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/vr/ - Retro Games


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File: 635 KB, 650x475, SuperGhoulsCoverScan.png [View same] [iqdb] [saucenao] [google]
4625010 No.4625010 [Reply] [Original]

ITT: Games with horrendous slowdowns that were somehow accepted by the public and are well remembered.

Ill start with super ghouls and ghosts. Tried to pick it back up the other day and I just couldn't get past the insane fps drops during heavy action. The genesis port from the arcade game never had this problem.

>> No.4625014
File: 50 KB, 640x440, goldeneye-007-n64-cover-front-31991-3.jpg [View same] [iqdb] [saucenao] [google]
4625014

>>4625010

>> No.4625020

>>4625010
You're in luck.

https://www.romhacking.net/hacks/3473/

>> No.4625026

>>4625020
Thanks, ill try it out. The game is already hard enough without those fucking slowdowns

>> No.4625041

Only the first level has bad slowdowns, the rest is not perfect but perfectly playable

>> No.4625049

Play the PSP port on the capcom collection, it has 0 slowdown. But yes it's a problem. Demon's Crest suffers a lot from it too, as do a lot of shmups Gradius 3 being the biggest offender.

>> No.4625064

>>4625010
It also has shitty level design (twice as many dull autoscrollers as GnG2) and rehashes a lot of bosses from the previous game (see the final level).

B-grade cash-in desu, and didn't even have Fujiwara work on it.

>> No.4625070

>crying about MUH FPS DROPS in fucking retro games
>>>/v/

>> No.4625076

>>4625070
Why would it be any different for retro games you idiot? If anything it's worse because until the fifth gen normalized shitty framerates games ran quite well overall.

>> No.4625109

>>4625076
It's one thing to say "yeah the game has frame drops and that's a problem." You've given me "games that are SOMEHOW remembered well despite HORRIBLE frame drops," as if frame drops automatically disqualify a game from being good. Being surprised or frustrated that a retro game has framerate issues means you're either from /v/ (in which case, >>>/v/) or that you just haven't played enough retro games for your opinion to be relevant.

>> No.4625209

>>4625109
>Being surprised or frustrated that a retro game has framerate issues means you're either from /v/ (in which case, >>>/v/) or that you just haven't played enough retro games for your opinion to be relevant.

What nonsense. As I've already said, pre-fifth gen retro games ran quite well. Even the series OP is talking about generally runs quite well, even the terrible NES port of the first game is at least consistent with its low framerates.

Being frustrated by framerate issues and slowdown is perfectly normal too, the fifth gen of consoles is filled with games that are difficult to enjoy because of their terrible inconsistent framerates. Ports that reduce or remove that slowdown are a godsend.

>> No.4625248
File: 110 KB, 800x555, 296215-sonson-nes-front-cover.jpg [View same] [iqdb] [saucenao] [google]
4625248

>>4625010
The Famicom port of Son Son is horribly optimized. It really doesn't try to make the game fit the FC's constraints at all - slowdown and flicker are everywhere. Somehow the game still manages to be fun.

Ninja-kun Majou no Bouken has a cut framerate and is just generally sluggish compared to the arcade. Tons of early FC games had framerates of 30fps or less.

>> No.4625259
File: 32 KB, 480x360, armored-armadillo-stage-mmx.jpg [View same] [iqdb] [saucenao] [google]
4625259

>>4625010
Pic from an article called "best stages in gaming history"

>> No.4625263

>>4625109
That's stupid, the slowdown in Super GnG is horrendous and the romhack fix is great

>>4625064
Your DNA has shitty design fag

>> No.4625264
File: 2.95 MB, 320x240, 1512622290464.webm [View same] [iqdb] [saucenao] [google]
4625264

>>4625010
Sonic CD can chug hard

>> No.4625296

>>4625010
>The genesis port from the arcade game never had this problem.
It has, however, hitbox issues that aren't present on the arcade or pc engine version

>> No.4625307

>>4625296
It also did in fact have some slowdown ¯\_(ツ)_/¯

>> No.4625356

>>4625307
Bullshit. Yuji Naka, the greatest Japanese programmer of all time, can do no wrong.

>> No.4625360

>>4625296
Which hitbox issue?
>>4625307
There is a bit but it's pretty minor.

>> No.4625425

>>4625010
Great game. Only slows down in a few parts. Like most games of the era.

>> No.4625502

>>4625248
I liked this shit too

>> No.4625504

>>4625010
>Tried to pick it back up the other day and I just couldn't get past the insane fps drops during heavy action

The fuck? The slowdown is sometimes the only thing preventing you from horribly dying because you get some time to think and see what's coming next. It's basically bullet-time dude, use it as such.

>> No.4625506

Zelda link's awakening.

>> No.4625671
File: 199 KB, 768x672, images.duckduckgo.com.png [View same] [iqdb] [saucenao] [google]
4625671

>>4625010
castle vania IV

>> No.4625675
File: 1.13 MB, 766x575, dddd.png [View same] [iqdb] [saucenao] [google]
4625675

>> No.4625678
File: 230 KB, 720x480, 1724433-ballz_00237.jpg [View same] [iqdb] [saucenao] [google]
4625678

if I remember right ballz 3d was laaaaaaggy as fuck

>> No.4625680

>>4625678
God that game is completely unplayable, we should manipulate Ebay to drive its prices way up to trick impressionable Reddit kids.

>> No.4625682

>>4625010
back in the day we called it sprite damage
>and I kinda like it now as it's nostalgic
slow down doesn't bother me and it's part of the game

>> No.4625686

>>4625682
>sprite damage
That's just retarded, we called it Wait Mode

>> No.4625724

Super Ghouls 'n Ghosts on GBA had much worse slowdown anyway. The snes versions only gets a bit annoying in some places, but yeah, with the romhack now it's perfect.

