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/vr/ - Retro Games


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File: 11 KB, 469x446, zlda.png [View same] [iqdb] [saucenao] [google]
464440 No.464440 [Reply] [Original]

First time playing the original Legend of Zelda. It's fun and all, but where the fuck do you go? As far as I can tell there's only shops, wild enemies, and occasional ponds that have fairies.

>> No.464451

>>>/gamefaqs/

Not even trying to be an asshole here. You should know where to find help on the internet by now!

>> No.464449

>>464440
Yuck, the smoothing effect done on that screenshot. Totally ruins the aesthetics.

>> No.464474

You know why The Legend Of Zelda was fucking great? Mostly due to its somewhat non-linear gameplay and the need to independently explore. So go fucking explore. Idiot.

>> No.464471
File: 1.89 MB, 1000x1150, manual.png [View same] [iqdb] [saucenao] [google]
464471

You seriously haven't found any dungeons yet, OP?

>> No.464485

>>464440
To start, get the first heart container

>> No.464482

>>464474

Calm down.

>> No.464492

>>464482
No.

>> No.464493

>>464485
Also the white sword before you attempt any dungeons.

>> No.464505

>>464493
jesus christ
suck the fun and challenge out of it why dont ya

>> No.464510

The first couple dungeons are placed in spots where it's pretty easy to stumble upon them if you just wander around.

>> No.464512 [DELETED] 
File: 213 KB, 453x668, feelcosplay.jpg [View same] [iqdb] [saucenao] [google]
464512

>tfw /vr/ is turning into /v/

Guys, sure OP is being slow but c'mon.

>> No.464540

>>464471
>>460109

>> No.464548

I will tell OP a few things to help him get started:

>get wooden sword at starting screen
>wander around and kill Octorocks and Moblins for $$$ and bombs
>when you have bombs, go four screens left of the start area
>this is on the left edge of the water with the red Leevers and Zolas
>stand on the path leading north that separates the two rock walls and walk to the left wall
>bomb the tile that's second from the right on this wall
>inside is a cave with heart container #1

>> No.464552

>>464471
Don't follow that strategy of fighting and getting most hearts. That's a shitty place to fight and you'll take more hearts, try to ignore shit and just get to the bridge.
You don't need any hearts if you're not hit at that point.

>> No.464563

>>464512

The fuck are you talking about? Refrain from making posts like this -- you aren't contributing to anything positive.

Also

>telling him to get the white sword first

Be a man, OP, and use the wooden sword.

>> No.464564

>>464548
>when you have bombs, go four screens left of the start area
You playing the wii version where they flipped the world around or what?

>> No.464562
File: 9 KB, 470x445, ITKEEPSHAPPENING.png [View same] [iqdb] [saucenao] [google]
464562

>> No.464567

>>464562
Do you not talk to the old men?

>> No.464576

>>464567
little boys shouldn't talk to creepy old men in a dungeon offering gifts. Or they should. I keep forgetting what I'm supposed to do in that situation.

>> No.464580

>>464562
god
I thought people were overreacting to the filter acting like it was ruining everything, but... damn. that really sucks. it looks like a flash game.

>> No.464608

>>464564
Typo. Four screens right of the starting area.

>> No.464637

>>464474
I wonder how many people actually "explored" their way into the dungeons in this game.

Level 1 - Manual tells you where it is
Level 2 - Manual tells you where it is
Level 3 - Manual tells you where it is
Level 4 - You have to find this one but its location is hinted at pretty heavily.
Level 5 - Possibly going to explore this one but there are like five hints related to its location.
Level 6 - I think this is the only one that you have to just *find*.
Level 7 - Manual tells you where it is... sort of.
Level 8 - I'm pretty sure the only way anyone ever finds this one is by piggybacking on the frustration/Nintendo Power subscriptions of others.When I first played the original Zelda I already knew where this was before I knew where the first dungeon or the blue candle was.
Level 9 - Manual tells you where this is, sort of. I think there's an ingame hint too.

