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/vr/ - Retro Games


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4847371 No.4847371 [Reply] [Original]

What is the appeal of this shovelware ridden piece of shit? Why did eurofriends latch onto it?

>> No.4847380

It's good for making music

>> No.4847384

>>4847371
why does it have a second drive?

>> No.4847415

>>4847384
Look at the desktop, it looks like it only has two floppies and a RAM disk. So you'd want a second drive to be able to transfer files (especially if they are larger than your RAM or you want to have free RAM while doing so).

>> No.4847427

AFAIK most of the shovelware stuff was from Britain and Eastern Europe. The game scene in Germany and Scandinavia was better but the language barrier prevents most of them from being known to Anglos.

>> No.4847515

>>4847415
>Look at the desktop, it looks like it only has two floppies and a RAM disk. So you'd want a second drive to be able to transfer files (especially if they are larger than your RAM or you want to have free RAM while doing so).

I will never understand why Amiga didn't support CD ROM drives for this machine early on. Sure the technology was expensive, but this would have taken advantage of CDROM technology really well. For a 1985 era 16BIT PC, this thing was quite powerful in the graphics department. It was also great for production work. Generally better than the Atari ST. Except for MIDI.

Sure they released that CD32 thing, but that was later.

>> No.4847524

Amiga eventually became the origin of CGI in TV shows.
https://www.youtube.com/watch?v=6eNYj-Chkxw

>> No.4847529

>>4847515
>Sure the technology was expensive
Bingo

>> No.4847534

>>4847371
>What is the appeal
It was ahead of its time. People who enjoyed it in its time will have fond memories, but that fact is lost on anyone else. Decades later, the average person will take a look at DOS/Amiga game version differences and conclude that they both look like garbage.

>> No.4847536

>>4847371
It was a 16-bit computer released in 1985. What do you think the appeal was?

>> No.4847543

>>4847515
CD-ROM drives were quite expensive until the late 80's.
CDTV came out in 1991 at $999. That's pretty much just Amiga 500 with a CD drive and 1 MB of chip ram.
For comparison, Amiga 500 debuted in 1987 for $699.99.
By simple subtraction the CD-ROM drive alone would have cost close to $300 in 1991 and probably over $500 in 1987. It just wasn't ready yet.
The first commercial audio CD player (Sony CDP-101) came out in 1982 and that cost 168,000 yen ($730). The first CD-ROM drive(s?) came out in 1985. I can't find prices but they were really expensive.

>> No.4847696

>>4847543
>By simple subtraction the CD-ROM drive alone would have cost close to $300 in 1991 and probably over $500 in 1987. It just wasn't ready yet.

The Amiga was a prime piece of hardware for a 16bit machine.It would have been ideal hardware for a CD-ROM drive that early in it's life. I bet there would have been an audience that paid money for a CD-ROM drive just to have the best of 16bit PC gaming. Developers could have done neat things with streaming videos, streaming audio and mass storage. What other home PC at the time could really compete? The Atari ST, Apple Macintosh, IBM or other? All I'm saying is that the market could have been there, even if it wasn't a big market.

>> No.4847758

>>4847371
>What is the appeal of this shovelware ridden piece of shit?
Demoscene.

>> No.4847767

The biggest unanswered question is where is the money.

>> No.4847910

Superfrog

>> No.4847935
File: 116 KB, 1020x768, gallery_21943_344_37747.jpg [View same] [iqdb] [saucenao] [google]
4847935

>>4847371
I want to get into Amiga, but I don't know where to start. I was thinking of saving for an Amiga A600. Any tips?

>> No.4847949

Amiga lacking good exclusives is just a consecuence of the developer policies from back then. You wouldn't make a game for the Amiga, you made the game for every single computer in existence and then port it to consoles too if said game hit big enough.

>> No.4847980
File: 17 KB, 220x269, Jack_Tramie.jpg [View same] [iqdb] [saucenao] [google]
4847980

>buy an amiga goy

>> No.4847981

>>4847935
You're better off with an a500 or a3000 than the a600.

>> No.4847986

>>4847980
>was expelled from Commodore prior to the Amiga's release and spent all that period selling the Atari ST as a competing machine
But you already knew that, didn't you, /pol/.

