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File: 136 KB, 625x350, SimCity2k-625x350.jpg [View same] [iqdb] [saucenao] [google]
4617090 No.4617090 [Reply] [Original]

Finally someone is making an open source port of Sim City 2000

https://github.com/rage8885/OpenSC2K

>> No.4617107

7F 02 FF FF

>> No.4617123
File: 228 KB, 704x396, 1516309710333.png [View same] [iqdb] [saucenao] [google]
4617123

>>4617090
>written in JavaScript using HTML5 Canvas API, SQLite and built on Electron
Am I being rused?

>> No.4617175

>>4617123
I do not care as long as it works.

>> No.4617306
File: 8 KB, 225x225, 003.jpg [View same] [iqdb] [saucenao] [google]
4617306

>Latest commit e46b090 16 days ago

>> No.4617325 [DELETED] 
File: 397 KB, 418x480, image%3A44264.gif [View same] [iqdb] [saucenao] [google]
4617325

Yeeeeeeeeeeeeeeah boi!

>> No.4617326

>>4617123
>Electron
finally simcity has sandbox-escape-bugs, too!

>> No.4617334
File: 187 KB, 400x750, image%3A44224.png [View same] [iqdb] [saucenao] [google]
4617334

>>4617090
Yeeeeeeeeeeeeeeah boi!
wrong image

>>4617123
I'll fucking take it. If I can get all the features with the best graphics, and one or two bugfixes, I'm extremely happy.

A mod for trading with neighboring cities would be a rad feafture, like in 3000 (though I can settle for without).

>> No.4617346
File: 1.27 MB, 4150x2370, CalebopolisX.png [View same] [iqdb] [saucenao] [google]
4617346

I'm super excited about this. SC2K is the best looking and comfiest game I've ever played.

>> No.4617349

>>4617346
Fucking jewel of a city right there.

>> No.4617404

I want to be able to have four times as large maps.
I also want to be able to culture mark zone buildings.

>> No.4617467

Sounds great. I don't know why this took so long. I've always wanted something like this for SC2K and SimTower.

>>4617404
>I want to be able to have four times as large maps.
>Electron
Kek. Electron is notorious for being a resource hog for the most menial of tasks so super large cities might plain be unfeasible. Supposedly the resource usage has gotten better though, hating on Electron is pretty much a meme.

>> No.4617485

>>4617090
>Lots of stuff remains completely unimplemented such as the actual simulation, rendering of many special case tiles and buildings, support for zoom levels and anything else that exists outside of importing and viewing.
Vapor.

>> No.4617823
File: 1.14 MB, 720x405, image%3A44105.gif [View same] [iqdb] [saucenao] [google]
4617823

>>4617467
A man can dream.

>>4617485
I said: a man can DREAM.

>> No.4617890

Well I guess I gotta go play SimCity 2000 again, try to make a city for twenty minutes, and give up when it turns to shit immediately.

>> No.4617907

Open Sim Golf when?

>> No.4617932
File: 724 KB, 1920x1080, mYjsI5X.jpg [View same] [iqdb] [saucenao] [google]
4617932

Reminder that there's an OpenLoco now.

>> No.4618079

Does anyone have a copy of SC2K Network Edition? I'm trying to download it from somewhere, but to no avail.

>> No.4618131
File: 216 KB, 1366x768, 003.png [View same] [iqdb] [saucenao] [google]
4618131

>>4618079
Never mind. I found it.

>> No.4618134

what's better civ 2 or freeciv

>> No.4618135

>>4618134
c-evo

>> No.4619220

With a source port it should be easy to add mods, right? I want to add gun stores and shooting ranges, liquor stores, stripjoints (maybe whore houses if land values are low), probably also graveyards, since it's weird that there aren't any.

A setup for garbage management, and a sewage system, complete with laying tunnels/pipes and an accompanying sewage treatment plant, I think that'd all round things out.

>> No.4619224

I think also either an option to set some functional buildings to auto-rebuild, or to make it so you can spend money on maintaining, and even upgrading such buildings.

I guess I'm just being "the ideas guy" though.

>> No.4619236

>>4617090
It actually runs decently for me. Is there any need for a source port?

>> No.4619331

>>4619236
Modern systems, one or two bugfixes, also potentially mods.
The GOG package doesn't have all the content either.

>> No.4619531

>>4619331
What's missing from it?

>> No.4619582

I used to play SC2k on the playstation and try to trigger riots on purpose.
Maximum taxes, 0 funding to all services.
Nobody complained, everyone just left. Love it leave it I guess.

>> No.4619712

>>4617346
I remember playing OG Sim City on the Amiga and doing printouts of my city with a shitty B&W dot matrix printer. Good times.

>> No.4619731

>>4619582

>Nobody complained, everyone just left. Love it leave it I guess.

In the original SC you can win half of the scenarios by doing exactly that. After all, if your city's empty, there's no one to commit crimes or congest traffic.

>> No.4619767

Are there more opensource Projects?
I know Open
ttd
rct
ra
morrowind

>> No.4619794

>>4619767
These are my favorites:

Jagged Alliance 2 Stracciatella
Open-IG
OpenLoco
OpenXcom
SuperLemmini
Arx Libertatis
Corsix-TH
OpenFodder
Exult

>> No.4619813

>>4617346
>SC2K is the best looking and comfiest game I've ever played.
never liked the color palette, especially the blue

>> No.4619814

>>4619767
love ottd. i have a huge map i basically maxed out so i wish i could expand the map, but there's no hope for a plugin or extension like that.

>> No.4619818

>>4619767
>Openttd
I wish anyone on /vr/ other than myself cared about OpenTTD.

>> No.4619828

>>4618131
care to share?

>> No.4619852
File: 155 KB, 643x508, Screenshot (9).png [View same] [iqdb] [saucenao] [google]
4619852

>>4619813
I have the same feelings for the first game graphics


that's why I prefer the Enhanced CDROM Edition

>> No.4619856

>>4619828
Sure.

https://a.uguu.se/yeKfYsxCxxJq_SimCity2000NetworkEdition-sc2kne.iso

Patch for modern systems:
https://www.reddit.com/r/SimCity/comments/1d9j9k/multiplayer_simcity_like_its_1996/:

Official patch:
http://www.moddb.com/games/simcity-2000/downloads/simcity-2000-network-edition-v11-patch

>> No.4619863

>>4619814
>>4619818
we should kiss

>>4619852
that looks amazing

>> No.4619868

>>4619863
How big a map are you trying to get in openttd anyway? Bigger than 4096x4096? One of the common patch packs (used on reddit servers I think, but I avoid patches in general) called jgrpp supports maps up to 16Kx16K.
>https://github.com/JGRennison/OpenTTD-patches

>> No.4620736
File: 850 KB, 1158x740, Screenshot (43).png [View same] [iqdb] [saucenao] [google]
4620736

>>4619863
>that looks amazing

it has some cheesy video advisors, though..


anyway: pic and link related
enjoy, anons


https://mega.nz/#!CO4HRaIS!hPOSbt3tEWH7zDQGZCwXJ4vb1x0jhz5kJBiuPU-HgoE

>> No.4620891

>>4620736
thanks bro

>> No.4621046

>>4619818
I love OpenTTD. If you make a thread there'd be a lot of discussion before dying, actually.

I just wish there were better maps out there for TTD. I'd really like a map with two continents where I can create imaginary nations that I can then develop and interlink, but the land generation algorithm always spits out these long, snaky and massive landmasses that are just terrible to roleplay with.

>> No.4621047

>>4617932

Huh that game isn't even that old.

>> No.4621061

>>4621047
>2004
>isn't even that old.

I bet there are kids on /v/ younger than this game.

>> No.4621079
File: 20 KB, 1024x512, Blank.png [View same] [iqdb] [saucenao] [google]
4621079

>>4621046
>the land generation algorithm always spits out these long, snaky and massive landmasses that are just terrible to roleplay with.
Yes! I know exactly what you mean. I have found that you occasionally get decent "continents" maps with a water percentage right around 51%, but sometimes I have to regenerate maps for like an hour before I find one I want to play on.

The alternative is to use heightmaps. I play a lot of games on Japan heightmaps because it's good RP fodder and because it has a good mix of large and small islands. Another thing I have considered is finding another program to procedurally generate heightmaps (another game perhaps) with the characteristics I want, but I haven't had any luck with that yet. Nothing playable anyway.

>> No.4622001

>>4617467
>kek
why can't you just say lol like a normal human being?

>> No.4622007

>>4621046
The last OpenTTD thread here on /vr/ lasted twenty posts.

>> No.4622313

>>4622007
you can balme purist kikes for that

>> No.4622534

>>4622001
>like a normal human being?
Why be dishonest?

>> No.4622607

>>4622313
What? No, it just.. didn't get replies. The last couple of SimCity threads didn't get many replies either, except for the couple that were about the unreleased NES version.
It just seems to be only RCT threads that ever gets replies.

>> No.4622626
File: 47 KB, 498x411, simcity2000 venezuela.gif [View same] [iqdb] [saucenao] [google]
4622626

>>4622607
Wanna just talk about SimCity and stuff?

>> No.4622630

>>4622626
>build perfect sc2k city
>decide to rotate camera
>building orientations now don't make sense

>> No.4622648
File: 1.99 MB, 389x415, 1354767796065.gif [View same] [iqdb] [saucenao] [google]
4622648

>>4617090

>Making a huge city in Sim City 2000
>Going around your city in Sim Copter

Holy fuck i miss that

>> No.4622706

>>4622648
is the PS version you could drive a car around the city

>> No.4622768

>>4622648
>seeing a flashing light in the distance and wondering what it is
>it turns out to be a naked man's nipples
Gotta love disgruntled programmers.

>> No.4622878
File: 279 KB, 1024x768, sc3k.jpg [View same] [iqdb] [saucenao] [google]
4622878

Why would anyone play 2000 instead of 3000?

>> No.4622892

>>4622878
just not the same level of comfy, and the sims-style UI represents an awful time in gaming

>> No.4622895

>>4622878
Because one is retro and the other isn't.
And I can't get it to work on my machine. Why you gotta be like that, Win7?

>> No.4622896
File: 3.00 MB, 852x480, SC2K.webm [View same] [iqdb] [saucenao] [google]
4622896

>>4617090
It's shit if it doesn't have this

>> No.4622903

>>4622895
>Because one is retro and the other isn't.
>Release: January 31, 1999
ok...

>And I can't get it to work on my machine. Why you gotta be like that, Win7?
Buy/pirate the gog version.

