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/vr/ - Retro Games


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File: 70 KB, 600x600, PWCB-600x600[1].jpg [View same] [iqdb] [saucenao] [google]
4711171 No.4711171 [Reply] [Original]

Does anyone have a PSIO cartridge for their Playstation? What are your thoughts on the device? Have you had any issues using it? Have you come across any games that wouldn't work for you? Did you install the switch chip yourself? If so, how easy was it?

Asking because I'm thinking of pre-ordering, cheers.

>> No.4711179

>>4711171
I have a feeling you just want it to play backups, in which case i'd be easier, faster, and more economical to just install a modchip

>> No.4711181
File: 2.03 MB, 2656x1494, UniROM is free.jpg [View same] [iqdb] [saucenao] [google]
4711181

>>4711171
>I'm thinking of pre-ordering
I am just going to tell you my opinion. Take it for what it is worth. I own a few PSX. The CD sleds are cheap. CDr Media is cheap. Modchips are cheap, and installation is simple. Even flashing a gameshark to run uniROM is cheap.

You could buy 2-3 optical sleds, and and/or keep a few parts systems in backup, and NEVER need another psx again. You can get backup/parts systems cheap.

My opinion is that this is neat in theory, but requires more cost and work then its value. I have a few Scph-1001, and for around $100 you can get enough to supply yourself with 20+ years of parts. I picked up a new laser last year for one of my backups and it was like $30 shipped from Germany to the USA. Each laser sled should last you at least a decade. Perhaps more. I use the uniROM flashed game shark because I don't need to open my system to play a burned disc. Just put it in, close the lid and play the backup.

It is great to see this much work for something like this, but I don't see value outside of the meme of it.

Just my 2 cents.

>> No.4711183

>>4711181
Do you feel the same way about all optical drive emulators for all consoles?

>> No.4711201

>>4711179
>easier, faster, and more economical to just install a modchip

I don't see how a modchip is easier or faster. Installation is about the same for either, and obviously it's faster to transfer a complete ISO collection to an SD card than it is to burn every single game. PSIO's cost is pretty much in line with high end flash carts, so it's not like it's outrageously expensive.

The only real fault with it is that compatibility isn't 100% and there are sound issues in some games, but it's not really any worse than the SD2SNES that people buy up despite its compatibility issues. Obviously for a lot of people it's a valid reason to hold off and see if the issues get fixed as promised, but only a retard would shit on the thing even in its current state. Perfect support for the vast majority of the library and not having to deal with burning discs and faulty optical drives is a huge convenience.

>> No.4711202

>>4711179
>>4711181
I've already tried backups on my recently aquired MM3 chipped psx and they won't boot past the Sony splash screen.

I figure it's either the CD-Rs I'm using (CMC branded Taiyo Yuden clones), the laser mechanism itself or a combination of both. Either way it's a lot of fucking around when I could spend £80 on the PSIO and play disc images with much faster loading times and no disc swapping.

>> No.4711218

>>4711183
>Do you feel the same way about all optical drive emulators for all consoles?
If the cost & time of the modification exceeds the lifetime of the components involved. There is a certain balance. I wouldn't detest to someone spending their own money, but if you don't have great solder skills (I don't) I would think that you would need to take this to someone who can.

PSX has 4 screws, and the Laser sled pops out pretty easy. Replacement takes a half hour. Flashing the Gameshark takes one disc swap trick. The most time consuming part of my method is burning of discs.

There are a few games that won't work with my method. I know that Legends of Dragoon does not. I have not tested Dino Crisis. Legends detects a cheat and will not boot. I think there is a rom patch, but I didn't care that much, as I own the game. I can just unplug the game shark, and the issue is resolved.

>>4711201
>I don't see how a modchip is easier or faster.
Then use a gameshark to uniROM conversion. You don't even need to take the system apart.

>>4711201
>only a retard would shit on the thing even in its current state.
I respect what they are doing, but I don't think it is ready for the cost associated. There are plenty of bugs to work out, and no guarantee if they ever will be.

