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/vr/ - Retro Games


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467467 No.467467 [Reply] [Original]

Collab Parks Edition

Continued from last thread
>>441441

* ~ * ~ * ~ * ~ * ~ *

-WHAT'S NEW?-

Different collab parks
Someone suggested we could play collab parks, but without "spots".
Comments? Suggestions? More ideas for different gameplay?

/v/+/vg/+/vr/ scenarios, rides and save files
I'm browsing archived RCT threads for scenarios, rides and save files made by fellow anons.
Like I said in an old thread, I'll put them all in their respective RARs. So, if you have any you want to share,
now would be a good time do to so.

/vr/ Collab Parks (2x2, 3x3 and 4x4)
https://docs.google.com/spreadsheet/ccc?key=0AhGqM6X4U4_MdEVFYU83ZGVwRm9DVno0ZWdXbUkwRkE&usp=sharing

* ~ * ~ * ~ * ~ * ~ *

-DOWNLOAD RCT2 Triple Thrills Pack-
http://burstintotreats.wordpress.com/rollercoaster-tycoon-2/

Note: if using Chrome and the PutLocker link doesn't work, you have 3 options:
1.refresh the page several times
2.use another browser
3.use one of these mirror links:
anonfiles*com/file/d8e68f3d35dafe7d0aadf85ae84a37f8
https://dl.dropbox.com/u/26249932/setup_rollercoaster_tycoon_2.rar

Also available in the burstintotreats website:
Save Game Modifier
Windowed mode hack (for Windows only)

* ~ * ~ * ~ * ~ * ~ *

-SCENARIOS FOR RCT2-
(+ mirror links)

RCT1 scenarios (83 in total, missing the 3 "Real" Parks)
https://dl.dropbox.com/s/kxoqeu2sjmnptdk/RCT1%20scenarios.rar
anonfiles*com/file/82b8f39e661407e2aff53dd24a65e6e1

/v/+/vg/+/vr/ scenarios (28 in total)
https://dl.dropbox.com/s/2wjg358duqce46l/v-vg-vr%20scenarios.rar
anonfiles*com/file/ea804d7e56c0e7798ce6ca7b21c9bf22

Sandbox scenarios (with and without money)
https://dl.dropbox.com/s/cgd2u4ou0tb7m3m/Sandbox%20scenarios.rar
anonfiles*com/file/682c2afc0b639134f2c1eadb13d0afa4

* ~ * ~ * ~ * ~ * ~ *

-RCT FAQs- (READ THIS!)
http://pastebin.com/c4DCVxqE

>> No.467475

>>467467

-HELPFUL RESOURCES-

Gameplay tips
http://burstintotreats.wordpress.com/rollercoaster-tycoon-2/rollercoaster-tycoon-2-gameplay-tips/

Knowledge Base
http://www.rctstationarchive.com/knowledgebase/index.shtml

Fossil's Dig Site (a few additional articles)
http://www.rctmart.com/fossil/

RCT wiki
http://rct.wikia.com/wiki/RollerCoaster_Tycoon_Wiki

* ~ * ~ * ~ * ~ * ~ *

-MISCELLANEOUS-
(+ mirror links)

RCT2 addons from the original website (which is now dead)
https://dl.dropbox.com/s/0ilfhyxk6a2b5ck/RCT2%20addons.rar
anonfiles*com/file/c1e33f10fa7c10303989bc64ab161062

Original Mr. Bones save
https://dl.dropbox.com/u/26249932/mrbones.SV6
http://www.mediafire.com/?5mogrbefwf5v94d
YOU CAN NOW RIDE IT YOURSELF: youtu.be/s78DeYIAyu4

The Time Machine and Katy's Dreamworld (User Created Expansion Sets)
www.rctmart.com/downloads/uces/UCES_Setup.zip
https://dl.dropbox.com/s/86owhr24pcusfch/UCES_Setup.zip
More info: http://www.rct2uces.com/

8cars (hacking tools)
http://www.themeparkreview.com/forum/files/8cars1.32-1.31-1.21-dll-helpfile-rct2reliable_897.zip
https://dl.dropbox.com/s/i4x2w4qlzhzh4a0/8cars1.32-1.31-1.21-dll-helpfile-rct2reliable_897.zip

New Element Designs (RCT fansite where people upload crazy looking parks)
http://www.nedesigns.com/

Lunatim's Loopy Land (a small collection of downloadable rides and parks made by a talented mind)
http://www.lunatim.com/lunaland/loopy.shtml

A website made by a fellow /vr/other where you can find everything that's on this list and more:
http://vrct.tumblr.com/

* ~ * ~ * ~ * ~ * ~ *

-RCT PROJECTS-

A free and open source game
freerct.blogspot*com

An HTML5 driven game
http://freerct.wordpress.com/
http://freerct.be/

>> No.467541
File: 146 KB, 598x600, checkem.jpg [View same] [iqdb] [saucenao] [google]
467541

Funny to mention:
last thread was 441441
This thread is 467467

>> No.467542

I want to get off /vr/ct - RollerCoaster Tycoon - Thread 16

>> No.467545

WHOOPIE GOLDBERGS WET FANTASIES.sv6 has an open slot, we need one more to finish off our 3x3 park. Look at the spreadsheet and send segfault an email so he can give you the save.

>> No.467554

>>467541
Was going to say that.

Weird.

>> No.467572

>>467542
The ride will never end!
-Mr Bones

>> No.467573

>>467542
>>467572
/vr/ct - RollerCoaster Tycoon is really good value!

>> No.467589
File: 603 KB, 1944x2592, ttd.jpg [View same] [iqdb] [saucenao] [google]
467589

So /vr/ct, would any of you be interested if we could start a thread in /trv/ discussing roller coasters and theme parks IRL?

>> No.467595

>>467545
Did you fix my shit spelling?

>> No.467603

>>467589
>going to any board other than /sp/, /vp/ (currently avoid to avoid all and any X/Y spoilers), or /vr/
No thanks. I'm a normalfag.

>> No.467615
File: 298 KB, 1280x800, RCT2 2013-04-16 15-01-26-50.png [View same] [iqdb] [saucenao] [google]
467615

>>467595
I got you covered.

Anyway, here's my park.

>> No.467619
File: 2 KB, 105x127, donald duck in blackface.jpg [View same] [iqdb] [saucenao] [google]
467619

>>467603
>/vp/
>normalfag

Pick uno, senor.

>> No.467624
File: 205 KB, 1280x800, RCT2 2013-04-16 15-01-18-06.png [View same] [iqdb] [saucenao] [google]
467624

Ride stats.

Good fact to know: RCT2 uses a 256-color palette, so you can save screenshots from it as 8-bit PNGs without worrying about losing image quality.

>> No.467631
File: 431 KB, 1280x800, RCT2 2013-04-16 15-03-40-01.png [View same] [iqdb] [saucenao] [google]
467631

BlueBalled's Cozy as Fuck park

>> No.467628
File: 389 KB, 1280x800, RCT2 2013-04-16 15-03-47-62.png [View same] [iqdb] [saucenao] [google]
467628

And other parks.

Izzythegrill's Jungle World

>> No.467636
File: 337 KB, 1280x800, RCT2 2013-04-16 15-03-21-31.png [View same] [iqdb] [saucenao] [google]
467636

Nova's Atlantis

>> No.467639
File: 400 KB, 1280x800, RCT2 2013-04-16 15-03-14-29.png [View same] [iqdb] [saucenao] [google]
467639

Rvnx's park

>> No.467647
File: 306 KB, 1280x800, RCT2 2013-04-16 15-03-10-98.png [View same] [iqdb] [saucenao] [google]
467647

superdick's park

>> No.467651
File: 366 KB, 1280x800, RCT2 2013-04-16 15-03-18-05.png [View same] [iqdb] [saucenao] [google]
467651

Fee's park

>> No.467657
File: 329 KB, 1280x800, RCT2 2013-04-16 15-03-26-00.png [View same] [iqdb] [saucenao] [google]
467657

and last but not least, Cap's Catwalks of Babylon

>> No.467669

>>467628
poor benches

>> No.467665

>>467647
>tfw your park is the worst looking of the bunch

>> No.467675

>>467665
nah the worst one is mine

but anyway we have one slot open, if you're interested check out the spreadsheet and look for WHOOPIE GOLDBERGS WET FANTASIES

>> No.467680

>>467665
Download more autism

Jk, everybody starts small

>> No.467767

>/vr/ct tumblr is gone from the OP
time to bookmark it

>> No.467780

>>467767

It's in the second post

>> No.467789

>>467767
Nah man, I would never do that.
It's just that it's not new anymore.
The webmaster said he was still working on it, but last I checked (right now) there hasn't been any updates, or significant ones.
Anyways, it's in the -MISCELLANEOUS- section.

>A website made by a fellow /vr/other where you can find everything that's on this list and more:
>http://vrct.tumblr.com/

>> No.467860

So how does multiplayer work? That seems like fun but I haven't played in forever.

>> No.467878

>>467860
We have a few different scenarios (listed on the google doc). We each take a whatever x whatever space and build a miniature park in it. Once we finish we pass it along to the next person in line.

>> No.467907

I wanted to make a park based on Calaway Park, but the only roller coaster they have in the park is complete boring dicks.

https://www.youtube.com/watch?v=L_CYefv0qf0

>> No.467953
File: 143 KB, 1284x826, rct2.jpg [View same] [iqdb] [saucenao] [google]
467953

Any tips on landscaping?
My mountains look like shit and I want to get better at this game to be able to play with you guys.

>> No.467990

>>467780
>>467789
I'm blind as a bat, thanks for showing me

>> No.468019
File: 159 KB, 800x600, fungus_woods.png [View same] [iqdb] [saucenao] [google]
468019

I'm pretty sure Fungus Woods is impossible. Look at this park. This park surely has enough rides to entertain 2500 people right? Nope. I could only get up to 1.6 thousand into the park during year 4 and it seriously would not go up. You can see how desperately I was by the end (lower right corner), just placing roller coasters left and right because I could not get the guest amount to go up. Now I'm mad depressed because I liked my wooden coaster knots at the top and left of the park. What did I do wrong?

>> No.468046
File: 233 KB, 1280x1024, SCR16.jpg [View same] [iqdb] [saucenao] [google]
468046

I started again 2 days ago. When I was a kid I loved to build batshit insane coasters, but now i find a lot of satisfaction in building small but efficient coasters. So far the looping coaster is my favorite.

>> No.468093
File: 295 KB, 1280x1024, SCR17.jpg [View same] [iqdb] [saucenao] [google]
468093

>>468046
And some others I build.

>> No.468109
File: 26 KB, 600x666, Diglett.jpg [View same] [iqdb] [saucenao] [google]
468109

Can you tell the game to build a roller coaster underground or can you only build a custom one yourself? Because i saved the design of a coaster that was 98% underground, but the game will only put it above ground. Only the entrance was above ground in the original. I would prefer not building it again step by step.