>> No.4847990
File: 282 KB, 1000x1000, 1406507570430.jpg [View same] [iqdb] [saucenao] [google]
4847990

>>4847935
>LCD monitor

>> No.4847994

>>4847949
Multiplats typically had a target platform and usually the ports were lacking compared to the original version. The problem was, hardly anything was developed _with_ the Amiga in mind, it was developed for other systems, particularly the C64 and PC, and then got poor quality Amiga ports.

>> No.4848005

>>4847371
If you're not atleast 40 years old you'll never understand

So be quiet, you don't know what you're talking about

>> No.4848018

>>4848005
Are you on some kind of allergy medication?

>> No.4848020

>>4847524
Good lord I nostalgered hard I had forgotten about that show, it's all coming back, the memories

help

>> No.4848027

>>4848018
shut the fuck up you don't know what you're on about

>> No.4848072

Americans had bigger budgets for game development than Europeans but the Amiga market was too small to justify developing for it.

>> No.4848074 [DELETED] 

>>4847534
>Decades later, the average person will take a look at DOS/Amiga game version differences and conclude that they both look like garbage.
Have you actually even compared PC games of that time to the Amiga? PCs until about 1993 were vastly inferior at gaming.

>> No.4848078

>>4847534
>Decades later, the average person will take a look at DOS/Amiga game version differences and conclude that they both look like garbage.
Have you actually even compared PC games of that time to the Amiga? PCs until about 1993 were vastly inferior at gaming in everything except resolution and color depth.

>> No.4848109

The 32-bit Amigas were kind of cool but 90% of software was still released for the aging A500, also they weren't as good as PCs with local bus video.

>> No.4848113

The two things it was good at were gaming and multimedia content but those alone weren't enough to make the platform viable. Perhaps they would be in a later decade, but in the 80s it was too premature.

>> No.4848125

>>4848020
Watching some of the promotional videos they made to advertise the Video Toaster was also quite a nostalgia trip
https://www.youtube.com/watch?v=zyGCYoZ5Nlk (two nerds)
https://www.youtube.com/watch?v=aDlnqV3npNY (Penn and Teller, bizarrely)

>> No.4848126 [DELETED] 

>>4848113
People forget that in the 80s, the two things that sold a computer were business applications and educational software. Literally 90% of computer advertisements back then showed a spreadsheet or pie chart running on the thing. As big as gaming was, it was still a relative minority of the software market and nobody would dare advertise a computer based on its gaming prowess.

The C64 could get away with being gaming-focused because it was cheap and sold at department stores, but the Amiga was expensive. When it came to the market that really counted in that era, namely business software, it fell short by a long distance.

>> No.4848136

>>4848113
People forget that in the 80s, the two things that sold a computer were business applications and educational software. Literally 90% of computer advertisements back then showed a spreadsheet or pie chart running on the thing. As big as gaming was, it was still a relative minority of the software market and nobody would dare advertise a computer based on its gaming prowess.

The C64 could get away with being gaming-focused because it was cheap and sold at department stores, but the Amiga was expensive. When it came to the market that really counted in that era, namely business software, it fell short by a long distance. Even the Atari ST was a better machine at productivity software.

>> No.4848143

>>4848136
"People" don't forget that. Everyone knows enterprise made Microsoft a giant long before gaming did. /vr/ is just preoccupied with video games for obvious reasons.

>> No.4848164

>>4848143
But the OP question is why the Amiga was not as successful as it could have been. That we were trying to answer.

>> No.4848172

>>4848164
The market was oversaturated with competitors who were all gambling on slightly different niches, with no one able to predict which platform was going to take off. Different regions of the world naturally settled on different options, for a time (as is always the case. Brands establish themselves and then spread wherever they can.)

>> No.4848210

>>4848164

Because the British home computing scene was centered around churning out shitty $3 games for a $150 computer with one fire button. Revenue was low, there were few good developers that could serve as an example to the others, arcade games were the main source of inspiration, and tape sizes were too small to make sprawling 12 hour epics. When the Amiga came around, they didn't suddenly turn into genius game designers.