>>4711202
>won't boot past the Sony splash screen
It could be the chip. It could be the laser. It could be the CD-r. You could narrow it down quickly by playing an OEM disc. You would need to know if the system played the discs before the chip however. You make it sound like you bought the system pre-modded....Caveat emptor. Starting from a working point is your best bet. I have had great luck with generic "Staples" brand 700mb cdr. If it was pre-modded and doesn't work, it is either the laser or the discs. Try other disc brands. Try turning the system upside down when you turn it on. It is quite a few variables & unfortunately you would be on your own to troubleshoot.

>> No.4711243

>>4711218
>You could narrow it down quickly by playing an OEM disc.

Yeah I plan to buy a couple to try this weekend. Incidentally I've been trying some audio CDs and four out of five times they won't play automatically when the console is switched on and will load to the main home screen instead but the controller will be unresponsive.

>> No.4711247

>>4711243
Oh and the console was pre-chipped when I bought it.

>> No.4711272
File: 2.72 MB, 5312x2988, psx laser sled.jpg [View same] [iqdb] [saucenao] [google]
4711272

>>4711243
>Incidentally I've been trying some audio CDs and four out of five times they won't play automatically when the console is switched on and will load to the main home screen instead but the controller will be unresponsive.
I would tell you to first try to flip the system upside down with audio in it. If it plays audio, it may be the laser giving up the ghost. I don't know what model you have, but the 1001 models are prone to fail. We are at that stage of life for original parts. Even the best taken care of are dying finally. I replaced my sled with an new-old stock OEM laser for a scph-101 (psx mini), and it works great ($30 shipped from Germany to USA). I then boxed the system back up and am keeping it as my first backup. I keep a secondary 7501 system as the 3rd. Granted, I have collected these when I see a good deal, and didn't even know I had these 2 units until I moved a few years back. They were in a storage tote in the back of the attic. I used to drink ALOT, so I probably was acting irresponsible and bought them from god knows where, and who knows when. I can't even tell you I got a good deal. Best I could guess is that I have had these for 10+ years based on the mail that was with them. Both have original boxes and foam padding & are near complete. "Working" systems on ebay are cheap enough. You could even go so far as to get a NIB PSOne (mini) system for a few hundred, chip it and have a decade or 2 of solid use.

Not trying to discourage anyone from spending on a PSIO, but presenting my perspective on how I do it. There is no correct answer.

>> No.4711287

>>4711202
I haven't used the CMC branded TY discs, but try a different burner. I've gotten staples branded CMC discs to work, but audio would cut out at random times.

I bought 100 of the old JVC TY discs and they work perfect every time. They're expensive now, though. I've heard the AZO Verbatim discs work well, and they're reasonably priced.

>> No.4711304

>>4711287
Thanks for the advice dude. I guess the JVC ones are expensive because they're real TY discs and no longer in production.

The CMC ones I bought had the following blurb:

>JVC/Taiyo Yuden stopped production of all CD and DVD products at the end of 2015. CMC purchased the technology from JVC/Taiyo Yuden and has committed to maintain the quality and consistency of the JVC/Taiyo Yuden products. With the help of Taiyo Yuden engineers, CMC built specialized, dedicated production lines using the exact same processes, raw materials and strict quality control measures to ensure the Taiyo Yuden quality is maintained. The CMC made products will be branded as "CMC Pro" and all cartons will be labeled "Powered by TY Technology".

I'll probably try the AZO Crystal Verbatims as I've also read elsewhere that they're decent for PS1 backups.

>> No.4711658

>>4711171
>have to destroy the mainboard in order to use PSIO and keep the CD-drive working
yeah, no

>> No.4711728

It's really not worth it right now. It's a hassle to set-up and there's no evidence to suggest they'll ever get round to fixing the bugs it has. Better off waiting for a better interpretation of the same idea.

