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/vr/ - Retro Games


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4644642 No.4644642 [Reply] [Original]

What are the best ways to play Final Fantasy 1-6?

>> No.4644645

iOS/Steam versions.

>> No.4644647

>>4644642
time machine

>> No.4644649

>>4644642
Are you talking about how to play or what version? For the first, just jump in, that's how they're designed. For the second, go with whatever you like the look of.

>> No.4644657
File: 41 KB, 506x512, ff5psone.jpg [View same] [iqdb] [saucenao] [google]
4644657

>>4644642
>In b4 bitching about the IOS sprites

>> No.4644671
File: 489 KB, 470x469, 1483987451247.png [View same] [iqdb] [saucenao] [google]
4644671

>>4644642
>Use Shibuya's designs for sprites
>Use Amano's illustration designs for portraits

>> No.4644680

>>4644642
I may as well elaborate on OP:

Of all these:

- Final Fantasy II (JPN) Neo Demiforce Translation
- Final Fantasy III (JPN) Alex W. Jackson Translation
- Final Fantasy IV (JPN) J2e Translation
- Final Fantasy IV (JPN) J2Evisceration Translation (cleans up J2e)
- Final Fantasy IV (US) Project II Translation
- Final Fantasy V (JPN) RPGe Translation
- Final Fantasy V (JPN) Legend of the Crystals Translation (cleans up RPGe)
- Final Fantasy VI (JPN) RPGONE Translation
- Final Fantasy VI (US) Stand Guard! Translation
- Final Fantasy VI (US) Relocalization Project Translation

Which ones does /vr/ recommend? I'm already going to play the US releases (Final Fantasy, Final Fantasy II, Final Fantasy III). I'm not sure if to bother with the PS1 releases, aside from Final Fantasy Origins (I & II), but I will play all GBA releases. I'm also playing the following:

- Final Fantasy (US) Restored Translation by AstralEsper
- Final Fantasy II (JPN) Refurbished Translation by Chaos Rush
- Final Fantasy III (JPN) Refurbished Translation by Chaos Rush
- Final Fantasy IV (US) Namingway Edition Translation by Rodimus Prime
- Final Fantasy V (JPN) GBA Script Port Translation by J121
- Final Fantasy VI (US) Ted Woolsey Uncensored Edition Translation by Rodimus Prime

As they appear to be the most popular and use the modern naming schemes for characters, spells, enemies, etc.

>> No.4644689

>>4644680
SNES IV US is different in difficulty, essentially every status effect is cured with "Heal", also the final boss is different in some way idk. If you want the "original" difficulty of IV then don't play the US SNES release. All the ports to my knowledge are based on the JP original.

Also don't use the J2e translation, it was very popular back in the day because it was one of the first big RPG fan translations ever but it's really amateurish with some dire immature choices and out of place pop culture references

>> No.4644693

>>4644642
1) PS1; streamlines it without completely casualizing it like GBA/PSP
2) GBA; most feature complete version of the game
3) NES and DS remakes are basically two different games, they're both good in their own ways
4) SNES Namingway Edition or PS1 for the original, PSP if you want all the bonus content. DS is great but should be reserved for after beating the original since it's much harder.
5) SFC with GBA script; original with best translation
6) SNES Ted Woolsey Uncensored patch, keeps the classic translation while unpozing it

>> No.4644701

>>4644693
>DS is great but should be reserved for after beating the original since it's much harder.
Not just harder but the overall feel and pacing of the game is different.

>> No.4644705

>>4644671
is this possible in the steam release?

Cause the sprites look like shit.

>> No.4644716

>>4644657
imagine defending this awful shit

>> No.4644723

>>4644693
SNES is too glitch filled, GBA fixes that.

>> No.4644724
File: 109 KB, 1280x720, maxresdefault (9).jpg [View same] [iqdb] [saucenao] [google]
4644724

>>4644657
Are you trying to imply the iOS versions look anything like the classic chibi style? Cause they don't, at least nowhere near as well as the PSP versions of 1/2/4.

