the museum RPD looked.
It wasn't my thing either.
>it kind of felt like they were trying to catch the same kind of feel the mansion had, but it just wasn't the same for me
It was for navigation pourpuses. It's easier to navigate if each room looks different.

>> No.4834831

>>4834812
Is it just me or was the lab bigger in 1.5? Based on the maps that have been dug up by modders on youtube.

>> No.4834875

>>4834805
Are we ever getting that fucking complete version of RE 1.5 the fans were doing?

>> No.4834876

>>4834875
The version form the modders that leaked the games, probably not. Independent modders like MartinBiohazard on youtube have been doing their own work and putting out patches though.

>> No.4834883

>>4834875
I hear they had to more or less reverse engineer the game to get it to work last I checked

>> No.4834932
File: 356 KB, 500x282, 1492473149387.gif [View same] [iqdb] [saucenao] [google]
4834932

>>4832986
Reasons I may preorder.

>> No.4835324
File: 34 KB, 681x336, Dff-EhKUwAAccLS.jpg [View same] [iqdb] [saucenao] [google]
4835324

>>4833971
>>4834000
Someone on Twitter said she looks like a young Alyson Court and desu I kinda see it.

>> No.4835665

>>4834631
RE7 underperforming combined with capcom's really high standards for whether or not a game is successful.

>> No.4835849

>>4835665
7 didn't do well?

Still I don't see why that would effect the decision to do a remake versus a re-imagine. But then again game companies can be stupid as hell.

>> No.4835949

>>4835324
i can see it.

>> No.4835981

>>4835849
it did well but not well enough as far as capcom is concerned. they expected it to beat RE5 & RE6's sales at launch which it didn't. i think it took a year and a half after launch to actually meet their projected profits for the game.

>Still I don't see why that would effect the decision to do a remake versus a re-imagine.
they probably felt that a straight remake wouldn't sell as well as a reimagining would after their horror focused game didn't meet expectations

I'm sure they probably see the fans who've been demanding a return to horror as a vocal minority now.

>> No.4836010

>watching the e3 vid again
>last part has birkin gank Mr.X

>> No.4836068
File: 93 KB, 640x513, SNKvsCapcom-ResidentEvilStyle.jpg [View same] [iqdb] [saucenao] [google]
4836068

>> No.4836097
File: 205 KB, 1024x768, Gun Survivor Rank.jpg [View same] [iqdb] [saucenao] [google]
4836097

>>4834207
>can only save at the end of the game
is there some sort of NG+ with extra content for this game?

>> No.4836102

>>4834604
>>4834613
you guys played the RE3.5 fangame?

>> No.4836120

>>4836102
I watched a playthrough of it. It's pretty neat given how little they had to work on.

>> No.4836127

>>4836097
Yes, you get to keep your weapons. IIRC some areas have more enemies too, like a fuckton of Tyrants.
There are plenty of multipaths in the game, some of which I only discovered 10 years after getting the game, it's worth it.
Plus you get to collect all the different handguns.

It's a shame there is no "definite" control scheme to play the game, as it was made before Lightguns had d-pads:
>press button once to walk forward
>press button twice to run forward
>press button 3 times to walk backward
So you can forget about walking backwards all together...

tl;dr if you play with a gun you have better aiming but shit moving, and vice versa with a pad

I've also got a copy of the chinese PC port of the game, which plays like a regular FPS, with moving and shooting at the same time. However it's unfinished and glitchy: wrong sounds plays, most enemies barely have an AI, etc

>> No.4836130

>>4835665
re7 "underperformed" only because of capcom's really high standers
they expected 12m RE6 sales at launch

>> No.4836274

http://www.twitch.tv/capcomusa/v/272816473?sr=a&t=1355s
here's another playthrough, starts at the 23 minute mark

>> No.4836283

>birkin and Mr. X are going to run into eachother at some point

>> No.4836369

>>4835324

I can see it but with respect to Alyson Court I don't like it.

>> No.4836593

>>4820565
Gonna play RE3 on the Gamecube. is there any differences with the PSX version?

>> No.4836640

>>4836593
gamecube ports are considered the shittier of resident evil ports, but i guess the difference is slightly better graphics? everything else is probably pretty negligible.

dreamcast/pc is the way to go if you arent playing the ps1 versions.

>> No.4836680
File: 133 KB, 768x835, 9D8CA0CC-A828-472A-9C93-DFAC65D5613D.jpg [View same] [iqdb] [saucenao] [google]
4836680

>>4821871
I’ve played RE2 honestly 100 times. Easily my all time favorite game ever.

>I learned in a thread like this a week ago you can slowly walk past lickers cause they’re blind and only notice you if you’re loudly running/shooting or actually touch them

>> No.4836705
File: 1.29 MB, 1920x1080, GHAE08-1.png [View same] [iqdb] [saucenao] [google]
4836705

Well it actually happened. REmake 2 looks fine - I was of the opinion RE7 Engine was fine but the levels were too small, individual and discontented. Making this TPP (I'd love static camera, but oh well) and having RPD (hopefully) a well constructed, faithful-to-inspiration level makes me think this will be great. From the demo ammo seemed scarce, zombies were bullet sponges as intended, the inventory seems small (though the RE7 HUD could have more flavour) and you can feel merging of 1.5 and 2, and an acknowledgement to the fan demand with that Elza costume and Original OST Swap. Which, if that's available, I have a good amount of faith most of the old "ques" and motif areas will reappear. Just imagine the re-interpreted S.T.A.R.s Room with easter eggs and tidbits on the fan favourites. How will the incorporate the 50 times for Rebecca film?

Though the movement seems a bit.. light to me and could handle a little more weight. Not tank controls but the turning and collision just seem very PS3. Knowing Capcom as well I'm sure Hunk will be DLC, Tofu will be cut, Ada will have DLC, and battle Mode/Mercenaries will be forefront as a Multiplayer option. But w/e environment porn is enough for me to really love seeing old rooms redone.

>> No.4836710
File: 1.04 MB, 1920x1080, GHAE08-2.png [View same] [iqdb] [saucenao] [google]
4836710

>>4821148
responding to this anon now, tried my hand at a no save run to see if I could offer any advice on how to cut down. (Also just to celebrate some RE2make) lol we got similar scores on Claire A, though I did have to save before Birkin 1. You think you can cut 10 minutes off of your time? I forgot the lighter in the Gear room (lol and had to go back through my least favourite hallways) so that'd save a minute maybe for me.. but even breaking 1:30 would be a goal in itself. I agree that Lickers are time sinks, so I say waste the extra ammo on them. I also went for ammo with Sherry to see how much time that would cost me. Does this track menu time?

>> No.4836728

>>4836593
>>4836640
Not sure where you got that idea. The GameCube versions are identical to the DC/PC ports as far as I know.

>> No.4836739
File: 55 KB, 1280x720, RE DC DS.jpg [View same] [iqdb] [saucenao] [google]
4836739

>>4820565
Hey /vr/ I bought this version of RE on accident because it didn't have a cover, just this disc. Did I fuck up? Is the music really as bad as I've heard?
I don't know it it would be worth returning since I already bought it.

>> No.4836740

>>4836739
The basement music always gets posted here because it stands out as really bad but the rest fits the game just fine.

>> No.4836834
File: 471 KB, 663x541, Dolphin_2017-12-06_19-26-45.png [View same] [iqdb] [saucenao] [google]
4836834

>>4836593
aside from alt costumes not being unlocked at the beginning like the PC version, just this >>4824732
>>4824737

>>4836640
where the fuck are you getting this information, the gamecube ports are some of the better ports
>>4836739
the music's fine, it's not some horrible immersion ruining aspect
you also bought the director's cut, which, dualshock or not, has arrange mode, and arrange mode is kickass

>> No.4836849
File: 91 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4836849

>>4834831
Yes, it was way bigger. Several floors. The final retail game's lab only has two.

>>4834875
>>4834876
It's progressing, albeit ever so fucking slowly. Team IGAS abandoned trying to reverse engineer the original engine. They are now making their own from scratch. That means they had to basically restart the whole fucking project.

>> No.4836881

>>4836705
Let's just hope that it's not like the past 6 times we thought we were getting what we wanted from Capcom and didn't

>> No.4837406

>>4836680
yeah, you tap the dpad so that the character sort of glides instead of walking constantly

>> No.4837412

>>4836097
Nice to see other people enjoying Survivor, it's an okay ps1 title on its own.

I remember foolishly assuming that Dead Aim has no saves midgame either, only to read after how it does have 3 or 4 typewriters scattered along. And I managed to miss all of them somehow because there are no ink ribbons in the game so I foolishly discarded any idea of saving.

>> No.4837879

>>4836680
you can also just walk past most dogs in RE1 (don't know about the other games)

i guess they smell fear

>> No.4837990
File: 3.64 MB, 3264x2448, IMG_20180614_194723.jpg [View same] [iqdb] [saucenao] [google]
4837990

Been a long ass while since I did ClaireB, i totally forgot some stuff

>> No.4838069

>>4834717
it has non tank controls as an option, and references to billy coen

>> No.4838301

>>4837990

Haha yeah I fucking forgot so much running Leon B. I remember the Parking Garage/kennel being real fucking rough on Claire B.

