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/vr/ - Retro Games


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4790747 No.4790747 [Reply] [Original]

Was it bad game design?

>> No.4790753

>>4790747
>sonic 2
Yes, bad game design

>> No.4790761

>>4790747
why is this such a meme? while admittedly Sonic 3 wasn't the first game I'd ever played, I still figured that shit out quick as a child

it's like people never played a game with a lift you control with directional keys/buttons

>> No.4790762
File: 2.70 MB, 426x240, 1524881447622 (1).gif [View same] [iqdb] [saucenao] [google]
4790762

>>4790747
It was the only sonic out of the first 3 i didnt care to finish, so, yes!

>> No.4790773
File: 29 KB, 1813x164, Capture.png [View same] [iqdb] [saucenao] [google]
4790773

this is what retards actually believe

>> No.4790776

>>4790761
>barrel that responds to jumps
>responds in a way that makes you think you are supposed to use timed jumps to clear it
>all this in a game centered around momentum
It would've made a lot more sense for it to be intended as a timed jumping exercise, or instead just make the barrel not move at all when you jump on it. The way they have it makes no sense from a game design perspective.

>> No.4790793

>>4790761
If you were the typical Sega pleb and all you played was Sonic games, aka "press right to win." then yes, they never played a game with a lift you control with directional keys/buttons.

>> No.4790794 [DELETED] 
File: 46 KB, 779x893, sonails_kiss_2_by_sonailsfan-d6vqsos.png [View same] [iqdb] [saucenao] [google]
4790794

>>4790761
No, retro gamers are just subhuman. Anyone with a triple digit iq figured it out and is playing actually challening games now. Sonic is pretty shit. Try emulating with rewind enabled and you'll see how little agency the player has.

Why are the boss battles all fucking nothing?

>> No.4791823

>>4790794
I assume you watch Rick and Morty?

>> No.4791825
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4791825

>>4790794
In your head carronade, are Sonic and Tails more than just friends haha

>> No.4791840

>>4790761
>>4790793
Except it doesn't work like a lift at all

>> No.4791848

Why does Sonic look so derpy in the third game?

>> No.4791850

it's just bad brain design

>> No.4791852

>>4790776
why should everything follow the same rules?

>> No.4791853

>>4790753
>*sonic 3
ftfy

>> No.4791860

>>4790747
No? It was extremely easy to figure out. I got it right the first time at age 10

Why is this a thing? Are you guys bad at video games?

>> No.4791873

>>4791860
Retro gamers are retro gamers because they're too low functioning to learn how to play a new game so they just play variations of the same two.

>> No.4791875

>>4791852
it's less that it follows different rules, and more that it follows different rules, but SEEMS as if it should follow the established rules.

At least on the mechanical lift things in Mushroom Hill (which are also d-pad driven), it's very obvious that jumping does nothing for you. If the Carnival Night barrels didn't respond to jumping, then there would have been no problem.

>> No.4791901

>>4790747
No, but not mentioning it in the manual was poor manual design.

>> No.4791904

Aren't games, especially "new games are too easy so I play variations of the same two most accessible ones" retro games supposed to be challenging?

>> No.4791947

yes, it was bad game design.
Theres tons of people who got stuck there, and i have no problem with saying that i did too. I got past because a glitch using super sonic on my third run on the game.
But whats the point of discussing it here? we always get like 90% of the posts who goes "hurr durr i was like 5 and mental defective and i figured out hurr durr" yet we get posts here in this very board that some stages of Mario World or DKC2 are hard, which is laughable.

The points here are quite simple:

-Theres any othe point in the game where the barrell mechanic is mandatory? No
-Theres any indicator like an arrow? No
-Pressing Up or Down once moves the barrel? No
-Holding up or down moves the barrel? No
-Jumping over the barrel moves it further than the last 2 questions? Yes
-Locating the check point right before the barrel was a good idea? No
-Is mentioned on the manual how the barrels work? No
-Using the bubble makes you almost get the height necessary to get past the barrel? Yes
-Using Tails and Sonic to jump on the barrel also gets you almost enough impulse to get past? Yes
-Is intuitive to press up and down in consecutive order to move the barrel, if only after the second combination the barrel really looks like its moving? No

>> No.4791957

Would these gritlets ragequit Portal 2?

