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/vr/ - Retro Games


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4752351 No.4752351 [Reply] [Original]

who else loves kof 02?

>> No.4752357

Dirty Brazilians that got stuck with this game for 15 years.

>> No.4752402

Rugal es de putos :v

>> No.4752423

I do. It's a strange game. Almost feels like a hack. But it's really good.

>> No.4752431

Back in 2003 this was the first game I downloaded and burned. I would go over to a friend's house and we'd play for hours while listening to Blood Hound Gang. It felt surreal to be playing a Japanese Dreamcast game that had not even came out yet (the game was leaked).

>> No.4752452

>>4752357
that's why hey are so good at it whilst you the game jumping collector VR faggot is shit at everything, still at least you get to take s o y selfies with your manbaby collection.

>> No.4752458

From 2004-2007 all I did was play MAME with kaillera. It was the first time I ever tried playing fighting games seriously and the first time I saw real competition. I played SFA3 and this. Everyone who was good online spoke Spanish, so I learned a bit of rudimentary stuff. I remember some amazing quotes in the lobby chat by Spanish speakers.

>I need a ASS AMERICAN to KICK

>> No.4752749

>>4752351
I still playing it!

>> No.4752750

Real Bout Fatal Fury > Kawf

>> No.4753489
File: 1.60 MB, 300x200, 4f5.gif [View same] [iqdb] [saucenao] [google]
4753489

>>4752351
Behind '98 it's the best KoF there's been.

>> No.4753493

No one, it's the worst.

2k2UM now that's the good version.

>> No.4753494

>>4753489
KoF95 was the last good KoF game. It all went downhill from there.

>> No.4753507
File: 294 KB, 500x372, tumblr_inline_nezj4nfhcw1r5g1c1.png [View same] [iqdb] [saucenao] [google]
4753507

>>4753494
I disagree, but you're free to think so.

>> No.4753831

>>4752452
Ass blasted huemonkey BR detected.

Calling FEMA to declare a disaster area on that ass.

>> No.4753880

>>4752452
I'm a dirty BR myself. I know how gaming in my country works.
I'm just not assblasted about it.

>> No.4753901

>>4753494
What a weird opinion. I’ve never heard anyone says that. I’ll jump in and say that ‘96 was my favorite.

>> No.4753914

>>4753901
I assume he hates short hops and super jumps

>> No.4754296

>>4753901
96 was definitely one of the most a e s t h e t i c entries. Goenitz was kind of a turd, though.

>> No.4754309

Kof is such a third world country franchise, kek.

>> No.4754763

>>4752351
It's shit, but it's fun shit. Spent fucking years playing KOF2002.
but holy fuck, that game continues to surprise me in some new, dumb way with what hits, what misses, how some collisions get resolved, etc

>>4752423
>It's a strange game. Almost feels like a hack
never really thought of it this way, but that's dead on

>>4753901
96 is stylish as fuck. I just wish it wasn't such a rushed-as-shit game.
kinda like the weird mix between modern KOF movement and 94/95-style meter in it too
and the soundtrack is brilliant

>> No.4754856

>>4754309
You mean KoF is a USA franchise? but it's not, it's japanese.

>> No.4754867 [DELETED] 

>>4754856
Harr harr. No, he means the shitty underdeveloped empoverished hellholes that played this garbage while the rest of the world enjoyed superior Capcom and Namco fighters.

>> No.4754874

>>4754867
>>>/v/

>> No.4754876

>>4754867
I think the rest of the world also had Capcom and Namco fighters, and Sega fighters. KoF was just popular because of its style and yearly releases.
Capcom fighters in the late 90s weren't popular outside of the VS series. And VF was always better than Tekken btw, only plebs think otherwise.
Anyway, USA and Europe are third world now.

>> No.4754884

>>4754874
Yes you should go back there along with the stinky third worlders

>> No.4754885

>>4754884
Don't be mean to Americans. 4chan was originally American, after all.

