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/vr/ - Retro Games


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4765384 No.4765384 [Reply] [Original]

Why does this game get so much flack? It's so much more enjoyable than Symphony of the Night and some of the 2D Classicvanias.

>> No.4765398

Guranteed replies

>> No.4765402

>>4765384
If you say so. I certainly wouldn't. It looks and plays like something that should have come out on the N64 in 1997, not 1999.

>> No.4765406

>>4765384
I only played it a few times as a kid, but I thought it was awesome. The huge giant skeleton at the end of the first level was pretty cool.

>> No.4765423

>>4765384
Ecelebs said it was a shitload of fuck.

>> No.4765426

>>4765423
This game was getting shit before youtube was even a thing.

>> No.4765435

I have very fond memories of this game. I thought it was a pretty good 3D adaptation of the 2D platforming of it's predecessors, even if a bit clunky.

>> No.4765453

>>4765426
Yes it was. Even my cousin who was an avid gamer back then didnt care for it much and I value his gaming opinions very much.

He said it "looks exciting but somehow isn't as fun as the other castlevanias"

I remember how unintuitive the camera was in tight spaces.

>> No.4765581

>>4765423
AYYYUUUUSSSSSSSSSSSSSSS

>> No.4765584
File: 162 KB, 780x1035, cv64carrieback.jpg [View same] [iqdb] [saucenao] [google]
4765584

It had moderately positive reception back when it came out.
The flak was only recent, and yeah AVGN's review might have something to do with it, but a lot of people hate on 5th gen 3D games that aren't the most popular ones like SM64 or MGS.

>> No.4765923

>>4765584
>The flak was only recent,
No it's not. I've seen it mentioned poorly numerous times in the early 2000s in video game magazines and even X-Play would shit on it once in awhile. Damn near every review I've read of the GBA games had an obligatory stab at 64.

>> No.4765984
File: 246 KB, 480x360, 1522806446348.png [View same] [iqdb] [saucenao] [google]
4765984

This fucking bastard

>> No.4766291

>>4765384
It was a rushed game. When they finally "finished" it it was fine. But the environment was sparce. Good challenge

>> No.4766293

Carrie is cute.

>> No.4766545

>>4765984
>playing as the furry
You have only yourself to blame, anon.

>> No.4766550

Here's your (You), nigger.

>> No.4766553

>>4765923
Really? I wasn't aware, but at any rate, it was decidedly better received back then, now it gets even more flak.
I'm guessing once low poly nostalgia takes full force, people will start appreciating this game more. It's far from perfect but it has many good elements that make it enjoyable.

>> No.4766554

>>4765384
No.

>> No.4766613

>>4766553
I think the biggest issue with 64 is it just gives a really bad first impression. Used to hate the game too when I had it but that's because the first half hour just fucking sucks compared to the rest of the game.

>> No.4766638

>>4766613
Yeah, people would probably love it if Konami had left out the mansion part and Castle Center.

>> No.4769420

>>4765384
I thought it was aight.

>> No.4769626

>>4765384
(you)

>> No.4769763

>>4766638
The villa is fucking awesome. It's the forest at the start that sucks. Weak, boring enemies, dull environment and a bunch of bullshit jumps around instadeath water you're forced to deal with before you really get the hang of the controls.

>> No.4769885

>>4769763
>The villa is fucking awesome.
Nah, it was too much tansaku, not enough action. Luckily the rest of the game isn't like it.

>> No.4770615

Bumping until /vr/ finally admits that the 64 games were actually superior to SotN and IGAshit in general.

>> No.4770618

>>4770615
Fine, I'll admit it.

>> No.4770619

>>4770615
No amount of revisionism will change minds. The second anyone boots up the N64 games they're going to realize how jank it is.

>> No.4770665

>>4765384
Because its fucking shit like all 3D Castlevanias but even more shit.

>> No.4770695

>>4770615
Igashit kinda sucks compared to Classicvania, I can't remember how CV64 is. But I just bought it today and I will get back to you and tell you if it is worse or not.

>> No.4770697

Why the fuck do you niggers feel the need to completely derail the thread just to whine about Igavania. Nobody was talking about IGA before you brought it up.