>> No.468168

>>468109
Think it is custom only, unless the entire thing is underground.

>> No.468184

>>467657

>All these beautiful parks
>I can't get involved

I've never been more unhappy to be on holiday.

>> No.468229

>>467365

Looks like that goes way too quickly through those corkscrews. Also, having that change in slope before the loop is a bad idea.

>> No.468249

>>468109

You can't raise or lower saved ride designs, and that includes lowering it below ground level.

>> No.468263

>>467647
Just realized, you cut out my favorite part of my park. The double stacked Egyptian Temple in the corner. Also, I did put two stalls under the pyramid.

>> No.468295

>>467628
>The vandalism here is really bad
I know I'll vandalize more stuff, that should make it better.

>> No.468364
File: 75 KB, 789x346, 1366115966337.png [View same] [iqdb] [saucenao] [google]
468364

>>468295
>People get mad for whatever reason
>Vandalism
>Even more people get mad because of vandalism
>rinse and repeat
>The whole park is occupied by hooligans now

>> No.468363

Just looking over the last thread.
>The Voyage at Holiday World
That's within two days driving distance of where I am, I must go there some time.

>> No.468381

>>468364
I still haven't figured out why vandalism is rampant in every single collab park.

>> No.468391

>>468381

Just need to set better paths for handymen, mechanics, guards, and set the prices relatively low so guests don't complain when the rides are 10+ years old at the end of the collaboration.

>> No.468392

>>468381
Missing guards

>> No.468447
File: 25 KB, 657x185, SCR18.jpg [View same] [iqdb] [saucenao] [google]
468447

Both coasters are exactly the same, except for one turn, which is not banked on the 'bad' one. Never thought that that would have such an impact on the stats.

>> No.468467

>>468447
>3.5 latral Gs
Ouch.

>> No.468470

>>468447
Breaking your neck is very intense, but not very exciting. Unbanked turns cause broken necks. QED.

>> No.468493

>>468381

People don't set paths for their handymen and mechanics. Every single collab park I've received has had the paths absolutely plastered in trash and vomit, and constant "x ride still hasn't been fixed" messages.

>> No.468494

>>468470
>Breaking your neck is very intense, but not very exciting.
I always love this.

>hey dude you bust your neck on that coaster
>yeah but it was dull as fuck

>> No.468546
File: 35 KB, 650x138, uces.jpg [View same] [iqdb] [saucenao] [google]
468546

You should add this to OP:

http://www.jumpjet.info/Classic-Games/Windows/RCT2/UCES/Avoiding_Loading_Issues.txt

>> No.468556

>>468494
"intense" would mean not dull. "exciting" would mean not dull in a good way. I'm pretty sure that, say, getting knifed would be very distressing and intense and such, but you probably wouldn't describe it as "exciting". You are not "excited", you are in pain and fearing for your life. And "in pain and fearing for your life" is what high intensity rides are, while high-excitement rides are exhilarating and fun.

>> No.468567

>>468556
You're boring.

>> No.468580

>>468567

"I want to go on something more thrilling than 'Alleyway Shanking'"

>> No.468592

>>468580
Okay, now that was funny.

>> No.468605

>>468580
OK this is going to be the name of my first major coaster when I finally get around to downloading this game and having enough free time to play it.

Also

"Just looking at 'Alleyway Shanking' makes me sick"

>> No.468616
File: 263 KB, 1280x1024, SCR18.jpg [View same] [iqdb] [saucenao] [google]
468616

I just build and saved 2 intertwined coasters.
Now when I try re-building them and start em, my game crashes. Any ideas?

>> No.468649

Posted in the last thread but got no response. I just finished my first scenario in a long time, anyone want to give feedback?
https://www.dropbox.com/s/smgi78a4xr5xo7c/New%20Oakwood%20Springs.SC6

>> No.468668

>>468616
Seems to be whenever I run a test on synchronized coasters.

>> No.468718

>>468668
Correction, every time I try to run a self-designed coaster in sync, with the built-in coasters it works just fine. Strange.

>> No.469246

>>468580
I read that as "Alleycat Blues" at first. I have Turtles in Time on my mind.

>> No.469513

http://web..archive.org/web/20020126141646/http://www..rollercoastertycoon.com/test/index2.html

This link has some pretty interesting stuff.

>> No.469680

>>469513
>not posting the direct links
http://web.archive.org/web/20000614094825/http://www.rollercoastertycoon.com/test/info/editing_room1.html
http://web.archive.org/web/20000614094825/http://www.rollercoastertycoon.com/test/info/editing_room2.html
http://web.archive.org/web/20000614094825/http://www.rollercoastertycoon.com/test/info/editing_room3.html<wbr>

>> No.469737

>>468381
Because some guys don't use workers.

>not enough benches and garbage bins
>not enough janitors
>not enough engineers
>NOT A SINGLE guard
>NOT A SINGLE entertainer
>not even paths, just one of the participants
>one or two of them didn't even have a bathroom

And I was fifth in the list!
I had to repair their broken benches and I hired a bunch of workers for them.

>> No.469764

>>468493
I cannot even begin to tell you how much I hated the 3x3 v1 map I had to wrap up for that very reason. It was so bad I literally shouted out "FUCK THIS" and quit working.

>> No.469779

>>469737
It drove me up the wall when I got a park where entire sections had no benches after high nausea rides like the Enterprise and very few benches/trash cans near food stalls.

>> No.469805

About to attempt some Dinky Park, no land purchases.

Hold onto your butts

>> No.469807

>>469764
FOR THE LOVE OF CHRIST I GOTTA STOP FORGETTING MY TRIP

>> No.469815
File: 3 KB, 160x140, 14aug98[1].gif [View same] [iqdb] [saucenao] [google]
469815

>>469680

>Dem ass trophies

>> No.469830

While searching for the RCT Recovery Tool (RCTREC.exe) I found this: http://www.angelfire.com/il2/rollercoaster/downloads.html

Looks like the track downloads still work.

>> No.469831

>>469680
http://web.archive.org/web/20000604150954/http://rollercoastertycoon.com/test/info/tips1.html
The amount of thought that was put into this game is unreal.

>> No.469871 [DELETED] 

>>468616
I'm having issues with some of my creations too.
I tried saving the ride with different names, different computers, with AD without scenery, changing one tile here and there: nothing.
I still don't know what the problem is.
What I'll do is that I'll take a screenshot of the ride and alt-tab to the the game and to the screenshot alternatively when building the ride.

>> No.469875

>>469680

dat 90s internet ;_;

>> No.469894

>>469805
>Fox only
>No items
>Final Destination

>> No.469891

>During the game's development, the first test of the observation tower resulted in the viewing platform shooting straight off the top of the tower and crashing onto a hillside!
>Chris Sawyer spent several days ill in bed after riding one particular roller coaster 39 times!

>> No.469901
File: 37 KB, 600x400, chris sawyer.jpg [View same] [iqdb] [saucenao] [google]
469901

>>469830
Touchwood doesn't.

Have this picture of Our Lord And Saviour to make up for it.

>> No.469908

>>468616
I'm having issues with some of my creations too.
I tried saving the ride with different names, different computers, with AND without scenery, changing one tile here and there.
The saving works just fine, but I have issues when trying to build the ride.
First of all its thumbnail won't appear, second when I try to build it the game wither crahses or I manage to build "nothing". What I mean is that money is taken from me, I see the red $$$ floating on screen for a few seconds like when we normally build something, I hear the correct sound effect, but the ride never appears, not on the map, not in the rides list.

I still don't know what the problem is.

What I'll do is that I'll take a screenshot of the ride and alt-tab to the the game and to the screenshot alternatively when building the ride. That's all I can think of right now.

>> No.469909

>>469894

Try playing Final Destination from the /v/ made scenarios

>> No.469936
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469936

>> No.470003

>>469513
Does this really work?

>Tip Number One
>Build footpaths close to the ride, or even better, a bridge across the ride at an exciting point.
>This allows guests walking around the park to see the ride in action at close quarters, which may entice them onto the ride.

>Tip Number Ten
>Use the gentle rides like monorail and miniature railway to allow people to see the best bits of the park.
>This will make the ride more exciting, and will also entice them onto the more thrilling rides later.

Are guests really enticed to ride other rides when they see them up close?

>> No.470014

>>470003
They are from Chris Sawyer, so I would assume so.

>> No.470018

>>469779
Does it really work to put benches just after an intense ride and trash bins near food stall?
Do you not have any problems with vomit and garbage after?

I mean, I just spam benches and bins all over my parks, always.

>> No.470037

>>470003

It adds excitement when paths are near rollercoasters, with queue lines adding the most.

This article is really helpful:
http://www.rctstationarchive.com/knowledgebase/path_and_excitement.shtml

>> No.470040

>All these old fansites that had great content, all gone

http://web.archive.org/web/20030428202011/http://www.rollercoastertycoon.com/index.php?community

>> No.470050

>>470018
Benches after high intensity/nausea rides always lower the amount of puke on paths. You only need a few. Benches also control where people sit after buying food which means you can keep litter bins nearby. Not everyone sits to eat so you still need litter bins around the park but when most of the people sit you can control where the litter will be most concentrated and put the trash cans and handyman patrols there.

>> No.470053

>>470050

Do peeps actually sit on the benches when sick? I never see mine do

>> No.470068

>>470053
They should. Put the benches on the path directly outside of the exit. You'll get some assholes who still walk away but the most sick people will sit.

>> No.470070

>>470053
Some do. Though most just complain about being sick, sit down, then get right back up, usually to get back on the ride that made them sick.

>> No.470079

>>469831
You said it!

http://www.chrissawyergames.com/feature4.htm

>> No.470106
File: 20 KB, 748x43, uw0tm8.jpg [View same] [iqdb] [saucenao] [google]
470106

>>470079

damn man

>> No.470143

>>470079
I decided to do this now. Dammit.

>> No.470146

>>470037
What the fuck...!
>The excitement rating jumps a staggering 0.18 points! Wow! Don't forget about the peeps' X-ray vision.
>Don't forget about the peeps' X-ray vision.
>X-ray vision

Gotta remember this for next time!

>> No.470164

>>470040
That was the original look of the official RCT website.