>> No.4754889

>>4754885
Greatest nation in the world. Dog bless.

>> No.4754929

>>4752357
Based

>> No.4755117
File: 16 KB, 180x192, 1454398660076 (2017_05_14 02_02_03 UTC).jpg [View same] [iqdb] [saucenao] [google]
4755117

>>4753901
>>4754763
My '96 bretheren

>> No.4755137

>>4752351
Max mode combos are hard as fuck, you not only need only need press 2 bottons and dash but also have to quickly hit and has like zero hitstun, I don't see them all that much outside of korean players but they are cool as fuck tho. I really want to get into kof because very big playerbase on fightcade but those more than 2 type of jumps wont let me which is the maximum number of type of jumps street fighter have featured, I do play last blade 2 with my neighbor tho

>> No.4755140

>>4753901
96 was immensely popular in our arcades before 97 fad started, everyone would pick chizuru like absolute everyone

>> No.4756563

>>4752351
Only the kids who play the hacked versions of this game
> inb4 MAGIC PLUS II

>> No.4757293

>>4756563
this shit ruined it for me, all our childhood we would just spam supers in kof but would normally play sf so when we were put online in kof we couldn't do shit, now I cant play kof games

>> No.4757774

>another /vr/ pretends to know shit about fighting games thread

>> No.4757793

>>4757774
Punch the other dude in the face until his health runs out. This is not rocket science you know.

>> No.4758024

>>4753901
>>4754296
>>4754763
>>4755117
>>4755140
I thought I was one of the only ones who really liked '96. Even if it was for aesthetics, I dug that game a lot. The only other KOF game who's aesthetics I liked more (Not counting 13 for obvious reasons), is '99. That game had a unique vibe I just could not get enough of for some reason.

I also really liked playing 2k2 a lot. It was one of the games I played the most when I was using arcade emulators and such. I picked it up on officially later because I was so attached to it, even if I was super bad.

>> No.4758056

>>4758024
99 was goddamn top tier, bao alone made it worth it not to mention that choi and dong hawan and jae hoon first appearance,
even tho all kof games arrived late in our arcades, probably all arrived at same time, but all games became popular for a time like first every one played kof 96 even tho there was 2k2 and all other games available than 99 got popular than 97 and than 2k2 for very little time than 97 again and onwards
surprisingly noone played 98 that much in our town only 97 but same people would play 98 and 2k2 and not 97 on original ggpo probably it was not supported
by far 96, 99, 97 and 2002 had healthy time at our arcades
fun times, snk made arcades in 3rd world super great because piracy, but from capcom only champion edition was there for the longest time

>> No.4758059 [DELETED] 
File: 144 KB, 504x493, 5172C7C1-E684-4FA0-887D-8B6853BEFB56.jpg [View same] [iqdb] [saucenao] [google]
4758059

You know I had to sage and report it to em.

>> No.4758065

>>4758056
CPS2/3 sucked for third world operators because an accident as light as a tumble would trigger the suicide battery to delete all data in the game boards, then you had to send the board by international mail all the way to Capcom US for a replacement.

>> No.4758078

>>4758065
now I think I understand why super sf2 came and disappeared super fast and shopkeeper beat someones ass around those days,

>> No.4758584

played in many local arcades in canada, saw the gradual progression of arcade games. most places had at least one street fighter game, only a few had snk here.

first time I saw kof it was in 96, it had a huge following even back then.

I like 2k2 but id be lying if I didnt admit 99 to be king of kof

>> No.4758875

>one MVS in a 100-mile radius
>it's at a sad bowling alley
>owner refuses to sell it
>sits in the back powered off and covered in dust, I turned it on once when nobody was looking and played for a while, works fine
>Metal Slug, Bust-A-Move, Shodown 2
So what do I have to do to steal it?

>> No.4758946

>>4758875
Show him three one hundred dollar bills in your hand and he will change his mind.

