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/vr/ - Retro Games


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4708687 No.4708687 [Reply] [Original]

I've been spending a few days playing arcade games from across the 80s and 90s, and I have a few things to say.

1. Most arcade games are bad or mediocre at best.

The gameplay is simplistic and repetetive, stories of course are practically non-existant and a lot of the stag

2. Skill matters but you're going to die regardless.

You can get better at beat 'em ups, shmups, etc all you want; eventually they're going to throw something at you that's nigh on impossible to dodge or get through; for example, the robot enemy in Undercover Cops. Get hit once by it in the final stage and you're down a life instantly. And there's about six of them. On their own, they're okay to deal with, but they're not on their own.

3. Puzzle games are great.

Honestly, I spent the most times on puzzle games; they're fun, addictive and genuinely feel rewarding to play. In addition, unlike the beat 'em up, sh'mups, etc, there's no way to just coin-pop to proceed. Honestly the best arcade genre.

4. Style is everything.

Puzzle games aside, what determined that I keep playing? In shmups, beat 'em ups, etc the most? Style, design, art choice and music choice. Great music, good art, nice designs (character, technical, etc) will keep you engaged if just to keep soaking up the atmosphere. The gameplay is interchangeable in so many of these games that really it's what's keeping you engaged; Undercover Cops again, with the music and design was fantastic.

5. Playing with friends is better.

Basically with beat 'em ups, shmups etc, playing with a friend makes the experience remarkably better; puzzle games can be fine on their own and fun to play multiplayer, but other genres just get better with someone else; the balance is better too in many cases.

6. Home Computing is better.

Arcades have fantastic art, music, art design, etc. But being able to make games that don't revolve around basically tricking people to keep putting coins in the slot is what made games actually worth playing.

>> No.4708689
File: 337 KB, 529x400, ok.png [View same] [iqdb] [saucenao] [google]
4708689

>>4708687

>> No.4708698

>>4708687
You're stupid. If you're dying no matter what then you're just bad at games.

>> No.4708710

>>4708698
Overloading the player with 12 plus enemies plus one hit=kill when that hadn't happened before during the whole game repeatedly on the last level? Especially when I beat the final boss without needed a continue? That's an credit muncher there.

>> No.4708716

I mean some games were designed to eat your credit but at the same time there is some skill involved in with arcade games like learning enemy attack patterns, best ways to dodge attacks all that kind of stuff. And while lots of games can be interchangeable in terms of gameplay these aren't games you are spending alot of time with so I can imagine some developers knowing wouldn't give a shit and make a undercover cops game to try and ride off the sucess of other games doing the same thing.

>> No.4708725

>>4708687
>1. Most arcade games are bad or mediocre at best.
so you've played all several thousand titles released during that period, faggot?

>2. Skill matters but you're going to die regardless.
>But being able to make games that don't revolve around basically tricking people to keep putting coins in the slot is what made games actually worth playing.
> be you
> being this completely clueless about the arcade game industry
no shit, genius. arcade games were about making money, not letting life's losers such as yourself beat a game on one coin.

> Honestly, I spent the most times on puzzle games; they're fun, addictive and genuinely feel rewarding to play. In addition, unlike the beat 'em up, sh'mups, etc, there's no way to just coin-pop to proceed. Honestly the best arcade genre.

that's your opinion. however, I find them to be so fucking boring, poorly thought out and over-hyped by clueless /vr/ weeaboos that don't have the skills to play games that are a real challenge.

> 6. Home Computing is better.
bullfucking shit it is. home computers didn't catch up to the quality of some arcade computer systems until the end of the 90s. every arcade conversion i have ever played since the mid 80s to today has ranked from pure horseshit to mediocre at best. the only people that think they're ok are clueless plebs that have never seen or played the arcade originals.

>> No.4708776

>>4708725
t. adhd brainlet who can't into puzzles

>> No.4708785

Entry level opinions, keep playing and actually git gud then your mind will change

>> No.4708789

I feel sorry for millennials who never experienced a real life arcade.

>> No.4708802

I've 1CC'd Time Crisis 2 many times, scrublet.

>>4708725
>arcade games were about making money, not letting life's losers such as yourself beat a game on one coin

Arcades failed cuz they were a prototype of the pay-2-win model. Gauntlet was an MMO prototype. This is why Galloping Ghost can claim to be the "largest arcade evar", because it's not based off of this failed model.

>> No.4708803

>>4708687
why the fuck did you think that was worth typing? stop knocking threads out of the catalog idiot

>> No.4708812

>>4708789
I don't. Old arcades were crap and pocket money eaters; newer ones like the Arcade Club, etc are the way forward. Pay on entry, free play inside. Much better.