>> No.4770714

>>4765384
>why does [insert good classic game here] get so much flack
The answer is always e-celebs.

>> No.4770753

>>4770714
>64
>good
>classic
Lol no.

>> No.4770759

>>4770753
While I agree it might not be a classic (more like a cult classic), it's still a good game. The fact it doesn' have free camera and that triggers 7th gen kids doesn't make it bad.

>> No.4770864
File: 21 KB, 712x402, blowitoutyourass.png [View same] [iqdb] [saucenao] [google]
4770864

>>4770665
>implying 64 isn't a good game
>implying the PS2 games or the ones outsourced to Spain are better

>> No.4770867

>>4770697
Don't get all mad when a more interesting discussion comes along and people would rather talk about that.

>> No.4770871

>>4770697
>Nobody was talking about IGA before you brought it up.
Even the OP mentioned IGA/SotN, though.

>> No.4770875

>>4770867
Nigga if you hate SotN so much just don't fucking play it. I can't stand your gay bitching anymore in every single thread.

>> No.4771132

this is gotta be extremely low energy bait

>> No.4771261

>that mandragora/nitro level
WHAT
WERE
THEY
THIN
KING
????

>> No.4771356

>>4771261
They were thinking, this will keep the plebian brainlets out.

And they were right. Look at how many people prefer SotN to CV64.

>> No.4771368

Wow, you'd think such obvious bait would have been ignored, I'm disappointed...

>> No.4771648

>>4771368
>non-majority opinion = bait
Getting real sick of your shit.

>> No.4771968

>>4765384
I agree overall. I have very fond memories of 64 although I wouldn't call it SO much better than some others.
In particular I was fond of its soundtrack and the fact that it used more conventional vampire lore instead of just the random nonsense that prevailed in other castlevanias.

>> No.4772085
File: 893 KB, 804x616, boom.webm [View same] [iqdb] [saucenao] [google]
4772085

>>4765384

>> No.4772090

>>4772085
Why would you be in that room with the mandragora?

>> No.4772101

>>4771261
What was the AVGN thinking with that? It's simple and there is no way to get stuck on that section.

>> No.4772578

>>4771968
>complains about random nonsense in the other Castlevania games
>prefers a game that has frankenstein's creature wielding a chainsaw and skeletons on motorcycles
u wot m8

>> No.4772678

>>4772101
The game is a bit particular about where you need to be standing to drop the items, so he was standing in the wrong place and bitching about how the game was impossible.

>> No.4772737

>>4772678
>The game is a bit particular about where you need to be standing to drop the items
Not really.
>so he was standing in the wrong place and bitching about how the game was impossible.
You can stand anywhere within 5 metres of the spot and it will work. What a retard.

>> No.4772746

The worst thing about the mandragora/nitro quest is that you don't know you have to get the mandragora first to break the seal, so if you waste time putting the nitro down first and blow it up, you have to go get the nitro again once you do the mandragora-seal-breaking part.

>> No.4772758

>>4772746
>is that you don't know you have to get the mandragora first to break the seal
Except you are literally told that you need the nitro and mandragora to destroy the first wall.

>> No.4772809

>>4772758
Yeah, but you're not told in what order you need to do it (unless the game did and I forgot), and you can only carry one at a time. I decided on my first time to get the nitro first, only to have to backtrack and get it again since I didn't do the mandragora first.

>> No.4772816

>>4772809
>but you're not told in what order you need to do it
You're told to destroy the cracked wall you passed to get to the nitro. The lizard man couldn't have been much more specific when he gives you the key to the torture chamber.
>and you can only carry one at a time
Because they explode when together.
>I decided on my first time to get the nitro first
Your mistake. You cannot carry the nitro down from where you get the torture chamber key. You can place them in any order, but once you remove the seal you have to go up the opposite way because there is a drop off on the broken stairs that will kill you with the nitro.

>> No.4772826

>>4772816
>Your mistake.
No, it's the game's fault for not telling me to obtain and use the mandragora first, and then get the nitro afterwards.