>> No.4758964

>>4758946
Well, they keep the cabinet around because the actual owner of the machine pays them to keep it there. But they said he's not interested in parting with it. There's a phone number on the cabinet but it probably doesn't work anymore.

>> No.4758979

>>4758964
you won't know until you try?

>> No.4758995

>>4758056
mexibro here and here we always seem to got the games in time.

>> No.4759007

'98 is my favorite, but 'O2 is like the MvC2 of SNK games. A shame that a lot of what made it shit and fun at the same time came to define later releases. XIII was literally just Benimaru corner loops. I haven't played XIV but I heard it isn't much better.

>> No.4759320
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4759320

>>4752351
IDK

KOF on the original SNK hardware went to shit from 2001 and on.

2001's backwalks were slower for whatever reason. The sound always crackled and was overmodulated even in the home versions, the VAs sounded like they phoned in or superHAMMED-up their performances (Kyo's in particular).

The color palette and the backgrounds were so muted compared to 2000, not to mention lower in overall detail.

The soundtrack was really gay, lame, 2 second loops or funky-jivey garbage.

Look I know 2000 was SNK's last KOF, before it got bought out by Eolith, then Playmore and yadda yadda yadda, but God damn did it show in the excruciating drop in quality over the next 3 installments.

2002 and 2003 didn't fare that much different either.

Nonna and Falcoon were a long fucking cry from Shinkiro (Clooney-meme aside).

I also never could take to the speed up in light-attack linking that took hold from 2002 and on. Yegh.

>> No.4759325
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4759325

>>4759320
This.
Plus Strikers opened up opportunities for a bunch of infinites and guard breaks.

>> No.4759671

>>4755137
The trick is to press forward+BC for the mode activation, so then all you need is the next forward input right after to trigger the run mechanic

And you hold that 2nd immediate forward into reaching combo extension proximity

And the rest should be a matter of knowing the rest of the input strings lol

>> No.4759673

>2002
>Two Thousand Two
>retro board
Good job janny.

>> No.4759676

KoF 2002 is a bad game by design, horrible balance, max system sucks ass (refined in UM and XIII), lazy backgrounds, and overall not very good. The best KoF's are 97, 98UM, XI and XIII. SNK's best fighters are either Last Blade 2 or Real Bout Fatal Fury 2, however.

>> No.4759679

>>4759671
Or buffer the run command early too.

For example, hit forward along with the strike you cancel into MAX mode activation

So when you then press F+BC, you do the cancel/activation, AND start running at the same time.

>> No.4759793

>>4759679
oooooooh so like super canceling in super turbo

>> No.4759795

>>4759676
>complaining about balance in 2k2
>while praising 97 which has made up rules like not to use infinites and last blade 2 has the same case.
I actually play lb2 every week with my neighbor and absolutely love it because god tier art

>> No.4759813

>>4759673
neo geo is a retro system

>> No.4759834

>>4759795
2K2 just sucks in general, the balance is icing on the doody sundae. And it makes sense for 97/LB2 to have infinites banned anyway, infinites should only be done on anime games like HnK or UMK3.
What do you play LB2 on?

>> No.4759967

>>4759834
speed moriya, I really love amano and lee but they are hard
amano design is just top tier infact everyone looks cool as fuck

>> No.4760017

>>4759673
Same deal as RCT2: Because there's something primitive about it (RCT2 using 256 colors, KOF2002 using 1990 hardware) it's allowed.

>> No.4760039

>>4760017
And before you say "but what about all those indie games that use pixel art graphics" that's different because they won't work on /vr/ hardware.

>> No.4760062 [DELETED] 

SNK's fighting games are trash for degenerate, 69IQ tortillaniggers.

>> No.4760070

>>4758024
I too thought I was alone liking Kof 96. I'm not an expert in balance issues and this kind of things, but I love the game and its graphics, music, roster, etc. Funny enough, I also like Kof 99. It has a different kind of vibe to the rest of the games, more dark and mature.