>> No.4622924

>>4622895
just set up a win xp 32bit virtual machine

>> No.4622960

>>4622878
I like 3000 a lot for it's added depth, but the style, music and aesthetics of 2000 just appeals to me so much more.

If I could add 3000's new gameplay elements into 2000, I think that would just about make the perfect SimCity game for me.

>> No.4622967

>>4619220
Just go play Cities Skylines...

>> No.4622969
File: 2.32 MB, 4120x2159, qFBWdyB.gif [View same] [iqdb] [saucenao] [google]
4622969

>>4622895
Trying to make the old disc installs run on something like Windows 7 is a chore, the game will crash rather often, even with patches and compatibility modes (in my experience, anyway).

Instead, buy or pirate the GOG package, which comes with the expansion and runs flawlessly on modern machines. I was relieved to find it because I kind of like the game, but I put off playing it because it'd just not work properly.

>>4622967
It doesn't have the charm and aesthetic of classic Simcity 2000. Also I prefer the simplicity of the grids.

>> No.4622978

>>4622967
Cities Skylines is more of a builder than a sim.

>> No.4623023
File: 1.14 MB, 1920x1080, 001.png [View same] [iqdb] [saucenao] [google]
4623023

>>4622969
>Trying to make the old disc installs run on something like Windows 7 is a chore, the game will crash rather often, even with patches and compatibility modes (in my experience, anyway).

The Special Edition works perfectly for me on Windows 10.

1. Install it with this: https://aldude999.deviantart.com/art/SimCity-2000-Installer-For-Windows-7-Windows-10-340845297
2. Set it to run in “8-bit (256) color” mode.
3. ????
4. PROFIT!!!

>> No.4623025

>>4622878
Because why would anyone play SC3k when SC4 is the best one

>> No.4623035

>>4623023
They're talking about 3000.

>> No.4623040

>>4623035
fuck

>> No.4623045

>>4622967
I've played the shit out of both of them recently, like 30+ hours in each within the past year, and the economic simulation in Cities Skylines is a toy compared to what's in 2000. Skylines is a worthwhile game and I'm still playing it regularly but it doesn't have a mode where you have to pay back your starting money in installments beginning immediately or a microwave dish power plant you have to play for like 100 years game time to unlock that will wipe out half your buildings in a special disaster where the beam goes off target

>> No.4623168

>>4622878
SC3K (along with SC SNES) has my favorite look and feel out of all the SC games. I wish I could play it with 4's features but minus the region and neighbour madness.

>>4623045
Yeah, with CS money becomes a novelty item after a certain point. The sole challenge for me is avoiding the snowball effect that comes from small things like a hearse being stuck in traffic.

>> No.4623503

Anyone ever think it was fucking wack that the SNES ports didn't support the SNES mouse?

>> No.4623510
File: 121 KB, 850x634, scrubbing.jpg [View same] [iqdb] [saucenao] [google]
4623510

>>4623168
>someone dies in an apartment
>the body just lies there
>everyone moves and the entire fucking building is abandoned because it began to rot and nobody apparently bothered to call up a morgue and a cleaner
>the building just stands there abandoned and you need to tear an entire high rise down (presumably with the dead body still inside), or you'll never get any use of that lot again

Did they ever fix that bug?

>> No.4623524

I do this this thing where I start a new map in 1900, and build the city as it would have been then
railroad first, then station, then streets near that station
eventually i build some prision way on a hillside or far from the city center
as the city progresses, i build highways by destroying parts of the old city, and eventually those isolated prisons, hospitals and structures from 1900 all get built around with new developments . its neat

>> No.4624020

>>4623524
I wanna do that and build a ghetto past the railroad, make sure the property value there stays shit.

Y'know, just to be a dick.

>> No.4624029

This thread is perfectly timed. I just purchased Sim City for Wii and Sim City 2000 for PS1. Got them for really cheap. Spicy guacamole with minced spider asshole.

>> No.4624035

>>4624029
I never played the PS1 version, how does it differ from the PC version?

>> No.4624053

>>4623035
shit game, would not play

>> No.4624068

>>4624053
I think it's good.

>> No.4624081
File: 3.71 MB, 3072x1722, goodcityville2.png [View same] [iqdb] [saucenao] [google]
4624081

I wish there were some hack to dump these at full res instead of screenshots and stitching

>> No.4624104

>>4622969
How was this screenshot taken?

>> No.4624138

>>4624104
No idea, I found it on Google.

>> No.4624143

>>4624020
poorfags have to live somewhere

>> No.4624162

>>4624020
just cut off the power :^)

>> No.4624192

>start new city
>always end up making some dumb waterfall hill to load it up with dams

Why do power plants have to explode?

>> No.4624196
File: 453 KB, 1108x1017, 2018-03-04_173120.jpg [View same] [iqdb] [saucenao] [google]
4624196

those shitty blue prints are annoying

>> No.4624254

>>4624192
I wish there was an option to either check an auto-rebuild thing on powerplants, or to set up a program to maintain them.

>> No.4624289

>playing sc2k on PS
>playing on the big TV
>sisters want to watch TV
>leave SC running at max speed to collect tax money for several hours
>build an archology

I had to check during the ad breaks to see the power plant was ok

>> No.4624314

>>4624162
But then nobody will live there, and it'll be a ghost town. Or a ghost hood.

The Detroit part of town.

>>4624143
True.

>> No.4624341

>>4624035
I couldn't tell you. I haven't played it yet. I'm a console fag gamer only. So the only other Sim City game I played was on SNES unfortunately. Wich is odd, because I love Sim games. I love the fuck out of some Jurassic Park Operation Genesis.

>> No.4624381

>>4624341
>Jurassic Park Operation Genesis
>build shelters
>cleaning guys are not allowed inside

rampages were ridiculously easy to contain anyway

>> No.4624765

>>4624196
It's worse on slow old PCs back in the day, they'd linger for a long while.

Also how the fuck did you do farms? Every time I try, I get just garbage industry and shit doesn't work, even following guides.

>> No.4625051

>>4624765
Farms are the greatest mystery in the world.
You either get them or you don't.

>> No.4625107
File: 66 KB, 1280x720, 1459003033778.jpg [View same] [iqdb] [saucenao] [google]
4625107

>>4625051
Dammit, I just want my sleepy small town with some farms!

>> No.4625131

>>4625107
It's even harder to get a farm with a crop circle.

>> No.4625148
File: 1.95 MB, 490x390, DukeNukem3D.gif [View same] [iqdb] [saucenao] [google]
4625148

>>4625131
I can do without alien bastards ruining my livelihood.

>> No.4625159

>>4625148
That crop circle became your livelihood when tourists began showing up paying you more money than your crops ever did just to look at it.

>> No.4625174

>>4623045
Wtf are you talking about? CS has loans you can take out and have to pay back and unlockables tiered to how much you've advanced in the game. It's not CS's fault you started with the everything unlocked cheat enabled

>> No.4625175

>>4623510
It isn't a bug.

>> No.4625195

>>4625159
When you put it like that, I guess.

>>4625175
That sounds an awful lot like a bug. Why wouldn't you just call up people to take care of the body and then clean up the place, like they do in the real world? I mean this would be something that wouldn't even get the attention of local government, it shouldn't be the mayor's concern.

>> No.4626270
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4626270

bump

>> No.4626291
File: 5 KB, 311x143, 1427482841900.png [View same] [iqdb] [saucenao] [google]
4626291

>>4626270
Should've posted this one first.

>> No.4626321
File: 458 KB, 640x480, capmain_001.png [View same] [iqdb] [saucenao] [google]
4626321

I'd pay actual money for a multiplayer enabled SimCity / Capitalism combo of a game
>some players build cities
>others build enterprises

>> No.4626337

>>4626321
I want to make ancapville.

>> No.4626347

>>4626337
Good luck building roads.

>> No.4626370

>>4626337
that would be minecraft
>destroy the environment
>some jerk blows your house up
>no roads

>> No.4626386

>>4626347
I'll fund them personally. They'll have blackjack and hookers, unlike government roads.

>>4626370
It's what I have my Recreational McNukes for.

>> No.4626423

>>4626386
>government roads
>no hookers

>> No.4626429

What's the best sim builder game to play on consoles ? I don't like the Sims games because I'm not a woman.

>> No.4626432

>>4626429
SC2K, Constructor

>> No.4626451

>>4626429
Tropico and Cities: Skylines.

>> No.4626905

have any of you sim city 3000 fans played sim city ds? this thread has given me serious nostalgia for 3k, and i have a 3ds.

>> No.4626916

>>4626905
I've heard it's not a very good port, but I haven't played it myself so I can't say for certain.

>> No.4627076

How come the Saturn port was the only one which gave you sci-fi buildings once you got into the future?

>> No.4627151

>>4627076
You could technically do that with the Windows version, only problem is you had to switch skins manually.

>> No.4627161

>>4627151
Skins?

>> No.4627184

>>4627161
I dunno about the DOS version, but the Windows version let you change the city graphics. The Special Edition came with a boatload of 'em, some redrawing most buildings to fit a theme, such as the early 1900s or the far future, others just replaced one or two buildings.
There was a feature in the Urban Renewal Kit to let players make their own skins, letting you edit just about anything that could be placed on the map, including the bulldozer.

>> No.4627302
File: 48 KB, 640x480, lkgtdyu.png [View same] [iqdb] [saucenao] [google]
4627302

>> No.4627949

>>4627184
Ah, so that's not in the GOG version, then?

>> No.4628021

>>4624104
"This is a LARGE composite image of Llamatown, a pleasant city with three distinct town centers. You'll want to see it at full resolution to really appreciate it."

"I pieced screenshots together using mspaint to make this image. Software would have been much easier, but no such luck."

>> No.4628028

>>4627302
it's funny because niggers

>> No.4628032

>>4624765
easy way, make a light industrial square 8x8 at the border of the map (must be without value) and connected with a powerline.

>> No.4628042

>>4621047
It uses RCT2's engine so the OpenRCT2 devs were able to port OpenRCT2 to Locomotion.

>> No.4628045

>>4628032
I see. My land values may have been too high. What an ironic situation.

>> No.4628052

>>4619767
There's a lot of them
https://osgameclones.com/

>> No.4628103
File: 260 KB, 642x507, Clipboarder.2017.04.11.png [View same] [iqdb] [saucenao] [google]
4628103

>>4627151
Even then skins didn't look as good as on the consoles. The building graphics in the PS1 and Saturn ports we're higher quality with better colors, what with PC versions still limited to a 256 color palette.