>> No.4644728

Why did 3 get shafted in rereleases for so long?

>> No.4644735

dance pad
>>4644647
this too

>> No.4644740

>>4644728
Conflicting reports, some say the source code was lost meaning that they would need to remake the entire game from scratch.

TOSE apparently made a prototype mock-up, basically just screenshots they made from scratch to show they were capable of matching the look of the game for the Bandai WonderSwan.

So either Square lost the code or they shelved it in favour of I and II on the WonderSwan which got ported to PS too.

Then they had the idea to put out a complete 3D remake, which had to make serious changes because you couldn't have 9 fully polygonal enemies in battles like the NES sprites so it had to undergo a serious balance change to make battles work with less enemies.

With a DS version out I guess they feel they have no market for a port of the NES original, at least to make it worthwhile if they remade it and who would want them to if it ends up looking like the iOS ports

>> No.4644754
File: 136 KB, 800x400, ff6amano.0.png [View same] [iqdb] [saucenao] [google]
4644754

>>4644705
Yeah they still look terrible despite obviously being modelled on Shibuya's chibi designs but the point of my post was to draw attention to the design choice of using Amano's illustration designs for portraits which are glaringly inconsistent with with sprites, hence Faris is blond despite her sprite having purple hair which is a design choice they made for character sprites to make them more unique and stand out. Another example of this is Terra's green hair in VI which is blond in Amano's illustration (he just isn't up with the anime hair colors). But the FFVI staff at the time had enough foresight to make her hair green in the menu portrait

>> No.4644920

>>4644642
1,2,4,6
with a finger up your ass while getting blown

3,5
with your finger up someone's ass while blowing them

>> No.4644940

>What are the best ways to play Final Fantasy 1-6?
With a controller in your hands, and plenty of beer in the fridge.

>FF1&2
GBA remake Dawn of Souls, but that's just my personal preference. Can't go wrong with Origins either, but then you're missing out on extra goodies.
>FF3
DS remake.
>FF4
Any version is fine, except the GBA one, avoid it at all costs. I like the DS remake the most for its challenge, but still play the original SNES from time to time just because it's my favourite game.
>FF5
GBA version for them extra goodies and a better translation.
>FF6
SNES version. The sound on the PS1 version is really off, has anyone else noticed this?
>FF7
PS1 version
>FF8
PS1 or Steam, doesn't matter.
>FF9
PS1 or Steam, doesn't matter.
>FF Tactics
PS1.

>> No.4644964

>>4644940
>>FF Tactics
>PS1.

I've never played this but why do you think the PS1 version is better? I was lead to believe the PSP version was superior. I heard the PSP version had a few issues but I think you can download fixes for them.

>> No.4644973

>>4644964
I like both versions. Far and away the biggest advantage in the PSP version is the increased roster size. PSP version also has a better translation, although there are times when the old English style gets annoying and the translators changed all the fucking proper nouns so every item and character has a different name depending on which version you play.

>> No.4644978

>>4644642
I to IV
>PSP (PPSSPP)

V and VI
>SNES (Snex9x)

>> No.4645004

Why does /vr/ like snes9x so much more than zsnes? I admit I mostly use zsnes because I'm used to the controls and config, because I've been using it since it was the only emulator fast enough to run on my 486 pc in the 90s. I've tried to switch to snes9x a couple of times but just don't see the big deal.

>> No.4645027

>>4645004
Because ZSNES' shitty accuracy is a big deal on some games and the sound emulation sucks period.

>> No.4645083

>>4645004
What a fucking retard. Do you still use a computer from 2003? Why would you willingly use something so obsolete

>> No.4645154

>>4645004
Still using ZSNES is like still watching movies on VHS.

>> No.4645253

>>4645083
>Why would you willingly use something so obsolete
like I said, the configuration and controls? Why should I waste my life mucking with configuration on a new emulator until I get it the way I like it when all I want to do is spend a couple of hours playing a fucking SNES game from 1992?

