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/vr/ - Retro Games


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4847135 No.4847135 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4841368

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Marathon: https://desu-usergeneratedcontent.xyz/vr/image/1528/27/1528276019025.png
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4847136

=== NEWS ===

[06-17] PSX Doom SFX remaster project in the works
https://www.doomworld.com/forum/topic/101057-psxdoom-hq-sound-effects-project-by-triaxis-trevor0402/

[06-17] Cola 3 now with HacX 1.2 support
https://wildweasel.itch.io/cola-3-the-soda-of-style

[06-16] Zombie Jam 2 released for Quake
http://www.celephais.net/board/view_thread.php?id=61591

[06-11] F2P trial week of Quake Champions available, ends 06-17, but can still be played afterwards
https://quake.bethesda.net/en/news/6vtiowCplmQ66SQKyEGgEu

[06-11] E3: Bethesda announces Doom Eternal, a direct sequel to the 2016 game
https://www.youtube.com/watch?v=_oVwrpfo_QA

[06-10] Colorful Hell's second beta
https://forum.zdoom.org/viewtopic.php?f=43&t=47980&p=1058613#p1058613

[06-10] MetaDoom to include codex
https://forum.zdoom.org/viewtopic.php?f=43&t=53010&start=1305#p1058266

[06-10] 4th 100-bursh mapping competition for Quake released; requires Quoth
http://www.celephais.net/board/view_thread.php?id=61587

[06-10] QZDoom updated
https://forum.zdoom.org/viewtopic.php?t=60838

[06-09] La Tailor Girl update, featuring a new character
https://forum.zdoom.org/viewtopic.php?f=43&t=58343&start=255#p1058181

[06-08] Mr. Friendly updated
https://jp.itch.io/mr-friendly

[06-07] GZDoom 3.4.0 released
https://inmost-dens.tumblr.com/post/174643966924/link#notes

[06-03] Doom Tournament pre-release; backports UT99 weapons to GZDoom
https://forum.zdoom.org/viewtopic.php?f=43&t=60759

[06-03] Golf proof-of-concept mod for Zandronum and (G)ZDoom
https://desuarchive.org/vr/thread/4814363/#4815315

[06-02] Colorful Hell test build release, notably overhauling ammo and pickup drops
https://forum.zdoom.org/viewtopic.php?f=43&t=47980&start=645#p1056959

[06-02] BloodGDX to get multiplayer
https://www.youtube.com/watch?v=BlfBetb4QCI

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

To submit news, please reply to this post.

>> No.4847145
File: 59 KB, 294x300, DOOM_I_Cacodemon.png [View same] [iqdb] [saucenao] [google]
4847145

Floating meatball incoming

>> No.4847148

>>4847136
Hellshots Golf got an update >>4845681

>> No.4847151
File: 166 KB, 384x256, doom jones.gif [View same] [iqdb] [saucenao] [google]
4847151

>>4847145

>> No.4847158

So I opened up GMOTA in SLADE. What I want to do is get more blood splatters and have it splatter on the ground too. I opened the blood.txt file in the actors/core directory. I don't know what to change in here. I have zero knowledge of any of this. What does +dontblast mean? Will that do it?

>> No.4847159 [DELETED] 
File: 70 KB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
4847159

>>4847059

>> No.4847165
File: 181 KB, 1920x1080, Screenshot_Doom_20180618_214731.png [View same] [iqdb] [saucenao] [google]
4847165

>>4847059

>> No.4847171
File: 1.21 MB, 1920x1080, Screenshot from 2018-06-18 13:51:04.png [View same] [iqdb] [saucenao] [google]
4847171

No regrets.

>> No.4847174

>>4847171
where's the single revenant

>> No.4847180

>>4847174
Not needed. These archviles die in a single hit, but can resurrect each other.

>> No.4847186

>>4847158
Dontblast stops the actors from being pushed from the disc of repulsion or anything that calls it

>> No.4847190

>>4847186
Oh, okay. I'll just close this. I don't know what I'm doing and I might break it if I change anything.

>> No.4847194
File: 323 KB, 1920x1080, Screenshot_Doom_20180618_220922.png [View same] [iqdb] [saucenao] [google]
4847194

>> No.4847196
File: 117 KB, 400x378, 1529215720682.png [View same] [iqdb] [saucenao] [google]
4847196

>>4847180
It's needed for comedic value.

>> No.4847201

>>4847190
What do you mean by splatter on the ground anyway? The blood does that when it hits the ground

>> No.4847209

>>4847201
I mean leave blood spots on the ground when I kill something. I see blood on the walls if they're killed next to a wall but only rarely on the ground in an open space. I just wanted that to happen more consistently.

>> No.4847221

>>4847209
Oh yeah that doesn't happen at all with GMOTA's blood. To do that would might either break zandro support or tank performance hard. Both a pretty shitty outcome

>> No.4847229

Man that PSX Sound remaster has so much potential. I want it now

>> No.4847249

>>4847171
maybe if they hit you all at once you can reach jupiter

>> No.4847259

I just played through Quake for the first time.
I think it's great fun. I don't think the gameplay is as solid Dooms, but the level design is a bit more consistently good throughout.
Definitely the best Sandy levels.

>> No.4847263

>>4847259
Did you play DOPA and the expansions?

>> No.4847274

>>4847259
>I don't think the gameplay is as solid Dooms
You're right, it's even better. Once you learn to make use of instant weapon switch and all the verticality given by jumping and the level design you'll have oodles of fun, even moreso in player-designed maps created once people had gotten used to this whole 'third dimension' thing and everyone was using a mouse full time instead of that lookspring and arrow keys shit.

>> No.4847275

How do you guys decide a layout for a level? I spend a couple of weeks trying to figure out one for a level before I finally decided on.

>> No.4847289

I'm not the only one who has mad maps of their workplace and then filled it with monsters to kill right? haha

>> No.4847297

>>4847289
Fuck off Kyle and/or Eric

>> No.4847301

>>4847171
where's the single machine gunner

>> No.4847303

Any reason why the screenshots I take in GZDoom are so dark? Like, they don't match the in-game brightness at all.

>> No.4847305
File: 35 KB, 450x331, stock-photo-fbi-agent-working-on-his-computer-in-office-423265681[1].jpg [View same] [iqdb] [saucenao] [google]
4847305

>>4847289
t.

>> No.4847306

>>4847263
I have not. I was gonna play Arcane Dimensions next.
>>4847274
I don't know. I just don't think it has the great fundamentals of doom. The enemies are good but they ain't as good as the doom bestiary.

>> No.4847310

>>4847289
>people making maps of their workplaces to play deathmatch with their coworkers (or schools and classmates) on used to be a common thing
>now it gets you put on a list and possibly jailed/had your dog shot

>> No.4847317

>>4847289
I'm intending to recreate my house in Doom but I'm afraid the spiral stairs will break or prove too difficult to implement in standard doom, I don't know GZDoom builder or trenchbroom

disclaimer: I have never made a single map in my life and have zeeo experience with any map editing tools besides worldcraft

>> No.4847318
File: 16 KB, 170x296, why.jpg [View same] [iqdb] [saucenao] [google]
4847318

>> No.4847319

>>4847306
Arcane Dimensions is so fucking good. Be sure to check out "DM4 Jam" and last year's "Map Jam 9" too.

>> No.4847321

>have downloaded tons of wads and megawads
>every time I play I just pick one and start on a random level and play for awhile
>have never finished any of these wads fully or even evilution or plutonia

Who /can'tstickwithit/ here?

>> No.4847324
File: 396 KB, 1366x768, Screenshot_Doom_20180618_220500.png [View same] [iqdb] [saucenao] [google]
4847324

And now I'm stuck
Great

>> No.4847327

>>4847321
I've never completed Doom 2 start to finish

>> No.4847330

>>4847327
Neither have I soul brother.

>> No.4847331

>>4847321
unless it's a gimmick wad, a made-to-look-pretty wad or something very specific, you'll get bored very fast of them if you aren't just palying to kill time

remember that you've played +100 DOOM levels by finishing all the official stuff. that's a lot of times killing the same 10 enemies over and over

>> No.4847340

>>4847274
Eh. I agree to an extent and I think instant weapon switch in particular is pretty great but I don't know man.

>> No.4847343
File: 8 KB, 167x179, shameonyouforknowingwhatthisisfrom.jpg [View same] [iqdb] [saucenao] [google]
4847343

>mfw i think about all of the dev time and money that must have been wasted in doom 2016 making multiplayer only maps, weapons, powerups, and playable monsters, and how badass it would have been to have this content incorporated into singleplayer/ coop modes instead
>And allllll the multiplayer only DLC for a competitive mode no one fucking touched, like good lord they were banking on that shit

Heres hoping they learn from their mistakes in eternal. I would be fine with it not even having competitive multiplayer to be honest, what with QC coming out. Focus on coop and horde modes

>> No.4847357

>>4847343
>Focus on coop and horde modes
Dude yeah. Night Sentinel mode.

>> No.4847359

>>4847343
pardon my curiosity but what is that pic from

>> No.4847363

>>4847343
i agree. the only fun i've had with d44m multi is with friends, and i'm willing to bet that was the case for most.
also it has been a while since i've seen that pic and i still don't know the sauce

>> No.4847370 [SPOILER] 
File: 134 KB, 794x630, 1529379978208.jpg [View same] [iqdb] [saucenao] [google]
4847370

>>4847359
>>4847359
Its from a Kim Possible futa comic called Kimcest in which Shego buttfucks Kim and her mom

Its good shit, highly recommend

>> No.4847373

I will literally suck someones dick if they can update the smoothdoom ketchup patch to work with the newest version of smoothdoom. Right now blood spatters from enemies with blue blood or green blood don't work.

>> No.4847378

>>4847171
has anyone ever gotten nuts to run smoothly?

>>4847363
heres your answer mate >>4847370

>> No.4847382

I'm having trouble keeping the BTSX special color pallet when using mods in GZDOOM. Even if I have smooth doom set to do no extra blood gimmicks, the cacodemon blood spurts are still the same colored dark blue. What do?

>> No.4847383
File: 138 KB, 740x284, smugggg.png [View same] [iqdb] [saucenao] [google]
4847383

>>4847370
>western cartoon porn
>any good

>> No.4847386

>>4847274
>even moreso in player-designed maps
is there a list of good ones?

>> No.4847387

>>4847383
>>4847370
>>4847343
>>>/anyotherboard/

>> No.4847392
File: 288 KB, 800x1231, doomguy.jpg [View same] [iqdb] [saucenao] [google]
4847392

>Canonically now called 'The Doomslayer'
>Still feel like it sounded cooler in Q3 where he was just called 'Doom'

>> No.4847397

>>4847392
I prefer Doomguy

>> No.4847401

>>4847386
go to quaddicted and play everything 4 and 5 star rated
there's a list on func i think about 'good' maps but they're dorks

>> No.4847403

>>4847392
I don't really love Doomslayer either

>> No.4847406

>>4847392
I'm glad I'm not the only one who thinks the name Doomslayer sounds dumb as fuck.

>> No.4847407
File: 84 KB, 640x480, B4041EFE108AC548A99165F3E5CCD7C5C7E7B978[1].jpg [View same] [iqdb] [saucenao] [google]
4847407

>>4847397

>> No.4847414

>>4847321
who cares? play something as long as it keeps your interest and then move on. if you ever feel like picking it back up it's not going anywhere.

>> No.4847417

>>4847343
>I would be fine with it not even having competitive multiplayer to be honest, what with QC coming out. Focus on coop and horde modes
This, let QC handle deathmatch, I want sweet coop action in Eternal!

>> No.4847423

>>4847343
I wonder what they'd do with Snapmap, whether it gets dropped or reworked.

>> No.4847429

>>4847423
They were talking about unexpected features at E3, I wonder...

>> No.4847441

>>4847343
>And all the multiplayer only DLC for a competitive mode no one fucking touched, like good lord they were banking on that shit

i played it and while it's not as bad as people say it is i'd never play that shit outside of bot play but at least all the DLC is free now anyway so whatever.

at the end of the day D4T is how doom 4's multiplayer should've been

>i think about all of the dev time and money that must have been wasted in doom 2016 making multiplayer only maps, weapons, powerups, and playable monsters and how badass it would have been to have this content incorporated into singleplayer/ coop modes instead

but they did. most of the content from the competitive multiplayer got incorporated into snapmap.

>> No.4847447
File: 2.08 MB, 2834x2660, funnybaron.jpg [View same] [iqdb] [saucenao] [google]
4847447

>>4847403
>>4847406
'Doomslayer' is dumb and for some reason I think nearly all the monsters look funny, like these guys and the Caco's especially.

>> No.4847448

>>4847319
personally i loved the zer jam, but some of that comes fro my love for the riot-gun

>> No.4847452
File: 138 KB, 1280x720, maxresdefault (1).jpg [View same] [iqdb] [saucenao] [google]
4847452

>>4847447
The barons were fine, but that figure looks awful.

>> No.4847460

doom eternal hopes?
>ammo doesn't disappear after 5 fucking seconds
>you get movement upgrades faster if not right away
playing through nudoom on ng+ is 100x better than first time around

>> No.4847471
File: 67 KB, 1024x768, tjl2bw6h.jpg [View same] [iqdb] [saucenao] [google]
4847471

>>4847452
The mini has a butthead and messed up face. the Doom 4 minis in general could be better.

>> No.4847475

>>4847460
that it's fun and good

>> No.4847476

>>4847392
Glad I'm not the only one that likes the name of a man to be just "Doom". You think it's lazy but it really is a badass name. He is their DOOM.

>> No.4847483

>>4847447
They were sorta silly from the beginning. Barons are fine, I just wish they had their loud ass scream.

I wish a lot of the monsters had more characteristic screams actually.
>>4847460
Well, better sounds like I was saying. I want Archie to have his fucking laugh.
Other than that, dunno. Cool enemy patterns and fun bossfights, I want to fight robot dude and his giant hellsword. Also keep the storytelling style, except the cult stuff maybe since everything went to shit

>> No.4847486

I think a far cornier choice would be to have your guy be named 'DOOM' and then place him in the cover of your game, shotgun in hand, with 'DOOM' in stylized font as he exchanges looks with the viewers. just think about it. anyone who's in the know about the game's story and who DOOM is is guaranteed to enter a giggle fit every time he stares at the cover long enough.

"Pablo is a badass and he killed lots of demons in his wake, he was gone for a while, now he's back."
PABLO FOR PS4. honestly either Doomguy or Doomslayer seem far better choices to me.

>> No.4847490

>>4847483
>his giant hellsword
You mean YOUR giant hellsword.

>> No.4847492
File: 345 KB, 825x464, dr-doom.jpg [View same] [iqdb] [saucenao] [google]
4847492

>>4847486

>> No.4847493

>>4847460
I hope VEGA doesn't go the way of Daisy.

>> No.4847494

>>4847486
I don't get it.

>> No.4847495
File: 469 KB, 914x784, 1521248910979.png [View same] [iqdb] [saucenao] [google]
4847495

>>4847452
I don't like the nose, makes him seem a bit 'dumber', like literally less intelligent. I also wished the mancubus kept his weird human-like face.

