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/vr/ - Retro Games


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File: 505 KB, 844x736, shethicc.png [View same] [iqdb] [saucenao] [google]
4603793 No.4603793 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4599146

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4603795

=== NEWS ===

[02-21] Anon map update: Dance of Death fixes
https://mega.nz/#!TcQ00agC!1ofVphEcB5OwbSa2qug5gCvWlQbGEXL-1AmoH3rwSeo

[02-20] Anon map update: Wild West Deathmatch 2
http://www.mediafire.com/file/b46c25t152x5duw/WWDM2.wad

[02-20] Anon map update: Dark7 Europa v1.1
https://mega.nz/#!CRpjBRzQ!C-3q27FS6jhE91aw7mqeGI69Bpyy86ft2yBUoxvyb-k

[02-19] Half Nuked (A Duke Nukem 3d Mod for Classic HL) released
http://www.moddb.com/mods/half-nuked

[02-19] Quake 2 High Resolution Weapon Pack released
http://www.moddb.com/mods/quake2-remodel

[02-19] Tekwar GDX announced
https://www.rockpapershotgun.com/2018/02/19/william-shatners-tekwar-lives-again-for-some-reason/

[02-18] La Tailor Girl v1.45 released
https://forum.zdoom.org/viewtopic.php?p=1040793#p1040793

[02-18] Anon mod test build released, with request for feedback
https://desuarchive.org/vr/thread/4594881#p4597120

[02-18] Universal Gibs updated
https://forum.zdoom.org/viewtopic.php?t=59260

[02-18] Golden Souls 2 map37 sneak peak
https://youtu.be/VoT4sf4DMIA

[02-17] Babel Dev's Dual Laser updated
https://mega.nz/#!usUSwJJb!7sglv_hCd1BO9KeIRcHxsnZ5542Xgq_QO5bx54Kqb8c

[02-17] Babel updated: Now With Chainsaw That Doesn't Suck, And Much More
https://babel-mod.neocities.org/

[02-15] Doom Delta 2.0 release candidate
https://forum.zdoom.org/viewtopic.php?p=1040288#p1040288

[02-15] Extreme Entryway Alpha 10
https://www.doomworld.com/forum/topic/99211-extreme-entryway-alpha-10/

[02-14] Trenchbroom 2 released
https://twitter.com/kristianduske/status/963512141407051776

[02-14] Someone wants to play and record your maps
https://desuarchive.org/vr/thread/4583207/#4585861
https://www.doomworld.com/forum/topic/99183-looking-to-play-and-record-your-maps/

[02-14] Tangerine Nightmare released; nine limit-removing maps
https://www.doomworld.com/forum/topic/97784-tangerine-nightmare-final-version/

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

To submit news, please reply to this post.

>> No.4603801

>>4603783
Because it has no cover and is as intuitive as a texas instruments calculator.

>> No.4603803

>>4603783
Go 2 It

>> No.4603824

Anyone know where I can find some Mage-hand weapon sprites?

>> No.4603860

>>4603824

The only mod I can think of that's used them is Satanic.

>> No.4603901
File: 413 KB, 1280x1024, Screenshot_Doom_20180221_164824.png [View same] [iqdb] [saucenao] [google]
4603901

>backpacks have a function outside of encumbrance mode now
this isn't good for my hoarder tendencies

>> No.4603935

>>4603901
what mod?

>> No.4603941

>>4603935
Hideous destructor.

>> No.4603942

alandoguns.wad

>> No.4603943

>>4603901
>ladder
How does that work?

>> No.4603952
File: 347 KB, 1280x1024, Screenshot_Doom_20180221_170803.png [View same] [iqdb] [saucenao] [google]
4603952

>>4603943
It's a ladder. You can use it to get up and down ledges. Doesn't seem to have a very long range, I can't place it on any of the higher ledges in this room.

>> No.4603954

>>4603952
That is really fucking cool. Can you recover the ladder after climbing up?

>> No.4603958
File: 302 KB, 1280x1024, Screenshot_Doom_20180221_171022.png [View same] [iqdb] [saucenao] [google]
4603958

>>4603952
I guess it's just a bit wonky, or maybe has lower upward range than downward. Worked just fine once I tried it from above.

>> No.4603962

>>4603958
Are you going for semi-realism with this mod?

>> No.4603963
File: 372 KB, 1280x1024, Screenshot_Doom_20180221_171138.png [View same] [iqdb] [saucenao] [google]
4603963

>>4603954
Yeah, the input is a bit strange but you can retrieve it from above or below. Seems to consume a lot of stamina, which makes sense I guess. I'm sure even space future ladders aren't very lightweight.

>> No.4603964

>>4603963
I've been wondering how feasible a ladder like this would be in Doom, glad to see it's possible

>> No.4604012

Where does a brotha get some la tailor girl fanart?

>> No.4604047
File: 84 KB, 194x106, augh.png [View same] [iqdb] [saucenao] [google]
4604047

>>4603804
>E4M1 is worse, especially if you're going for 100%
>E4M1 has 8 health in the entire map and is filled with shotgunners (not to mention 5 barons, which you get 12 rockets for)
I agree, hence why I think it's a good map for testing weapons on, you're put in thick combat pretty much immediately.