However, I hate that Kof 99 was the start of SNK removing your pals reacting in the background. They did the same thing removing the referee in Samurai Showdown, which I didn't like it either.

>> No.4760082

Holy shit!! So many people here love '96!
Turns out I'm not crazy.

>> No.4760203

>>4760082

most of the basic mechanics of the games were introduced in 96. Also 96 OST is by far, the best OST in the entire series.

https://www.youtube.com/watch?v=HKZfVCW3PUE

https://www.youtube.com/watch?v=bL91scCpc6M

https://www.youtube.com/watch?v=JDkImRonnic

>> No.4760212

>>4753494
KoF 95 feels a lot closer to a classic fighting game, it almost feels like a super beefed up street fighter game, I really like it but I would not argue that it's the best in the series.

>> No.4760236

>>4760082
when you dig a bit, 96 is a complete broken mess of a game.
But it introduced and modified mechanics (besides rolls of course) into the serie that were fundamental for kof appreciation.
Presentation, including music ; ESAKA ? has pretty much become SNK anthem, it's used in some trailers even just remotely connected to KoF
Character specific intros
Move standardization, probably the most important thing.
Fireball range limiting.
Max Supers
Team position super bar advantage
custom team endings, including the canon one.
Roster quality, fucking boss team man

>> No.4760821
File: 139 KB, 752x224, kof96-stage-heroteam.gif [View same] [iqdb] [saucenao] [google]
4760821

>>4760236
It really felt rushed in the mechanics department.

A lot of this was fixed in '97, but to name a few:
>AB dodge was way the fuck too short
>command normals removed from 95
>CD knockdowns were fucking FAST and exploitable af (coughMaturecough)
>everything did way too much damage (matches wouldn't last more than 1 minute all in all)
>input detection was ULTRA fucking strict

Like CrapCombabs complain about XIII's input recognition being "too strict"?

Nigga from '97 and on, the buffer time for specials and supers were 1hr long each lol.

In '96, the input buffer was almost non-existent, if you fucked up ANYTHING and didn't do it FAST enough, w e w, you DROP that shit.

'96 is the only KOF in which I am liable to mess up Kyo's Dokugami rekka (QCF+C, HCB+C, F+C)

Which is weird, because '96 is also the installment that had DM shortcuts: Say for example, the Orochinagi input QCB,HCF+A/C ; you didn't have to do the entire, fluid motion, you could just tap Down, Back, Forward+A/C and you'd get your Orochinagi

Which is also how you can get those multi-hitting strikes that wouldn't otherwise be multi-hitting (such as Kyo's standing close C, or Ryo's )

With that in mind, '96 was still a pretty good installment. I felt, mechanic-wise, it was a great combination of Street Fighter-like footsies/poking and the SNK-defining offensive pressure game.

Most matches felt more like a back-and-forth slugfest of individual pokes and strikes, with peppered 3-hitter combos (a 5 hitter would usually mean 70% of your life was gone, FROM full health)

>> No.4762035

>>4759671
>>4759679
anons I finally did it, pressing forward before bc and after bc really worked I was easily able to do the kims C xx C qcb k xx kims flash kick also tried it in kula but she didn't have that good cancellable moves to combo.
this has been a nice thread

>> No.4762272
File: 76 KB, 247x219, Capture.png [View same] [iqdb] [saucenao] [google]
4762272

>>4762035
I knew my KOF knowledge would be of use some day . . .

>> No.4762512

>>4760821
>Which is weird, because '96 is also the installment that had DM shortcuts: Say for example, the Orochinagi input QCB,HCF+A/C ; you didn't have to do the entire, fluid motion, you could just tap Down, Back, Forward+A/C and you'd get your Orochinagi
I need to re-test this, but, IIRC 96 still required full inputs on half circles.
97 introduced a weird half circle shortcut, db,f for hcf ; df, b for hcb (again IIRC)
However, 96 introduced Terry (and only him) Geyser shortcut as qcb,f+P, that stayed as long as the 96 sprite was used (even SvC used it).