>> No.4645287

>>4644754

I was never a fan of Amano's work and FF5 is a good example why.

>Buttz is a free wheeling, wherever the wind takes him, sleeps outside vagabond.
>Draws him as a gussied up, prissy boy who is covered in silks and make up and looks like he never even has BEEN outside without immolating

>> No.4645295

>>4645253
it shouldn't take more than 1 minute to configurate snes9x

>> No.4645302

>>4644716
I think it looks awful too, but it's what Square always wanted...

>>4644724
You need your eyes checked.

>> No.4645467

>>4644642
With a controller

>> No.4645481

>>4644940
>ff8
>steam
not unless u fix the terrible midi quality first

>> No.4645492

>>4645302
You need YOUR eyes checked, the iOS sprites are stiff pastel blobs while the GBA and PSP sprites actually have the posture of human beings and better shading than babby's first photoshop tutorial

>> No.4645725

>>4644940
FF6 should be played on the GBA. It fixes some of the most offensive glitches, and gameplay is always more important than muh graphics muh sound.

>> No.4645750

Is this a decent way to start FFVI? Got it from a forum
http://www.romhacking.net/hacks/657/
http://www.romhacking.net/hacks/765/
http://www.romhacking.net/hacks/576/

>> No.4645792

>>4645492
>the iOS sprites are stiff pastel blobs

Yes they are, and that makes them look like the old shitty chibi art. The GBA sprites look better because they look less like it.

>> No.4646342

>>4645750
Yeah, that should fix the GBA's versions most obvious problems. Honestly though, the added content really isn't much in the grand scheme of things, and if you want to "do more" with FFVI, I'd suggest just playing the SNES version and applying the Brave New World hack which is a great overhaul of FFVI's gameplay.

>> No.4646451

>>4646342
Why the fuck would you edit your post to spoiler pointless shit?

>> No.4646735

>>4644645
first post WORST post

>> No.4647071

>>4644680
Ted Woolsey Uncensored is the least irritating way to play FF6. The full retranslations tend to be a bit shite, and while I don't particularly like a lot of Woolsey's... mannerisms... I think having a professionally translated version of the game that is then touched up by a fan is a much better way to play than some autist who thinks his translation is Holy and can't be touched.

>> No.4647568

where were you when you realized nobuo uematsu ripped off the neverending story
https://youtu.be/cYTQ6GWSJCQ?t=69

>> No.4647574

>>4647568

Final Fantasy 1 straight ripped monsters form the old DnD monster manual. them being lazy uncreative hacks is hardly a surprise.

>> No.4647652
File: 50 KB, 499x636, chocodemon.jpg [View same] [iqdb] [saucenao] [google]
4647652

>>4647574

>> No.4647815

>>4646342
Some guys were saying BNW wasn't a good way to start with as a noob since it's way harder to cheese through. The dialogue I think is improved, though.

>> No.4648112

>>4647568
There was also a very similar theme from Ultraman from all the way back in the 60/70s that someone posted. So they might have ripped it off from that as well.

>> No.4648167

>>4644642
The original release, like with all games.

No remake has ever actually improved the game.

>> No.4648178

>>4647652
It did, though. While one can say something like a chimera or a harpy is a mythological monster, more than a handful of monsters in FF1 are obviously pulled from the Monster Manual-- notables include the Ochu (Japanese name to this day being Otyugh and whose art in FF1 mimics the the art of the then current Monster Manual), and the Evil Eye (whose Japanese name was Beholder and even had a Beholder-like graphic until even Square realized their lawyers weren't that good).

Hell, even Castlevania 2 has a Monster Manual pull in it.

>> No.4648192

>>4647574
And ripped off everything from Dragon Quest.

>> No.4648203

>>4648178
>until even Square realized their lawyers weren't that good

Actually it got to the point where TSR had to issue a few "Cease and Desist"s before Square got the message.

Also, most of the later weapons in FF1 were pretty much a direct copy of the Magic Weapon loot table in the 2E DMG.