>> No.4628610

>>4628032
No roads? No water?

>> No.4628674

>>4628103
Hard to tell when it's zoomed out like that.

>> No.4628795

>>4628028
exactly

>> No.4629915
File: 80 KB, 640x480, penisland.jpg [View same] [iqdb] [saucenao] [google]
4629915

>> No.4629928

>>4626347
roads have existed for thousands of years without taxes to pay for them

eat shit and gtfo with your political propaganda

take it to /pol/ or don't post it at all

>> No.4629940

>>4617123
Is this a joke? Seems like a lot of additional effort is required to get such an old game to work on such high level languages when C or C++ would have worked just fine.

>> No.4629946

>>4629940
and now that I actually looked at the github page I see that it runs in your webbrowser too. I can't imagine a single practical reason for introducing this kind of RAM-guzzling overhead other than the fact that these are the new hip programming languages to use.

>> No.4629950

>>4629928
Dirt roads, yes. Paved roads, no.

>> No.4630097

>>4629928
You don't really have to make it more political here, /vr/ isn't really the place.

>>4629950
There isn't anything that physically stops people from building and paving their own roads, people do that all the time.

>> No.4630102

>>4630097
So I can just go fix a pothole on the highway myself? I won't be physically removed from doing so?

>> No.4630161

>>4630102
In ancapistan? It'd depend, if it's an owned road, you'd presumably ask the owner, possibly you could offer to fix the pothole for him in exchange for goods or services, or goodwill. Maybe the owner is a doctor or is friends with one, and he could lay a good word for a discount or freebie for some medical service some day.
Potentially the road was built by a store owner so customers could easily access his store, as well as build houses along it, for customers and employees to use, and you could just as well there offer to work the pothole for them in exchange for something in return.

If it's a road that someone built for the public to use, you could presumably go fill the pothole up, but I'd suggest to find out how to do it correctly (the internet has all kinds of knowledge). Given that you wouldn't be taxed in ancapistan, you would have a lot more money and resources at your disposal.

But I'd also like to say that I'm mostly just libertarian/ancap/mincap leaning, I'm no scholar on the subject and couldn't give you all the greatest answers. I just know that the government regularly ignores the fuck out of potholes. I've seen ancaps go and actually just fix and fill up potholes in places where the feds have ignored the fuck out of the roads for years, so take it as you will.

>> No.4630212

>>4620736
thanks mate

>> No.4630295
File: 922 KB, 496x372, Do anything you want.gif [View same] [iqdb] [saucenao] [google]
4630295

Anyone here ever played the network edition with friends? How is the multiplayer mode, what's it like and was it fun?

I've sort of wanted to try it for a while now, but never really got the chance to do so.

>> No.4630325

>>4630161
Ok so everyone in ancapistan would be totally cool if I closed the entire road to repave, even if they needed to use it to get somewhere.

>> No.4630331

>>4630325
they could just build another road to get where they want, duh

>> No.4630371
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4630371

>>4630325
You know that proper road builders will sometimes actually lay up temporary routes that let you pass around on the side if you have to do work on all lanes, right? They already have this method in place, this wouldn't be some sort of unique scenario for ancapistan, and it's one that people have already thought about and have solved.

I've driven up to spots where they're redoing an entire road surface, and they piled up sand and gravel and made a small temporary road so you could move past them while they continue to work.

The way you brought it up was mentioning a pothole, which presumably wouldn't involve closing off an entire highway, rather instead just sectioning off a small area, then sign for people to slow down and go around because roadwork.
If you were actually having to do work on a big highway, I'd assume that's not something you'd do by yourself with a wheelbarrow and a shovel, you'd look to hire a professional firm that'll know how to do that efficiently.

>> No.4630517
File: 105 KB, 853x640, simcity cock.png [View same] [iqdb] [saucenao] [google]
4630517

>>4629915

>> No.4630547
File: 321 KB, 600x652, 1505405312496.png [View same] [iqdb] [saucenao] [google]
4630547

>>4630517

>> No.4630615

>>4630517
>2456
>five dollars for a newspaper

>> No.4630980

>>4630615
Only the wealthy may be in the presence of My Cock.

>> No.4631328

>>4617090
I just reinstalled this game. I used to play it all the time back in the day. Why don't the raise/lower terrain commands work? Or even show up?

>> No.4631697

>>4631328
Click and hold on the Bulldozer button.

>> No.4631759
File: 2.44 MB, 640x480, sc2k terraforming.webm [View same] [iqdb] [saucenao] [google]
4631759

>>4631328
they're a bit broken, at least in the DOS version

>> No.4631769

Should I play the DOS version from GOG, or the Windows version?

>> No.4631776

GUYS I'm going to cut back on funding

>> No.4631784
File: 26 KB, 600x600, 801.jpg [View same] [iqdb] [saucenao] [google]
4631784

>>4631776

>> No.4631859

>>4631697
>>4631759
OK, cool. I got this shit figured out.

>> No.4631867

>>4623503
The first port came before there was an SNES mouse, so that's understandable. SimCity2000 was just a terrible port all around, no excuses for lack of mouse support.

>>4626321
>city people can build cities and manage them
>business people can build companies and manage them
>city can only change tax rates greater than +/- 0.5% every 24 hours on businesses/industry
>business can move to cities they prefer based on tax rate, population(customer base), transportation options(supply chain capabilities), but moving takes a bit of time
This sounds good.

>>4627076
What I want to know is if the city addons for the original DOS version got ported to the later versions.

>> No.4631874

>>4622648
My nigga. Streets of sim city for the trifecta. I don't think it'll ever be that good again.

>> No.4631934

>>4630295
Pls respond, I'd like to know if it's worth going out of my way to set up a multiplayer game.

>> No.4632023
File: 426 KB, 1419x1298, 690FF2EF-0A81-4A51-9A8C-A69DA33C9C4D.jpg [View same] [iqdb] [saucenao] [google]
4632023

>>4619852
One of these two cd collections has the windows version of SimCity classic on it. I can’t remember which one. What makes it special is that it’s the version with the classic ‘Graphics Packs’ built in. You can make your city look like Ancient Greece, the Old West, and others. It really was great. I need to find a copy.

>> No.4632053

>>4632023
Would the graphics packs work with the GOG version of the game?

>> No.4632203

>>4632053
Gog Version works with Sim Copter i think

>> No.4632212

>>4632203
Can't say I'm all that interested in that one.

>> No.4632251
File: 294 KB, 1079x1092, Distain for plebs.jpg [View same] [iqdb] [saucenao] [google]
4632251

>>4632212
>Not being interested in the best Sim game that isn't a city

>> No.4632321
File: 436 KB, 1024x1024, 6ee962c369001616203d3a8cd40b9be9.jpg [View same] [iqdb] [saucenao] [google]
4632321

>>4632251
S-sorry, it just doesn't look interesting.

>> No.4632338

>>4632321
I don't know what to tell you anon, it is unironically the best one by far. Give me a copy of every Sim game ever made and I'd coin toss between playing Copter or SC3K. with 2K not too far behind, then followed by Tower and eventually Streets and Ant.

>> No.4632424

>>4632321
That wasn't the image I meant to post, but I guess I won't complain.

>>4632338
I think I'd like to try out SimAnt and SimTower actually, those look like they'd be fun.

As for Streets or Copter, eeeh, I just don't care much for early textured polygonal graphics, there'd have to be some kind of adventure or campaign or something, like Quake. Otherwise I'm kind of just driving or flying around and just doing things. I'm picky on driving and flight sims.

>> No.4632426

>>4632424
I don't remember Streets that well, but copter at least has a 10 mission long campaign mode with incremental difficulty and your copter passing between each map.

>> No.4632429
File: 188 KB, 1241x662, threat.png [View same] [iqdb] [saucenao] [google]
4632429

>>4632424
>SimTower
Try Yoot Tower! It's made by the guy who did SimTower and it's basically an improved version of ST.

>> No.4632519

>>4632023
SimCity Classic for Windows is the same as the vanilla DOS version tileset-wise, wrapped in a win 3.11 styled gui

SimCity Enhanced CDROM Edition is a DOS application with a revamped ui, slightly different gameplay and a lot of audio/video content

though the former does not have those annoying announcers, i still prefer the latter with its more visually pleasing palette

>> No.4632589

>>4632429
Yoot Tower is broken as hell.
But then, so is SimTower.

>> No.4632607
File: 485 B, 100x68, simcopter1.png [View same] [iqdb] [saucenao] [google]
4632607

SimCopter One reporting heavy traffic!

>> No.4632618

>>4629946
how about "the programmer didn't know C well enough but knew a lot of javascript which is fast enough these days to run a game like sc2000"?

>> No.4632624

>>4632429
there are addon compatible with the japanese version only

>> No.4632648

>>4632618
Yeah, but I hate running games in my browser, Jesus.

>> No.4632653

>>4632648
sure, but no one is stepping up to write one in C.

>> No.4632734

>>4632607
>Literally wanting to go deaf from hearing this non-stop

>> No.4632738

>>4632734
>not just clicking it

>> No.4632749

>>4632738
I'M HIT!

>> No.4632805
File: 749 B, 32x22, fire.png [View same] [iqdb] [saucenao] [google]
4632805

>>4632749

>> No.4632879
File: 38 KB, 199x299, 1262882822588.gif [View same] [iqdb] [saucenao] [google]
4632879

>>4632738
What?
Oh I was talking about the original SimCity.
I can still hear the man speaking, regardless of how less or more roads I implement... please send help.

>> No.4632926
File: 39 KB, 640x480, sc2k_033.png [View same] [iqdb] [saucenao] [google]
4632926

>>4632805

>> No.4632983

>>4632926
Oh god damn you, you reminded me that they have feelings.
Now I feel bad for shooting down those 26 choppers while waiting for my final advancement to the year 2050.

>> No.4633008

>>4632983
>local serial killer expresses remorse when he remembered people have feelings

>> No.4633105

Sorry for this not exactly being on-topic, but I figured you guys are most likely to help me out. Recently played Cesim Global Challenge in class, and kinda got addicted to the comfy turn-based gameplay. The simplistic interface and gameplay got me thinking that I'll have the best luck finding something similar in retro games. Tried Capitalism, but that had a completely different vibe, so can you guys maybe recommend me a comfy business simulator? Now, I'll concede it's probably closer to fucking Wallstreet Kid than Sim City, but I figured it's worth a shot asking you anyway.