OP: This game is partially doable without a walkthrough or any help, but don't feel bad about using the manual/the game's included map to get started or if you can't find the eighth dungeon as the English version of the game does a very poor job of telling you how to look for it. The exploring in this game is a big part of it; you should go out of your way to break sequence as it will make you enjoy the game more.

What kinda sucks is that the exploring aspect of this game is heavily reliant on literally just bombing and burning random parts of the game's walls. Do not expect to find everything without a guide or a seriously large time investment. It's especially unusual as you can probably beat this game in five hours or so on your first time.

>> No.464640
File: 80 KB, 200x279, 200px-Lynel[1].png [View same] [iqdb] [saucenao] [google]
464640

>>464562
It's probably for the best that you can't get out of there...

You don't want to find out what's to the left if you're only equipped with a wooden sword and 3 hearts...

>> No.464648

The screen immediately north of your starting location has a secret money stash in the rock wall two tiles to the right of the six rocks.

To the left of that is a screen with five groups of brown rocks. Bomb the wall tile on the north wall between them to reveal a secret shop. Buy a candle here for 60 rupees, but you can get a shield cheaper elsewhere.[/quote]

The screen immediately east of your starting location has a hidden medicine shop which is in the group of five bushes on the lower left. Burn one of these to reveal it.[/spoiler[

>> No.464671

>>464640

oh so thats what those things were meant to look like

i thought they were sphinxes or something

>> No.464675

>>464671
I always thought they were overweight, middle-aged centaurs.

>> No.464685

>>464637
The manual only shows you the first two dungeons. The third and fourth are shown on the map that came with it.

Five has an in game hint, along with seven and nine. Six and eight you find through exploring.

The only thing the manual says for the dungeons other than one and two are some hints.

>"You can find many entrances to get into the labyrinths in the ruins. However, sometimes you can find them hidden deep in the forests or mountains. Look carefully. You never know where an entrance will be!"

>"Link can't launch the raft unless he's at a dock. During the game there will be some places Link won't be able to get to without using his raft."

>"The whistle is the most mysterious of all the treasures in this game. Blow the whistle and it'll let out a strange sound. People say it opens up paths for Link. Try blowing and see what happens."

>> No.464689

From your starting location, head all the way to the right as far as you can possibly go until you're at the edge of the water. Go north and bomb the right tile of the upper rock wall to reveal a shop with slightly cheaper shields. Buy one if you have 130 rupees.

Go north to the pier, then west, north, and west again to where you see stairs. Bomb the wall two tiles to the right and get 30 rupees. Go west one screen where the orange Tektites are. Bomb the rightmost tile on the rock mound to find the second heart container.

>> No.464698
File: 10 KB, 466x445, toplel.png [View same] [iqdb] [saucenao] [google]
464698

Oh God, dat dungeon layout.

>> No.464702

What I don't understand is why the localization team felt it was necessary to replace all the original hints with their own instead of translating them. Most of the originals were far more helpful.

http://legendsoflocalization.com/the-legend-of-zelda/first-quest/

>> No.464713

>>464685
I didn't realize that the fourth dungeon was labeled on the map. I see that now.

Under "Impa Recounts Parting Words..." the map adds hints for 7, 8, and 9. The hint for 7 and 9 are both pretty revealing, whereas 8's is basically "burn a green tree".

>> No.464716
File: 172 KB, 282x329, BubbleLOZ[1].png [View same] [iqdb] [saucenao] [google]
464716

>>464675
>>464671
Go to the Zelda Wiki and look up various enemies from the original Legend of Zelda that showed up in later games

99% of the time the concept art for those little sprites looks so fucking much more intimidating than anything that ever came out in the 3d games

Pity they got rid of a lot of those concept designs, they'd look badass in 3d

For example, these are the flaming skulls from OOT, the bubbles

Looks like they came from a horror movie, creepy as fuck

>> No.464727
File: 211 KB, 431x306, WallmasterLOZ[1].png [View same] [iqdb] [saucenao] [google]
464727

>>464716
Wallmaster... in OOT it would be a floormaster

>> No.464728

>>464608
>typo
no.