>>4711201

SD2SNES is a total ripoff, just because people were stupid enough to buy it doesn't allow every other device on the market to pull similar bullshit.

>> No.4711836

>>4711728
>SD2SNES is a total ripoff
For the instant loading alone it's worth it over the Super Everdrive. I don't really fancy waiting 3 minutes for DK2 to be flashed into RAM, thanks.

And what about that SuperFX eh?

>> No.4711890

>>4711304
its going to be all a waste of money when it turns out the laser is dead.

>> No.4711892

>>4711890
Probably yeah, but it's not like I'm investing a ridiculous amount of money.

>> No.4711960

>>4711836
To tell the truth, the faster loading time is its strongest selling point, but the price is unreasonable since it doesnt offer much more functionality than that. The new SuperFX firmware is not yet perfect, but it's pretty neat. However, the only SuperFX game I'm interested in playing is Yoshi's Island, and I bought that for less than 5 bucks with shipping.

>> No.4711969

>>4711960
I'm hoping once (or if?) the SFX chip is perfected it can be integrated into the Super NT jailbreak firmware as that's what I use now, although I do also have a real SNES and SD2SNES.

>> No.4711976

>>4711969
That would be cool. Though the SuperNT should have been able to load and play games from the SD card from day 1 desu.

>> No.4712118

I've had one for ages, there a fair few games that don't work such as the wipeout series but they are always doing updates so I think they will eventually work. Its definately worth getting for the convenience and reliability and you get a little bit faster load times in a few games too but alternatively there is also some fun in being able to look through some cds that you have to select your game as well.

>> No.4712121

>>4711836
super everdrive is not the only flash cart, there is also the super powerpak which also has faster load time than everdrive but slower than sd2snes, I've had one for 10 years and never had a problem.

>> No.4712145

>>4711171
Wait, isn’t the data transfer speed on the parrell port on the PS1 really bad? I remember hearing it’s even slower reads than off the optical disc.

>> No.4712147
File: 1.08 MB, 2016x1512, 8DD35D89-0170-487F-A637-712DCF250B39.jpg [View same] [iqdb] [saucenao] [google]
4712147

>>4711171
If you want to play backups and imports just get a Action Replay. It’s $20.

>> No.4712153

PSIO requires a mod, right?

If you've already got a mod-chipped system to play burned games will that be enough or do you still have to do their mod?

>> No.4712175

>>4711181
>CDr Media is cheap.

Burned discs are really screwy for me. Some don't boot, others boot but have audio skipping and longer load times, and sometimes they actually work.

I haven't found a magic formula for reliably producing a working disc on any CD burner form the last 10 years. I've tried a dozen different brands of CDs.

>> No.4712189

>>4711202
It's the laser mechanism. PS1 drives are known to be self destroying trash. They use plastic caddies and the heat from the power supply deforms them.

>> No.4712194

>>4712175
Slower burn speeds?

>> No.4712242

>>4711969
SD2SNES is GPL so Analogue would have to comply with it by opening up the entirety of their source if in theory they were to use it, which they won't. It's more likely Kevtris will come out with his own solution at some point. Nothing stopping you from using your SD2SNES with your SuperNT for SuperFX though.

>> No.4712243

>>4712194
Unless you only have a 20 year old burner on its last legs and live in a fault zone, burn speeds are a literal meme.

>> No.4712261

>>4712147
>If you want to play backups and imports just get a Action Replay
Did you flash that to uniROM?

>>4712175
>Some don't boot, others boot but have audio skipping and longer load times
I had suggested Staples CD-r media earlier, but do you have an scph-1001 or other pre-7XXX series playstation? It really sounds like the starting stages of the CD sled starting to fail.

>>4712189
>They use plastic caddies and the heat from the power supply deforms them.
They changed this at some point. My replacement for my 1001 was a mostly metal sled.

