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4664701 No.4664701 [Reply] [Original]

Could the Super Nintendo have handled a 1:1 port of Rondo of Blood (minus Redbook Audio)?

Or did Konami realise it couldn't and that's why they did a "redesigned" version instead?

>> No.4664706

>>4664701
Depends. How much space does Rondo take up minus audio? Is it bigger than 16mbit/2MB or so?

>> No.4664715

I don't see why it wouldn't. Even if there was a size issue, they could still copied the levels 1:1 and maybe discard some of the alternate levels or whatever.
I think they just wanted to make a new game.

>> No.4664740

Konami always made original games for different consoles.

>> No.4664752

>>4664740
Not always. There are plenty of exceptions to that, especially concerning their shooters.

>> No.4664943

>>4664706
Someone who hacked the game and ripped the thousands of sprite frames, said the full game is about 18 megabits

>> No.4665335

>>4664943
That's weird, I found 22 megabytes.
Keep in mind those 22 MBs include voiced PCM samples for monsters, bosses, Richter/Maria, and of course all of those "anime" cutscenes for both Richter and Maria and all 5 hostages which are stored uncompressed.

That's one thing, but a SNES port would cut animation frames out of necessity (the pathetic 64kB VRAM, because Nintendo planned 128kB but wanted to cheap on it), less unique backgrounds, gradients would be done in software instead of prerendered dithering patterns like Rondo does and then take a lot less space, and the game would be smaller because SNES era hardware can handle better compression types than NES-era PC Engine hardware.

The SNES Dracula X was shit. Would not be surprised if it was a real port but Konami Nagoya were too incompetent to pull it out and shat that out on a 1MB cartridge, not remotely enough for a decent port at all. It's a damn shame considering how they nailed the music and some BG graphics. Even has fucking loading times. I would love for someone to romhack the shit out of it to at least restore level layouts.

>>4664740
If by any chance you mean how Megadrive and SNES variants of the same game were different, that was Nintendo of America driving the competition out of the market mandating no game will be licensed at all if it exists on competition hardware in a way that makes Microsoft and Sony multiplatform policies today almost cute, until they got hit by anti-trust laws.
You have a lot of almost identical MSX/NES ports, and Snatcher is almost identical between the PC Engine CD and the Sega CD, censorship aside. Tokimeki Memorial is

>> No.4665340

>>4665335

https://www.strawpoll.me/15350524

>> No.4665442

>>4665335
>Konami Nagoya were too incompetent to pull it out and shat that out on a 1MB cartridge
Are you the same guy from last thread who tried to write off guys who worked on Contra, Goemon and TwinBee as a "B-team"?

>> No.4665449

>>4665442
KCEN did the shit Saturn SotN port and CV Legends
case fucking closed

>> No.4665453

>>4665449
Haha, so it is you.
I'm curious, why are you so adamant about hating Dracula X?
On the other hand, the guys who did Dracula X didn't work on Saturn SOTN, maybe it was made in Nagoya, but not by the same guys.
And again, the curriculum of the Rondo of Blood developers isn't exactly "A-team" material either, Hagihara was a simple codemonkey for Simon's Quest (not exactly the best classicvania, or most representative of them).
But I still find your fixation weird. Did you have any childhood trauma? Some bully at school liked Dracula X or whatever?

>> No.4665459

>>4665453
I’m not the samefag as whoever you were talking about above
Dracula XX is whatever, it’s fine, it’s a game, but KCEN is strictly B-team

>> No.4665461

>>4665459
>I’m not the samefag as whoever you were talking about above
Huh, I guess there's 2 anons who go around using the same words, then.
Also, I just checked on Mobygames, it says KCEN was stablished in 1997. Isn't that 2 years after Dracula X was released?

>> No.4665530

>>4664701
It's not a "redesigned" version, you fucking moron. It's a direct sequel. In Japan it was "Dracula XX", in reference to Rondo being "Dracula X". Symphony of the Night had a related subtitle in Japan as well. The 3 games were meant to form a trilogy within the larger Castlevania series.

