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4658293 No.4658293 [Reply] [Original]

What's your opinion on the bonus content/dungeons/story added to Square-Enix rereleases (by TOSE). Examples such as FF Dawn of Souls, FFIV-VI, FFT, Chrono Trigger, etc?

>> No.4658302

Fine if you like extra gameplay content, irritating as shit if you liked the original story.
Not really much else to be said about it.

>> No.4658309

The new content in the Chrono Trigger remake was terrible.
>new reptite sidequest area that involves LOTS of backtracking back and forth through the same area
>tie-in dungeon/boss with Chrono Cross

>> No.4658313 [DELETED] 

>>4658302
To be honest Kain's Trial was a pretty cool story addition even if it kinda felt like fanfiction.

>> No.4658318
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4658318

>>4658302
To be honest Kain's Trial was a pretty cool story addition even if it kinda felt like fanfiction.

>> No.4658326

>>4658293
It tends to be pretty lackluster and doesn't really add a lot to the experience. You don't really miss out on much by playing the originals instead.

>> No.4658354

The Chrono Trigger monster battle arena was pointless, I couldn't figure out why they would add something like that to the game

>> No.4658357

>>4658309
The tie-in was supposed to be the best part, but it awfully implemented.

It could make "make your own alternative reality. Yeah, shit happens in Chrono Cross, but here you decide your fate". Instead it was "yep, there's nothing you can do, you lose this battle and eventually you and all your friends get murdered."

>> No.4658365

Only FFII, FFV, and Tactics additional content were any sort of decent.

>> No.4658876

The writing in the extra dungeons in CT is embarassing.
"This one doctor liked to write his passwords backwards"
"This one doctor wrote that the password is LLAB. He really likes ROUND things"

>> No.4658939

>>4658293
Honestly, the only one that I really enjoyed was FF2's. I don't know what more you can ask for, it relies on the underused phrase mechanic, the dungeons aren't only endgame accessible, the dungeons are varied with the occasional puzzle or gimmick, the mystery behind the dungeons was interesting and the rewards from the dungeons were great.

I did dislike how you had to repeat the dungeons multiple times to get the weapons though.

I can't speak for FF1 since I've never played it, but I really hope it has similar endgame content. The other games all have mediocre bonus dungeons only accessible once you beat the game and they all involve doing the same shit again (outside of 4) for ultimately useless overpowered rewards as you've already beaten the game. It feels lazy and literally tacked on at the end.

>> No.4659004

>>4658939
>only accessible once you beat the game
I can't speak for the others but i know FFV dungeon is unlock by just getting all the tablets and the jobs you get are pretty good.

>> No.4659058

>>4658293
FFV's new jobs were bad

>> No.4659265

>>4659004
Gladiator class broke the game

>> No.4659269

>>4658876
Don't forget Lost Sanctum.

UP THE MOUNTAIN DOWN THE MOUNTAIN UP THE MOUNTAIN DOWN THE MOUNTAIN UP THE MOUNTAIN DOWN THE MOUNTAIN UP THE MOUNTAIN DOWN THE MOUNTAIN UP THE MOUNTAIN DOWN THE MOUNTAIN UP THE MOUNTAIN DOWN THE MOUNTAIN UP THE MOUNTAIN DOWN THE MOUNTAIN UP THE MOUNTAIN DOWN THE MOUNTAIN UP THE MOUNTAIN DOWN THE MOUNTAIN UP THE MOUNTAIN DOWN THE MOUNTAIN "This is not tasty fruit"