>> No.4848216

>>4848210
You could very much buy American-developed games like Ultima here, but as imports they were expensive.

>> No.4848236

Also I should add that the bigger UK devs such as Domark, System 3, and Ocean did release C64 games on disk but they were never big sellers compared to the tape market.

>> No.4848241

https://www.youtube.com/watch?v=UTYeaISxe_0

Case in point. This is literally a Spectrum/C64 tape game copypasted onto the Amiga. It even has the same load screen although the Amiga didn't use tapes. And the absolutely hilarious part? There's only music and no sfx. This was common practice on the C64 because it only had three sound channels but the Amiga had eight so there was absolutely no reason to omit sfx.

>> No.4848248

>>4848210
>and tape sizes were too small to make sprawling 12 hour epics
Given the usual tape load speeds, you really wouldn't want to try that anyway.

>> No.4848252

>>4848210
That may have a been a problem for Bongs but it wasn't an issue in Germany.

>> No.4848259

https://www.youtube.com/watch?v=H7i6MHFPkdQ

Now here's what the Amiga could do if the dev actually knew what they were doing.

>> No.4848265

One of the issues with the Amiga and also PC compatibles is that 16-bit CPUs were still a pretty new thing and programmers did not know how to get the most out of them while there was years of experience with 6502 and Z80 coding.

>> No.4848269

>>4848259
I played so much of SM's Pirates! on Amiga back in the day. I loved anything Microprose/LucasArts/Sierra and luckily Amiga got most games made by these publishers during that period.

>> No.4848276

>>4848269
Not Sierra though, their Amiga ports were phoned in garbage that just copypasted the Tandy 1000 sound/graphics.

>> No.4848290

>>4848265
You programmed via higher level languages like C or Pascal, not in Assembler.

>> No.4848295
File: 49 KB, 1286x648, img9848.png [View same] [iqdb] [saucenao] [google]
4848295

>>4848269
>>4848259
If only Microprose didn't have the world's worst copy protections.

>> No.4848305

>>4848290
Do you have any idea what a typical 80s-era C compiler was like? Protip: It sucked.

>> No.4848309

I'm fairly sure most of that British shovelware stuff was programmed in assembly language.

>> No.4848314

>>4848295
Microprose became paranoid after their early titles in 84-85 got pirated so for a few years they went slightly overboard with copy protections.

>> No.4848318

>>4848314
Still didn't justify fucking up people's disk drives.

>> No.4848362

>>4848259
Looks like 1994 in 1987.

>> No.4848389

Microprose did some nice work on the Amiga; after 1990 they outsourced development to their UK division.

>> No.4848410

>>4848276
We covered this before. Ken Williams had a beef against Commodore and Atari because the video game crash left them with a mountain of unsellable Atari 400 and VIC-20 cartridges.

>> No.4848451

>>4848269
LucasArts' games were not bad although they didn't really make proper use of the Amiga's graphics. The sound and music were ace though.

https://www.youtube.com/watch?v=RSokbWlXEOQ

>> No.4848462

https://www.youtube.com/watch?v=QCg4LiQ_sb0

Batman was a huge success in the UK when Commodore lowered prices and offered this as a pack-in.

https://www.youtube.com/watch?v=HAsGL2Bucjs

The PC port is complete garbage. Just compare the sound and fluidity of the animation.

>> No.4848465

The other day, I was pondering what it must be like to live in countries which don't speak English. I put myself into the mindset of it all, sat down quietly, closed my eyes, and went deep into mental meditation. I truly tried to understand. Instantly I started to feel... unnatural. I felt so utterly insignificant. Like nothing I did really mattered whatsoever in any sort of way. Instead of just a random human, nothing to brag about but a human none the less, it was like I was actually... nobody. It was like I was an ant. Meaningless. Weak. Irrelevant. A tool. Crawling and scurrying around in a world where somewhere far away, in the same reality, actual superior beings existed. I was a German. I was an African. I was Asian... I was the World. Babbling in tongues and feeling so empty. The thought was terrifying. In my concentration I'd went into a trance. I Screamed! I Screamed, in my mind and out loud! I screamed in the only way that truly felt like it would make me more than this horrifying, terrible, paralyzingly weak and useless creature I had dreamed up.

