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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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File: 12 KB, 480x209, gallery_gaming-nintendo-64-playstation.jpg [View same] [iqdb] [saucenao] [google]
4786974 No.4786974 [Reply] [Original]

?

>> No.4786996
File: 1.48 MB, 1940x2220, nights3dpad.jpg [View same] [iqdb] [saucenao] [google]
4786996

neither

>> No.4787004
File: 2.29 MB, 2840x2400, Xbox-Duke-Controller.jpg [View same] [iqdb] [saucenao] [google]
4787004

Are there drivers to make this work with Win10/Linux (I'm referring specifically to the kernel here)? Or did no one bother after XP?

>> No.4787016

>>4787004
The girth really helped sell it as a mature console for big boys.

>> No.4787020
File: 48 KB, 620x384, negcon.jpg [View same] [iqdb] [saucenao] [google]
4787020

>>4786974

>> No.4787029

>>4786996
This looks like shit

>> No.4787030
File: 41 KB, 620x465, steelbat.jpg [View same] [iqdb] [saucenao] [google]
4787030

>> No.4787031
File: 1.62 MB, 3008x2000, Gravis_pc_gamepad.jpg [View same] [iqdb] [saucenao] [google]
4787031

Was it any good?

>> No.4787036

>>4787030
That really isn't so much compared to what any half serious sim player has today. It's just odd that there's only one version of it and it's required.

>> No.4787038
File: 71 KB, 620x324, kombatpad.jpg [View same] [iqdb] [saucenao] [google]
4787038

>> No.4787039

Is anyone not aware of that youtuber who covers this stuff?

>> No.4787041
File: 53 KB, 620x248, phantasy_star_online_gamecube_controller.jpg [View same] [iqdb] [saucenao] [google]
4787041

>> No.4787042

>>4787020
what the fuck is that thing in the middle

>> No.4787046

>>4787038
Are the blue buttons macro buttons for moves/fatalities when the character slider is set to a specific Kombatant? Don't think I've ever seen one of those.

>> No.4787047

>>4787042
It's a school night. Off to bed, son.

>> No.4787048

>two hundred ninety six games

>> No.4787050

>>4787047
shut up gramps

>> No.4787054

>>4787048
Yeah, in America. Many of the best N64 games are exclusive to Japan.
Anyway, nice to see your hateboner for N64 is ever raging.

>> No.4787059

>>4787041
i thought this was photoshopped to make fun of how reliant a game was on a keyboard
but it's real
who would want to hold this for more than 3 minutes

>> No.4787069

>>4787046
The controller used special character cards that contained individual character info (moves, fatalities, etc) and you could assign them to the blue buttons to make the game easier to control.

>> No.4787078

>>4786974
I know it's not that big of a deal, but the lack of Joystick for Playstation really sort feels lacking, especially for 3d games. Granted, the N64 controller, as much as I love the console, could use more polish.

>> No.4787084

>>4786996

and what's the point of a great controller if its sold separately, is expensive, and was released at the end of the lifespan of the console

>> No.4787093
File: 2.05 MB, 3060x2400, PSX-DualShock-Controller.jpg [View same] [iqdb] [saucenao] [google]
4787093

>>4787078
We got this in 1997, almost a year before Spyro :-)

Were the first ones laggy at all, was the Frogger remake just shit, or was my fat brother's fat friend just mad because bad?

>> No.4787104

>>4787078

At least Sony improved the controller all around and released the DS at the peak of the popularity of the console, Nintendo in the other hand kept producing the same retard 2d/3d hybrid despite having no 2d games by 2001 and all they did was to make moore recolored controllers to please collectors

>> No.4787105

>>4786996
This is the most sensible controller design for the 5th gen.
A single analog stick without retarded placement was enough for early 3D, and 6 face buttons when fighting games were at their peak should be a given.

Too bad this design is a revision and the vast majority of the games weren't designed arount it.

>> No.4787113

>>4787105
Did any Genesissy games absolutely require six buttons?

>> No.4787117

>>4787104
I'm glad they kept the same design, I actually love the idea of having a d-pad and an analog stick that you can use at the same time.
However, they should have fixed the shitty quality and built of the stick. Supposedly, the Japanese N64 controllers are actually better built than the rest of the world, meaning the sticks don't get loose, or at least not to the same degree.
Still though, the N64 stick is still one of the best analog sticks I've tried, even loose as fuck, they are more precise than modern controller sticks full of dead zones.

>> No.4787120

>>4787093
A very fair point. Good design idea imo

>> No.4787121

>>4787113
Yeah, as mentioned, fighting games did.
Unless having to press start to change your moveset means 6 buttons aren't necessary.

>> No.4787128
File: 101 KB, 1000x660, product-96553.jpg [View same] [iqdb] [saucenao] [google]
4787128

>>4787031

It has one of the spongiest d-pads I have ever used on a gamepad. The Gravis Gamepad Pro has the same garbage d-pad but with more buttons and uses a PS1 style design.

>> No.4787137

>>4787031
No, but I still used it.

>>4787128
This too. I still have it around here somewhere.

>> No.4787145

>>4787029
Looks can be deceiving

>> No.4787159

>>4787117

and don't you think that by 1999 when 99% of your catalog are 3d games designed around the stick isn't a better idea to have said stick on the left and move the dpad somewhere else, so you can hold the controller with your hands in simetric position, like... you know... 95% of all controllers in the history of video games?

>> No.4787160

>>4787047
Cyber Sled is fucking gay dude

>> No.4787163

>>4787031
lol, I had this exact piece of shit. It might have been good, but I lost the joystick nub attachment five minutes after I (my mom) bought it.

>> No.4787164

>>4787159
It's 2018 and most of my catalog is still 2D games. In '99 I was playing 2D games on PSX.

>> No.4787168
File: 37 KB, 720x404, 1496931111464.jpg [View same] [iqdb] [saucenao] [google]
4787168

>>4787159
>simetric

>> No.4787169

>>4787159
Well, the PS's analogs aren't on a symmetric position either.
I personally never had a problem with the N64's stick position anyway.

>> No.4787170

>>4787163
Did someone get tricked by the green rabbit?

>> No.4787171

>>4787163
Those things never lasted. My roommate broke mine off playing MK4

>> No.4787181

>>4787164
Are you saying most of your catalog of N64 games are 2D?

>> No.4787193

>>4787164

i mean the n64 catalog, why keep pushing the dpad on the left if you use more the stick, so you can grab the controller side to side, is more natural and feels better, that's why is nowadays standardized design

>>4787169

i refer to hand positioning

>>4787160

sorry, English is not my first language, i meant symmetric

>> No.4787197

>>4787193
>i refer to hand positioning
yeah, and it feels more natural to use the stick that way, on PS you kind of have to stretch your thumb a bit to the center (actually similar to how some people who don't know how to grab the N64 controller grab it like a regular controller and try to reach the stick with their thumb).
Anyway, the N64 controller's design is weird as fuck, but to me at least, it worked great. Only actual complaint I have is the build quality of the sticks themselves and how they become loose. Never had one fall off, though, they still work somehow.

>> No.4787217

>>4786996
Even if they make a million NiGHTS sequels they will never feel right without that knob.

>> No.4787223

>>4787217
Have you played Freedom Planet? :-)