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/vr/ - Retro Games


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File: 162 KB, 709x709, Alundra.jpg [View same] [iqdb] [saucenao] [google]
483551 No.483551 [Reply] [Original]

Fuck this game and its Mensa-level puzzles
Also, its utterly bleak and grim storytelling.

>> No.483643

Love this game

>> No.483681

Come on, it's not that hard.

>> No.483735

Just looked this up on youtube, looks badass. Is it?

>> No.483743

>>483735

If you can stomach the uncharacteristically large amount of dialog in this game compared to other games of the genre, and the relatively weak exploration, it's a cool game.

>> No.483741

>>483735
Yes it is pretty good.

The puzzles will kick your ass hard if you're not paying attention though.

>> No.483752

The sequel sucked though.

>> No.483756 [DELETED] 

I got into Mensa.
Biggest mistake of my life. It's basically a dating service for people who suck at life and have nothing to cling to other than test scores. Everyone is insufferable.
They're the smartest bunch of retards I've ever met. Complete tools, the lot of them.

>> No.483758

>>483752
it wasen't that bad.

>> No.484915

>>483551
i cheated at the final boss, by weakening him before the fight. took me wuite some convining though to gather enough people to not believe in him

>> No.484963

>>483752
I enjoyed the sequel. it's a completely different game than pt1, but taken for what it is I thought it was a really fun game.

>> No.485021
File: 226 KB, 250x420, 250px-LunarEBcover.png [View same] [iqdb] [saucenao] [google]
485021

>>483551
>Also, its utterly bleak and grim storytelling.

At least Working Designs didn't fill it with terrible jokes the way they did with a lot of their other games. I am so glad that shitty company went under. Hopefully Vic Ireland is off trying to drink himself to death somewhere.

>> No.485034

>>485021
you are cruel

>> No.485079
File: 142 KB, 256x253, Silhouette_Mirage.png [View same] [iqdb] [saucenao] [google]
485079

>>485034
Perhaps, but he found some way to fuck up almost every game the company ported over. If it wasn't god awful translations complete with shoehorned Clinton and Austin Powers jokes then it was utterly destroying the gameplay of otherwise awesome games. He deserves every ounce of cruelty I can muster.

>> No.485087

>>485021
I totally digged their Lunar SSSC and Lunar EBC back when I was 13 or so.

Thinking about it now, it makes me feel so damn uncomfortable and genuinely sad.

/vr/, how about we retranslate the games?

>> No.485113

>>485087
If I was any good at hacking/coding I would so do a re-translation of the Sega CD versions of the Lunars (which are inexplicably better than their PSX ports).

Ubisoft did do a different translation for the GBA port of Lunar SS. It was good in that Gwyn wasn't made into a fart machine and similar WD shit, but it was pretty dull in it's own right.

>> No.485183

>>485021

You know half the jokes WD put in were replacements for untranslatable jokes?

Also, you're a shit. WD is great, fun allowed.

>> No.485280

>>485183
Lunar was lighthearted and had some humor in it, but it was not filled with cultural reference jokes the way that Working Designs did. As an example, in the beginning of LSS Luna asks Alex if he had eaten his gohan for breakfast. North Americans don't tend to eat that for breakfast so some translating is naturally in order. However, instead of translating it as something equivalent like porridge or pancakes or bacon and eggs, Working Designs decided to make it a joke about Wheaties. The translation is full of shit like that.

Now I will admit that I can understand someone not being bothered by that. I found the jokes both out of place and super lame, but humor is subjective so to each their own. But WD regularly fucked with the actual gameplay of what they brought over and almost universally made it worse. The US release of Silhouette Mirage is almost unplayable.

>> No.485310

>>485280
Really the only negative aspects of their mechanic changing that I can think of are Silhouette Mirage in its entirety and Lunar 2's retarded saving system on the Sega CD. Everything else was actually really nice, though. Being able to see the attributes of weapons and armor in Lunar before purchasing them is a pretty huge improvement, for instance. More often than not it was usually something minor such as being able to have more saves than the Japanese version. I mean, they practically re-wrote the source code for Magic Knight Rayearth from scratch after Sega lost it. That's why that took so long to come out.

And while I'm usually pretty adamant about having as accurate of a translation as possible, I don't see WD's jokes as intrusive. It's usually kept to NPC or non-important story dialogue. Scenes that are actually important to the story and are supposed to be taken seriously are pretty much all well done. I can see how some people wouldn't like it but it hardly makes the games so unplayable that a re-translation is demanded.

>> No.485321

>>485280
Any angry fans out there that have made a decent catalog of the things Working Designs changed?

>> No.485326

>>485113
Any idea how the XSEED PSP port of SS turned out, translation-wise?

