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/vr/ - Retro Games


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4827927 No.4827927 [Reply] [Original]

For any japanese anons who come to /vr/, why were WRPGs very popular there? Are they still popular now even if a niche thing?

>> No.4827935

Japanese people love Americans and American media. If you put an American flag on anything you can sell millions of copies of it there.

>> No.4827937

Japan loves Bethesda games like Skyrim.

>> No.4827946

They were never popular. Always a niche

>> No.4827947

>>4827946
Wizardry as I understand was the exception to that for the home computer market

>> No.4827951 [DELETED] 

Because Japanese people are like children and Americans are their surrogate parents after we gave them a spanking

>> No.4828010

JRPGs were inspired by early WRPGs like Ultima as well as tabletop RPGs, particularly D&D- the grandaddy of all RPGs.

>> No.4828032

https://www.youtube.com/watch?v=yZk1q8s1TT8
https://www.youtube.com/watch?v=yZk1q8s1TT8

>> No.4828103

>>4827927
classic WRPGs are pretty much JRPGs.

Wizardry is pretty much a loot-grind RPG like Dragon Quest and Final Fantasy. There's not a heavy focus on the actual roleplaying found in later WRPGs

>> No.4828135
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4828135

>>4828103
Wizardry is pretty much the origin of the JRPG mechanics and in a much less direct way Ultima influenced their story-telling structure. Not to be racist, but I find Asians are best at refining concepts.

Generally WRPGs have way more new risky concepts pretty much constantly. Almost every WRPG has at least one completely dumb thing in it.

It's just different perspectives it's why you can endlessly argue WRPG vs JRPG. Some just will naturally prefer one over another but their common origins can be illuminating.

>> No.4829626

>>4827927
They weren't. It was only Wizardry.

>>4827947
People played Wizardry on NES in Japan, not PC.

>> No.4829635

>>4829626
It was also released for japanese home computers like the NEC PC-8801

>> No.4829645
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4829645

>>4829635
>>4829626
Hell the PC-88 release came out 2 years before the NES one in japan did. PC-88 was in 1985 and the NES release in japan was 1987 which was 3 years before the american NES release

>> No.4829663
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4829663

>>4829626
>only Wizardry
There have been PC-98 ports of almost every famous WRPG for example
>Bard's Tale 1-3
>Dungeon Master 1+2
>Eye of the Beholder 1-3
>Lands of Lore
>Might and Magic 1-5
>Phantasie 1-4
>Pool of Radiance (and its sequels)
>Ultima 1,2,3,4,6,8,UW1,UW2

>> No.4829696

WRPG were popular there because there was nothing else like it, the west began developing computer RPGs so the east followed suit.
Tabletop games were also a thing of course and Japan owns Wizardry now, that alone should tell you a lot.
>Are they still popular now even if a niche thing?
They enjoy a high degree of popularity among RPG players, even by browsing 2ch you can easily find long ass generals for the big WRPGs like TES/Fallout/DOS/Witcher and whatever else, most of the big names are known there, if you want to talk about more niche stuff like Betrayal at Krondor or Darklands things become a bit more difficult though.
>>4828135
>Generally WRPGs have way more new risky concepts pretty much constantly
>Implying
Pulling more and more D&D mechanics is neither new nor risky, western RPGs pretty much stopped their big evolution age with Ultima and the death of Sirtech, after that it's been just slowly trickling more and more tabletop rulesets in the games or implementing more simulation mechanics for the sake of it, or at worst turning them into action games with stats, mostly mediocre FPSs.

Japanese games in turn have began implementing videogame mechanics that aren't just questionable implementations of tabletop rulebooks, see Artdink's portfolio of experimental Sim-RPGs like Vampire, which is basically an attempt at VTMB five years before that came out, Metal Max' vehicular combat, SaGa's various unique systems with multiple main characters with their own stories, Moon Remix, Falcom's Vantage Master and so on.

Both sides of the industry made their own steps forward in their own ways, but whereas the west was mostly concerned with the simulation side the east was more focused on the mechanical side, and even there there's plenty of exceptions to this rule on both sides.