>> No.4791959

>>4791947
You forgot
-Does a barrel appear earlier in the stage that you can get past by jumping? Yes

>> No.4792109

The barrel was added to justify the phone number on the back of the box you'd have to call to be told how to get past the barrel. Why else would they have a Sega Helpline?

My mum called it when I was a kid to find out how to get past it. Until then I only played Knuckles playthroughs and drooled over that tiny 100x80 pixel image of Death Egg Zone. I fantasised about what happened in that zone often.

When I finally beat the barrel; and Sonic flew down a mountain on a snowboard; I pratically came.

>> No.4792115

I haven't even heard of this meme until I came to /vr/. The bunch of elementary schoolers that played the game when it was new had no issues with this.

You memers are just god damn braindead.

>> No.4792130

>>4792115
Pressing up and down confirmed for brainlet solution. Jumping up and down is the thinking man's solution. Just step back and see which makes more logical sense based on the playstyle of the game and you'll know I'm right. What solution they went with in the game is irrelevant.

>> No.4792131

>>4792109
Also it's padding for pushing out half of the intended "Sonic 3" game, with only 6 zones.

>> No.4792164

It's kind of sad I was thinking for a second this might be an interesting "kids react" video to see if modern kids could beat it but then I remembered they couldn't beat Glass Joe.

>> No.4792203
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4792203

There's only so many possible buttons and mechanics you could try on that barrel.
Did people actually get stuck on it, or is it some faggy inside joke?

>> No.4792228

>>4792203
People didn't, but retro gamers did.

>> No.4792242

>>4792203
I got stuck on it. Be honest, did you play Sonic 3 in 1994?

>> No.4792248
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4792248

>Be younger than 10 years old
>Encounter barrel
>Try jumping
>Doesn't work
>Try up and down on d-pad
>MFW it works

Seriously, this shit wasn't that hard to figure out.

>> No.4792250

>>4792248
But jumping does work; but the timing is so hard to pull off you might Time Out before getting it perfect.

As established across the last twenty or so years of internet debates regarding this fucking barrel - if jumping didn't work at all it might have been more likely to try holding D-Pad directions back-to-back in a sequence.

Like imagine that shit in Simon's Quest where you crouch in a corner for a minute to progress. Imagine if for some reason whipping the wall made a sound effect; you'd have kids spend hours whipping it in different methods. It would be a red herring from the real solution: standing still.

>> No.4792251

>>4792248
Is this image legit? Does Lupin really have autism? Would Fujiko be Sally Acorn, Amy Rose, or someone else?

>> No.4792254
File: 723 KB, 498x372, lupin.gif [View same] [iqdb] [saucenao] [google]
4792254

>>4792251
nah

>> No.4792289

>>4791959
This is the one that confused me. I was actually able to get past it by jumping once but was basically already at 10 minutes by then, I was so mad

>> No.4792290

>>4790776
>responds in a way that makes you think you are supposed to use timed jumps to clear it
You didn't think to try something else the first time you got a time over from jumping like a retard?

>> No.4792291
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4792291

>>4792248
>>4792250
The barrel people have trouble with is the third. Jumping works on the first and second barrels.
See, the bad design is because the game makes you think you're supposed to jump on the barrels in a rhythm, not that you have to push up and down. The designer himself said it was bad design.

Now this is bad design. To exit a stage, you have to push down + B.

>> No.4792294
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4792294

>>4792291
please don't jpeg pixel art unless you're going to blur it yourself first

>> No.4792302

>>4792242
1996, but I still figured out what to do relatively quickly without any outside help.

>> No.4792305
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4792305

>>4790747
This is a literal IQ measuring obstacle that internet kiddies seemed to have failed miserably with flying colors. Learning the gimmicks of every zone is what most people do within 1 minute of gameplay. But that's too much to expect from autism, I guess.

>> No.4792458

I could figure this shout out as a kid within a few moments and if you couldn't then you are retarded.

>> No.4792473

unfortunately I've never played any of the sonic games for more than 10 seconds, but...
You have to hold up, then down? That's fucking retarded. I could see holding down.
I don't know if I'd be able to figure that out.

>> No.4792481

>>4790747
i remember getting to it in sonic 3 in the 90s as a kid

i was on like 9:30 on the time just as the penny dropped and then died from time out lol i felt so stupid.