>> No.4604051
File: 1.60 MB, 1222x7000, mapcomic.png [View same] [iqdb] [saucenao] [google]
4604051

>>4603650
There's a level in DTS-T which does this.
DTS-T pairs well with DoomRPG+RLA, but it does bug up the zoo map.

Probably don't have the skill nor time nor space for a cutscene in the map, so I settled with a comic.

>> No.4604052
File: 2.25 MB, 800x480, hideous destructor plasma.webm [View same] [iqdb] [saucenao] [google]
4604052

>>4603935
The one that puts hair on your chest (so please don't play it if you're a girl, you wouldn't want that to happen).

>> No.4604074

>>4604052
That looks awful

>> No.4604095

>>4604047
Spooky as fuck.

>> No.4604102
File: 41 KB, 474x474, HNI_0048.jpg [View same] [iqdb] [saucenao] [google]
4604102

>>4603793
Quake 1 but on ps vita
Also, Doom 1 and/or 2 but on blackberry and Ipad

>> No.4604106
File: 505 KB, 1280x1024, Screenshot_Doom_20180221_184152.png [View same] [iqdb] [saucenao] [google]
4604106

oh god my autism
this should be illegal

>> No.4604107

>>4604106
You should do something about HUD scaling

>> No.4604116

>>4604107
it's not my mod, if that's what you're suggesting
i like the hud taking up its full space, i play on a crt and it's fairly distant from where i sit so readability is important to me

>> No.4604146
File: 173 KB, 1600x1200, coolers.png [View same] [iqdb] [saucenao] [google]
4604146

i love this brush

>> No.4604153

>>4603793
What does papyrus from undertale have to do with doom?

>> No.4604162

>>4604146
That's an interesting style, do an imp

>> No.4604169

>>4604146
cute

>> No.4604210

>>4604116
no that's not what they're suggesting...
>i play on a crt and it's fairly distant from where i sit so readability is important to me
ok makes sense then

>> No.4604220
File: 242 KB, 1600x1200, imp.png [View same] [iqdb] [saucenao] [google]
4604220

>>4604162

>> No.4604226

Has anyone ever tried to remake Catacomb 3D in Doom?

>> No.4604228

>>4604220
>>4604146
I bet you could do a yoshi's story/island-eqsue thing with this stuff

>> No.4604285

>>4604220
Excellent. Do some more with these brushes

>> No.4604291

where do i manually upload this thing from mega? it's in zip format so the site won't take it.

>> No.4604295

>>4604291
"Sorry, only wad, pk3 and pk7 files are allowed. If you have files of other type, please upload to MEGA and submit manually."
dodfag you there?
we might have done this for nothing.

>> No.4604303
File: 129 KB, 1360x768, PlayingWithAnAllMageParty.png [View same] [iqdb] [saucenao] [google]
4604303

>>4604291
Rename it to a .pk3 file. That's all .pk3s are, .zip files with a different file extension.

>> No.4604313
File: 36 KB, 1366x768, gzdoom_2018-02-21_22-23-22.png [View same] [iqdb] [saucenao] [google]
4604313

Anyone having problems with Smooth Doom in latest GZDoom build?

>> No.4604323
File: 522 KB, 1366x768, Screenshot_Doom_20180212_151846.png [View same] [iqdb] [saucenao] [google]
4604323

Nevermind, I'm autistic, it works well. Do you use Smooth or any visual .wad?

>> No.4604432

>>4604106
when did matt add in button tips

>> No.4604439

>>4604323
I want to use the sprite fix mod, but for no explicable reason it's never actually autoloading.

>> No.4604445

>>4604323
map?

>> No.4604447

>>4604323
yeah i often use smooth doom, it's so fuckin smooth! and the variation is nice.

anyone know how i should tweak the options to prevent it from slowing down when shit gets really hectic? this is on my i5 3470, 8gb ram and rx 480, or can nothing really be done?

>> No.4604456

What would DOOM be like if there was SCPs?
Read: not just the spooky scary jumpscare kind, but some of the inexplicable stuff like a rocket-launcher that turns the wielder inside out after the 130th shot?

>> No.4604471

>>4604456
>a rocket-launcher that turns the wielder inside out after the 130th shot?
jesus christ how horrifying.
Well gameplay wise stuff with stuff like this the user would be signing on for an unsettling and potentially unfair randomiser mod, which could be fun if you knew what you're signing up for, just to see the different weird possibilities, but at some point you'd undoubtedly succumb to some crazy bullshit and be both pissed and spooked, hopefully.

>> No.4604485

>>4604445
Scythe 2, Map29 I think

>> No.4604489

>>4604447
Does it really slow your computer down? I'd say turn off any projectile, blood or bullet graphic enhancement, including the empty cartridge ejection.

>>4604456
I imagine Reelism with a dark twist to it.

