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/vr/ - Retro Games


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File: 44 KB, 150x150, ray_mcdougal___stationary_jump_kick_by_doa687-dbgbkd3[2].gif [View same] [iqdb] [saucenao] [google]
4622335 No.4622335 [Reply] [Original]

What retro games feature the best animations?

>> No.4622338
File: 96 KB, 191x183, snk-rock.gif [View same] [iqdb] [saucenao] [google]
4622338

Garou MotW looked really smooth at its time.

>> No.4622372

>>4622338
>at its time.
what year do you think that game came out...

>> No.4622376
File: 42 KB, 200x240, axcWH8v.gif [View same] [iqdb] [saucenao] [google]
4622376

Genesis aladdin

>> No.4622402
File: 5 KB, 256x256, lemming-animated.gif [View same] [iqdb] [saucenao] [google]
4622402

>> No.4622409

Either Metal Slug or Street Fighter 3

>> No.4622413
File: 16 KB, 88x109, vamplilithw.gif [View same] [iqdb] [saucenao] [google]
4622413

>> No.4622526

Sf3, all 3 of them.

>> No.4622538

>>4622526
Inb4 someone posts the creepy elena sprite where she has a static head on a moving body.

>> No.4622580
File: 88 KB, 105x112, Chun-Li-Taunt4.gif [View same] [iqdb] [saucenao] [google]
4622580

>>4622526
confirmed

>> No.4622583
File: 111 KB, 255x167, Dudley-taunt.gif [View same] [iqdb] [saucenao] [google]
4622583

>>4622580

>> No.4622585
File: 155 KB, 136x116, Makoto-taunt.gif [View same] [iqdb] [saucenao] [google]
4622585

>>4622583
Opened up Makoto's gif and slowed it down a bit

>> No.4622649

>>4622580
>>4622583
>>4622585
Literally Overanimation: The Game

>> No.4622716
File: 360 KB, 500x384, victory.gif [View same] [iqdb] [saucenao] [google]
4622716

>>4622335
Breath of Fire IV.
>>4622649
>when you don't have an actual complaint so you make up problems that don't exist

>> No.4622797
File: 795 KB, 480x368, NeedyAmbitiousButterfly-size_restricted.gif [View same] [iqdb] [saucenao] [google]
4622797

Prince of Persia
Another World/Out of this World
Flashback
Blackthorne

>> No.4622820
File: 1.26 MB, 640x360, dragonslair.gif [View same] [iqdb] [saucenao] [google]
4622820

Dragon's Lair, obviously.

https://www.youtube.com/watch?v=wdlXmMYPosA

>> No.4622823

>>4622338
That's pretty good

>> No.4622827

>>4622649
>Overanimation
What the fuck is this even supposed to mean

>> No.4622832

>>4622827
It means they put too much effort into making the game look good. It's too pretty for him to handle.

>> No.4622839
File: 152 KB, 320x320, crab.gif [View same] [iqdb] [saucenao] [google]
4622839

>>4622335

>> No.4622846
File: 2 KB, 320x200, 252078-karateka-commodore-64-screenshot-cinematic-and-orders-him.png [View same] [iqdb] [saucenao] [google]
4622846

Karateka

>> No.4622861
File: 54 KB, 86x139, Q-stance.gif [View same] [iqdb] [saucenao] [google]
4622861

>> No.4622868

>>4622716
I really liked BoF4's KO animations too.
- Ryu falls backwards and throws his sword up in the air, which sticks on the ground
- Scias braces his sword and falls backwards like a log
- Ursula spins in the air and falls crumpled on the ground
- Cray leans on his weapon and just kneels in place

>> No.4622880

>>4622846
Cool gif

>> No.4622886

>>4622402
>this is what europeans actually believe

>> No.4622890
File: 880 KB, 637x476, Klaymen_Hammer_Animation.gif [View same] [iqdb] [saucenao] [google]
4622890

>>4622335

>> No.4622893
File: 53 KB, 115x215, Sf-pyron.gif [View same] [iqdb] [saucenao] [google]
4622893

>>4622649
Man, if you think SF3 is overanimation I'd hate to see what you think of Darkstalkers.