The other monsters I like, but hell didn't feel too interesting. Not sure why. It reminded me of Diablo 3's hell a lot for some reason.

>> No.4847496

>>4847476
>He is their DOOM.
I was thinking that as well.
>>4847490
Yup yup.

"their", "your". Possesives are powerful

>> No.4847501
File: 61 KB, 1600x1200, HEXEN05.png [View same] [iqdb] [saucenao] [google]
4847501

What a beautiful sight. Love this game.

>> No.4847504
File: 154 KB, 917x870, 1512618742826.jpg [View same] [iqdb] [saucenao] [google]
4847504

>>4847483
>I wish a lot of the monsters had more characteristic screams actually.

I love the look of the new revenants but I don't like how quiet and slow they are.

>> No.4847506

>>4847492
a prefix kinda mends that. also helps that Doom has an actual personality and is not a stand-in for the player to fill in on your 60 bucks FPS game. I don't think they're comparable.

>> No.4847507
File: 684 KB, 1694x1774, trumpet player.jpg [View same] [iqdb] [saucenao] [google]
4847507

>>4847495
They based Hell of of a lot of this guy's paintings, and so it took on a duskier, more amber hue than most hells we've played through. Looks like they've learned from it though. Eternal looks red and bloody and fiery as all fuck.

>> No.4847509

>tfw no slow and smooth jazz music megawad with colorful maps

How are maps made anyway? Is it all done with a visual version of it there so you can see what you're doing or is it all code?

>> No.4847510

Where the fuck can I buy just a simple serious sam bomb shirt? Every goddamn store is out of stock. are serious sam shirts that much in demand?

>> No.4847513

>>4847501
Hexen never gets old to me. There's something so charming about it. Feels great to clobber a load of ettins.

>> No.4847517

>>4847513
Yep. I suspect they programmed the punching behavior and Ettin health the way they did just so you would always get the satisfying punch, punch, PUNCH combo with them.

>> No.4847518

>>4847495
It's a weird kinda hell. Hard to make it scary in a way since you're the thing demons fear. You couldn't use Doom 3's hell for example, as good as that was.

I liked it tho, but I like the new direction as well

>> No.4847519

>>4847486
>PABLO FOR PS4.
imma fix snapmap

>> No.4847523

>>4847509
>How are maps made anyway? Is it all done with a visual version of it there

Pretty much.
Open up GZDoombuilder, draw lines.

>> No.4847527

>>4847486
>PABLO FOR PS4
https://www.youtube.com/watch?v=z59b8J1j5sk

Just wanted to let you know it exists

>> No.4847539
File: 345 KB, 900x900, warhammer6.jpg [View same] [iqdb] [saucenao] [google]
4847539

>>4847495
barons arent really known for their intelligence. High on the demon peking order, sure, but its more because of their size and strength. Theyre battering rams made out of flesh and blood.

>>4847504
>dukes playing it cool
>sam and wang are having fun
>bj is filled with stoney determination
>doomguy is about to snap his controller

hmmmm yes perfect

>>4847383
a vintage meme, though the truth is western art vastly surpassed nippon long ago

>>4847397
>>4847403
>>4847406
>>4847476
>>4847392
Doom is a much better name. Its like having a character called 'Despair' or 'Terror.' And then finding out that he was given that name BY DEMONS. You dont fuck with that guy.

>> No.4847546

>>4847539
why are they frenching

>> No.4847582

>>4847546
>he doesn't make the boss enemies kiss each other into submission
why do you even play video games?

>> No.4847703

Concept: ice/fire enemy types that either spawn off water/lava liquid textures or die if they touch the wrong liquid textures

>> No.4847729

>>4847249
wouldnt work sadly. A_VileAttack sets momz to 1000/mass (10 for a player) - it doesn't add on. so if 10000 archviles all hit you simultaneously you'd still only get 10 units vertical momentum. you'd need to stagger the hits, one every 10 tics.

>> No.4847741
File: 227 KB, 1366x768, Screenshot_Doom_20180619_044737.png [View same] [iqdb] [saucenao] [google]
4847741

Kinda disappointed that Scythe 2 episodes are all only five levels long, I already miss the Egypt levels, almost as much as I miss the Gothic ones.
If there's an upside at least, I only have five levels of boring technobase to slog through.

How hard can I expect the later episodes to be, if I barely managed to scrape through all of Scythe 1 on UV?

>> No.4847762

>>4847729
anon, everyone knows the only way to reach jupiter is via an army of angry martians

>> No.4847764

>>4847135
When does Brutal Doom v21 come out? The full release I mean.

>> No.4847765

>>4847171
>skillsaw's latest map

>> No.4847768

does quakespasm have a speedometer?

>> No.4847781
File: 17 KB, 640x480, 1529406383179.png [View same] [iqdb] [saucenao] [google]
4847781

yay

>> No.4847785

>time 30:30
>par time 2:30

Damn, thought I was better at this.

>> No.4847787

>>4847209
You mean like in Brutal or Ketchup?

That isn't a decal like you see on wall surfaces, that's achieved by laying out a flat 3D model with assigned graphics, it's essentially a dirty workaround to achieve something that GZDoom wouldn't normally allow.

Now, this can look very flashy and nice if done right, like a big scorchmark after a big, nice, fat explosion (add some lingering flames, debris, and pillars of smoke, etc, it'll look fucking tits), in BD it's also used to put blood decals on floors and ceilings.
The big problem is that though these are all extremely flat and simple models, they use a LOT of memory, based on how GZDoom just works.
On a middle of the road laptop, GZDoom's default value of allowing 4000 wall decals at a time (blood stains, bulletholes, scorchmarks), works fine, you won't notice a performance drop unless you jammed like a thousand on one small spot and looked up close. On the other hand, if you have just 1000 flat model 'pseudo decals' in a map, that REALLY eats into GZDoom's performance.

>> No.4847791

>>4847787
Another issue is that these just break easily.
Maybe this changed in more recent updates, but if you applied these model decals to like crushers or elevators, they'd remain static in spite of floor or ceiling movement.
They would also tend to just overlap with stairs and ledges, which could look VERY goofy.

>> No.4847795

>>4847259
In Quake, Sandy Petersen really came into his own.

>> No.4847797

>>4847274
I think you have some very solid points, but I also don't think there's nearly as many amazing playermade campaigns as for Doom.
Also, with GZDoom, you can add a lot of those features onto Doom.

>> No.4847806

>>4847797
Quake gameplay modding peaked in the 90s, meanwhile Doom's modding is pretty much still on an upwards trajectory.

A lot of that's down to ease of modding.

>> No.4847810

Surprised CH doesn't have a variant capable of spawning black/white monsters
Also, if the Baronmissile bug fixed?

>> No.4847813
File: 223 KB, 238x747, unf.png [View same] [iqdb] [saucenao] [google]
4847813

>>4847383
You're making me cry, anon.

>> No.4847817

>>4847787
Oh, okay. I didn't know about any of that with the floor and walls being different. I was thinking more along the lines of Metadoom with the little blood spots you see on the ground after killing something with a shotgun. That must be a model with transparencies. I noticed Brutal had to be something like that because if something dies on stairs it leaves a blood pool that sticks out into thin air.

>> No.4847823
File: 864 KB, 1920x1080, spasm0005.png [View same] [iqdb] [saucenao] [google]
4847823

>>4847263
>>4847306
DOPA is trash and the expansions aren't good either.

Beyond Belief and Gotshun's Lost Levels are way better episodes and closer to the stock levels in quality. Also, czg's Ceremonial Circles is probably the best single map release.

Not a big fan of Arcane Dimensions, by the way. It has a few amazing levels but most of them are tedious and have too much filler in between encounters that are actually exciting and memorable.

>> No.4847824

>follow john romero on twitter
>my timeline suddenly has a bunch of political bullshit retweets/liked posts by him

>> No.4847826

>>4847817
Oh, did you mean like a whole pile of regular small sprite actors? Those don't have those mentioned issues, really.

>> No.4847827 [DELETED] 
File: 114 KB, 393x381, go to hell.png [View same] [iqdb] [saucenao] [google]
4847827

>>4847824
>twitter

>> No.4847829

>>4847370
Please raise your standards.

>>4847383
There's lots of it.

>> No.4847830

>>4847826
Yeah, I like the way Metadoom does it a lot better than the way that ketchup/brutal do it. It fits the game's aesthetic better in my opinion. If I could somehow get that in GMOTA I'd be in heaven.

>> No.4847831

>>4847383
Shitweeb detected.

>> No.4847832

>>4847827
What?

>> No.4847835

>>4847830
It shouldn't really be difficult to like make a patch of that.
You could probably just like tweak up NashGore or something.

>>4847831
Anon is a faggot, but there's nothing wrong with being a weeb.

>> No.4847836

>>4847823
That screenshot makes my dick tingle.

>> No.4847845

>>4847343
>all those amazing looking maps
>no single player expansion
why?

>> No.4847848

>LegenDoom 2.0
>weapon switches to fists after dropping current one, no option to change this behavior

What the fuck

>> No.4847852

>>4847392
we can still call him doomguy
the uac call him the doom marine and the demons call him doomslayer

>> No.4847854

>>4847848
Also,
>pressing fire closes the legendary weapon pickup pop up

WHY

>> No.4847861

Is there a version of Strange Aeons that's "vaccinated" like Valiant was?

>> No.4847874

>>4847343
Doom 4's multiplayer, while lackluster, did have a lot of really good assets that I think could have been amazing in singleplayer, so yeah, I'm hoping some of that gets reused for Eternal.

>> No.4847876

>>4847392
>1, 2, Final, most of the pwads
Doomguy

>3
MARINE!

>64, 4, Eternal
Doomslayer

Works for me.

>> No.4847887
File: 194 KB, 675x601, 1529214593526.png [View same] [iqdb] [saucenao] [google]
4847887

>saturnine chapel's graphics are so sick I can't even run it

>> No.4847890

Has anyone ever tried to remake those TF2 Mario Kart maps in Doom?

>> No.4847892
File: 35 KB, 852x240, image.png [View same] [iqdb] [saucenao] [google]
4847892

>>4847145

>> No.4847893

>>4847823
you have a bad opinion but I will respect it.

>> No.4847908

>>4847823
I agree with everything you posted except that the expansions are not good. I'd say after playing through the base game, the expansions should come next, then the stuff you posted which is all top shelf stuff. Then AD eventually.

>> No.4847913
File: 93 KB, 508x720, I'd Really like a translation someday.jpg [View same] [iqdb] [saucenao] [google]
4847913

>>4847892
Truly deserving of a plaque on all of our walls, next to the Impse Statue.

>> No.4847915
File: 186 KB, 595x1343, project_msx_marine_by_sigfriedofgaea-d92ibr4.jpg [View same] [iqdb] [saucenao] [google]
4847915

I'll be honest I didn't like the idea of a mod with modern FPS features.
But Project MSX is freaking amazing, it's well balanced, the sprites and animations are great. Bless that anon who made that update.

>> No.4847932
File: 980 KB, 335x348, 1528660696978.gif [View same] [iqdb] [saucenao] [google]
4847932

>>4847915
what update lad ? link me that shit

>> No.4847936

>>4847915
What update?

>> No.4847945

>>4847913
>uncle's here!
>happy birthday sweetheart. have a severed demon head.
>carla.
>every single time.
>alright, time to cut out some cake slices!
>I'm on it.
>your uncle is way cool...
>yes, yes he is.

>> No.4847953

>>4847913
>>4847945
> tfw no cool doomguy uncle

>> No.4847993

>>4847854
because shit gets in the way during fightign and there's a menu to check your legendary shit.

>> No.4848002

>>4847887
It's also a bit glitchy with some mods and source ports, sometimes completing itself when you get near the start of it.

>> No.4848014

>>4847136
Legendoom updated to 2.0 https://forum.zdoom.org/viewtopic.php?t=51035

>> No.4848050

>>4847890
>Mario Kart
>Doom
>Vietnam flashback noises

>> No.4848052 [DELETED] 

what doom wads and mods should i play before article 13 prevents me from probably playing those ever again?

>> No.4848056

>>4847259
For some genuine insanity, try MadFox's Abandon episode.

Boy, does it scratch that particular Petersen itch, Jesus Fucking Christ. Actually, no, it's not Petersen-esque, it's un-everything, it's One Giant Episode Fucking Five, it marches to its own tune playing in its head only - and that's IT.

>> No.4848058

>>4848052
grezzo 2.

>> No.4848095

>>4847781
106% certain

>> No.4848097
File: 1.18 MB, 1920x1080, S629gtt.png [View same] [iqdb] [saucenao] [google]
4848097

https://forum.zdoom.org/viewtopic.php?f=19&t=60697
Oh shit I didn't realise Interstellar Enforcer has a demo now

>> No.4848102

I'm playing Ultimate Torment and Torture for the first time and this is pretty good for the most part. Some sections have way too many enemies though. I'm even playing on the easiest difficulty because I'm a complete shitter.

>> No.4848103

>>4847823
What are you smoking? DOPA and the expansions were fine.

>> No.4848105

Also chronoteeth made a cool little guide about weapon feel back at the start of the month. https://forum.zdoom.org/viewtopic.php?f=39&t=60751

>> No.4848110
File: 5 KB, 64x128, just like terra cotta.png [View same] [iqdb] [saucenao] [google]
4848110

>>4847823
>>4847306
>>4847263
Yknow Everyone seems to say DOPA is trash but I sure as fuck had fun playing it, over and over again like 3 or 4 times too. The reason is because im not a map maker and im not criticising the map progression - im looking at the Detailing and the gimmicks involved.
> the use of shamblers and fiends
> that grinder that moves around in those tunnels and destroys the zombies as you run from it
> those laser traps that do 60 damage a pop
> navigating and hiding in the cozy spaces with all those crates in the first or second map
> those deadly crusher walls that very satisfyingly pulp the death knights

Some parts like the slaughtermapping with all the grunts and enforcers was shit. And the non-shub ending was shit.

Generally speaking I Loved it.
I wish there was a 2nd one, or that it had more maps.
More of this = Yes.

>> No.4848112

>>4848105
What's that weapon mod he's got with the SPAS-12? I want that shit. I want it bad goddammit.

>> No.4848115

>>4847848
>>4847854
>>4847993
They could've fixed this the way I forsaw the problem, you A_Selectweapon on a likely alternative or follow up weapon to the one that was just dropped or lost.

Maybe in the Deselect states check if the player still has the weapon and if they dont then select a weapon for them instead of just picking the fist.
> Ie, Rocket Launcher should go to SSG, if the player doesnt have SSG go to Chaingun, if the player doesnt have Chain go to Shotgun, then Pistol.

You could have a dummy CheatNotWeapon which is given, then goes through that routine, and then in its own deselect state takes itself away.

>> No.4848117

>>4848103
Not that anon, but

DOPA is unimaginative remix of ep1-4 with superficial "le professionale levele-designes" bells and whistles the point of that it gives you, in progressively more explicit manner, less space, less health, less ammo, than was given to you in corresponding situations from the main game. Like, that concerns the old maps from that dude as well. It's like they were made by some deathmatcher boasting, through all those self-restrictions, just how much of a hot shit he was.