>> No.4792484

>>4790793
thats litterally mario 2d games tho

>> No.4792583

>>4792242
I did, I was a god damn stupid kid, and didn't get stuck there. It reflects very poorly on those memers raging over this shit.

>> No.4792601

>>4792248
It is with tails fucking up your momentum

>> No.4792617

>>4792601
I bring Tails just because they're boyfriends in my head carronade :3

>> No.4792642

>>4790794
>>4791825
Tails is a tomboy

>> No.4792659
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4792659

>>4790747
No, as I kid I played Sonic 1 where the up button was actually useful so it wasn't hard to figure it out. Even if you somehow missed the gimmick before, you will eventually stop jumping and try something else. In a 1 button game, it shouldn't take you more than 10 fucking minutes to figure it out.

This shit on the other hand. I had to loop it up as an adult because it just doesn't make any sense, especially after the other Sonic games makes you shit your pants at the idea of getting crushed.

CD is still the best game

>> No.4792665

>>4792642
I'll succ Tails' dick anyway.

>> No.4792703

>>4792305
The real IQ test is knowing that this is bad game design. Defending the barrel makes you a brainlet.

>> No.4792712 [DELETED] 

>>4792290
>I've never played Mario 3
>Or Mario 2, for that matter.

>> No.4792715

>>4792703
t. brainlet

>> No.4792718

>>4791873
>variations of the same two.
Which ones? Mario and...?

>> No.4792720

>>4792718
platformer and jrpg, the two most accessible genres

>> No.4792769
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4792769

Hey there are too many Nintendo fanboys on vr and it really sucks, if they really like retro games, they need to branch out once in a while if they want to be able to have a meaningful discussion on vr. They're embarrassing themselves.

>> No.4792843
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4792843

>The game LITERALLY tells you what to do, complete with arrows and an illustration, two zones earlier
>Brainlets still get stuck and blame the game

>> No.4792886

>>4791947
This.

>> No.4793012

>>4790747
Yes, it was bad game design. No, it does not mean that it's a game breaker.

It took me a long time to figure it out. A lot would argue you come across a barrel before then, well I always was Super Sonic by then so I'd go right past it.

Personally, I would have preferred that I used the bubble shield and bounced my way through. That's what Sonic would have done.

>> No.4793052

Can't you just use Tails to fly over it anyway?

>> No.4793089
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4793089

Honestly,the reason it's so devilish is that it's POSSIBLE to go through it by doing it WRONG. If you time your jumps in a specific way, it's possible to make the barrel go all the way down, it's just rather hard to do and time consuming. I didn't know about the up/down thing as a kid, so I had to do a series of tricky jumps every time I reached this place. Sometimes I'd die because of the time limit or barely make it.

Basically, if the ONLY WAY to make the barrel move was the up/down buttons, it would be pretty fucking obvious to figure out yes. You'd eventually just press every button and go hey it works. But NOOO.

>> No.4793176

>>4793089
Yes. Like people said above, there are two barrels before the "barrel of doom". And you can pass through those two barrels by timing your jumps in a specific way. So, when people reached the third barrel, they figured they had to do the same thing.
If you had to do the up/down thing on the FIRST barrel, then 99% of players wouldn't have any problem with this.

>> No.4793273

>>4790761
people in general are retarded

they lack curiosity and lack problem solving skills

this leads to the barrel meme

Why do you modern gaming is infested with "press x to do something"?

>> No.4794041

>>4790793
Try again. I was a card-carrying Segafag all through the 90s. Still never got stuck at the barrel

>> No.4794073
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4794073

This is not an obstacle you dumb fucks. If you can't figure it out when you were a kid, you probably rode the special bus. Cut this shit out.

>> No.4794181

nu-/vr/gins are literally too young to realize that back then you couldn't just look that shit up online. If you got stuck in a game, first off you had to hope you had a friend that had it too, second off you had to hope they weren't shit at games so they could get to the point you're talking about, and third you had to hope that they figured out what to do. you retards' concept of not getting stuck is "oh hm wow i'm sure stuck, lemme just google real quick" but back then you couldn't pull that shit.

what really fuckin baffles me is all the people defending this as being acceptable game design. you fucking dips didn't even play the fucking game, or else you'd know it was shit due to all the reasons mentioned so far in the thread.