>> No.4839181

>>4838301
That suprised me a lot really. There are dogs in the pre-kennel halway (one that you can descend into in A scenario from the top floor vent chute), dogs in the kennel, dogs in the fucking parking lot, and then instead of zombies you get lickers in the morgue.

I tend to always play Claire A/ Leon B because like Leon more and I played A scenario far more than B so I kinda forgot how unfamiliar I am with Claire B. I was also 100% sure that there is a Mr X encounter after the train budges and you drop into that L shape hallway, yet there wasn't one.

>> No.4839205

>>4837990

wow, A ranking is really lenient. I thought i had to play really safe, i can do it in under 1h45m without saving, but I'm always afraid to use first aid sprays thinking i might get a B rank. Looks like i can use even 3 of them and still get an A.

>> No.4839213

>>4839205
I used to think that you can't use even a single FA spray, that you have to use maximum 1 ink ribbon and be under 3 hours for A ranking. Turns out its a bit more complex than that.

http://guidesarchive.ign.com/guides/504/rankings.html

Now, it says that you can't use special weapons but does that mean unlockables or even the mac11/rocket launcher you pick up in the game itself? Because I definitely used mac11 and rocket launcher, 1 ink ribbon (evidenced by the result screen) and 1 FA spray too.

>> No.4839221

>>4839213

Yeah, I'm aware of the requirement shenanigans, I've just never wanted to waste a run trying to fiddle with them.

As far as I know, thet requirements are flexible, meaning if you save once, you'd need to finish it under 2:30, and if you use a FAS, 2:15, and so on.

Though the number are unconfirmed to this day since there are so many variables.

>>4836710

I've played on the Gamecube version, so actually i can cut like 20 minutes if I get to speedrunner level, which I won't. I'd be very happy with under 1:20 though. Yes, the game counts menu and pause times. My menu management is pretty bad, I've definitely lost time on that.

>> No.4839240

>>4836680

I'm the one you quoted, and I was actually the one who told you that, kek.

>> No.4839648
File: 106 KB, 1920x1080, poor-richard.jpg [View same] [iqdb] [saucenao] [google]
4839648

How the hell did Richard manage to get himself stuck in the aqua ring anyway?

>> No.4839847

>>4839648
https://www.youtube.com/watch?v=4N3ldAk41lo

>> No.4839951

Why are RE2 and RE3 Dreamcast version the best again?

>> No.4839954

>>4839951
I believe they both support VGA mode, have all the bonus costumes unlocked from the beginning and RE2 has an extra difficulty mode. Plus your health monitor being on the VMU screen is pretty neat.

>> No.4839961

>>4839954
Why can't they port that version to Steam as RE2: Classic?

>> No.4840019

>>4839961
No idea. The Windows 9x versions were practically the same as the Dreamcast ports afaik, so you’d think it wouldn’t be that difficult to get them running on Steam

>> No.4840124

>>4839951
How to emulate RE2? Demul is slow as a snail on my toaster. RE3 and Veronica ran very smooth on nulldc though.

>> No.4840369

Why did Barry talk about cods when he saw Forrest?

>> No.4840374

>>4840124
Dreamcast emulators never took off. They emulate some games really well, but progress on others has been stalled for 10+ years.

>> No.4840478
File: 768 KB, 779x865, i hope that cute cop notices me.png [View same] [iqdb] [saucenao] [google]
4840478

i hope she shows up honestly.

>> No.4840486

>>4840369
You misheard him, he's actually talking about God. Barry is a devout follower of our lord and saviour, Jesus Christ.

>> No.4840531
File: 84 KB, 1280x720, mpv-shot0398.jpg [View same] [iqdb] [saucenao] [google]
4840531

Watched some RE2 Nightmare gameplay since I never had that version. the main difference it seems is that the zombies become tier 2 enemies and the handgun is pretty worthless.

Claire:
>never uses the bowgun
>Handgun + Grenade Launcher most of the game
>Picks up SMG
>zombies downed with handgun or grenade launcher
>lickers taken out with explosive rounds

Leon:

>zombies mostly taken out with headshot shotgun
>magnum for lickers
>picks up the backpack

>> No.4840606
File: 2.64 MB, 4913x2962, Sem título.jpg [View same] [iqdb] [saucenao] [google]
4840606

I am the anon in theses posts >>4821148 >>4821871>>4839221


I've just went ahead and did Leon B. I lost my RE2 data when i did the Gamecube memory card trick, so I've lost my progress unlocking Hunk and Tofu. Also, I wanted to do a run like this to get the terrible taste of RE2 remake out of my mouth.

I'm very happy with this run, used 2 first aid sprays, but I'm pretty sure my total time would allow for maybe a couple more. But at least i can assure you guys that A rank can be done by using more than 1 FAS.

>> No.4840617

>>4840531
>the handgun is pretty worthless
What about the burst-mode vp-70? At least it can be dumped on bosses I guess.
>never uses the bowgun
That's not a difficuty's problem. I honestly don't know how to use it neether. In Code Veronica it's a far better weapon. It just feels like dumbed down option of explosive rounds or a shotgun from Vice City.
>lickers taken out with explosive rounds
Why not the acid ones? Bosses?
>picks up the backpack
Why though? Leon has take all the three main weapons (pistol, shotgun and magnum) at some point?

>> No.4840641

>>4820997
even in concept art she was perfect.

>> No.4840709

dunno how you feel about maximilian dood, but he uploaded a vid of the demo for REmake 2.
he really takes the time to explore and look at everything he can, and only talks in the very beginning and the very end, so you don't have to listen to him.
https://www.youtube.com/watch?v=rpHC2736kNs

i am really digging how the police station looks, very close to the original, but more expanded on.

>> No.4840894

>>4834783
With the RE7 engine Capcom doesn't model people anymore. They just scan real life persons.

Every human in RE7, RE2 remake, and DMC5 is photometry.

>> No.4840927

>>4840894
>With the RE7 engine Capcom doesn't model people anymore. They just scan real life persons.
>Every human in RE7, RE2 remake, and DMC5 is photometry.

...and they look worse. There's a downstep from past games to this.

>> No.4840936
File: 172 KB, 800x466, 1528965656489.png [View same] [iqdb] [saucenao] [google]
4840936

>>4840927
future looks a little worse than i expected, but as long as the gameplay is mostly intact, i'll deal.

>> No.4841061
File: 1004 KB, 1920x1004, GHAE08-3.png [View same] [iqdb] [saucenao] [google]
4841061

>>4839221

Why would the GCN version save you that much time? The cutscenes I guess, were you not playing GCN before? I admit it's nice to move through the "put down the controller" parts but the unskippable "cinematic" moments have their place in the series. Anyway I started running on GCN, and I'm still not seeing the huge time skips. Gleaning down Healing pick ups to whats necessary though without saves I prefer the safety blanket.

>>4840606
yeah only RE3 really penalises you for uses FAS,

>>4839181
I can still enjoy running through the "other" set of scenarios now and then, the story gets so goofy in Leon A (Why do you even go to the lab? The Antidote rooms?) and the game tricks you on enemy locations and variety.

I fucking forgot to grab Leon's Magnum before Bikrin 1 and turned around at the Save Room to get it. Lost a bunch of time and some health on that alone.

>> No.4841071

>>4840531
Hard/nightmare mode actually has crit roll for one-hit headshot with a handgun, like in RE1DC and RE3's STI eagle. However the crit roll chance is not as high, and common zombies take a random value between 1 and 25 bullets to be killed.

>> No.4841073

>>4841071
You also pick up 5 shotgun rounds per item instead of 7, same with other types of ammo. I played it only once, really need to get the damn PC version working properly. Maybe today afternoon.

>> No.4841098

>>4841061

The GCN version saves a lot of time compared to all the other versions just by being able to skip cutscenes. If I were playing any other version, my final time would be 10 to 15 (?) minutes longer due to having to watch all scenes.

Yes, I was already playing the GC version. I based the amount of time I can save on speedrunners times of the GC version. I believe the record on the GC version is about 1 hour. So, assuming I improve my playing a bit, but not as much as a speedrunner, i can possibly finish in under 1:20 if I really plan the route beforehand.

>> No.4841138

>>4841071
>zombies take a random value between 1 and 25 bullets to be killed.

Actually it's between 1 and 35.

Also all enemies deal a lot more dmg.
Lickers are able to do a 2 hit combos that insta-kill you.

Ammo pick ups give more handgun bullets but less of all other types.

There are other differences too, iirc something about herbs is different as well.

>> No.4841482

>>4841098

Well best if luck my Man , if I catch ya again I'll ask. Gonna do Claire B today

>> No.4841773

>>4820565
Jill's outfit with the comicbook-tier large shoulders are so 90s, I love it. What are they even for?

>> No.4841793

Is RE Deadly Silence worth picking up for the added DS mode or should I just stick with the director's cut version on Vita?

>> No.4841796

>>4841793
i'd say it's worth it.
don't pay too much though, it still is just a special port of a game you have likely played a million times

>> No.4841831

>>4841773
Just goofy 90s anime kevlar vest?

>> No.4841832

>>4841773
anti-zombie shoulder pads, standard issue for all stars female personnel.