Anyway, the point isn't that DOPA is much tougher specifically towards its end than any of the original episodes were, and that you are very likely to end up with axe only in the final shamblers fight the first time around due to absolutely no ammo. Point is, even fucking Willits' maps are more varied, imaginative and novel, than DOPA is.

Also, original 4 episodes were perfectly playable keyboard only, while DOPA just isn't. Which would be fine and dandy if not for claim for being an official episode 5 to the game.

>> No.4848118

>>4848112
I think he made it himself as an example?

>> No.4848120

>>4847932
>>4847936
It's a revamp made by an anon.I had to dig in the threads from last year.

https://www.mediafire.com/file/f4ncdbbd451g5aq/projectmsfixd_v10b_061217.pk3

>> No.4848121

>>4848117
>the point of which is that it gives you

>> No.4848132

>>4848117
>Also, original 4 episodes were perfectly playable keyboard only
Nobody plays Quake with keyboard only. What a dumb fucking complaint.

>> No.4848138

>>4848132
However, at the end of the day, it neither looks or plays classic.

>> No.4848148

>>4848117
That could be summed up as a "dare", something like "Remember that setup from that level back then? Imma gonna do it with my eyes closed. Now this setup from this level? Gonna tie down my left arm, yup, will still manage. Are good enough to compete with such fucking skill?"
And it's, just, "The point being? What do I get in return?"

>> No.4848150

>>4847768
no

>> No.4848152
File: 183 KB, 569x535, 1518409139135.png [View same] [iqdb] [saucenao] [google]
4848152

>>4848117
>muh keyboard only

>> No.4848153

>>4848152
>auto-aim on by default

>> No.4848157

>>4847945
>>4847913
Wait a fucking second, I'm a comic letterer. I can totally edit that comic (in a good looking way and not with Comic Sans in Paint).

Gimme an hour or so and I will post the translated version.

>> No.4848161

>>4847797
>Also, with GZDoom, you can add a lot of those features onto Doom.
you mean you can add kludgy half-finished versions of some of those features onto doom

>> No.4848178
File: 379 KB, 1280x720, Screenshot_Doom_20180620_023359.png [View same] [iqdb] [saucenao] [google]
4848178

>>4848097
Bob please put the gun down

>> No.4848185

>>4848178
> "pretty good"
> not for long
> "leave"
> the fuck you think you're going

>> No.4848197
File: 91 KB, 423x287, 1509116945525.jpg [View same] [iqdb] [saucenao] [google]
4848197

>>4848153
>first thing you'll see when you start the game is 3 opening demos of Romero playing the game with the mouse

>> No.4848212
File: 399 KB, 550x825, the sauce.jpg [View same] [iqdb] [saucenao] [google]
4848212

>>4848103
>>4848110
wait there's expansions to DOPA?
where?

>>4848117
the fuck if I care if its unimaginative, there were some cool situations in there and whatever they did to tweak maps compared to the original style it was a dramatic improvement

>>4848132
the lack of a peripheral for playing games, being forced to use only the keyboard, was always an undersight on the part of the player typically due to being a poorfag, having a shit configuration where you couldnt bootdisk with the mouse enabled, or
> mfw I was a teen my dad bought me a wacom tablet with a 4 button Puck, the stylus was useless though because of tech limits and had no pressure setting

>> No.4848234

>>4848212
No, the expansions to Quake (Armagon and DoA), you fool.

>> No.4848235

>>4847151
https://www.youtube.com/watch?v=-bTpp8PQSog

>> No.4848239

>>4847190
>I might break it
Copy and paste the PK3, and edit THAT version of it. If you break anything and can't figure out how to fix it, delete your new PK3 and copy and paste the original, then edit the NEW new pk3.

That's a good way to get a handle on modding, honestly. It lets you experiment in a safe environment.

>> No.4848246
File: 1.15 MB, 1280x720, Screenshot_Doom_20180620_025528.png [View same] [iqdb] [saucenao] [google]
4848246

>>4848097
I can't say this starting mission isn't pretty, but I'm feeling like the areas are *too* open, though. a lot of shooting enemies from far away and running out of ammo because the pickups are hard to see in the fog.

>> No.4848249

>>4848197
Seriously, they didn't have vertical aiming because renderer can only render what amounts to a 2-point perspective, so it'd look crappy if you could look up and down. Try looking up and down using a software renderer.

By the time Heretic rolled around, they realized that they can use y-shearing to have that effect as long as you make sure that view won't look obviously distorted if camera won't go too far up/down, so they added that in.

>> No.4848253
File: 465 KB, 1280x720, Screenshot_Doom_20180620_031415.png [View same] [iqdb] [saucenao] [google]
4848253

>>4848246
Like the ranged enemies have a chance to drop health and ammo, but I didn't know that because you fight them from far away and the pickups are fucking tiny, I mean look at this.

>> No.4848254

>>4848246
Now thats a niec looking map. Not because of the marble effects, but just in general, sorta reminds me of the local mall.

>>4848253
I have considered the idea that Zombies can become Imps due to the demonic possession if they're allowed to survive long enough, and they'd have no use for their items but not not bother dropping them.

>> No.4848257
File: 129 KB, 800x600, 2018-06-19_20-17-23.png [View same] [iqdb] [saucenao] [google]
4848257

>>4848249
You probably haven't noticed, but we were talking about Quake, not Doom. What you just said has nothing to do with this game.

>> No.4848261

>>4847892
DSDMPAIN

>> No.4848275

>>4847913
Is this made by ZenPencils?

>> No.4848279

>>4848105
About time, some people can't animate weapons for shit.

>> No.4848280

>>4848261
Huh?

>> No.4848283

>>4847330
We're now a trio

>> No.4848284
File: 251 KB, 500x500, tempofield.png [View same] [iqdb] [saucenao] [google]
4848284

This Legendoom update is pretty great

>> No.4848293

>new dmc coming out
haha, time to demonsteele

at the tune of https://www.youtube.com/watch?v=8k6GC5NtuAg

>> No.4848298

>>4848117
>Also, original 4 episodes were perfectly playable keyboard only
That's also a beyond shit way to play Quake.

I really don't think "playable on keyboard only" is a worthwhile metric for any kind of Quake content.

>> No.4848304

>>4848153
Or it's 1996 and you could go get a mouse.

>> No.4848308
File: 361 KB, 1400x875, Screenshot_Doom_20180619_165028.png [View same] [iqdb] [saucenao] [google]
4848308

>>4848284

>> No.4848323

>>4848284
perhaps it should be news posted?

>> No.4848336

>>4848298
It makes you feel much more constrained, but, strangely enough, that kind of fits the game.

Basically, I though of it this way. I could've played this game as a really basic and primitive mouse-based FPS game. OR I could've played this game as a pinnacle of 1993-1996 era in shooter games, basically as an apex of 2.5D shooters (despite being 3D).

I preferred to play it as an apex of old-shooters, rather than as a proto-nu-shooter.

And I'll repeat myself. The original campaign is VERY much playable keyboard-only.

>> No.4848341
File: 7 KB, 726x92, file.png [View same] [iqdb] [saucenao] [google]
4848341

>decide to check quack manual for shits
>slope jumping is actually mentioned in the manual
This is fucking with my head something fierce.

>> No.4848349

>>4848323
It just released like a few hours ago.

>> No.4848351

>>4848336
>OR I could've played this game as a pinnacle of 1993-1996 era in shooter games, basically as an apex of 2.5D shooters (despite being 3D).
that's just insulting to quake and everyone who worked on it

>> No.4848375

>>4848351
Playing it on hardware that was becoming obsolete, in terms of control scheme it provided, by the time the game was released, isn't insulting to either the game or its creators, in my personal opinion, in any conceivable way. Conversely, that's some actual respect on my part. Way more respect, than, say, launching glQuake, while clawing a laser mouse (or are you playing Quake using a ball one? I highly doubt that, to be quite honest) and trick-jumping straight to the exit while circumventing 90 percent of the level.

>> No.4848392

>>4848336
>I preferred to play it as an apex of old-shooters
You know that Wolf3D and Doom were meant to be played with mouseturning, right?

If you like keyboard only as some sort of handicap, sure, whatever, there's some talented speedrunners out there who do keyboard only, and seeing their demos is stunning, but don't pretend that it's the truly oldschool way to play, because that was never iD's intentions, keyboard-only was always a concession for players who lacked normal means.

>> No.4848393

>>4848197
Let's not forget, that, by default, without console """wizardry""" in order to have mouselook, you needed to constantly hold down a dedicated key/button for it.

>> No.4848398

>>4848239
I don't know anything about it. All I managed to do was go down to blood scale and change it from 1 to 2. That made it bigger but I'd like to do more. I thought to myself, hey I'll open up Metadoom and just copy the blood file over this one to replace it. Well that can't be done, there's no blood.txt, just a gore folder with lots of stuff in it that I don't know shit about. I'm retarded.

>> No.4848403

>>4848393
Not that I remember, I played it with the original .exe a while back and I had no problem doing mouselook.

>> No.4848406

>>4848392
I don't recall claiming that keyboard-only is the ONLY CORRECT WAY POWERS THAT BE INTENDED. And yes, at the end of the day, this is simply my personal preference.

However, don't you think, that if a piece of Quake content gets described and positioned as classy, and as a throwback to ye olden times (moreover, to Quake's singleplayer specifically), then it would make at least some fucking sense for said piece of Quake content to be more or less keyboardable, well, seeing that the main sources of inspiration for said piece of Quake content were perfectly keyboardable on Nightmare? And that doing otherwise (all the while explicitly invoking nostalgia card) has some more than slightly revisionistic overtones to it?

>> No.4848408

>>4848403
Options -> Customize Controls -> Mouse Look

>> No.4848409

>>4848406
>then it would make at least some fucking sense for said piece of Quake content to be more or less keyboardable, well, seeing that the main sources of inspiration for said piece of Quake content were perfectly keyboardable on Nightmare
Most people don't know that because nobody fucking plays Quake that way.

>> No.4848420
File: 342 KB, 768x722, 66145101_p4.png [View same] [iqdb] [saucenao] [google]
4848420

If people want to play mouseless then let them.
If people want to KB+M then let them.
In the end we both have the same goal of pumping hot lead into the enemy.

>> No.4848432

Legendoom says it is compatible with colorful hell but no matter what load order I try i dont get colorful monsters if i load both legendoom and colorful hell together

>> No.4848436

>>4847829
>he doesnt like Darkdp

how did you even find the internet

>> No.4848440

>>4848432
Works for me

>> No.4848441
File: 16 KB, 526x515, 2018-06-19_15-02-49.png [View same] [iqdb] [saucenao] [google]
4848441

>>4848440
wtf am i doing wrong? I've tried it like this and with colorful loaded second and it doesn't work.

>> No.4848447

>>4848441
not sure if it matters but normally, i load colorful hell after the other mod i'm playing with

>> No.4848448

>>4848447
re-read my post

>> No.4848450
File: 1.91 MB, 852x480, fucking hell mate.webm [View same] [iqdb] [saucenao] [google]
4848450

>>4848117
>>4847823

>> No.4848453

>>4848441
Is it giving you any specific errors? I tried loading it up myself and it ran fine.

>> No.4848454

>>4848448
oops sorry

>> No.4848458

>>4848453
There are no errors when I load it up, nor any red messages in the loading box before the game starts proper.

>> No.4848459

>>4848406
Please stop typing like you're a goddamn encyclopedia to make yourself look smarter.
> then it would make at least some fucking sense for said piece of Quake content to be more or less keyboardable, well, seeing that the main sources of inspiration for said piece of Quake content were perfectly keyboardable on Nightmare
Just popping in here to say that Nightmare is easier on keyboard than Hard is because the enemies move around so much less.

>> No.4848464
File: 353 KB, 1366x768, Screenshot_Doom_20180620_031137.png [View same] [iqdb] [saucenao] [google]
4848464

AAAAAAAAAAAAAAAAAAnd the sound seems underwhelming tho, even when you get the chaingun version

>> No.4848470
File: 10 KB, 369x300, gears of war at his computer.png [View same] [iqdb] [saucenao] [google]
4848470

UDMF SUCKS

>> No.4848472 [DELETED] 

>>4848436
I'll never get people who jerk off to stylized American cartoons with noodlearms, hard edges and stick figure proportions.

Raise your standards.

>>4848470
Go to your room.

>> No.4848475 [DELETED] 

>>4848472
t. weeb who only jerks off to stylized Chinese cartoons with dinner plate eyes, soft edges and pedophile proportions

>> No.4848481 [DELETED] 

>>4848472
>>4848475
What Doom WAD are you guys talking about?

>> No.4848485 [DELETED] 

>>4848481
Remember those .wads from the 90's when a dude would just replace all the sound effects with audio rips from The Simpsons? Imagine that except he's just jerking off to it instead.

>> No.4848486 [DELETED] 

>>4848472
>shitweeb talking about standards

LOL

>> No.4848527

>>4848470
I doesn't /suck/ but there isn't a good interface for editing it yet. Even GZDoombuilder is cumbersome when working in UDMF.

Taking advantage of a lot of its features is time consuming and sucks a lot of the joy out of mapping.

We really need a better interface for it.

>> No.4848535 [DELETED] 

>>4848157

reportado por intento de apropiación cultural

>> No.4848552

>>4847813

killing that demon with your dick I pressume

>> No.4848591

>>4848105
Never liked his mods or his animations, so the fact that he's using himself for reference feels incredibly wanky.

>> No.4848594

>>4848117
>DOPA is unimaginative remix of ep1-4 with superficial "le professionale levele-designes" bells and whistles
what the fuck even is this sentence

>> No.4848610

>>4848486
>>4848475
There is literally nothing wrong with being a weeb.

>>4848591
What points are wrong? You want weight to your animations.

>> No.4848627
File: 17 KB, 278x221, scared caco (2).jpg [View same] [iqdb] [saucenao] [google]
4848627

>>4848594
I know right?
Dopa was dope.

>> No.4848636

>>4848406
No, it wouldn't make sense.
What makes sense is using the control scheme intended by developers without feeling any kind of a twisted and bizzare shame about it.

>> No.4848643
File: 36 KB, 500x426, DD_QE3fXkAEj0VO.jpg [View same] [iqdb] [saucenao] [google]
4848643

>>4848627
I didn't find DOPA amazing or anything. I thought it was good, I gladly enjoyed it.

>> No.4848645

>>4848636
So, holding/releasing a dedicated key in order to switch between mouse-turning and mouse-look then?

>> No.4848646

>>4848450
uhh that was confusing, i thought i'd closed those tabs when the matches had ended.

>> No.4848647

>>4848645
Oh yeah, all the while using ball mouse.
Naturally.

>> No.4848656

DOPA isn't shit because muh keyboard controls, which I find to be a baffling criticism because it has some of the most 2D encounter designs. It's like a Quake episode for Doomfags. It's shit because the maps have extremely little variety and creativity in level progression or encounter design. There's like only two encounters in the episode where something actually surprised me, the shambler ambushes in the sewer and the ambush while you're on the moving platform over lava. Most encounters in the episode are forgettable and tedious "kill these 4+ death knights in this basic ass square room". That's only tolerable if you've been playing shitty ass Doom megawads (which have too much filler as they all do) for too long.