I screamed... in English. Instantly I was shaken back to reality. I had developed a cold sweat. After a few deep breaths, I swore I would never repeat that. I never want to feel that way again.

>> No.4848565

>>4847371
>>4847427
> AFAIK
all the shovelware came from the united states. an endless tidal wave of useless public domain and shareware garbage came from that shithole.

>> No.4848569

>>4847935
a600 is a piece of shit. get a real amiga.

>> No.4848570

>>4848565
In the US, we had a higher standard for commercial software. Most of what was being passed off as commercial titles in Britain would be free/shareware here.

>> No.4848578

>>4848295
whoever wrote this shit is must be a compulsive lying american:
> i couldn't even write protect the game from viruses
a completely 100% made up pile of fucking garbage.

>> No.4848580

>>4848570
> higher standard
> shareware! - send me $40US for some piece of shit disk utility that barely works
> shareware! - send me $25US for a tool to edit workbench icons that continually crashes
> shareware! - send me money and hope you even get a disk at all.
quality developers. god bless LAMErica.

>> No.4848581

>>4848578
I didn't post the entire thing, but he said that Gunship required you to save to the original game floppy as opposed to a save one, so a virus erased the disk because he couldn't write protect it or he wouldn't be able to save his game.

>> No.4848582

>>4848580
That's why you pirate it and test it out before spending money on it.

>> No.4848585

>>4848570
> be american amiga user in '80s: no demoscene for you.
> be american amiga user in '90s: no demoscene for you
> be american amiga user in '00s: no demoscene for you
> be american amiga user in '10s: no demoscene for you

it's no wonder the americans are so bitter. no talent whatsover to speak of. even their cracking scene was lame as fuck.

>> No.4848602

>>4848585
What's with the Euro fetish for demos anyway? Seems pretty useless and a waste when you could be writing real software instead.

Also the Apple II and C64 crack scenes were legendary if you think Americans couldn't do that.

>> No.4848616

>>4848602
I assumed Americans didn't do demos so much because they had NTSC machines with a faster refresh which left less time between frames for doing raster effects.

>> No.4848626

>>4848602
who the fuck had an Apple II except office secretaries?

>> No.4848629

>>4848616
nah, they just had no skills at all. later models of amiga supported pal and ntsc.. so there was no excuse. it was rare to see anyone with any talent on amiga from america in the demoscene. yet they love to boast about all these games they made (and notice how they're usually shit? what a coincidence). kek.
>>4848602
> apple 2
what a shit-tier level computer. nobody outside of america gave a fuck about it or its terrible software.
> c64 cracking scene
sure wasn't dominated by americans.

>> No.4848651

>>4848629
>what a shit-tier level computer. nobody outside of america gave a fuck about it or its terrible software.

Personal computer gaming as we know it was born on the Apple II and many major name devs like Sierra, Origin, Broderbund, and SSI started out making Apple II games. Of course it was soon superseded as a gaming machine by the cheaper, more capable C64, but it would be ridiculous to deny its importance in computing history.

> yet they love to boast about all these games they made (and notice how they're usually shit? what a coincidence).

You really saying that piece of shit Scrappy Doo game I linked is better than Pirates!

>> No.4848664

>>4848602
Ditto the Atari 800 for the short time anyone cared about it (so about three years total).

>> No.4848709

Why is every Amiga thread ever just America vs Yurop flame wars?

>> No.4848719

>>4848629
>what a shit-tier level computer. nobody outside of america gave a fuck about it or its terrible software.
>never played Oregon Trail in school

>> No.4848945

>>4847515
The first CR-ROM drive was released a few months after the Amiga and cost much more. It's very difficult to design a system to support a drive that doesn't exist yet. And pointless when the cost and lack of media make it, well, pointless.

>> No.4848959

>>4848629
>yet they love to boast about all these games they made (and notice how they're usually shit? what a coincidence). kek.

Nothing of consequence came from the UK during that time except Elite.

>> No.4848969

>>4848959
Almost every computer game genre of any importance had an American origin...text adventures, graphical adventures, war games, CRPGs, flight sims. The Brits did absolutely nothing back then except make clones of arcade games on a $20 budget.