>> No.4772828

>>4772826
You can get them in either order. You just have to do the one they tell you to do first first, and you have to go past it to get the torture chamber key. Pretty simple. The game tells you to break the cracked wall once you break the seal.

>> No.4772848

>>4772828
>You can get them in either order.
I know that.

>You just have to do the one they tell you to do first first, and you have to go past it to get the torture chamber key. Pretty simple. The game tells you to break the cracked wall once you break the seal.
When I set the nitro down before going to get the mandragora, it blew up but didn't do anything because of the seal, so I had to backtrack and get the nitro again. Is there a way to keep it from detonating when you set it down by the cracked wall? Either way, it's bad design because there's no logical reason why you can't carry both items at the same time, other than the game's arbitrary bullshit rule.

>> No.4772860

>>4772848
>it blew up but didn't do anything because of the seal
You have to remove the seal first, that's the whole point of the seal.
>Is there a way to keep it from detonating when you set it down by the cracked wall?
Don't put the mandragora next to it until you want to destroy the wall.
> it's bad design
No, Phil, you're a bad player.
>there's no logical reason why you can't carry both items at the same time, other than the game's arbitrary bullshit rule.
The whole point of the items is that they explode when put together. You obviously can't carry them together.

>> No.4772874

>>4772860
>You have to remove the seal first, that's the whole point of the seal.
Yes, that's what it told me AFTER I had already set the nitro down.

>Don't put the mandragora next to it until you want to destroy the wall.
I didn't even have the mandragora yet when I put the nitro down which then showed a cutscene of it blowing up.

>No, Phil, you're a bad player.
Nope. Poor design. It should make it clearer that you need the mandragora BEFORE the nitro.

>The whole point of the items is that they explode when put together. You obviously can't carry them together.
And I'm saying that's retarded, as are you for defending it.

>> No.4772887

>>4772874
>Yes, that's what it told me AFTER I had already set the nitro down.
That was a mistake. You shouldn't have done something the game never mentioned to you.
>I didn't even have the mandragora yet when I put the nitro down which then showed a cutscene of it blowing up.
Because of the seal. You need to go up through the lizard man room. Then you're told what to do and can get the key to the torture chamber and destroy the wall you were told to. The only way they could make this more idiot proof is by requiring a key from the torture chamber to take the back route up to the nitro room.
>It should make it clearer that you need the mandragora BEFORE the nitro
You don't. You need to break the seal first, which it explicitly mentions.
>And I'm saying that's retarded
It really isn't. Not any more than any other game mechanic.

>> No.4772920

Okay, I just watched a longplay and the guy was able to lay the nitro at the cracked wall down without it going off. No idea why it blew up on me, forcing me to have to backtrack and get it again because of the seal that blocked it, though.

>> No.4772926

>>4772920
You don't place it at the sealed crack first, you place it at the cracked wall right after you get the nitro for the first time in the room after you get the torture chamber key from the lizard man.

>> No.4772941

I figured out my problem. I used the mandragora+nitro on the cracked wall before doing the puzzle in the planetarium that lifts the seal. When I played the game I assumed the mandragora was what would lift the seal, while the nitro would blow it up. The game never explains that the puzzle in the starry room breaks the seal. That's what confused me.

>> No.4772948

Speaking as someone who genuinely likes the game, the Mandragora Nitro puzzle sucks and was poorly designed.

>> No.4772951

>>4772941
I'm pretty sure the angel statues mention it. Either way, it should be clear that you have to break the top wall first.

>> No.4772956

>>4770697
How else am I gonna prove my retro gamer cred?

>> No.4772957

>>4772948
How so?

>> No.4772973

>>4772957
>t. played it while reading an faq

>> No.4772976

>>4772973
I had beaten it multiple times before I had an internet connection.

>> No.4772990
File: 234 KB, 359x475, Millenium_C64.jpg [View same] [iqdb] [saucenao] [google]
4772990

>>4772976
There are such things as physical guides, you know.

Also
>no internet by 1999
Newfag.

>> No.4772996

>>4772990
>There are such things as physical guides, you know.
In your country, maybe.
>Newfag.
Says the meme quoter.