>> No.4848668
File: 5 KB, 631x77, Untitled.png [View same] [iqdb] [saucenao] [google]
4848668

What's going on with this?

>> No.4848670

>>4848656
Arcanedimensioner?

>> No.4848671

How many women play old school fps' so far I've only met one and I'm 99% sure shes autistic as fuck

>> No.4848680 [DELETED] 
File: 1.55 MB, 1276x1440, doomcomic.png [View same] [iqdb] [saucenao] [google]
4848680

>>4848157
>>4847945
>>4847913
There. "Roger that" was originally "I'm on it" but I though military lingo (get it, because he's a Marine?) would be funnier.

>> No.4848681
File: 207 KB, 1280x720, see just like that.jpg [View same] [iqdb] [saucenao] [google]
4848681

>>4848656
> tries to leave level, the stairs are in ass poor shape with all sorts of holes in them, have to jump on a piece of stair still jutting out of the wall to get up to the top
Holy shit 2 Shamblers
> the high ground meme isnt even a meme
> ohthatsright.exe
> grenades dont work so well against shamblers

You're blind.

>> No.4848682
File: 458 KB, 1920x1080, glitchinthematrix.png [View same] [iqdb] [saucenao] [google]
4848682

Anyone else ever get this bug in GZDoom Builder where if you lower the brightness in 3D mode past a certain amount random walls/sidedefs wil just go pitch black? If so how do you fix it?

version i'm using is in pic related, map was set to boom format, gpu is an RX 460

>> No.4848687
File: 1.49 MB, 1016x1440, doomcomic.png [View same] [iqdb] [saucenao] [google]
4848687

>>4847945
>>4848157
>>4847913
There, an English version.
Also I waifu'd it because original was really tiny and super JPG artifacted.

>> No.4848693

>>4848670
Out of all the maps Arcane Dimensions has only like 5 of them are good
Metal Monstrosity
The Horde of Zendar
The Sepulcher
The Ogre Bastille (E2M2 remix, hard to fuck up perfection)
Crucial Error (inb4 butthurt tfumafags claim their shit techbase map is better -- it's not, it's a tedious gauntlet of repetitive arena-style encounters)

>> No.4848704

>>4848687
thanks i like it

>> No.4848716

>>4848693
> thinking the horde of zendar is worth putting anywhere else but the trash
And you forgot foggy bogbottom

>> No.4848718
File: 27 KB, 480x480, 1511759428335.jpg [View same] [iqdb] [saucenao] [google]
4848718

well, so i studied the way of the doom multiplayer, but i still don't get a few things.
Apparently i need to do this "port forwarding" thing to set servers. Is it really necessary? i only want to play with friends, or the occasional deathmatch with you cunts. Or just using TSPG service is enough?

>> No.4848723

What if there was a wad where every map had a voodoo doll on a damaging floor so it was a race to get to the exit as fast as possible

>> No.4848724

>>4848718
You only have to use TSPG since they host the server for you. Port forwarding is when you want to host the server on your own computer.

>> No.4848728

>>4848693
I wouldn't call E2M2 a perfection to be quite honest. I think it's just Romero trying to imitate Willits for some reason or another?

>> No.4848732

>>4848723
Then it would suck.

>> No.4848735

>>4848732
Meh, I can imagine it being fun. Not the type of thing everyone would want to play all the time, but more like an interesting gimmick that'd be fun for some short maps.

>> No.4848760

>>4848693
>(inb4 butthurt tfumafags claim their shit techbase map is better -- it's not, it's a tedious gauntlet of repetitive arena-style encounters)
>implying implications
terror fuma blows cruical out of the fucking water and is anything BUT a gauntlet, it has imaginative design and a neat environmental twist on techbase especially with the grunts fighting the other enemies spawning in as well as the player and the flow from outside to inside and back feels natural
crucial feels just like fucky buttbottom but with techbase instead of wizard- the interior part of the map and the exterior feel so disconnected it's hard to remember they're the same map, a bunch of mindless wandering to find a key that just spawned in that wasn't there the first 5 times you passed that hallway, the author pissing on the player by giving weapons/powerups after they're useful and making the message taunt them about it, and everything is draped in FUCKING GREEN FOG EVERYWHERE

>> No.4848765

>>4848760
also: metmon and zendar aren't originally AD maps, and necromancer's keep is fucking ace and if you don't like it then get out of my face

>> No.4848767

bump

>> No.4848769

>>4847382
bump

>> No.4848772

>>4848656
I liked DOPA but it's true it's 1) very flat overall, and 2) lacking spice with enemy encounters past the second map or so.

>> No.4848801

Imps, sergeants, and grunts are my favorite enemies. I would be completely satisfied if a map only contained them. It feels good to kill them in one shotgun blast. I love it.

>> No.4848813
File: 63 KB, 490x497, satisfied doomguy.jpg [View same] [iqdb] [saucenao] [google]
4848813

>>4848801
>killing crowds of zombiemen, sergants and imps with the RL

>> No.4848821

>>4848801
Yeah, they're pretty great.

It isn't exclusive to these, but Double Impact really makes good use of them.
Zombiemen, especially with shotguns, just roaming freely, that's tense.

>> No.4848823

>>4848253
Dev here. I know its late, but I want you and others to know that I read this shit. Bigger, more readable pickups are on the todo list.

>> No.4848825

>>4847135
Version 0.1 of Zrift-Chasm in Doom has been uploaded
https://forum.zdoom.org/viewtopic.php?f=43&t=60811

>> No.4848831
File: 36 KB, 683x536, 1523620837798.png [View same] [iqdb] [saucenao] [google]
4848831

>>4848117
whatever mane its a free bonus episode. good to do in a full playthru before shrubguarath or whatever its name is

>> No.4848837

I have determined that I am not quite hardcore enough for Nightmare mode.
In Knee-Deep in the Dead, I can manage through the first two levels, but simply cannot work my way through Toxic Facility. There's just too much shit in the way.
Furthest I got was reaching the keycard. Can't seem to make it back without the respawned hitscan enemies tearing me a new ass.
Anyone else try this shit? How far did you get?

>> No.4848873

>>4848825
Neat

>> No.4848907

>>4847741
i think easier. map30 on scythe 1 is definitely harder than scythe 2's

>> No.4848909
File: 17 KB, 640x480, 1529447949011.png [View same] [iqdb] [saucenao] [google]
4848909

>>4848095
113 now

>> No.4848913

>>4848837
nowhere at all, i've never bothered with nightmare mode. i am led to believe by reliable sources that E1 is one of the harder things to do in nightmare because of all the bullet tracers, and if you want to do an episode in nightmare you are better off trying to do E3. but i can't confirm this from my own experience.

>> No.4848917

>>4848909
uh, 118 even.

>> No.4848938
File: 17 KB, 640x480, 1529448889622.png [View same] [iqdb] [saucenao] [google]
4848938

>>4848917
and map11 is even worse

>> No.4848961

>be me
>Play DF II: Jedi knight as child but it's buggey and I can never get it to work long enough to make it very far
>After years of trial and error of trying to get it to work say fuck it and get a copy on steam
>Manage to get it to work flawlessly
>Tear through the game and enjoy every bit of it
Why did Lucas arts have to fail? DF I and II alone are amazing

>> No.4848964
File: 508 KB, 1360x768, 321.jpg [View same] [iqdb] [saucenao] [google]
4848964

>>4848470

>> No.4848976

>>4848823
You got some good shit there. I'm usually not a fan of huge Doom levels but this one is the exception.

>> No.4848996
File: 1005 KB, 1920x1080, gzdoom_2018-06-19_19-30-25.png [View same] [iqdb] [saucenao] [google]
4848996

I'm not the only one who fell off this fucking staircase on the first playthrough of Scythe 2 right?

>> No.4849001

>>4848996
Was there a secret to the left of there with a jump or something? Because I sort remember dying to that
Otherwise no lol

>> No.4849013

>>4847370

>fap fap fap

does she have a dick or what?

>> No.4849015

>>4849013
i hope so

>> No.4849019

>>4848996
Health and safety would do them up a treat for the lack of a handrail straight into lava.

>> No.4849020

>>4848450

doomball mod when

>> No.4849023

>>4849020
Kicking around a tiny inflatable caco?

>> No.4849027

>>4848647
Of course! It's not like mouselook could ever be default in a 3D Doom clone.

Speaking of mouse, it is optimal if it's color is white.

And don't forget to run the game on a IBM PC with Pentium CPU with Windows 98 OS. Else you're commiting an act of revisionism.

>> No.4849030

>>4849023
YES.
The issue would be the physics of the ball.

>> No.4849031
File: 1.85 MB, 1280x720, 1529354746463.webm [View same] [iqdb] [saucenao] [google]
4849031

>>4849023

>> No.4849073

>>4848527
I was trying to make a better editor for UDMF a few months ago but I stopped when I realized I had to implement an algorithm for drawing sectors. Merging concave polygons isn't trivial and I didn't really have the time to go and dig through DB/SLADE code to see how they did it. If anyone is good at geometry and can give a rundown of how to do this then I'm all ears, otherwise it will be on the backburner for a while longer.

>> No.4849082

>>4849031

~/PlaytimeIsOverMotherfucker.tiff

>> No.4849094

>>4849031
how DARE you

>> No.4849109

I'm trying to make a flying monster in Decorate (using +Float and +NoGravity) but it won't actually fly around unless I spawn it higher than the floor. And when I spawn it higher than the floor, it then won't fly below the height it spawned it at. Any help with this? I want it to just fly around normally like a caco does.

>> No.4849152

>>4849027
>Of course! It's not like mouselook could ever be default
True. It's not. You are actually meant to continuously hold down a dedicated "Mouse Look" button in order to have mouselook on.

>> No.4849171
File: 6 KB, 178x219, 1528692325145.png [View same] [iqdb] [saucenao] [google]
4849171

>start playing Hexen:Beyond Heretic for the first time
>up on a really high ledge with 30% health
>only played doom so forgot fall damage was a thing in vidya
>die
im not even mad just disappointed

>> No.4849191

>>4849171
Such is life in the HEXEN Zone.

>> No.4849207
File: 142 KB, 1360x768, Screenshot_Doom_20180619_174353.png [View same] [iqdb] [saucenao] [google]
4849207

a beefy boy

>> No.4849248

I can't believe no one has pointed out the OP image should be "The Quadfather"

>> No.4849268
File: 893 KB, 200x166, 168315354797351 (2).gif [View same] [iqdb] [saucenao] [google]
4849268

>>4848961
the fact that you got a retro game from steam to work at all is a miracle.

then again i dont know if the Q3 engine has many problems on modern systems

>> No.4849282

>>4849013
do you not know what the word futa means bruh

>>4849171
>start playing Heretic
>MAZES MAZES MAZES MAZES MAZES MAZES MAZES MAZES MAZES MAZES MAZES MAZES MAZES MAZES MAZES AND CONSTANTLY OUT OF AMMO
>stop playing Heretic

well it sounds like you had a better time than me

>> No.4849321

>>4849282

I didn't want to know

>> No.4849385
File: 552 KB, 1280x720, Screenshot_Doom_20180620_131346.png [View same] [iqdb] [saucenao] [google]
4849385

>>4848825
Sweet!

>> No.4849486

Beautiful Doom really is trash, wow

>> No.4849493

>>4849109
I'm not too familiar with editing doom monsters, but couldn't you just steal the code for a cacodemon and put your own stuff on top of it?

>> No.4849498
File: 1.19 MB, 400x400, 1377409429419.gif [View same] [iqdb] [saucenao] [google]
4849498

>>4849282
>running out of ammo in Heretic
That's possible?

>> No.4849508

>>4849486
Why?

>> No.4849512

>>4849498
Not that guy and I don't even agree with him for the most part (Heretic is not particularly hard to navigate through), but the game does get a bit happy on the flying imp spam at times. Thankfully it isn't too hard to kill them with the staff.

>> No.4849515

>>4849282
>MAZES MAZES MAZES MAZES MAZES MAZES MAZES MAZES MAZES MAZES MAZES MAZES MAZES MAZES MAZES
Seriously?

>> No.4849527
File: 372 KB, 1280x720, Screenshot_Doom_20180620_141416.png [View same] [iqdb] [saucenao] [google]
4849527

>>4849385
These alien things are cool.

>> No.4849548

>>4849498
The expansion levels are pretty ammo-scarce

>> No.4849557

What wad perfectly captures the feeling and atmosphere of waking up with an itchy dick?

>> No.4849568

>>4849557
Plutonia. Easily.

>> No.4849570

>>4849486
>not using Smooth Doom

>> No.4849578

>>4849508
The effects are ugly and the sound design is terrible. Ricocheting bullets alone makes me want to kms
>>4849570
I was just trying it out, I like SD better yes, for the most part.

>> No.4849594

>>4849527
The shading in general is really nice on those models.

>> No.4849596

>>4849578
Try Perkristian's sound effects too.

>> No.4849597

>>4849596
They come with SD now

>> No.4849605
File: 538 KB, 320x240, 1471217959166.gif [View same] [iqdb] [saucenao] [google]
4849605

>>4849597
Oh, I didn't know that. Cool.

>> No.4849617

>>4849597
You're full of shit.
Right now, I'm looking in the PK3 for Smooth Doom, which I only downloaded a couple of days ago, and the only sounds in there are for shell casings and liquid splashes.

>> No.4849664

>>4849617
Man I didn't lie on purpose.

Yeah they're mentioned on their zdoom thread but they don't come with the mod, my bad.

>> No.4849671

What can I change in GZ Doom to eke out the best performance I can? There are so many options I don't know what to mess with. Dynamic lights off is a given.

>> No.4849675

>>4849671
You don't play wads like nuts.wad or anything like it. If you're trying to play something that shouldn't be that intensive try checking if it works on another sourceport. GZDoom is known for being a shit port if you have a toaster.

>> No.4849679

>>4849675
Ah, yeah I just want to play Ultimate Torment and Torture and it chugs a bit. I don't know if that's known for being a toaster slayer or not.

>> No.4849737

>>4849679
In general basically any map with too many sectors/linedefs will slow GZDoom to a crawl, the slopes are also unoptimized to an extent as well.
Ultimate Torment and Torture is a Tormentor667 map and all of his maps have a shitload of sectors/linedefs/slopes, so it might get laggy a bit.

>> No.4849747
File: 292 KB, 1920x1080, dopefish.jpg [View same] [iqdb] [saucenao] [google]
4849747

What was your reaction when you found out Dopefish actually existed?

>> No.4849749

>>4849747
swim swim hungry
stupid fish.

>> No.4849751

>>4849749
yeah exactly

>> No.4849761

Kegan, I need the Combined Arms and GMOTA updates and I need them now. I need them injected right in with an IV drip. I've got to have it. I've got to.