>>4712194
>Slower burn speeds?
>>4712243
>burn speeds are a literal meme.
I am actually using a nearly 20 year old IDE cd-r drive. No dvd, no RW. It was a pull from an old K6 build. I have had no issue with any of the speeds. I also used a laptop DVD-rw w/lightscribe at 50x speed, and had no issue.

>>4712242
>Nothing stopping you from using your SD2SNES with your SuperNT for SuperFX though.
That sounds like a whole lot of memes.

>> No.4712681

>>4711836
So in addition to doing SFX that it doesn't physically have the resources to do it has "instant loading" violating god knows how many laws of physics. Or one dumb kid on the internet is wrong. My moneys on whats behind door number 2.

>> No.4712802

>>4712153
>or do you still have to do their mod?
yes

>> No.4712834

>>4711836
3 minutes? That’s a little dramatic. I mean there’s a wait but not enough of a wait to warrant the price difference. I guess if you’re the type of person who can’t make their mind up about what they want to play.

>> No.4712856

>>4712145
the parallel port is only used as a connector in the most basic form, you also have to hardmod the board and reroute some data-lines to and from the cd-reading-system and the port using the switchboard

>> No.4712872

>>4711969
That's not going to happen.
Kevtris himself already said that the SNt won't be capable of supporting the Super FX chip because it's built in RAM is not fast enough.

>> No.4713657

8:43 yup to the trash it goes!
https://www.youtube.com/watch?v=CbNEmO3qClo

>> No.4713742

A lot of the images online are kinda crap imo, and this isn't just ps1. Play fine in a emulator via the burned cd, not so much on actual hardware.

I've burned a lot of games same settings and some will create coasters with one image, then perfect the next image.

you really need to make sure you get a good dump of the game.

>> No.4713753
File: 61 KB, 853x480, 1311723169535.jpg [View same] [iqdb] [saucenao] [google]
4713753

>>4712872
>That's not going to happen.
>Kevtris himself already said that the SNt won't be capable of supporting the Super FX chip because it's built in RAM is not fast enough.
Source? pretty disappointing if true

>> No.4713868

>>4713742
>you really need to make sure you get a good dump of the game.
This should be rule #1 of burning a console game. As long as your rip is solid, you should be fine using cheapo no-name discs on the highest possible speed. Just because an emulator accepts it doesn't mean the real PSX is that forgiving. If your shit doesn't match what redump reports, then consider it a bad rip and find a good one.

>> No.4713881

>>4713868
redump is shit for the dreamcast ! they add some extra info in the disk images and refuse to correct it

>> No.4713895

>>4713881
What extra info? Redump isn't important for burning DC discs anyways since they cover GDI's and not the CDI's you burn.

>> No.4713905

>>4711171
Nah, I've been playing ps1 backups for over a decade now with gameshark. No need to mod my console. Sure the laser will die eventually, but I can replace that easily.

>> No.4713913

Don't want to hijack the thread in a new direction, but I haven't dabbled with ODE's or Playstation homebrew yet (despite having official older consoles and whatever games I still have for these systems)

My eventual goal with my /vr/ setup is to have RGB/Component for all the classic systems, along with having some kind of flashcart/ODE/homebrew methodology to be able to play the utter majority of game titles without issue. In other words, no changing out disks/carts, unless it's one of those games where homebrew just doesn't work well with it.

In regards to playing back PS1 games, I'm kind of at a crossroads. There's the PSIO for PS1, or getting some modchip/gameshark/action replay on playing burned disks. Then there's PS2 with Free MCBoot + Open PS2 Loader + Creating a SMB network shared drive (I do UNIX IT work, this would be simple to setup on my FreeNAS server at home) with a library of all PS2+PS1 games. Or does the Open PS2 Loader only support PS2 games?

What's the best way forward to just have a no-fuss setup to play all PS1 games? Is there an option that I'm not considering that would be better?