>> No.4794186

Never owned this game

Not even going to go over the same old arguments of fairness. A sega rep could personally arrive at your house butt naked and show you what to do. This isn't a fun gameplay device. You press shit and wait for this thing to get the fuck out of the way so you can get back to playing the game.

Maybe it was worth it for being a cool cultural artifact to bitch about, but that's it.

>> No.4794193

>>4794181
What baffles me is you got stuck. It's a fucking spinning barrel in a vertical shaft that dips up and down a bit when you jump on it. OBVIOUSLY you're supposed to hold up and down. Before discovering this board I didn't even know this was a thing.

>> No.4794196

>>4793012
>had super sonic by carnival night stage
>couldn't figure out the barrel
Is this bait? I couldn't get Super Sonic on my first playthrough but this shit was easy. Blue sphere took serious fucking practice

>> No.4794205

>>4794186

What in god's name gave you the impression anyone wanted your opinion when you haven't even played the game? Fucking play it and come back, loser.

>> No.4794208

>>4790747
I got stuck on this as a kid
must be a dumbass but it definitely was bad game design

>> No.4794212

>>4794193

As other anons said you can also beat it by jumping alone, it takes A WHILE but you can do it with good enough timing. In order to legitimately hit a wall at this point you'd have to be retarded, throw a shit-fit and turn off the console. People who struggled, sure, I get it, people who got STUCK? Fucking morons, there's no way around it.

>> No.4794241
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4794241

I was playing this at a friend's house and he told me what to do immediately when we got there.
I'll never know if I would have figured it out or not.

>> No.4794245

What is the endgame for these threads? Both Yuji Naka and Takashi Iizuka went on record to apologize for it seven years ago. Actual key developers of the game have acknowledged their fuck-up and apologized for it. Why are you still mad? Why is there still a debate to have on where it stands in 'game design'? It was a mistake that they regret, it's about time you get the fuck over it.

>> No.4794249

It's poorly communicated. WHY does the drum continually gain more inertia due to jumping?

>> No.4794309

>>4794196
I didn't play through till I got them all.

I was able to get them all by Hydrocity Act 2.

>> No.4794312

>>4794196
>>4794309
Well, I was able to, but it's a little more easier for me to get the last one(s) in the next zone. There's like one or two in the next act.

>> No.4794313

>>4794249
Not only that, but you'd have been conditioned, especially if having played previous games to rely on Sonic's agility to get through any obstacle.

>> No.4794337

>>4794212
Look, you might not have played the game so I'll forgive your confusion - but you actually die if you can't solve the level in ten minutes. This was Act 2 right? So you might boot up your Mega Drive, play through Act 1 and most of 2; hit the barrel and die for half an hour over and over in that fucking room before giving up and playing something else. Don't forget too that lives were limited; sure nowadays you might have 40+ lives and Super Sonic by Carnival Night but thats only because you would mastered the fuck out of the first three levels of the game you could actually play; the first few times you enter that room as a five year old and you'd feel the loss.

>> No.4794374

>>4792843
Wait a minute... that barrel.

>> No.4794376

>>4794212
literally anybody who couldn't figure this shit out within 5 minutes are special child who honestly have absolutely no thought process and have to be pointed out what they need to do for everything

did you figure out how to spin by reading the manual or just playing the game immediately?

did you discover how to spindash by reading the manual or did you figure it out yourself?

did you figure out how to use sonic's shield, tail's flight or knuckles glide/climb by reading the manual or figuring it out by yourself?

All this shit is stuff that you learn by just fiddling with the controls and try, and anybody failing to take a couple minutes to try all possible combinations on this really boggles my mind

>> No.4794392

What the fuck is Sonic actually doing with his body to move the barrel anyway. Why would anyone think holding buttons that have no animation would help?

>> No.4794405

>>4794376
I read the manual to learn how to Spindash; and I remember reading the manual back for Sonic 1 and not really understanding that 'spin attck' was just referring to Sonic's 'jump'; or maybe his roll. It might have been the first thing I made an effort to read on my own as a little kid.

Have you noticed all the "I got stuck here." posts are self depreciating but mostly well written and argued; with all these thoughtless posts stuck between them? Maybe hold up and then down to go fuck yourself.

>> No.4794417

>>4794245
>Why do people argue on the internet
Can you prove right now that there is anyone besides yourself in this thread; and that 4chan isn't a perpetuating script of bots posting replies to replies from over a decade ago from the real humans who actually shared their opinions? It's all automated man; none of this is real. But I am.