>> No.4648385

>>4645725
Seconded. Just apply a music and color patch if you're emulating.

inb4 >emulating

The text in the GBA version of 6 is also way better than the original. Otherwise go with the Uncensored Woolsey patch for the SNES version.

>> No.4648515
File: 135 KB, 1000x727, latest.jpg [View same] [iqdb] [saucenao] [google]
4648515

Would playing Final Fantasy Origins for I and II and then jumping to the Famicom version of III feel like too much of a downgrade? I want to play the original games with their original mechanics but with less glitches/broken features.

Or should I just play the original NES/FC versions for all 3?

>> No.4648521

>>4644693
How's the extra content the GBA versions add in 5 and 6?

>> No.4648791

>>4648178
>It did, though.
you missed the point. it's a comparison to doom and questions the blanket assumption in the second sentence.

>> No.4648859
File: 187 KB, 1920x1080, romancing saga minstrel song.jpg [View same] [iqdb] [saucenao] [google]
4648859

>>4648167

>> No.4648861

>>4648515
The major issue will be III being slow as fuck more than anything else.

>> No.4648879

>What's the best way to play retro games?

Dodgy touch-screen controls and upscaled pixels with lots of filters :^)

>>4648859

Except it doesn't improve the game at all. The maps are fragmented into tiny corridors with too many screen transitions and load times.

If you can read Nip, the WonderSwan Color port is a more proper enhanced version of the game.

>> No.4648887

>>4647071
>professional translation

Ted Woolsey's grasp of English is on par with fanfic writers. There's nothing professional about this man. Whether or not he even speaks Japanese is a mystery to anyone. It's very well possible he either relied on some form of machine translation or was handed a very rough draft of an in-house translation done by Square staff.

>> No.4648891

>>4648879
>Except it doesn't improve the game at all.
Literal retard detected.

>> No.4648897

>>4645004

snes9x can play ROMs that break zsnes. Neither emulator is particularly accurate, but zsnes was written in a very hacked up way to make it work with toaster ovens. Nothing is properly implemented and ROMs that rely on special enhancement chips will mostly crash the emulator.

>> No.4648903

>>4648887
>that fucking in-house ff2 translation prototype

>> No.4648980

>>4648521
I think the audio downgrade is worth it for 5, the extra dungeon is pretty cool.

For 6, it depends one whether you like or despise the multi-party dungeons (legal tower, Phoenix cave), because that’s what the extra dungeon is.

>> No.4649008

ZSNES is only good nowadays for potato computers and Super Mario World hacks, and even the SMW hack use cases are slowly being stripped away by people going back to old hacks and rebuilding them with the AddMusicK that implements custom music in a manner that doesn't crash on real hardware.

For OP:
FF1 - NES for challenge, PSP for most extra content.
FF2 - Same
FF3 - Same, but PSP version can also be had on Steam. PSP version is also based off the 3D remake for DS but has all content available without using the dead DS online services.
FF4 - Not sure what best translation for SNES version is, but use something based off the JPN rom because the US version is much easier than the original JP release. Go with PSP for a ton of extra content or the DS/Steam versions for a 3D remake that changes gameplay.
FF5 - SNES with fan translation or GBA for extras. PSX is acceptable as well if you want to deal with load times and is based off SNES version.
FF6 - SNES original is perfectly fine despite complains about the Woolsey translation. Use Brave New World romhack for a challenge that remains 'mostly' faithful to the original (Versions past 1.5.2 add in new Esper Level features that weren't in the original, 1.5.2 is closer to the original systems but still makes some major changes). I wouldn't go with the GBA version even with the extra dungeon, in my opinion it's not worth the trade off but I'm also a purist when it comes to FF6 and other platforms than SNES.

>> No.4650895
File: 776 KB, 1982x1835, 9063B987-64AA-4D77-9A70-C220F6529182.jpg [View same] [iqdb] [saucenao] [google]
4650895

>>4644645
WRONG
>>4644964
Yeah, the slowdowns can be patched w/ custom firmware.
>>4645725
Agreed, best format.
>>4645750
Yeah, probably best.