>> No.470182
File: 54 KB, 472x514, rctrnd8[1].jpg [View same] [iqdb] [saucenao] [google]
470182

>>470079
>that resolution

>> No.470207

http://www.chrissawyergames.com/faq1.htm

"I've heard you can change the names of guests to create evil characters who wreak havoc in the park - Is this true?"
>No! There are many rumours going around that the game includes special features triggered by typing in names of terrorists or other evil characters, but these are entirely untrue. Action will be taken against any web site or publication which perpetuates these untruths and tries to link RollerCoaster Tycoon, one of the most non-violent games of modern times, with these violent and evil characters.

oh god

>> No.470267
File: 186 KB, 366x261, vrct.png [View same] [iqdb] [saucenao] [google]
470267

>>470207

>> No.470272
File: 63 KB, 720x480, cb_faye0123.jpg [View same] [iqdb] [saucenao] [google]
470272

>>470207
>most non-violent game of modern times
>you can fucking kill people by drowning them or by destroying them in crashes

>> No.470750
File: 76 KB, 800x600, SCR46.png [View same] [iqdb] [saucenao] [google]
470750

This goddamn 4x4.
At this point it's probably best just to close the damn park and wait for everyone to filter out, since when 100+ guests are wanting to go home something's gone terribly wrong.

>> No.470759

>>467589

Absolutely! As long as there's plenty gorgeous pics like that.

>> No.470776

>>470750
They're probably trapped somewhere.

>> No.470794

>>470776
It seems that they're trying to path towards the 'main' exit, which of course it the one that has nothing on it right now.
Guess that does solve the issue of where I'm placing my stuff, then.

>> No.470802
File: 686 KB, 1280x800, Dune Runner Above-Ground.jpg [View same] [iqdb] [saucenao] [google]
470802

>>467953

I can create decent mountains but I make shitty fucking lakes.

The key with mountains is starting at your highest point and creating a gradual downslope from the top. Determine what kind of mountain you're making - does it have a plateau? Are you going to build a ride along it?

Pic is an artificial dune I built in Arid Heights, which is one of my first mountains. I haven't done like any extensive work like your pic but it's easy to get started.

>> No.470813

>>470802
Rubber Ducky returns!

>> No.470830

>>468019

At this point I've failed too many times so my answer to that question is quickly becoming saving my track designs and making multiple save states so I can revert to earlier in the year.

What i've figured out with the higher guest scenarios is that you have to rally the advertising from like day one in order to make a dent in beating it. You may not have enough to appease the masses at first, but your guests will be happy enough just watching rides being built as you expand. The fact that the game provides park rating bonuses for construction makes things a lot easier for coaster builders.

>> No.471082
File: 53 KB, 800x600, SCR10.png [View same] [iqdb] [saucenao] [google]
471082

>>467542
huh.

>> No.471091

>>470830
You could always go the jew way and scamkart your way through.

>> No.471096
File: 297 KB, 800x600, SCR1.png [View same] [iqdb] [saucenao] [google]
471096

I left my RCT2 open overnight for 9 hours and this happened.

>> No.471109
File: 458 KB, 704x599, Screen Shot 2013-04-16 at 10.43.15 PM.png [View same] [iqdb] [saucenao] [google]
471109

Any idea for a name for this monster? My roller coasters all have monster names, so want to keep that theme.

>> No.471127

>>471096
How horrible.

>> No.471180

>>471109

Isn't there a rat guy from the Rampage games? Name it after that.

>> No.471206

>>471180
He's a wolf.

>> No.471219

>>471109
Mouser, after the boss from Super Mario Bros. 2.

>> No.471224

>>471180
>>471206

Larry the Rat was in Rampage 2, Universal Tour.

>> No.471226

>>471219
Oh shit, how did I forget about him?

>> No.471361

>>470802
>>470813
The Rubber Ducky guy!
I hope you have built a rubber ducky in your spot for the collab park.

>> No.471362

>>471096
I keep looking back at this
>the crashed ride
>the horde of zombies trapped in one area
>every path accessory has been broken for years

>> No.471383
File: 131 KB, 803x594, AAAAAAAAA.png [View same] [iqdb] [saucenao] [google]
471383

Alright /vr/. Tonight is when I nail this scenario.

http://www.youtube.com/watch?v=Exg_VRYfEz8


High price food, make them walk, and no ATM's.

>> No.471467

>>471096
Allow me to tell you why.
as you can see,guests really like that Wild Mouse ride in the upper right corner.
But when it crashed guest waited for it to open
and waited
and waited...
>but lyra,why did it crash?
Simple,that last hill is causing your "mice" to
come in too fast and absolutely wreck your
station brakes until, eventually, you get the
deadly station brake failure and a crash.

>> No.471561
File: 156 KB, 800x600, thishastobethewinneroftheworstthemeaward.png [View same] [iqdb] [saucenao] [google]
471561

I did it. The park is somewhat functional again. Some paths and some flat rides had to go, but those are sacrifices I'm willing to make.

...granted it'll probably need some more serious work by someone else, but at least it's not flatlining now.

>> No.471607
File: 405 KB, 720x563, Screen Shot 2013-04-16 at 11.38.56 PM.png [View same] [iqdb] [saucenao] [google]
471607

I think I hit the peak of monster names, unless I can figure out how to get another coaster in there and name it King Ghidorah.

>> No.471634

>>471607

Ghidora needs to be a triple racing rollercoasteer.

>> No.471762
File: 354 KB, 709x619, Screen Shot 2013-04-16 at 11.54.14 PM.png [View same] [iqdb] [saucenao] [google]
471762

>>471634
True (don't have the patience for that). Any ideas for this one then?

>> No.471813

>>471383
I've never beaten this one.

>> No.471830

>>471762

Baragon

>> No.471849

>>471830
Yeah, was trying to decide between that and Rodan.

>> No.471893

SO happy i found this thread. Best fucking game ever.

>> No.471927

>>471849

Well Baragon burrows, so he was the first thing that came to mind for me.

>> No.471992
File: 286 KB, 795x594, Fuck Africa.png [View same] [iqdb] [saucenao] [google]
471992

I gave up on Africa, just because that shit ended up being way more frustrating than I wanted it to. (For some reason I have a far less problem getting things done on Aminity Airfield, but Victoria Falls is a fucking dumb scenario imho.)

So I decided to do wood st-

Oooh god, pathing.

>> No.472007
File: 199 KB, 800x600, ITSHAPPENING.gif [View same] [iqdb] [saucenao] [google]
472007

SOON...

>> No.472013

>>471927
Fair enough.

I built Tokyo Tower using a launched free fall right next to Godzilla. Along with Baragon it got Godzilla's excitement up by almost .6.

>> No.472085

>>471992
Amity Airfield was easy. It's Africa that's the hard one. I don't even know why too.

>> No.472157

a couple of stupid questions...

How would i go about doing a collaborative park?

is RCT 1 or 2 perefered?

>> No.472165

>>472157

Check out the google doc for the collab parks. It's all done in RCT2.

>> No.472167

>>472157
RCT2 only. After that go to the google doc page in OP and sign up.

>> No.472207

>>472167
>https://docs.google.com/spreadsheet/ccc?key=0AhGqM6X4U4_MdEVFYU83ZGVwRm9DVno0ZWdXbUkwRkE&usp=sharing

THis one?

>> No.472292

>>472207
Yes.

>> No.472331

>>472292
Thanks.

This old fart is a bit slow sometimes with the technology haha

i wish computers were carburated, then i could fix them.

>> No.472829

Going to work on Double Park Special tomorrow after school, should have it done on Thursday.

>> No.473501

>>471467
Lyra?

from run escape?

>> No.473616

>>471992
I just finished Africa. Some of the things I did?
>no bathrooms
>no ATMs
>entrance fee around $50-60
>food and drinks around $3-5

I also found that adding trees (that cost $120 each) or keeping the scenery really adds to the park value. So I just spammed those around all the rides.

>> No.473692
File: 179 KB, 1280x768, SCR12.png [View same] [iqdb] [saucenao] [google]
473692

Reading through these threads made me want to try and find any screens I had of parks and rides I made before I stopped playing a while ago.

Then I found a scenario I made for shits and kind of abandoned and didn't finish. I'm tempted to go back and finish it and actually add a legitimate objective to it but I don't know where to go from there.

>> No.473708

>>471992
I never build anything even near that rock-stage. Kinda feels like the game wants you to build something there, but it's so far away from anything.

>> No.474139

>>473692
>eggmanland
>that descripton
lel

>> No.474165

>>473692
where can i get this scenario?
pls

>> No.474523
File: 2.67 MB, 3920x2204, DSC_0184.jpg [View same] [iqdb] [saucenao] [google]
474523

Oh look what I found

>> No.474539

>>474523
also >tfw you realize RCT3 is 9 years old

>> No.474546

>>474539
fug DDD:

>> No.474563

>>473692
>that landscaping
10/10 for the creativity and for the reference

>> No.474610

What would you guys say is the best coaster? I like the multidimensional coasters. Twister is a close second

>> No.474618

Hey, is there any hack than make all rides/sceneries available?
The 19 and 128 limit is bogus

>> No.474718

>>474618
I imagine it's a memory limitation, the program allocates only so much memory that can be used for things like rides and scenery.

>> No.474754

>>474718
>memory limitation
>2013

>> No.474810

>>474754
>He doesnt know about engine limitations
>2553 -540

>> No.474895

>>474810
>not coding the game in such a way that it takes advantage of future technology when it's available

>> No.474907

>>474754
>game made in 1999
>ever thinking computers would expand to ever needing more memory than what it was programmed for
Shit nigga, Bill Gates said we'd never need more than 64kb of RAM back in the 80s and now look where we are now.

>> No.474909

>>474907
Where we are now is everyone saying more than 8GB of RAM is useless

>> No.475023

>>474907
He never actually said that. It's a myth.

>> No.475107

Hey LSM!sDJkMnikdk, I sent the save file to you yesterday but I didn't see any updates to the spreadsheet nor did I get a reply from you. Did you get the email?

>> No.475108
File: 1.17 MB, 1286x664, rct.png [View same] [iqdb] [saucenao] [google]
475108

Finally finished my section. Sorry it took so long.

Here's a pic

>> No.475162

>>475107
Yeah, I'm waiting for kadybat to get on with it, myself.

What's with everyone suddenly taking so long?

>> No.475389
File: 153 KB, 1286x828, rct23.jpg [View same] [iqdb] [saucenao] [google]
475389

>>470802
Okay, I think I might have underestimated or rather overestimated the efficiency of the game the effort it takes to create a beautiful park that has a lot of height differences.

Done a little work on it

>> No.475410

>>475389
Looks nice actually

cut a part into that mountain opposite the water and make a waterfall there

>> No.475416

>>475389

Get 8cars, it will allow you to have massive sizes of terrain-mover and also enables the mountain-tool that's otherwise only available in the scenario editor.

>> No.475421

>>475416
>and also enables the mountain-tool that's otherwise only available in the scenario editor.
DUDE WHAT

>> No.475435

>>475421
There's a mountain tool in the editor, you didn't know that?
When you're selecting sizes, scroll all the way down. The size under the 1x1 square is the mountain tool.

>> No.475446

>>475435
Yeah I know that, but I didn't know 8cars could let you go into the mountain tool in the regular game

>> No.475642

>>475446

It's pretty damn useful. For example in the collaborative parks, or any park that has infinite money.