>> No.4714007

I lost the spring used to keep the hood open without the console detects it

>> No.4714010

>>4713881
it's not changed data, it's "just" different (broken?) offsets
https://github.com/SONIC3D/gdi-utils

>> No.4714014

>>4713913
>Or does the Open PS2 Loader only support PS2 games?
Yes, for PS1 games you need to use Popstarter which is no longer in development and has quite a few compatibility issues, definitely more than PSIO.

http://www.ps2-home.com/forum/page/popstarter-compatibility-list-1

Additionally I think I read Popstarter uses it's own PS1 emulator rather than the PS2's official built in PS1 emulator.

>> No.4714015

>>4714014
>Additionally I think I read Popstarter uses it's own PS1 emulator rather than the PS2's official built in PS1 emulator.

Ugh... No wonder PSIO is still being developed. I imagined that if Open PS2 Loader and FreeMCBoot was that good, why the hell would anyone bother trying to develop an ODE for PS1 games.

This would entirely explain why.

>> No.4714017

>>4713657
Playstations are as cheap as your mom, if you don't want to mod your beloved childhood console - and as far as mods go, this one couldn't be much easier - just buy another one for PSIO use.

>> No.4714023

>>4714014
>>4714015

Actually I was completely mistaken, I probably should have read up again before posting that. Apparently Popstarter files do not include the official PS1 emulator binaries, which I misread as that it doesn't use the official PS1 emulator at all.

>> No.4714025

>>4714023
Anyway here is a guide for setting it up:

http://www.ps2-home.com/forum/viewtopic.php?t=144

>> No.4714028

>>4714025
>>4714023
Alright, thanks for the info!

>> No.4714038

is there a modern answer for dealing with the low amount of save blocks you get on a PS1 memory card?

Of course, the PS2 solved this by allowing you to store basically infinite amounts of PS1 saves onto a 8MB PS2 memory card, but if you wanted to have a pure PSIO or modchip PS1 setup and not have to send/retrieve backup data from a PS2, what are my options?

>> No.4714075

>>4714023

The 'official' PS1 emulator it uses originated from a Bishi Bashi Champ compilation, it was designed to play like three games. That they managed to squeeze so much out of it was amazing but compatibility is by no means good and it was doomed to only get so far. The built in PS1 compatibility is inaccessible in PS2 mode to this day, I don't see that ever changing.

>> No.4714095
File: 195 KB, 978x759, Dexdrive.jpg [View same] [iqdb] [saucenao] [google]
4714095

>>4714038
I dont have a PS2 myself, so dexdrive is best option.

>> No.4714096

>>4714038
Either several memory cards or a PS2 that you back up the saves to a USB stick and swap back and forth. Avoid third party memory cards.

>> No.4714312

>>4714096
Even first party memory cards will eventually die. These things have limited write cycles.

>> No.4714339
File: 29 KB, 596x400, drive.jpg [View same] [iqdb] [saucenao] [google]
4714339

>>4714038
how about the datel memory drive that lets you use floppy discs as memory cards?

>> No.4714346

>>4714038
>Of course, the PS2 solved this by allowing you to store basically infinite amounts of PS1 saves onto a 8MB PS2 memory card
Pure bullshit.

For a kick off the official PS2 card is only 8 times the size of a PS1 equivalent (8Mbit vs 1Mbit) so "virtually unlimited" is a massive stretch.

Secondly you can't actually use a PS2 card for PS1 saves in any way, shape or form.

>> No.4714348

>>4714346
>"virtually unlimited"
I meant "basically infinite" as per the quoted post but the point still stands.