>> No.4651935

>>4644940
It's impossible to get Onion Knight now on DS for FFIII, so almost any other version of the remake is better.
FFIV PSP remake bundled with the After Years is a great version of that game
FFVII or VIII's PC version fucked up the sound, but I think that's an easy modfix

>> No.4652090

1: NES, GBA, PSP
2: GBA, PSP
3: DS, Steam
4: Namingway Edition, DS, GBA, PSP
5: RPGe translation, GBA script port, GBA
6: Woolsey Uncensored, GBA

These are all good ways to play the games.

>> No.4652092

>>4645004
ZSNES is inaccurate as fuck with terrible sound emulation. If you can't switch from the interface it's totally understandable, because ZMZ was made for people like you. It takes the ZSNES interface and gives it an Snes9x backend.

>> No.4652095

>>4648192
Which ripped off Ultima 3. Which was a series made by pen and paper RPG fans that wanted to make RPGs for computers.

>> No.4652651

has there ever been a rom hack of a classic FF game that allows you to keep the experience you gain if you get a game over?

or prehaps one that heals your party automatically between battles.

that might sound plebby but the endurance aspect of FF puts me off playing them.
just thought I'll ask just in case someones heard of something like it.

>> No.4652669

>>4648879
>If you can read Nip, the WonderSwan Color port is a more proper enhanced version of the game.

So you pretty much destroyed your own claim. Nice.

>> No.4652684

>>4652092
I actually went ahead and set up the snes9x configs. Only thing that really bothers me is the savestate configs. Already accidentally loaded when I meant to save but whatever. Also it looks like snes9x uses the zst format now for savestates? That's convenient for me, too since all my scripts and notes for save editing are for zst.

>> No.4654072

>>4652684
I'd recommend you check out ZMZ anyway, you might like it more than the newest versions of Snes9x. You can even make it use a bsnes libretro core as the backend if you want it to.

>> No.4654195

>I
PS1
>II
PS1
>III
Maeson Mix (Tries to balance everything so you don't end up with Sages and Ninjas)
>IV
Namingway Edition
>V
RPGe, Legend of the Crystals, or my favorite, the GBA script port
>VI
Vanilla or Ted Woolsey Uncensored. Stay away from the RPGONE translation.

>> No.4654289

>>4644680
>Which ones does /vr/ recommend?
I would absolutely never recommend some weebs stupid fanslation.

>> No.4654320

>>4644680
This.
I love your recommendations.

But if you speak Japanese, just go with the Japanese versions with no translations.

>> No.4654321
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4654321

>>4654195
Is the PSP version of IV worth playing?

>> No.4654334

>>4654321
Yes.
It's a much better update of the GBA version.

>> No.4654373
File: 49 KB, 500x725, Kirby.jpg [View same] [iqdb] [saucenao] [google]
4654373

>>4654321
Can anyone but a tripfag tell me? I enjoyed the PSP version of FF1, and 2 looked nice despite the fact that the game itself was abysmal. I would go the SNES route but the translation for 4 seems questionable, and I don't have the cash for a flashcart to play a fan translation on original hardware.

>> No.4654375

>>4654321
Complete? Yes. It is a good version of the game with interesting new graphics. Unfortunately they didn't include the original graphics as an option (you can listen to the original music), or it'd be THE version.

>> No.4654381

>>4654321
Definitely. It's honestly my favorite version of ffiv.

>> No.4654386

>>4648903
>>4648887
FYI: Not using the retarded American numbering here.

Kaoru Moriyama did that 2 prototype and 4, some SaGa games on GBC and possibly the cancelled Romancing SaGa 1 US release. She wasn't fluent.
Woolsey edited 4's translation, did 6 and Chrono Trigger and Super Mario RPG as well as some unreleased work on FF5 "Extreme" and Front Mission.
Some inexperienced translators worked on FF7 and FF5 PS1.
Better translators including some from EA's joint venture did their PS1 games, but they loved messing with character. Squaresoft Europe had different translators.