>> No.4708814

>>4708802
Hey, same here. And Crisis Zone, etc, but aside from Lightgun games, I've not really played many arcade games before. So I gave hundreds a go. Conclusion? Mostly not good.

>> No.4708817

>1cc'ing is impossible I'll just go back to playing Far Cry 5

>> No.4708821

>>4708814
Arcade games dont reveal their full fun until you invest some time in them, hastily playing through hundreds of games is stupid, its like someone playing fighting games for an hour without learning anything and saying theyre all the same and boring

>> No.4708837

>>4708687
>1
Applies to all games
>2
Not necessarily true. Plenty of people 1CC or No Death Arcade games. It's just more difficult than most console or PC games.
>3
True, but a lot of them are extremely repetitive
>4
You also have to keep in mind that Arcade Hardware was significantly more powerful than home versions at the time. So style played a role in it.
>5
Most arcade games were designed multiplayer, so no shit sherlock
>6
Subjective. Enjoy your quicksave faggot.

>> No.4708842

>>4708687
>wahh Undercover Cops is too haaaaaaaard
Time for you to git gud, scrublet https://www.youtube.com/watch?v=UTyeYb0xVdE

>> No.4709142

As a shoot 'em up player I'm going to call bullshit on that, unless you're playing the trash no one cares about. In which case, same could be said about any genre from any year.

>> No.4709156

>>4708802
>Arcades failed cuz they were a prototype of the pay-2-win model
wow. you're such a moron. fantastic. it had nothing to do with 'pay 2 win' model. it had more to do with home consoles that were beginning to match the same quality and experience as arcade machines. eventually arcades started using pc and console hardware as a base for their systems. you're so intellectually retarded, you don't even realize this 'pay 2 win model' is making a killing for software developers. when was the last time you used steam? never? good fucking grief. you are so out of touch reality that it's hilarious!

what other genius ideas you got rattling around in that empty skull of yours?

>> No.4709162

How many of you idiots 1CC'd a single arcade game before deciding you didn't like them?

>> No.4709165

>>4708776
> t.
C.ancer

>>4708812
> Old arcades were crap and pocket money eaters;
maybe where you were.

> newer ones like the Arcade Club, etc are the way forward. Pay on entry, free play inside.
> NEWER
this shit was around decades and decades ago. some arcade joints would have such events back in the 80s and 90s.

>> No.4709174

>>4709162
> 1CC
i find it fucking hilarious how nobody gave a single fuck about this shit until cancerous gamerfags on youtube and twitch appeared.

anyway..anyone that claims a 1cc'd game with no video proof is a compulsive liar until proven otherwise... so what's your point?

>> No.4709491

>>4709174
>i find it fucking hilarious how nobody gave a single fuck about this shit
>developers hide secret endings, bosses and loops behind a 1cc
>nobody gave a single fuck about this shit
Speak for yourself normalfag

>> No.4709517

>>4709174
>nobody gave a single fuck

Proof that you've never been to an arcade in your life and don't know shit about gaming. Why do you think some games make secret endings for 1cc or don't count the high score if you continue. 1cc is an important part of arcade culture and always has been. You're just an idiot who doesn't know shit about retro gaming but is trying to act smart.

>> No.4709535

can you post your tumblr blog url so I can upboat you on reddit? thanks

>> No.4709615

>>4709156
Exactly, arcades are dirty and no one really cares.
I hope they're all forced out of business.

>> No.4709627

>>4709517
^thaty

I've beaten a few arcade games with just one credit and it feels great.

>> No.4709642
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4709642

>>4709627
>I've beaten a few arcade games with just one credit and it feels great.
This. You haven't really lived unless you have seen every ending on Outrun on actual arcade hardware.

>> No.4709650

>>4709517
Agree. In fact, I was born in little spanish neighborhood and even in such place there was already a kid who was famous for 1cc some arcade games.

Even so, I kind of agree with the other anon too about the scene being much more cancerous now than back then. As a lot of things lately with the rise of internet and social media, it has become a kind of an aristocrat club, while back in the 80s and early 90s the arcade experts were cool and sociable people. AT least those I knew.

>>4708812
The thrill of playing arcades and doing your best with the fear of losing your quarter was one of the best things of those games. It forced to you to get good, and concentrate more in what you were playing. This gets lost with free play. You can still enjoy the game, but sure the experience it's much less memorable.

>> No.4709657

>>4709642
I suck at that game and I didn't even know it had multiple endings. It's very easy on the eyes, I gotta say. SEGA games had a certain luster to them.