>> No.4714470

>>4714346
>Secondly you can't actually use a PS2 card for PS1 saves in any way, shape or form.
he said "store", which you can do by copying ps1 saves to ps2 memory card, you'd just have to copy it back to use it

>> No.4714601
File: 67 KB, 630x399, skele.jpg [View same] [iqdb] [saucenao] [google]
4714601

i pre ordered one to be my first soldering project
it seems like i wont be getting it for 4+ months though

>> No.4714604

>>4714601
>first soldering project
You're going to fuck this up and if not it's gonna look like ass

>> No.4714608

>>4714604
thats fine playstations are 10 bucks and the chip is 5 bucks
the expensive part is the cartridge i have no way to fuck that up

>> No.4714684

>>4714601
I think the cybdyn twitter said May/June for the current batch of pre-orders

>> No.4715098

>>4714346
>For a kick off the official PS2 card is only 8 times the size of a PS1 equivalent (8Mbit vs 1Mbit) so "virtually unlimited" is a massive stretch.
8Mbyte vs 1Mbit.
>Secondly you can't actually use a PS2 card for PS1 saves in any way, shape or form
true, but you can move ps1 saves onto ps2-MCs as backup/storage.
no need to get more than one ps1-MC.

>> No.4715113

>>4714601
pro tip: take a clock you dont want anymore or something electronic and practice soldering/desoldering wires to it first.

>> No.4715141
File: 116 KB, 1080x810, banana.jpg [View same] [iqdb] [saucenao] [google]
4715141

>>4711836
speaking of donkey kong my sd2snes does this on country 1 and 2

>> No.4715143
File: 220 KB, 500x492, 1458059948578.png [View same] [iqdb] [saucenao] [google]
4715143

>>4714601

>first soldering project

Holy shit you're crazy. Get as much practice as you can and hope to god you didn't flush your money down the toilet.

>> No.4716042

>>4711728
>SD2SNES is a total ripoff
Playing hacked roms on the original system is worth it to me but hey what do I know.

>> No.4716048

>>4712147
I have a modchipped PS1, but I also have an action replay. Is there any benefit to flashing it?

>> No.4716110

>>4716048
its for people without modchips.

>> No.4716143
File: 196 KB, 352x500, 71VZSYSCKQL.gif [View same] [iqdb] [saucenao] [google]
4716143

>>4714038
Everyone will tell you to avoid 3rd pary cards but I have been using one of these for almost 20 years with 0 problems. If your a scared bitch you could leave it in slot 2 and just use it for back up saves.

>> No.4716146

>>4714339
this thing is hilarious

>> No.4716168
File: 19 KB, 300x269, InteractVMCS.jpg [View same] [iqdb] [saucenao] [google]
4716168

>>4716143
>Only 120 blocks
>high failure rate (you got lucky)

>>4714038
If you have an early PS1 with the parallel port pic related is far and away the best solution. Saves as many as 60 memory cards

>> No.4716342

didn't some BR huehue man build a connector type thing that goes to the ribbon cable slot, effectively fooling the system to reading actual binary files instead of the binary from the bottom of a disc?

>> No.4716452

>>4716146
hilarious but very rare.
its worth $500

>> No.4716628

>>4714601
>i pre ordered one to be my first soldering project
Pro tip: dont forget to use flux.

>> No.4716639

>>4716452
Wrong, it's worth about 7 cents, but people are asking and/or paying ridiculous prices for it

>> No.4716658

>>4714038
It's rare as fuck now, but there used to be an official usb memory card adapter for PS1/2 games to back them up to the PS3.

I don't know if it's ever been compatible with PC or not though.

>> No.4716694

>>4716639
I'd pay $10 for it.

>> No.4716734
File: 17 KB, 550x400, ps3memcardadapter.jpg [View same] [iqdb] [saucenao] [google]
4716734

>>4716658
I have one of those its not that rare is it? I stole it from a thrift store. I didn't realize it works with PS1 as well?

>> No.4716735

>>4711171
I know it's emulation but after using a mod chipped ps2 I'd never even consider a psio. If I demand accuracy I'll play a retail disc on my ps1 or a burned game on my chipped ps1. If you can solder the mm3 chips for ps1 are around $5.

>> No.4716737

>>4716734
Actually not that rare now that I checked, but it's pretty damn expensive for what you get as far as online prices, like 50$ or so.

And yeah it's usable with PS1 games as well, I used mine to back up PS1 saves all the time onto my PS3.