>> No.4841839

>>4841796
Gamestop has it for like $20 used. I'd probably get it if it's in the original packaging.

>> No.4841846

>>4841839
that's not too bad

>> No.4841853

Anyone here read George Romero's script for the RE movie? Is it any good?

>> No.4841861

>>4841853
it kind of reminded me of aliens a bit.
i believe it even had a vasquez expy.

>> No.4841867

>>4841861
Interesting. Does it get into like a meta-narrative about society like his movies always do?

>> No.4841878

>>4841853
I read it back in the day. It honestly wasn't that good, and wasn't really any more faithful.

>> No.4841881

>>4841867
it's been years since i read it, i don't remember anything like that though.
you can read it here.
http://www.dailyscript.com/scripts/resident_evil_romero.html

>> No.4841926
File: 191 KB, 640x755, 27373498247.jpg [View same] [iqdb] [saucenao] [google]
4841926

yfw
https://www.youtube.com/watch?v=9kk0VoAtvKw

>> No.4841928

>>4841853
better than what we got but that's really not saying much and its not faithful to the games either

>> No.4841943

>>4841861
>it kind of reminded me of aliens a bit.
I think that's probably the best way to write an re script. The game took some cues from the movie.

>> No.4842012

>>4841926
those cheesy credits songs are my favorite thing about RE games, I can't state this enough

Still Dawn, RE2 A scenario credits, original dreamcast CV credits, love that shit

https://www.youtube.com/watch?v=pJEGzTEqCmA

>> No.4842017

What is the definitive way to play the Resident Evil games?

>> No.4842023

>>4842012
Hell yeah. Not Capcom, but this is my favorite end credits song of all time:
https://www.youtube.com/watch?v=eLsgLtTd4Go

>> No.4842026

>>4842017
At night during heavy rain, lights off, along with sound at high volume.

>> No.4842028

>>4840478
She should have her own campaign as the 5th survivor where you trail Leon like a lovesick puppy but you have to play very sneakily

>> No.4842029

>>4842026
This. Preferably with a big summer thunderstorm going on. I always liked that RE1 takes place in July. Really sets it apart since it's one of the few horror games that seems more appropriate to play during the summer.

>> No.4842032

>>4842026
>do this occasionally
>always have to piss even when I don’t drink anything

>> No.4842037

Im looking to play the original RE1 but i dont have the disc. My options to play it are:
RE1 Directors Cut Dualshock, RE Dualshock PAL version, and Deadly Silence. I know all of these are compromised in some form, which out of these 3 would be most similar to original RE1?

>> No.4842039

>>4842012
What really warms my heart is that despite the zapping system and A/B shenanigans, Capcom cared enough to employ different music pieces for different stuff depending whether you play CharacterA or CharacterB events. Like Ada's death, it has different music depending on LeonA or LeonB. It really showcases what a quality game it is.

https://www.youtube.com/watch?v=LydfHnXQ5Z4
https://www.youtube.com/watch?v=Jf9qNkmFfqA

>> No.4842043

>>4842037
RE Dualshock PAL will have the OG soundtrack. Also you can choose between original mode and arrange (DC).
Biggest difference is that arrange has a new handgun that is able to crit roll for a one-hit headshot. It makes the initial hour of the game considerably easier than the original mode which has no headshots with a handgun. On the other hand, its extremely satisfying when you pull it off.

>> No.4842050

>>4842029
>This. Preferably with a big summer thunderstorm going on. I always liked that RE1 takes place in July. Really sets it apart since it's one of the few horror games that seems more appropriate to play during the summer.
Agree. Plus the intro live action looks like it was filmed in the summer.

>> No.4842069

>>4842043
Yeah i was leaning towards Dualshock PAL version but 50fps is gonna take a bit to adjust to, i'd think. Thanks anon, i was going to play original mode.

>> No.4842070

>>4842069
Also I suggest that you play with Jill if its your very first time. Jill has 8 inventory slots, Chris has only 6 and its VERY hindering on your blind run. Chris is ideal for a second/subsequent playthrough.

Have fun, its a great game once you get used to the dated visuals. Also small tip - RE1 doesn't adjust the character walking animations to your health status so you can be in danger in terms of health yet still run perfectly fast. Make sure to check your inventory for health often, is what I'm trying to say. Only in RE2 and onwards can you tell your current health based on your characters stance and posture.

>> No.4842080

>>4842070
What's the best version of RE1?

>> No.4842081
File: 34 KB, 175x271, 554ECFA3-5ABA-47AC-B76A-5B2D212FFC0F.png [View same] [iqdb] [saucenao] [google]
4842081

>newborn Chimera
this is some Giger shit

>> No.4842092

>>4842080
No such thing, they are all different in small and mostly unimportant details.

OG = OG.
Directors Cut = new handgun, new camera angles for in-game cutscenes, some people claim there are more Hunters and that they are more dangerous but I haven't noticed it desu, different amount of ink ribbons (3 in original and now 2 if im not mistaken), new outfits for characters.
Directors Cut Dualshock = all of the above + new soundtrack that is hit and miss. Some tracks are incredibly shit, some are an improvement. Its all on youtube so you can check it out.
Saturn version = one new enemy type, additional mini game and a special weapon or something.
PC = basic RE with uncensored intro with blood and stuff. Could be mistaken.

tl;dr unimportant differences, get whatever is convenient. actually important choice would be to play it on whatever system as long as you have an access to real hardware and a CRT tv which would make the already small-res backgrounds at least a bit less ugly. Same with RE2/3 though RE2 has a lot more differences between versions.

>> No.4842101

>>4842080
>>4842092
also the original US release didn't have autoaim. makes the game way harder than it has to be.

>> No.4842121

This is somewhat related but i see RE1-3 are all PS1 Classics on the PSP. I have a GO model and component cables, so i can hook it up to my CRT and play with a dualshock 3. Has anyone played through them this way. Any noticable emulation issues? Thanks.

>> No.4842134

>>4842121
No idea desu.

However I can attest that 1-3 run 100% flawlessly via POPstarter on modded PS2 if anybody here is into that.
Survivor runs at a very iffy framerate, and I haven't played it on real hardware in at least a decade so I don't remember if its supposed to be like that.

>> No.4842135

>>4842081
>they kidnapped homeless women and forcibly impregnated them to make these.

>> No.4842143

>>4842134
What are you running games off the ps2 from anon? Are you using an IDE hdd or do you have one of those sata adapters?

>> No.4842161

>>4842143
Off my laptop, I'm using the network cable method. IDEs are noisy as fuck and I can't be bothered to unplug/replug hard drives every time I want to add or remove a game, though I understand why some people prefer the hard drive method.

As far as popstarter (ps1 emulation) goes, you can run it off a USB stick, I never had any FMV stutterings or any other performance issues, however I had couple of corrupt save files. Wasted 6 hours into Soul Reaver 1 only for it to fail to save, same with Parasite Eve and another game or two. It's random and not game specific. Once I swapped to running those too off the network I stopped having any issues altogether.

>> No.4842170
File: 25 KB, 390x390, BABA5E27-C561-4841-ABCD-C0E80BCDB754.png [View same] [iqdb] [saucenao] [google]
4842170

>>4842135
How did the man spider concepts from RE2 freak out the creators but these didn’t?

>> No.4842212

>>4842170
These along with the cerberus scared the shit out of me as a kid. Hunter didn't do much, more annoying than scary.

>> No.4842353

>>4842037
North American perspective:
The original version in Deadly Silence is the complete PS1 game with the original soundtrack but with quality of life improvements like quick turn and a dedicated button for the knife. Downside is that it was a DS game so it's not going to look amazing if you're playing on a 2DS/3DS. If you have a Vita, the much higher quality screen makes it looks really nice but you don't get the original soundtrack.

>> No.4842359

>>4842101
True but it does have licensed firearm brands which is kind of neat. When I was old enough, I bought a Beretta specifically because it was the RE handgun.

>> No.4843137

Going to give Resident Evil: Deadly Silence a try for the first time. Wish me luck, anons.

I've only played REmake when I was younger but never finished it. I'd just play PS1 or GC versions but all I have is a shitty chromebook right now so I can't emulate, and the only console on me is my 3DS.

>> No.4843175

>>4843137
have fun.
keep in mind that you can poke jill any time you want.

>> No.4843208

>>4843175
Thanks for the tip, anon.
Now i'm even more excited

>> No.4843679

friends which dreamcast emu can run RE2?
PC sourcenext keeps crashing, I'm giving up on it. I want my hard mode fix

please.

>> No.4843697

>>4843679
Demul

>> No.4843907

>>4843697
Just tried it. Goddamn Demul is fucking demanding, it runs worse than ps2 or gamecube emulation. How the hell did nullDC do most of the stuff perfectly 10 years ago on single core cpus, I recall playing CV with 60fps locked.

Christ this is frustrating

>> No.4843937

>>4843907
Dreamcast RE2 strongly relies on Windows CE components in Dreamcast software. Only Demul can emulate this considering such a demand. Just play Gamecube variant with stable Doplhin vesrion since new ones can't handle in game music properly.

>> No.4843940

>>4843937
Gamecube variant doesn't have hard mode which is what i'm after. Only PC version, which crashes for me, and Dreamcast version.

>> No.4843946

>>4843940
Have you tried original PC version, not Source Next?