And its time to wake up, Michael.

>> No.4794430

>>4792843
>Up+Down brainlets this desperate to defend muh barrel
Laughing my ass off right now.

>> No.4794439

>>4794430
I actually think you'd have to be dumber to solve this the way the developer intended. Like their thick, knob like appendages they use to control Sonic eventually slipped from the controller and the repeated seizing of the muscles during their spazz-attack passed the puzzle. Us of keen intellect took a break; wander around out chatteaus and pondered the barrel; what it meant to us as players. What it meant to Sonic.

It's like those cunt puzzles from Monkey Island where you put a stick inside a badger to open a treasure chest: the people with missing braincells naturally graviated to the badger based solution because they were too god damn stupid to understand a stick going inside a badger has no hope of opening a chest.

Truly, this thread is the Island; these are the monkies; and I'm a badger with a stick up my arse.

>> No.4794496

>>4792290
>hit up and down
>no visual indication on sonic that it's doing anything
>it's probably still bouncing up and down from you jumping on it
>jumping worked on a similar spot earlier so you have no reason to not think it won't work
>if youre frame perfect you actually can get past it by jumping
>it was the most common call to the sega helpline

>> No.4794657

>>4790747
>Was it bad game design?
Yes.

>> No.4794741

>>4794181
Apply all the mental gymnastics you want, but elementary school kids managed to figure it out without internet back in the day. I had no problem, my brother had no problem, my friends had no problem, and all the other random kids at school had no problem either. No one remembers "the barrel".

Sorry buddy, you just sucked at this. Just admit you fucked up and stop this fucking meme already.

>> No.4794746

Okay seriously now can't you just use Tails to fly over this shit or what?

>> No.4794750

I'm not sure what was worse: the countless amount of hours spent on the barrel or the hours spent on the level select code to skip the barrel.

>> No.4794765

>>4794392
It's bizarre. I have a thought in that this actually perverse to the game play style. Up to this point, you are playing these colorful characters with powers and abilities. All you need know is to rely on their abilities. But here, for a brief segment must know the abilities of a barrel.

This does not mesh with the games. This is all well and fine for Mario. So much so that there's an entire game where you get to play something other than Mario for like half the time or even more. But, in Sonic, to play in anyway aside to what is similar to Sonic in those days flies in the face of the games themselves.

>> No.4794768

>>4790793
>>4791840
it responds to pressing up and down though, which is something you might well think to try, especially when limited to so few possible actions

for goodness sake

>> No.4794770

>>4794746
I laughed the first time I read this >>4793052. But, now I'm genuinely concerned.

>> No.4794773

>>4794750
I let myself stay in the Hell that was the barrel room. So no level select code at all.

>> No.4794774

>>4794770
Fuck you ruined it.

>> No.4794776

>>4794774
I doubt having something that was ruined so easily was worth keeping.

>> No.4794779

>>4794776
Just an attempt at an easy chuckle to see if someone took it seriously. Or at least someone sperging about how Tails/coop is for pussies and real men play Sanic or some shit.

>> No.4794784

>>4794439
I actually figured it out from sheer frustration. I got so fed up that I wanted so much for the barrel to go up and down did I then actually push up and down holding to so as to feel like I'm forcing up it up and down.

I can't help but think quite a few figured it out this way as well and yet have the gall to look down on anyone for not having figured it out.

>> No.4794787

>>4794784
Figuring it out that way is still figuring it out, though...

>> No.4794789

>>4794784
I mean, a lot of people played it as kids, and that's perfectly acceptable for a kid to do. And it worked.

>> No.4794790

>>4794779
Well, sorry if I was a little disappointing. But, I was like "two times with this?" Now I wonder if you would have asked for a third time.

>> No.4794792

>>4794790
Probably not, was about to head out anyway, when I come back this will probably be dead.

>> No.4794794

>>4794787
>>4794789
You might be fine with that. That's you. But, I would have preferred not to spazz out. The only acceptable spazzing out for me would be to bounce my way through with the bubble shield like I mentioned here >>4793012. That to me would have been in keeping with Sonic's style. Basically a "Fuck your rules."

>> No.4794797

>>4794787
>>4794789
>>4794794
Also, it would have been in keeping with relying on Sonic's abilities like I mentioned here >>4794765.