>> No.4622928

>>4622893
That's cool as fuck tho

>> No.4622943
File: 41 KB, 200x144, EWJrocket.gif [View same] [iqdb] [saucenao] [google]
4622943

>> No.4623037

>>4622372
1999

keep in mind the neo geo was 2 months away from being 10 years old

>> No.4623305
File: 647 KB, 622x386, Z4xqW6q.gif [View same] [iqdb] [saucenao] [google]
4623305

>>4622335

>> No.4623308

>>4622376
Literally the only good thing about that game and you get over it in a couple of minutes.

>> No.4623314

>>4622820
god tier animation, but loses points for inventing the quick time event.

>> No.4623354

>>4623314
Well it's not an event if it's the whole game now is it

>> No.4623410

>>4623305
What game?

>> No.4623414

>>4623410
Gundam Battle Master for the PSX. I don't know if it's 1 or 2.

>> No.4623563
File: 67 KB, 80x109, Lf3.gif [View same] [iqdb] [saucenao] [google]
4623563

Just wanted to contribute.

>> No.4624245
File: 72 KB, 75x122, Shermie2002.gif [View same] [iqdb] [saucenao] [google]
4624245

Maybe not the best but I can literally fap to this.

>> No.4624402
File: 31 KB, 85x147, Ryoaof3.gif [View same] [iqdb] [saucenao] [google]
4624402

>>4622649
that award goes to fucking Art of Fighting 3
>20 frame move,with 1 hit frame

>> No.4624405
File: 32 KB, 84x126, Lenny-sprite1.gif [View same] [iqdb] [saucenao] [google]
4624405

>>4624402

>> No.4624410

>>4623305
>tween static pieces around
>the animation

>> No.4624413
File: 380 KB, 220x220, 1329641407167.gif [View same] [iqdb] [saucenao] [google]
4624413

>>4622409
Ohh man metal slug has such great little extra tid but animations that make everything seem so living. That plus level design and game mechanics.

>> No.4624515
File: 207 KB, 400x267, tumblr_mxet3vrRN01sh3xeyo1_400.gif [View same] [iqdb] [saucenao] [google]
4624515

>>4622338
>at its time.
I don't get retards like these.

The game still looks smooth and has better animation than lots of new fighting games.

>> No.4624868

>>4622839
looks like giant enemy crab is trying to escape a mound of spaghetti

>> No.4624872

>>4622335
2D: Neo-Geo
3D: Dreamcast

/thread

>> No.4624885

>>4624872
>Neo-Geo
>better 2D capability than Saturn
BEST be baiting.

>> No.4624887

>>4624885
Satrun wasn't a 2D console dumbass, it is a fifth generation console.

>> No.4624893
File: 156 KB, 300x150, nice stuff.gif [View same] [iqdb] [saucenao] [google]
4624893

>>4622335

>> No.4624913

>>4624887
>Satrun wasn't a 2D console dumbass
Yes, it was, "dumbass".

>> No.4624938

>>4624913
No, it was a 3D console, Autistic lord.

>> No.4624945

>>4624913
32-bit isn't 2D, bro. lol

>> No.4624982

>>4624913
The fifth-generation era (also known as the 32-bit era, the 64-bit era and the 3D era) refers to computer and video games, video game consoles and video game handhelds from approximately 1993 to 2001.[note 1] For home consoles, the best-selling console was the PlayStation by a wide margin, followed by the Nintendo 64 and then the Sega Saturn. For handhelds, this era was characterized by significant fragmentation, because the first handheld of the generation

>> No.4625007

>>4624887
the only true 3D retro consoles are N64 and Dreamcast

psx and saturn lack a proper z-buffer thus aren't real 3D

>> No.4625093

>>4625007
see
>>4624982

>> No.4625108

>>4625093
Generations don't exist. It's why we can discuss DC here but not PS2/Xbox/GCN. The only thing that matters in the end is hardware.