>> No.464731
File: 9 KB, 179x136, Patra.png [View same] [iqdb] [saucenao] [google]
464731

>>464716
Patra's artwork used to creep me out. I'd always imagine them flying at me.

>> No.464737

>>464698
you're about twenty five years late to the punch on that one

don't make this into a step-by-step let's play, op. nobody really cares.

>> No.464739 [DELETED] 

[quote]Go north to the staircase, then east one screen to reveal another set of stairs. Go up them to a cave where you get a note that allows you to purchase medicine. Head back south to the rock mound, then west (the desert area with Leevers and Peahats), and south back to the Moblin forest.

Around here is a lake with Zolas. The screen east of the northeastern corner has a bush with 20 rupees under it and south of that is one with 100 rupees (that screen has Moblins in it, left of there is a screen with Octoroks and a trap bush that will cost you 20 rupees).[/spoiler]

>> No.464748

>>464698
I made some research, it's not a nazi symbol, it's an asian one. It means courage or something.

>> No.464749
File: 15 KB, 86x103, Loz-moblin[1].png [View same] [iqdb] [saucenao] [google]
464749

>>464731
Moblin

Seriously why hasn't any 3d Zelda worked off of these concept drawings from Zelda 1?

I can't believe the game from 1986 has the most intimidating enemies from the series

>> No.464746

Go north to the staircase, then east one screen to reveal another set of stairs. Go up them to a cave where you get a note that allows you to purchase medicine. Head back south to the rock mound, then west (the desert area with Leevers and Peahats), and south back to the Moblin forest.

Around here is a lake with Zolas. The screen east of the northeastern corner has a bush with 20 rupees under it and south of that is one with 100 rupees (that screen has Moblins in it, left of there is a screen with Octoroks and a trap bush that will cost you 20 rupees).

>> No.464754 [DELETED] 
File: 46 KB, 1000x447, keepcryingbitchassnigga.png [View same] [iqdb] [saucenao] [google]
464754

>>464580

>> No.464771

>>464713
Ah, yeah, on the map. The map had tons of useful stuff on it but I haven't read the back side of it in years.

>> No.464773

One screen south of the bridge leading to Dungeon #1 has 30 rupees hidden under a bush. West of there is another bush under which the third heart container is found. And west of there, a hidden shop with a 90 rupee shield. South from that is a bush with 10 rupees.

Once you've found the three heart containers, head into the dungeon entrance.

>> No.464779

>>464748
It's a manji and yes, it's a very old symbol and still used as a motif in Asia. The manual and map both even label it as a manji.

>> No.464784

>>464754
yep. that's pretty bad. now i know.

>> No.464820

From the Dungeon #1 entrance, go west and get the key from the room with the Keeses. Then go east and kill the Staflos to snag their key. Head to the locked door in the entrance and kill more Staflos. North of that is another batch with a key. Right from there, kill the Keeses to obtain the compass. Bomb the north wall and kill the Goriyas here. Open the locked door on the left to get the map. Right of the Goriya room is the map, but beware of the Wall Masters (they won't kill you, just throw you back to the dungeon entrance). Get the key.

The locked door in this room leads to the boss. Don't take him yet. Instead go back to the map room and north to a screen with a narrow bridge over water and Staflos. Open the door, kill the Goriyas in the next room, and go west taking care to avoid the traps. Push the leftmost block to get into the staircase, leading to a room with the bow and some Keeses.

Go back to the room with the Wall Masters and unlock the door to face Aquamentus. He's pretty much a pushover. A couple whacks with your sword and he dies. Just be careful to avoid his fireballs. Walk east to get the first Triforce piece and you're done.