>> No.4633117
File: 146 KB, 1622x1080, refeegeg.jpg [View same] [iqdb] [saucenao] [google]
4633117

>>4632926

>> No.4633162
File: 257 KB, 806x628, 671.png [View same] [iqdb] [saucenao] [google]
4633162

>>4633105
Championship Manager 01/02

I'm completely addicted to it and I don't even like soccer.

>> No.4633373
File: 162 KB, 800x600, SimCity Classic Windows 95 Edition.png [View same] [iqdb] [saucenao] [google]
4633373

>>4632053
I honestly don't know.
>>4619852
>>4632519
I just found the Win95 version of SimCity Classic WITH the graphics packs ready to go. Pic related. Don't know how well it will run under Win10 but it ran flawlessly in WINE. Enjoy.

https://archive.org/details/SimCityWindows95

>> No.4633880

>>4633373
niiice

>> No.4633883

>>4631769
The DOS version can be set up and run with DOSBox easily. There were two Windows releases, a 3.x version that isn't runnable on modern Windows, and a Windows 9x version that might possibly work.

>> No.4634026

>>4632618
>the programmer didn't know C
And this counts as a competent programmer these days?

>> No.4634567
File: 794 KB, 900x815, CCfZ2QEUsAEKUiP.png [View same] [iqdb] [saucenao] [google]
4634567

Pic unrelated, but did anyone ever build large walls, pyramids or other fortifications out of hydro electric dams?

>> No.4635754
File: 578 KB, 1980x1257, large island.jpg [View same] [iqdb] [saucenao] [google]
4635754

>> No.4636657

>>4632648
Why?

>> No.4636693

>>4635754
Now I want to build an island city like that.

>>4636657
Mostly because they always ran like shit for me. Though the last time I did that was when Wolfenstein 3D turned 20, and iD put it up as a browser game on their site.

Can't have been coded by Carmack, because I turned a corner in the first level and then there was a large void, floor and ceiling but no walls, no objects. Then the rest of the level disappeared.

>> No.4636826

>>4635754
People wouldn't complain if I paved over San Nicolas Island, right? Nobody's using that.

>> No.4637081

>>4636693
the browser thing is just temporary, right? you can write desktop programs in javascript now

>> No.4637117

>>4637081
I guess? I just don't wanna run that shit in browsers if I don't absolutely have to. Feels so janky.

I tried running Oregon Trail with an Apple II emulator plugin but it ran horribly.

>> No.4637135

>>4636826
Suddenly, protesters!

>> No.4637204

>>4632338
I can support the claim that Copter is that good. Such a game in desperate need of a sequel. How do you get yours working on modern hardware though? Anything past XP and the game refuses to work properly so I have to use a retro computer.

>> No.4637209

>>4625174
if it had a mode where you started with one of those loans and nothing else it would be the same

>> No.4637214

>>4622878
It's very clunky for one. the mouse wheel doesn't control zoom level and you have to use the minimap to pan the camera since there is no edge scrolling. At least on the GOG version. Also, the music just isn't as good. It is underrated gem though.

>> No.4637250

>>4637204
I haven't tried in a few years now, but I swear my old Sim Copter CD worked just fine on my Win7 64 bit PC. If I had to do anything with it, it would have been running it in Win95 compatibility mode.

>> No.4637256

>>4637214
Well...yeah, but SC2K is even more clunky,

>> No.4637261

>>4622648
Now I want someone to make OpenSimCopter.

>> No.4637271

>>4630325
Ancaps are unironically autistic, there is no point in arguing with them.

>>4637250
I had to use a CPU limiter to get the game to run at a stable rate, and even then there were lots of issues. No matter what I tried I could not get the third level to load.

>> No.4637280
File: 56 KB, 620x448, serveimage.gif [View same] [iqdb] [saucenao] [google]
4637280

>>4617090
Just fucking emulate it on an emulater. Any SNES version being the best, anyway.

>> No.4637284

>>4637256
Not really, the maps are smaller and the buildings at a different scale so you don't have to constantly pan the camera around as much.

>> No.4637287
File: 357 KB, 1920x1080, scopter01.png [View same] [iqdb] [saucenao] [google]
4637287

>>4637204

>> No.4637339

>>4637280
lil

>> No.4637369

>>4637271
Don't address the reply, then.

>>4637280
Simcity 2000 fucking sucks on the SNES though.

>> No.4637820

>>4617090
How does SimCity 3000 compare to 2000?

>> No.4637837

>>4637820
It's actually pretty good, lays a few more features on like garbage management, has a working water system (whereas some versions of 2000 don't even pay attention to the water, regardless of if it runs or not). It also has trading agreements with neighbors (though a rather simplistic system), and intermediate zone types (light, medium, and dense industrial, for instance).
There's landmarks, lots of reward buildings, multiple park types, etc.
The GOG version has the expansion and is fixed to run on new systems, the expansion adds a lot of new stuff too.

I think it's a pretty good game and is in many ways superior to 2000, though I'm just so in love with the aesthetics and style of 2000 that I could never say 3000 is strictly better.

>> No.4637890
File: 933 KB, 480x360, 942.gif [View same] [iqdb] [saucenao] [google]
4637890

>>4637837
I hope someone will backport these features to OpenSC2K.

>> No.4637919

>>4637890
A mod to add that to SC2000 I think would pretty much make my ideal city building game, see: >>4619220

SC3000 lets you culture mark buildings, which means they won't disappear as a zone changes and develops (though they can still become deserted), that's a wonderful feature in my opinion.

>> No.4638063

>>4617932
woah woah woah
WHAT? this is one of my favorite games ever. please tell me more

>> No.4638093
File: 738 KB, 1920x1080, UOS9Ccp.jpg [View same] [iqdb] [saucenao] [google]
4638093

>>4638063
It's being developed by the same ppl who made OpenRCT2. It's still early in development but already looking good. You can download the latest releases from here: https://github.com/OpenRCT2/OpenLoco/releases

>> No.4638238

>>4637820
It was always the perfect number of options and stuff for me, felt like the perfect middle ground.

>> No.4638560

Goddammit, I forgot how to build a city in 2000, I keep fucking up the budget.

How did you make a city actually generate revenue instead of just growing debt? I remember one method was that you could just completely slash the budget for everything but roads, and that could save on expenses, but I'm obviously forgetting something important here.

>> No.4638808
File: 129 KB, 640x480, sc2k_034.png [View same] [iqdb] [saucenao] [google]
4638808

>>4638560
ordinances maybe

>> No.4639042

>>4638808
Can't be it, I only tick the finance ones when starting.

>> No.4639108

I love the SCURK edition.

I edited waterpumps to look like forest. Downloaded some cool skyscraper edits back in the day.
Edited Arcologies to look like large famous buildings instead of goofy sci fi shit.

Thank God someone made a patch for Windows 7 and newer a few years ago.

>> No.4639125

>>4639108
Any chance i could get a link? I used it a few years back on this comp but foolishly deleted it, want to have it for an eventual newer comp

>> No.4639167

>>4639125
>https://aldude999.deviantart.com/art/SimCity-2000-Installer-For-Windows-7-Windows-10-340845297

>> No.4639410

>>4639042
Ah, wait, I kind of got it down

It's kind of fucking trickling in though, narrowly saved up for new powerplants in time, but I gotta get my HydroElectric on so I'll be safe.

>> No.4639419

>>4617907
This plz

>> No.4639494

Seaports should benefit me financially, right?

>> No.4639789
File: 150 KB, 640x480, Black River.png [View same] [iqdb] [saucenao] [google]
4639789

Anyone building any towns right now? Here's mine.

>> No.4640087

>>4639789
I am but there's a few problems i always have

>end up placing down a shitload of police stations to try and get rid of all crime
>every single hill ends up as a dam
>can't think of good names
>end up getting annoyed with how industrial is always in high demand+people bitching about pollution
>usually slap down huge patches of light residential, something like 6x40
>incapable of thinking of good town names

>> No.4640101

Can someone rip of the SimCity Enhanced CD-ROM sprites for me? I don't know how to get them myself.

>> No.4641189
File: 159 KB, 640x480, Black River 2.png [View same] [iqdb] [saucenao] [google]
4641189

>>4639789

>> No.4641209

>>4617123
>electron """app"""
shieeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet

>> No.4641217

>>4622895
checkout the calendar granpa

>> No.4641226

>>4640087
>>end up getting annoyed with how industrial is always in high demand+people bitching about pollution
tax high polluting industries to 15+%
add pollution controls ordinance
place industrial zone tiles more sparsely to stack less pollution
make separate pipe networks for industrial and residential/commercial, then the pollution from I won't invade R/C as much

>> No.4641643
File: 153 KB, 640x480, Black River 3.png [View same] [iqdb] [saucenao] [google]
4641643

>>4641189
>demand for more zoning
>no more space for to lay out zones

>> No.4641651

>>4641226
>make separate pipe networks for industrial and residential/commercial, then the pollution from I won't invade R/C as much
Does Water actually do anything? Also what counts as a high polluting industry?

>> No.4641727

>>4641651
I think water is broken in the GOG release. The game will tell you that areas are without water, and it'll show, but apparently it doesn't actually affect anything.

>> No.4641793

>>4639167
Does anyone have this downloaded? The dude's site seems down.

>> No.4642235

>>4641793
http://www.mediafire.com/file/9i9jqjrq2ac5c3q/SC2KInstall_x86_2.0.0.2.zip

I downloaded it yesterday or so, haven't gotten around to trying it though as I'm still going through BOTW.

>> No.4642396

>>4641651
You need water for higher density zones.

>> No.4642407
File: 1.97 MB, 640x480, how thatcher won 3 elections.webm [View same] [iqdb] [saucenao] [google]
4642407

>>4619731

>> No.4642418

>>4642407
>genocide the niggers
>no more crime

>> No.4642429
File: 29 KB, 329x333, Kek.jpg [View same] [iqdb] [saucenao] [google]
4642429

>>4642407
>That filename

>> No.4642431

>>4642235
Thanks a lot anon!

>> No.4642857

>>4642407
Hmm

>> No.4643342
File: 453 KB, 1279x1123, micropolis8.png [View same] [iqdb] [saucenao] [google]
4643342

Incomplete city, several screenshots stitched together.

I know the industrial zones are on the coast but I wanted to make sure the in-game manhattan effect wouldn't screw up development and I like there's a visible downtown. You can also tell where the monster waded around when he came to visit.