>> No.4625113 [DELETED] 

>>4624938
Prove it.

>>4624945
What does the CPU's word size have to do with its graphical capability?

>> No.4625114

>>4625108
Uhh,,,Yeah they do and Saturn is a 3D console. End of story, kid.

>> No.4625119

>>4624938
Prove it.

>>4624945
What does the CPU's word size have to do with a console's graphical capability?

>> No.4625121
File: 33 KB, 545x408, trolling.jpg [View same] [iqdb] [saucenao] [google]
4625121

>>4625108
>Generations don't exist

>> No.4625124

>>4625114
Nope,,,Saturn is a 2D console.

End of story, kid.

>> No.4625138

>>4625124
Yeah, Panzer Dragoon was such a 2D game.

>> No.4625154

>>4625138
>>4625114

>Not knowing the Saturn featured a proper 2d and 3d chip inside of it. Compared to the 2d-based chip of the ps1 and the 3d based chip of the N64.

>> No.4625157

>>4625121
/vr/ rules are fucking idiotic.

>> No.4625160

>>4624410
>tweening is not animation

>> No.4625167
File: 762 KB, 640x446, cd.gif [View same] [iqdb] [saucenao] [google]
4625167

not the rest of the game, but this is pretty cool

>> No.4625170
File: 2.97 MB, 1920x1080, sf3.webm [View same] [iqdb] [saucenao] [google]
4625170

>>4625154
what are you talking about? as in, what you are saying is not even remotely true. did you get that from youtube?

>> No.4625206

>>4624885
Neo-Geo was the only 24-bit system released. It is a special console

>> No.4625567

>>4622886
This is probably the best 8x10 pixel animation ever.

>> No.4625569

>>4625206
Yeah they marketed it as an 8bit Z80 + 16 bit Motorola 68k
By that logic the Genesis is 24 bit too

>> No.4625570

>>4622832
>>4622827
Overanimation is when you're good enough at animating to animate every detail, but want everyone to know how good you are, so you make the details move too much.

>> No.4625571
File: 150 KB, 320x320, metal slug is awesome.gif [View same] [iqdb] [saucenao] [google]
4625571

>>4622338

SNK in general was always really good at sprite animation

>> No.4625573

>>4622335
The GBA Fire Emblem games.

>> No.4625620
File: 1.27 MB, 1229x1570, 2460987A-268E-4315-AFBA-03AF1310B314.jpg [View same] [iqdb] [saucenao] [google]
4625620

>>4625569
The graphics of the Neo-Geo was way more detailed and defined than the Genesis. Can you show me an example of what a 24-bit video game looks like?

>> No.4625634

>>4625620
So many street fighter clones on that console.

>> No.4625643

https://www.youtube.com/watch?v=N_jnA2D_zF8

99% of energy blasts for sprite animators came from the butoden series for the longest time

>> No.4625661

>>4622335
street fighter 3

>> No.4625664

>>4625620
>The Neo Geo was marketed as 24-bit; its CPU is technically a parallel processing 16/32-bit 68000-based system with an 8/16-bit Z80 coprocessor much like the Sega Genesis, while its GPU chipset has a 24-bit graphics data bus.
Oh I see, their marketing could get away with that lie because the Graphics BUS is actually 24 bit, makes perfect sense. Then again Saygar pulled some the same sleazy markting with Blast Processing.

>> No.4625673

>>4625664
Sega genesis did have blast processing though. Did you see the AVGN video Genesis vs the Super Nintendo?

>> No.4625738
File: 153 KB, 580x600, sonicgofuckyourself.jpg [View same] [iqdb] [saucenao] [google]
4625738

>>4625108
>Generations don't exist.