>> No.464842

>>464637
You can't do pretty much any dungeon to completion after level 4 without completing level 4, which requires completing level 3 as you can't get to level 4 without a raft. Most of the levels after that are blocked off by use of raft or stepladder.
Level 5 you can't even get more than three rooms in without a stepladder.
Level 6 you can't complete without a stepladder. But you can net the item.
Level 7 You need a recorder from level 5 to even get into and requires a stepladder to beat.
Level 8 you can get one of the items which is useless without the magic rod, and some people prefer not to get anyway. You can't defeat the gohmas without at least beating level 1. I think you can net the master key and beat it as the second dungeon if you do it right.
Level 9 eight you can't beat without a stepladder. Probably need a triforce too or some shit. The map would allow you to nab the red ring or the silver arrows if you've gotten the master key from eight I think, you may not actually need it, but may need it to collect both early. You also need bombs, plenty of them. and potentially foreknowledge of what the fuck you're doing here and where to go and massive skill.

>> No.464872

>>464842
You need the triforce to enter level 9; I once tried to straight after level 1 but the old man was having none of that.

I just meant that the game dots a lot of items on the overworld or in places accessible early (like the rod) which is unlike every other Zelda game and that he should take advantage of that.

>> No.464874

Is it just me, or are the overworld enemies way more obnoxious than anything you fight in the dungeons.
I'm only a couple dungeons in, but between the zoras, peahats and leevers, I'd rather just stay underground full time. And I just got ass raped by a lone centaur dude.

>> No.464883
File: 16 KB, 1207x173, Capture.png [View same] [iqdb] [saucenao] [google]
464883

>>464702
>Dismissing English regional phrases/dialects.
>Dismissing specific English honorifics.
>Dismissing stereotype/gender phrasing.
>Dismissing misleading gender assignments by ambiguous or rule63.
>Ignoring polite phrasing in English.
>Ignoring the fact that some things are longer in English and some things are longer in Japanese.
This guy sounds like a total douchebag.

>> No.464893

>>464874
No way. Worst thing on the overworld are blue Lynels. You can also be cheap and kill all but one enemy on the overworld and they won't respawn.

Compared to Darknuts and Wizzrobes, Lynels are fucking easy.

>> No.464906
File: 2.59 MB, 350x280, 1361029228722.gif [View same] [iqdb] [saucenao] [google]
464906

>but where the fuck do you go?

Wherever you want to go, OP.

Wherever you want to go.

>> No.464909

>>464874
Leevers sure.
Zoras are just lightly pesky and make you move around a little, but can nail you if you're fucking with other shit and not paying attention.
peahats barely exist and the only time they're even worth bothering with is if it's a narrow path and they land and stop in front of it.

Could be worse, could be fucking darknuts, patra, like-like and wizrobes all over the place.
I will however give you lynels.
You're now imagining a dungeon room that locks you in with 2 like-likes, 2 dark nuts, 2 lynels, 2 wizrobes and one patra.

>> No.464913

>>464874
The blue Wizrobes are the worst thing in this or any Zelda game.

>> No.464914

>>464883
Nah, he's a pretty cool guy. He was also the head translator for the Mother 3 project.

>> No.464915

>>464637
Level 8 is pretty easy to find even without a guide.

That bush sticks out like a sore thumb.

>> No.464918

>>464913
I see you haven't played the second quest.

The red fire fairies in the second quest are far worse.

>> No.464921

>>464883
I cannot think of a single thing that takes up less space in written English compared to written Japanese. Not a single thing.

You would also struggle with region or honorific/humble analogs.

>> No.464924

>>464914
> the arrow hint is actually a really useful
Really? Using a tip to explain that your arrows use money which you can pretty much fucking see by using your arrows. You're gonna fucking notice if you run out of money or watching your cash for shit anyway. If it's gratis, sure add it, but with limited space and more secrets to add, maybe changing it to something actually useful would be smart.

>> No.464929

>>464921
>I cannot think of a single thing that takes up less space in written English compared to written Japanese. Not a single thing.