>> No.4848974

>>4848969

Lol, yeah. That shitty black and white Spectrum port of Renegade is considered one the greatest games in British microcomputer history.

>> No.4848983

>>4848969
Some of these started out as mainframe/minicomputer games, others like the graphical adventure were unique to personal computers. Having said that, the Apple II was where computer gaming as a viable commercial enterprise originated.

>>4848629
So no matter what this 16 year old thinks, the Apple II and the history of computer gaming are inseparable from one another.

>> No.4848991

>>4848974
https://www.youtube.com/watch?v=Q4ArrfBTFtg

Like, cripes. Just rent the NES version from Babbage's.

>> No.4849002

https://www.youtube.com/watch?v=cqQ0utmANE4

There's the Amiga version but it's just okay. I think Bad Dudes is one of the only good Amiga ports I've seen.

>> No.4849006

>>4849002
the amiga port of the ninja warriors is also surprisingly good

i guess the programmer really liked the original

>> No.4849115

>>4849002
I don't like the music. It works better with a crunchy sound like the NES version.

>> No.4849126

The Amiga Bad Dudes is pretty ace, but the PC port looks like some kind of horrible joke on the part of the programmers.

https://www.youtube.com/watch?v=7cehaqXFCGE

>> No.4849263

>>4849006
Actually there are a few more amazing ports. Rodland, Rainbow Islands, NZ Story spring to mind. Rodland only has half the game though, but they all play pretty-much identically to the arcade. NW does too though.

>> No.4849267

>>4849263
>NZ Story

Mostly because it has the cheat code in it where you get 20 extra lives if you type MOTHERFUCKINGKIWIBASTARDS on the title screen.

>> No.4849295

>>4849263
The Amiga port is really nice-looking.

https://www.youtube.com/watch?v=k-JXM43NkIg

The NES version was developed by Taito in-house and it's decent, but the 8-bit hardware can't match the Amiga for color, sound, or size of the sprites.

https://www.youtube.com/watch?v=DNziIoyUDm8

>> No.4849305

https://www.youtube.com/watch?v=YJ3ziXDDOUk

And the C64 Rainbow Islands is actually quite nice as well except the music which I find a little too scratchy. It has nicer colors than the NES and somehow a better framerate despite a slower CPU.

There's no PC compatible ports of Rainbow Islands or The New Zealand Story, but if there were, they'd probably suck anyway. They'd just be some EGA/CGA shitpile with sub-20 fps animation.

>> No.4849314

>>4848626
>who the fuck had an Apple II except office secretaries?

Apple II's were really popular in North American schools during the '80's and early '90's. Plus, there was a dedicated market for it, given how cheap the machines were to buy, and there was tons of software for the Apple II.

>> No.4849319
File: 58 KB, 1000x543, 1528949937581.jpg [View same] [iqdb] [saucenao] [google]
4849319

>>4847515
>why Amiga didn't support CD ROM drives for this machine early on

>I don't understand why Ford didn't put GPS navigation into cars in the 80s

>> No.4849326

>>4849314
>Apple II
>cheap
They were still asking $1200 for an 8-bit computer as late as 1990.

>> No.4849330

>>4849305
I've heard the NES vs C64 arguments before and the two come out fairly even when all is considered. The NES's biggest advantages are a faster CPU and a hardware sprite multiplexer. The C64's scrolling is not as easy to execute, but it does have more memory to play with than the NES and is generally easier to program. NES programming is quite difficult and very timing-sensitive--the learning curve is fairly high.

>> No.4849343

>>4849330
You're comparing a full fledged computer that originally retailed for $600 in 1982 to a console that Nintendo initially sold for $66. I think the US NES sold for around $200. Of course the thing was built to a price and did have some design compromises.

>> No.4849356

>>4849326
Apple did knock about 20% of the price off for school sales.