Tom Slattery redid the FF series and Chrono Trigger on GBA/DS and his translations are the best so far but he felt pressured to add "fan nods" occasionally for those who loved the older scripts (quotes from 4 and 6, mocking previous fan-translations). Little did he know there was no pleasing them and his work's very existence was a travesty for them.
So Square, who by then had cancelled lots of ambitious localization projects over retarded focus test groups (Hanjaku Hero, Front Mission 5/DS2, SaGa remakes, Nanashi no Game) said why bother, they love the old translations anyways... and put the truncated Secret of Mana translation by fan-favorite Woosley anyways in all future enhanced ports of it for minimal costs.

>>4648879
>>4652669
Someone ported the English text from the Game Boy Final Fantasy Legends directly to that WonderSwan Color port. Not perfect but could pass for an official 16-bit remake English release.

>>4648897
That's true of older Snes9X versions from before 1.43, but newer ones are pretty good on the accuracy front save from some edge cases only bsnes handles anyways and yet are still lightweight enough to work on old hardware / offer CRT shaders with little latency/FPS cost.

>> No.4654396
File: 1.50 MB, 1280x1082, a7ca1d1a052dcd68a95f7304bf2f7467.jpg [View same] [iqdb] [saucenao] [google]
4654396

>>4648791 nayrt
>it's a comparison to doom
Missed that. Good catch.

>> No.4654816

>>4644642

Check the pastebin dummy:
>https://pastebin.com/nDC7j5bn

>> No.4654967

>>4654386
>Tom Slattery redid the FF series and Chrono Trigger on GBA/DS and his translations are the best so far but he felt pressured to add "fan nods" occasionally for those who loved the older scripts (quotes from 4 and 6, mocking previous fan-translations). Little did he know there was no pleasing them and his work's very existence was a travesty for them.
Having different versions of a translation is a real pain when you want to share the experience with other players. It only works when you can all mostly agree the original translation was garbage and most certainly no such agreement can be made when it comes to the Woolsey versions. Even then, there is almost never a good (non-lazy) reason to re-translate proper nouns like items, character names, and monster names. Changing "Sky Render" to "Mutsunokami" improves the game for absolutely no one except the most retarded weeb faggots. All that happens is that whenever anyone talks about the game they always need a god damn rosetta stone to convey anything to anyone who has played a different version. If you played FF6 in the 90s or are using the original ROM and look at a bestiary list today, you aren't going to recognize half of the monster names. Spritzer? What the fuck is that? Oh, Vaporite. Nobody really has much of an opinion about which term is better, the problem is just that they're different for no good reason. The only people who would even notice are those who play the game in original Japanese and sorry but those are just a very tiny minority of players.

Of course people wouldn't expect SquareEnix to have their hands tiedto a fan translation just because it was done first (such as FF5) but when there's already an official translation, changing the charnames, items, and monster names is virtually always pointless and annoying.

>> No.4654975

>>4654967
>Having different versions of a translation is a real pain when you want to share the experience with other players.

Lol kids these days

>> No.4654984

I have a question about FF6. I have various ports of the game, and started playing it on PS3 (because vita).

I just reached Zozo and the clock sats i've been playing for 9 hours. I think it's too much. Is the psx pal version THAT slow? Should I scrap my save and start over on snes or gba? Is there any way to extract my psx save and turn it into a snes/gba save?

>> No.4655037

>>4654984
I find the ps1 version to be nearly unplayable and have never been able to finish it. Not sure if there are any hacks that can speed it up but I always just play the SNES version instead.

>> No.4655434

>>4644657
>This is what Amano's concept art got reduced to
I will never ever not be mad at this

>> No.4655441

>>4655434
At least the menu portraits are conversions of the original drawings, which I think is what counts most.

>> No.4655740
File: 3 KB, 83x142, FFVALennaTest.png [View same] [iqdb] [saucenao] [google]
4655740

Opinions?