>> No.4844123

>>4843946
No but I got the sourcenext version to work in the meantime.

Vanilla crashes immediately, the 1.1 patch makes it work. However if I apply the translation it breaks the game (can't access load game screen, random CTDs etc). Not a problem because I already know the game like the back of my hand and I can play it in japanese.

I also found this fix which fixes some other bugs:
https://onedrive.live.com/?cid=0619fb6ee413ce91&id=619FB6EE413CE91!12765&authkey=!AJJLCyl_BpUsZEU

Fixes crashes on the load screen
Forces the game to run at your monitor's native resolution. Ultra-wide and 4K monitors supported
Forces the game to run in 32 bit color depth
Texture swapping
Support for Xinput controllers (Xbox 360\One and similar) with working triggers\dpad and configurable dead zone
Mods management
More consistent frame rate

>> No.4844126

>>4844123
Also, you can regedit the hard mode so that its unlocked from the get go, just gotta change the value of SuperHardMode or whatever its caled from Zero to 1.

>> No.4844508

>>4824757
>>4825221
I imagine it is like in Outbreak: a lot of people in Raccoon City are already infected and will die and turn, but some will last longer than others. In Outbreak, all the playable characters are infected with the virus and the final scenario in the first part actually involves curing yourself.

>> No.4844534

>>4840478
Did she ate him?

>> No.4844536

>>4840531
I always wanted to play that version combined with the N64 randomizer. RE2 was too easy for me, so boosting enemy damage and then randomizing all the items would have been great.

N64 version was underrated. You could find 15 shotgun shells where a handgun pickup used to be or 7 magnum rounds where a shotgun shell pickup used to be, or just find an herb or first aid spray.

>> No.4845352

>>4840478
You mean a zombie that looks like the concept art girl? There wasn't a zombie that got any characterization, was there?

>> No.4845353

Resident Evil should've stayed a trilogy on the PS1. The text epilogues were a pretty good way to round out the story. I like some of the games after that but they feel kind of tangentially related to the first three that were very tight narratively.

>> No.4845384
File: 887 KB, 1732x456, Zombies_from_RE2_-_HD.png [View same] [iqdb] [saucenao] [google]
4845384

>>4845352
no i mean just have one zombie that looks like the original running around.
it is still supposed to be 98, not like the clothes will be that out of place

>> No.4845393
File: 84 KB, 294x448, Biohazard_Clan_Master_Zombie.png [View same] [iqdb] [saucenao] [google]
4845393

>>4845384
they keep bringing the red version back even though she wasn't in the original i think

>> No.4845402
File: 1.78 MB, 2205x1240, Classyzeds.jpg [View same] [iqdb] [saucenao] [google]
4845402

>>4845393

>> No.4845521

>>4844536
Randomizer doesn't work like that. Key items are still at their default places, ammo and herbs are exchanged. And even that is not all that interesting, its mostly blue herbs and handgun ammo. It's a gimmick mode really.

If anything it's an overrated port among the fanbase. It has lower resolution textures, lower resolution FMVs (some FMVs are missing as well).

>> No.4845550
File: 163 KB, 390x390, Biohazard_Clan_Master_X_Final_Fantasy_Brigade_-_Jill_Valentine.png [View same] [iqdb] [saucenao] [google]
4845550

this is your white mage

>> No.4845553
File: 99 KB, 390x390, Biohazard_Clan_Master_X_Final_Fantasy_Brigade_-_Ada_Wong.png [View same] [iqdb] [saucenao] [google]
4845553

>>4845550
Ada, WAIT

>> No.4845563
File: 84 KB, 390x390, Biohazard_Clan_Master_X_Final_Fantasy_Brigade_-_Claire_Redfield.png [View same] [iqdb] [saucenao] [google]
4845563

claire is the summoner

>> No.4845571
File: 87 KB, 390x390, Biohazard_Clan_Master_X_Final_Fantasy_Brigade_-_Rebecca_Chambers.png [View same] [iqdb] [saucenao] [google]
4845571

and sherry is a geomancer.
mobile games really open up some weird collaborations

>> No.4846039

>>4845550
>>4845553
>>4845563
>>4845571
That's neat and all but the art style makes the characters difficult to recognize.

>> No.4846047

>>4845384
Man, the RE2 - 3 models are just great. Look at that naked zombie, fuck.

>> No.4846074

Anyone read the S.D. Perry novels? I know I read the first one but my memory of it extremely foggy on if it was good or not.

>> No.4846452

>>4846074
The novelizations are tolerable, but the original stories that try to bridge events....are not.

>> No.4846543

>>4846452

I remember reading Nemesis years ago, bit I don't think I finished it. Heard the author has a weird obsession with Rebecca (like most autists) and wrote a lot of gay romance for her.

>> No.4846586

>>4842017
At night with good audio.
It's also good to complete the game in one go, no stops and to read the files, explore all the areas, and take your time.
And CRT with original consoles and controllers is a must.So, the original, no dualshock controllers in PS1

>> No.4846602
File: 120 KB, 390x390, Biohazard_Clan_Master_X_Final_Fantasy_Brigade_-_Chris_Redfield.png [View same] [iqdb] [saucenao] [google]
4846602

>>4846039
she had to make the story from scratch compared to going off the games.
she just isn't that good when it comes to that i guess

>> No.4846630

>>4842121
Play them at original resolution, don't go for full screen or zoom.
I never noticed the difference between turning smoothing on and off (can't recall if that's in the PSP emulation settings).
It should look fine on a CRT though

>> No.4846639

>>4845353
The epilogues didn't really round out the story. There was still the Claire, Barry, Jill, Chris and Ada epilogues. You can argue Leon and Sherry are meant to be a bittersweet conclusion, but Barry and Chris are still taking down Umbrella, Jill and Claire are looking for Chris, and Ada's epilogue just raised more questions.
I was fine with the series until 4 showed up and got rid of all the Umbrella takedown buildup

>> No.4846689

>>4846639
4's "umbrella died on the way back to their home planet" is my favourite plot development in the whole series.

>> No.4846728
File: 196 KB, 1459x1079, 16803292_sa.jpg;maxHeight=550;maxWidth=642.jpg [View same] [iqdb] [saucenao] [google]
4846728

>>4846639
>not understanding what an open ending is

>> No.4846895

>>4845393
Because she’s perfect

>> No.4847273

>>4846728
I get open endings, but if RE ended at 3, that would've been too open.
I'd be fine if we never had a followup on Jill, Barry and Ada. But I fucking wanted that Claire and Chris reunion and some kind of Umbrella takedown (and they could've crammed both into one game if they just removed Wesker and made Alexia and t-Veronica less retarded)

>> No.4847292

>>4845521
>Randomizer doesn't work like that.

yes, it does work like that. I never said it randomized key items. I used health items and ammo pick-ups as examples.

I thought it was fun. It's a subjective opinion.

>> No.4847834

>>4834805
Better art direction and characters lasting longer than 30 sec
Other than that, the progression felt extremely boring, maybe cause it wasn't finished at the time but I can see why they scrapped it

>> No.4848017
File: 11 KB, 640x480, leon-claire.jpg [View same] [iqdb] [saucenao] [google]
4848017

>>4847273
>But I fucking wanted that Claire and Chris reunion and some kind of Umbrella takedown
This was the biggest blunder of the series, but modern fans are so busy autofellating RE4 that they don't realise just how much it shat the bed when it comes to story. They could have just taken out that monologue in the beginning and had it be a spin-off, but no, they went and drove the series off the rails with no chance to recover.

It's kind of hilarious really, the irrelevant cop from RE2 comes back as a meme and kills any chance of the series having any satisfying closure, may as well have been Steve pulling the trigger.

>> No.4848025
File: 594 KB, 2000x3000, 2000.jpg [View same] [iqdb] [saucenao] [google]
4848025

>>4840927
That's what you guys get for idolizing Julia Voth.

>> No.4848047

>>4846074
The ones based on 1 & 2 are great. The others are okay. The original stories are awful.

>> No.4848184
File: 46 KB, 500x426, 1369432356001.jpg [View same] [iqdb] [saucenao] [google]
4848184

>>4848017
>hey could have just taken out that monologue in the beginning and had it be a spin-off
Well, they made Umbrella Chronicles.

>> No.4848365

>>4848017
I actually really like RE 4, but more in terms of the gameplay and less about the story. It was pretty goofy that Leon is a kung fu secret agent fighting against all of rural Spain.

I probably would have been happier if we got 3.5 and 4's gameplay was it's own original game.

>> No.4848572
File: 314 KB, 1405x989, Sem título.jpg [View same] [iqdb] [saucenao] [google]
4848572

On PC version, my first completed run. I got owned by worm boss once, and the Nemmy 2 battle where you need to shower him with acid piss killed me a couple times.

>> No.4848625
File: 2.47 MB, 320x240, 1387903878380.gif [View same] [iqdb] [saucenao] [google]
4848625

>>4848572
Damn, m8. I remember shitting myself over and over again on Nemesis in RPD. Even RE Remake on real survivor wasn't such an issue for me. Do you just run past every mob and fight bosses only? Were you planning the run aforehead?