>> No.4794803

>>4794794
Fair enough. For me it was more like "jumping doesn't seem to be working" so tried holding up just to try something, and started noticing it wouldn't bounce as far back down, so I tried doing it following the thing's movement and it worked. It's basically the same thing, though.

>> No.4794817
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4794817

>>4792242
I played S.3 in 1995 and it was my first sonic game.
I dont even remember being stuck on that shit. Nobody ever got.

Stop this stitty ass meme that was made by some newdpfag who saw it first on emulator and thought "OMG THIS IS SO HARD TO SOLVE WHAT IF OTHER PEOPLE AS DUMB AS I AM "

>> No.4794827

It doesn't fucking matter if you solved it quickly, it's still bad game design. It defies convention by forcing you to use a button combination that is not used elsewhere in the game or even series after making you beat two identical obstacles that are solved by jumping instead. It's not a puzzle or anything, it's just a random curveball that defeats the pacing and teaches you nothing. What's worse is that the developers themselves acknowledged the error but neckbeards continue to defend it on the internet. I swear that if Yuji Naka personally broke into your house and shat in your mouth every time you beat green hill zone /vr/ would defend it and blame the millenials for being too casual to appreciate the subtle undertones of undigested sushi in an aging Japanese software developer's feces.

>> No.4794834

>>4794827
I can think of other Sonic obstacles requiring up-down to operate, dunno.

>> No.4794839

>>4794827
It's less "defending it" and more telling you how completely stupid you were for not figuring it out.

>> No.4794847

>>4794803
Your way is not what I'm talking about at all. For me, there was no intuitiveness. I did not think what I was doing was going to be working at all. I did it out of blind rage.

So, my point is to all those that did it the same way I did and still look down on those that didn't figure it out is that you are no more intelligent than they are. It just means you have a shorter fuse.

I don't have such a short fuse. Genetically speaking I could even figure that gene skipped a generation as my father has it and my grandfather was apparently a chill dude. That being said for me to reach my boiling point took me quite some time.

>> No.4794879

>>4794847
Man that's depressing. Don't get bothered over a forced meme that a local minority keep trying to push as some sort of fact.
No matter how they try to embellish it with faux "game design" perspectives and big words, at the end of the day it's just a silly obstacle in a silly game with cute cartoon animals trying to beat an obese mad scientist, and a bunch of retards making it sound important by repeating it every other week, spreading the word of how nasty it is, when in reality it's fucking nothing.

>> No.4794912

>>4794839
The thread is about whether or not it was good game design, not how easy it was to figure out. A game could force you to walk through an empty and pointless hallway for 30 minutes straight, it'd be easy enough to go through but it wouldn't be good design at all.

>>4794879
>it's just a game for kids bro xD so it's above criticism
>>>/v/

>> No.4794915

Alright, /vr/ you've convinced me. I was too retarded to figure this out, and therefore incapable of achieving anything worthwhile in life.

>> No.4794927

>>4794912
Call it what you want, it's still a forced meme perpetuated by people salty they died at a Sanic game a couple times. That's why there's no "oh man the barrel was great game design" threads, only shitters bringing this up again and again and again.

Twist my words all you want, apply all the mental gymnastics you want, at the end of the day this is what this whole thing is, a bunch of manchildren still sore at getting a time over in Sonic 3.

Criticism my ass, you know what you are doing. Trying to paint it as deep discussion doesn't help your case, you are just trying to keep this meme alive at any cost.

>> No.4794953

>>4790776
>>4791875
>>4792250
>>4792291

See, the thing that doesn't wash about this explanation is just that this isn't how physical science works. In nature, problem-solving isn't this black-and-white thing where there is the One True Solution.

Let's say you have something in front of you where a screw fell out. Let's also say you've never seen a screwdriver before—maybe you're very young, about the same age when you might have played Sonic 3. Your instinct might be just to try and twist it in with your fingers. The screw goes in most of the way, but it's starting to provide resistance toward the end.

Do you keep trying to twist the screw and hurt the tips of your fingers, probably unable to get it to go in that last ½ cm let alone be in tight, or do you exercise general awareness and insight to say, "This can't be the way this was intended. Let me explore to find out if there's a better way?"

>> No.4794961

>>4794337
>Mega Drive
So it's the BRITS who are too dumb to figure out barrels!