>> No.4604506

>>4604106
5 FULL GAZINES

>> No.4604508

>>4604489
during the "really hectic" bits, and by that i meant when i've got a bunch of gibs flying around

woops checked the options again and didn't realise they were this limited, simply turning off the gore would defeat the purpose of using the mod. For some reason i thought the settings were more granular and there might be something more specific i could tone down.

I guess maybe i could turn off the gore on smooth doom and use it with universal gibs perhaps, i think the way it works performs a lot better

>> No.4604513
File: 36 KB, 680x832, 1518994026480.jpg [View same] [iqdb] [saucenao] [google]
4604513

What do brightmaps.pk3, lights.pk3, and zd_extra.pk3 all do?

>> No.4604515

>>4604513

Brightmaps on .pk3s, dynamic lights, and extra sprites/sounds, respectively.

>> No.4604517

>>4604513
Lights gives certain objects and things (fireballs, lights, enemy gunfire) dynamic lights. Brightmaps are basically textures and sprites that light up in the dark. zd_extra is generally more of a resource pack for modders.

>> No.4604520

>>4604439
how are you loading it?

>> No.4604523

>>4604513
>>4604517
Is zd_extra a new thing? I haven't heard of it before. what's in it?

>> No.4604524

I feel like playing Doom

What's that cute cartoony doom wad with a anthropomorphic animal?

>> No.4604527

>>4603901
how do you pick up backpacks as items
how do you list items like that

my god I've been playing this mod since 2013 and I don't know how half the stuff in it operates

>> No.4604528

>>4604520
Path=D2SPRFIX18.wad
Path=D2DEHFIX.deh
in my autoload for Doom 2

>> No.4604529

>>4604524
rise of the steel wool ball 1 and 2 or some shit?
2 is much better

>> No.4604531

>>4604529
is 1 super long? if it's not, i don't mind playing both

>> No.4604541

I want to use oblige 4.28 for quake but couldn't find the quake_tex.wd2

Where do I download this and what do I do?

>> No.4604546

>>4604528
Since you're trying to load the deh file, I assume you use chocolate doom, but Path= is used by zdoom. If you use the former, make a shortcut like this:
"chocolate-doom.exe -merge D2SPFX19-beta2.wad" or make a batch file.
If you use a zdoom based port, do this: "Path=C(or whatever you have it on):\DOOM\D2SPFX-beta2.wad"(or wherever its located)

>> No.4604547

>>4604524
>What's that cute cartoony doom wad with a anthropomorphic animal?
sonic robo blast 2, featuring Sjas from the ghoul forest series.

>> No.4604554

>>4604546
I'm using GZDoom, and it's in the same folder as the exe itself. My other autoload mods work correctly through the same methods, but i'll see what I can do.

>> No.4604557

Do you have a favorite map for testing weapon mods on? I'm fond of TNT's map01 for a quick spin and map15 for testing out weapons on lots of enemies in different environments.

>> No.4604564
File: 440 KB, 570x470, pistol_cavalry.png [View same] [iqdb] [saucenao] [google]
4604564

>>4604523
Crouch animations for Doomguy, cursor icons, pistol sprites, and some sound effects. It's not like the Skulltag extras.

>> No.4604567

>>4604547
where does sjas come from?

>> No.4604570

>>4604567
the ghoul forest series.

>> No.4604571

>>4604564
Ehh.. weren't those always in the normal zdoom.pk3?

>> No.4604580

>>4604570
since when is srb2 a doom wad and since when is sjas in srb2?

>> No.4604583

>>4604580
since the ghoul forest series.

>> No.4604587

>>4604489
>>4604471
>I imagine Reelism with a dark twist to it.
I want this.

>> No.4604591

>>4604583
okay so you're just shitposting

>> No.4604594

>>4604591
I'm not.
https://www.youtube.com/watch?v=IP15VgsG3H4

>> No.4604598

>>4604594
lol

>> No.4604612

>>4604594
>This Wad is for 1.09.4, you can download here
You are.

>> No.4604640

>>4604524
lizard squad

>> No.4604642

>>4604571

Always, but ZDoom went GPL. So they can't keep those stuff in the core .pk3.

>> No.4604651

>>4604642
Oh, I get it now. Thanks.

>> No.4604661

Hey, dumb n00b cunt here, can't figure out how to load a pk3 in gzdoom. Help?

>> No.4604678
File: 12 KB, 192x192, Animated_Machine_Gun.gif [View same] [iqdb] [saucenao] [google]
4604678

I don't get why people complain that the Doom chaingun had a neutered attack speed. It actually fired pretty fast for a weapon of those days, and while the Wolfenstein chaingun did have a faster ROF, keep in mind pic related is how a machine gun was supposed to be back then. So really, the Doom chaingun still had a very fast ROF, and certainly above that of regular automatic weapons of those days.

It wasn't until later that firearms got more realistic fire rates.

>> No.4604680

>>4604661
Try dragging it onto the .exe of GZdoom. Or right click it and use the open with command to make windows associate .pk3s with GZdoom

>> No.4604686

>>4604680
Does nothing. Perhaps I'm set up wrong?