>> No.4762648

>>4760821
>>4762512
I retested stuff and holy shit what a mess

96
requires diagonals on hcf/b
Ranbu / Geyser motions are qcf,qcb and qcb,qcf respectively
except Power Geyser itself which is qcb,f

97
hcf/b are indeed db,f and df,b respectively
Ranbu / Geyser motions are d,df,b and d,db,f respectively
except again Power Geyser itself which is still qcb,f

Having played a lot of 98 lately, I know that 98 :
hcf/b only need cardinal points (b,d,f / f,d,b)
thus Ranbu / Geyser become qcf,d,b / qcb,d,f
But Power Geyser itself is still qcb,f
and this has been true onward up to kofXI I believe (including UMs)
However, 2000 has a problem with dp motion having priority over everything, so a qcfx2 must be done slower, or a dp will come out.

>> No.4762775
File: 43 KB, 650x819, multihits.png [View same] [iqdb] [saucenao] [google]
4762775

>>4762512
>>4762648
I know there's one KOF that uses DM shortcuts, cause I remember practicing the bugs on the home versions as a teen. It was either 96, 96 or 98, and it applied to all QCF,HCB DM motions.

Reading Kao Megura (RIP)'s FAQs on the subject and all.

But I do remember the multi-hitting bug requiring the use of the DM motions to trigger, which speaks volumes of the mess of code that resulted from the game being rushed lol.

>> No.4762810

>>4762775
looks like it tries to cancel into the super, but without a bar it does the button. Maybe because they only put 1 "layer" of move overlap, since it tried the super, it doesn't do a fireball but the normal.
Kim also has something similar in 2k1/2k2 I think, where you cancel d,d+k into phoenix without a bar, he would go to neutral.
Iori got something like that in XIII but it required volumes of stick motions and meter management.
https://www.youtube.com/watch?v=-1jp8IMcxWA

Now that I think, Kim also has the qcb,f shortcut, from 98 at least.

>> No.4762891

>>4762775
well, d,hcf also works for Ranbu, but considering qcb,qcf also works, I'm starting to think that 96 requires diagonals but it doesn't really cares about their order, lol. Also, Kim shortcut is confirmed debuting in 96.
man what a mess 96 is, I wish I had code knowledge to dig into it and other kof as well

>> No.4763985

rank em
>98 > 02 > 97 > 96 > 99 > 94 > 95 > 03 > 00 > 91

>> No.4763987

>>4763985
>91
Am I missing something?

>> No.4763990

>>4763987
>>4763985
whoops, meant 01

>> No.4764089

>>4760203
>this loser
>posts Geese ni Katakori (a shitty song that has the dishonor of being remixed or outright copied into every game)
>not posting the best song SNK ever made

https://www.youtube.com/watch?v=8VWV3AF857o

Fairy is pretty though. 96 obviously has the best production value of the /vr/ releases though 98UM and 2k2UM probably are the better release for roster size since these games were never about balance in the first place. I never got into 2k2 as much, K' was the only NESTs era character I care about. I would even say I prefer 2003 over most of the Eolith content. and what did 2k2 have to be a 'dream match' of when all people remember are Strikers, Kula and a handful of songs? 98 was the most fun to play with friends, foregoing any bs and making an arcade fighter with a big old roster.

>> No.4764150

>>4764089
but 96 geese is quite literaly the best version ever, arranged even more.
What's funny is EVERY version uploaded is that one mp3 encoded with Xing (aka the shittiest encoder ever), that makes the out-of-phase guitar break at around 1min sound under water.

>> No.4764647
File: 7 KB, 320x240, ff1.gif [View same] [iqdb] [saucenao] [google]
4764647

>>4763987
>>4763990
ACKSHUALLY

Lore-wise, Fatal Fury 1-2 WERE KOFs before KOF '94

As in, the tournament Geese and Krauser hosted was called "The king of fighters".