>> No.4665531

>>4665530
autism speaks

>> No.4665540

>>4665530
It would have been interesting if Dracula XX was the missing part of the story when Richter goes back to the castle and gets brainwashed by Shaft. But no, Dracula XX actually tells the same story as Rondo, Richter is out to save Anette.
I'd consider it a sequel in terms of design since it plays like Rondo, but has different levels, but from a plot perspective it's a retelling.
An interesting thing about Dracula X is that if you fail to rescue Annette, you have to fight her (similar to the carmilla fight on Rondo)
https://www.youtube.com/watch?v=ORp4iPWWrXs

>> No.4665721

>>4664701
>director of this game never made a game before or had any involvement with Castlevania
>he later directed trash like Legends and the GB version of Mystical Ninja
Damn, no wonder this game sucked ass compared to Rondo of Blood.

Guess he was put in charge of Konami's shovelware division.

>> No.4665738

>>4665442
>Are you the same guy from last thread who tried to write off guys who worked on Contra, Goemon and TwinBee as a "B-team"?
B-Team anon here. You're literally talking about a code monkey for those games (Mitsuaki Ogawa), not someone who actually worked on the design process. Also, none of those games have anything to do with CV, so what good is your fag's experience here?

>> No.4665742

>>4665530
It's not a sequel, you moronic cunt. It's a re-imagining of the original game.

>> No.4665771

>>4665442
No.

>another post not liking my bestest game of all ages
>poster: Anonymous
>damn that anonymous, posting in every single thread that opinion I don't like
>it's one hell of an unpopular opinion too, only he could have it
>he posted the same thing so many times with different account names on other forums too
>it's eerie, almost feels like that rushed SNES game has a bad reputation for real
>what could drive a man to such lengths
>must be childhood trauma
>yes, bullying
>Rondo related bullying
>yeah got it, a bully fingered his ass with a "Castlevania X: Vampire Kiss" manual
>case closed

Do you do this shit a lot?

>> No.4665785

>>4665721
>>director of this game never made a game before or had any involvement with Castlevania
The guys behind Rondo of Blood barely had any involvement with Castlevania before Rondo either. The producer of Rondo worked as a programmer for Castlevania The Adventure on Game Boy, and Hagihara worked as a programmer for Simon's Quest. Neither of those games is what people consider among the best in the series, and their charge was just programming.
It's okay if you want to trash the curriculum of the Dracula X devs (I think it isn't even that bad, they worked on Contra and some Goemon games, seems fine in my book), but the Rondo guys' curriculum before Rondo isn't all that impressive either, I'd say less impressive than the XX guys.
>You're literally talking about a code monkey for those games (Mitsuaki Ogawa), not someone who actually worked on the design process
Mobygames says Hagihara was just a programmer for Simon's Quest, and the producer was a programmer for The Adventure. Anything I'm missing?
>Also, none of those games have anything to do with CV
Well, have into account the actual lead designers of the original NES games didn't work on another Castlevania game again. The 16-bit Castlevanias were all made by new teams that weren't involved in the previous games, unless you want to count a minor charge like programmer for the less popular Simon's Quest and The Adventure.

>> No.4665790

>>4665449
>>4665771
Why did you reply twice?
>>yeah got it, a bully fingered his ass with a "Castlevania X: Vampire Kiss" manual
Honestly sounds like something like that happened since you're so furiously angered every time people try to discuss Dracula X on here.

>> No.4665792

>>4665530
>>4665540
X/Rondo and XX/SNES don't even work as sequels. SNES/XX is a retelling with stuff retconned to make it work, like having Maria and Annette sisters by blood and stuff like that.

>> No.4665795

>>4665790
>Why did you reply twice?
Oh wait, you're actually seriously acting like a joke.
Impressive autism

>> No.4665796

>>4665795
?