>> No.4604687

>>4604527
It's brand new as far as I know. Backpacks go into your inventory now, that's what appears when you use one. They can store up to 3000 units worth of any of the listed items.

>> No.4604693

>>4604680
>Or right click it and use the open with command to make windows associate .pk3s with GZdoom
Why would you do that to him.

>> No.4604694

>>4604693
Too late, already did it, to no avail.

>> No.4604703

>>4604661
https://zdoom.org/wiki/ZDL

>> No.4604716
File: 236 KB, 1200x675, Screenshot_Doom_20180221_231312.png [View same] [iqdb] [saucenao] [google]
4604716

Bouncing projectiles with A_BishopMissileWeave have this neat effect where they spin around in the air as they float.

>> No.4604718

>>4604703
Nothing. Perhaps it's the PK3? https://forum.zdoom.org/viewtopic.php?f=19&t=45550

>> No.4604720

>>4604718
What errors are you getting

>> No.4604726

>>4604720
None, just nothing happens.

>> No.4604727

>>4604678
>Chaingun fires at realistic speed
>Cyberdemon: DSDMPAIN DSDMPAIN DSDMPAIN...

>> No.4604731

>>4604529
i just finished shadow of the steel wool
i liked the small levels and escape sequences every level, but wow was medium way too easy

>> No.4604739

>>4604726
Does GZDoom run correctly without the pk3?
Try downloading GZDoom again and uncompressing it in another folder (put some IWADs there), see if that helps

>> No.4604748

>>4604739
It does, when I launch it's just vanilla Doom. Maybe you can like, run me through how you'd install a pk3 file? I can't help but feel I'm missing some huge part. Again, I'm really new at Doom modding, so odds are I'm just fucking a step up.

>> No.4604750
File: 32 KB, 345x353, euclid.jpg [View same] [iqdb] [saucenao] [google]
4604750

euclid more like massive punk idiot

https://my.mixtape.moe/uleval.webm

>> No.4604751

>>4604727
Which is why I don't like when people try to give it much faster rates of fire. The monsters in Doom just aren't designed for that kind of weapon.

>> No.4604752

>>4604751
the secret is to take advantage of +PAINLESS

>> No.4604783
File: 16 KB, 532x480, 2018-02-22_01-51-48.png [View same] [iqdb] [saucenao] [google]
4604783

>>4604750
There's so many good things in that Webm that I'm afraid to even ask. I think I saw some guy on youtube showcase a rain sound dampening system for Doom, I take it that was you?

>>4604748
You can auto-load wads and pk3s (I dunno how, I don't use it), drag and drop over the exe, which is the same as the "open with" dialogue, or use a launcher like ZDL (the most simple one) or Doom Launcher. None of those means installing, you don't really install anything, but rather load the wads you want when you want them.

Offtopic, Smooth Doom doesn't include any levels, so it will look pretty much the same as vanilla Doom. Are you seeing a "Smooth Doom options" in the options menu?

>> No.4604789

>>4604783
The rain is just the rain emitters from Realm667 with some minor tweaks to make the drops more visible. I might replace that whole setup later.

>> No.4604793

>>4604783
No options, and the animations aren't appearing in game. I don't know what the deal is, I'm doing what everyone's saying, seems like there's nothing I COULD be doing wrong.

>> No.4604795

>>4604793
Don't despair, it's usually something very silly. Always make sure you're using the last version of GZDoom (3.2.5 as of today). Try loading another wad to see if it's a problem with GZDoom or with Smooth Doom.

>> No.4604797
File: 2.93 MB, 640x512, my legs are OK.webm [View same] [iqdb] [saucenao] [google]
4604797

These ladders are pretty damn capable.

>> No.4604801

https://www.youtube.com/watch?v=7TOUnIaxrh0

>> No.4604804

>>4604795
Just ran a map wad with the dragging method, seems to work without a hitch. Is there a different method of loading graphic mods?

>> No.4604808

>>4604693
What's the problem with doing that?

>> No.4604823
File: 2.93 MB, 640x512, my legs have seen better days.webm [View same] [iqdb] [saucenao] [google]
4604823

>>4604797
I guess you get fall damage immunity when you disengage the ladder. Trying to take the fall any other way results in instant death, even attempting to bring the ladder down with you when you drop.

>> No.4604824
File: 636 KB, 1920x1080, TheGloom.jpg [View same] [iqdb] [saucenao] [google]
4604824

>>4603793
If anyone wants to test out my Quake 3 map here it is: http://www.mediafire.com/file/7c6lwvw4iqddcm6/TheGloom%284%29.pk3

>> No.4604825

>>4604680
>Or right click it and use the open with command to make windows associate .pk3s with GZdoom
yeah don't do this

>>4604686
then you have bigger problems

>> No.4604826

>>4604797
>ladders in FPS
>ladders in HD
uhh

>> No.4604828

>>4604824
Looks visually nice.

>> No.4604829

>>4604220
*squee*

>> No.4604830

>Still no Doom 1/2 ports for Swish

What the FUCK?