>> No.4643383

What's a good way to lay out a city? I never want to put industrial near stuff but i end up doing it anyways

>> No.4643436
File: 1.64 MB, 621x431, REKT.gif [View same] [iqdb] [saucenao] [google]
4643436

disasters in SC2K were for real, not like the pansy shit form SC4

>> No.4643476

>>4643342
Eh, who cares about a little bit of pollution? The dolphins? They can go fuck themselves, fucking slippery rapists.

>> No.4643487

>>4643436
>entire city goes up in a monumental firestorm
>untold hundreds of thousands of people dead and injured
>"nurses threaten strike"
Good timing, you fucking bitches.

>> No.4643505

>>4643476
I probably should have moved industry to the NE of the island which isn't shown on there, but I'm really digging the urbs in horto effect I have going with the game's default trees.

>>4643436
>>4643487
The ones with MsSim were the best.

>> No.4644265

>>4643436
That looks like he just let it happen.

>> No.4644834

>>4617090
I want 2x sized maps, support for skins, and terraforming presets for islands and huge lakes.

>> No.4645121

>>4638808
>Energy Conservation
Just build another power plant, way cheaper than that shitty ordinance

>> No.4645168

>>4645121
not my city, just loaded one of the bundled ones to take a screenshot

>> No.4645175

>>4637204
I've been able to get it running on my Windows 10 machine natively. CPU Grabber works okay for keeping it from running too fast, but I much prefer using DxWnd, since you can fine tune the FPS (~30 seems to be what the developers had in mind) and run it in window mode without many problems. dgvoodoo 2 might work too but I haven't tried it out yet. Aqrit's DDwrapper might work too, but I haven't tested it on Windows versions beyond XP.

>> No.4645205

Also, I wanted to point out that the "himbo" version of SimCopter has been posted on the internet archive.
Just look for the CD image ending with "0601-A" (can't post link since the board thinks I'm a spammer).

>> No.4645246

What are some ordinances i should absolutely have active? Do the promotional ones actually do anything?

>>4645121
Why's that fucking ordinance so expensive anyways? Just build a few dams instead

>> No.4645262

>>4645246
Nuclear Free Zone

>> No.4645268

>>4645262
That does something? Seems pretty useless

>> No.4645290

>>4645268
>No nuclear devices are allowed in the city. This provides a small boost to residential growth, but no nuclear power plants can be built and existing ones will be demolished/decommissioned..

>> No.4645525

>>4645246
All of them do something, i usually have all of them active except sales and income tax, gambling and energy conservation. Parking fines can help reduce traffic, public smoking ban raises the overall health of your city etc. The promotional ones increase your commercial zones typically

>> No.4645531

>>4645262
Nuclear Power is the tits though.
I wonder if more modern entries/games treat them more realistically.

Like in SC3000, a plant leaves a huge zone of radiation if they break for any reason, as if you built a 1960s style Soviet reactor.
I'd like a game treating it more realistically; if you spend an even remotely decent budget on maintaining it, and if your design is from sometime after the 60's, the risk decreases exponentially.

Meltdowns would also be an event you'd have to handle; if you do nothing, the core keeps burning, spewing radioactive smoke until you do something about it (not handling it would basically ruin your city as everyone leaves in terror), if you build the plant by a coastline, you radically cut the time needed to handle it, at the cost of momentary water pollution.

Plants from the 21st century would be even safer, especially future ones. There's hypothetical designs using thorium as a reactive element, and salts as a moderator, featuring a containment system that would take in the entire reactor and basically seal it if it should ever against all odds fuck up. 100% safe reactors are realistically possible today, and it'd be cool to see that put in use in a citybuilding game.

Come to think of it, R&D systems for technology in general would be a cool feature and give you something to spend money on.

>> No.4645559

>>4645531
>Nuclear Power is the tits though.
Is there any reason to build anything other than hydro dams?

>> No.4645580

>>4645559
Yeah, some of the games don't have them :(

>> No.4645587
File: 823 KB, 1280x1051, tumblr_oi4i6tGyYq1t5cfoto1_1280-1.png [View same] [iqdb] [saucenao] [google]
4645587

>>4645559
>>4645580
I sort of wonder if they took out hydro dams because of how easy and perfect they were.

It was pretty goddamned weird later entries in SimCity never had proper waterfalls or even outright surface water though.

>> No.4645627

>>4645587
If only power plants didn't have to explode all the time

>> No.4645638

>>4645627
That was always stupid to me.
Is there a mod I can use to make buildings never expire in 3000?

>> No.4645695

>>4645559
Aesthetics. Big groups of hydro dams look like ass.

>> No.4645767

>>4645695
Depends on how you use them, they can look badass if placed correctly.

>> No.4645791
File: 498 KB, 800x600, who wants some wang.png [View same] [iqdb] [saucenao] [google]
4645791

>do exactly as guides say
>put out small plot of farmland way outside town
>turns into industrial dumping ground anyway
So how's this shithole look?

>> No.4645807

>>4645791
Farms sort of have to be built far away from everything else (looks like you clumped all the zones together) and also like low land value, you putting that park in doomed it from the start. Also you completely surrounded your industrial/farm zone with transport links, at least once side of the (LARGE and again away from everything else) farm zone needs to be out to the open. Last but sadly not least, once you get them you basically have to declare each individual plot as "historical" to keep it that way. Farms disappear fast.

As for said shithole, surprisingly plausible, I approve of it.

>> No.4645813

>>4645791
>>4645807
Also just misread your post slightly, you did put it outside of town. But they still go away fast, and you have to go through the tedious process of declaring it historical.

You could always plop them if you're desperate.

>> No.4645839

>>4645813
Plop them?

>> No.4645852

>>4645791
I think the best part is that it's 1909 and I already have a Software Studio.

>> No.4645856

>>4645839
Use the building plop cheat.

Open the power plants menu, close it, open the rewards building menu, close it, then open the garbage buildings menu and close it again. Open the landmarks menu, every single building is now available to just plop down individually as you see fit. What would normally be zonable/growable buildings retain their population (where plausible) as if they were grown but be careful of imbalance due to this of course.

>>4645852
Huh, you do have clean industry already, good job.

>> No.4645871

>>4645856
Oh, the cheat. Will the farms actually work properly if I do that? Also aren't there like, penalties for cheating or something?

Also I only have 1 Software Studio, everything else is smog city.

>> No.4645909

>>4645871
IIRC nothing past the usual imbalance/just knowing what you're doing but no real penalties. Farms should work properly, I know plopped growable lots keep their population as is.

>> No.4645925

>>4617346
Original RollerCoaster Tycoon had a much better aesthetic. Transport Tycoon was nice too

>> No.4645948

>>4645925
Rollercoaster Tycoon came out later, and indeed SimCity 3000 is contemporary with it so that's the fairer comparison. That said I really don't want to crap on any 90s isometric builder game, both because I appreciate pixel art and sprites in general and because it's a genre basically lost to time nowadays. Every single one of these games mentioned has excellent aesthetics.

As for SimCity 2000 itself, it's quite nice in its own right when you have well-designed cities. In defense of the game the one screenshot you're referring to is a bit gimmicky imo.

>> No.4645960

>>4645948
I played SimCity 2000 for years and was an avid SCURK building designer. I built almost an entire tileset but my stile clashed with the terrain and road graphics which we could not edit. Some of my first internet posts were on Wren Weburgs old site

>> No.4645967

>>4645960
I really wish we could have edited terrain and roads. The tan ground always looked weird to me, until years later 1) I realized Will Wright and Maxis were both based in California and 2) having visited there, the design choices made a lot more sense.

If the project in OP's post ever gets off the ground hopefully we can have a lot more customization, or at the very least even more building variety in a game.

>> No.4646008

>>4645967
I hacked the data files in the original game to get new road skins but an emulated version like OpenTTD would make this much easier

>> No.4646034

>>4645852
Got some glass shops and industrial labs too.

The Casino, garbage deal, and Maximum Security Prison, are all eating away my debt, so that's nice.

I'm sure if I leave the game running while I go to the store, I'll come home to a small cash surplus.

>> No.4646140
File: 568 KB, 800x600, wangplace.png [View same] [iqdb] [saucenao] [google]
4646140

Anyone else here building anything in 3000?

>> No.4646146

>>4646140
3000's aesthetic is incredibly nice when done right.

I was working on a map but messed it up and got... frustrated... so I should come back to it but I'm playing SimCity Classic instead.

>> No.4646306
File: 2.58 MB, 1280x1024, Picture 2017-11-24 at 3.02.51 PM.png [View same] [iqdb] [saucenao] [google]
4646306

>>4646140
i've been maintaining this for awhile
>>4624081
some day I will use my millions to redo the transit, most of the highway is never used

>> No.4646472

Just dug my SC2k CD out of the drawer it's been sat it for the last decade+, and it's covered in gunk. What should I use to clean it, that I don't have to buy especially?

>> No.4646508

>>4646472
Uh, maybe careful application isopropyl alcohol, if you have that lying around.

What do you mean gunk, anyway? Take a picture for us.

>> No.4646521
File: 218 KB, 1328x747, 20180315_162412.jpg [View same] [iqdb] [saucenao] [google]
4646521

>>4646508
Couldn't get much of it to show up in the picture but you get the idea. I've seen worse for sure, even just rummaging through the drawer now, but I still wouldn't really rate my chances putting it in and hoping it'll install.

>> No.4646595

>>4646521
Looks kind of scratched, though that could be fixed, they have machines you can borrow that'll buff off the top layer, and assuming the data is still contained on the disc, it'll read.

Those dark splotches isn't something I've seen though.

>> No.4647742

>>4632023
Wasn't there one of these graphic packs which made your place look like it was on the moon? Would that change the ground graphics too, or was it still brown as fuck with trees?

>> No.4648710

Bumping.

How much do you people use rail?

>> No.4648743

>>4648710
Honestly a lot less than I probably should. I'll usually put a little bit from the industrial to downtown or something, but it just feels wrong to me since it's not full Transport Tycoon levels of train network or anything.

>> No.4648758

>>4646521
Just wash it with water on the blank side, then dry it carefully, lick it thoroughly to get rid of nano-dirt (squeaky noise when licking for the first time and then it became smooth and silent) and then wash it again to get rid of any saliva left on it.
it should be perfectly fine then.

>> No.4649105

>>4617123
Absolutely disgusting. You could write it easier and run it 100x faster in a normal fucking language, but by god, that just wouldn't be hip enough.

This generation of """developers""" disgusts me. The web can just go fuck itself.