It was Rugal who then changes the format to 3v3 (as stated in '94 intro).

And it also gives a little trivia insight as to why he has Geese and Krauser's signature moves, Them two being the tournament's previous hosts and all, now he's the big baddie, and he's that powerful that steals the previous hosts' moves? wewlads, well done SNK. . .

>ranking

96-2000-97-99-98-03-94-95-02-01

>> No.4764652

>>4760821
KoF has such great BGs.

>> No.4764657

>>4764150

One thing KOF always knew how to do was have bad-ass boss entrances, whether's it's the steel gates of Krauser's palace lifting up to Geese's theme in 96 or Rugal breaking out of his tomb at the bottom of the sea in 98 with his signature red eye glowing in the dark.

In Street Figher, Bison is just...there.

>> No.4764663

>>4764657
https://www.youtube.com/watch?v=eo_6Cbc5_cA
>that kickass track before you fight the Orochi New Faces team

That shit just sticks with you.

>> No.4764670

>>4764647
Different universes. That's why Geese isn't dead.

>> No.4764687

This is a thread for a fighting game, so this is a good opportunity for someone not into the genre to ask: Why are special move inputs so weird? What is the need to do a 360 with the joystick, and then hold two buttons while moving backwards?

>> No.4764692

>>4764687
What kind of inputs are those? KOF largely stays away from full 360 moves in lieu of half circles. As for the latter I know Big Bear/Raiden has a dropkick charged by holding down heavy kick.

>> No.4764718
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4764718

>>4764692
This is from street fighter, but I’ve seen odder inputs from CPS games. Jojo has some goofy ones. I don’t get it. Wouldn’t a 360 make your character jump? And holding back be detrimental since the goal is to hit them?

>> No.4764732

>>4764718
The 360 is to balance the fact that grabs like that do massive amounts of damage from a single move. Being able to do shit like that from standing would make Gief and Hugo insane. The key is to do it while in the middle of any other action. Same logic behind charge characters, start the input while you're jumping in or in the middle of another move, then release.

>> No.4764737

>>4764732
That makes sense. I guess if the better moves were easier to do in more situations then they would be used a lot more.

>> No.4764740

>>4764737
If you want an example of how fucking ridiculous it can get. Get Capcom vs SNK 2 EO and use the feature where you can do any special or super just by tiling the Cstick/Right analog in a direction. It turns characters like Vega and Guile into monsters.

>> No.4764763

>>4764670
I mean Geese comes back anyway in the "separate Fatal Fury universe" in FF3.

Without the dopey halo too lol.

>> No.4764784

>>4764687

They are not too complex, you are talking about different companies other than SNK, and inputs and part of a moves balance.

This feels of those weak ass /v/ threads where they pretend to know and are about fighters. Stop derailing an appreciation thread with New Century complaints.

>> No.4765148
File: 71 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4765148

justify this input

>> No.4765171

>>4764763

he doesn't 'come back' in the sense that he's resurrected, he just never actually died.

he's killed for good in real bout.

>> No.4765215

whats the kof that has little to no background music?
I remember theres one like that

>> No.4765223

>>4765215
97, only play music vs specific characters, else you get some shitty ambiant BG sounds

>> No.4765716

>>4765223
That game is busted but I like the stages and sound effects

>> No.4768170

>>4765148
It takes long to input and I don't believe it can be set up to be unavoidable in a combo, but it takes more than half hp off and really demoralizes. Granted I didn't have anyone around who can challenge me, but I fanatically mastered all characters as well as I could without internet. Ivy was my showboat main, love at first sight. Papa Cervantes was my edgy invincible main. God I loved that game. God I was mad when 2 came out and ask I'd learned became obsolete.
This series has really good combat though, needs to be explored in different genres.