>> No.4709662
File: 148 KB, 640x480, 12472-Cadillacs_and_Dinosaurs_(World_930201)-1481730086.jpg [View same] [iqdb] [saucenao] [google]
4709662

>>4708687
Now this a good unpopular opinion.

Anyway, quite a lot of arcade games had changes made in home ports to make them more fair to the player. And I wish there was more of a scene to console-ize certain arcade games via hacking to make them have a smoother experience. Some games have amazing graphics, sound, and gameplay, but the level designs and enemy patterns are skewed towards credit feeding. Sure, you could be an autist and practice the game for 50 hours to 1cc, but some people would prefer to be able to just play 5 or 10 hours to complete the arranged game on a certain number of credits, and then move on to something else.

Cadillacs and Dinosaurs is one such game. It never had a proper home port and has several bullshit segments in an otherwise great game.

The hacking wouldn't even need to be very in-depth. Just a few changes to enemy health amounts and how much health you get from items. Or changing the number of enemies that spawn in an area.

Anyone who doesn't even want to broach this subject by the way because of "muh hard gaems git gud scrub" is a scrub themselves who probably has never accomplished a 1cc of anything significant.

>> No.4709724

>>4709517
I have been gaming for 35+ years, never heard of anyone caring about 1cc play at all. like what was mentioned, this has become popularised by gamerlamers on youtube and various other sites. I wouldn't try and test me, little girl. it will not end well for you. I do enjoy seeing made up stories people tell about how they completed games on one coin that are impossible without MAME cheats. I suspect the same tards I encountered are the same tards that visit /vr/ with their bullshit stories, made up facts and made up history (shock horror.. they're always americans. what a surprise eh? who would have thought americans are renowned for being compulsive liars? kek)

>>4709627
nobody believes you, billy mitchell.

>>4709642
compulsive liar: detected

if you can't provide proof of any 1cc claim, gtfo the internet.

> but ... but.. 1cc is important!
ahahahahahah

>> No.4709745

>>4709724
I've beaten just 4 arcade games stretching from the '80s to the late '90s on one credit without continuing (with one being in a private residence), and you don't understand what it takes. It takes dedication, memorization, and a will to hone one's reaction times, which most new console games just don't demand.

>> No.4709749

>>4709174
>find it fucking hilarious how nobody gave a single fuck about this shit until cancerous gamerfags on youtube and twitch appeared.
Well, that's not true. People used to brag quite a lot about being arcade games on 1cc far before those two sites existed.

Emulation didn't start with youtube/twitch, ya know.

But even farther back than that in the actual arcade days you'd often hear people say how many credits it took them to complete a game. Some games were actually fairly doable on one credit. I beat Superman (the arcade game) on one credit as a kid.

Most fighting games are fairly easy to 1cc.

>> No.4709752

>>4709724
>be a kid in the late 80s/early 90s
>live within walking distance of an arcade
>go there any time you can scrape together two quarters so you can play games that are years ahead of the consoles
>play games like Outrun for a combined 40-50 hours over time
>watch other people play them at the same time, learning better strategies all the time
>eventually get to the point you can complete the game on one credit

>> No.4709760

>>4709745
> been gaming for 35+ years
you're either blind or stupid. of course anon knows what it takes. anon old as fuck thinks it's all bullshit. and it is bullshit.
> beats 4 arcades on 1 coin
> doesn't mention the arcades beaten
> no proof
> makes up some fantasy nonsense about console gaming
congrats, anon.

>> No.4709762

>>4709745
>which most new console games just don't demand.
That's not really true. People are just more willing to put the time into them it takes to complete them without dying.

>> No.4709769

>>4709517

I'm not the other dipshit anon you're "talking" to, but not every arcade had the same "culture". Some didn't care at all about high scores. Even just talking one state in the U.S., there is a hell of a lot of differences in the arcades in one state and their "culture" is different to varying degrees. Multiply that by 50 states, and different countries.

My local arcade didn't give any fucks about high scores unless it was just a couple of friends trying to beat each other. Sometimes the owner would have a thing where he took a poloroid picture with you and the machine if you had a high score, but that was it. No one really cared, there were no "hot shots" that ruled the arcade through sheer high scoring prowess.

Later when 2d fighters became all the rage, people only cared about kicking each other's ass at them. It was kind of a machismo thing, but the main draw of "gitting gud" was to not have to pay quarters to play, let some weak chump pay for you to play.

All this said if you're still following along with my blog, there was NEVER a 1CC culture in my local arcades. There was only a "stay alive as long as I can so I don't have to feed the machine" culture.

>> No.4709770

>>4709760
I really don't care that you don't believe me, I can pull those records off in public any time I choose. You sound like you're jealous inside of someone's achievement that seems intimidating to you. Tip #1, play every man as though it's your last.