いいえ vs no.

Though I do admit that this is not the norm.

>> No.464926

>>464915
What? It's a green bush surrounded by a bunch of other green bushes.

>>464918
I haven't, no. I'll give it a shot one day but I want to do OoT MQ first.

>> No.464935

>>464924
It's better than Eastmost Peninsula. I've been playing Zelda 1 for over ten years, and I still have no idea what it's referring to.

>> No.464961

>>464914
> “This is a good value and worth buying.”
But it is expensive and not a good value for two of the items. The shield, is standard low priced.

The dodongo plurality one is nitpicky. For all we know dodongo is the word for plural dodongo. Just like how it's not many mooses in the woods, it's many moose.

Plenty of the other lines are fairly bitchy. Also he whines too much about 'they say it like an old man or polite' because only japanese can sound polite or offensive or like old man and this poor translation demonstrates that fact.
Fuck off, gramps.

>> No.464972

>>464929
You can write English in more compacted space and still have it be fucking legible. We don't have characters that are differentiated from each other by mere dots and dashes.

>> No.464974
File: 769 B, 256x168, Level_8_(First_Quest).png [View same] [iqdb] [saucenao] [google]
464974

>>464926
What the red fire fairies do is they take your sword away, and you don't get your sword back until you touch a blue fire fairy. This becomes a pain in the ass in level 8 of the second quest, where they're EVERYWHERE and there's only one blue fire fairy in the entire dungeon, and it's at the beginning.

Also, the entrance to level 8 does stick out.

It's a solitary bush blocking the path of a one square wide pathway. It draws immediate attention to itself.

>> No.464981

>>464961
I don't think he comes off as whiny, he's just pointing it out.

>> No.464991

>>464929
Hello is the same amount of characters in google translate. Though I will give that they have brevity of words when they basically draw minipuzzles all over the place and have over fifty thousand singular characters to represent individual words.
http://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji
Concise looking, but retarded.
I'd hate to actually have to fucking write or translate that shit. Fuck no. I'd rather spend my time learning hyroglyphs.

>> No.464994

>>464935
You're missing the point. While yes it's a better tip, it WAS a better idea to use that to give a different tip that could have been useful. That doesn't change the fact that it's better to do that just because they fucked it up. If they fucked up the arrow tip too it'd be equally retarded.

>> No.464998
File: 5 KB, 112x93, Capture.png [View same] [iqdb] [saucenao] [google]
464998

>>464991
>hyroglyphs
Oops, mispelled that. Meant to say...

>> No.465001

>>464440
A large section of the draw of the original Zelda was that it gave fuck all in actual hints. The manual includes a partially viewable overworld with the first 5 dungeons highlighted.

I would try exploring without using an FAQ. If you get stuck, I guess you can check. Likely you will find the answer is to use the item you picked up in the previous dungeon.

>> No.465186

>>464929
いや

>>464991
Hello
今日は
5 vs. 3

>> No.465195

>>464440
LoZ is the quintessential exploration game on the NES. Always remember that. It's not the best RPG, or action RPG, or adventure game. But it is second to none in the exploration department.

Quit complaining, take more time to explore, and have fun.

>> No.465206

>>464637
I was a kid when I first played LoZ. I used the manual to help me find levels 1 and 2, sure. But I found most everything else up to level 6 on my own, including some of the extra hearts. After a few years, my mom bought a strategy guide for it since we were both stuck, and I got the location of level 7, the extra bomb shops, and the blue ring from that book. I admit I also used it after a few tries in level 9 since it was kicking my ass. It was quite a revelation to have good information about the game on hand, but that doesn't lessen the fact that exploration is a huge part of the game, and I spent two or three years trying to figure stuff out on my own becuse that's a part of what makes the game so much fun.

>> No.465207

Eastmost peninsula is the secret.