>> No.4716771

>>4716737
There are cheaper 3rd party ones that only work with a PS2 memory card, but if you have a PS2, you can just copy things there from PS1 memory cards to PS2 memory cards. It will recognize everything on those.

>> No.4716813

>>4716771
I have a third party one and works with PS1.

>> No.4717238

>>4716734
I bought that for $35 on ebay and was able to transfer my saves from PS1 games to my PS3. It even left in my RE1 cheats.

>> No.4718284

>>4716771
the main difference between ps1 and ps2 memory cards is the magic gate encryption tech used on the ps2 ones.

>> No.4720352

Figured I'd ask in here, but does anyone have the old bug-fixed patch for Persona 2 Innocent Sin? The main patch on RHDN has a bug on a real PS1 where it fucks up your memory card and overwrites saves. Apparently the hacker made a version that fixed this, but only PM'd it to one dude who only put it on sendspace and the link is long expired.

>> No.4720982

>>4720352
>The main patch on RHDN has a bug on a real PS1 where it fucks up your memory card and overwrites saves.

Sure?

>Version 1.0a fixes all the issues with the save/load menu on real hardware. It also contains some typo corrections for text in Seven Sisters.
http://www.romhacking.net/translations/1249/

>> No.4721087

>>4720982
100%. That's a different bug.

https://tsumi.wordpress.com/2008/10/15/already-an-update-damn/

CTRL+F for Aleph in the comments. Dude is having the same issues I had and was PM'd a fix. Basically, the game saves, but it's save doesn't show up on the memory card browser and can't be deleted. Other games can also have trouble seeing it, so you can accidentally overwrite it and it will sometimes overnight old saves.

I was just using the game to test my modded PS1 and third party memory cards I bought recently, not aware this issue was even a thing until I busted out some old official MCs to compare and my saves we're fucked.

>> No.4721149

>>4711171
I preordered back in september. Cant wait for it.

>> No.4721529

>>4721087
I know your pain man, years ago some guy made a patch for rhapsody ds to transfer all the music from the ps1 to the ds, the patch was stored in mega all lost forever!
any luck with your problem?

>> No.4721569

>>4714339
Any idea on where to find one?

>> No.4721586

>>4721569
It's extremely rare, worth about $550.

>> No.4721595

>>4721529
So far, I havent had any luck. Gemini is still pretty active on rhdn so I sent him a PM about it, but it really wouldn't surprise me if he doesn't have that patch or the work just sitting around anymore given it's been about 10 years.

>> No.4721657

>>4721586
>worth
also thanks for not answering my question

>> No.4721678

>>4721657
if its extremely rare how would i know where to find one?

>> No.4721889
File: 67 KB, 1280x720, 1507355614917.jpg [View same] [iqdb] [saucenao] [google]
4721889

>>4721678
because you're extremely rare, anon

>> No.4722148

>>4721657
Where else are you gonna find anything? In fucking ebay. Stop acting like your gonna stumble on it it a thrift shop

>> No.4722190

>>4722148
Fuck off retatd

>> No.4722198
File: 5 KB, 581x612, 1504826026942.png [View same] [iqdb] [saucenao] [google]
4722198

>>4711201
>but it's not really any worse than the SD2SNES that people buy up despite its compatibility issues.

>SD2SNES
>$197.00 directly from Krikzz
>Mega Man X3
>$199.99 on ebay, cart only

>> No.4722328

>>4713913
Best no fuss option is a hacked pstv or cfw ps3 if you are open to emulation.

>> No.4722340

>>4722328
I suppose I should've stipulated that I was looking forward to getting 240p analog RGB/YPbPr out for a CRT. Chunky pixels only look nice with the softer CRT scanlines.

But yes, hacking a PSTV is also on my to-do list, and I had forgotten about it also supporting PS1 games.

