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File: 26 KB, 250x178, 250px-SuperFX_GSU-2-SP1_chip.jpg [View same] [iqdb] [saucenao] [google]
4726069 No.4726069 [Reply] [Original]

http://krikzz.com/forum/index.php?topic=7451.0

>> No.4726072

Wow you're fucking late.
Were you living under a rock?

>> No.4726073

Nooooo. My Yoshi's Island reseller racket is ruined!

>> No.4726083

>>4726069
by redguy, ikari is and incompetent dork
btw it was a blast torturing him in the thread, about my chinese open source sd2snes, could not counter argument there.

>> No.4726086

>>4726069
So if you already own one... you gotta buy the upgrade? Good thing I already own every good SFX game and a SD2SNES.

>> No.4726092

>>4726069
also that thread proves that kevtris is a fucking idiot to and that byuu was right all the time fpgas are just emulators like it or not, the problem with firmware by redguy was in clone consoles, analoge nt included!

>> No.4726098

>>4726086
You don't, just upgrade the firmware, I've been playing StarFox 2 in my Super Famicom without any issue noticeable

>> No.4726112

>>4726086
I don't see anything about buying an upgrade?

>> No.4726115

>>4726083
Why would he care?
It's not like he's selling his own ones

>> No.4727017
File: 19 KB, 400x397, slowsonic.jpg [View same] [iqdb] [saucenao] [google]
4727017

>>4726069

>> No.4727208

https://github.com/mrehkopf/sd2snes/commit/a8cd32af3d360b1c91ea1222321734fbe240f573
I can litterally hear byuu screeching

>> No.4727249

>>4726092
The problem wasn't the Super NT, it's the fact that different revisions of the SD2SNES use different RAM chips.

I've already corrected you once on this blatant misinformation.

>> No.4727272

>>4727249
What do you mean? Do different revisions of the SD2SNES have issues with the Super Nt?

>> No.4727286

>>4727272
Certain SD2SNES users were having various issues, regardless of whether they were using a real SNES or the Super NT, and the issue seems to lie with various models of SD2SNES having different RAM chips.

>> No.4727316

there should be an option to overclock the fx chip, I did it on my real stunt race fx and startfox about 10 years ago

>> No.4727325

>>4727316
There's a 'faster' mode in the current firmware. There's a video somewhere but I think it's hidden and I can't be bothered to trawl through the krikzz thread to find it.

>> No.4727361

>>4727272
there are what, 8 revisions of sd2snes?
they wouldn't exist if there weren't issues in the first place.
>>4727316
http://www.romhacking.net/hacks/3967/

>> No.4727380

>>4727249
>>4727286
I haven't been following this, but can you link to a specific post? I skipped through the whole thread and only saw a few clueless nobodies talking about RAM. Where is this theory coming from?

Also does "certain SD2SNES users" mean people with unofficial carts? Since it's totally open source there is nothing stopping Mr WingWangWong from replacing a part for something "nearly" equivalent to save $0.02.

>>4727361
>8 revisions

First released version was revE. Current is revH. There was one issue with MSU-1 audio piping, but afaik the other revisions were to replace EOL parts. Other than that they're pretty much the exact same.

>> No.4727482

>>4726083
Lol that was you? It's hilarious. The fanboys in that thread are such faggots. I have a Chinese clone too (I think, it's from that official clone dealer JFG in China) so it's always funny seeing the fags in that forum get so pissy.

>> No.4727485

>>4727316
You can in the newest v07 firmware. I played a bit of Star Fox with it. It's faster and smoother for sure, but it's so odd to play it like that. I'm going to play around with it a bit more.

>> No.4728447

>>4727485
I notice stunt race to be a bit choppy, and dirt racer have some loading times and the polygons came out of nowhere!

>> No.4728887

>>4726069
Is it perfect yet or still buggy?

>> No.4728952

>>4726069
this:
>>4727017

>> No.4728956

>>4726083
Sure he is so incompetent but only could create the sd2snes.

What a underage faggot you are.

>chinese open source sd2snes

So a copy from the already original open source sd2snes.
Wow, what a incompetent dork you are.

>> No.4728958

>>4727482
>>4726083
same person

>> No.4728969

>>4728956
>Sure he is so incompetent but only could create the sd2snes.
ikari? uhmmm no.

>> No.4729019

SA-1 WHEN

>> No.4729030

>>4728969
But he did, ric.

>> No.4729614

>>4729030
byuu did all the work, the only shit ikari did was put the money to get the thing started
8 years of nothing would prove you what kind of incompetent dork he really is, and the fact that red guy did what this idiot could not do in less than a month of work!

>> No.4729615

>>4728958
actually no, but im sure, you are >>4728958
>>4728956

>> No.4729736
File: 17 KB, 1057x248, redguy.png [View same] [iqdb] [saucenao] [google]
4729736

>>4727380
>I skipped through the whole thread and only saw a few clueless nobodies talking about RAM. Where is this theory coming from?

From the guy that's making developing the implementation?

>> No.4729819

>>4729736
redguy=god!
ikari = fucking idiot!

>> No.4729829

>>4726069
I got a little too excited. I thought Super Mario RPG could be played. So Yoshi's Island and Starfox 2 are the only good games this affects.

Good to know though, hopefully SMRPG is next.

>> No.4729830

The timing is a lot closer to the real chip now in v08:

https://www.youtube.com/watch?v=Nl3_oyxhlms

>> No.4730856

>>4727208
He is probably "preserving" countless PAL SNES games' hash sequences right now.