>> No.475648

Does anyone have the 3DS game, or has played it?

>> No.475671

>>474539
Damn, that long? Will we ever see a new RCT? I liked riding rides and the swimming stuff in RCT3 but there were a lot of things that bugged me.

>> No.475689

>>475648
I haven't, but looking around it sounds and looks like it's really restricted in terms of how you build your coasters. Also lacking a lot or rides and things and the controls look really finicky.

>> No.475916

>>475671

RCT? Maybe not.

Am currently cautiously optimistic about this, though.

http://behindthethrills.com/2013/04/theme-park-studio-continues-quest-to-be-most-amazing-theme-park-game-ever/

>> No.475923

>>475689

Yeah, most reviews aren't great, but I wonder if the ability to build and ride coasters on the go isn't worth it anyway.

May wait for a bargain bin pick-up, though.

>> No.476021

>>475671
Why do people do this? Don't wish for modern day sequels to games you loved a decade ago, all it'll do is trample on everything that was once good in the series and you'll just end up going back to the old one anyway.

Unrelated games of very similar objective are fair game however, such as
>>475916
That's probably your best bet.

>> No.476226

>>475916
Looks disturbingly like Spore, but maybe that's a good thing if the customization is just an option (and EA isn't whispering "googly eyes" into Will Wright's dreams). I'd rather see some actual themeparks though, not just some 3D editing software.

>> No.476252
File: 78 KB, 1280x768, SCR17.png [View same] [iqdb] [saucenao] [google]
476252

Who wants to go first?

>> No.476272

>>476252
>max 460kmh
>avg 429kmh
>ride time 1s
what in the fuck

>> No.476290

>>476252
how did you-

did you like hack the launch platform or something?

>> No.476330

>>476252
dat nausea rating

>> No.476356

>>476272
THE RIDE HASN'T EVEN BEGUN

>> No.476375
File: 153 KB, 1286x827, rct24.jpg [View same] [iqdb] [saucenao] [google]
476375

Kinda sad: after landscaping for hours I got pretty fucking efficient at this shit.

I think I'm finished with the hills, what do you say?

>> No.476405

>>476375
It looks awesome. I wanna play on it!

Throw in some more trees now

>> No.476415

>>476375
River above the waterfall is disgustingly straight. Make it more crooked and it might look a bit more natural. Otherwise nice hills.

>> No.476680
File: 148 KB, 1289x836, rct25.jpg [View same] [iqdb] [saucenao] [google]
476680

Enough for today

>>476415
Good point.

>> No.476751
File: 118 KB, 685x600, sonic.jpg [View same] [iqdb] [saucenao] [google]
476751

>>476252
How far does the train fly if you launch it at that speed? Does it fly beyond the entire Sandbox Park?

>> No.476753

>>475916
The coaster physics are pretty bad at the moment, though.

>> No.476768

>>475916
I'd like it if Pantera would answer more questions. I'm still wondering if it'll be on Steam.

>> No.476773

>>476680
8/10 would build coasters to conform to the landscape

>> No.476946
File: 676 KB, 1011x674, Toho Corner.png [View same] [iqdb] [saucenao] [google]
476946

I've never been happier with a little section of a park as I am with this. Completely satisfied? No, I could have done better with Rodan, but I'll take this.

>> No.476972
File: 120 KB, 419x263, 008017.png [View same] [iqdb] [saucenao] [google]
476972

Arrgh, why do so many scenarios always feel the need to have wide pathways instead of normal ones

>> No.476987

>>476972
More realistic, too bad AI pathing is terribad.

>> No.477038
File: 53 KB, 1280x768, SCR18.png [View same] [iqdb] [saucenao] [google]
477038

>>476751
Lets see, shall we?
What can possibly go wrong?

>> No.477045
File: 27 KB, 358x390, Minya a shit A SHIT.jpg [View same] [iqdb] [saucenao] [google]
477045

>>476946
Make a really shitty Junior-coaster and name it Minya.

>> No.477048

>>477038
how

>> No.477050
File: 60 KB, 1280x768, SCR19.png [View same] [iqdb] [saucenao] [google]
477050

There he goes!

>> No.477063
File: 51 KB, 1280x768, SCR20.png [View same] [iqdb] [saucenao] [google]
477063

After 5 - 8 seconds, it went so high it went of the map, but its still flying.

>> No.477090

>>477063
It has flown so much off-screen I can't see it crash.
So I'm gonna turn it down to 500 km/h

>> No.477108

>>477090
>/vr/ space program.sc6

>> No.477117
File: 45 KB, 1280x768, SCR21.png [View same] [iqdb] [saucenao] [google]
477117

It has touched down after 8 seconds of flight!

>> No.477131

>>477108
top lel

>> No.477150
File: 29 KB, 1280x768, SCR22.png [View same] [iqdb] [saucenao] [google]
477150

It has traveled quite the distance, thats why I gave it a more fitting name.

>> No.477171

>>477150
>implying the real taepodong would get that far

>> No.477179

>>477150
do a lesser degree angle to see how far off the map you can get it

>> No.477184
File: 302 KB, 1024x768, SCR1.jpg [View same] [iqdb] [saucenao] [google]
477184

working on this atm. it's taking forever to do the landscape

>> No.477189

>>477184

nice

>> No.477206
File: 112 KB, 596x350, 1364523442335.png [View same] [iqdb] [saucenao] [google]
477206

>>477184
Wow

>> No.477226

>>477184
Very nice.

>> No.477232
File: 29 KB, 482x800, bretty good.gif [View same] [iqdb] [saucenao] [google]
477232

>>477184
Looking good.

>> No.477242

Damn, haven't played in years and forgot how to just start an empty park. Anyone care to help me solve this embarrassingly simply issue?

>> No.477254

>>474523
I'm so glad i still have my boxed copies of 1&2.

>> No.477261
File: 58 KB, 1280x768, SCR24.png [View same] [iqdb] [saucenao] [google]
477261

Here's the save:
http://www.mediafire.com/download.php?jak6c8xrdn6778r
Play around a bit and see the power of North Korea.

Turning down the speed is irreversible until you are back at 97 km/h again.

>> No.477281

>>477242
Create a scenario.

>> No.477286

>>477184

This looks really good so far. I'm looking forward to when it's done.

>> No.477297

>>477189
>>477206
>>477226
>>477232
it's called solar shard (not sure about the name yet), gonna make some rock/crystal type of thing in the middle lake and in some parts of the jungle, which will be 'the source of warmth' in the place. Planning to make the low parts jungle/jurrasic themed with some desert maybe and the upper parts will be snow/castle(gray) themed. anyone got some suggestions for additional themes?

>> No.477407

>>474523
It doesn't surprise me you're Dutch. RCT was a really big thing here.

>> No.477469

>>477242
The Sandbox park in the OP is a maximum size empty park, once with money and once without.

>> No.477518

>>477150

Now you know where it lands, build a receiving ramp with an exit-only platform.

>> No.477578
File: 361 KB, 1024x600, SCR4.jpg [View same] [iqdb] [saucenao] [google]
477578

That trainer thingy is pretty cool.

>> No.477601

>>477578
Is there a chance the track could bend?

>> No.477595

>>477578

Fucking bullet trains

>> No.477617
File: 551 KB, 1280x720, SCR4.png [View same] [iqdb] [saucenao] [google]
477617

Points to whoever knows the theme I used for this section.

>> No.477628
File: 46 KB, 565x388, monorail1.jpg [View same] [iqdb] [saucenao] [google]
477628

>>477601
not on your life, my hindu friend!

>> No.477630
File: 839 KB, 1280x720, WHOOPIE GOLDBERGS WET FANTASIES.png [View same] [iqdb] [saucenao] [google]
477630

>>477617
Full view of WHOOPIE GOLDBERGS WET FANTASIES. Uploading the save file soon.

>> No.477648
File: 6 KB, 245x145, 007820.jpg [View same] [iqdb] [saucenao] [google]
477648

>>477578
Holy shit those stats for a transport ride

>> No.477668
File: 91 KB, 308x234, OFF-DA-RAILZ.png [View same] [iqdb] [saucenao] [google]
477668

>>477578

>> No.477680
File: 74 KB, 444x604, 1362895781106.jpg [View same] [iqdb] [saucenao] [google]
477680

>>477617
>Martian

>> No.477720

>>477617
Star Trek Voyager theme?

>> No.477745
File: 31 KB, 550x414, DrChaotica.jpg [View same] [iqdb] [saucenao] [google]
477745

>>477680
Well, in-game I used a combination of space and spooky with abstract entrances, but that's not what I meant.

>>477720
The best part of Voyager.

>> No.477764
File: 54 KB, 634x530, arachnia-queen-of-the-spider-people.jpg [View same] [iqdb] [saucenao] [google]
477764

>>477745
Best taste

>> No.477970
File: 217 KB, 630x945, Abandoned-Amusement-Park-006-630x945.jpg [View same] [iqdb] [saucenao] [google]
477970

the ride never ends

>> No.478048
File: 159 KB, 640x422, 3.-Prypiat-Ukraine.jpg [View same] [iqdb] [saucenao] [google]
478048

>>477970

>> No.478075
File: 383 KB, 820x608, Chippewa5.jpg [View same] [iqdb] [saucenao] [google]
478075

>>478048

>> No.478070

>>478048
chernobylians sure know how to have fun

>> No.478102
File: 121 KB, 625x418, comet.jpg [View same] [iqdb] [saucenao] [google]
478102

>>478075

>> No.478106

>>478048
Cheeki Breeki

>> No.478127
File: 513 KB, 2586x1931, MZjpvyY.jpg [View same] [iqdb] [saucenao] [google]
478127

>>478102

>> No.478165
File: 191 KB, 640x426, 4790840262_1f60da82b1_z.jpg [View same] [iqdb] [saucenao] [google]
478165

>>478127

3spooky5me

>> No.478396
File: 90 KB, 1280x1024, SCR4.png [View same] [iqdb] [saucenao] [google]
478396

Remaking an old map I did.

>> No.478417

>>478396

Looks like a promising start

>> No.478434

>>477628
I heard those things are awfully loud.

>> No.478441

>>478396
Is it the Panama Canal?

>> No.478789
File: 77 KB, 1280x1024, SCR5.png [View same] [iqdb] [saucenao] [google]
478789

>>478396

update.

>> No.478796

>>478789
It's a little... I have no idea what it's supposed to be

>> No.478857

>>478796

Large canyon it looks like. I seem to remember something similar to this in the old /vg/ threads.

>> No.478876
File: 15 KB, 180x150, 1349749619019.png [View same] [iqdb] [saucenao] [google]
478876

>>478165
>six flags 2012 coming soon

>> No.478940

>>478789
is this the lucasarts logo?

>> No.478964
File: 119 KB, 1280x1024, SCR6.png [View same] [iqdb] [saucenao] [google]
478964

>>478789

Another update. Tried my best to make the canyon look at organic as possible. Added high way.