>> No.4849763
File: 9 KB, 150x108, better take a sippy quickly.png [View same] [iqdb] [saucenao] [google]
4849763

>>4849761
Working on it. I finally figured out what the fuck I'm gonna do for a reload animation for the plakanomicon. Once I get this update I'm headed back into GMOTA to start working on the robot mans.

This reload animation isn't gonna look very good but whatever, I think it'll suffice.

>> No.4849764

>>4849761
But...GMOTA just GOT an update you, armless numpty.

>> No.4849771

>>4849763
Doomguy's brown gloves always made me think he just had really loose skin.

>> No.4849772

>>4849747
he lives

>> No.4849786
File: 30 KB, 483x417, The Kid Approval!.png [View same] [iqdb] [saucenao] [google]
4849786

>>4848687
You are doing Romero's work, bro.

>> No.4849789

>>4848275
Dunno.

>> No.4849795

>>4849031
That does look like a Doomguy stomping on a Caco. And gibbing it. Even the colors are right.

>>4849557
Huh? Do you have like lewd bugs in your bed or something?

>> No.4849802

>>4849772
dopefish lives
as dunkleosteus

>> No.4849809
File: 118 KB, 754x755, savecacos.png [View same] [iqdb] [saucenao] [google]
4849809

>>4849795
>>4849031
BAN THIS SICK FILTH
doom hadeslife documentary when

>> No.4849825

>>4849809
It's not illegal if it's for self-defence.

>> No.4849845

>>4849825
>self-defense
>murdering innocent cacodemons
pick one

>> No.4849850 [DELETED] 
File: 107 KB, 754x755, Image2.jpg [View same] [iqdb] [saucenao] [google]
4849850

>>4849809

>> No.4849851
File: 305 KB, 754x755, Image2.png [View same] [iqdb] [saucenao] [google]
4849851

>>4849809

>> No.4849853

>>4849851
gee thanks boss

>> No.4849857

>>4849845
The fuck you want me to do?
Just LET them try to eat my face while shooting fireballs at me?
Fuck that.

>> No.4849874
File: 268 KB, 800x532, 1503222226408.png [View same] [iqdb] [saucenao] [google]
4849874

>Got a map to be making and several fairly vanilla/plain WADs to play on the backburner
>mfw all these amazing game mods and level packs the community keeps pumping out

SLOW DOWN DAMMIT

>> No.4849878
File: 54 KB, 197x190, 1523313793594.png [View same] [iqdb] [saucenao] [google]
4849878

>>4849874
best community

>> No.4849879

So the Doom Eternal and Devil May Cry 5 trailers got me hyped for some demon hunting media so I finally went and watched Hellsing Ultimate

Holy shit that was garbage
Greatly animated garbage, but just a dumpster fire of a story

>> No.4849880
File: 109 KB, 615x679, 1357366299362.jpg [View same] [iqdb] [saucenao] [google]
4849880

>rage 2 includes the classic BFG as an exclusive unlockable weapon in the game
nice.
>if you pre-order the collector's edition!
get fucked.

>> No.4849884
File: 14 KB, 336x330, 3c6e21a955da939d63b6d7e1c6fbb415a55dd52ba0fdf3341d3b2e58178b9e02.png [View same] [iqdb] [saucenao] [google]
4849884

>>4849880
>>if you pre-order the collector's edition!
>rage 2
>buying
the first one was garbage and so is the sequel

>> No.4849886

>>4847274
The fourth episode sucks though. The original Doom levels are great all the way through. Quake needed a bit more cohesion to be a proper SP campaign IMO.

>> No.4849893

>>4849880
Maybe it'll be a cvar in the config like RAGEs DLC
But then again it's RAGE so who cares

>> No.4849895

>>4849874
Have you tried out the Tangerine Nightmare map pack yet? I'm giving it a go and it's pretty good.

>> No.4849896

I think GOTHICTX is my favourite texture pack. I downloaded GOTHICDM a while ago and set Turbo = 45 just so I could walk around the levels and admire the scenery.

>>4849895
>Tangerine Nightmare

Hadn't heard of it, looks great.

>> No.4849901

>>4849896
>GOTHICTX
>Go Thick Thanks
wtf, I love gothictx now

>> No.4849907

Any caveats when using bjp's fixed version of WinQuake as the default Q engine?

>> No.4849912

>>4849747
I dreaded going into the well of wishes thanks to those things.

>> No.4849913

>>4849896
Tangerine Nightmare has its own custom enemy skins, just letting you know in case you use mods. I was playing it with Smooth Doom at first and noticed some weird glitchy fuckery with pinky demons so I took off Smooth Doom and noticed it was because they had skin already on them.

>> No.4849915

>>4849073
>Topology
Maybe you should ask around in places where mathematicians hang out.

>> No.4849916
File: 166 KB, 964x601, wolf3dread.png [View same] [iqdb] [saucenao] [google]
4849916

>Doom was meant to be played with the keyboard
>nobody aimed with the mouse

>> No.4849917

>>4849152
You can look sideward with the mouse. What else do you need?

>> No.4849952

>>4849880
It will be nice just to see what an “official” rendering of the classic BFG would look like in 3D

>> No.4849956

>>4849952
Shame it's not even in a Doom game
Same goes for most of the QC stuff

>> No.4849961
File: 87 KB, 1010x1010, vr2.png [View same] [iqdb] [saucenao] [google]
4849961

>>4849916

>> No.4849962

>>4847321
>think to myself I haven't played Doom in a while
>get psyched and decide to binge on wads
>change my mind, feel compelled to start over with Ultimate Doom and up
>get to about halfway into TNT before I get bored and stop
>process repeats a month or so later

the fuck is wrong with me

>> No.4849963

>>4849961
The fuck did you do

>> No.4849964

Are there any other texture replacement mods? All I've found is the Hexen 2 texture replacement. I've found texture packs but they must be just mapper resources because loading them changes nothing in game.

>> No.4849970

>>4849962
Maybe it's because you end up at the shitty bits of TNT, making you burn out faster.

>> No.4849971

>>4849962
Cause TNT is boring and tedious.

>> No.4849972

>>4847392
>>4847397
In my head I always liked to pretend Doom was his title/codename in the military. Like in an action movie where everyone has a nickname they call each other.

>> No.4849975

Besides Revilution, are there any other unofficial sequels to TNT?
In fact, are there also more to Plutonia besides 2 and Revisited?

>> No.4849976

>>4847321
I finished Reverie with Brutal Doom once. Going Down with Wrath of Cronos. Maybe a handful of other megawads when playing coop. That's it. I think the whole megawad format is bullshit. Quake has stronger fan made maps because the game's community focuses on single map releases. Even if it's a map pack, one author only works on one or two maps.

>> No.4849979

Gimme you dumbest doom wads and ill play them :^)

Just played mock2.wad with my volume on max felt great :^)

>> No.4849980

>>4849975
there was a TNT:Devilution but it is stuck in development. i believe there is a *twid TNT planned

>> No.4849984

>>4847171
Put a roof really really high up and whoever touches it wins a fabulous prize

>> No.4849997

>>4849763
Hey buddy, what does the plakanomicon do? I remember asking once about the Combined Arms update and you posted a webm of an awesome caltrop SSG and said you want to put custom enemies in for it. What kind of enemies are you thinking? I like the GMOTA enemies. That's some dope shit.

>> No.4850002

>>4849207
> marty a live
it's pointing under the crosshair
wait is that the shotgun?
what happened to the old one?

>> No.4850004

>>4849961
i need the unobstructed version of that post

>> No.4850009

>>4849997
The plakanomicon lets you cast brick magic.
https://my.mixtape.moe/fmcfye.webm

>> No.4850015

>>4849997
Oh right, and the monsters of Combined_Arms are pretty much just the same as vanilla, just with one extra attack and some new sounds. Except the Archies and lost souls, they just have new sounds.
I didn't wanna go too crazy with the monsters seeing as a lot of people will most likely just get the weapons only version of the mod still.

>> No.4850027

>>4849970
>>4849971
Is Plutonia any better? Haven't touched it in the longest damn time.

>> No.4850028

>>4850015
I like that brick magic. Especially that big wall you fired at the pinkies. I'm looking forward to that update, I'm hyped for it. The brick magic and caltrop shotgun are gonna be a lot of fun to use. Gonna be a good time.

>> No.4850036

Is it possible to determine somehow who did what levels in Dissolution of Eternity?

>> No.4850037

>>4849857
We will charge you with animal abuse and poaching.

>>4849912
me too doc

>> No.4850039

>>4849961
>even we can't understand what the hell is being said

>> No.4850040

>>4850027
Plutonia is more consistently well-made than TNT, but it the most difficult of all the Doom IWADs.

>>4850037
okay you know what if you come at me with that shit imma just shoot you instead you satanic cunt

>> No.4850042

>>4850040
Right. I'll skip ahead and give it a go. Thanks.

>> No.4850068
File: 50 KB, 1010x1010, vr.png [View same] [iqdb] [saucenao] [google]
4850068

>>4849963
>>4850004
It was a post made on the /vr/ doomgen a while ago, here's the original of the pic.

>> No.4850069

>>4850036
Try emailing John Romero

>> No.4850071

>>4850040
Guess there's no double standard for marines.
Kill a superior officer because he's trying to kill unarmed innocent, peaceful protestors.

Ruthlessly slaughter nearly harmless jellyfish-cats from hell that hardly even know they themselves exist; and have no clue what the player even is; It has no limbs, so it interacts in the only ways it knows how.

So much for a moral compass.

>> No.4850081

>>4850068
yeah but what about the nonsensical post?

>> No.4850083

>>4850071
GET A JOB, HIPPIE

>> No.4850084
File: 428 KB, 1280x1024, 1501568842392.png [View same] [iqdb] [saucenao] [google]
4850084

>>4850081
I mean, the gibberish was posted ages ago. It might be on some archive somewhere.

>> No.4850086

>>4850084
That imagouse. Romerog Doom. mouse. Obviously you couldn't aim in y axis but you could still aimge is shit. sly you couldn't aim in y axis but you couldD still aiYou could play Wolf3 from the start wih the m with the moth a when they weren't even planning on makinking Doom. mouse. Obvioum wituse. Romero was speedrunning it with a mouse years ago

>> No.4850090

>>4850086
thank
> romerog doom

>> No.4850094

>>4850083
job has nothing to do with it
it is my job to stop you from killing caco

>>4850084
huh, never thought i'd see that map of mine posted again

>> No.4850096

>>4850094
It's a nice aesthetic, is it from a public release?

>> No.4850097
File: 549 KB, 1291x740, tempofield.png [View same] [iqdb] [saucenao] [google]
4850097

pssst hey kid
wanna buy hellstone?

>> No.4850102

>>4850097
How much hellstone is equal in value to one 64x64 of FIREBLU?

>> No.4850104

I like Cutmanmike's "ZPortal".

>> No.4850110

>>4850096
it's a very old map of mine, one of my first.

>> No.4850113

>>4850102
How do you even carry fireblu?

>> No.4850135

>>4850113
with gloves

>> No.4850137
File: 255 KB, 800x450, Screenshot_Doom_20180620_120404.png [View same] [iqdb] [saucenao] [google]
4850137

Currently played Chasm in Doom.It's cool to see how some monsters fit in the Doom universe.

>> No.4850146

>>4850069
How would he know that? Wasn't he already in Ion Storm back when the addon entered development?

>> No.4850151

>>4850113
Very carefully.

>> No.4850152

>>4850137
Chasm's 3D models are the only 3D models that manage to look good in doom.

>> No.4850164

>>4850113
with your hands, pussies

>> No.4850178 [SPOILER] 
File: 143 KB, 922x741, 1529505411731.jpg [View same] [iqdb] [saucenao] [google]
4850178

whatcha playin /vr/oom?

>> No.4850180
File: 109 KB, 800x600, 1503797844163.png [View same] [iqdb] [saucenao] [google]
4850180

>>4850164
We got a UV-Fast player over here.

>> No.4850186
File: 132 KB, 1010x1010, v and sg play tf2.png [View same] [iqdb] [saucenao] [google]
4850186

>>4850004

>> No.4850192

>>4849880
Have they even shown off gameplay of Rage 2 yet?

>> No.4850194

>>4850180
You know what?!?
You're right.

>> No.4850196

>>4850192
Yeah, they have. go look at bethesdas youtube channel.

>> No.4850206

>>4849961
I remember that post, and people being extremely confused.

>>4850196
I guess I meant like just a video showing some minutes of gameplay. I guess we'll see some at Quakecon.
I kind of liked the first one, even for it's flaws, and it'd be interesting to see if they fixed those flaws.

>> No.4850209

>>4849970
IMO, TNT starts failing after like map 20 or so, it's pretty solid up until then.

>> No.4850214

>>4849971
Says you.

>>4850027
Plutonia is much more consistent in quality and tone (though TNT does have a pretty strong tone of its own). It's much harder though.

>> No.4850219

>>4850164
>no gloves
https://www.youtube.com/watch?v=J1gsYAsq2zw

>> No.4850220

Good map sets that use the gothic textures? I tried to play Eternal Doom IV and it had some gothic style but I wasn't feeling the hub style for Doom.

>> No.4850226

>>4850220
Eternal Doom is an absolute goddamn slog IMO, it's so badly paced and drawn out.

One .wad which features a bunch of gothic stuff would be Bloodstain, though the enemy encounters are all generally crafted around the idea of using cover, which isn't how everyone plays. I thought it was fun, however.

>> No.4850231

>>4850226
Eternal DOOM IV is crap, the Original one from 96 is great

>> No.4850265
File: 1 KB, 128x128, quake1.png [View same] [iqdb] [saucenao] [google]
4850265

>>4849282
>>4849171
>>4849498
>>4849512
>>4849515
>>4849548
I never really got the chance to play the expansion.
But seriously the only way you can run out of ammo in that game is if you're not using the Tomes or Timebombs at all, and you're doing alot of posterity shots at walls just to see the effects and the decals.
Most of the time im using the Hellstaff and Claw and that will kill most of the enemies all by itself... and in the meantime I have Maximum Goldwand, Crossbow, and Phoenix Staff orbs.
Tome+Gauntlets is also highly effective, a way to not die, and provides ammunition from some of the dudes you kill.

He must not be using the Tome is my conclusion because that just tears through monsters like crazy with almost any weapon you use it for.
> Or he must not be using Mouse Look and doing alot of missing because of it

>> No.4850267
File: 363 KB, 984x1112, A man and his Rifle.png [View same] [iqdb] [saucenao] [google]
4850267

>>4847392
>Doomslayer
You do know Slayer is just an different slag for Player right?

Doom Player - Doom Slayer.

>> No.4850271
File: 24 KB, 214x240, uncanny.gif [View same] [iqdb] [saucenao] [google]
4850271

>>4849961

>> No.4850275
File: 6 KB, 153x114, crossflashtemplate.png [View same] [iqdb] [saucenao] [google]
4850275

>>4850027
Just load up Plutonia2 and thank me later.

>> No.4850280

>>4850267
>Doom Player
ugh

>> No.4850285

>>4850226
I'm checking out Bloodstain right now. Seems pretty good so far. I need more gothic type castles and stuff to play with GMOTA.