>> No.4649682
File: 550 KB, 800x600, pay no attention to the blacksite.png [View same] [iqdb] [saucenao] [google]
4649682

>>4646306
It takes some effort, but I've got a lot of clean industry now, lots of Industrial Labs, even a few Software Studios. No piles of industrial junk or waste, no smokestacks with no discernible purpose.

>> No.4649695

>>4649682
I don't remember that internet icon being part of the UI

>> No.4649729
File: 128 KB, 800x600, 10_1.jpg [View same] [iqdb] [saucenao] [google]
4649729

>>4649695
that's SimCity 3000 Unlimited
regular 3k for comparison

>> No.4649783

>>4649729
Oh, okay. I only had the original game when I was a kid.

>> No.4649792

>>4634026
it's 2018.
yes.

>> No.4650071

>>4649729
>>4649682
Not very different.

>> No.4650106

>>4637280
>city builder simulator
>on consoles
>being emulated
holy fucking shit, kys

>> No.4650167

>>4650106
The SNES version of the first Simcity is kind of neat though, if just for some of the Nintendo stylings and trappings.

>> No.4650250

>>4650167
It's comfy, but it's just SO barebones.

>> No.4650312
File: 102 KB, 800x600, 12_1.jpg [View same] [iqdb] [saucenao] [google]
4650312

Do all versions of SimCity 3000/unlimited have the same advisors?

>> No.4650379

For people playing SC3000, I don't know if you know this but if you put reg roads side by side with no intersections it makes avenues. Literally just learned it like, a week ago and it blew my fucking mind.

>> No.4650416

>>4649105
>You could write it easier and run it 100x faster in a normal fucking language
So what's stopping you?

>> No.4651248

>>4650250
It'd be neat to port its added features to PC (the Mario stuff, the green haired dude, the music, etc)

>> No.4651523

>>4650250
I'm playing the old Windows version on Windows Cement. It's painful to force myself through it. I don't understand how people can still enjoy it.
I first tried very hard with disasters on, but I couldn't do it. I should have gone with disasters off. Instead, I went with medium with disasters. I made a metropolis out of it, but I don't think I'll go for megalopolis. I'm just going to beat the scenarios, then move on to 2000.
>>4650312
I think so. What makes think otherwise?

>> No.4652037

>>4651248
The SNES Simcity music was the comfiest shit.

>> No.4652067

>>4651523
>Windows Cement
>Combo of Windows Ce, Windows Me and Windows Nt
I've literally only heard one thing use the term before, and it was an old video released around or before Windows 7 that I liked and could never find again.

>> No.4652260

>>4652067

>>>/wsg/2153229

>> No.4652275

>>4652260
Thanks.

>> No.4652598

>>4617090
thank god. this game was my childhood,

>> No.4652678

>>4652067
Windows 3 for Dosbox. The wallpaper says that it's Windows Cement.
http://www.abandonia.com/vbullet/showthread.php?t=27770

>> No.4653686

>>4641727
It was like that in the original version. I remember a friend and I had a city we built up over a summer and as we got more and more desperate for land we eventually destroyed all the water pumps, treatment plants, and so forth to replace them with new zoning. City continued to grow.

We just assumed people bought bottled water.

I guess the fire department just fights by flinging sand at shit.

>> No.4653698

>>4644265
If you don't slow down the speed after an earthquake or during a monster attack (specifically if he is making fires and not windmills, trees, or water), then your entire city or at least a huge piece of CAN go up just like that. If you pause the game or put it on turtle to put out fires it won't ever happen.

>> No.4653851

>>4617467
>>Electron is notorious for being a resource hog for the most menial of tasks
>>hating on Electron is pretty much a meme.
the cognitive dissonance of these javascript fullstick suckers...

>> No.4654198

>>4653851
Can you translate what these things mean to a dumb fuckface like me?

>> No.4655362

>>4652598
Be thankful you grew up with on PC, I played the SNES one.

>> No.4655439

Will it have support for the PS1 OST?
The best soundtrack version IMO

>> No.4655452

>>4654198
Complaining about performance and then writing the game in fucking JavaScript is highly hypocritical.

>> No.4655490

>>4655452
That's fair. I remember hearing Minecraft runs poorly on a lot of system because it's a Javascript mess or something.

Can Java even be optimized worth a damn?

>> No.4655520

>>4655490

Java surely can.
Has nothing to do with JavaScript though.

>> No.4655530

>>4655490
Java and Javascript are two completely different things.

And yes, Java can be optimised. It's not the aim of the language, though. Hence why most games end up using C++, but add their own garbage collector and overuse classes and all that stuff, creating all the performance hurdles Java contends with by design.

>> No.4656759

>>4655530
>Java and Javascript are two completely different things.
That seems unintuitive to a guy like me.

>> No.4656905

>>4648758
>lick it thoroughly
We all just gonna ignore this post?

>> No.4656912

>>4656905
>It actually says licking
...I, huh. I don't know what I thought him say the first time I glanced over that post. My brain must have subtly altered what I saw into something that made sense.

>> No.4656950

>>4634026
> if you don't program everything in C all the time your incompetent

>> No.4656968

>>4656759
They were named 20+ years ago when there wasn't as much deviation between them. They both copy C's syntax and look superficially similar to C and each other but they're completely different languages with their own traits.

>> No.4656969

>>4655490
Minecraft is Java, not Javascript. Java code is compiled down to bytecode and run in a Java Virtual Machine. Javascript is interpreted at run time, or compiled near run time and then run.

>> No.4657079
File: 44 KB, 441x306, understand (2).jpg [View same] [iqdb] [saucenao] [google]
4657079

>>4656969

>> No.4657136

>>4656950
C++ might be acceptable for larger projects but only if you can justify it.

>> No.4657148

>>4657136
good that all those brave, patriotic, pro-life Navy SEAL champions who had served 1500 tours of duty and understood the necessity of war and fully supported all military decision made by the United States and are perfect C and C++ are stepping up to write this open source SC2K engine.

>> No.4657274
File: 128 KB, 548x412, sc2000.gif [View same] [iqdb] [saucenao] [google]
4657274

>>4656912

Same thing. I don't remember it saying that at all.

>> No.4657582

>>4656969
Notch was probably possessed by the devil when he programmed Minecraft

>> No.4657594

>>4617090
>OpenSC2K - An Open Source remake of SimCity 2000 written in JavaScript, using WebGL Canvas and Phaser 3.

NO THANK YOU. javascript is cancer. browser based games are cancer.
> SAGE

>> No.4657609

>>4657594
There is no need to be upset.
The bump is appreciated, however.

>> No.4657868

Is there a way to force 3x3 buildings to be built?

>> No.4657908

>>4657868
Keep demolishing the small ones until a big one shows up

>> No.4657989

>>4657079
Javascript was intended to be kinda a Java lookalike that could be run inside of a web browser. The problem is it was written in like 2 weeks so some creative liberties were taken. Javascript usually runs inside of a web browser on a webpage while Java programs run directly on a computer without needing a web browser open.

>> No.4658260

>>4657274
That looks real pretty.

>> No.4658273

>>4658260
A well built city tends to.

>> No.4658521

>>4658273
Is that why LA is so ugly?

>> No.4658761
File: 539 KB, 800x600, did you know that if you don't build pipe or powerline extensions to your neighbors, they'll stop fucking bothering you about water and power deals.png [View same] [iqdb] [saucenao] [google]
4658761

>> No.4659481

>>4657274
fucking christ I wish I could culture mark buildings in SC2000, I love that drive in theater and those office buildings

>> No.4659496

>>4657274
>those trees
wtf? is this an actual screencap?

>> No.4659968

>>4659496
>>4659481
such a comfy game. The music too

>> No.4659972

>>4649729
is this game on steam or anythihg?

>> No.4660856

>>4659972
https://www.gog.com/game/simcity_3000

>> No.4660872

>>4659496
Probably SCURK content.

>> No.4661834

bump

>> No.4661958
File: 1.16 MB, 1440x1236, 1518546794999.png [View same] [iqdb] [saucenao] [google]
4661958

>>4630517

>> No.4662718

>>4660856
>https://www.gog.com/game/simcity_3000
ty!

>> No.4663930
File: 141 KB, 540x400, sc2k.gif [View same] [iqdb] [saucenao] [google]
4663930

>> No.4664436

Just how many industrial zones am i meant to have? I'm always hesitant to put them down because of pollution

>> No.4665024

>>4664436
Look at the R C I meter on the interface, it gives you an approximate of what zoning is in demand.

If the yellow bar is way up, you need to plop down a bunch of industrial zoning, if it's just kind of up, one or two medium-large ones will do.
Now, if it's actually down, you don't need new industrial zoning at all, and probably need more commercial or residential zoning.

Depending on which of the games you play, there's more or less clean industry available, 3000 has a good few, and some city ordnances to help with the development of cleaner industry, but 2000 is a bit lacking, big smokestacks will be a common sight.
You do however need industry for growth, if you don't put any down, it's hard to get things going.

>> No.4665091

>>4664436
I think the designers intended 1:1 ratio of residence to commercial or industrial per zone square of equal density. That might just be for non-farm zones in Sim City 3000.

>> No.4665423

>>4665024
>If the yellow bar is way up, you need to plop down a bunch of industrial zoning, if it's just kind of up, one or two medium-large ones will do.
that's actually poor advice

if you get a demand for a zone, you need to put some zoning down and wait until it gets built. when it's all occupied or close to being occupied but is still building up fast, you add more zoning

if you add a lot of zoning, the area will quickly build up to the point where the demand goes into negative and you'll get abandoned buildings

>> No.4665451

I constantly forget that subways are a thing. Is it worth laying that shit down? Will it actually improve anything?

>> No.4665456

>>4665423
Honestly, when I'm at the point that I bravely place out large zones like that, I either already have large cash reserves, or a large inflow of cash, so then I'll either spend the money on fixing it, or spend extra money on new residential zones elsewhere. I'm a lot more cautious early in the game.

My taxpayers really should kill me for that, by the way. I wonder how much I've pissed away on stupid mistakes like that?

>> No.4665472

>>4665451
If you were autistic enough you could make an entire city that has no transportation aside from subways. Otherwise i just use it for areas that'd be a hassle to build a road out to, that way you get a bit more space to build on

>> No.4665473

>>4665423
Uh, so, yeah, that's bad advice actually, don't listen to me.

>> No.4665476

>>4665472
I have heard of people who build cities where there's no roads, only trains, which must be the worst fucking place to live at.