>> No.479029
File: 175 KB, 680x1024, Grand_canyon_hermits_rest_2010.jpg [View same] [iqdb] [saucenao] [google]
479029

>>478964
It's completely unnatural for canyon walls to just jut out like that, with the surrounding area being level with the river. Use the Grand Canyon as an example. The surrounding area is going to be roughly level with the top of the walls, or even higher. There might be slight dips, but nothing anywhere close to that.

>> No.479174

>>479029

I guess I should have thought of that a long time ago before I put all the land up to the max.

>> No.479203

>>479174

Use the 8 cars trainer to set your land adjuster to some really huge size

>> No.479358
File: 331 KB, 1280x720, SCR7.jpg [View same] [iqdb] [saucenao] [google]
479358

Couple pictures from my new park

>> No.479373
File: 318 KB, 1280x720, SCR8.jpg [View same] [iqdb] [saucenao] [google]
479373

Also, how do I get in on one of those collab parks? I got some good ideas

>> No.479394

>>479373
You open the spreadsheet, edit a blank row to have your name and Email, on multiple parks if you so choose, then you wait.

It really couldn't be easier.

>> No.479442
File: 258 KB, 1280x720, SCR9.jpg [View same] [iqdb] [saucenao] [google]
479442

>>479394

Thanks, doing it up now

>> No.479461

Hey /vr/ct, the download in the OP is great, but do you guys know of a similar download for Zoo tycoon? Like with all the expansion packs and stuff?

>> No.479484

>>479442

You can also start a new one, if you wish. Things are going a bit slowly on the existing parks so a new 2x2 would be pretty welcomed.

>> No.479608

>>479461

l2 google

http://thepiratebay.se/torrent/4442168/Zoo_TycoonA_A__Complete_Collection

>> No.479854

>>478102
>Wooden Roller Coaster 1 still hasn't been fixed. Check where your mechanics are and consider hiring more.

>> No.479879

>>479854
I wonder if anyone's mapped out what that park would've been like had Chernobyl never happened. I'd be interested in seeing what it'd look like in RCT.

>> No.479889
File: 27 KB, 640x417, 6sS0Ql.jpg [View same] [iqdb] [saucenao] [google]
479889

>>473616
Wait, can you really get away with changing the entrance fee to 50 at the beginning of the game?
I thought that having an extremely high entry fee discourages people from coming.

>> No.479937

>>479889
It's just like real life parks dude, some of them charge really high for entrance, food and souvenirs, but with free rides. Busch Gardens charges $85, or $129 if you go to SeaWorld too. Disney World is $94.79 per park. In RCT, that strategy just charges them a lot for entrance, has no bathrooms or ATMs so they leave quickly, but happy to keep the park rating high, which increases profit due to a high guest turnover.

>> No.479958

>>479937
>that feel when you're three hours from Cedar Point and their entrance fee is $54.99
Damn, we have it good here.

>> No.480063
File: 317 KB, 582x586, 1346646151483.png [View same] [iqdb] [saucenao] [google]
480063

>>479937
.... I never knew that.
This is going to be laughable, but the only amusement park I've been to is Kings Island near Cinci down here in Columbus, OH. I guess the Kalahari in Sandusky, OH too if that counts.

Maybe I should start saving up over the summer and taking the weekend out to drive to amusement parks.. I never knew they overcharged -that- much. I knew events over-charged, but I didn't know it was that bad.

>> No.480057

>>479958
Damn, and I thought LaRonde was costly

>> No.480078

>>480063
Yeah, amusement parks are one-time summer events for me, they do cost quite a bit. Summer carnivals are dirt-cheap compared to them but not the same (no roller coasters)

>> No.480118
File: 303 KB, 388x390, tumblr_mhiyok5Yhw1r8ebk0o1_400.png [View same] [iqdb] [saucenao] [google]
480118

>>480078
Well, after Colossal-con ends during the first weekend of June. I'm usually free of cosplaying up until Otakon; which is at the end of August this year.

I'm here in Columbus OH, so outside of Sandusky, or Kings Isle, is there anything else in the Midwest worthwhile driving out to? It could make good reference for when I do get back into playing RCT after the trip is done.

>> No.480123

>>478048
I always wanted a dodgem car. Are retired ones expensive?

>> No.480138

>>480118
>Otakon
Isn't that the furry convention here in Pittsburgh?

>> No.480175
File: 46 KB, 420x480, ATT00009.jpg [View same] [iqdb] [saucenao] [google]
480175

>>480123
I dunno, ask this guy.

>> No.480218
File: 630 KB, 1280x1024, Dis-Patrician.gif [View same] [iqdb] [saucenao] [google]
480218

Re-done SPERM ARMADILLO collaboration.
Now with a /mu/ coaster theme.

time to pass it on. please people set pathways for the workers

>> No.480229

>>473501
No,its not based off that Lyra
but i do know what your talking about.

>> No.480257

>>480118
After Cedar Fair Amusement bought and BULLDOZED all of the coasters at Geauga Lake, (fuck Cedar Point to hell), there's nowhere to go. Maybe that park in Erie, PA, but that's a looooong drive for me, and I already live in northeast Ohio.

>> No.480260

>>480218

Clearly the superior park.

>> No.480261

>>477063
>>477050
>>477038
You can get more distant with a lower hill slope,the first level,preferably

>> No.480271

Our threads are dying, guys...

>> No.480278
File: 624 KB, 3264x1840, IMG_20130417_222323_549.jpg [View same] [iqdb] [saucenao] [google]
480278

>>480218
>The Court of the Crimson King
funny... look what I got today
1978 US repress in mint condition, if you cared at all

>> No.480284
File: 129 KB, 500x622, 1354419468628.jpg [View same] [iqdb] [saucenao] [google]
480284

>>480175
>You will never have a street legal dodgems car
>You will never blast dodgems beat style while going 100mph down a desert highway

>> No.480290

>>480118
If you live near Cedar Point and have never gone there, you'redoing it wrong.

>> No.480309
File: 185 KB, 500x375, tumblr_mi6ur13ctA1rlo68mo1_500.jpg [View same] [iqdb] [saucenao] [google]
480309

>>480257
Well... shit.

>>480138
No, I think you're thinking of Anthrocon.
Otakon is one of the biggest anime conventions in the East Coast. Pretty fun if you're into that sort of thing.

>>480290
I didn't get interested in amusement parks until lurking the /vr/ RCT threads enough times. You guys make it sound like fun.

>> No.480321

>>480257
>Geauga Lake
;_;7

>> No.480324

>>480218
>rather ripped
u wut m8

>> No.480364
File: 523 KB, 1280x768, SCR72.png [View same] [iqdb] [saucenao] [google]
480364

Passed on the SPERM ARMADILLO monster park, here's part of my addition.

>> No.480397

>>480257
Live in Pittsburgh, been to Erie often enough, and have never gone to the park. Just never seemed worth it, what with Kennywood being an option.

>> No.480451

>>476021
You can say that again!
*cough*AoEII HD*cough*

>> No.480470

>>480364
You mean the DOUBLE PARK SPECIAL.
You are not in the Sperm armadillo list yet.

>> No.480489
File: 5 KB, 183x275, 1343072262436.jpg [View same] [iqdb] [saucenao] [google]
480489

>>480470
>mfw whoever emailed it to me named it Sperm Armadillo
Wat.
Well, it's in your inbox anyway.

>> No.480507

>>480257
>BULLDOZED
lel

Cedar Fair relocated most of the coasters to other parks they own. The only coasters they got rid of were the wooden coasters and Double Loop.

>> No.480514

>>480489
That's the name of the park that I got. Hm.

>> No.480521

>>480514
Well, Hemicentetes can just rename it to whatever when he gets it. Problem solved.

>> No.480537

>playing Millennium Mines
>May 21st
>4th rain storm
>Info Kiosk will be ready May 28th

>> No.480803
File: 736 KB, 245x269, knwPBiD.gif [View same] [iqdb] [saucenao] [google]
480803

>>480489
>tfw i named it that

i can't tell you how long I've waited to use this .gif

>> No.480854
File: 173 KB, 800x600, SCR2.jpg [View same] [iqdb] [saucenao] [google]
480854

>>474139
>>474165
>>474563
Thanks, I decided to upload it. The objective is very easy but it's meant to be something for fun.

https://www.dropbox.com/s/q4bg5lixqsp5se6/Green%20Hill%20Zone.SC6

Also adopting a trip for collabs and such. Pic is just something randomly pulled from my RCT screenshots folder.

>> No.480884

>>480854
>lift hill at the end
interdasting.

>> No.480887
File: 208 KB, 2048x1536, EkToKW0.jpg [View same] [iqdb] [saucenao] [google]
480887

Holy shit you guys, I just installed RCT2 on a Win98 I just set up.
So much nostalgia.

>> No.480896
File: 421 KB, 1024x768, SCR2.jpg [View same] [iqdb] [saucenao] [google]
480896

was thinking about making different themes on each isle, but got bored, might get back to it someday

>> No.480898

>>480887
>wanting to remember Windows 98
If you actually used it, you'd prefer to forget it

>> No.480956

>>480898
He might be talking about 98 SE, which was good. Or at least not the disaster that 98 FE was.

>> No.480971

>>480956
I've used 98SE and still lost count of how many times it self-destructed (albeit some of them were due to loose memory sticks in my PC)

>> No.480992

>>480971
Until XP, 98SE was my OS of choice and I never had more problems than I did with 95. 98FE was garbage but they fixed most of it with SE.

>> No.481170

It was 95, but 95 couldn't play RCT2 and didn't have drivers for my video card, so I put in 98SE.

>> No.481361
File: 737 KB, 1020x762, rct.jpg [View same] [iqdb] [saucenao] [google]
481361

Okay, so. I've Installed the game, and played around with the scenario editor a bit...

I'd like to get involved but I'm just a little fuzzy on the details, if someone could fill me in?

This is what I've come up with.

>> No.481383

>>481361

Go ahead and start a new section in the ongoing google doc. Wait for someone to sign on after you and send it to them.

>> No.481445
File: 116 KB, 1680x1050, flagrant system error.png [View same] [iqdb] [saucenao] [google]
481445

>>481383

Am I sending the save file ..?

>> No.481472

>>481445

Yup

>> No.481712

>>480896

cool, gib download link when you're done

>> No.481807

>>481361

>LIM Launched Roller Coaster 1 has broken down

That seems to be the criteria for all of these parks.

>> No.482086

>>481712
i'm working on this one now
>>477184
because all those not view-able gaps between the isles piss me off

>> No.482553

>>480364

Oh good, my gorilla's still there.

>> No.483035

>>480261

I thought I recognized your name somewhere, though i'm no longer a brony after they turned into a bunch of whiny bitches, in fact I hate the show now.