>> No.4848634

>>4848625

Sort of. I'm no speedrunner, I skim through a speedrun video and just try to do whatever tricks my skill allows me to do without any practice. I kill barely anything at all, only when it's clearly on my way. Sometimes I just mashed through trying to get the dodge to come out, if not, i just take the bite and make sure to grab every herb there is.

Ignore Nemesis all the way and just fight him at the mandatory fight on the very end.

>> No.4849168

>>4848572
Next time save yourself some time and just open the game folder where the backgrounds are stored and skim through them with an image viewer.

>> No.4849181

As someone who owns a Dreamcast, PS2, N64, and PC, which version of each of the games would you guys recommend for first-time playthroughs?

>> No.4849371

>>4848634
Kinda lame that you'd look at mob formations, enemy placement and tasks before playing. But Idk just doubt it feels organic.

>> No.4849381

>>4849371

No, anon. I know the game inside out, hence why I gave a shot at speedrunning. I only do that with games I've already done everything I can do. Also, RE3 has a shit ton of RNG, it's the onlye RE that has it, you can't ever be ready for what's coming.

>> No.4849535

>>4849381

Yeah my bad I rushed a response. Yeah RNG in Nemesis can be a bitch, I find the Carlos section the hardest part of doing no saves personally.

>> No.4849640

the pain it hurts, the pain it hurts
i'll fight like the demons 'till the day i die

>> No.4849654

>>4848365
>I probably would have been happier if we got 3.5

Give me the run down on Resident Evil 3.5

>> No.4849706

>>4849654
Why tell you when showing is better? It DID look interesting, but one of the complaints I hear about it is that it went away from the 'sciency aspect', and more to the supernatural(of course, this was before even the science of 5 on went batshit crazy...)

>> No.4849707

>>4849706
Fuck me, forgot the link...
https://youtu.be/9NLUzU8Z_NI

>> No.4849708

>>4849381
>>4849535
Nothing about Nemesis is on a RNG system. I don’t know why I keep seeing this. Nemesis’ appearances are solely based on the order you do things.

>> No.4849719

>>4849708
And yes, I know you’ll sometimes get different enemy spawns or items from playthrough to playthrough but I’d hardly call that a complex RNG system. It usually amounts to ‘get attacked by dogs instead of crows’ in a couple of places. Absolutely nothing about Nemesis himself is randomized.

>> No.4849725
File: 373 KB, 1024x1024, ohayou__elza_walker_by_juvenal_leon-d9gfm8o.png [View same] [iqdb] [saucenao] [google]
4849725

>>4849181
Dreamcast:
RE2, RE3

PS2:
RE1, Code: Veronica X. Hell, even throw in Gun Survivor for kicks. It's still good for all the additional story it provides, and the atmosphere ain't too bad. Some of the locations are really nice.

N64:
Just ignore. Unless you somehow have access to the canned RE0 prototype.

PC:
RE2 and RE3, if you want trainers and mods. You could also try emulating the scrapped prototype beta of Biohazard 1.5. It's not much of a game due to how broken it is, but nevertheless a nice tour to the humble beginnings of one of the best survival horror games ever made.

>> No.4849739

>>4834036
nope, they confirmed that both will have their own separate campaigns

>> No.4849741

>>4834531
and reloading outside of the menu, RE4 style

>> No.4850048

>>4849708
>>4849719

Yes there is, whether or not he keeps following your through door transitions is random, and whether he'll come running or walking in those instances is also random. You may say that's a bit nitpicky, but it really isn't, considering how bad the control scheme is for an ACTION game, which RE3 is. I have no issue with the controls, mind you, but 3 expects you to use an unreliable mechanic that even world record players can't use consistently.

>> No.4850053

Which RE has the best replayability?

>> No.4850289

>>4849708

Uh I use Nemesis as shorthand for RE3 bud, RNG elements are Magnun/Grenade, herbs, Cerberus placement and Hunters. I dont think Gunpowder is too randomised. I just avoid/push Nemmy off the bridge and Ice him with the Grenade launcher.

It's those close corridor Hunter dodges WITH Carlos that fuck me every time. And since I want a good rank I don't fuck with FAS which is all he has available to him.

>> No.4850320

>>4850048
>>4850289
Fair enough but I still think you guys make the “RNG” system in that game out to be more complex than it actually is. There’s really only a small handful of random variations.

>> No.4850404

>>4850320

Yeah, though with how static the rest of the series is I suppose fans just jump on the one instance of randomization. I'm pretty sure you influence most enemy mobs via branching decisions , right?

>> No.4850432

>>4850404
Yeah most of the sequencing of events is based on the order you go to the major locations and key items you collect.

>> No.4850446

>>4820571
No it isn't. It lacked the color that the original had. The remake of the second game is following the same path. It even has the stupid try hard spooky thunderstorm as well when it wasn't in the original games. Its as generic horror as you can get.

>> No.4850474

>>4850446
Ignore him. He autistically posts that in every RE thread.

>> No.4850772

>>4850053
RE2 by far imo.

>> No.4850802

>>4850772
Just because of 4 scenarios or harder difficulties?

>> No.4850805

Capcom uploaded the E3 video in 4K https://www.youtube.com/watch?v=ahu9VmQ6RcY
Some are suggesting fixed camera mode (like the original) will be unlocked on completion but I don't see it. I do reckon they'll have an unlockable first person mode though.

>> No.4850806

>>4850802
Yeah all of that combined. I think the Dreamcast and PC versions are the ones that have an unlockable nightmare difficulty option plus a bunch of costumes.

>> No.4850813

>>4850805
>unlockable first person mode though
No point of teasing the player since VR sets are out and the engine supports them. Fixed cameras are questionable because of lighting and first person view offers more profit prospects.

>> No.4851373
File: 725 KB, 960x540, 1529397955816.webm [View same] [iqdb] [saucenao] [google]
4851373

nice to see you can still just shatter a zombie's head.

>> No.4851484

>>4851373
>RE2make features down syndrome zombie models
Pre-order paid

>> No.4851487
File: 57 KB, 709x538, 1438843414461.jpg [View same] [iqdb] [saucenao] [google]
4851487

>>4851484
My nips are rock hard for this game

>> No.4851520

>>4820959
Love how Jill looks in this.

>> No.4851725

>>4821086
Exactly where you would want to have a weapon holstered, where you can't see it and everyone else can

>> No.4851836

Just replayed RE2 after 8 years of not touching it and finished Claire A/Leon B
There were a lot of rooms and events I didn't remember.
Should I replay Leon A/Claire B as well?

>> No.4851878

>>4851836
No

In fact, never play any video game ever again. I order it.

>> No.4851925
File: 288 KB, 1200x681, Ghouls_'n_Homunculi.jpg [View same] [iqdb] [saucenao] [google]
4851925

>> No.4852245

>>4832641

He means for your /v/ console war attitude. He likes Halo, you shouldn't shitpost about it.

>> No.4853068

>>4851836

Absolutely! It's not a groundbreaking change but things like Leon starting with a Lighter makes Leon A easier than say Claire A needing to get a the lighter than backtrack to the Jewel Room. And the sequence of story events makes more sense going to Claire A/Leon B. Not that I don't love random debris falling on Annette.

Try to challenge yourself and push to not save as much, maybe not grab that herb if your space is getting full. RE2 is fun to play, man.

>> No.4853118

>>4820565
Wait isn't Forrest the sniper on Bravo Team? Edward is holding the sniper rifle, that's weird.

>> No.4853629

>>4853118
>he doesn't equip his pilots with scoped rifles

>> No.4853709

I am so bloody disappointed that 2 is not going to be REmake style. I have to force myself not to think about it.

>> No.4853997
File: 165 KB, 700x1000, 5CFF97BA-18B5-4629-B591-4D0140155D13.jpg [View same] [iqdb] [saucenao] [google]
4853997

>>4820565
I remember the Resident Evil game starts coming out, but wasn’t into them until 4, because I didn’t like the puzzles. I was still drawn to the universe so my favorite prior to that was Gun Survivor.

>> No.4854002

>>4853997

Also, being an RE4-5-6 fag, means that I understand how RE1-2-3 fags feel now that 7 is ruining the series with first person view.

>> No.4854576

>>4854002
Go back to /v/ then, you don’t belong here.

>> No.4854646

>>4853709
Same man. I'll probably still end up playing it just to see what it's like, I'll pick it up used.

>> No.4854918
File: 1.65 MB, 3024x3024, IMG_4913.jpg [View same] [iqdb] [saucenao] [google]
4854918

Just bought today.
Classic or rebirth?

>> No.4854926

>>4854918
This wasn't rotated when i selected the photo but ok.

>> No.4855284

>>4854918
rebirth
make sure to touch jill's butt

>> No.4855590

Anyone got those charts about various versions of RE2 and RE3?
Basically I need to know which versions are best for them since I'm about to play them after finishing RE1 on DS.

>> No.4855604

>>4855590
honestly just go with the DC, GC, or PC versions
there's really not much difference outside of what alt costumes you get and, in 3, when you get them

>> No.4855618

>>4855604
Ain't got DC and emulators are fudged.
What's the difference between GC and PC?
I hear something about PC having two versions, one called Sourcenext which is supposedly better but in Japanese or something. Is there English Sourcenext?
But really I just want to know what the differences between these 3 are (GC/Original PC/Sourcenext).