>> No.4850337
File: 205 KB, 505x581, AAAnormal.png [View same] [iqdb] [saucenao] [google]
4850337

I might just be lame when I do this, but do any of you make titles for your folders that have multiple mods in them?

For example, I call running Colorful Hell + Combined Arms + Maps of Chaos together as: Colorful Arms Of Chaos

It's something I've always done and I wondered if anyone else does it like that.

>> No.4850339
File: 198 KB, 550x535, concern.png [View same] [iqdb] [saucenao] [google]
4850339

>>4850337

>> No.4850342

>>4850339
oh no.

>> No.4850346

>>4850337
I like the way you think anon.

>> No.4850347

>>4850337
I do it as names for my .ZDL files

>> No.4850349

>>4850337
Yeah, I do it too. My names are just the mod names abbreviated though. Keeps me organized to just drag and drop the list in the folder when I want to play favorite sets.

>> No.4850358

>>4850337
I folder individual mods and related files but never combinations; I keep that for my .zdl file folder.

>> No.4850367
File: 2.05 MB, 720x480, 1506436305148.gif [View same] [iqdb] [saucenao] [google]
4850367

>>4850337
I dump all my mods into the base application folder and arrange by list. Then I forget what the pk3/wad name is, think I must've lost it, download it again and have fun names like "modnamev14-1.pk3" floating around for a bit. Then I format my computer and start all over again.

I can't be the only one.

>> No.4850378
File: 26 KB, 564x423, believing intensifies.jpg [View same] [iqdb] [saucenao] [google]
4850378

>>4850367
I put them in the base app folder and then I make .BAT files to run them and I name the batch file starting with an underscore so it shows up at the top of the folder directory. Like
_1024cla.bat

I dont use a wad/loading manager.

>> No.4850390

I just beat Hexen as fighter, what a ride. How is the expansion, Deathkings of the Dark Citadel?

>> No.4850410 [DELETED] 

when the fuck is that uma delicia ape nigger gonna release that fucking shit
nobody gave a mother fucking rats ass about 'map enhancement' shit system
just fucking release that shit already

>> No.4850412
File: 50 KB, 619x430, longitudinal EM wave interferometry endothermic.jpg [View same] [iqdb] [saucenao] [google]
4850412

>>4850390
I played it once and got sick of it but that was before stiffening up to hexen's system of doing things.

There is a Death Wyvern flying around on patrol in the starting hub who will kill you if you stick around anywhere for long.
The wiki also says there's a high number of Slaughtars and the sea serpents that spit acid in the expansion.

>> No.4850415

>>4850390
It's pretty good. There's a really annoying puzzle involving running in a circle and hitting buttons in a certain order while death wyverns spit fire at you though.

>> No.4850417 [DELETED] 

>>4850410
your falseflagging is very unconvincing.

>> No.4850419

>>4849207
what mod?

>> No.4850421
File: 79 KB, 682x426, tumblr_n0ng4lsGgj1r4g6x9o1_1280.png [View same] [iqdb] [saucenao] [google]
4850421

>>4850265
Is there any way to make a custom palette tonemap for GZDoom that doesn't overwrite the PLAYPAL? I wanna play in other game's palettes without fucking up Doom's textures.

>> No.4850423

>>4850390
Play this mod now. I never see anyone talk about it but me. It's really quite good. You'll have to use Doomsday Engine 1.8.6 for it. Check out the level changes and character changes. http://www.hexenmagetower.com/legend.htm

>> No.4850427

>>4847741
Yeah, the techbases feel like such a slog after the beautiful Egypt levels.

>> No.4850447
File: 2 KB, 128x128, super doom palette.png [View same] [iqdb] [saucenao] [google]
4850447

>>4850421
Yes and No.
> pic related is a pretty good one I made
You can make one that includes better colors, which ive done, that doesnt screw with the existing texture colors too much. But this is still limiting and its not actually using some other game's palette.

The other way to do it is go into the wadsmoosh pk3 and convert ALL the texture graphics to PNG format inside the archive. That way when the game loads the resources it treats the palette in the textures as native, or subject to being remapped in realtime to the master palette if you are running with Truecolor turned off.

I havent done this but this is what I did for awhile back when I was running GZdoom 2.4 or Zdoom 2.81 before that. Would load wads that contained all the vanilla textures changed as such. And also modified mods like BTSX or Ancient Aliens to have PNG textures instead of usual (which was a bitch and a half because you know how many fkin textures are in those?)

At least with wadsmoosh's master .pk3 you can probably do that just once and be done with it and it wont affect appearances even if you're running the game vanilla style.

One word of warning about this using Slade, it might be just my toaster but the code in Slade is kinda finicky when it comes to the "Convert To" option and if you do it to too many graphics at the same time it will hiccup and skip a few of them, leaving some textures or sprites as being "doom" format instead of PNG because it lacked the processing at the time to fully process them or something.
> if it does this to you then you will need to either re-sort the list to convert the Doom format graphics together so they're not missed
> or only convert about 40-70 of them at a time as you go down the list

>> No.4850451
File: 43 KB, 600x238, Famas.jpg [View same] [iqdb] [saucenao] [google]
4850451

>>4849895
>>4849896
>>4849913
Tangerine Nightmare Guy when? I want to go full FAMAS on the demons.

>> No.4850464
File: 2 KB, 128x128, DoomIdeal.png [View same] [iqdb] [saucenao] [google]
4850464

>>4850447
>>4850421
expanding on that for a couple posts here are a couple palettes I worked up which would be good replacements that kinda split the mean for the best of both worlds. Since the engine allows realtime remapping.

This one intended to be ideal for doom style games.

>> No.4850468
File: 2 KB, 128x128, FPSIdealPalette.png [View same] [iqdb] [saucenao] [google]
4850468

>>4850464
And this one being for FPS games in general though still bent towards the flashy kind of gfx from 90s games.

>> No.4850479

>>4850346
thanks cutie

>> No.4850492

>>4850447
So pretty much a no, without editing the texture files of every wad you use. That sucks..

>> No.4850539
File: 330 KB, 638x526, new car rage.png [View same] [iqdb] [saucenao] [google]
4850539

>>4850492
yes indeed but its also a startling sign that given the capability to remap textures in realtime has been available for over a decade I think...
People are still saving textures into their wads using the doom graphic format instead of PNGs. At least across the board, because in modern wads youll often find a mix of doom gfx format and PNG in the wad... but if you were to find a 100% of one format it would still likely be doom gfx.
There's no strength to the doom gfx format anymore except for vanilla compatability outside of a source port. People should have left this behind years ago.

There is a minor strength to it allowing you to be able to make tweak changes to the master palette and its reflected for all the graphics without getting any potential color conversion errors for converting the graphics...
But if you're running Truecolor, which everybody including me on this toaster can do now, there's no reason to just make a damn awesome palette like the 2 I posted and save the sprites as being in that palette to start with, because it doesnt have any distinct weaknesses and if you want to change colors on something it would be better done with a Slade Translation at that point
And really Truecolor PNGs with alpha in them is a thing too, its a real pita to save graphics like that with any of the graphics editors ive used, but GZ doesnt have a problem just going 24 bit on everything.

>> No.4850562

>ZRift's basic weapons are stronger compared to Doom's, while the plasma weapons are weaker
>Basic enemies have more health but still die easily
>Strong enemies don't feel like damage sponges
Feels good.
Too bad those vikings are so damn noisy

>> No.4850570

>>4850539
>But if you're running Truecolor, which everybody including me on this toaster can do now, there's no reason to just make a damn awesome palette like the 2 I posted and save the sprites as being in that palette to start with, because it doesnt have any distinct weaknesses
It has the weakness of non-uniform, mismatching palettes?

>> No.4850601

>>4850570
No it would still require converting graphics.
And even that is only just for having a PLAYPAL in the wad at all. Follow this logic tree since I cant lower my IQ:

1) If you're running TrueColor the only graphics which are going to be mapped to the master palette at all are ones which are in one of the original game resource formats like doom graphics or quake wal textures, because these graphics have no palette stored in them and the engine has to figure out which colors to give them. Because thats the way things used to be done.

2) Saving graphics as PNG format for your wads or pk3s is more efficient if you convert them to 256 colors and give them a palette, but the PNG resources will store that palette in each of the images. Since they have a palette in the image already the engine will Not remap them to the master palette or screw with their colors. They could even have the native doom palette saved as theirs but you could literally use anything if you wanted.

2b) There is an advantage to still using 256 colors in a PNG file even though you can have it saved as 24 bit. And that is because you can apply Custom Color Translation strings in the decorate/zscript code for the object and you can pick out which colors get remapped to which ones.

2c) You could convert them to 256 colors in an adaptive palette fashion in your graphics editor, where every image has a unique palette of its own and these will look the best. But if you want to use Color Translations at all (and its a good idea to consider this in advance) you should probably use a custom tailored or existing palette which has gradient ranges explicitly mapped out.

This is what those 2 "Ideal" palettes are for, they pretty much cover all of the strengths of palettes from other games. They lack some specific types of colors (Duke3d's Soft Green and Soft Blue). But these would serve as a good Standard to use for converting images from just about any source you'd want to use in this FPS.

>> No.4850649

>>4850601
It's too much work to ask everyone to manually convert every single texture and sprite they come across just to work with your palette.

>> No.4850659
File: 658 KB, 3440x1440, doom.jpg [View same] [iqdb] [saucenao] [google]
4850659

How to make Arachnotron's eyes glowing on these 3D models? I tried make a brightmap texture but it didn't work. Does GZDoom support such feature?

>> No.4850672

>>4850152
Hexen 2's would too.

>> No.4850748

Jesus Christ everything about Doom2's new monsters is pissing me off. Seriously, the only other two FPS games that make me so buttblasted are Blood and Marathons.
They are simply minibosses, plain and simple. In regards to Doom 1 weaponry and vanilla monsters, all those fucks are simply minibosses. And the game is (not to mention all the wads from deathmatchers-wannabe-singleplayer-leveldesigners fishing for community respect points) choke fucking full of it. As if it was a fucking arcade title or something.

Is there some sort of connection? Between 80s arcade culture in USA and between dwango/deathmatch culture in 1994-1996? That Romero and Hall were very much arcade aficionados - that I do know about, I am asking about the large, community-scale, picture.

>> No.4850750

Is there a Halloween wad? I've got the Christmas wad where the soldiers are Santa Claus and the imps have the hats on.

>> No.4850754

>>4849845
> Firing at you with extremely hot plasma balls the moment they see you
> Innocent

>> No.4850760

some cool boom megawad I can play with my toaster?

>> No.4850767

>>4850748
git gud

>> No.4850769

>>4850748
You will hate nearly all doom wads then since they're chockful of those monsters you hate so much. Because people don't think they're minibosses like you do.

>> No.4850781

>>4850769
Yeah, well, Doom 1 and Heretic folders from idgames do still contain quite a selection of maps.

>> No.4850782
File: 256 KB, 1280x720, Screenshot_Doom_20180621_051539.png [View same] [iqdb] [saucenao] [google]
4850782

>>4850748
You're right, let's just spam Barons everywhere instead.

>> No.4850785
File: 20 KB, 293x410, image.png [View same] [iqdb] [saucenao] [google]
4850785

>>4850337
Huh? I just dump all mods and wads in one folder.
But I do do this with the shortcuts.

>> No.4850796
File: 14 KB, 420x300, 1410200843033.jpg [View same] [iqdb] [saucenao] [google]
4850796

>>4850748
Other than maybe a duo of Arch-Viles in a room of dead monsters I can't really picture any of the expanded roster to be a miniboss. Gonna have to agree with >>4850767
and tell you you just gotta get better and learn how to fight them.

>> No.4850808
File: 264 KB, 540x421, 1519680954479.png [View same] [iqdb] [saucenao] [google]
4850808

>>4850748
>Chaingunners
Shoot them dead before they shoot you dead, dead simple
>Hell Knights
They're just diet barons, what's the big deal here?
>Revenants
Learn to dodge their homing shitballs or get up close and play some punch-out with them
>Mancubi
When one is firing in front of you move left then right then left, you've now learnt the secret art of being immune to their projectiles
>Arachnotrons
Learn to strafe you dingus
>Pain Elementals
They turn into helpless dipshits and all their skullchildred start being aborted if you get up in their face
>Archviles
They can admittedly be a pain if you don't have a SSG or BFG on hand, but ________________get good________________

>> No.4850824

>>4850748
Check this out, my man:
https://www.youtube.com/watch?v=HJcf0aOwmiA

Watch till the end.

>> No.4850828
File: 225 KB, 500x738, 1449122146513.png [View same] [iqdb] [saucenao] [google]
4850828

>>4850824
crafty goddamn murder mutants

>> No.4850829

>>4850562
Chasm in general is underrated. Apparently it grew a cult following. To the point it even got a source port.

Btw I tried playing this with some weapon mods and it works fine.

>> No.4850834
File: 30 KB, 544x572, 1528425912066.jpg [View same] [iqdb] [saucenao] [google]
4850834

>>4850649
Yeah but its a hell of alot less work to just ask everyone to save their shit as PNG format in their wads and .pk3s. Using whatever palette they want including the vanilla ones because then it doesnt matter WTF palette they used.

If you're in Truecolor mode youll see whatever colors they intended.
If you're in 8bit mode the engine will remap the colors adaptively to find the closest matches to.

That 8bit adaptive remapping the game engine does is truly a marvel, thats how you can load up Wolf3D sprites into doom and the Cyan colors will be displayed as some combination of Blues and Grays in the doom palette. As opposed to turning into all sorts of pixel garbage.

And if you do have Truecolor turned off and the colors they have in their textures/sprites closely match the ones in the master palette then its not going to look all that different to be h0nest.

>> No.4850842

>>4850539
I love that filename.
imagine you bringing a car home and it just won't stop screaming at the top of its lungs.

>> No.4850860
File: 221 KB, 478x639, Mancubus.png [View same] [iqdb] [saucenao] [google]
4850860

>>4849880
>cheat codes locked behind a pre-order
Super shitty. Also just read this on wikipedia:
>Players who preorder the game will have access to an exclusive mission and additional gameplay items. Willits revealed that the game will be a "game as a service", though he promised that there would not be any lootbox.
Does this mean we have to subscribe to some monthly shit? Not like was even going to touch the game, but damn.

>> No.4850874

>>4850860
>Does this mean we have to subscribe to some monthly shit?
I fucking hope not.

I kind of liked the first game, and would have loved to have seen them fix its flaws and make a better one.
Turning it into some EA tier cashgrab I think would do the opposite.

>> No.4850880

>>4850421
Whoever made that image somehow deleted the entire first line of fullbright colors from the Quake palette.

>> No.4850885
File: 63 KB, 720x706, 1386362203737.jpg [View same] [iqdb] [saucenao] [google]
4850885

>>4850860
>"game as a service"
WHY THE FUCK
IS ID SOFTWARE
PULLING THIS SHIT

WHO DO THEY THINK CARED ABOUT THE FIRST RAGE ENOUGH TO CONSIDER THIS A VIABLE MARKET STRATEGY

>> No.4850890

>>4850860
>>4850885
Bethesda's probably pulling the strings that's why because this is definitely not a decision that id came to on their own.