>> No.4849376

>>4849319
>>I don't understand why Ford didn't put GPS navigation into cars in the 80s

That's not really a good analogy. The first CD-ROM drives were introduced in 1983. There were CD-ROM drives available in Japan in 1985 for personal computers. Though, to be honest, I'm not sure what western PC's had disc drives available to them in the mid to late 1980's. I think there were some Compaq 386's that had CD-ROM disc drives available to them in the later part of the 1980's. Amiga did experiment with CD-ROM drives in 1991 with their CDTV thing and the Amiga CD32, which was essentially an Amiga 1200. Amiga did release a stand alone CD-ROM drive in 1992 for the Amiga 500, and it was the only external CD-ROM drive they ever release. It is odd that they never released one for the Amiga 1200 in 1992 as well.

>> No.4849390

>>4849376
>That's not really a good analogy.

Yes it is, GPS went live in 1978. A GPS nav setup would've doubled the price of a car in the 1985. There's a parallel. (and, of course, there wasn't much CD-ROM software for a mass-market home computer). Actually, I don't remember when they opened GPS to civilian use so maybe it's a crap analogy after all.

>It is odd that they never released one for the Amiga 1200 in 1992 as well.

This is true. Install base, maybe?

>> No.4849398

>>4849330
are you kidding me? programming the c64 was far more complex than the NES. have you ever looked at the developer's manual released for the NES? there's not much to it at all. c64 takes far more work to get the vic-2 to start displaying anything. the learning curve is nothing. any dickhead can get graphics and audio going on a NES in an afternoon. there's that little to it.

>> No.4849405

>>4849398
Uh, no you can't. You need to be very good at 6502 assembly language and counting clock cycles or it won't even display anything on the screen. Anyone can learn how to output characters and move sprites around on a C64 with a couple hours of studying some programming guides. But then, it's not as if Nintendo ever intended ordinary people or anyone but professional programmers to code for the thing.

>> No.4849407

>>4849390
>Yes it is, GPS went live in 1978. A GPS nav setup would've doubled the price of a car in the 1985. There's a parallel. (and, of course, there wasn't much CD-ROM software for a mass-market home computer). Actually, I don't remember when they opened GPS to civilian use so maybe it's a crap analogy after all.

OK, maybe it's not the worst analogy. But CD-ROM technology was a lot more obtainable than GPS for the mass market in 1985. Yeah, pretty sure GPS was limited to military, airports (obviously) and probably things like cruise ships, large boats and stuff like that.

>>It is odd that they never released one for the Amiga 1200 in 1992 as well.

Thinking about it, maybe they didn't want it to compete with the CD32? Apparently it is not too hard to mod an Amiga 1200 with a modern CD-ROM drive. But then again, it would be easier to mod a flash card reader instead.
>This is true. Install base, maybe?

>> No.4849427
File: 131 KB, 479x695, pcsega.jpg [View same] [iqdb] [saucenao] [google]
4849427

the appeal is that amiga can do 16 bit style graphics while the pc had games that had to target the slowest computers so they graphically comparable to nes games. But to be fair the pc is good for games that don't scroll much and take advantage of bitmapped graphics and lots of ram. If all you want to play is nintendo games then amiga is not for you, its more like an indie scene where software takes all sort of risks with gameplay and graphical tricks.

>> No.4849429

The NES is a bitch to program because you can't access the PPU registers or RAM except during the VBLANK which is about 70 clock cycles total and the 2k of work RAM is also a bit of an issue. The graphics attribute system is also very much more annoying and limiting than it is on the C64.

>> No.4849449

>>4849407
>But CD-ROM technology was a lot more obtainable than GPS for the mass market in 1985

Toyota and Mitsubishi released cars in 1991 with GPS. They were only available in Japan, as it was much easier to map out the Japanese road systems than it was anywhere else in the world. some BMW's had GPS in 1994.

>> No.4849452

>>4849427
That's a bullshit comparison because Commander Keen was shareware.

>> No.4849462

>>4849427
Yeah yeah we know. It was a computer so it was better at...you know...computer genres like war games and CRPGs. It's too bad Brits never figured that out and just kept trying to shit out low quality clones of NES games.

>> No.4849481

>>4849452
>That's a bullshit comparison because Commander Keen was shareware.

Commander Keen was targeted at the lowest common denominator of IBM-compatible PC hardware for 1990. It was designed to run on EGA only. The VGA market just wasn't there in 1990 for iD to support that instead.