For those who know how beatable arcade games can be
games beaten:

>Moon Patrol 1982 (ironically the first arcade game to feature a continue option)
>Return of the Jedi (1984 on Hard difficulty)
>Toki (1989)
>Star Wars Trilogy (1998)

>> No.4709773

>>4709762
If you're saying people spend more time with the new stuff in order to master them than people spent/still spend with the old stuff in order to master them, you're wrong.

>> No.4709775

>>4708687
Playing arcade games at home by yourself is not really the right way to play them. You're supposed to play arcade games in an arcade (duh) where you will run out of money then come back later. And after you are done you watch other people play the game and pick-up tips from seeing what they do. Playing it by yourself in a vacuum is unnatural to the genre.

In this sense the modern community of people talking about these games online and on sites like youtube and twitch is actually MORE like an arcade than what you are doing.

People used to read magazines with tips and strategies in them too, and where the hidden 1 ups where.

Another thing: some arcades used different dip switch settings than others. Some operators thought it was better to let people be able to get farther in a particular game so they'd lower the difficulty on it.

In some cases the World and US versions of games are significantly harder. I wouldn't play those since that diverges from the original Japanese developer's game design.

Nothing stops you from setting a hard limit on yourself. Generally I will start playing and emulated arcade game on the easiest setting and five lives + five continues. This was a typical "easy" difficulty on SNES arcade-style games. When I can beat the game like that I'll gradually increase the difficulty. By doing this as well as watching videos and reading guides online I was able to 1cc Metal Slug on the default arcade difficulty.

>> No.4709781

>>4709775
>>4709762
>>4709752
>>4709749
>>4709662
These are all me btw

>> No.4709784

>>4709773
What an utterly insane statement. There are people out there now who play games as a living. Speedrunners who have been practicing the same game since the 90s. Autists who put 10,000 hours into the same online FPS.

There are far, far, far, far, far more dedicated and obsessed video gamers right now than there ever were at any point in time before it.

>> No.4709786

>>4709769
>Sometimes the owner would have a thing where he took a poloroid picture with you and the machine if you had a high score, but that was it. No one really cared,
lol what a dumbass series of statements. You contradict yourself, ya idiot.

>> No.4709809

>>4709784
Yeah, that's just untrue. The time is takes to master a classic arcade game eclipses the time it takes to master a console or computer game.

>> No.4709819

>>4709809
1cc Dodonpachi (something maybe a thousand people in the world could do)

vs

become a top 1,000 ranked player in any console FPS or fighting game

Which one do you honestly think is easier? And if you want to stick to single player games there are plenty of arcade-style games that come out for consoles or as indie releases on PC that take far more dedication than old arcade games.

I think you're a guy who's pretty out of touch with what games made past the mid-2000s are like.

>> No.4709851

>>4709786

It's really not. The owner thought it was some big deal but honestly nobody really cared. Out of 20 people you might have 2-3 that even tried to get high score on the one particular machine he was taking pictures with. The only time anyone tried was if they offered free things/prizes to the high score.

>> No.4709869

>>4708687
OP is a faggot. In other news water is wet.

>> No.4709883

>>4709851
Most players are casuals and won't get gud at any game, WHAT A SHOCKER!

>> No.4709914

>>4708687

Arcade games take patience and skill, which takes time to build - and the more skilled you get, the more rewarding and fun the games become.
I hope you weren't abusing continues coz that sucks the life and fun out of games.
>Most arcade games are bad or mediocre at best.
Same with all games really.
>stories of course are practically non-existant
That's a good thing.
>Undercover Cops
Which version? Most of them are unfinished and missing heaps of moves, audio etc, except for the "Alpha Renewal" version which is complete.
>>4709174
>anyone that claims a 1cc'd game with no video proof is a compulsive liar
I don't watch gamers on youtube/twitch but i know the value and importance of not using continues.
I've 1cc'd a bunch when i was a kid, some arcade games really aren't that hard m8, like Double Dragon, and Blood Bros.

>> No.4710209

>>4709724
what the fuck is this weird larping shit? lol

>> No.4710861

I agree with you somewhat even though it's an extremely unpopular opinion here.
Yeah most arcade games are mainly designed to eat quarters, and I know you can technically 1CC every game just as you can technically do no-hit runs on every home console game. Arcade games are designed differently than home console games.
Not saying arcade games are worse but it's a different experience that's for sure.

>> No.4710906

>>4710209
Dunno. I guess the dumb kid who called everyone who owned a C64 before he was born has branched out into new fields of shitposting.