>> No.4604831

>>4604830
as soon as i can run pirated games on that thing I'm buying one

>> No.4604837

>>4604826
What? The mod needed an answer to maps with big falls that Doomguy could take without a problem, but obviously are interfered with by HD's momentum damage system. I'd prefer if the ladder actually extended all the way down because the immunity thing is kind of silly, but either way it solves the problem.

>> No.4604839

>>4604830
Did anyone ever get doom running on the dreamcasts VMU?

I feel like that should've happened at some point.

>> No.4604845

>>4604839
They've managed it for a printer display/options screen, don't see how they could do the VMU.

>> No.4604849

>>4604845
*couldn't*

>> No.4604850
File: 87 KB, 800x600, 20180221203231_1.jpg [View same] [iqdb] [saucenao] [google]
4604850

UNF

>> No.4604857

>>4604845
Best I could find is a port that did a stat-readout on the VMU

Here's something I didn't know existed though: http://dcemulation.org/?title=Aleph_One
Aleph One on the dreamcast. Requires a keyboard though, so it's a pretty bare bones port. I haven't looked into dreamcast emulation/homebrew in ages.

>> No.4604859
File: 80 KB, 638x478, doomhack3.png [View same] [iqdb] [saucenao] [google]
4604859

>>4604850

>> No.4604867
File: 146 KB, 800x600, 20180221203145_1.jpg [View same] [iqdb] [saucenao] [google]
4604867

>>4604859
found this pretty much
https://forum.zdoom.org/viewtopic.php?f=43&t=59536

>> No.4604907

>>4604828
Ty.

>> No.4604909

I'm surprised there's not many WH40K mods for Doom at all, it seems like something that would lead to some crazy powerful weapon mods. Someone should get on that, I could use a good bolter to shred through barons with.

>> No.4604916

>>4604752
Doom didn't have +PAINLESS, though.

>> No.4604920

>>4604867
>Duke Nukem attempts to save the crying anime girls from their 2d imprisonment

>> No.4604923 [DELETED] 

I ALWAYS END UP BACK IN A CYCLE OF SHAME, LOOKING IN THE MIRROR IS HARD.

>> No.4604925
File: 467 KB, 490x519, tumblr_inline_p47rkdhreb1twellt_540.png [View same] [iqdb] [saucenao] [google]
4604925

>>4604909
GW are notoriously litigious so it's pretty slim pickings I'm afraid.

>>4604920

>> No.4604926

>>4604916
in the time of decorate, that doesn't matter in the slightest
unless there's a whole dehacked weapon mod scene I'm completely unaware of

>> No.4604936

>>4604926
I was talking about the vanilla Doom chaingun, guess the topic changed on me.

>> No.4604959

>Decide to fire up Demonsteele since haven't played it in a while
>Options menu on holiday
Shit, I forgot about that.

>> No.4604968

>>4604959
You can still use console to change cvars. Tab to autofill the commands, but good look remembering what are acceptable values for those.

>> No.4605007

>>4604959
>>4604968
There used to be options?
At least the custom controls are in controls...

>> No.4605010

>>4605007
yes, because graf is a nigger

older custom options menus are kill

>> No.4605012

>>4605010
oh yeah i remember reading about how it was bad practice for doing things that way yadda yadda but it sucks they had to just remove that shit, unfortunately not every modder is around or simply reliable in getting that stuff fixed quickly...

>> No.4605048
File: 49 KB, 789x633, DSToptions.png [View same] [iqdb] [saucenao] [google]
4605048

>>4605007
Yeah, this stuff.

>> No.4605050

>>4605010
>>4605012
>I made a feature!
>People using it!
>I made a new, better version of the feature!
>Oh no, old mods use old, worse version of the feature!
>Better introduce deliberate artificial incompatibility so they can use feature no more!

>> No.4605073

>>4605048
is that related to why the chaingun/shotgun spawns don't show up?

>> No.4605076

>>4604909
A few people started them, but they often fail due to needing plenty of spritework to pull off convincingly.

There have been a few attempts:
https://forum.zdoom.org/viewtopic.php?f=19&t=55317
https://www.doomworld.com/idgames/levels/doom/g-i/hulkdoom

>> No.4605084

>>4605076
>Genestealers are not strong....but the bight...
Uh, whatever you say, David.

>> No.4605098

>>4604830
>Classic collection on Switch, starring Doom 64

>> No.4605103

>>4605048

You can fix it by updating the MENUDEF to add the options to an existing menu rather than try to create a new one IIRC.

I know there was a change around gzdoom 3.2 that broke a lot of menus that weren't forward compatible with the change. most of them just nee a bit of tweaking though.

>> No.4605113

>>4605048
Oh cool thanks

also just been playing through doom 2 with it and breaking sequence where i feel like it with jumping, super fun

>> No.4605115
File: 883 KB, 640x360, Do the monkey with me!.webm [View same] [iqdb] [saucenao] [google]
4605115

>> No.4605121

>>4605115
is the temple of lizards trilogy any good?