>> No.465250

>>465186
>implementing a custom character set in every game.
And while it is technically three characters, it takes 8 strokes to represent what we can do in five or shorthand, two and a dot.
It's definitely not easier or shorter to write out and for the same font size it takes up more space.
Nor are two words enough to get a good sample of the language size.

>> No.465269

>>465186
3 2 1 1 1 = 8 strokes
5 5 3 = 13 strokes

>> No.465276

>>465186
>今日は
They don't really write it with Kanji like that, though. I look at that and see "Today is...".
Konnichi wa would probably be written out in full hiragana: こんいちは

>> No.465290

>>465206
I was a PC gamer until the mid-nineties so my first exposure to Zelda I was the GBA port, which I knocked out in an afternoon. There wasn't much exploration involved for me as I already knew where level 8 was and probably would have dropped the game and never looked back if I didn't. While I like the game as a whole, I never saw the appeal of its particular brand of exploration that simultaneously demands you arive at a specific goal while giving you almost no information (or, in the case of the first four, too much information) about how to get there. This is less applicable to the mainline stuff and more applicable to the random bombable walls but still.

>>465250
Virtually every game with a speedrunning community that has a lot of text runs the Japanese version due to how compact Japanese text is.

There is some room for argument that kana only Japanese takes up as much room as English does, although I would still give the edge to Japanese in that situation due to the fact that Japanese involves far fewer particles and that kana represents syllables.
As soon as you throw kanji into the mix it becomes very obvious that Japanese is more compact.

>> No.467143

南京大虐殺が起こったことはないそれは嘘です

vs

The Nanking Massacre never happened and it is a lie.

>> No.467162

Kanji fits more information into less space, but takes more effort to do so. Back to our regular Zelda programming.

>> No.467164

>>467143
This is an hilarious example.

English gets massacred though. Eh? Eh?

>> No.467206

>>465276

This person is correct. You would write "good afternoon/hello" as こんにちは in Japanese. 今日は means like "[on the subject of] today".

>>467143

This sentence is not written nicely in Japanese. 換金大虐殺はうそだって絶対に起こらなかった。 The way you wrote it looks like two sentences mashed together. This would be read as "The Nanking massacre is a lie and never happened".

I must admit, it's a strange sentence to bring up into conversation, I have to question your motives for bringing it up.

>> No.467214

>>467206
sorry I browse /int/ sometimes. if you post there frequently, you'll understand.

>> No.467563
File: 12 KB, 269x248, butters_02.jpg [View same] [iqdb] [saucenao] [google]
467563

>>464471
>the monster of the lake, Zola, will attack Link with her balls

>> No.467582
File: 599 KB, 2400x862, zeldamap1.jpg [View same] [iqdb] [saucenao] [google]
467582

>> No.467632
File: 490 KB, 2400x861, 1363872870142.jpg [View same] [iqdb] [saucenao] [google]
467632

>>467582

>> No.467650

>>464935
I think "eastmost peninsula" refers to the final room of the dungeon...all the way on the eastern side of the map. Yeah, it's a shitty tip.

>> No.467662

I wonder if the code to kill the Pol's Voices with the microphone is still in the US Zelda

>> No.467678

>>467662
Someone would have to play it on a Famicom with a 72 -> 60 pin converter to find out

>> No.467685

>>467650
I always thought it referred to the heart piece that you get with the raft on the east side.

>> No.467720

>>467650
>>467685
I always thought it meant the hidden wall you have to climb past to get the 100 rupees from the Moblin

>> No.467721

>>467662
it must be because they later back-ported it to the Famicom

>> No.467729

>>467662
it's not.

>> No.467745

>>467729
Did someone do a ROM disassembly of the game?

>> No.467787

>>464737
In the first days of /vr/ we had a bunch of threads like that and people enjoyed it. It's interesting to get a fresh virgin perspective on classic games.

>> No.467815

>>464749

The most intimidating enemy ever was in Majora's Mask though.

>> No.468073

>>467685
That makes more sense.

>> No.470065

>>467815
who