>> No.485349

>>485326
It's okay. More accurate in some areas but it borrows heavily from the Working Design script, corny jokes and all.

>> No.485359

>>485310
I will admit Rayearth was pretty well done. There was just always something about their writing style, even when trying to be serious that rubbed me the wrong way. If you were happy with their work and sad to see them go then more power to you. I'm still hoping that some day I'll have an opportunity to dance on his grave.

>> No.485831

One of my very favorite games. Aside from the jumping challenges this game is actually flawless, I'd say.

>Dat soundtrack
>Dat story
>Dat world
>Dat soundtrack
>Dat exploration
>Dat challenging gameplay
>Dem boss fights
It's like a Zelda game, only even better.

>> No.485890
File: 23 KB, 300x225, 13-Alundra_(2).jpg [View same] [iqdb] [saucenao] [google]
485890

>>483752
I agree. It was nothing like the first game in any way.

>Alundra
>You venture into people's nightmares and fight the demons that are infesting their thoughts
>Alundra 2
>Piccolo is pushing wind-up keys on cats and then you have to fight the cat

>> No.485953

>>485321
They tried but every one of them died of butthurt in the process

>> No.485962

>>485890
If it were just given a different title, it would've been a good standalone game.

>>485021
It had some silly stuff in there. Remember that surfer dude? Also didn't they give the bosses more health for no reason?

>> No.485963

>>485890
>It was nothing like the first game
>therefore it sucked

>> No.485985

>>485962
>>485963
You see, normally I'm not one to hate on a game simply because it's different. But I sincerely thought Alundra 2 was a terrible game. The controls were so clunky and the dialogue and story was some shit tier anime crap.

>> No.485996

>>485113
>(which are inexplicably better than their PSX ports).
They're remakes, not ports, and Lunar 1's PSX remake is completely different from the original, and Lunar 2 is much more faithful to the source material.

>> No.486006

>>485321
http://www.lunar-net.com/tss/tss_diff.php

>> No.486012

>>485963
They were trying to piggyback on Alundra's success by titling as a sequel when it isn't really.

Automatic point deduction.

>> No.486020

>>485985
A2 seemed very western to me. Also it wasn't clunky, the controls were just right for portraying a spindly kid with a huge sword.

>> No.486023

>>485962
>Also didn't they give the bosses more health for no reason?
They also upped their damage too I believe.

>> No.486061
File: 61 KB, 800x600, fire.jpg [View same] [iqdb] [saucenao] [google]
486061

This game really made me hate the final boss, the shit he was doing near the end made me rage.

Serious spoiler alert: when the village was on fire, I was like "You son of a whore, I'm going to fucking kill you for this"

>> No.486153

I remember when WD games would be released and I'd read the reviews and every single one would talk about how great the dialogue and localization was. I used to just SMH in disbelief.

>> No.486251

>>486061
The final boss is easy as fuck when you spam the magic books

>> No.486478

>Alunda washes up in village
>"I'm going to help these people out!"
>everyone dies horribly
>the village is in flames
Good one, Alundra.

>> No.486497

Just play Landstalker. All the challenge, none of the grim.

>> No.486532

>>486497
>isometric controls on a dpad
I'll pass.

>> No.486536

>>486497
Landstalker would be a lot better if the game didn't swap its direction controls every time you moved diagonally.

Like, you'll tap right and you'll move up-right. Cool, that's how most isometric games work anyway. Now you want to go up-left and using this control scheme you'd imagine that would be the up button. Nope, the up button also goes up-right. In order to move up-left you have to actually move your d-pad to the up-left position. Now your controls are swapped. Now up on the d-pad goes up-left and right on the d-pad goes down-right and oh god why the fuck did they do this

>> No.486785
File: 230 KB, 619x254, 1363708766582.png [View same] [iqdb] [saucenao] [google]
486785

>>485021
>Alundra
>not having WD's tell-tale jokes

>> No.487206

>>486785
god damnit WD

>> No.487830

Am I the only person that likes WD translations? I mean, there were less than 10 of these "pop culture" jokes per game. The voice acting was incredibly fucking cheesy in the lunar games, but compared to what translations we had at the time for rpgs (think of FF7, Star Ocean 2, etc) at least the dialogue was readable and coherent.

>> No.488501

>>486536
Agree to disagree. I can think of other things wrong with Landstalker (lackluster item system, slippery collision detection), but that never happens to me.

>> No.488626

>>485985
The controls are lousy but what is worse is the hit detection and how much damage enemies take in normal difficulty. The story really starts to fall apart once you get captured

>> No.491427

>>485079
well, if not for him we wouldn't have Alundra here on the West at all.
How about you learn weeaboo and translate them yourself? We live in a time where we aren't depended on company's and their dumb fuckheads