It's disappointing how in five years /vr/ at large still blathers about shit you never bothered exploring even at a surface level, though I guess I can't expect much from a tripfag either.

>> No.4829734

>>4829696
Now this is a useful and well-informed post. I wish this was more common here, sadly RPG's seems to suffer more from topics and wrong statements than any other genre.

>> No.4829762
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4829762

>>4829696
>Thinks stuffing five super short RPG and turning knights into cars is innovation
>Posts nigh impenetrable text wall clearly demonstrating profound unfamiliarity with WRPGs
>It's disappointing how in five years /vr/ at large still blathers about shit you never bothered exploring even at a surface level
I'm sorry my compliment sandwich on JRPGs still managed to trigger you, Anon. I love JRPGs but they're not that innovative. In fact that's why they've run out of momentum as a genre while more powerful computers are allowing WRPG developers to stuff more and more and more crazy shit into their games - or do you have some other rationalization for this undeniable shift in the market? Or will you just blindly deny it? I think I'd like that last one the best

>> No.4829797
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4829797

>>4829762
>In fact that's why they've run out of momentum as a genre
Oh yeah, I see how Persona, FF, Nier or Souls games totally ran out of steam, even DQXI sold millions and millions while PoE barely even breaks half a million copies and 90% of the western production besides Bethesda's crap and Witcher is virtually nonexistent at any level of the world market.
But sure, tell me how things like Underrail are massive multimillion sellers, on the retro board.
>while more powerful computers are allowing WRPG developers to stuff more and more and more crazy shit into their games
>What is Elona
>or do you have some other rationalization for this undeniable shift in the market?
What rationalization?
What shift in the market?
You're seriously arguing with me that consolized CRPGs like Skyrim or The Witcher are anything but massive disappointments that are barely even RPGs, let alone meaningful innovators for the genre?
Are you seriously trying to tell me those games with widespread casual appeal are propelled by their mechanical complexity, innovation or deep roleplaying mechanics?

Since you feel so much in need of validation on an anonymous manchurian antiques board to shitpost with trip while contributing nothing, let me remind you the ultimate truth about multimillion sellers, they don't sell that much because they're daring and innovative, they sell because they're extremely accessible for the vast majority of the customers, they sell because they do not require any particular degree of skill and are tailored to be enjoyed by as many people as possible by lowering the barrier as much as possible, they sell because they have massive marketing campaigns, they sell because they have shiny graphics.
This is why even back then Wizardry 4 was a massive flop, this is why things like Uncharted Waters 2 sold less than FF5 despite having massively more complex systems and actual roleplaying, educate yourself instead of being the bitter, ignorant WRPG only faggot you are.

>> No.4829857

>>4829797
Man you are MAD. Lol. You'd have to be pretty blind not to see that western video games are obliterating the market, including RPGs and particularly games with role playing elements. How much maddee are you going to get when I point out that even though I LOVE them, partially for it Souls is absolutely a standard Asian refinement of Western mechanics and philosophies?

I'm a pretty big weeb but damn. Get some perspective.

>> No.4829872

>>4829797
Do you have anything to say that in retard vitrol?

lol screaming casualization while playing Wizardry and claiming you're some connoisseur. You can just go ahead and make your whole post greentext next time so it's a real /v/ post.

>> No.4831629

>>4829635
>>4829645
>>4829663
No one really played those. The only successful WRPGs in Japan were Wizardry, in particular the NES releases of 1, 2 and 3.

>> No.4831763

>>4829797
This guy get it, Skyrim it's fucking casualized, still a great game but now even japs are doing it, just look at Pokemon LGPE

>> No.4831790

>>4831629
>No one really played those
But they did

>> No.4831880

>>4829872
>dropping your tripcode to make a second reply
What an utterly petty faggot, holy shit.

>> No.4831934

>>4831880
That grammar is probably an ESL although it does please me that he's picked up my key word "vitriol" to identify one of the major problems of /v/ type posters.

Or maybe you're one of those literally psychotic Anons who believes everyone who shares my perspective is actually me adopting radically different voices. Stay crazy, /v/.