>> No.4625726

>>4625724
>>4625724
Stop using VBA

>> No.4625832

>>4625724
>Super Ghouls 'n Ghosts on GBA had much worse slowdown anyway.
lol, wut

In fact, Arrange Mode removes most of the slowdown, Normal Mode preserves it for "authenticity" I guess

>> No.4626005

>>4625832
I don't know. I remember the slowdown being pretty bad in some stages like the water caves. And that's even with the european version which supposedly removed some slowdown from the US and JAP releases.

I played the game also on the Nintendo DS but I could be confused with the VBA emulator, like some anon said.

>> No.4626012

>>4625678
Genesis version was fine iirc.

>> No.4626036

I was a stupid kid, but I always thought it was just badass slo-mo

>> No.4626116

>>4626005

The GBA version didn't suffer from the extensive slowdown that the original SNES version did. It's not an emulated port. The game was ported to a different hardware architecture altogether.

>> No.4626118

>>4625010
Most great early SNES games

>> No.4626124

>>4625014
Does Goldeneye gets framedrops as bad as Perfect Dark?

>> No.4626229
File: 913 KB, 276x256, arthur.webm [View same] [iqdb] [saucenao] [google]
4626229

>>4625360
>Which hitbox issue?

>> No.4626280
File: 212 KB, 1280x720, IMG_6936.jpg [View same] [iqdb] [saucenao] [google]
4626280

So much for blast processing

>> No.4626323

>>4626229
>muh framerate kids from /v/ will accept this because at least there's less slowdown

>> No.4626350

>>4626229
Is tight hit boxes even important in this game. Like who cares.

>> No.4626351

>>4626323
Enjoy your casual game for babies where your hitbox isn't even twice the size of your sprite

>> No.4626359

>>4626350
What?

>> No.4626361

>>4626350
The game is insanely hard. Yes it matters. Try it on an emulator and see how long you last

>> No.4626363

>>4626361
>The game is insanely hard.
Nah. It's the tamest game in the series.

>> No.4626364

>>4626350
>>4626361
It's not about being "easy" or "hard", it's about being inaccurate compared to the arcade original or the PC Engine port, which got it right.

>> No.4626375

>>4626361
How about you just git gud instead? The mega drive version adds much needed extra challenge to the game.

>> No.4626378

>>4626375
Not him but
>buggy hitboxes are good because they add challenge!
That's some hideous fanboy mental gymnastics.

>> No.4626382

Guys! The NES port of the original Makaimura is the best!
You see, the shitty controls and collision detection adds challenge!
Are you hardcore or what?

>> No.4626390
File: 84 KB, 641x382, Megaman_PC_Robot_Masters.jpg [View same] [iqdb] [saucenao] [google]
4626390

>>4626382
REAL hardcore gamers also play only the DOS versions of Mega Man, which have real challenge for real mature, seasoned gamers such as myself.
None of that babby responsive NES games for me.

>> No.4626571

>>4626364
All ports have some inaccuracies here and there, I've seen much worse

>> No.4626642

Since there's a romhack to remove slowdown in Super G&G, wouldn't it be feasible to make a romhack that fixes the inaccurate hitboxes in Genesis G&G?

>> No.4626647

>>4626642
Is there any point though? The PC Engine version exists, and the arcade original exists.

>> No.4626730

>>4625010
WTFare you talking about? It only slows down when his armour is knocked off.

>> No.4626747

>>4626647
Neither of those versions have the wonderful "read diagonal directions" that Sega added to the game.

>> No.4626759
File: 9 KB, 256x224, grad3-2.gif [View same] [iqdb] [saucenao] [google]
4626759

Probably king of slowdown.

>> No.4626761

>>4626747
Isn't that even further proof that the MD version is just a bastardization of the original? Inacurrate hitboxes, inaccurate controls. What else? Besides it also has the worst graphics.

>> No.4626767

>>4626761
The visuals aren't that bad though, and the "inaccurate controls" is a bit misleading, diagonal input is a QoL improvement if anything (besides, if it really triggers your autism, you can disable it in the options). The only glaring flaw is the bad hitboxes.

>> No.4626882

>>4626761
Oh look it's that anti-segafag who shits on a great port over some minor shit.
Nobody cares about the scan that was the supergrafx

>> No.4627203

>>4625010
Every NES and SNES game has this.
I even remember the Marvel TCG for PSP (but that's not retro)

>> No.4627218

>>4625259
it's all about that song

>> No.4627219

>>4625680
All you have to do is start buying them. Not even go for the expensive copies. Just buy about 20 copies in relatively quick succession and you'll double or even triple the price.

>> No.4627220

>>4626759
Thank God for overclocking.

https://www.youtube.com/watch?v=GkjRSwxJNBs

>> No.4627224

>>4626124
Worse.

>> No.4627598

>>4625010
Play the PS2 remake. Capcom Classics collection. I can't remember if it's on volume 1 or 2.

>> No.4627884

There's a one-size-fits-all solution even for games that don't have romhacks yet, or Digital Eclipse "restorations" that remove slowdown (Mega Man Legacy Collection, Disney Afternoon Collection, etc)

- NES: Retroarch + FCEUX + Overclocking (first two options)
- SNES: Retroarch + Snes9X 2010 + Overclocking 40Mhz
- SNES (Super-FX): Snes9X, retroach Snes9X (all versions), retroarch bsnes-mercury
- MD: Retroarch + GenesixPlusGX + Overclocking 125% / Regen + CPU Speed

I was surprised how many games could be sped up with no issue. Only one that had a problem was Contra 3 and only on the game over screen. Everything else was amazingly smooth.

>> No.4627918

>>4626229
fascinating. Very interesting to me as a game dev. When you start seeing what the code does and why it does it.