>> No.4711257

>>4710906
what the fuck are you talking about? the thread is about arcade machines, brah.

>> No.4711427

>>4711257
You already proved you're new. Now you're just showing off. Read archived shit if you want to understand the inside jokes. Or just lurk moar.

>> No.4711468

>>4711427
lol yeah, whatever that means
i just want to know why that kid is all like
>i been playing games for 115 years now and you don't want to test me you little girl i'm the new navy seal copypasta bitch

>> No.4711485 [DELETED] 

>>4711468
Is English your first language? If not I'll forgive you for being a faggot. If it is, then you better take the fucking hint and stop replying. Realise you lost this argument and any attempt at further redeeming yourself only makes you look worse in the eyes of everyone.
Lurk more.

>> No.4711492

>>4708687
Were you playing on actual machines?

>> No.4711556

>>4711485
you just funposting or something?

>> No.4711572

>>4711492
Why would that matter?

>> No.4711606

>>4708687
I must kinda agree with op

>> No.4711607

>>4711606
You must kinda change your IP again.

>> No.4711609

>>4711607
why?

>> No.4711610

>>4711609
Because you've already changed it at least twice already to post in this thread. Might as well keep going.

>> No.4711612

>>4711610
but, I am not OP

>> No.4711614

>>4711612
but, i am not say you are OP

>> No.4711631

>>4711572
There's a big difference when you're playing on an arcade CRT monitor with actual hardware for lagless experience, better visuals, and overall accuracy.

>> No.4711671

I don't have arcades near my town, so I have to play on MAME, but I would lie If I said I don't enjoy playing like this.

Anyway, even if it's great there are still arcades with plenty of classics avaliable, the arcade scene is just not the same. Seeing Strider, Ghouls'n Ghosts or Chase HQ nowadays does almost nothing. One of the things that made arcades memorable back then, was seeing those amazing 16 bits games in big screens while you had to play the crappy 8bits port in your Commodore, Spectrum or Master System. Some of those ports were very fun, but the enormous contrast in quality between the arcade and the home ports made some of those games legendary. Also, if a game left an arcade, you might not see it never again (until emulators were a reality). Maybe you could see the game again in some lost bar rotting on a corner, if you were lucky.

That is the "mythical" aspect of arcade gaming, which it's irreplaceable and product of a place in time. There is the other half of the experience that you can somewhat recreate, and it's about feeling the thrill to play them if there are arcades where you have to pay to play. No freeplay, because then a big part of the experience gets lost, and also in an arcade cabinet, which feels much better than with a joypad on a emulator.

I don't care much about 1cc myself, but when I play in MAME and having lived the arcade boom, I know that I don't get the whole experience. I'm grateful for what we have, though.

>> No.4711739

>>4711671
I don't think there's anything intrinsically wrong with MAME. Most people would have done anything to get their hands on a collection of almost every arcade game ever made for free in their living room when they were kids. It's not a perfect 1:1 experience, but you can still have a great time if you invite a couple friends over and play through a beat 'em up or you can spend years trying to get a high score on your favorite scrolling shooter.

I just hope OP doesn't think that because he spent a few days playing MAME that he's qualified to make sweeping generalizations about arcade games as a whole. There are so many different aspects to arcade games that can attract people for a variety of reasons, and many of those aspects aren't on display at all if you aren't on a machine.

>> No.4711764

>>4708687
>i've shitted up a few paces with mt reddlet bogging
FTFYK

>> No.4712804

When I play arcade games in MAME I always set myself a simple rule, I save after every completed level but I don't allow any credit feeding. If I die, it's back to the beginning of the level.

Everybody needs to figure out how to get the most out of playing for themselves. I don't need to aggravation of even attempting to 1cc a whole game but at the same time, I feel like I'm cheating when I die in the middle of a level and just keep going on a new credit. I really hate it because then there's no consequence to dying.

>> No.4712817

>>4711739
>I just hope OP doesn't think that because he spent a few days playing MAME that he's qualified to make sweeping generalizations about arcade games as a whole. There are so many different aspects to arcade games that can attract people for a variety of reasons, and many of those aspects aren't on display at all if you aren't on a machine.

Hear, hear! Not only are they missing all the colorful,artwork, but the bright marquees as well. Not to mention many games on MAME may work, but most people will never be able to use them or not easily. A short list of such games:
>Midnight Resistance
>Operation Wolf
>Ikari Warriors
>Crystal Castles
>After Burner II

>> No.4712846

That's the point of arcades, man

>> No.4715218

>>4710906
You're not really that larping assembly kid that got called out for bullshitting in multiple Commodore threads, are you? Because those kekz were literally months ago. You can't still be asshurt about it.