>> No.4665479

>>4665476
I'm trying to do it on and off. Rail Depots and rails take up entirely too much space. Pretty sure you can remove all funding from Subways without any issues, despite the advisor having an aneurysm

>> No.4665521

>>4665479
You can selectively remove funding from railroads?

>> No.4665575

>>4665521
Click on the books in the Budget screen. Transit guy will go full on terrorist on your city if you take away funding from anything that isn't Subways, meaning gradually they'll turn to rubble.

>> No.4665609
File: 39 KB, 512x464, cut-up-roads.png [View same] [iqdb] [saucenao] [google]
4665609

>>4665476
That's pretty common in the SNES version of SimCity, since rails produce no pollution.
But it gets worse, Anon. Much worse.
There are people who build cities with only trains, but there is no real network of rails.

>> No.4665641

>>4665476

IN SC1 you can, specially since trains do not require a station and double as both res and industrial transport. I think you even get profit too from ticket sales.

>> No.4665647

>>4665451

Yes. It's very good at moving sims around to work and back so you can free up your trains for fright. Also since it's underground it means more space.

>> No.4665657

>>4665609
>>4665641
That's a bullshit burger with cheese, I love it!

>> No.4665704

>>4665647
Are normal trains of any use? They seem to eat so much space and it seems totally pointless

>> No.4665708

>>4665704
I put them up because they look cool to have in industrial zones.

>> No.4665878
File: 48 KB, 512x465, cookie-down-by-the-river.png [View same] [iqdb] [saucenao] [google]
4665878

>>4665657
And then you add in Zone Stacking to the mix.

>> No.4665969

>>4665476
Welcome to the dystopian police state! Honestly, I think I'll try my hand at making one and seeing the results.

>> No.4666315

>>4665969
Remember stuff like schools and hospitals don't need to be within 3 tiles of sub stations

>> No.4666328
File: 3.10 MB, 343x324, 1521859072015.gif [View same] [iqdb] [saucenao] [google]
4666328

What happened to the Windows version of Sim City 2000 that worked on modern computers? I remember playing it a couple of years ago. I looked around recently and I only see the dosbox version, which is a shame.

>> No.4666332

>>4666328
maybe it was a 16bit windows version that worked on 32bit systems like windows xp 32bit?
you can run that version by first booting win 3.x in dosbox.

>> No.4666335

>>4666328
This? I agree that the DOS version's clearly inferior.

>>4639167
>>4642235

>> No.4666367
File: 60 KB, 882x960, 1521776842864.jpg [View same] [iqdb] [saucenao] [google]
4666367

>>4666335
this worked, thanks!

>> No.4666403
File: 674 KB, 800x600, shaping up.png [View same] [iqdb] [saucenao] [google]
4666403

I really wish my neighbors would stop pestering me about buying their shit.

>> No.4666457
File: 26 KB, 643x403, fart.png [View same] [iqdb] [saucenao] [google]
4666457

L O L

>> No.4666475

>>4666457
I really appreciate little things like these.

>> No.4666485

>>4665476
Fun fact: At one point Milton Keynes in the UK was going to be designed around a monorail system.
Budget cuts, and disillusion with fancy modernist experiments meant that idea was abandoned.

There would still have been roads if I understand correctly, but they'd be an afterthought.

>> No.4666493

>>4666403

is that sc2000? looks like 3000 at 2000's resolution.

>> No.4666520

>>4666493
You can zoom in really close, like you can see cars and pedestrians moving around.
Also the game doesn't let me set a higher resolution, and it looks alright, so I'm not gonna bother trying to change it.

>> No.4666527

>>4665704

I don't think subway can carry freight but I can't remember. In general trains are really good for moving people around since they are cheap and give a big boost to industry.

>> No.4666559

>>4666527
>cheap

They're 25 bucks a square and 500 a station

>> No.4666606

>>4666559
It's not for poorfag cities.

>> No.4666786

How do i stop the game from autoactivating trash like Volunteer Fire Department/Legalized Gambling/Fucking Energy Conservation?

>> No.4666793

>building city
>earthquake
>it's the one that causes like a dozen fires all across the town
>close game

>> No.4666883

>>4666786
In 3000? You are probably doing it yourself when you are in the meet screen.

>> No.4666989

>electron
Literally why?

>> No.4667157

>>4666883
Volunteer Fire Department is definitely a SC2K ordinance.

>> No.4667371

>>4666786
I've never had that happen.

>>4667157
Not in the DOS version.

>> No.4667372

>>4666793
Turn off disasters then?

>> No.4667407
File: 97 KB, 656x538, Untitled.png [View same] [iqdb] [saucenao] [google]
4667407

>>4667371
>Not in the DOS version

>> No.4667467

>>4667407
Huh, have I just never noticed it?

>> No.4668283

>>4666989
You need electrons in your atoms, m8

>> No.4668752

>>4667372
How many of you play with disasters on?

>> No.4668808
File: 1.47 MB, 1280x1024, sc3kjune2017-001.jpg [View same] [iqdb] [saucenao] [google]
4668808

>> No.4668813
File: 1.45 MB, 1280x1024, sc3kjune2017-003.jpg [View same] [iqdb] [saucenao] [google]
4668813

>>4668808

>> No.4668817
File: 2.37 MB, 1920x1200, ichini 006.jpg [View same] [iqdb] [saucenao] [google]
4668817

>>4668813

>> No.4668828
File: 2.32 MB, 1920x1200, kyoto 001.jpg [View same] [iqdb] [saucenao] [google]
4668828

>>4668817

>> No.4668834
File: 2.44 MB, 1920x1200, kyoto 002.jpg [View same] [iqdb] [saucenao] [google]
4668834

>>4668828

>> No.4668846

>>4622878
Who has the OG SC3K Manual that was a fucking 300 page book?

>> No.4668865

>>4632023
I have 2 different Special Editions of this game in my collection.
One is made in 1996 by Maxis with a silver disk. The other is made in 1998 by EA on a white disk. Aside from copy right info and disk color both look identical.
Think it corresponds with these versions? Both are labeled as "Special Edition"s

>> No.4668897
File: 124 KB, 600x801, 1509735481816.jpg [View same] [iqdb] [saucenao] [google]
4668897

>mfw a few years ago reading about the guy who made a mathematically perfect city in SimCity 3000 after years of math

>> No.4668916

>>4666485
Now MK feels like the roads were built first. I went there not long ago and it was a surprisingly long time before I saw a pedestrian - and he didn't even have a pavement to walk on, just a grassy bit separating the roads. It was like a town where the only inhabitants are cars.

>> No.4668924

>>4668865
>>4632023
I picked up a copy of the CD Collection for 1.97 @ my local goodwill

>> No.4668959

>>4668828
Are you using the block of roads to simulate a car parking lot beside the stadium?

>> No.4669024

>>4668897
you mean the city that was min-maxed for population only?

>> No.4669120

>>4668897
this
>>4669024
apparently it was a dystopian nightmare packed in as efficiently as possible

>> No.4669316

>>4668959
Yes!

>> No.4669389

>>4668752
I do, what's the fun of having zero risk ever? I don't want to cause them, but I want there to be some small chance that I'll have to deal with adversity, otherwise I'll just get lazy with fire departments and stuff.

>> No.4669392

>>4668897
https://www.youtube.com/watch?v=JtB2ZfVuLhY

Why not just search Youtube for it? not difficult to find.

>> No.4669940

>>4629928
>roads have existed for thousands of years without taxes to pay for them
thats just not true

>> No.4669945

>>4669940
>private roads are not a thing

>> No.4669983

>>4669945
>>private roads are not a thing
they're really not a thing.

>> No.4670017

>>4669983
Just because you haven't seen or driven on them doesn't mean they don't exist, there's an entire world outside of your neighborhood.

>> No.4670030

>>4670017
there is not a road anywhere in this world that was built and is maintained with private funds.

>> No.4670074

>>4670030
Are you actually retarded? Even private highways are a thing.

>> No.4670101
File: 10 KB, 255x254, frankly check my doubles.jpg [View same] [iqdb] [saucenao] [google]
4670101

>>4670030
Nigger, are you for fucking real?

>> No.4670520

>>4670030
https://www.youtube.com/watch?v=E-m6vc7lsmE
https://www.youtube.com/watch?v=QixlLU15CIc

>> No.4671506

Any of you guys experience/know how to fix an issue running SimCity 2k (PC version) in WIN 8.1 and having the animations just not work?

For example, when i'm placing down water pipes I have to scroll the map in order to see the updated water flow animation when I connect two parts of the pipe. Animations don't animate when the screen is sitting still, and it's annoying as fuck.

>> No.4671537

>>4671506
That's an issue with the game in general i'm pretty sure, i recall it happening even on Win98

>> No.4671559

>>4671537
Really? the animations display correctly on the DOS version, the Windows one gives me issues though

>> No.4672270

>>4671506
It's an issue when the game is run at a color depth of anything higher than 8-bit mode. Windows 8+ emulates 256 colors in it's compatibility settings, but IIRC it doesn't work properly with SC2K. You're best off with an XP/98 VM or use the DOS version.

>> No.4672313
File: 89 KB, 500x484, 1407962109493.jpg [View same] [iqdb] [saucenao] [google]
4672313

>>4666328
>no gf
fuck you for posting this

>> No.4672928

>>4669389
>decide to challenge myself
>pick a disaster at random
>monster
>he starts a raging firestorm and everone dies

>> No.4673131

>>4669024
oh, IP and LP?

>> No.4673191
File: 3.93 MB, 332x359, BowedHotArgentineruddyduck-size_restricted.gif [View same] [iqdb] [saucenao] [google]
4673191

>>4672313
np

>> No.4673708

>>4672928
Sim City 2000 fires are no joke, that shit will annihilate a city.

>> No.4673838

>>4673191
fuck me
post more

>> No.4674059

>>4673708
THE BUCKET BRIGADE DID NOTHING

NOTHING

>> No.4675290

bump

>> No.4676257

>>4669389
What the fuck do you do if you're still cleaning up from a big disaster and another one happens?

>> No.4676443

>>4676257
Shit happens, deal with it.

>> No.4678309

>>4672928
>maybe a flood will put out the fire

>> No.4679747

>>4637820
With regards to gameplay, it added interesting features, but I found the style to be quite dull compared to SC2K. It also took away some cool stuff like arcologies. I liked 2K better because of that.

>>4643505
The people who wrote in were entertaining, but the advice was never anything but "See a therapist".