>> No.4855637

>>4855618
there's no english sourcnext, and it's mostly just a version that allegedly runs better on windows XP and onwards(as to whether or not it's less functional than vanilla RE3 on the latest OS I dunno), but I think there's a torrent of it on gazellegames or something

the major differences between 3 on PC and GC, that I've seen, are >>4824732 and >>4824737, plus the ability to choose your alt costume right from the main menu

>> No.4856104

>>4854926
Something something 4chan deletes metadata that your camera adds to picture properties, which can determine the alignment.

>> No.4856551
File: 90 KB, 854x1280, 1517018721014.jpg [View same] [iqdb] [saucenao] [google]
4856551

Anyone know where to get the current Resident Evil 1.5 build? I had it booked marked ages ago but now I can't find it.

>> No.4856639

>>4856551
http://re123.bplaced.net/board/viewtopic.php?f=28&t=15

>> No.4856868

>>4855284
Absolutely

>> No.4857124

>>4829175
4 is trash, I hate that it's the most popular one.

>> No.4857430

>>4857124
What's so trash about 4?

>> No.4857454

>>4857430
It tries to combine horror and action while doing neither particularly great. 2 and 6 are my favorites because they're one thing and good at it, instead of failing to balance two things at once.

>> No.4857560

>>4857454
Huh, well I thought 4 did both pretty good. It's my favorite of the over the shoulder aiming style.

>> No.4857582

>>4857430

How about everything?

Why call it RE4 other than for easy shekels?

>> No.4858256

>>4857430
It breaks the series continuity. RE4's connections to past games are superficial at best, because Capcom suddenly decided to throw away years worth of established lore and character development. The whole thing was a misguided attempt at re-inventing the whole series at a time, when they still hadn't tied up all the loose ends left behind by RE2, RE3, and Code: Veronica. They teased us for years with a final showdown with Umbrella, and then blew us off. And that's BEFORE all the changes to game play.

RE4 turned you into a superhero, which basically makes the feel of horror go away. You're never in any real danger. Once you have enough decent weapons and ammo stockpiled, you can mass murder any number of enemies with ease. Even if you die, the checkpoint system will save your ass. Death becomes meaningless, there's no consequence to it anymore. In the classic games managing your finite supply of ink ribbons made saving the game an actual part of the game play, that you had to approach strategically so you wouldn't lock yourself into an unwinnable situation.

RE4 killed all that for some cheap popcorn entertainment.

>> No.4858260

>>4857430
Remember how tense it was to be trapped in a mansion/police station/series of alleyways with a bunch of zombies?
RE4 doesn't really have that. Not anything like RE1-3 had, at least.

>> No.4858268

>>4858256
To each his own. Leon's unwavering cockiness is pretty damn entertaining as far as I'm concerned. Plus RE4 to this day has the most satisfying guns in any game I've played. Plus we did eventually get the Chris v Wesker smackdown that was teased in CVX with RE5.

>> No.4858272

>>4858256
Meh. The series turned action-oriented as early as RE2. Sure it still has a few decent scares but it's very much in the mold of a big budget summer blockbuster. RE3's ammo crafting and quick dodge mechanics took it even more into action territory.

>> No.4858290
File: 48 KB, 610x189, Screenshot (95).png [View same] [iqdb] [saucenao] [google]
4858290

Why are all these /v/fags in my /vr/?

>> No.4858295

>>4858290
>posting pictures of your own posts

>> No.4858298

>>4858295
>your own posts
Why would I grab a picture of my own post from an archive and not actually dig it out of my screenshots folder till a week ago

>> No.4858307

>>4858298
you okay?

>> No.4858312

>4858307
gb2/v/

>> No.4858326

>>4858272
i'd go even further and say it stopped really being scary halfway through 1.
after a certain point it stops being about zombies and it's just you shooting bio-engineered monsters to death

>> No.4858360

>>4858272
Also, as much as people love to bitch and moan about enemies using weapons in RE4/5, Nemesis was a big, talking zombie that had a fucking rocket launcher. I'm sure RE3 was terrifying if you were younger when it came out but I was like 17 and RE3 is definitely my least favorite out of the classic style RE games.

>> No.4858370
File: 2.66 MB, 1784x1028, 20171209_210957.png [View same] [iqdb] [saucenao] [google]
4858370

I love RE3 because of the mercenaries mode, it's hard as fuck.

>> No.4858378

>>4858290
I can appreciate CV, but it wasn't a very good game since the whole character change bit can easily fuck you over, the entire antarctica section is a mess, and really the only good bit is the rockfort half

>> No.4858387

>>4858378
That fucking moth hallway, man. I want to punch the designer that thought that was a good idea.

>> No.4858526
File: 92 KB, 600x899, 1463046099166.jpg [View same] [iqdb] [saucenao] [google]
4858526

Anyone collect Japanese versions of Resident Evil? I just bought Biohazard Directors Cut from Japan for 12.50 complete (with the obi and everything else). I also bought a Gameshark disc 5.0 to play import games. I thought it might be fun to mess around with. If it goes well I might also buy the Japanese versions of RE2 / RE3.

>>4856639

Thanks for the link.

>> No.4858534

>>4858387
i never got caught by the moth. just hold down the run button...how hard is that?

>> No.4858865
File: 17 KB, 600x450, inezh.jpg [View same] [iqdb] [saucenao] [google]
4858865

>>4858526
Inezh > Voth always and forever

>> No.4858964

>>4858534
Well you have to pass through that damn hallway a million times. One or two of the fuckers always manages to lay an egg on me.

>> No.4858987

>>4857454
>It tries to combine horror and action while doing neither particularly great.
That would be 5, actually. But this is not /vr/ so.

>> No.4858993

>>4858526

What do you need to do with the gameshark to play jap discs? I have a DDR collection but need to play on my PS2, I'd like to be able to play them on the PS1.

Just pop it in and then swap discs?

>> No.4859002

>>4858987
To be fair, 5 has the best mercenaries imo and the local co-op is pretty fun with a friend. Story though is just garbage.

>> No.4859006

>>4859002
I thoroughly enjoyed it personally. Seeing Wesker finally taken out with double rockets to the face while writhing around in a pool of volcano lava is so over the top crazy that it's wonderful.

>> No.4859014

Started playing RE3 yesterday, idk I was not feeling it, and this comes from someone who thinks RE2 is a masterpiece. Does it get better?

>> No.4859020

>>4859014
RE3 was more action-based than RE1 and 2, so maybe that's why? I dunno. I agree that RE2 was better than 3, but I loved both of them.

>> No.4859027

>>4858987
5 is just 4 but even worse and coop added.

>> No.4859028

>>4859014
The first third of RE3 is a bit of a slog imo. You're mostly just running back and forth between a bunch of similar looking narrow alleyways to collect key items. I think the game gets a lot better once you get to the clocktower/chapel.

>> No.4859030

>>4859020
I feel myself getting lost a lot more often which is annoying because I hate using guides. Nemesis is a fucking pain in the ass. It was cool at first adding to horror and tension but got annoying fast.

>> No.4859036

>>4859028
That's good. That essentially my complaint lol.

>> No.4859039

>>4859036
Yeah, collecting the various parts to get the train moving is pretty tedious and doesn't make the best first impression.

>> No.4859045

>>4859030
I don't think I ever got lost in RE3, but it happened to me a lot in RE1 before I got the layout down in my head. You can usually run away from Nemesis, or avoid fighting him in some way, but if you're playing on hard mode, you definitely want to take him out whenever you can. On hard mode, Nemesis drops items when you take him out, some of which can be used to create new guns. The Eagle 6.0 in particular is an excellent weapon, and a great replacement for the normal handgun. It can't use the enhanced handgun ammo, so it does the same damage as the normal handgun rounds, but the Eagle can get critical hits (roughly a 1 in 6 chance) which deal magnum damage.

Fighting Nemesis is all about dodging his attacks, and returning fire when you can do so safely. He usually rushes in with the same hand every time when you're fighting his first form, so dodge to the other side, and work on your evasion timing when needed (press R1 at the right time to dodge, or press X at the right time while holding R1). When Nemesis falls down, that means he's at half health. Close-range handgun shots do 19 damage to Nemesis, so on hard mode, it'll take around 44 handgun rounds to kill him, but you'll probably spend a bit more ammo than that, because you might not always be shooting him from short range. Mid range does 17 damage, and long range does 15; Nemesis has 600 HP on easy mode, and 800 on hard mode.

If you're playing on easy mode, you're better off just running away from Nemesis, or going with the choices that let you avoid him. He only drops items on hard mode, and does nothing but waste your ammo on easy mode.

>> No.4859079

>RE2 changes the magnum to a desert eagle
UNFORGIVABLE

>> No.4859284
File: 90 KB, 1068x797, tumblr_od2jw06bfZ1vepdjro1_1280.png [View same] [iqdb] [saucenao] [google]
4859284

>>4859079
I dunno, I kind of like that Leon is 'the Desert Eagle guy' instead of everyone using the same weapons all the time. I like to save killing zombie Marvin until I get it to make his death a little more ceremonious.

>> No.4859770

>>4858993

>Just pop it in and then swap discs?