We were lucky the reboot ended up the way it did, even if it isn't perfect at all.

>> No.4850901

>>4850834
Image formats that work with separate palettes should be a meme of the past by now.
>tfw wanted to make a small mod for OpenXCom, but I'd have to download multiple programs to work with palettes and image formats to basically mspaint some pixels on the tips of a few ammo belts to a different color

>> No.4850916
File: 58 KB, 500x474, feelbonnaci.jpg [View same] [iqdb] [saucenao] [google]
4850916

>>4850901
so you feel this pain too?

I love palettes but I hate having to work around constraining ones that could've been better designed, or should be replaced and there's no way to replace them. OXC is a particularly nasty critter because it would be feasible to change the palette, except for the fact that all the tiled objects in the game would have to be updated and there truly is no easy way to play around with the tiled graphics in that game. While the

To be h0nst
I want to use palettes that come in more colors than 256 but dont invoke just going straight to 16 bit or the like. It would require using a custom image format.
> 512 colors
> 1024 colors
Because then you get ALOT more color definiition and variety but you're still able to pull all the same tricks with those palettes as you can with 256. Its the best of both worlds.
> the color indexing would work as a 16 bit variable where the first 9 or 10 bits dictate which color index on the palette is used, the remaining bits are used for alpha levels.

>> No.4850935

>>4850890
You have too much faith in companies, you can't just assume everything good is because of id and everything bad is because of bethesda.

>> No.4850968

>>4850890
either todd is trying to kill rage off through bad publicity or wants it to be the next fallout
or try and splice them both together somewhere down the line

>> No.4850980
File: 1 KB, 128x128, blakestonepal.png [View same] [iqdb] [saucenao] [google]
4850980

>>4850464
>Less browns
>More blues and purples
I really like this one. I think Blake Stone has my favorite colors to work with.

>> No.4850987

>>4849916
Said literally nobody

>> No.4850997

>>4850760
k, gonna check the op

>> No.4850998

>>4850390
Good but much more difficult

>> No.4851013

>>4850998
I decided to start it. The maps are a lot more interconnected than the hubs in the base game. I like it.

>> No.4851015

>>4850412
>The wiki also says there's a high number of Slaughtars and the sea serpents that spit acid in the expansion.

far too fucking many imo; there's at least two maps filled with acid stalkers, and one map in the second hub is packed to the absolute brim with slaughtaurs

>> No.4851016

>>4851015
>disc of repulsion them all into a corner
>leave then come back and clean up the wreckage

>> No.4851023
File: 2 KB, 128x128, fallout2.png [View same] [iqdb] [saucenao] [google]
4851023

>>4850980
There's a problem with rainbow palettes like these and mainly its the lack of desaturated colors.
> palettes like these are also in part due to the Deluxe Paint 2 palette which had a similar arrangement so not much work went into picking colors - im surprised iD software did as much work on theirs as they did.
Its a very complicated art to pick colors for a palette to express an environment - one of the best that ive found is Fallout and Fallout 2 but its also got some limitations just because of how 8bit is pretty damn limited.

There's also 32 shades of gray (no 50shades jokes please) and in my experience thats unnecessary.
> science says humans can distinguish up to 32 shades of gray... but...
You only need 24 and maybe even as low as 20 because other desaturated color ranges like grayish blue and grayish green and faded tan can be used to interpolate colors for grayish objects. I say as low as 20 because you can make something like a Bright Blue range substitute its brightest colors for slightly grayed ones or just let the image conversion have to use those colors for off-white gray. Ive started using that technique recently. You also only need 3 colors for bright yellow as illustrated by the BTSX and Quake 1 palette.

You should know that in nature or for objects having a gray object be truly gray is pretty rare, and its easy to get away with interpreting lighting on the object as making it seem a tiny bit reddish or bluish, and using desaturated green hues makes something look believably dirty or imperfect for some reason.

>> No.4851052

>>4849916
Control schemes varied but people played with various setups
My dad used just the mouse and I used just the keyboard
I knew people that used both

>> No.4851067 [DELETED] 

>>4851023
Who are you quoting?

>> No.4851085

>>4850146
He found out who the authors of each map in Quake 2 were

>> No.4851092

>>4847913
Impse Statue?

>> No.4851106
File: 62 KB, 774x417, 1529281047567.jpg [View same] [iqdb] [saucenao] [google]
4851106

>can't find a weapon mod that really clicks with me

I need loud guns with satisfying feel to them. Combined Arms comes close, the shotgun is really good. It has good sound and feel, so does the pistol. The other energy weapons aren't my thing though. What weapon mods have nice looking weapons and a good nice punch to their sound and feel?

>> No.4851113
File: 2 KB, 128x128, PaletteCandidate0315.png [View same] [iqdb] [saucenao] [google]
4851113

>>4851023
greentexting in 4c isnt for quoting its for speaking silently or thinking out loud, saying things the way they are, pointing something out, adding a comment that is loosely related to the context or otherwise differentiating statements with contrast. Tantamount to using italics since the site doesnt support formatting.
to quote someone you "actually use quotes" just like anywhere else

And more on the subject of palettes this one works really, really well at downconverting 24bit images to 8bit with dithering. Its catered for photorealism and ill provide some samples to go along with it. It has weaknesses like any 256 palette but if I had 512 or 1024 colors to work with those could be dealt with.

>> No.4851118

>>4851106
high noon drifter?

>> No.4851119
File: 363 KB, 1280x768, multipalette.png [View same] [iqdb] [saucenao] [google]
4851119

>>4851113
the only one that even looks slightly off is the icy morning in the lower right, and at a higher resolution it looks just fine

>> No.4851120

>>4851106
Have you tried Final Doomer?

>> No.4851159

>>4851113
>greentexting in 4c isnt for quoting its for speaking silently or thinking out loud, saying things the way they are, pointing something out, adding a comment that is loosely related to the context or otherwise differentiating statements with contrast. Tantamount to using italics since the site doesnt support formatting.
...not really. theyre more for recounting actions

>> No.4851171

>>4851106
weapons of saturn

> energy weapons feel subpar to the others
> or they are outright replace with more conventional guns

>> No.4851176

>>4847135
>>4847136
Quake2XP received another small dev update, self relief shadows are getting updated.
https://www.moddb.com/mods/quake-2-xp
also its kinda outdated but Light editor its a thing now

>> No.4851185
File: 139 KB, 748x1069, sweet_quake_by_spacemarinescum-d69z2nf.jpg [View same] [iqdb] [saucenao] [google]
4851185

I'm surprised that Quakespasm gets updated so frequently.

>> No.4851214

>>4851185
why do artists draw the shambler so cute when it's the scariest enemy in quake?

>> No.4851218

so, when term will abandon another project in the middle of its development?

>> No.4851225

>>4851218
probably next time you will

>> No.4851240
File: 106 KB, 578x582, 1465631574986.png [View same] [iqdb] [saucenao] [google]
4851240

>>4851214
Because they're actually adorable.

>> No.4851242

>>4851185
because multiple authors for currently in development quake ports often share code and features with each other instead of just [No]ing any suggestions

>> No.4851257

>>4851242
im still waiting for a Qspasm2XP port

>> No.4851262

>>4851242
why is the quake community so based?

>> No.4851263
File: 178 KB, 1271x1187, 1383294644204.jpg [View same] [iqdb] [saucenao] [google]
4851263

>> No.4851275

>>4851263
lel

>> No.4851279

>>4851262
because no one is fucking Graf, Carnack or Rachel

>> No.4851305

>>4851262
it's smaller and typically has a higher barrier of entry (even getting the fucking tools working can be a chore to a newbie) so quake's equivalent of just-off-the-boat burtal doom youtube children (darkplaces players) stick to themselves for the whole 20 minutes they end up playing and never end up pestering the port authors in the first place

>> No.4851316

>>4851305
we need tenebrae back so DPniggers can fuck off, Speaking of that

does someone has the latest version?

>> No.4851328

>>4851279
the Quake community has its fair share of nutcases and assholes.

>> No.4851337

>>4851328
does it? I don't doubt you, but I haven't heard about anything here.

>> No.4851347

>>4851337
It's mostly confined to func_msgboard, but you can see people at each others throats pretty regularly there.

>> No.4851350
File: 205 KB, 1080x1080, 1523508912437.jpg [View same] [iqdb] [saucenao] [google]
4851350

what is better, Doomseeker or IDE?

>> No.4851354

>>4851350
Doomseeker

>> No.4851362

>>4851354
chucks, i used IDE all this years, any reason why Doomseeker is better?

>> No.4851364

>>4851350
IDE used to be so much better but it has gone to shit nowadays.

>> No.4851367
File: 21 KB, 367x451, 1847687654687 (2).jpg [View same] [iqdb] [saucenao] [google]
4851367

>>4849880
Hahahaha nah. I have no interest in Poor Mans Fallout 4 at any price, let along a preorder. Why would I pay money to be bored? I can be bored for free.

I like it when game devs do a bunch of sleazy business tactics and then say 'but hey, we dont have lootboxes! We're the good guys!'. Get back to me when youve ditched the preorder bonuses and day 1 dlc.

>> No.4851380
File: 137 KB, 800x600, vavoom.jpg [View same] [iqdb] [saucenao] [google]
4851380

I've finally found one map made specifically for Vavoom. It's only one but it's sweet and it's so rare to see Doom with lightmaps.

>> No.4851390
File: 65 KB, 573x645, 1406437684380.jpg [View same] [iqdb] [saucenao] [google]
4851390

Is there any way to get the vanilla/Chocolate Doom look from PrBoom+? I have the frame rate and resolution turned down (as low as it goes, anyway), but I'd like to go all the way if possible.

>> No.4851393
File: 566 KB, 606x728, tomoyoayyy.png [View same] [iqdb] [saucenao] [google]
4851393

Alright, everything should be ok now; i know all about doom multiplayer kung fu.
So that takes me to the next question: if i opened a TSPG server, would any of you cigarettes join?

>> No.4851394
File: 4 KB, 188x130, Sprite-0001.png [View same] [iqdb] [saucenao] [google]
4851394

Days off mean dusting off rust on sprite making. Maaaan I got a lot of it.

>> No.4851395

>>4851176
How would Self Relief textures work on GZD and maybe Quakespasm?

>> No.4851403

I'm getting terrible framedrops and stuttering in both zdoom and gzdoom, just on the basic doom.wad
I suspect it is that my cpu is on it's last legs, because I get similar issues in most games, but normally I can fix it by setting the process priority to high. Unfortunately, (g)zdoom seems to automatically change the priority to normal whenever the window gets focus so I can't get it to actually stay in high priority.
Is there a workaround, or if not what are the basic performance tweaks I should be making?

At the moment I'm just using the autoexec from the pastebin.

>> No.4851435

i'm going to make a post:

archviles with penises

let's see how long before it gets onto doom_txt

>> No.4851436

>>4851394

SPRITENOOB YOU GLORIOUS WINGED FAGGOT.
WELCOME BACK.

>> No.4851460

>>4851394
it kinda looks like shes sitting down in mid-air

>> No.4851467

>>4851390
that pic is fucking awesome

>> No.4851489
File: 781 KB, 1920x1080, Screenshot_Doom_20180620_212027.png [View same] [iqdb] [saucenao] [google]
4851489

A friendly reminder that a nuclear bomb is less effective than Brutal Doom's grenades.

>> No.4851490

the super shotgun in the doom eternal teaser is giving me a raging stiffy. sexy as fuck

>> No.4851494
File: 19 KB, 749x436, shubby.png [View same] [iqdb] [saucenao] [google]
4851494

>>4851435
I just found out there's a quake_txt account and they're using a shitty ms paint drawing of ranger rocket jumping I posted here a while ago as their avatar. Here's another one I did on /v/ today

>> No.4851501

>>4851494
i enjoy your ms paint art and wish you the best

>> No.4851502
File: 100 KB, 805x540, [confused HUUUH].gif [View same] [iqdb] [saucenao] [google]
4851502

>>4851494
>check quake_txt today
>they posted my OC again
aww yiss

>> No.4851518

>>4851494
>the shambler gambol

>> No.4851519

>>4851518
>the virgin shub-slouch

>> No.4851521

>>4851494
>tfw when I've appear at least 3 times in doom_txt
haha thank god for anonymous posting

>> No.4851526

>>4851435
sadly doomuc.wad was never completed due to a harddive crash and the community have never revived the thorough and dedicated project to add cocks to each and every enemy in the game

>> No.4851529

Why does the Quake II ending cinematic keep skipping itself?

>> No.4851569
File: 2 KB, 94x120, Sprite-0002.png [View same] [iqdb] [saucenao] [google]
4851569

>>4851436
Ayyy! Hope you guys don't mind me dumping stuff as I work on it. I might take requests since I'm kinda frustrated with this.

>>4851460
Yea, she's a bit derp

>> No.4851575
File: 49 KB, 478x456, 1496116151131.png [View same] [iqdb] [saucenao] [google]
4851575

>>4851393
nobody?

>> No.4851580

>>4851575
I didn;t see your earlier post. Of course i'll join.

>> No.4851625

I want to play the Q1 campaign co-op with a friend, whats the best way to go about this?

>> No.4851632
File: 95 KB, 1280x905, it's called a vore but it doesnt vore.jpg [View same] [iqdb] [saucenao] [google]
4851632

>>4851575
yeah

>> No.4851651
File: 516 KB, 1280x720, Screenshot_Doom_20180621_081839.png [View same] [iqdb] [saucenao] [google]
4851651

>> No.4851696

>>4849952
fallout 4 had one too for it's creation club along with a shitty version of doomguy's armor

>> No.4851702
File: 22 KB, 220x259, 220px-Quake2box[1].jpg [View same] [iqdb] [saucenao] [google]
4851702

Hexen II had less confusing level design than this shit.

>> No.4851704

>>4851632
>>4851580
atleast there's some reaction. how about i set a server for deathmatch? though the only dm wad that works that i know is dwango. Any suggestions?

>> No.4851714
File: 120 KB, 1200x584, Hank's getting real tired of this shit..jpg [View same] [iqdb] [saucenao] [google]
4851714

not a clue
in other words, seeing as varg never did [thing]
here's that madness thing that i was never satisfied with

https://www.dropbox.com/home?preview=Incident666+(Readme+and+Comic+within).pk3
turn it into a zip nigga

>> No.4851716

>>4851279
Honestly, all three need to be booted out to make a better source port. The community is too fragmented and no one can't be arsed to share code with each other. Why can't there be a single source port that brings the best of everything?
>>4851350
Doomseeker. This ain't much of a question at all.
>>4851704
Try the latest in the 32in24 series.

>> No.4851720

>>4851714
could you please speak english?