>> No.4795004

>>4794961
They put mayonnaise on pizza, they're just stupid people.

>> No.4795056

>>4794953
A more ample comparison is if you get three screws, two of them are easily twisted using a screwdriver but the third one you have to hammer in with your dick instead and nobody tells you.

>>4794927
The only one getting salty is you. Bad design is bad design, cry "g-git gud!" as much as you want. I fucking hate elitist fags who pretend that retro games can't have any flaws for that 1337 gamer cred. Nobody is even saying it makes the game bad.

>> No.4795057

>>4794827
t.Mariofaggot

Mario games still suck. Sonic > mario

>> No.4795089

>>4795056
I never said that. I said to stop this fucking meme, it's pretty stupid, makes you look stupid, and takes a slot away from the rare interesting threads that get pushed down and get no replies because everyone is busy with this meme garbage.

>> No.4795095

>>4794953
The difference is that Sonic 3 is a confined, designed experience and the people who designed and coded it had direct control over what is in the game. You don't present a logical solution, make it seem like the intended solution based on what you have learned in game, but have the intended solution make less sense than the one that handily works. If Sonic were at some sort of control panel or something, it would make sense. And, honestly, wouldn't making it a jumping puzzle be more fun, too? For contrast, in Zelda II, you can't move the elevators at all unless you press up and down. There isn't a precedent of moving similar things with in-game physics, so it makes enough in-game sense to be figured out without needlessly tricking the player into attempting another, more logical (and more fun) solution.

>> No.4795106

>>4795056
Some screws might just go in easily with your fingers. Maybe the whole thing is stripped. Regardless, that doesn't reflect the most effective method for every screw. Innate perception should tell you that on the first couple tries, you "cheesed" past it.

>> No.4795113

>>4795095
Maybe "handily works" isnt the right way to put it - a solution (jumping) that appears to handily work and will take you right to the cusp of passing the obstacle, but 99% of the time won't take you to completion.

>> No.4795140

>>4795095
I agree with you in a vacuum, but part of life is being able to cope with systems that don't always adhere to rigid external logic. If you encounter a door with a handle that for some reason is actually a "push" door, you're not going to stand outside the building saying, "This isn't like the last thousand pull doors I've used, I call bullshit!" You're just going to adapt to it and move on with your day.

>> No.4795279

>>4794417

/vr/ is literally a mobius strip of shitposting, at its core that's all it ever can be. Naka could patch the game tomorrow and ship out new copies for everyone and the endless loop of bitching wouldn't slow down a bit.

>> No.4796086

>>4795106
>you "cheesed" past it

Not the same one having been replied to, but what?

>> No.4796145

>>4795004
Wait, hold up chappies - you saying that mayonaise doesn't go excelent on fookin' pizza? You sir are a topcunt is what I think.

If we are gonna draw broad straws and label anyone with a Mega Drive (the correct term by the way) from Europe; I'll assume that you Gensis reading bible-bashing fundamentally religious nuts are from North America. Except my guess is actually educated; unlike you who didn't realise that only the US was given the silly name of Genesis.

>"Oh shit, what do we sell to the pigu? I think we'll call it Mega Burger... No wait, how about the Shooting By Drive! Wait these are already things. Quick grab the only book in a US household and pick the first word!"

No worries mate,
Australia

>> No.4796160

>>4795140
Except twenty-five years later some cunt reckons there was never a problem with that door because if you grab the handle and force it backwards and forwards repeated eventually it opens.

"What horrible door design" you might say; and then the man you are talking to forms crab claws with his hands and starts screeching.

>> No.4796209 [DELETED] 

>>4794879
I'm not getting bothered. I'm just saying all those who did it the way I did, in which case I couldn't say that I actually figured it out but more that I stumbled upon it by getting pissed, should not be looking down on others for not having figured it or done what I and they did. Secondly, for all the perpetuation of this "meme" or as to say this version of the meme doesn't seem to be the case. If anything it seems like it's the ones that look down on the ones that didn't figure it out that keep it alive. Now I may not be able to say for sure, but I think in this instance that this could be the case. The OP isn't saying that this was bad game design. The OP is asking whether it was bad game design. I pose the question as who that is really being asked to or rather what OP's goal is. OP probably knows that "no" is going to be the major answer, so I think they are stirring the pot by getting people from both sides to come in so that one side could just bully the other side? Why would OP want this. Perhaps it's because OP looks down on those people and wants to have fun at their expense.