Yes, the Gameshark stops the disc from spinning so you don't scratch it. Plus, you need to trick your PSOne into thinking it's a North American game.

http://www2.gvsu.edu/brittedg/PSXImports.html

>> No.4859783
File: 330 KB, 1925x1017, difficulty select.png [View same] [iqdb] [saucenao] [google]
4859783

Heres something I compiled earlier today.
Leons starting inventory for all game modes in the GameCube version of RE2.
Any similar stuff?

>> No.4859784

these games are all pretty easy but the bosses keep fucking me

how do i avoid dying to them

>> No.4859804

>>4858268

Isn't that against 4's credit? If every title afterward (until 7) retroactively went back to include plot threads from CVX in 5, and 6 is just a big MGS4 "Fuck you all plotholes are now filled with mcguffin " because 4 so desperately threw them off course. Only 4, and 7, stand as these transitionary titles that change everything then get backpeddled on.

I can't ever bring myself to replay 4, there is no intrigue or varience, just set pieces. Gunplay is fine but when you start sniping with an auto rifle you gotta admit it isn't an RE game

>> No.4859824

>>4859045
To add, if you want to knife kill Nemesis, you have to always be on the lookout for corners. Much of the pre rendered geography extends pixel out from the visual cue - you'll have cursed this from time to time just playing the game. But Nemesis is even bulkier than the player, so you can loop Nemmy into walking/running in place for about 10 secs before he charges you. This is your chance. This Start works without the knife, but is essential for doing it.

>>4859028
Post RPD trolley collection is both the low point of the game, the biggest slog and retread. On new replays you can get more mileage outta which item you get first, random Nemmy encounters and mob variety based on choice but it is a hard part for sure.

>> No.4860509

>>4859804
I'll be honest, I really don't care about Resident Evil's overarching mythology at this point. It's like the X-Files where the standalone episodes eventually started stealing the show. RE4 is just an absolute blast from start to finish as far as I'm concerned.

>> No.4860548
File: 54 KB, 733x271, epsxe.png [View same] [iqdb] [saucenao] [google]
4860548

>>4820565
Anyone know why the codes show up for some games but not other's I wasn't even trying to get the cheats working for dino crisis they show up but even after enabling em they don't work

I can't even get the one's for resident evil to actually show up

>> No.4860554

>>4859770

Yeah, I tried it and it didn't work. But the games I was trying to play were konami games, and they have that anti-mod protection going.

>> No.4860579

>>4858256
I feel like people forget how stagnated RE was when 4 came out. It had turned into the most boring shit. Then 4 came out and 10 minutes in a cunt with a chainsaw was running up on your shit, enemies were kicking in doors and smashing in windows. You knock down the ladder -- and they just lifted it up again! Del Lago swallows you whole, the fucking giants, all sorts of crazy shit. It was scary, properly scary. Leon got tougher but so did the enemies, big time.

>> No.4860821

>>4859783
It's the same for Claire, except she has a different handgun obviously.

It's the same across all ports, not just gamecube. Except some ports don't have all the difficulty modes. On hard you also start with just handgun and a knife.

Anyhow, after a week I finally continued my hard mode run of RE2. I'm dying quite a bit, mostly because I'm so used to not using the ink ribbons anymore. In ClaireA, Sherry's segment is a legitimate challenge, dogs fuck you up and in one hit you go to dark orange caution.

>> No.4860824

>>4860579
Nobody who played original RE games found RE4 even remotely scary. Nobody.

>> No.4860889

>>4860824
regenerators didn't spook you even once?

>> No.4860892

>>4860889
not really, no. by the time you encounter them the game has already descended into generic shooter.

I found castle monks more eerie than that.
It's just not a very spooky game but I can see how one could interpret it that way if you never played another horror game before.

>> No.4861013

>>4860824
Maybe not scary but it was sure as hell intense. I love how quickly RE4 throws you into trial by fire situations. As has pointed out already, the series had already gone more into action movie territory well before 4 came along.

>> No.4861023
File: 846 KB, 1920x2552, re4.jpg [View same] [iqdb] [saucenao] [google]
4861023

>>4861013
Intense, sure, but those aren't interchangable. RE4 is intense in couple of areas but then your mind automatically switches onto problem-solving mode where you are trying to grasp the best course of action. Like the infamous castle room with the raised bridges, or the house siege part. That's also what Dead Space is like in pretty much its entirety - intense. But when you are constantly having that, then game suddenly has more in common with a tactical shooter than with a horror game, especially when your resources are strict and limited. You gotta be fast, you gotta be precise and you can't fuck up. Not saying that it's bad at all, I just get equally mad when people advoce both of these games as spooky or horror. Nigga you can't be scared when everything around you is killable + drops items like pinatas.

>> No.4861027

>>4861023
Again though, I don’t think RE as a series was ever intended to be straightforward horror anyway. RE1/REmake were the closest but every other entry has a pretty strong action movie vibe.

>> No.4861037

>>4861023
RE3 vs RE4 is an odd comparison considering Nemesis had way more action game mechanics than the previous two games. Also, did anyone ever honestly enjoy solving pressure gauge puzzles or whatever?

>> No.4861038

>>4861037
Yes because I genuinely enjoy puzzles, both shit and good ones. Though to be honest RE never had puzzles as their strong suit.

Also, Nemesis is a better designed and overall more challenging boss than anything that followed in RE series to this day. Prove me wrong desu.

>> No.4861046

>>4861038
Not really the point I was making. Nemesis is very action heavy and pretty light on the horror compared to both RE1 and 2.

>> No.4861050

>>4861046
True. But it still has atmosphere which is not negated by the action-oriented gameplay. Which is not the case for RE4 which lacks any sort of identity given how opposing and ill-fitting its environments and chapters are. For what its worth I replayed re4 more times than I did re3 and I like both games but I'm not oblivious to their flaws.

>> No.4861053

>>4858256
>>4860824
>>4861023
Resident Evil was never scary. Silent Hill 2 rendered RE's brand of horror totally obsolete and everybody knew it. That's the reason RE4 was made as an action game, because as a horror series it was completely humiliated.

>> No.4861057

>>4861053
>Silent Hill 2 rendered RE's brand of horror totally obsolete

It's a different animal completely. And even then SH only had two great games - 1 and 2. 3 fucked everything up and made it an action game and 4 was just sad, followed by a bunch of spin-offs that just pissed on its grave. And even at its peak SH was mechanically inferior to RE of its time. Sorry.

>> No.4861061

>>4861057
>It's a different animal completely
Yeah, it was actually scary, while RE was not.

>> No.4861062

>>4861057
>mechanically inferior

I don’t know about that. In the original Silent Hill Harry is able to quick turn as well as side step and look around in first person iirc. Combat is more clunky than RE but Capcom had more experience there.

>> No.4861065

>>4861023
>>4861027
RE3 is still a survival horror, but RE4 is not.

In RE4 enemies are literaly programmed to be more likely to drop ammo/health items the less ammo/health you're carrying.

For ammo this is at least true for handgun bullets, not sure about the rest.

>> No.4861069
File: 65 KB, 333x334, whatever kid.jpg [View same] [iqdb] [saucenao] [google]
4861069

>>4861061
Yes, I was legitimately scared and scarred for life by its 15fps execution and 6 feet draw distance.

>>4861062
More abilities =/= better by default. What good is quick turn when it takes two seconds to execute + there is input lag and as well you can't start moving in the opposite direction as well. Same with it having strafing. What good is being able to strafe when 99% of the game is in secluded narrow hallways and rooms.

That would be like if I said that Resident Evil 6 is the best horror game ever because it genuinely has an impressive amount of shit that you can pull off. But sadly that's not the merit .

>> No.4861071

>>4861069
>More abilities =/= better by default.

Aren’t you the guy that’s always praising RE3 for its added mechanics? What you’re saying seems contradictory. Nemesis was the first RE game to implement similar features.

>> No.4861074

>>4861071
Yes. But RE3 doesn't have useless nor poorly implemented features/mechanics. Everything is great.

Some people on this board shit on the dodge system because it's not easy but that's not game's fault. Gun powder is also great because it adds to the replay value of the game, you can tailor it to whatever weapons you prefer. I never bother using shotguns in RE3.

>> No.4861079

>>4861074
Right but one could say the same thing for Silent Hill. Advanced players will actually use those mechanics to avoid enemies in ways that less skilled players can’t.

>> No.4861080

>>4861069
I'm just making it clear why RE4 happened. Because aside from a cohort of weird losers who are obsessed with the lore of resident evil for some reason, everybody saw that it was an outdated campy joke compared to a slew of psychological horror games coming out at the time, exemplified by Silent Hill.

>> No.4861090

>>4861080
You have no idea why RE4 happened. RE4 had 5 different original ways of happening, it happened the way it happened because that hack Mikami has no idea what made RE originally great. As evidenced by his self-overhyped so called "return to horror" that was The Evil Within. Capcom is not some super calculated overthinking company, they are shitters who jump on trends without knowing what they are creating nor who are they targeting as their audience.

Also you are speaking as if Silent Hill is somehow superior to RE in every way, which it isn't. I like both, I played both series through and through a bunch of times, I'd still take RE1/2 over SH 1 and 2 any day of the week.