>> No.4665801

>>4665540
I never realized that was Annette. Thanks for the anon.

>> No.4665823

>>4665796
I'll spell it out for you just this once, since I had a good laugh from your replies here.

There was three of us here in this topic from the Dracula X hatedom cabal you mistook for that "same anonymous going around always ranting about X here".
Don't know about the other topics or whatever Twinbee related /vr/ wrongthing you encountered, but I guess it was also different people too.

>> No.4665825

>>4665792
Weeb take:
Rondo is the OVA and XX is the TV version

>> No.4665826

>>4665823
>hatedom
Ha, I guess that's a thing.

>> No.4665827

>>4665796
That was me, in other terms >>4665335

>> No.4665836

>>4665825
Aren't TV versions longer?
XX feels like the Robotech Carl Macek version.

>> No.4665838

>>4665785
>The guys behind Rondo of Blood barely had any involvement with Castlevania before Rondo either. The producer of Rondo worked as a programmer for Castlevania The Adventure on Game Boy, and Hagihara worked as a programmer for Simon's Quest. Neither of those games is what people consider among the best in the series, and their charge was just programming.
Did you mean Belmont's Revenge instead of SQ? Anyway, that's more relevant experience than the XX team. By the way, you should give BR a try sometime if you haven't before, it's a pretty good game for an 8-bit handheld entry.

>It's okay if you want to trash the curriculum of the Dracula X devs (I think it isn't even that bad, they worked on Contra and some Goemon games, seems fine in my book), but the Rondo guys' curriculum before Rondo isn't all that impressive either, I'd say less impressive than the XX guys.
The difference is the Rondo team actually worked on Castlevania before proving they're superior, whereas the XX team did not. 8-bit Goemon 2 and Contra are decent games, sure, but they're not on Castlevania's level.

>Well, have into account the actual lead designers of the original NES games didn't work on another Castlevania game again.
How can you be so sure though? Didn't most of the NES Castlevania team use aliases when they worked on those games?

But yeah, sounds like you're just a fanboy of XX or the SNES in general, probably due to some nostalgia for it, which is alright, but to imply that it's a better game than Rondo is a bit asinine.

>> No.4665876

>>4665838
>Did you mean Belmont's Revenge instead of SQ?
Actually, I just saw "Castlevania II" and didn't bother to read the full subtitle. In that case, yes, BR is a much better game than The Adventure, and I must say I enjoyed it a lot more than Simon's Quest.
Okay, that's 1 more point for Hagihara.
In my head it also made sense that Hagihara worked on SQ because of the first level on Rondo being the same one from SQ. Huh, I guess it was just a random thing they added.
>The difference is the Rondo team actually worked on Castlevania before proving they're superior, whereas the XX team did not. 8-bit Goemon 2 and Contra are decent games, sure, but they're not on Castlevania's level.
Well, this is where I disagree. The fact they worked on the CV series doesn't make them inherently superior to the other guys.
>Didn't most of the NES Castlevania team use aliases when they worked on those games?
Well I'm not talking about every single person in the staff, like the guy who programmer the way the mummy's bandages move or whatever, I'm talking about main guys. Akamatsu is the one credited for Castlevania 1 and 3, and he worked on 2 as well. After that he never worked on CV again.
For minor tasks like general coding, yeah who knows, maybe some of the Dracula XX guys worked on CV1-2-3 but we'll never know either.
>But yeah, sounds like you're just a fanboy of XX or the SNES in general
What makes you think that? Just because I'm arguing as to why I don't think it sucks complete ass? I think it's a fine game, I never said I like it better than Rondo.
The fanboys here seems to be the "hatedom" this game has, which is kind of funny, why would this Castlevania game have a hatedom? It doesn't even do anything heretic or anything, it's a straighforward classicvania experience, I don't get the hate but ok.
As for nostalgia, I played this game not too long ago, my nostalgia is with Lament of innocence

>> No.4665935

>>4664701
By cutting off some tiles, yes, it could.