>> No.4773021

>>4772996
>he doesn't live in a first-world nation
I apologise.

>> No.4773206

Another shitty puzzle is the rose garden one. It's bad enough the guy you talk to is vague on what you're supposed to do, but the game makes you wait until a certain time too? What a shitload of fuck.

>> No.4773441

>>4773206
Ha, I remember when you made that thread.

>> No.4773648

>>4765384
I guess you could argue that it's better than Simon's Quest, and you'd probably be right. But comparing it to SOTN is like comparing a Beetle to a Lambo.

>> No.4773893

>>4765384
Most of the Castlevania games are unironically shit. Only SotN is above an 8, and the NES games are just pure irredeemable garbage.

>> No.4773901

>>4765584
>The flak was only recent

Nah, there was always the diehard 2D very vocal fanbase who shit on the game for being 3D and not sprite based. "not muh castlevania", much like how there were a lot of old school metroid fans shitting on the Prime series, but the Prime games were popular enough that it brought in new enough new fans to the franchise to drown out the old guard.

>> No.4773904

>>4765384
I’d rather have a buffalo take a diarrhoea dump in my ear than play this shitty game. What were they thinking???

>> No.4773926

>>4773648
SotN is highly overrated. CV64 retained the soul of the series, whereas SotN was an unfortunate departure to appeal to the JRPG fanbase that had moved from the SNES to the PSX. In a fair, just world, people would respect and praise CV64 and despise SotN.

>> No.4774793 [DELETED] 

bump

>> No.4774796

C64 has skeletons in motorcycles and that's pretty cool.

>> No.4775127

The worst 3Dvania is still Castlevania Judgement.
This thread changes nothing.

>> No.4775576

>>4775127
Is it really that bad?

Like, how can you fuck up a fighting game?

>> No.4775586

>>4773901
I can't imagine why someone would prefer a game with good graphics and fast gameplay like SotN over a hideous, sluggish disaster like CV64.

>> No.4776526

>>4773893
You are garbage anon.

>> No.4776546

>>4765384

It wasn't a bad game it just wasn't a good enough game that everyone could ignore its flaws. 3d was still new to a lot of companies and as often happened around the mid to late 90s almost no franchise made the transition from 2d to 3d without mistakes being made.

The camera, the controls, the looks, were just poorly implemented even by the standards of the time. Its a combination of the N64 being a bitch to work with and 3d being requiring a new way of thinking about game design so mistakes were made. It ended up being a little boring and stale vs previous castlevania games.

>> No.4776554

>>4775586
They're completely different kind of games though. Neither are as good as classivania though.

>> No.4776886

>>4776554
Depends on the classic. I'd rather play CV64 over, say, Rondo of Blood or Bloodlines, which are overrated shit.

>> No.4777047
File: 20 KB, 300x202, s-l300.jpg [View same] [iqdb] [saucenao] [google]
4777047

>>4770864
>castlevania apocalypse is the actual title and everyone has loudly overlooked the point again

>> No.4777553

>>4777047
mind=blown

>> No.4777806

>>4766550
> He doesn't know how to quote

>> No.4777895

Castlevania 64? Heh more like Castlevania 6Snore!

>> No.4777906

>>4772090
Nitro, and it's needed to blow up that wall after the seal is removed.

>> No.4778079
File: 35 KB, 650x400, george-costanza.jpg [View same] [iqdb] [saucenao] [google]
4778079

64 and Bloodlines are my two favorite CV games. Fite me.

>> No.4778141

>>4765384
>Why does this game get so much flack?

it's not great, though Legacy of Darkness is solid, you're on to something...

>It's so much more enjoyable than Symphony of the Night and some of the 2D Classicvanias.

oh christ

>> No.4778154

>>4778079
BL is one of the worst 2D 'vanias, my dude.

>> No.4779005

>>4765384
>It's so much more enjoyable than Symphony of the Night and some of the 2D Classicvanias.

No it isn't and you know it isn't.