>> No.4625750

>>4625570
you're a fucking idiot cunt.

>> No.4625761
File: 50 KB, 200x75, Aof3Temple.gif [View same] [iqdb] [saucenao] [google]
4625761

>>4624402
At least it had some cool stages.

>> No.4625790

>>4623037
The NeoGeo was tricking. Half of the hardware was in the cartridge. That's why they were more expensive than the system itself.

>> No.4625795

>>4625790
>Half of the hardware was in the cartridge.
We could have had neo geo quality snes games if only they put the same chips in there!

>> No.4625843

Tempo for 32x has some of the best sprite animations of the time.

>> No.4625857

>>4624515
I don't get this move. So he throws a long-winded punch, then quickly retracts it upward(?) and swings it back down, now held by the other hand, like for what?

>> No.4625963

>>4625857
from my understanding, it's not a punch, it's in motion with the fire leading me to believe that the attack is the blast and not an actual physical attack

>> No.4626000
File: 59 KB, 164x97, k.gif [View same] [iqdb] [saucenao] [google]
4626000

>> No.4626004

>>4623305
Fuck yes, Gundam Battle Assault 2. This shit was the very first PSX game I bought for myself.

>> No.4626010
File: 94 KB, 240x240, IMG_3753.gif [View same] [iqdb] [saucenao] [google]
4626010

>no Elena gifs in the thread

You guys disgust me. She was basically a tech demo for CPS3 all by herself

and she's the best girl in the series

>> No.4626013
File: 30 KB, 112x112, po.gif [View same] [iqdb] [saucenao] [google]
4626013

>> No.4626016
File: 16 KB, 111x196, ar.gif [View same] [iqdb] [saucenao] [google]
4626016

>> No.4626023

>>4626010
>100% rotorscoped animations
>0 artistic flair
>lacks any cohesion with the other characters
No thanks.

>> No.4626031

Fighting games probably have te best since they're focused in a handful of characters

I inow other people feel differently but I really enjoy games with extremely fluid transitions between animations like Prince of Persia and Flashback

>>4622649
>forced animation

>> No.4626039

>>4623314
Blame Shenmue, this is a different sort of thing

>> No.4626050

>>4624887
Idiot

>> No.4626052

>>4625857
Recoil from the explosion the punch creates

>> No.4626069

>>4625167
sonic wagging his finger is the most iconic video game animation prove me wrong

>> No.4626113

>>4625160
It is, but it's the lowest tier

>> No.4626170

>>4622335
>blonde hair
>blue jeans
>white oversized sneakers
typical 90s action hero who can kick.

>> No.4626213

>>4625750
Good retort.

>> No.4626297

>>4625761
What's that? A pic for Game Boy Micros?

>> No.4626431

>>4624893
only The World is fluid, DIO's clapping is choppy af

>> No.4626436

>>4626069
WAHOO

>> No.4627048

>>4626069
lol

>> No.4627262

>>4625790
>>4625795
There's nothing but ROMs and for very late release games an encryption chip in the cartridges. They were absurdly expensive because the amount of memory on the cart was enormous.

>> No.4627320

>>4625167
64 amazing colors!

>> No.4628785

>>4625857
He punches and then his arm recoils so he uses his other arm to put it back in place.

Zoom in and you'll notice

>> No.4629046
File: 32 KB, 230x180, wakuwaku73.gif [View same] [iqdb] [saucenao] [google]
4629046

>>4622335

>> No.4629554
File: 10 KB, 185x173, MMX2_X_Buster.jpg [View same] [iqdb] [saucenao] [google]
4629554

>>4625963
>not an actual physical attack
that's what i thought as wel
>buster wolf
>buster

>> No.4629996

>>4626069
What is he trying to portray?

>> No.4630036

>>4623305
Ulube in a Psycho Gundam?
But why

>> No.4630039

>>4626069
"You're pretty good."