>> No.4722892

>>4721087
>CTRL+F for Aleph in the comments.

http://web.archive.org/web/20090731111652/http://www.sendspace.com/file/nanv67
>The file has been deleted by the uploader.
KEK

>> No.4722918

>>4721087
>>4722892
that expired sendspace-link is the same one linked by Gemini:
http://web.archive.org/web/20090609200822/http://gemini.aerdan.org/forums/index.php?topic=80.0

apparently there's no other fixed version of it.

>> No.4723049

>>4721889
thanks, i appreciate it

>> No.4723164

>>4722328

Are all PSTVs hackable or is it like the Vita with a cutoff at a certain version?

>> No.4723603

Does anyone know about Nopaystation? You can supposedly download Playstation games direct from Sony's servers but the files are PKG files. Does anyone know if they can be turned into playable isos/bins etc?

Google 'nopaystation v2.0'

>> No.4723787

>>4723603
why not just download the iso/bin instead of a package and then coverting it

>> No.4723817

>>4723787
Because these will probably be better than the numerous bad dumps out there.

>> No.4723857

>>4716143
I've been using one for almost as long, I had an error a couple of years after I bought it though. MC got an error on it, couldn't switch blocks until one day it decided it would again.

I haven't used mine in two or three years, but last I did, it was still going.

>> No.4724243

>>4716143
i remember i had some Chinese mem card
during blood omen legacy of kain it would somehow corrupt the graphics in the crypt and cause the game to freeze when i took damage

>> No.4724429

>>4713913

I am am doing exactly what you are doing. Except im not allowed to mod my wife's n64 so i grabbed an extron device to handle the conversion to vga.

Actually, quick question. I route my ossc to an hdmi switcher but am having trouble finding one with 4-in's that will handle the signal from the snes. Do you use one?

Also, randomly, i route all my systems through my pc so I can get all consoles to output to my sound system. Use a Cam Link device to get perfect compatibility with the ossc. even with 5x line mode through the snes. This is also good if you want to record footage or stream it.

>> No.4724995

>>4724429
>I route my ossc to an hdmi switcher but am having trouble finding one with 4-in's that will handle the signal from the snes. Do you use one?

I don't use an HDMI switcher. My TV has more than enough HDMI ports for my needs right now.

Consoles > (gscartsw for SCART or a basic component switch for YPbPr) Switches > OSSC > Framemeister (for HDMI signal conditioning or additional scaling options for filling screen on bordered games like Gameboy Player) > HDMI Splitter > TV and Video Capture card. Sometimes I bypass the Framemeister entirely, such as if the signal is 480p or 720p as is.

TV is only getting output from the HDMI splitter (coming from older consoles), PS4 Pro, PS3, and an HTPC, with one port open.

The problem you're encountering is that the SNES runs at a slightly out of spec refresh rate to normal video standards expecting 60Hz exactly. It's running at 60.08Hz which was fine for CRTs, and the OSSC isn't changing the refresh rate nor can it without a frame buffer. Sometimes some devices will let you run an HDMI in and then out and it'll "condition" the signal to something normal like 60hz, but it'll drop a frame every so often. My Framemeister (which I used to use more exclusively before my OSSC) happens to be able to condition signals, so that's mostly what it does now.

>> No.4725041

>>4712147
Do you by chance sit on a dresser or TV stand to play your vidya?

>> No.4725407
File: 382 KB, 640x637, p1020398.jpg [View same] [iqdb] [saucenao] [google]
4725407

>>4711171
anyone know where i could buy this?

>> No.4725452

>>4725407
Ebay

>> No.4725456

>>4725407
i dont want a used one
i bet they put it on their penis

>> No.4725460

>>4725456
I own one, and can confirm

>> No.4725475

>>4725460
i knew it!
you bastard

>> No.4725534

>>4725407
https://www.tradera.com/item/301209/308559207/wrist-rumbler
I found it on swedish ebay.

>> No.4725818

>>4724429
>I route my ossc to an hdmi switcher but am having trouble finding one with 4-in's that will handle the signal from the snes.
that's not the problem of the switch, but your TV's.