>> No.4679771

>>4664436
When you start a new city, industrial will be in high demand. As you get closer to 100,000 people, there is more emphasis on commercial. I don't think you can totally eliminate industrial regardless of your city's size, but if you're worried about pollution, keep industrial close to the edge of the city and spread the zones out a bit.

>> No.4679901

>>4617090
where i can download?

>> No.4680261

>>4679901
It's not playable and won't be for a while.

>> No.4680338
File: 706 KB, 800x600, more scrapers.png [View same] [iqdb] [saucenao] [google]
4680338

>> No.4680671

>>4680261
:(

>> No.4682540

bump

>> No.4682930

>>4617467
>and SimTower
That would be great, last time I played it I had to install windows 3.1 in dosbox or something laborious like that

>> No.4683986
File: 944 KB, 4128x2107, FloatingCloudCityX.png [View same] [iqdb] [saucenao] [google]
4683986

>> No.4684578

>can't post about sim city 4
REEE I just want a comfy autism community like rct

>> No.4684696

>>4684578
Well, you could compare some features of 4 to 3000 and 2000.

>> No.4684785

>>4632023
Got sim city classic on CD. Can't play it on w10 or whatever I had before.

>> No.4684992

>>4620736
>read it as orgy city simulator

>> No.4685173

>>4617090
>play Streets of Sim City
>drive around the Granny's Delivery Service map
>be inspired to create a bunch of widely spaced villages and towns in Sim City 3000 loosely based on that map

comfy.jpg

>> No.4685185

>>4685173
I should do that, maybe with one central town that's a bit larger, but not a bustling metropol or anything. There'd be a river, a mountain, and a railway.

>> No.4685195
File: 642 KB, 1026x795, marshall county.png [View same] [iqdb] [saucenao] [google]
4685195

>>4685185
Here's part of what I have so far. The screenshot is based on the main industrial area.

>> No.4685201
File: 930 KB, 1026x795, marshall downtown.png [View same] [iqdb] [saucenao] [google]
4685201

>>4685185
I suppose if there was a downtown area, this would be it.

>> No.4685202

Brainlet here. How are open source ports legal? It would seem to me like it'd be copyright infringement, yet there are so many (freeciv, freexcom, transport tycoon).

>> No.4685204
File: 1.13 MB, 1026x795, marshall county town.png [View same] [iqdb] [saucenao] [google]
4685204

One of the nice towns. Please excuse the abandoned commercial zones everywhere.

>> No.4685208

>>4685202
they require the player to own the game they are a port of, and are a new engine that runs that games assets rather than a modification of the base game.

The final versions of these source ports use entirely open source assets and thus don't actually contain any of the original game at all and are entirely legal, like OpenTTD

>> No.4685218

>>4685202
>>4685202
They typically lack most of the game assets such as sounds, music, graphics, etc. which you'll have to procure yourself from your own copy of the game. Some projects go the extra mile and try to make they're own assets (e.g. OpenTTD).

>> No.4685221

>>4669392
I wish I could enjoy videogames this much.

>> No.4685224
File: 497 KB, 812x536, mashall zoo area.png [View same] [iqdb] [saucenao] [google]
4685224

Zoo area complex. Any ideas on how I could improve this?

>> No.4685237

>>4685208
This. It's like you can download ZDoom, but without a copy of Doom 2 (doom2.wad), ZDoom will not play Doom 2

>> No.4685298

>>4685218
>>4685208
Alright, so how do people go about coding these? Is it reverse engineering? Or do they somehow get hold of the source code?

>> No.4685307

>>4685298
Sometimes companies release the source code. That's how Descent got source ports.

http://www.dxx-rebirth.com/project-details-history/

>> No.4685309

>>4685298
Reverse engineering most likely.

>> No.4685690

>>4617090
Why is everyone so excited for an open source version given you can already play this really easily via dosbox or boxer?

>> No.4685796

>>4685690
I want fixed water and maps twice as big.

>> No.4685797

>>4685224
Line it with thick forests maybe?

>> No.4685807

>>4685796
Ah yes bigger maps. Brilliant idea.

What's wrong with the water?

>> No.4685810

>>4685224
What game is this?

>> No.4685852

>>4685807
Water doesn't do anything in SC2000 (at least the versions I played). You can build a city without a water supply, and it'll work. Sure, they'll complain about it in the papers, but you never get the effects of not having any water.

I'd just like for it to matter. Another thing I'd really appreciate is an option to auto rebuild things like powerplants and water pumps, or toggling some kind of setup where they're maintained; you spend money to prevent a plant from aging.

Yet another thing I'd want is the Culture Mark option from SC3000, because sometimes you get a building that looks just perfect where it is, and you don't want it to poof and turn into something else.
Like, that was a perfect spot for a drive-in theater and parking house, but then it turns into a couple of generic office buildings.

>> No.4685854

>>4685810
SC3000

>> No.4685864

>>4685852
I always recall before i worked out how water supply worked i could never get far in the game. all buildings eventually became black and abandoned due to no water supply.

>> No.4687193

>>4685864
I've managed to build working cities drier than Hillary's clam, what version were you playing?

>> No.4688247

>>4685810
Sim City 3000 Unlimited

>> No.4688251

>>4685852
>auto rebuild aging infrastructure
yes please. I don't know how many times I've had to play "Spot the aging water pump" in pretty much every Sim City game.

>> No.4688338

>>4687193
version 2000

>> No.4688694

>>4685298
There are many ways to do it. It depends what your goal is and what information you have.

>> No.4688720

>>4688251
>its been 130 years, time to tear down every fucking water tower in the city and build new ones

>> No.4689865

>>4688720
>hey, you know this literal bare-ass gravel yard, the one with fences and some containers, where we pile a bunch of trash up for recycling?
>yeah, we gotta bulldoze it to the ground and like, redo the entire foundation and shit, and like get new fences, new containers, new trash, etc
>the yard just like, deteriorates too much after 75 years

>> No.4689907

>>4688720
>it's been 50 years the power plant's going to get hit by a terrorist attack better just rebuild it

>> No.4690932
File: 962 KB, 4096x2121, 3IslandX.png [View same] [iqdb] [saucenao] [google]
4690932

>> No.4691482

>>4690932
So, as much as I want to like it, stuff like this bothers me because the "waterfalls" really don't make any sense.

>> No.4693323

>>4691482
Yeah, I wouldn't have them come out of nowhere.

Maybe I'd build a tall wall of hydroelectric plants, and then leave a gap, to make it look like a runoff or outlet or something.

>> No.4693363

>>4689907
years of corrosion reduce the thickness of the boiler walls, causing it to explode due to pressure

>> No.4693384

>>4693363
No reason you can't replace a boiler without replacing an entire building.

>> No.4693401

>>4690932
The water system could be improved. Probably enough to remove whole sections of it

>> No.4694285

>>4693401
Why remove it?

>> No.4694292

>>4694285
The amount of land in that city is pretty limited, and the water system doesn't have to take up whole blocks like it does. The water pumps work like the numbers in minesweeper, the more tiles of water around them the higher their output. So people use different arrangements that alternate water tiles and water pumps, instead of bunching them together like that. If they were only built around the coasts, there wouldn't have to be as many of them.

>> No.4694423
File: 40 KB, 1073x832, 1503877774902.jpg [View same] [iqdb] [saucenao] [google]
4694423

I don't know why this matters. Somebody care to fill me in? I can run this shit on almost anything in a drunken stupor already.

>> No.4694427

>>4685204
>Pop:77,884
The fuck are they doing to support those nice homes? Are they all working at the baseball stadium?

>> No.4694459

>>4694423
I'm guessing mods.

>> No.4694502
File: 339 KB, 370x330, 1464069059630.gif [View same] [iqdb] [saucenao] [google]
4694502

>>4622896
>that first time you ever fired up simcopter
We can never go back...

>> No.4694512

>>4694292
If that is salt water, which i bet it is, it does nothing.
- Land-locked................................15,000 gallons/month

- One side with fresh water..................36,000 gallons/month

- Two sides with fresh water.................48,000 gallons/month

- Three sides with fresh water...............54,000 gallons/month

- Four sides with fresh water (surrounded)...62,000 gallons/month

From gamefaqs for how water pumps work

>> No.4694571
File: 11 KB, 326x174, pumptrk2[1].gif [View same] [iqdb] [saucenao] [google]
4694571

>>4694512
People plant fresh water tiles around them in rows or other patterns. Putting them on the coast (without making rows of fresh water) will only work in fresh water, that is true.

>> No.4694779

>>4694427
There's a few dense industrial areas with seaports, and a lot of commercial. I put some low-density commercial by each small neighborhood, and high density in the downtown areas.

>> No.4696261

>>4694571
That looks weird and sterile though. This is why I don't bother with water pumps and just run straight water towers

>> No.4696271

>>4621061
About half of them

>> No.4697874

>>4696271
Generously low estimate tbhfam

>> No.4697895
File: 36 KB, 256x223, SimCity.jpg [View same] [iqdb] [saucenao] [google]
4697895

>>4619852
SNES SimCity is pretty rad.

I am a PC gamer through and through, and I played the shit out of SimCity on PC. The SNES version still manages to be really playable even today, though.

>> No.4697928

>>4697895
I think it helps that all the Nintendo accoutrements and music gives it a certain charm.

The SNES version of SC2000 doesn't really have that, and it doesn't even have support for the mouse, despite being an ideal candidate for that accessory.

>> No.4698003

>>4697928
>I think it helps that all the Nintendo accoutrements and music gives it a certain charm.

Definitely. Dat mario statue!

>> No.4698014

>>4697928
>The SNES version of SC2000 doesn't really have that
Probably because the SNES version of SC2k wasn't developed by Nintendo, while the SNES (and NES) version of the original was.

>> No.4698183

>>4670030
You're literally retarded.

>> No.4698205

I can't believe this thread is over a month old. I like talking city builders with you people.

>> No.4698208

>>4698205
Well it's in autosage now, so don't forget to remake it tomorrow and link it here.

>> No.4698232

>>4698208
I'll be in a car all day tomorrow, no can do.
I guess we'll just hope someone else will.

>Citybuilder/Sim Thread: Simcity, Rollercoaster Tycoon, etc
Maybe use an eyecatching image like >>4629915 or >>4630517

>> No.4698239

>>4698232
See:
>>4665782

>> No.4698265

>>4698239
YAY :D

>> No.4699396

>>4632607
I'M HIT!

>> No.4699509

>>4629915
It doesn't really look like a pen