>> No.483116 [DELETED] 
File: 41 KB, 654x265, you-know-the-drill.png [View same] [iqdb] [saucenao] [google]
483116

>>477745
Best taste>>480118
>another RCT-bro going to Otakon
We need an Ice Cold Water stand in the game

>> No.483119
File: 41 KB, 654x265, you-know-the-drill.png [View same] [iqdb] [saucenao] [google]
483119

>>480118
>another RCT-bro going to Otakon
We need an Ice Cold Water stand in the game

>> No.483146

>>483119
If you guys dress up as park guests, can I use a giant pair of tweezers to pull you around?

>> No.483197

>>480284
http://www.youtube.com/watch?v=LgNZ1NxjV1w

>tfw

>>480123
You can get them for around $750 - $1,000+. Contact the owners of such bumper car rides directly.

>> No.483214

>>480896
You really, really should.

I'm getting Chrono vibes from that island at the bottom.

>> No.483283

>tfw when the person above have said they are done but havent sent it to you

>> No.483286

>>483283
>they post a download link in the notes section

>> No.483310

>>483286
there's no link

>> No.483329

>>483146
Absolutely

>> No.483348

>>483146

Sure, just don't drop me in water, I cant swim and drown in a matter of seconds.

>> No.483352
File: 97 KB, 400x346, 1360522767285.jpg [View same] [iqdb] [saucenao] [google]
483352

>>483146
>mfw imagining a /vr/ meetup
>everyone dressing up as peeps from RCT, wearing shirts labelled "Guest 372", "Guest 373", "Guest 374" etc.
>literally walking around randomly
>dodging some entrances to coasters saying "I want to go on something more thrilling than <Ride>" or "<Ride> looks too intense for me"
>getting out of the ride and saying "<Ride> is a really good value"
>Sitting stone cold and frozen even in the most extreme rides

>> No.483367
File: 65 KB, 367x306, the-ride-never-ends!.jpg [View same] [iqdb] [saucenao] [google]
483367

>>483352
>One guy offers to give us a ride to the convention
>He's dressed like Mr Bones
>Doesn't let us out and doesn't stop driving

>> No.483381

>>483352
>"I've been queuing for <Flat-chested Homely Cosplayer> for ages!"

>> No.483446
File: 148 KB, 643x482, charter_bus_o.jpg [View same] [iqdb] [saucenao] [google]
483446

>>483367
oh god yes

>>483381
>"Tomboy 1 was great!"

>> No.483820

>>478102

This is an amazing picture.

>> No.483853

>>478102
>In 1964, a man died on the roller coaster. The reason behind this was because he was standing up as it ascended the first lift.

>In 1968, the last car of one of the trains lost connection to the rest of the train as it went up the final hill, causing it to roll backward. This resulted in a derailment of the train and turned sideways, resulting in 6 people being dumped to the ground ten feet below.

>On August 21, 1986 a local man was killed because a failed attempt to move from one car to another caused him to get dragged 60 feet at 55 mph before falling off.

>On September 29, 1987 4 people were injured when the braking system failed just as the cars were entering. The cars jackknifed into the roller coaster wood and this marked the final ride of the Comet

Jesus

>> No.483878

>>483853
>soviet engineering experts

>> No.483886

>>483853

>in 1964, someone died for being an idiot
>in 1986, someone died for being a huge idiot

>> No.483893

>>483886
In 1980, no one died.
In 1981, no one died.
In 1982, no one died.
In 1983, no one died.
In 1984, no one died.
In 1985, no one died.
In 1986, someone died.
In 1987, no one died.

http://www.youtube.com/watch?v=ob1rYlCpOnM

>> No.483901

>>483893
>In 1984, no one died.

>On May 24, 1984, a five-year-old boy fell from the front seat of the Cedar Creek Mine Ride, fracturing his skull as a result of the 30-foot plunge.

>> No.483904

>>483901
>ruining the joke
damnit

>> No.483903
File: 314 KB, 1024x768, SCR3.jpg [View same] [iqdb] [saucenao] [google]
483903

I've changed the lake in the middle to be a group of smaller lakes, will
increase the height of some. should look better than just a simple flat
mass of water.
anyone have any ideas which scenery themes i should use here? I
already picked jungle, jurrasic, snow, mine, pirate, pagoda and water,
but i got doubts about... well, any except for water and mine(cuz mines
looks good in any nature-like landscape)

>> No.483905

>>483893

That was the most riveting video I've ever watched.

>> No.483906

>>483903
are making a full park or just a map? I'd go just with foliage if this was a map..

>> No.483930

>>483903
panda theming, obviously

>> No.483943

>>483906
>>483930
Gonna be map first, then, if i feel like it, i'm gonna make it a park. at first i also thought about foliage only, but now that i think about it, it will look quite boring.
would love to add some of the expansion themes, but i can't decide which
also got ideas of making some sci-fi (abstract and mechanical included) parts, making a nice contrast between calm, naturalistic green-brown and scientific, industrial gray-red
egyptian could make nice contrasting wet-hot and dry-hot regions
creepy might look nice on top of those cliffs, maybe somewhere deep in the jungle, same for castles

basically anything could look great, the only ones which i wouldn't like to see in this one are wild west, wonderland, giant candy, urban and sports

>> No.483967

>>483943
yeah honestly I'd go with abstract, mechanical, creepy, spooky, and maybe medieval

and panda of course

>> No.483980

>On May 16, 1999, a 365 lb (165 kg) guest was unable to close his lap bar properly and was ejected and fell approximately 9 feet from the Ride of Steel roller coaster as the ride went over a "camel hump" hill, suffering serious injuries. He sued the park and the ride manufacturer for negligence, and was awarded US$3.95 million.

>Too fat for a roller coaster
>Sues the park and the manufacturer when he falls off the ride

>> No.483986

>>483980
reminds me of that woman who sued mcdonalds when she split coffee on herself

>> No.484008

>>483967
if by panda u mean the chinese one, then no, it's huge and would greatly limit the possible variety of themes in the par, and the variety is neccesary, since the park is quite big and single theme would make it look boring

>> No.484023

>>483980
>>483986

To be fair, they shouldn't have allowed him on.

>> No.484030

>>484023
That's certainly true.

Can't see why he sued the ride manufacturer as well though.

>> No.484032

>>484023
Sure but there are signs with several warnings on them considering age, size, weight and health problems in front of every coaster.

>> No.484041

>>484032
guess they had no warnings back in 1999, since there were a lot less fatass-ness in the world

>> No.484078

>>484030
>>484032

Also true. I guess it depends on whether he was within the stated constraints or not.

>> No.484105
File: 19 KB, 448x311, my sides.jpg [View same] [iqdb] [saucenao] [google]
484105

>In 1976, a woman filed a lawsuit claiming one of the Three Little Pigs ran up to her at the "It's a Small World" attraction, grabbed at and fondled her while exclaiming "Mommy! Mommy!" She claimed to have gained 50 pounds as a result of the incident and sued Disney for $150,000 in damages for assault and battery, false imprisonment and humiliation.

>> No.484151

>>484105
all of that I can understand but
>false imprisonment

what

>> No.484160
File: 214 KB, 1280x800, RCT2 2013-04-18 11-25-14-08.png [View same] [iqdb] [saucenao] [google]
484160

>>484008
no, I literally mean the panda theme

>> No.484168

>On November 27, 2009, the ride broke down while a quadriplegic guest was on the ride. The guest was stuck in the Goodbye Room for between 30-40 minutes before being evacuated. As he suffered from medical conditions that was aggrevated by the "blaring music" and inability to exit the ride, he sued Disney for not having adequate evacuation procedures for disabled guests on that ride, and for not providing the proper warning developed for those who could not evacuate during a ride stoppage. On March 26th, 2013, a jury awarded the man $8000

>disney in charge of caring for disabled people

>> No.484175

>>484160
dat panda ass

>> No.484181

>>484105
>A 1981 case tried a cast member who was playing Winnie the Pooh in 1978. It was alleged that he slapped a child and caused bruising, recurring headaches and possible brain damage. The cast member testified that the girl was tugging at his costume from behind. When he turned around, he accidentally struck the girl in her ear. At one point, the cast member entered the courtroom in the Pooh costume and responded to questions while on the witness stand as Pooh would, including dancing a jig. Appearing as Pooh showed the jury that the costume's arms were too low to the ground to slap a girl of the victim's height. The jury acquitted the cast member after deliberating for 21 minutes.

what the fuck

>> No.484191
File: 978 KB, 430x228, getting-mad-at-Pooh&#039;s-Baseball.gif [View same] [iqdb] [saucenao] [google]
484191

>>484181
>At one point, the cast member entered the courtroom in the Pooh costume and responded to questions while on the witness stand as Pooh would, including dancing a jig.
Hahahahaha

>> No.484223

>In April 2004, a 36-year-old Disney employee was arrested for allegedly fondling a 13-year-old girl and her mother while he was dressed as Tigger during a photo opportunity at the Magic Kingdom in February 2004. He was charged with one count of lewd and lascivious molestation of a child between 12 and 15 years old and one count of simple battery. The case went to trial, where the jury's deliberation lasted less than one hour. The employee was acquitted of all charges and returned to work at Disney.

It gets better:
>In September 2004, a Disney employee who had been accused for a different act previously [the one above] was suspended for allegedly shoving two Kodak employees while he was dressed as Goofy at Animal Kingdom on August 29, 2004. The two photographers believed that Goofy was a different employee who was joking around until they were relaxing backstage and saw it was not their friend. The cast member's attorney stated that the two photographers shoved back as part of routine horseplay among employees meant to entertain. The sheriff's office was considering misdemeanor charges. During the investigation, two Animal Kingdom employees came forward saying the cast member had touched their breasts. The lawyer claimed that the cast member was merely looking at their lanyards containing lapel trading pins.

>this guy

>> No.484235

>>484223

>In February 2005, a 77-year-old woman from Minnesota lost consciousness and died after riding the Pirates of the Caribbean. A medical examiner's report said the victim was in poor health and she previously had several ministrokes. The report concluded that her death "was not unexpected."

>after riding the Pirates of the Caribbean

>> No.484245

>>484235
I love this bit:
>The report concluded that her death "was not unexpected."
Basically saying "eh, she was gonna die soon anyway"

>> No.484286

>In August 1967, a 17-year-old boy was killed while jumping between two moving PeopleMover cars as the ride was passing through a tunnel. He stumbled and fell onto the track, where an oncoming train of cars crushed him beneath its wheels and dragged his body a few hundred feet before it was stopped by a ride operator. The attraction had only been open for one month at the time.

"PeopleMover" is the best name. I'm naming all my transport rides variations on PeopleMover in the future

>> No.484305

>>484286
FolksTraveller.