>> No.4605123

>>4605121
also do they work on latest gzdoom or zandronum?

>> No.4605125
File: 57 KB, 1239x394, (deletes your mod).png [View same] [iqdb] [saucenao] [google]
4605125

>>4605123
I believe there's been changes since this image, but it was an opportunity to post it.

>> No.4605127
File: 1.10 MB, 1280x720, Heretical_Hopak.webm [View same] [iqdb] [saucenao] [google]
4605127

>>4605115

>> No.4605131

>>4605127
https://www.youtube.com/watch?v=NvS351QKFV4

>> No.4605132

graf zahl for faggot holding back the community award when?

>> No.4605135

>>4605132
Graf Zahl for public execution.

>> No.4605136

>>4605135
do it

>> No.4605137

>>4605136
.wad

>> No.4605138
File: 87 KB, 800x511, 2e85b8e190c58804f59f35eeb6e75fb6.jpg [View same] [iqdb] [saucenao] [google]
4605138

>>4605137
belive me, i've tried

>> No.4605140

>>4603793
Looking through the Quake PNG I noticed the Darkplaces info. Is there a newer, screwed up version? I've never had it do any of that that I can recall, including the AI errors.

>> No.4605146

>>4605121
1 is meh.
2nd is ok.
3 and 4 are genuinely good.

>> No.4605147

>>4605138
> scp doom mod
GIBE

>> No.4605152

right, i don't wanna fuck with this anymore, feel as if it will get worse the more i touch it.

https://www.dropbox.com/s/cgvqzoprphr37tl/Incident666%20%28Readme%20and%20Comic%20within%29.pk3?dl=0

>> No.4605153

>>4605147
I think SCP is more fun if you drop the horror shtick and just make it about interacting with literally-whats.

probably why /v/ has a boner for it right now lol. faux-RP and the like.

>> No.4605189
File: 2.00 MB, 388x388, 1445283934510.gif [View same] [iqdb] [saucenao] [google]
4605189

>>4605076
>Date:10/31/95

>> No.4605191
File: 111 KB, 186x126, Webp.net-gifmaker (64).gif [View same] [iqdb] [saucenao] [google]
4605191

SIR BLAZKOWICZ, WELCOME TO DIE

>> No.4605192

>>4605191
>rook for a hand
oh kegan you meme.

>> No.4605195

>>4605192
That wasn't my idea. But I fucking love it

>> No.4605196

>>4605189
the idea of doing 40K themed mods is almost as old as doom itself...

>> No.4605202

>>4605195
well considering you poked fun at my carpet demons i say you have good sense of humor.

>> No.4605210

>>4605191
who made these sprites?

>> No.4605212

>>4605202
I never did actually.

>> No.4605215

>>4605212
oh
well still it's fucking funny to this day.

>> No.4605217
File: 1.90 MB, 316x213, 1434483785267.gif [View same] [iqdb] [saucenao] [google]
4605217

>go to try new heretic mapset (20 heretics etc.)
>have to download new GZDoom to run it
>spend minutes and minutes having to configure it
>can't remember how to disable the horrible sprite filtering, despite setting up GZDoom 3 or 4 times before
>End up having to play with horrific smoothed sprites hurting my eyes
>Mapset is bad anyway, what a waste of time

GZDoom is suffering. fuck Graf. This is the age of auto-updates and backwards compatibility. I should never have to configure a program more than once (and no program should have the amount of settings that GZDoom has).

>> No.4605218

>>4605217
as much as i'd like nu-id to join the community and make a fork, they're corporate now so it would probably fuck things up

>> No.4605219

>>4605210
Same guy who made the cyberdemon for Metadoom, Dr pyspy.
He's good.

>> No.4605220

>>4605217
>and no program should have the amount of settings that GZDoom has
Wrong, fucker, options are good.

>> No.4605223

>>4605076
>We've been here before, seeing Warhammer 40K themed mods come and, inevitably, go. That shall not be the case here, as I plan on working on this mod until I feel it is reasonably finished. You can quote me on that.
we shall see...

>> No.4605224
File: 59 KB, 340x156, camera_1_0008.png [View same] [iqdb] [saucenao] [google]
4605224

>>4605219

*spider mastermind

>> No.4605226

>>4605217
>I should never have to configure a program more than once (and no program should have the amount of settings that GZDoom has).
this is truly the age for software that caters to idiots

>> No.4605227

>>4605217
you can just drag in your old config and it'll use that dude

>> No.4605232

>>4605227

The day I learned this made me instantly not hate updating to new builds. Manually changing all the settings and bindings for each individual IWAD felt like such a chore. Meanwhile, im retarded and didnt even notice the save and load ini options in ZDL.

>> No.4605235

>>4605220
its fine to have options, but for the love of god make it clear where to turn off the horrible smooth sprites - to "vanilla-ize" the look. I'm still surprised the awful smoothing is on by default. Truly poor taste.