Also, it seems like you are being bothered. For this thread even existing. I'm fine with it existing. It gave me a nuanced perspective into how I did it. I'll be fine when another one comes around. In the end there's nothing you can do about it. There's certainly not a goddamned thing I can do about it.

>> No.4796220

>>4790747

Are people honestly that retarded? When the barrel goes up you hold up, when it goes down you hold down to increase the momentum.

>> No.4796226

>>4794879
I'm not getting bothered. I'm just saying all those who did it the way I did, in which case I couldn't say that I actually figured it out but more that I stumbled upon it by getting pissed, should not be looking down on others for not having figured it or done what I and they did. Secondly, for all the perpetuation of this "meme" or as to say this version of the meme doesn't seem to be the case. If anything it seems like it's the ones that look down on the ones that didn't figure it out that keep it alive. Now I may not be able to say for sure, but I think in this instance that this could be the case. The OP isn't saying that this was bad game design. The OP is asking whether it was bad game design. I pose the question as who that is really being asked to or rather what OP's goal is. OP probably knows that "no" is not going to be the overwhelmingly majority answer, so I think OP is stirring the pot because OP is expecting a good mix of people from both sides to come in so that one side could just bully the other side? Why would OP want this. Perhaps it's because OP looks down on those people and wants to have fun at their expense.

Also, it seems like you are being bothered. For this thread even existing. I'm fine with it existing. It gave me a nuanced perspective into how I did it. I'll be fine when another one comes around. In the end there's nothing you can do about it. There's certainly not a goddamned thing I can do about it.

>> No.4796232

I would say yes. The game does not tell you in any way that you have to press up and down. What doesn't help is that the barrel is moving when you jump on it, which makes you think you have to build up momentum by jumping on it.

>> No.4796247

It was an attempt at good game design, in that this barrel was meant to teach that mechanic in a safe environment. Unfortunately, there was never any indication that up/down affected objects before that point. As a result, most of us assumed you had to jump up and down to move it, because that's the one vertical movement option available.

>>4796220
You know that now because the game's been out for over 20 years. At the time, there was no way to know at the time without either being told or pressing every button on the controller out of frustration.

>> No.4796256

I only played Sonic 3 for the first time about a year or two ago and I'll fully admit I timed out and died on this part the first time. The shit bobs up and down when you jump on it so you naturally assume you have to time your jumps in a way that will push it down far enough for you to go through, but that's not the case. Nothing in the game ever indicates that it can be controlled by the directional buttons while you're standing on it.

>> No.4796279

>>4796247
>in that this barrel was meant to teach that mechanic in a safe environment

It's not teaching, it's testing. It's by the end of the act where you don't have to use the barrel in that way again and it leads right to your fight with Dr. Robotnik.

>> No.4796336

>>4796256
Not only that, but also it's not used any point before that in the game, or any point after.

>> No.4796345

>>4796336
Apparently there are some other barrels before this; but I never bothered even seeing what was below them.

>> No.4796350

>>4796256

>Nothing in the game ever indicates that it can be controlled by the directional buttons

Eh, the graphics tile on >>4792843 basically does, but the game doesn't use level graphics to give you puzzle-solving information anywhere else either. Just makes it two crap-shoots instead of one.

>> No.4796356

>>4796256
There are those that say that the barrel indicated by the pattern on the barrel being up and down. But, it could also be looked at as diamonds with a red backdrop.

>>4796336
>>4796345
There is one that is there before the room. But, it could be cleared with Super Sonic or a magnet shield.

>>4796350
That Hydrocity tile is bullshit. You're not in the fucking barrel. This is just a case of seeing shit that is not there.

>> No.4796520

>>4796086
Doing something in a way that works, but isn't really the intended/most effective/most legitimate way to do something.

>> No.4796587

>>4796520
Kind of difficult to cheese past it. I only know one effective cheesing method and it's the bubble shield bounce.

>> No.4796623

>>4794205
I don't care what you want. You're taking it in the mouth

>> No.4796810
File: 8 KB, 256x256, 1490648767036.jpg [View same] [iqdb] [saucenao] [google]
4796810

>>4792843
ok I laughed