>> No.4731021

>>4728887
bump

>> No.4731086

>a slow partial implementation that results in unplayable games done by a 3rd party who admits that a complete, fullspeed implementation probably isn't possible on the already nearly maxed out FPGA

Wow, it's nothing. You might as well just wait 2 or 3 years for someone to make a real SNES flashcart using a modern FPGA.

>> No.4731089

Does Street Fighter Alpha 2 work on SD2SNES?

>> No.4731119

>>4731089
No, but I can't find a reasonable explanation as to why it won't.

1) The S-DD1 compression chip isn't implemented.
2) S-DD1 was used for Star Ocean and Alpha 2
3) Early emulation of those games on ZSNES required a hack with decompressed graphics
4) Star Ocean's decompressed hack version was made to work on SD2SNES (have personally tried it, it works)
5) Alpha 2's hack was injected into a SNES mini to play on an emulator not built to handle unorthodox hacks.

So why is Alpha 2 "not possible"? Dunno. Seems like it's simply that the right person hasn't looked into it yet.

>> No.4731131

>>4729736
Correct me if I'm wrong but it appears he's not talking about different spec parts in this instance but rather a 4mbit ram module that was always on the board that was intended for backup save ram and expansion chips but was never used. Now the GSU implementation can make use of it, so he's trying it out. But it's causing timing issues that need working out.

>> No.4731160

>>4731119
it's probably possible, it's just nobody cares about sfa2 enough to do it

>> No.4731164

>>4731086

This. I mean, it's cool, it's something, but who cares right now? We all know this is heading towards another flashcart release, sd2snes owners shouldn't even kid themselves.

>> No.4731202

>>4729736
So the RAM chip theory started in a vague post a day after I asked, thanks retard.

>> No.4731206

>>4731164
Cool, now I don't feel bad about getting the mega everdrive first. Guess I'll keep saving and wait for the next SNES flashcart. Might pick up an N8 sooner or later.

>> No.4731479

>>4731160
there's already an alpha 2 hack?

will it work on vanilla super everdrive?

>> No.4731903

>>4731119
https://krikzz.com/forum/index.php?topic=6712.15
I talked to DarkAkuma on Reddit and he pointed out to me that his patch will never work on real hardware, just confirming what Ikari pointed out earlier.
EDITED because I understood it wrong. DarkAkuma only tried to look into Nevtskis hack to understand how he did it. I'm sorry if this led to any confusion for anyone reading this.
The incompatibility lies in the format nintendo emulators uses and real hardware differences.
Those plain text SDD1 strings in the ROM are actually SDA pointers which the emulator expect to see but not the real hardware, since SDA pointers refer to external files which again a emulator can use and not a real hardware.

In the end, maybe, in the future he might actually look into this again.
This is just a conversation I had with him, no promises or anything, just a friendly chat so if anyone with the right skills feels like jumping into SFA2 decompressed files, that would be sweet.

>> No.4731940

Are we still dealing with those weird issues with SFX games on SD2SNES where you have to hood reset or some shit, and can't save properly?
Or is it 100% working now?

>> No.4731965 [DELETED] 

>>4726069
Is the SD2SNES powerful enough to play DUAL ORB 2?

>> No.4731987

>>4731940
not anymore very close to perfection, also the shitty hooks by ikari are missing.

>> No.4732025

>>4731987
Thanks, where can we check for updates? I want to know when it's perfect

>> No.4732032

>>4732025
redguy here
https://github.com/RedGuyyyy/sd2snes/releases/

and here
https://discordapp.com/invite/EX57xnF

>> No.4732076

>>4731479
hello? somebody?

>> No.4732086

>>4732076
Are you brain-damaged?

>> No.4732294 [DELETED] 

>>4732086
Can flashcarts run DUAL ORB 2 or not?

>> No.4734664

>>4732086
>implying

>> No.4734905

>>4732076
my damn god man, just read the fuckig thread or the fucking answer!

https://krikzz.com/forum/index.php?topic=6712.15
I talked to DarkAkuma on Reddit and he pointed out to me that his patch will never work on real hardware, just confirming what Ikari pointed out earlier.
EDITED because I understood it wrong. DarkAkuma only tried to look into Nevtskis hack to understand how he did it. I'm sorry if this led to any confusion for anyone reading this.
The incompatibility lies in the format nintendo emulators uses and real hardware differences.
Those plain text SDD1 strings in the ROM are actually SDA pointers which the emulator expect to see but not the real hardware, since SDA pointers refer to external files which again a emulator can use and not a real hardware.

In the end, maybe, in the future he might actually look into this again.
This is just a conversation I had with him, no promises or anything, just a friendly chat so if anyone with the right skills feels like jumping into SFA2 decompressed files, that would be sweet.

>> No.4734986

>>4730856
Any trying to make everyone use his retarded ROM format.

>> No.4735873

New v08.2 update that fixes the GSU timings to match the real chips:

https://cdn.discordapp.com/attachments/430550791552630800/439066633458417684/fpga_gsu.bit

>> No.4736361

>>4729829
>I thought Super Mario RPG could be played.
mario RPG uses SA-1 chip, not superFX.

>> No.4736395

>>4726073
kek

>> No.4736680

Are we still of the view that SA-1 support is never ever?
If so I think that allows the SNES Classic Mini to serve a niche complementary purpose

>> No.4737768

Bump

>> No.4737887

>>4726092
What the fuck are you talking about? I'm running the GSU firmware on my Super NT with no issues.