>> No.484306
File: 60 KB, 636x373, CannonballLoopActionPark.jpg [View same] [iqdb] [saucenao] [google]
484306

>>484286
Of all the rides to crush a person under it's wheels and then drag it, it HAD to be the one called the PeopleMover, didn't it?

Also, every single story from Action Park is hilarious.
>Cannonball Loop looks too intense for me!

>> No.484308

>>484286
PeopleMover
>lel

>> No.484312

>>484306
I never understood this, would people get stuck in the loop?

>> No.484317

>>484312
From time to time, yes.

>"They seemed to build rides having no idea how they worked and then let people on them"

>> No.484320

>>484312
Yes

>The Cannonball Loop was the brainchild of some Swiss guy they imported on a week-long visa. I was one of the idiots that accepted you-know-who's crisp $100 bill to test run it. That was my last ride. $100 did not buy enough booze to drown out that memory.
http://io9.com/5904307/behold-the-water-slide-so-dangerous-it-was-shut-down-immediately

>> No.484332

>>484320
>According to one rumor, test dummies subjected to the Cannonball Loop came out missing limbs.

4spooky8me

>> No.484451

>>484320
Haha, what a read.
>>484286
Detroit has this elevated rail system downtown that has always been called the People Mover. It's the perfect name for a monorail.

>> No.484456

>>484451
Is that because they always have to move the murdered people off the trains after muggings?

>> No.484485

>>484456
Downtown Detroit is nice, but if you go even a mile outside the city center and you're looking at burnt RVs and death everywhere.
They should put an amusement park in Detroit. Would make a challenging RCT scenario. I think I'll make a Detroit themed RCT2 scenario this weekend.

>> No.484526

>>468718
>>468616
Anyone got any ideas on how to fix this?

>> No.484673

>>484526
Reinstall the game?

>> No.484750

>>484673
Already tried that.

>> No.484882

>>484750
Strange, if I open it right away everything works, it only crashes if I go from closed to test.

>> No.485057
File: 252 KB, 800x600, SCR2.jpg [View same] [iqdb] [saucenao] [google]
485057

Any tips for a beginner?

>How can i make better profit?
>Why handymen are "useless" despite i use the zoning tools with them.
>How can i have more guest?

Pic related, it's my park right now.
Thanks

>> No.485090

>>485057
>2-tile wide paths
Stop that

Do you have bins and seats placed down on your paths? That might help

>> No.485097

>>485057

Shorten the queue lines for rides where people are complaining, and/or hire entertainers zoned to those queues.

More toilets.

Are you putting bins on your paths?

Put first aid stations at the exits of rides that make people sick, as well as benches.

Read this article on pathing. Also, I recommend avoiding wide paths, they look good but cause problems.
http://www.rctmart.com/fossil/PathingSystems.html

Have you raised the prices of shops and rides beyond the default? You can easily double them for most things, coasters depend on their ratings.

Heartline twist coasters are shit, don't build them.

How big are your handiman zones? Also, double paths cause trouble for handimen as well.

>> No.485142

>>485097
I put bins near shops but people always destroy it after a while.
No bench either.
Yes i rised my price.
I do 1,30profit on food and drink
2,30 on goods
and i put umbrella to 15£ when it's raining, but i don't know the "best price" for shops.

Handyman zone have 2 to 3 zone. One handyman per path, but they seem to walk everywhere but where junk are.

>> No.485175

>>485142

Watch what your handymen do then. They're probably running in circles because of the 2-field wide paths. Dirty paths lead to angry guests, who break stuff.

>> No.485210

>>485142

Use guards as well in areas of high guest concentration or high number of benches.garbage bins.

>> No.485216

>>485142
No bins, benches, security guards, but above all, having your paths being more than two tiles wide, seem to be the problem.

If you know what you're doing and I mean you're an EXPERT, you can get away with 2 tile wide paths. Otherwise, always stick to 1 tile wide.

>> No.485221

>>485216
more than one tile wide*

>> No.485274

In general, set the price of a ride to the same as its excitement rating. There are some exceptions but that's a good rule of thumb to follow.

>> No.485514
File: 350 KB, 1280x1024, SCR19.jpg [View same] [iqdb] [saucenao] [google]
485514

>> No.485553
File: 1.20 MB, 350x263, daaaaaaaaamn.gif [View same] [iqdb] [saucenao] [google]
485553

>>485514
>those Gs

>> No.485587
File: 40 KB, 1280x1024, SCR20.png [View same] [iqdb] [saucenao] [google]
485587

>>485553
Funny thing, I just changed that ride, put some 6kmh brakes directly after the drop, which in real life would probably make their heads pop off, and this is the result.

>> No.485604

>>485587
>RCT logic

>> No.485605
File: 42 KB, 325x245, 1236729404156.jpg [View same] [iqdb] [saucenao] [google]
485605

>>485587

>> No.485624
File: 125 KB, 500x400, 1360593245398.jpg [View same] [iqdb] [saucenao] [google]
485624

>>485605
Brutal.

>> No.486161

I put a balloon stall at the exit path of my most popular ride, but the guests all ignore it, they don't even take a look?

>> No.486238

>>486161
I usually don't have stalls near exits. The path finding seems to ignore anything that isn't a first aid or a bathroom.

>> No.486265

>>486238
Hm. I recall reading a guide that suggested putting a stall near the exit because the happy guests would be inclined to buy something. And it is over the tracks to increase excitement.
Swapped it for a first aid stall, let's see how that goes.

>> No.486263

>>486161

I've noticed that too. I've had much more success with stalls that are nearby but not directly in front of my popular rides. I generally plan my best rides to exit into the same general area which is filled with stalls.

>> No.486325

>>486238
Pathing ignores first aid stalls and goes for souvenirs for me.

>> No.486726

>>486161
>>486238
Generally, on a high excitement/nausea ride, I do this. Make a winding exit path back to the main path, with a "no entry sign" so that guests don't wander on to it. Facing directly out of the ride, put a First Aid stall. Facing directly out of the exit path and onto the main path, place a souvenir stall (preferably balloons, but you can't just use balloons). The logic is that guests are more likely to keep moving forward than they are to change direction. It's not foolproof, especially considering that most puking will occur directly outside the exit, but in my experience in works pretty well. Bonus points if other ride exits use the same exit path.

>> No.486985
File: 492 KB, 1024x768, SCR4.jpg [View same] [iqdb] [saucenao] [google]
486985

>>483903
updated
this is actually happening faster than i thought, might get to scenery part in a week or so

>> No.487143

>>486985
We must star using this maps for the collaborative parks. I think we can make some GOD tier theme park. Just divide it into zones, like glaciar, cliffs, river, beach. etc.

>> No.487158

This
>>480896
>>480896
and this
>>486985
>>486985

Damn nice scenarios.

>> No.487161

>>487143
yes please

and get rid of that tile space between the zones too, and make them a little irregular. that'd be fun as fuck

>> No.487283
File: 2.66 MB, 640x360, 1365952393070.gif [View same] [iqdb] [saucenao] [google]
487283

>>483119
SUP McNuggets
You'd probably already know which cgl anon this is.

But no, I'm going for the TM Revolution concert, and I'm probably cosplaying as Captain Nathan Radd Spencer and gender-swap Miku as usual.

>MFW everyone starts getting into RCT2 because I started talking about it again.

>> No.487331

>>487143
that is what i'm planning to do. might make the beach a lot smaller tho, maybe even remove it, since i got no idea what to place there
captcha: opportunity gardenm

>> No.487517

>>484160
>Panda theme
>not having +80 entertainers in panda suits

>> No.487537

>>485097
>Heartline twist coasters are shit, don't build them.
b-but muh 365 excitement

>> No.487539
File: 594 KB, 1280x800, SCR41.png [View same] [iqdb] [saucenao] [google]
487539

>>487283
I don't actually remember, sorry ;_;

I'm glad everyone is getting back into RCT2 again though, especially from these /vr/ threads

>> No.487584

>>486985

needs some comfy snow covered trees in a part of the snow zone

>> No.487629

>>487584
will do all the trees n stuff after i'm done with elevation. that would be in a week or so, if i'll contribute atleast...5hours a day?

>> No.487669

>>484320
>Super Speedboats: These were set up in a small pond, known by staff to be heavily infested with snakes.

This never fails to make me laugh

>> No.487689
File: 151 KB, 801x599, Oh god.png [View same] [iqdb] [saucenao] [google]
487689

>>487539
Oh, don't worry about it then.
I'm still trying to improve on RCT2. Right now my park value is at 172k and I need to get it to 240. I'm pretty sure if I demolish all my old rides and fix them, I should jump up a bit, right?

>> No.487792

Just going to follow-up on something another anon said a while ago, re: loss of RCT progress due to DST changes.

If you have both addon packs (Added Attractions/Corkscrew Follies + Loopy Landscapes) installed, the DST bug does not occur.

>> No.487848
File: 400 KB, 1282x802, Arstotzka.png [View same] [iqdb] [saucenao] [google]
487848

>> No.487857

>>487848
oh jesus

>> No.487941

>>487848

Ha.

>> No.487994

>>487143
>>487331
I'm 100% down for this, just please include lots of varied custom scenery with the scenario as standard. Especially lots of options for walls, floors, roofs and small building detail options like wall ivy.

>> No.488093

>>487994

Yes, I've been pulling for this since the beginning.

>> No.488094

>>487283
>gender-swap Miku
Best be getting some pizza with that.

>> No.489056
File: 1.24 MB, 1126x841, Screen Shot 2013-04-18 at 10.49.23 PM.png [View same] [iqdb] [saucenao] [google]
489056

Any ideas how I can fix up my paths to stop getting the "It's too crowded here!" crap every time it rains (which seems to be twice a month)? I've added the extra paths in the area it seems concentrated, and I no longer have 90+ peeps thinking it, but still get around 30-40 thinking when it rains.

>> No.489110

>>489056
>Millennium Mines
>All dat rain

I know that feel bro. At least my information kiosk makes loads of dosh from umbrella gouging. For me, I've built a lot of my rides with large portions underground. The people still flock to those when the rain comes.

>> No.489119

>>489110
You only need one tile underground for people to ride it in the rain.

>> No.489248

>>489119

Not true anymore in RCT2

>> No.489397

>>489248
Or RCT with the expansions.

>> No.489614
File: 284 KB, 800x602, FUN CASTLE.png [View same] [iqdb] [saucenao] [google]
489614

I think I'm getting better at this. :V

>> No.489623

>>489614
You need to get your excitement rating higher than intensity. Though that's probably obvious.

>> No.489658

>>489623
I know, before I kept scoring 5's consistently. But I'm happy that I'm at the very least able to get a 7, although there's heavy scenery spamming.

I think the first steep drop is what's making the ride suck.

>> No.489656

>>489614
Certainly not bad. You don't get 7.12 excitement by complete accident.

>> No.489670

>>489658
Look at the red number. The first drop is perfectly fine, but you're getting too many lateral Gs somewhere.

