[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 65 KB, 640x480, ffdoom.jpg [View same] [iqdb] [saucenao] [google]
4714768 No.4714768[DELETED]  [Reply] [Original]

Doom Demon: You gotta understand... it wasn't me!
Dwayne The Rock: Eat slug, hellspawn!

Oh boy, time for another Doom thread. Today we'll discuss the modding scene. Hacks and tricks welcome.

>> No.4714772

>>4713839

>> No.4714773

>>4714768
DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

MY PERSONAL WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4714781

>>4714772

That thread has expired. Sorry, punk.

>> No.4714784

go away

>> No.4714790

>>4714784

The DOOM community is the strongest in the retro scene. We will never go away! Sorry not sorry. I've been playing DOOM since floppy. My love WILL NOT BE ruined by some anonymous worm.

>> No.4714802

>>4714790
>anonymous worm.
Is this really necessary?

>> No.4714814

Experimenting with Doom AI and it's really fun to watch 'em go.

I came up with this system. If an enemy hears the player shoot, they go on more of a "light" chase where they still go after the player, but much slower, and they forget about them after a while.

If they SEE the player they go on full alert and run around like spastics chasing the player down, alerting enemies nearby to go on light alert.

If they get low on health, they run away, and because of the way I've laid my maps out that usually means they go back to where there's more enemies. These enemies are then alerted by this full alert enemy running around to go chase down where the player is. However, since they're still on light alert, if the wounded enemy isn't nearby bouncing around the walls screaming that the British are coming, they eventually fuggedabout it and go back to their spawn state.

After testing this out a lot, I realized exactly why Wolfenstein 3D went from a stealth game to an action game.

This system, while INCREDIBLY amusing to watch while notargeted, in all practical terms means 95% of the time when you fire a shot, then all of the enemies in the map haul ass towards your location and assrape you.

Realistic, maybe. Robust, absolutely. But not fun at all.

Maybe if I add some sort of mechanic where the player is invisible until they start shooting or an enemy bumps into them, like ZDoom stealth monster logic but applied to the player. That way the player can watch all this behavior and go wowee this is neat. But nah, pretty complex for a Doom mod.

I think I'll make the AI more combat-oriented like the Skaarj in Unreal, but that was some advanced shit.

>> No.4714823

>>4714814
>This system, while INCREDIBLY amusing to watch while notargeted, in all practical terms means 95% of the time when you fire a shot, then all of the enemies in the map haul ass towards your location and assrape you.

OH HONEY, the solution is memory markers. Have the terrified monster leave an actor and keep a pointer to it, then set that as the patrol point of any other monster it alerts through some zscript magic.

Trust me I'm novice, There's a reason why by default, enemies have their hearing restricted by sectors. You should probably try to adhere to those rather than just let enemies hear you all around, probably find a way to only have a radius made on sound rather than a massive map wide alert.

>> No.4714827

>>4714821
https://forum.zdoom.org/viewtopic.php?f=48&t=54921

You can ask in the development channel I think

>> No.4714828

>>4714823

You are incredible edgar. I never would have thought to do that!

>> No.4714830

>>4714823
why are you copy-pasting my post

>> No.4714839

>>4714828

Hey... no problem. It's uh kinda what I do. Teehee

>> No.4714840

>>4714828
>>4714814
>>4714839
what the fuck is happening

>> No.4714851

>>4714840
Just report this thread. Another /v/eddit cringefag is trying to ruin these boards.

>> No.4714860
File: 357 KB, 1366x768, 1523817911672.jpg [View same] [iqdb] [saucenao] [google]
4714860

Completing this with Babel in ironman was honestly one of the most tense but also fun levels I've ever seen out of Oblige, but god fucking damn was I wondering if it was unbeatable at parts. Some highlights:
>3, yes 3, Revenant ambushes of increasing size, often from multiple angles
>No non-shotgun ammo
>No soulsphere/megasphere/invuln
>One secret, a partial invisibility which only makes the level harder
>Revenants flood the starting area preventing retreat an access to health
>Third ambush has an easy kiting area for the first ~5 Revenants, but also releases 6 shotgunners to snipe you in that area
>final room filled with lost souls to whittle you down
10/10 would die repeatedly again. I know it would probably have been easier without the mod but I figured it would be a good test of skill.

>> No.4714874

>>4714860
>didn't even attach the right image to a copy of my post

>> No.4714879
File: 236 KB, 500x360, tumblr_n5ywzcTz4U1rkljv1o1_500.gif [View same] [iqdb] [saucenao] [google]
4714879

>>4714874
Yeah, that's why an enemy like that would need some extremely delibarate placement to avoid bullshit "super shotgun in the face/back out of nowhere" moments.

>> No.4714881

>>4714879
Nah, it's from holding it too long, but sometimes it just happens from a normal press. nice try, edgar

>> No.4714884

>>4714881
Just report the bastard. Nothing good ever comes of enabling shitposters.

>> No.4714890

Edgar, you’re a weird one. Are you trying to anger the doom threads because they didn’t humor your retarded Final Fantasy ideas?
By the way, shouldn’t you be make my some threads about the Most Perfect Girl in the World, Aeristh?

>> No.4714897

>>4714884

i'm not so sure he even is a shitposter at this point desu. every time i see edgar post it's always something smart and often times he has three times the charm of the average /vr/ poster. what if edgar is just a really good person who we aren't ready to accept because our standards haven't even caught up to how great someone like edgar is? he makes us look like the real shitposters. :(

>> No.4714901

>>4714890
He's a shitposter from /v/. He doesn't genuinely believe a single bit of what he says.

I mean look at this shite:
>>/vr/?task=search2&ghost=yes&search_text=%22database+entry%22&search_subject=&search_username=&search_tripcode=&search_email=&search_filename=&search_datefrom=&search_dateto=&search_op=all&search_del=yes&search_int=dontcare&search_ord=new&search_capcode=all&search_res=post

>> No.4714912

Wow. Edgar here...

This blows my mind. I simply make another DOOM general, as I am wont to do, and you imbeciles just can't help yourselves. You're like addicts. Schmucks. You couldn't help but try to ruin the thread with your petty bickering. DOOM generals are amazing, and we in the DOOM community are as tightknit as they come. You cowards should be ashamed of yourselves for trying to sabotage. We don't forget. I don't forgive. Fix your behavior and play nice.

>> No.4714937

>>4714936
>tfw faggot Edgar forgot to remove his faggot tripcode

>> No.4714948
File: 1.64 MB, 616x466, 1523823732260.gif [View same] [iqdb] [saucenao] [google]
4714948

>tfw wanting to discuss the very real issue of GZDoom Builder Bugfix exploding for some people after the last update

Anyone else have this issue and why did it happen?

>> No.4714952

>>4714948
Jesus, faggot, try and take a second to breathe before posting your crap. Three fucking times!

>> No.4714967

>>4714952
we don't welcome that here. get out if you're going to bash our community.

>> No.4714984

>>4714823
I'm incredibly curious. How did you implement a cover system in Doom?