>> No.4849489

>>4849481
You'd be hard pressed to find a commercial title in 1990 that didn't support VGA.

>The VGA market just wasn't there in 1990 for iD to support that instead.
Also this is bullshit because all new PCs in 1990 had VGA; nobody was still selling EGA-equipped machines anymore at that point. The heyday of EGA was in 1986-88.

>> No.4849507 [DELETED] 

>>4849489
Hi-Tech Software titles like Beetlejuice were EGA-only.

>> No.4849519

>>4849462
you had syndicate and populous start on amiga and also legend of valour is pretty innovative

https://www.youtube.com/watch?v=qZMO8L2AadA

>>4848241
looks not that much worse than a typical licensed snes or genesis game

>> No.4849556
File: 194 KB, 1180x782, ovgSd5Q.png [View same] [iqdb] [saucenao] [google]
4849556

>>4848295
Not Microprose, but almost as bad.

>> No.4849610

>>4849489
>Also this is bullshit because all new PCs in 1990 had VGA; nobody was still selling EGA-equipped machines anymore at that point. The heyday of EGA was in 1986-88.

I was only 9 in 1990, so I have no idea what types of VGA adaptors were popular during that point in time. How many of them in 1990 were capable of smooth scrolling? There really weren't many side scrollers on the DOS-IBM compatible PC platform before Commander Keen popularised them on the PC. Commander Keen was a shareware game, and designed to run on a wide variety of older and newer PC's for 1990. The game was made to target the biggest user base possible on PC. Platformers that use VGA didn't become popular until 1993 or so. But even then, a lot of 2D platformers on PC that only ran at 30fps.

>> No.4849620

>>4849610
>I was only 9 in 1990, so I have no idea what types of VGA adaptors were popular during that point in time. How many of them in 1990 were capable of smooth scrolling?

They were ISA cards that ran at a snail's pace. Smooth scrolling wasn't possible until local bus cards. But who honestly bought a PC for side scrollers anyway when you could just rent Genesis games at Blockbuster if you wanted that shit. PCs were for Ultima and Space Quest, not Street Fighter.

>> No.4849627
File: 90 KB, 1440x1080, iWKad22.jpg [View same] [iqdb] [saucenao] [google]
4849627

>>4849620
>Genesis
>not Mega Drive
Why is it so hard for some of you retards to comprehend that not everyone on this board is American?

>> No.4849634

>>4849627
The Mega Drive was very popular in the UK though.

>> No.4849659

>>4849620
>They were ISA cards that ran at a snail's pace. Smooth scrolling wasn't possible until local bus cards. But who honestly bought a PC for side scrollers anyway when you could just rent Genesis games at Blockbuster if you wanted that shit. PCs were for Ultima and Space Quest, not Street Fighter.


Ah OK. I guess VGA performance did get better when it moved to PCI. And yeah, people didn't buy IBM compatible PC's for 2D platformers back then, obviously since there really were none. But still Commander Keen was one of the best selling shareware games during its time period. So when a decent one did show up, people were happy to buy it.

>> No.4849668 [DELETED] 

>>4849620
>PCs were for Ultima and Space Quest, not Street Fighter.

Street Fighter 1 for DOS:
https://www.youtube.com/watch?v=Ach7ekDFVSo


Street Fighter 2 for DOS:
https://www.youtube.com/watch?v=Ud1LrUfzrOo

Amiga Street Fighter 1 port:
https://www.youtube.com/watch?v=cAQn0HUHZUc

Amiga Street Fighter 2:
https://www.youtube.com/watch?v=Wb6VvtAcmb8

Hope PC users sure got some shitty Street Fighter ports.

>> No.4849670

>>4849620
>PCs were for Ultima and Space Quest, not Street Fighter.

Street Fighter 1 for DOS:
https://www.youtube.com/watch?v=Ach7ekDFVSo [Embed]


Street Fighter 2 for DOS:
https://www.youtube.com/watch?v=Ud1LrUfzrOo [Embed]

Amiga Street Fighter 1 port:
https://www.youtube.com/watch?v=cAQn0HUHZUc [Embed]

Amiga Street Fighter 2:
https://www.youtube.com/watch?v=Wb6VvtAcmb8 [Embed]

Home PC users sure got some shitty Street Fighter ports.