>> No.4779024

>>4765423
screenshotted

>> No.4779034
File: 493 KB, 245x163, 1524553139241.gif [View same] [iqdb] [saucenao] [google]
4779034

>>4778079
Ill fight you with my flacid penis, you panzy crack whore. Get the fuck outa here with those shitty opinions. All 64 castlevania games suck in comparison to not only 2d castlevania, but to all other 3d platformers of the time. Youre a fuckwit with rose tinted glasses.

>> No.4779264

>>4778079
Why beat on children?

>> No.4779487

>>4779034
I dunno, I'd rather play CV64 than, say, Bubsy 3D or Trash Bandicunt.

>> No.4779530
File: 13 KB, 186x270, c64.jpg [View same] [iqdb] [saucenao] [google]
4779530

C64 has been and remains in my top 3 favorite games of all time. I played it for the first time 20 years ago as an 11 year old and I'm still infatuated with it. I found it to have an engrossing atmosphere, an interesting story line, loveable characters, and game play that was both challenging and fun. Frustrating at times and absolutely imperfect, but I came back to it again and again. The OST is also top notch, in my opinion.
I understand why it its new-to-the-Castlevaina-universe game play was a difficult transition for some fans back in 1999, but I think C64>>>stuff like Curse of Darkness by a great degree. SotN is highly enjoyable, and it's ok for a series to deviate from its formula for the sake of trying to deliver something good in the form of something new.
The look of that game still captivates me. I played through Echo Night 2 for the first time ever a couple summers ago and its look reminded me of CV64. Those two are a pair of the comfiest games I've ever played. Throw Clock Tower into the mix and you've got a solid selection of my favorite games of all time.
But I don't think it's just nostalgia. C64 holds up for me when I play through it every couple years.

>> No.4780339 [DELETED] 

The Villa is one of my favorite locations in all of Castlevania franchise.

>> No.4780342
File: 76 KB, 640x480, 1506033741027.jpg [View same] [iqdb] [saucenao] [google]
4780342

The Villa is one of my favorite locations in all of Castlevania franchise.

>> No.4780624
File: 36 KB, 800x450, Clancy Mansion.jpg [View same] [iqdb] [saucenao] [google]
4780624

>>4780342
>>4779530
Holy shit...I guess I was remembering C64 and EN2 as being aesthetically similar rather correctly!
Comfy...

>> No.4781634
File: 2.73 MB, 640x480, castlevania64.webm [View same] [iqdb] [saucenao] [google]
4781634

Why so slow, Nintendo?

>> No.4781726

I swear, the N64 fanbase is by far the strangest.

>> No.4781730

>>4779530
c64: best computer ever made

>> No.4782040

>>4781726
>if someone likes a N64 game, then it MUST be a N64 fanboy
Actual N64 fanboys will always repeat that only the nintendo 1st party games like SM64 and OOT are good.
CV64 really isn't a bad game, and most of the things people complain about are exaggerated. It's not perfect but it has a lot of redeemable qualities.
>>4781634
It's a Konami game, not a Nintendo game.

>> No.4782274

>>4765426
true dat.
i remember in 99, when the game first came out, i was in the 6th grade. my buddy told me it was garbage so i never bothered with it.

>> No.4782280

>>4765384
It's shit

>> No.4782304
File: 930 KB, 240x180, 1427547036582.gif [View same] [iqdb] [saucenao] [google]
4782304

I'll only say this as a legit chemist who has not played this game but seen a certain review...
>jumping around castlevania-style
>with fucking nitroglycerin in your pocket
Yeah.

>> No.4782553

>>4781726
I like the N64 Castlevania games, and I think it was the weakest of the 3 major consoles (PS1 > Saturrn > N64)

>> No.4782596
File: 58 KB, 712x630, 1526514290215.jpg [View same] [iqdb] [saucenao] [google]
4782596

>>4765426
>>4782274
It got good reviews when it was released. Only after time passed and the whole Igavania thing starting taking off is when this and classicvania started to get shit on as being boring and "outdated."

>> No.4782670

>>4782040
I was ridiculing Nintendo's hardware design, not the game itself.

They had the same problem with their Super Nintendo and slowdown.