>> No.4851731

Vargskelethor Joel is streaming his Doom wad contest
And he just FINALLY learned how the BFG works

>> No.4851732
File: 328 KB, 481x480, notclickingthat.png [View same] [iqdb] [saucenao] [google]
4851732

>>4851714

>> No.4851737
File: 33 KB, 400x353, 1687564316846 (18).jpg [View same] [iqdb] [saucenao] [google]
4851737

>>4851702
Thats what happens when your game takes place on the planet brown, where brownness reigns supreme from brown mountains majesty, from sea to brown sea. As a rare treat, keep your eyes peeled for some GREY

Im guessing that Carmack was basing the whole game off of his heavy metal album covers, which was a mistake. Definitely my least favorite of the classic id shooters. Mechanics are solid, but its just so unrelentingly ugly.

also the grey tubes sticking out of the back of the berserkers head looked like hair to me, so i always felt like i was being rushed by a judge in an old timey wig

>> No.4851746

>>4851742
>We
No, only you.

>> No.4851747

>>4850860
>game as a service
>in a singleplayer game
how? is it gonna be episodic? is their gonna be a creation club type of deal?

>>4850968
how the hell does todd have a say about what goes on at id? todd is only in charge of "bethesda the developer" not "bethesda the publisher"

>>4850935
pretty much this. i'll never understand why people think companies are they're friends.

>> No.4851749

>>4851742
Sorry, I missed the meeting

>> No.4851750

>>4851742
i'm going to watch him just to piss you off

>> No.4851751

>>4851742
No we fucking didn't, you cocksucking fucking liar.

>> No.4851757

what the fuck was that post deleted for? dude just posted an opinion, even if it was unpopular.

>> No.4851759

>>4851757
Acting like his opinion was consensus, a major trait of the retarded.

>> No.4851760

>>4851757
it was technically off-topic, involving streams and a streamer

but i can guarantee you it was the backseat janitor doing his report-bomb again

>> No.4851762 [DELETED] 

>>4851757
Differing opinions are not allowed here.

>> No.4851763 [DELETED] 

>>4851760
Fuck you. Without me, these threads would be a shitposting wasteland.

>> No.4851767

>>4851760
perhaps. notice how all the replies weren't deleted

>> No.4851770 [DELETED] 

>>4851762
this
conform or ban

>> No.4851771 [DELETED] 

>>4851763
Fuck off, falseflagger.

>>4851762
You too, (((nambona))).

>> No.4851774

>>4851762
>asshurt his attempt at "We agreed to" conformity was shat on

>>4851763
>asshurt his """"work"""" is not appreciated

y'all are fucking faggots

>> No.4851775

>>4851767
More likely it's a case of the mods failing to do the bare minimum again but it's clear you won't be swayed.

>> No.4851778

>>4851106
Are you me? I've tried several different weapon mods but I always end up gravitating back to Project Brutality and Trailblazer. I personally just want a lot of fun weapons that also don't end up being completely overpowered by map 15 or so.

>> No.4851781

>>4851775
I don't give a fuck if people like some e-celeb streamer, but if someone wants to express disinterest, then they should be allowed to do so.

>> No.4851784

>>4851732
ok

>> No.4851786

>>4851781
disinterest is fine

"We agreed never to mention him again" is not disinterest

>> No.4851790

>>4851716
>Try the latest in the 32in24 series.
could work, but they seem to be CTF maps, and i doubt we could get enough people

>> No.4851795

>>4851775
>failing to do the bare minimum
Deleting is the bare minimum. That doesn't swing in your favor though.
Mods are fags, that guy was a fag, the backseat janny is a fag, hand-wringing about it is faggotry too.

>> No.4851797

>>4851795
bye

>> No.4851798

>>4851797
You heading out?

>> No.4851803

>>4851798
No, but complaining about the mods is a bannable offense

>> No.4851806

>>4851803
"Mods are fags" is one of the oldest fucking 4chan phrases, you moronic newfag.

>> No.4851807 [DELETED] 

>>4851803
Who cares? Anyone can be back in a minute or two with dynamic IP's, which pretty much everyone has. Mods are powerless pretending to matter.

>> No.4851816

>>4851214
the scariest enemy in quake for ME is undoubtedly the vore. she creeps me the fuck out.

>> No.4851827 [DELETED] 
File: 103 KB, 1259x562, faurchin.jpg [View same] [iqdb] [saucenao] [google]
4851827

>>4851806
>i'm a newfag
mmm no sweetie try again desu~

>> No.4851837 [DELETED] 

>>4851827
So you're a 14'er, got it.

>> No.4851843 [DELETED] 

>>4851837
try '03 desu~
https://www.newgrounds.com/portal/view/252756

>> No.4851848

>>4851092
Another sexual thing relating to Doom.
And I don't mean the Impse sprites, I mean the literal Impse copy pasta in stone or marble form all in one big enough statue that can display the whole pasta.

>> No.4851852
File: 20 KB, 198x314, 1510240893747.png [View same] [iqdb] [saucenao] [google]
4851852

well, now that everybody is hot and bothered, i announce that i opened a server hosting 32in24-15. Come anybody that wants to DM to wash away the pain
btw, the pass is impse.swf

>> No.4851859

>>4851852
fuck, i forgot the name of the server
[TSPG] Painkiller: /retroFPS/ 34in24-15 DM

>> No.4851863

>>4851852
>DM
Nah.

>> No.4851872 [DELETED] 

>>4851859
what about the password?

>> No.4851876
File: 278 KB, 1366x768, Screenshot_Doom_20180620_211709.png [View same] [iqdb] [saucenao] [google]
4851876

>Scythe 2 is easier than Scythe
Fuck you.

>> No.4851892

>>4851872
it's in >>4851852

>> No.4851901

>>4851852
>>4851859
rip server

>> No.4851904

>>4851852
>>4851859
well that was fast

>> No.4851907

>>4851901
it's still up if anybody wants to join. we just had a small match

>> No.4851926
File: 63 KB, 578x547, 1521812595559.png [View same] [iqdb] [saucenao] [google]
4851926

>>4851907
Well, atleast i got one match out of it. Gonna leave it open, but i gotta scram now.

>> No.4852015

>>4851737
cant unsee

>> No.4852020

Does anyone know the source of the music in the dream-like map Joel just played? I thought I heard it in Ancient Aliens but I can't find it now.

>> No.4852043

>>4852020
https://www.youtube.com/watch?v=jMqoLZKHRxI

>> No.4852049
File: 54 KB, 1600x1200, DOOM02.png [View same] [iqdb] [saucenao] [google]
4852049

>> No.4852082
File: 2.16 MB, 1920x1080, quakespasm 2018-06-21 02-57-22-89.png [View same] [iqdb] [saucenao] [google]
4852082

Playing through Quake's vanilla episodes again for the first time in ages after playing lods of ecustom stuff and man, I'd forgotten just how good stuff like the Grisly Grotto is and how fucking fun Ziggurat Vertigo's low gravity is right afterwards. Had also forgotten how fucking interconnected even E1 maps are.
>tfw will never make the good map

>> No.4852101
File: 286 KB, 1920x1080, Screenshot_Doom_20180621_032535.png [View same] [iqdb] [saucenao] [google]
4852101

this map truly subverting my expectations by making me fight guys into the skyboxspace

>> No.4852205

>>4851214
It's an imposing fucking beast, but if you squint, it kind of looks like the cookie monster colored white.

>> No.4852213

>>4851494
I fucking love the grinning, dancing shambler. Can you draw a bigger one?

>> No.4852220

>>4851569
What kind of requests? I'm assuming I can't dump a half-finished sheet of sprites in your lap with instructions, and tell you "Work, slave!"

>> No.4852221
File: 39 KB, 640x640, 1513600579973.jpg [View same] [iqdb] [saucenao] [google]
4852221

>>4852082
I remember my first E1 speedrun attempts. every single map was piss easy to do up until that one. that's where my progress halted. that one fucking slope nade jump that is performed right where you stand, to boost you all the way up and onto that bridge.

fuck that jump. fuck it and dump it in a bin.

>> No.4852224

Throughout the series, what's a Doom demon you think is underrated?

>> No.4852232

>>4852224
cacodemon
even though its the highest rated

>> No.4852234

>>4852224
the shotgunguy, and not exactly in a good way

they just dish out so much fucking high damage in a single shot, and so consistently as well. they dont ruin the experience for me but damn are they fucking annoying on high amounts and their DPS is tantamount to a light rocket blast

I would go as far as to say inadvertedly walking into a room chockful of shotgunners is way deadlier than one filled to the brim with chaingunners

>> No.4852235

>>4852224
Hard to say. I think they all have good roles which you can use, even some unconventional ones that iD themselves didn't think of. Doom had a pretty good base bestiary, but Doom 2's added monsters really added a penisload of possibilities that weren't in the first game.

Like, maybe the Baron gets shit on for being a HP Door, but part of that comes from some people just not using him very well, I think he can be good at certain places, or as a boss encounter. It's just that, any time you're about to place a Baron in your map, you should probably stop and think about if it wouldn't be a better idea to put a Knight there instead, because there's a good chance that's the case.

A lot of people hate Archie, but most do out of frustration because he's really dangerous (and scary), so he's actually understood in his role really well, only idiots think he shouldn't be in the game at all. You can make some extremely hectic and exciting encounters with these.

I guess Spidermind is a bit weak as a boss, but he's an absolute destroyer at close ranges, given the torrent of lead he puts out, I think he's just a victim of people not knowing good ways to use him.

>> No.4852242

>>4852101
Wew lad, what map and weapon mod?

>> No.4852250

>>4852224
Pain Elemental. People give Arch feat. The Boners a lot of talk about how dangerous they are (which they are don't get me wrong), but when used in sneaky ways where your attention might purposely be elsewhere they can get really problematic with how quickly they can fill airspace with a bunch of little bitey assholes.

>> No.4852257

>>4852235
>that library in m1 of ultimate torment and torture with the archviles
>that part in the reconstruction decomposition map where you go down in the dark machine area with no enemies and there's an archvile surprise

God those things fucking scare the shit out of me. The other monsters are just comfy to me and lost their ability to ever be spooky because of all the memes I've seen over my time here. The archvile though, that one still gets me.

>> No.4852258
File: 3.29 MB, 319x215, 1505757941859.gif [View same] [iqdb] [saucenao] [google]
4852258

>>4852250
Oh and to add to this, they're even more of a terror if mappers make it intentional for something to cause infighting with it so he can spawn the little fuckers without the need of the player in sight.

>> No.4852261

>>4849880
Welp. Piracy it is then.

>> No.4852268

>>4852250
>>4852235
>>4852234
>>4852232
I meant "throught the series" as in "including other species and monsters from other Doom games"

>> No.4852278

>>4852268
oh
uhh
sawcubbi?

>> No.4852298
File: 2 KB, 88x126, Sprite-0003.png [View same] [iqdb] [saucenao] [google]
4852298

>>4852220
I guess that depends on if I like 'em and want to see a finished set. If this is for something important to you, I'm happy to help if I can.

>> No.4852326

>>4852298
If you're serious, it was basically an edit of the arch-vile, which I stalled at because I couldn't make it look consistent and good.

I don't even have code written for him yet, but basically, there's a random chance that he'd spawn instead of a regular arch-vile, and he'd do different magic (besides raising monsters, he'd summon some special ones, also he'd use a lot of lightning).
Regular viles have a chance to drop a time stop powerup, which is really incredibly useful in many desperate encounters (especially if there's more than one vile), the different vile would, however, actually be immune to time stop.
Thus, he could go about and raise whatever monster you kill (and they would all at once get back into action as soon as the time stop runs out), and he could still hurt you. Depending on where everyone was when time stopped, if you're not careful, you can be cornering yourself with this guy and not be able to get out or get into cover in time, making for a very different encounter from the normal vile, and depending on how viles are used in a map, make for something extra challenging.

That'd be like a lot of frames to edit though, I'm kind of daunted by the task myself.

>> No.4852328

Anyone got the old smooth doom monsters only? Nowadays there is no monsters only version.

>> No.4852332

>>4852328
I've got you. https://my.mixtape.moe/ugsozg.pk3

>> No.4852334
File: 6 KB, 150x124, Lydia_rotate.gif [View same] [iqdb] [saucenao] [google]
4852334

>>4852326
Doesn't sound too hard if you already have a base to work with. If I can make over 200+ frames of Lydia from scratch, an archie edit sounds like a nice basic exercise in animation.

>> No.4852348

>>4852332
Thanks man, I really appreciate it.

>> No.4852359

>>4847136
GZDoom 3.4.1 got released
https://forum.zdoom.org/viewtopic.php?f=1&t=60928

>> No.4852362

>>4847310
ah the good ol days

>> No.4852370

>>4852334
I'd have to assemble him all in a sheet though. Do you have like an e-mail address I could reach you with, even if a temporary one.

I'd be extremely grateful if you just gave it a look and opinion, even.

>> No.4852385
File: 28 KB, 386x530, laughingelfguy.jpg [View same] [iqdb] [saucenao] [google]
4852385

>>4848813
>gibbing them with a shotgun shot to a nearby barrel

>> No.4852391

>play doom xmas reskin that makes all the textures, monsters, and decorations christmas themed
>gib a group of monsters with a rocket
>multiple overlapping voice tracks of ho ho ho merry christmas everyone play over each other

It was amusing the first couple times but now I wish I knew how to stop that from playing in Slade. I like this mod though. It's pretty comfy, I'll play the shit even here in June. Best part is it works for Doom, Doom 2, TNT Evilution, and Plutonia. Might even work for anything that doesn't use custom textures and monsters.

>> No.4852393

>>4852391
Got a link to it?

>> No.4852394
File: 27 KB, 553x441, dante yeah.jpg [View same] [iqdb] [saucenao] [google]
4852394

>>4852385
>strafe hurriedly in under a closing door
>chaingunner hits some imps and pinkies but misses you completely
>listen to the loud and angry argument from the other side of the door

>> No.4852396

>>4852393
https://my.mixtape.moe/fetfpk.deh
https://my.mixtape.moe/xfwlmr.wad
https://my.mixtape.moe/mciwlf.wad

I couldn't remember where I got it from so I just uploaded it for you. The first wad is the music, second is the actual mod. I don't know what deh files do but it came with it so it must be important.

>> No.4852398

>>4850824
I wish there's a few more "pro doom strats" vids like that and the bfg one, something like about berserk duration, chaingun sniping, and why the super shotgun is a super shotgun.

>> No.4852401

>>4852398
I wish there was a Pro Quake Strats vid

>> No.4852403
File: 49 KB, 1920x1080, Screenshot_Doom_20180621_080228.png [View same] [iqdb] [saucenao] [google]
4852403

>>4852396
This is incredible. Thank you, anon.

>> No.4852407

>>4852403
I've been having a good time with it. Wait until you see the Christmas ornament Cacos.

>> No.4852421

New thread.

>>4852417
>>4852417
>>4852417

>> No.4852619

>>4851702
Why are the Quake 2 bashers always the ones with the whiniest complaints?

>> No.4853276

>>4852268
still the cacodemon

>> No.4853587
File: 369 KB, 632x600, poorlittledoomgirl.png [View same] [iqdb] [saucenao] [google]
4853587

>>4852334
>spritenoob's back

Haven't seen you post all year. Welcome back.

>> No.4853606

>>4852334
>billie jean starts playing