>> No.4849676

>>4849670
Neither port is very good although the PC has the advantage in color depth. Both versions are soundly beaten by the SNES SF2.

>> No.4849710

I remember seeing a store demo of King's Quest VI back in the day and the hand-painted VGA graphics looked beautiful although the animation still wasn't as fluid as the Amiga.

>> No.4849792

Amiga may have had prettier ports than DOS back then, but all I care about is that emulating them today is a fucking chore.
>INSERT BOOT DISK
>INSERT CHARACTER DISK
>INSERT SCENARIO DISK
At least I can play the game properly on DOSBox without this bullshit.

>> No.4849926

>>4849792
What is WHDload for ten points. Still it will take a few hours to learn how to set up a WinUAE Hard Disk right.

>> No.4850269

>>4849792
Big deal, if you were to run a C64 emulator it would be same thing.

>> No.4850282

>>4847427
>The game scene in Germany and Scandinavia was better but the language barrier prevents most of them from being known to Anglos.
What are you talking about? I'm not aware of any games besides promotional games like Guldkornexpressen and some educational titles that were exclusively in any Scandinavian language without any option of setting it to English, and I'm pretty sure there aren't any that are exclusively in German either.

>> No.4850286

>>4847371
I'm mostly into it for the demoscene productions really.

>> No.4850379

>>4849627
Why is it so hard for autists to not get triggered over naming differences?

>> No.4850384

If you think Sierra had phoned in Amiga shit, you never saw that Amiga Microsoft BASIC. What a joke that was.

>> No.4850391

>>4850384
Amiga BASIC was only featured in early versions of Workbench though.

>> No.4850401

>>4850391
There was a reason for that too.

>> No.4851447

>>4847935
Save and get yourself an A1200, those are pretty much the best barring the actual traditional computers like the A4000.

>> No.4851449

>>4847980
Was booted out of the company and joined Atari then tried to buy Amiga before Commodore swooped in and took it from him.

>> No.4852342

>>4847935
>>4851447
You should get a 500 too for playing older OCS/ECS games. There's software called Relokick which allows you to boot Kickstart 1.3 on a 1200 for example, but a lot of games still have graphical glitches or straight up don't boot if you try to play them on an AGA Amiga.

>> No.4852351

>>4852342
WHDLoad makes this a non-issue. You're not still using floppy disks are you, anon? There's really no compelling reason to own a non-AGA Amiga beyond the pleasure of owning a cool piece of hardware.

>> No.4852353

test

>> No.4852627

>>4852351
Whdload is not perfect. A lot of installs have speed or gfx issues that are not present on floppy versions.

>> No.4852858

>>4852351
>There's really no compelling reason to own a non-AGA Amiga
Don't you mean why would you want an AGA Amiga. It's pretty much of a doorstop since 80% of Amiga software runs on the A500.

>> No.4853958

>>4847371
I don't get the appeal either. Out of all the systems I've emulated this and the Apple II are shit.

However, I respect anyone who likes it.

>> No.4853968 [DELETED] 
File: 9 KB, 184x275, download.jpg [View same] [iqdb] [saucenao] [google]
4853968

>>4853958
>Out of all the systems I've emulated this and the Apple II are shit.

>> No.4854034
File: 24 KB, 557x313, download.jpg [View same] [iqdb] [saucenao] [google]
4854034

>>4853958
>Out of all the systems I've emulated this and the Apple II are shit.

>> No.4854079

>>4852858
A few games like Civilization and X-COM have AGA versions, but you may as well just play them on the PC.

>> No.4854103

The AGA Amigas for some brain-damaged reason still used planar graphics which meant no Doom.

>> No.4854257

>>4847384
Why wouldn't it?

>> No.4854480

>>4854103
Commodore did a lot of bad decisions at the end. I wonder how it would have played out if Atari bought Amiga Inc when they were up for sale instead of Commodore.

>> No.4854932

Planar graphics made sense in the 80s due to limited memory, but it was completely stupid to still be doing by the time the AGA Amiga were out.