>> No.4665942

>>4665540
Here's some obscure info for you:

>But no, Dracula XX actually tells the same story as Rondo

Actually, it has a very small detail that makes everything different: Richter from XX exists "hundreds of years" (read: more than 200) after Simon, while Richter from Rondo exists only a hundred years after Simon.

Another interesting bit is that there is no "Shaft" in XX. There doesn't exist a character such as him in the story (no, that necromancer boss is not Shaft), and Maria is also not the same person, as this anon said: >>4665792

>> No.4665945

>>4665530
>lying on 4chins

>> No.4665950

>>4664701
consoles back then had radically different architecture making a true 1:1 port was virtually impossible.

>> No.4666185

>>4665942
This fits with my OVA/TV analogy: XX is an alternate universe

>> No.4666331

Just did a run-through of Rondo of Blood, still the best Classicvania game. Stage 5' is harder than anything from the SNES version, yes, even the meme Dracula boss with the pitfalls.

>> No.4666345

>>4666331
Stage 5b is literally a rehash of past level assets and brainless level design (random floating platforms, corridors with guards, oooh). Only memorable part of that stage is the 2 guard resistance match.
Also, any Dracula X stage is probably harder than that.

>> No.4666376

>>4664701
Of course it could have.
>>4664701
>Or did Konami realise it couldn't and that's why they did a "redesigned" version instead?
No It's a different game.
>>4665335
22MB = 176Mb. No way in hell the game data is that big.

>> No.4666383

>>4664701
>(minus Redbook Audio)

never mind that

https://www.youtube.com/watch?v=xWqf-fvZ8fs

>> No.4666412
File: 16 KB, 480x550, dogether.gif [View same] [iqdb] [saucenao] [google]
4666412

>tfw Super X lacks the coolest boss from RoB

>> No.4666414
File: 8 KB, 310x450, gravekeeper.gif [View same] [iqdb] [saucenao] [google]
4666414

>>4666412
>...and the coolest mook

>> No.4666617

>>4666383
Dats cheatin

>> No.4666646
File: 161 KB, 1200x900, deal with it.png [View same] [iqdb] [saucenao] [google]
4666646

>>4665540
>the same story as Rondo, Richter is out to save Anette

that's like saying every Mario game is a remake of the original just because he always saves Princess Toadstool

they're different games

deal with it

>> No.4666648

>>4665742
Absolutely not. It is a sequel and was marketed as such in Japan.

>> No.4666651

>>4665540
>>4665742
>>4665792
See: >>4665942

>> No.4666830

>>4666648
If it's a sequel, why doesn't it explain how Dracula was resurrected so quickly after just being defeated in Rondo?

>> No.4666876 [DELETED] 

>>4665942
What's interesting is that Rondo and XX both take place in 1792, but Rondo states that Simon's story took place 100 years ago, which messes with the timeline.

>> No.4667021

>>4665876
>my nostalgia is with Lament of innocence

Ha! Fag.

>> No.4667028

>>4666376
>22MB = 176Mb. No way in hell the game data is that big.
The other way around.
Do yourself a service and stop embarassing yourself.

B = Bytes = 8 bits
b = bits
Example: 32 Megs / Mb cartridges = 4 MB big rom file

And I really meant 22 mega BYTES there (3% of a CD-ROM, not 25%, if that makes it easier for you to follow)
Of course, that's all game data that's not redbook audio.

>> No.4667038

>>4666376
+1 more thing: those sizes are normal for Sega CD and PC Engine games. Most of it is wasted on duplicate data to make loading faster, and cutscenes.
It's not that far off cartridge sizes. Star Ocean uncompressed is 96Mb / 12MB big.

>> No.4668918

SNES X takes place in a parallel dimension where SotN is never made, since Shaft doesn't exist to bring Drac back to life again. And, since there's no SotN, the series is never ruined and keeps to its arcade-style action roots, and all is right with the world.