>> No.4630069
File: 127 KB, 300x163, last blade moriya smearing.gif [View same] [iqdb] [saucenao] [google]
4630069

>> No.4630080
File: 47 KB, 280x172, 1520189897008[1].gif [View same] [iqdb] [saucenao] [google]
4630080

>>4624402
dat cloth

>> No.4630871

>>4625108
DC was also significantly weaker than the other 6th gen consoles, even the ps2

it was a transition console like the pc engine

>> No.4631268

>>4622797
Rotoscoping doesn't count

>> No.4631286

>>4630871
dreamcast could do better graphics than ps2, the only thing that saved ps2 was its ~100mhz faster cpu

>> No.4631316

>>4625167
Sonic Mania did a better job and gave it more charm

>> No.4631324

>>4625634
By the same creator himself

>> No.4631425

>>4631286
much better video output, yes, the ps2's output is shit even when using component and there was no vga aside from some linux shitfuckery, but that's about it. I love the Dreamcast too man but come on, sadly ps2 wiped the floor with it

>> No.4631948

>>4627320
63.

>> No.4632061

>>4631286
>comparing clock speeds between different architectures
Are you retarded?

>> No.4632404
File: 2.16 MB, 362x270, Fire Pro Wrestling.gif [View same] [iqdb] [saucenao] [google]
4632404

>> No.4632408

>>4625857
He's literally punching an explosion at his opponent.

>> No.4632514

>>4626069
>>4629996
does wagging your finger mean something different in Japan? to me it comes off as Sonic saying I fucked up somehow and he's gonna be all snide about teaching me a lesson

>> No.4632550

>>4631268
yeah it does. rotoscoping is a spectrum and just because some hack tweened the key's "inspired" frames doesn't make it any less rotoscoped.

>> No.4633279

>>4625857
He's firing a burn knuckle in reverse. Instead of propelling him forward, he fires it at his opponent.

>> No.4634304
File: 2 KB, 31x45, Alex Kidd in Miracle World Burger.gif [View same] [iqdb] [saucenao] [google]
4634304

>> No.4634307
File: 2 KB, 31x45, Alex Kidd in Miracle World Onigri.gif [View same] [iqdb] [saucenao] [google]
4634307

>> No.4635052
File: 487 KB, 940x720, 2017-09-22-1613-05.webm [View same] [iqdb] [saucenao] [google]
4635052

>>4622376

>> No.4635169

>>4622649
>>4625570

>the animation is too good it needs to be worse

>> No.4635281

>>4625570
kek

>> No.4636445

>>4625571
The blood and explosions in Metal Slug were too good.

>> No.4637394

>>4626023
this guy knows his shit
rotoscopy is almost always shit, especially when you have stuff like this to compare it to >>4622585
>>4622580
>>4624893

>> No.4637402
File: 82 KB, 120x139, elena.gif [View same] [iqdb] [saucenao] [google]
4637402

>>4626010
Elena is fucking creepy.

>> No.4637797

>>4623308
>he didn't enjoy the magic carpet ride

>> No.4638934
File: 2 KB, 16x32, Treasure Master Walk Cycle.gif [View same] [iqdb] [saucenao] [google]
4638934

>> No.4638942

Metal Gear Solid had quite great animations

>> No.4638946

Well MGS is the Best 3D
The Best 2D in my opinion was MegaMan Zero

>> No.4640657

>>4623305
Oh Hey Big Zam

>> No.4642931

>>4632404
It's Dick Poop!

>> No.4642972

https://mugenarchive.com/forums/576546d5bf292b9424d94fde84f7b5a3/images/MasterHuang_80350_thumb.gif

>> No.4643215
File: 1.39 MB, 320x240, UnZGaL.gif [View same] [iqdb] [saucenao] [google]
4643215

>Ctrl-F Rakuga Kids
>0 matches

For shame /vr/