>>4605226
eh you shouldn't have to re-bind your keys every time a program is updated. I should really look into .cfg files but cbf as I don't think I'll be getting any new versions of GZDoom (Just deleted the latest, don't plan on playing for a while)

>> No.4605237

>>4605232
exact same experience haha

hopefully someone else learned this today too

>> No.4605238

>>4605223
>Last comment from the author is over a year ago
its dead jim

>> No.4605245
File: 2.90 MB, 1280x720, bullying.webm [View same] [iqdb] [saucenao] [google]
4605245

>>4605238
Gedubbs lawyers found him and took him out into an alley.

>> No.4605247

>>4605245
BAN THIS SICK FILTH

>> No.4605248 [DELETED] 

>>4605235
>eh you shouldn't have to re-bind your keys every time a program is updated
and you don't, retard. you copy the config from the last version, retard. but this is the age where users are retards who expect the programmer to do everything for them. retards like you ruined computing.

>> No.4605252

>>4605245
Is that nerve.wad?

>> No.4605253

>>4605219
>>4605224
Can't think of a better spriteset made for the monster than this one.
He also did some 64 Revenant set and Doom Delta.

>> No.4605258

>>4604830
https://youtu.be/3Gl1oUQP-Ow

>> No.4605261

>>4605191
checkmate

>> No.4605263

>>4605224
Those are some THICC legs

>> No.4605264
File: 1.85 MB, 320x240, PORTALS.webm [View same] [iqdb] [saucenao] [google]
4605264

>>4605247
I am sorry.

>>4605252
I think so, I remember the last levels being pretty big on those red bricks.

>> No.4605271

>>4604909
Most of them don't try to start small. Begin by taking Doomguy, and slowing him down to a snail's pace, whilst giving him fucktons of HP and armour to start with. Change the armour so that it functions more like an extra healthbar. Further, most of them focus entirely on WH40K, but they should focus on making a quasi-realistic huge marine mod.
>>4605217
GZDoom should have even more options. How about a sound mode which plays the PC Speaker sound effects instead?

>> No.4605272

>>4605224
I still can't unsee blue jeans.

>> No.4605279

>>4605252
demons of problematique 2
i think

>> No.4605283
File: 1.09 MB, 960x540, unknown[1].png [View same] [iqdb] [saucenao] [google]
4605283

>>4605272
>6 eons in photoshop

>> No.4605295

>>4605153
doom's storyline fits right in as an SCP spinoff story
scp-666: hell portal (keter, previously euclid)
> a portal to hell, dangerous to go in, but otherwise harmless to the outside world
> something goes wrong
> scp-666 manifests several instances of scp-667
> all staff on site are killed by scp-667 and/or scp-666
> scp-666 multiplies and vanishes, reappearing elsewhere
> rate of scp-667 mainfestations multiply with it
scp-667: demons of various kind (keter)
> immediately hostile to humans
> appears to spread influence of scp-666's properties
> scp-665 brought on site and proves efficient at securing the site and eliminating hostiles
scp-665: doomguy (thaumiel, previously safe)
> uncanny knowledge of the presence of scp-666 and scp-667 instances
> exhibits increased aggression, prowess in combat, and endurance in the presence of scp-666 or scp-667
> able to damage and destroy instance of scp-667 much more effectively than any other foundation task force member using identical weaponry

>> No.4605306

>>4605295
It could work, actually.
SCP-666 and 667 could be terraformers of a sort.
Infact, as proposed by the writefag; the Doom hell is a little unusual, being like unholy pilgrims that terraform things in their wake and is altered by those it invades in hind.

>> No.4605309

>>4605306
The best SCPs are the ones that are just weird, like the Satan's Nightlight.

>> No.4605310

>>4604925
Holy shit that makes Duke look like Neil Patrick Harris.

>> No.4605314

>>4605272
FUCK

>> No.4605315

>>4605191
>>4605210

Let me ruin it for you by pointing out that his loincloth clips into his thigh and stretches as if it's pinned to his knees.

Shame. Some of the best looking shading I've ever seen on a low res 3D rendering, but they were lazy with the rigging.

>> No.4605317

>>4605309
Yeah, only some of the horror ones are really very good or memorable. 173 is famous because he's one of them that works well.

>> No.4605319

>>4605315

sorry about that, I intended to redo the rigging on the loincloth but I forgot about it until now, will fix

>> No.4605324

>>4605140
It might be version-dependent, but the couple different builds of DP I tried I specifically remember having lighting issues in all sorts of custom maps- some minor, some major- and big failures whenever an enemy had a "drop down from the ceiling when triggered" action, like the robo-scorps in Armagon or the spiders in AD.

>> No.4605330

>>4605295
What about scp-616?

>> No.4605332

SCP mod for doom when?
>Not horror based, just doomguy unwittingly strolling into a facility
>Realizes he can't rip and tear most of the things save for his native demons and actual demons in the facility
>He is generally used to test things and help out with the weird things, due to his anomalous properties and general hardyness over any other human.

Fund it.

>> No.4605335

>>4605332
>Implying Doomguy would tolerate humanity fucking with more dangerous things they don't understand or being used as a test subject

>> No.4605336

>>4605335
>Implying he wouldn't realize The Foundation is a necessary evil as they keep some really serious shit under lock and key.