>> No.4782676

>>4782670
The whole "SNES has too much slowdown!" is mostly memes. Arcade boards had slowdowns, Sega Mega Drive games had slowdowns.
It was up to the developers, not the system itself.
Play Wild Guns on SNES sometime.

>> No.4782682

>>4782670
Is this you?
>>/vr/?task=search2&ghost=&search_text=&search_subject=&search_username=&search_tripcode=&search_email=&search_filename=castlevania64.webm&search_datefrom=&search_dateto=&search_op=all&search_del=dontcare&search_int=dontcare&search_ord=new&search_capcode=all&search_res=post
>so...this is the power...
Nice /v/-style shitposting there.

>> No.4782697

>>4782676
>The whole "SNES has too much slowdown!" is mostly memes.
No, it's not, you silly Nintendo apologist.

>Arcade boards had slowdowns, Sega Mega Drive games had slowdowns.
Not to the same extent as the SNES. Eventually developers learned to bypass the limits of the SNES by reducing the amount of sprites so that games wouldn't lag, but that's a shitty compromise to have to make.

>Play Wild Guns on SNES sometime.
>using a game with static screens as a counter-point
Heh.

>>4782682
Nah, I just saved his webm. Funny you got so triggered you had to rush to the archive and jump to conclusions, though. Nintendo fanboys are getting desperate these days, it seems.

>> No.4782702

>>4782697
>Nah, I just saved his webm.
With the same filename? Huh.
Not a nintendo fanboy by the way, I just remembered that other thread with the same web,. Luckily, i'm not a console warrior, grew up with various systems, Sega, Nintendo, PC, etc.

>> No.4782704

>>4782697
>Not to the same extent as the SNES
Actually, sometimes it's worse. Compare Mega Man X to Mega Man Wily Wars on MD.
>using a game with static screens as a counter-point
So you never played it.

>> No.4782738

>>4782702
>With the same filename? Huh.
Stranger things have happened, like watamote reaction images being posted as image.jpg and anons assuming it's some meme australian boogeyman because moot complained about aussies one time.

>Luckily, i'm not a console warrior, grew up with various systems, Sega, Nintendo, PC, etc.
Good for you. Though that still doesn't mean you can't be a Nintendo fanboy who's arguing in their favour even if you got to play a variety of systems.

>>4782704
>Actually, sometimes it's worse. Compare Mega Man X to Mega Man Wily Wars on MD.
Play Wily Wars on an overclocked MD, the slowdown is mostly eliminated because it has poor coding. Meanwhile, the problem with SNES is that its hardware bottlenecks performance, and there's no way to fix this unless you were extremely good at optimisation, or cut content from your games (e.g. Final Fight, Gradius III, etc.).

>So you never played it.
I have. The game takes place with static backgrounds and only has to deal with some sprites. There's no continual scrolling with dynamic level designs like a shmup, platformer or jab & jog, the types of games that would often have stuttering on the SNES.

>> No.4782739

>>4782738
:)

>> No.4782752

Imagine having a raging anti-nintendo hateboner and not being able to stop posting about them.
How many hours a day are you thinking about Nintendo?

>> No.4782762

>>4782738
Not him but Wild Guns has a shitload of sprites and explosions going on at all times, it's not "deal with some sprites".
Also, your bias is evident, you excuse the Genesis' slowdown as "poor coding", but blame everything on Super nes as the hardware only. At least Super nes has the excuse of having way more colors than the genesis.

>> No.4784024

Does anyone else believe CV64 is unironically the funnest Castlevania game?

>> No.4784171

>>4772816
https://www.youtube.com/watch?v=HUzLO2GpPv4

>> No.4784389

>>4784171
This game has such a nice atmosphere to it.
https://www.youtube.com/watch?v=QfhjabNF8CQ

>> No.4784392

>>4784024
Yes. It's perfect to just pick up and play.

>> No.4785145

>>4780342
BASED. The vampire scared the shit out of 7 year old me

>> No.4785938

Why did Goemon handle the transition to 3D so much better than Castlevania, especially since it came out a few years earlier?

>> No.4785952

>>4785938
Mystical Ninja starring Goemon was a labor of love. It also came before other similar adventure games like Mega man legends and oot too. It's a special game.
That said, I don't think Castlevania 64 is as bad as some people say, and I believe many of the people who worked on it were from the goemon team.