>>4861079
I guess. I'm just saying that to me, plain actions like moving and navigating your character as well as using items/weapons is far more slick, better animated and generally easier and more satisfying in RE trilogy. Maybe if Silent Hill ran at better framerate it would not be such a huge difference but it is what it is. Don't get me wrong, I never struggled with SH controls nor anything, but there is an obvious difference to the way those games behave.

>> No.4861095

>>4861090
>that hack Mikami has no idea what made RE originally great
Resident Evil was never great.

>I'd still take RE1/2 over SH 1 and 2 any day of the week.
I mean, why? For horror purposes? Because that's hilarious.

>> No.4861109

>>4861095
>Resident Evil was never great.

Your problem is that you don't enjoy well crafted games and are most likely a fedora-tipping shitter who thinks SH is so deep and complex.

>I mean, why? For horror purposes?
For video game purposes which your mind devoid of analytical thought can't apparently comprehend. I like the idea of exploring a small sandbox, figuring the way through a seemingly convoluted maze of doors, figuring out which items goes where, while managing the inventory and solving puzzles. That to me is what makes old RE games. Horror is just the aesthetic that formula is wrapped in.

Which is considerably more satisfying and entertaining than SH's formula which is:

>run through open streets until you stumble upon single doors that can be engaged
>navigate through hallways that consist of 150 doors out of which only 8 can be opened
>solve this puzzle (to its credit SH has actually good puzzles)
>rinse repeat

As a pure videogame RE is just better. You just appear to enjoy video games for their not even secondary but tertiary features and purposes. And that is fine as well, I like some games for those reasons too, but at least I'm not so vocal about shitting on things I dislike all while ignorantly claiming the thing I like is the best thing ever made.

>> No.4861112

>>4861109
Ok so then the whole point about RE4 not being scary is irrelevant, because you don't care about the horror aspect anyway.

>> No.4861116

>>4861112
Where did I ever state that I don't care about the horror aspect? I'm just stating that horror is not the most important thing in those games, nor that it is what makes those games what they are, despite it being the defining element in terms of classification of the genre.
I would always have those games be more scary if possible, and I would enjoy them more if they were more scary. And RE4 isn't scary at all so there is not much to discuss regarding that to begin with.

>> No.4861117

>>4861090
>plain actions like moving and navigating your character as well as using items/weapons is far more slick, better animated and generally easier and more satisfying in RE trilogy

I would agree with that but Silent Hill’s fully polygonal environments were pretty impressive for the time, even considering the limited draw distance. So yeah, RE definitely runs smoother thanks to the prerendered environments but SH1 felt fresh for survival horror fans looking for something different.

>> No.4861124

>>4861116
You're really annoying. A thousand idiots say the problem with RE4 is that it's not scary. I explain that Resident Evil has never been scary. You say that you don't care that it's scary, you just like the structure of it, and now you're saying that you care about it being scary after all. Well it's not.

It's also not a good video game. Running around a building solving goofy puzzles dodging zombies, I mean fine that you like it but don't pretend that it's somehow objectively brilliant.

>> No.4861139

>>4861124
>Running around a building solving goofy puzzles dodging zombies

Sure, I can diminish Silent Hill that way too.
>"Running around a town solving goofy puzzles dodging nurses".

It's not my fault that you are engaging in a discussion regarding finer details of a genre you don't even enjoy to begin with. I enjoy both of these series, you don't. I posted 5 times providing actual arguments, you provided jack shit. Sorry buddy but that's not how discussion works.

I never said that I like the structure of RE4. RE4's issue isn't that its not scary, its issue is that it shits the bed 1/3rd into it. Village is fun and well balanced but then it becomes a stupid corridor shooter with waves of enemies coming onto you. And just when you think it can't get more retarded you get enemies that shoot at you, the entire fucking island area and all that follows. RE4 is passable fun until you hit the castle area, after that it becomes a bit of a chore. It's only fun because its dangling the carrot in front of your eyes, carrot which is upgrade and points system. If you removed that nobody would ever replay RE4. RE4 is generally a garbage game, but I'm not ashamed to say its my guilty pleasure once a year. Just like I enjoy plenty of shitty games. That doesn't prevent me from being aware of its flaws and good things nor do I have to defend it to death. It is what it is.

So please do your best to at least read other people's posts thoroughly before jumping to conclusions and putting words into my mouth.

>> No.4861142

>>4861139
>And just when you think it can't get more retarded you get enemies that shoot at you

Gonna have to call you out on this one, bro. Nemesis is a big talking zombie with A FUCKING ROCKET LAUNCHER

>> No.4861182

>>4861139
You can diminish Silent Hill based on its structure and it doesn't really matter because Silent Hill stands on its aesthetic and themes. Resident Evil on the other hand stands on nothing. It's a bad game, it's not scary, it's really stupid, etc.

>> No.4861254

>>4860821

weave? Fanning out to the right then immediately straightening course usually works on all dogs *I* encounter. Though just heal Sherry it doesn't hurt you really.

>> No.4861269

>>4861109
this has been the best commentary on the Survival Horror genre in the thread, and >>4861124 this faggot is just some contrarian pumping you for (You)s.

>> No.4861353

>>4861182
>Resident Evil on the other hand stands on nothing
Stands on action, a fun story, and good puzzles.

>> No.4861403

>>4861053
>>4860889
>>4860579
>>4860509
>>4859784
>>4861013
>>4861027
>>4861061
>>4861069
>>4861080
>>4861095
These are /v/tards.
Ignore them

>> No.4861425

>>4861403
Nothing I said is incorrect. RE1 is the only game in the original trilogy that’s primarily horror. Name a memorable scare in RE2 other than the licker jumping through the glass in the interrogation room. Both 2 and Nemesis are more like action movies with horror elements.

>> No.4861432

>>4861425
>Name a memorable scare in RE2 other than the licker jumping through the glass in the interrogation room.
Whenever the t-103 pops up its usually scary, and reading the files on Irons is creepy.
And in RE3, most Nemesis encounters are scary, but the game is more downbeat than scary, as it shows the fall of Raccoon City

>> No.4861441

>>4861432
They’re not devoid of scares but 2 and 3 definitely have a more action/horror vibe to them. Especially Jill “You want S.T.A.R.S.? I’ll give you S.T.A.R.S.” Valentine in RE3.

>> No.4861454

>>4861441
>no actual points other than a quote from the end of the game after you beat the big bad
Is RE1 just an action game because in one of the Jill endings Barry talks about his family?

>> No.4861457

>>4861454
To be fair, I was like 17 when RE3 was released and I knew what to expect at that point. I’d imagine it was absolutely terrifying if you were younger and it was your first RE game. Still far more action horror than straight horror though.

>> No.4861524
File: 88 KB, 660x823, 3ddc4205246421a78b1474131b662043.jpg [View same] [iqdb] [saucenao] [google]
4861524

What horror films have a similar vibe to Resident Evil? I watched Alien and Aliens for the first time recently, and the difference between them really reminded me of RE1 and RE2, from straight-forward horror to action movie horror. Ash' betrayal immediately reminded me of Wesker, but I would say Aliens reminded me more of RE overall. The marines were basically the S.T.A.R.S. team and Sherry clearly took inspiration from Newt, and it was getting hard not to think of the Umbrella Lab near the end. I kept thinking that Bill Paxton would make a pretty good Chris if he was less of a pussy.

>> No.4861545

>>4861524
Yep, I’ve had the same thought. The countdown timer with the loud siren blaring is taken straight from Alien as well.

>> No.4861636

>>4861524
as mentioned earlier, the romero movie was pretty much aliens.
someone posted the script, so it's worth a look.

>> No.4861654
File: 663 KB, 500x856, b846ab653fc76803128e22dae97f6666.png [View same] [iqdb] [saucenao] [google]
4861654

>>4861524
Some of the fixed angle shots in The Shining reminded me a lot of Resident Evil. In retrospect, it makes the games way more cinematic for me than a lot of other games that actively try to resemble movies.

>> No.4861934

>Leon's handgun in REmake 2 can only load 12 rounds
This triggers my autism

>> No.4861992

>>4861524
This scene from Silence of the Lambs feels like something out of RE.
https://www.youtube.com/watch?v=HcXf8iw5X1o

>> No.4862549

>>4861654
finally someone else who sees

RE1's brightly lit mansion always reminded me of the shining

>> No.4863171
File: 62 KB, 853x480, UnitSR25d[1].jpg [View same] [iqdb] [saucenao] [google]
4863171

>>4861934
>original has licensed guns and names
>remake has frankenguns with fictional names and slightly altered visuals to avoid copyrighting stuff

>> No.4863174

>>4863171
nah, the hi-power was definitely legit
I think they just gave the VP70 12 rounds because muh survivan horror

>> No.4863176

>>4863174
vp70 is named Matilda like in RE4

>> No.4863179

>>4863176
gun names are expensive nowadays
better to just go with "handgun" and omit the actual name from the description then pay royalties for a name

>> No.4863446
File: 225 KB, 1920x1080, SOYlicker.jpg [View same] [iqdb] [saucenao] [google]
4863446

>>4861654
just another reason to love the artistic creativity when the developers were working on such limited technology. With the OST, these shots really make RE feel cinematic in the right way.