>> No.489745

>>489670
Looks like the curves going up after the first drop are not banked. I can't tell for the turn after the helixes.

>> No.490260

Is there any way to invert the right-click drag in RCT2?

>> No.490410

>>489745
Are all turns supposed to be banked, aside from those going at lower speed? I remember an anon writing about going at intense speeds with no banks = Broken necks, but I didn't know if that counted for things going lower than 25 mph.

>> No.490436

>>490410
There's absolutely no reason to bank turns under 10 mph, and you can get away with no banks sometimes, but generally you want to bank any turn where the coaster has momentum and is moving faster than 30 MPH. I have a copypasta somewhere for this...

>> No.490447

>>490410
Small Curve
18 mph banked, 13 mph not banked
Medium Curve
25-35 mph banked, 20-25 mph not banked
Large Curve
Go nuts..had a slight angle curve go at 88 mph didn't mess up my nausea or intense. But as a rule 45-55 banked 35-45 not banked.

>> No.490528

>>490260
autohotkey

>> No.490691
File: 418 KB, 752x1200, Profit increase after playing RCT with VR for a week.png [View same] [iqdb] [saucenao] [google]
490691

>>490447
Awesome, thank you.
By some chance, you guys wouldn't know how to make custom statues, or know how to rip out game files for editing to you? I know someone has probably done custom billboards and statues before, I've asked anonymously but I don't think I've gotten an answer before. Can it even be done in the first place? I know custom music can be added in, but Billboards? I saw on a tumblr post that someone was adding in WoW models to their RCT2 game once.

>> No.491004
File: 429 KB, 1280x720, SCR19.png [View same] [iqdb] [saucenao] [google]
491004

I'm sorry, I took way too long to do my part. It's now year 21.

>> No.491017
File: 383 KB, 1280x720, SCR20.png [View same] [iqdb] [saucenao] [google]
491017

>>491004

That large white area is filled with jumping fountains. I was originally going to try to build everything under there, but I couldn't figure out how to make paths invisible.

Also as a side effect of the age of the park, some of the original rides that people built have about 20% reliability. I think there's a way to edit the save to fix that, but I'm not certain how.

>> No.491021
File: 393 KB, 1280x720, SCR21.png [View same] [iqdb] [saucenao] [google]
491021

>>491017

Here's some stats along with names. The themeing is pretty horrible compared to those before me, and I'm sorry. I need more practice.

>> No.491023

>>491017
>filling that area with jumping fountains
son I am proud

>> No.491027

>>491023

I wastes a lot of time just watching them bounce around.

>> No.491047

>>491021
>King Crimson
hue
see this post
>>480278

>> No.491063

>>491047

I'm jelly

>> No.491103

>>491063
Lost my shit when someone brought it into a record shop. Bought it maybe 2 minutes after it was put on the shelf. Not happy that it's a repress, but it's hard to complain when it's in such pristine condition. Also got Trout Mask Replica and Metal Machine Music, both in VG~VG+, both first pressing, for less than 50 USD all together. I get lucky with this shit sometimes.

...Oh yeah, roller coasters. I got the file from Izzy so time to do that. Might try a theme around Japanoise musicians, BDSM and extreme music as a whole.

>> No.491140

>>491017

So ... how many gigas are in that park now?

>> No.491158

>>491103
>>491103
Why do I feel like making a Progressive Rock theme park would be a bit of a hassle?

>> No.491175

>>491158
let's make a whole music themed park, like Hard Rock Park was supposed to be. Have certain parks relating to certain genres that are an umbrella (like Progressive rock, hip hop, jazz, extreme music, etc.) Would be fun if people knew their way around music.
>if you're curious about Hard Rock Park, google the history--or lack thereof--of it, because its BULLFUCKSHIT

>> No.491173

>>491140

Three, I believe. One by Amplify and the two racing ones by me.

>> No.491213
File: 404 KB, 1262x1010, img000052.png [View same] [iqdb] [saucenao] [google]
491213

>>491175
http://en.wikipedia.org/wiki/Freestyle_Music_Park
>Park opened in 2008, CLOSED AGAIN IN 2008.
>Opened for a season in 2009.

What the fuck? SO MUCH POTENTIAL.
Also I wouldn't mind working on a music park once I get -PROGRESSIVELY- better at crafting rollercoasters. Reading Jojo's lately has gotten me naming my rides silly things like Aerosmith, Sex Pistols, WHAM, Kars, and what not.

Hell, even tried to make an inverted coaster based off of White Album before I realized how expensive it was to raise land , put in water, and paint the grass with snow on Aminity Airfields. :V

>> No.491227

>>491213
it's been collecting dust and rust for 4 years now, waiting for a suitable buyer. We lost the Pavilion because of it. It's bullshit.
>i never even got to go there

>> No.491319

>>491004
>>491017
>>491021
Did you take two areas to build it? I'm pretty sure that's not the double park because I see mine in the lower left.

>> No.491336

>>491319
Nevermind, was looking at the wrong section. You have your name down twice so it's fine.

>> No.491346

>>491336

I didn't realize no one else had build double parks until it was too late.

I really messed things up, sorry.

>> No.491356

>>491346
Just write your name in twice and it'll be fine.

>> No.491359

>>491346
Out of interest while I'm here, how did you refresh the rides?

I know it's possible, I just don't know how.

>> No.491386

>>491359

I used the latest release of the 8 cars trainer, it's an option under Staff->Mechanics

>> No.491635
File: 267 KB, 426x238, Silverstar.gif [View same] [iqdb] [saucenao] [google]
491635

>dat smoothness

>> No.491661
File: 2.77 MB, 426x238, Silverstar2.gif [View same] [iqdb] [saucenao] [google]
491661

>>491635

>> No.491671

>>491635

Ride on, Silver star ... Why is it brown?

I really want a game that gives me that level of coaster design, but with the whole theme park management aspect. I got bored with no limits pretty quickly.

>> No.491680

can you help a complete noob out who wants to play and contriboot, but dosnt even know which rct you are playing? (im guessing 1?)

>> No.491684
File: 522 KB, 426x238, Superwirbel.gif [View same] [iqdb] [saucenao] [google]
491684

>>491671
It's brown because of the omgsodeep sunset enviroment

>> No.491685

>>491680

The cooperative stuff takes place in RCT2. I don't know if you need any expansions, actually, but if you're getting RCT2 you might as well get the triple thrill pack.

>> No.491695

>>491685
sweet, thanks anon

>> No.491697
File: 426 KB, 426x238, Eiffel Tower.gif [View same] [iqdb] [saucenao] [google]
491697

>implying you wouldn't ride it

>> No.491727
File: 2.59 MB, 426x238, 3er looping.gif [View same] [iqdb] [saucenao] [google]
491727

>>491697

>> No.491823

>>491635
>>491661
>>491684
>>491697
>>491727
Go do your part of Sperm Armadillos instead?

>> No.491846

>>491823
>what is Multitasking

>> No.492186
File: 413 KB, 1280x720, SCR30.gif [View same] [iqdb] [saucenao] [google]
492186

>>491846
Hue

>> No.492759 [DELETED] 

Hello,

You have tried to contact us regarding a new RCT game.

Please, stay tuned to our facebook page, we shall make some great announcement soon about this.

Yours thought have been forwarded to the game producer of our RCT series.

Thank you for your support, it helps us a lot !

Best Regards,
Olivier Rameil
Sales and Marketing Director Europe, Atari


u wot m8

>> No.492852

I was thinking earlier, wouldn't it be cool if the game (sequel?) had a blueprint-based construction mode? You enter "coaster design" mode while in your park, and the game pauses. You can then build a blueprint coaster, but nothing actually "changes." Any land or water changes, or scenery added or removed, is a blueprint and doesn't immediately cost anything. Then, when you're done, the coaster and everything else gets built, over a timespan depending on the size of the coaster.

That way, you can't instantly build a coaster and have it running in a day by using a saved design, if you raise land for a tunnel, then realise that was shit and undo it, it doesn't cost anything because it didn't really "happen" yet.

>> No.492867

>>492852
A 'Tropico' based RCT sounds fun.
But I don't think it would take off among the casual players.

But a blueprint mode by itself sounds like a good concept.

>> No.493070

>>492852
I always wanted RCT to be fused with Zoo Tycoon. Best of both worlds.

>> No.493092

>>493070

Well there was that one RCT3 expansion. I agree though, Busch Gardens is one of my favorite parks.

>> No.493104

>>493070
u mean rct3 wild?

>> No.493184

Any EEC members around? Finally decided to join and got my card/First Drop today. And there was much rejoicing.

>> No.493206

>>493184
>EEC

wot

>> No.493228

>>493184

>EEC

I mean ECC of course.

>> No.493658

>>491103

My friend's dad gave me a copy of that King Crimson record. I guess he didn't like it.

>> No.493853

>>486985
damn game crashed before i could save that. 90mins to waste.
also, i'm the one who uploaded pics of these
>>483903
>>480896
just claiming a name (or smth)
by the way, i might upload the islands one if anyone would like to make it into something.
cliff can be easily removed by decreasing and then increasing the size of the map (it was intentional)

>> No.493995

So i just write in my name & email in an empty slot on an ongoing park, and wait till someone emails me the save, thats how this works?

>> No.494025

>>493995
Yes, and when you're done you pass it to the next one in the list.

>> No.494245

>>492852
How about if the offseason months of park operation (November through Feburary) be reserved for park building, like in real life?
Never mind, the passage of time in RCT is a total mess anyway.

>> No.494424

>>494245

Indeed. Real parks also get millions of visitors a year. And real coasters cost millions of dollars. But I guess you have to strike a balance between realism and fun.

>> No.494597
File: 1.33 MB, 180x180, 5765af68.gif [View same] [iqdb] [saucenao] [google]
494597

>>493658
pleb

>> No.494778

NEW THREAD!

>>494737
>>494737
>>494737

>> No.494876

I've seen mention of refreshing ride age... whats that about?

>> No.494935
File: 959 KB, 3264x1339, 0419131826-1.jpg [View same] [iqdb] [saucenao] [google]
494935

>>480278
>be chillin' out, max relaxing all cool all listening to KC and YES while I work, stumble across the best thread on vr I've ever seen because KC and prog rock discussion.

You jelly my 1969 pink island label and other original presses?

>> No.495637

Let's keep this thread alive for a little longer just to make sure everyone can reply to it an read the replies to some of the posts here.

>> No.498690

>>495637
Still. Just for a few more bumps.

>> No.500350

>>483853
>>483886
>In 1968, the last car of one of the trains lost connection to the rest of the train as it went up the final hill, causing it to roll backward. This resulted in a derailment of the train and turned sideways, resulting in 6 people being dumped to the ground ten feet below. *The cause behind this was the occupants were rocking the car and they ended up breaking the connecting plate*.

More idiots.