>> No.4787424

>>4782596
Bubsy 3D won the Gold X award and people still didn't like it. Castlevania 64 had a bad reputation far before Igavania.

>> No.4787489

>>4781634
The game really doesn't like Tower of Execution. I don't remember it being too bad aside from that level.

>> No.4787495

>>4782304
That's the point. If you have the nitroglycerin on you and jump or get hit, you explode. That's why the points in the game where you have to carry it are so stressful. Doing either of those things is an instant game over.

>> No.4787497

>>4784389
Tower of Sorcery was a comfy as fuck level
https://www.youtube.com/watch?v=n4vzJtXqC-Q

>> No.4787503

>>4766545
You're forced to on the first play-through if you're playing the Shadows of Darkness version.

>> No.4787506

>>4771261
Award for Most-Stressful-Part-Of-The-Game is a toss-up between this and the Hedge Maze sequence.

>> No.4788442
File: 19 KB, 170x360, henry.jpg [View same] [iqdb] [saucenao] [google]
4788442

DON'T LEAVE ME

>> No.4788454
File: 2 KB, 126x102, Agunea_Icon[1].png [View same] [iqdb] [saucenao] [google]
4788454

Hey as long as people are talking about Castlevania, is the Aguena supposed to be a gun?

>> No.4789314

Sotn a shit

>> No.4789803

>>4788454
This is going to sound ridiculous, but every time I looked at this thing the right half of it made me think of curry in a bento box.

>> No.4789883

>>4788454
It looks like a giant ring to me

>> No.4790061

>>4765384
I heard Legacy of Darkness has that entire game, is that true? Should I bother with the original if I have that?

>> No.4790071

>>4790061
>I heard Legacy of Darkness has that entire game, is that true?
Partially. It adds some levels, changes many others, and some boss fights are new or greatly altered. I would recommend the original release over Legacy of Darkness. Playing as Henry is wholly unsatisfying, and Cornell is mechanically half-baked. The changes most definitely bring more tedium to the game, and though the POV controls are changed, they are not a marked improvement as one would have expected. The original is a far more consistent and enjoyable experience.

>> No.4790082

>>4765384
It was immersive and fun on its time, but it didn't age well. I have fond memories of this game and all but that is bullshit OP.

>> No.4790107

>>4765384
I don't know myself. I remember the opinion that it was shit was in the air in my country and this was before most people and my own family even had regular access to the Internet because of its cost. My older brother was even cautious about renting it.

But I quite like C64. I have fond memories of it from that time my family rented it. There were frustrating outliers like some platforming areas you'd have to restart entirely because you missed a difficult jump right before the end of the section (I specifically remember the Clock Tower and what might have been the first tower you had to climb before reaching the mansion). The Nitro section was also tedious (as whip-man anyway).

I picked up Legacy of Darkness for cheap years later and had an even better time, even though I still don't know what was changed between the two versions outside of the most obvious changes, and I haven't played the original since my first time to be able to compare and contrast.

The music and atmosphere is fantastic.

And it is more enjoyable to play than SotN, the latter of which is just not a very fun game to play overall, even though I do like it very much.

>> No.4790129

>>4790107
>There were frustrating outliers like some platforming areas you'd have to restart entirely because you missed a difficult jump
It isn't bad to have to repeat sections you failed at.
>I specifically remember the Clock Tower and what might have been the first tower you had to climb before reaching the mansion
There are three save points in the clock tower, each section is very short. If you're referring to castle wall, that level has two sections. You can save in between them. Castlevania 64 was very generous with save points. It even had the foresight to do away with lives, which were so clearly pointless.

>> No.4790180

>>4790061
The new level designs and exclusive levels in LoD are shit (except for Duel Tower being better and the ship at the start). Stick with CV64.

>> No.4790218

>>4790180
>except for Duel Tower being better
I really don't think it is.

>> No.4790227

I like both SOTN and CV64. But 64 felt more like a proper Castlevania. Probably it's the fact that I can play the game as a whip user.