>> No.4605341

>>4605332
> find that machine that converts stuff into other stuff
> insert plasmagun
> pull out bfg
> keycard locked doors FUCKING EVERYWHERE
> scp-682 at large
> requires massive firepower to slowdown and sustained to temporarily incapacitate
> fire bfg into it's face
> front half melts and splatter across hallway
> gets up 30 seconds later, now with bfg resistance
it's like a taking a horror game and making it more invovled

>>4605335
maybe there was a pinky or two in the facility and doomguy didn't know about the rest of the shit in there

>> No.4605342

>>4605336
hayden was supposed to keep demons under lock and key too
and we all know how well THAT went

>> No.4605345

>>4605336
>necessary evil
Okay Hayden

>> No.4605347

>>4603793
Which is more likely: Graf shaping up and choosing to pull his act together OR Zandorium getting a massive update that makes it more user-friendly as well as better at handling different kinds of WADs?

>> No.4605348

>>4605342
>>4605345
Except it was going completely well until Betruger's Wife stabbed him in the dick. Hayden is not the villain of this tale.

>> No.4605350

>>4605347
What is happening with Groß Salz anyway at the moment?

>> No.4605352

>>4605345
>>4605342
Let's not forget SCPs that will literally fuck you up just for seeing an image or knowing about them.

>> No.4605354

>>4605352
solution: we dump all that shit into hell
also what would happen if one of those unstoppable-force-scps faced doomguy who had an invuln.sphere
apart from getting launched to the other end of the map

>> No.4605359

>>4605350
IDK. What do you think?

>> No.4605364

>>4605354
Who knows. An entertaining show?
Also, you CAN'T dump some of them because some are non-physical objects, others are literal locations, some cannot be moved by a nanoscale or they'll basically cause a gigaton nuke to look like a firecracker.

Take scp-2935 for instance.

>> No.4605372

>>4604808
It's a problem if you play Quake 3 engine games

>> No.4605374

>>4605372
I wonder if laser arena uses either the Quake2 or Quake3A engine...

>> No.4605376
File: 28 KB, 186x126, Webp.net-gifmaker (66).gif [View same] [iqdb] [saucenao] [google]
4605376

loincloth is now properly rigged

>> No.4605382 [DELETED] 

>>4605319
It'll be top quality when that's done.

What's your rendering setup like?

>> No.4605385
File: 6 KB, 100x100, STHBA2.png [View same] [iqdb] [saucenao] [google]
4605385

>>4605376
Much better! Dude's ready for prime time now.

What's your rendering setup like?

>> No.4605405

>>4605376
>loincloth is now properly rigged
I uh
Why's it being held up like that?

>> No.4605407

>>4603793
can id tech 1 handle full sentences of voice? Anyway, I'd think that id Tech 2 and 3 are better at that.

>> No.4605408
File: 9 KB, 128x97, 1495590198199.jpg [View same] [iqdb] [saucenao] [google]
4605408

>>4605359
I mean, when was the last time anyone heard back from him? Is he still looking at working on another source port? Do any other GZDoom developers have plans with something like QZDoom?

lilith.pk3's Cacoward being the boiling point was probably enough to make Graf stop working on the port, I don't know the guy well enough to tell if he'd eventually come back once he gets over it. A Zandybam merger though is a big 'if', and it's possible that neither will happen given some design decisions between each port like frequency of updates and other small things. There's also the possibility of Zandronum even getting ahead if GZDoom stops to a standstill, but that would take years and something would probably be done about that by then.

>> No.4605413
File: 136 KB, 1152x864, 1489040796Conversation.png [View same] [iqdb] [saucenao] [google]
4605413

>>4605407
Yes.

>> No.4605416 [DELETED] 

>>4605405
Rawr x3 nuzzles how are you pounces on you you're so warm o3o notices you have a bulge o: someone's happy ;) nuzzles your necky wecky~ murr~ hehehe rubbies your bulgy wolgy you're so big :oooo rubbies more on your bulgy wolgy it doesn't stop growing ·///· kisses you and lickies your necky daddy likies (; nuzzles wuzzles I hope daddy really likes $: wiggles butt and squirms I want to see your big daddy meat~ wiggles butt I have a little itch o3o wags tail can you please get my itch~ puts paws on your chest nyea~ its a seven inch itch rubs your chest can you help me pwease squirms pwetty pwease sad face I need to be punished runs paws down your chest and bites lip like I need to be punished really good~ paws on your bulge as I lick my lips I'm getting thirsty. I can go for some milk unbuttons your pants as my eyes glow you smell so musky :v licks shaft mmmm~ so musky drools all over your cock your daddy meat I like fondles Mr. Fuzzy Balls hehe puts snout on balls and inhales deeply oh god im so hard~ licks balls punish me daddy~ nyea~ squirms more and wiggles butt I love your musky goodness bites lip please punish me licks lips nyea~ suckles on your tip so good licks pre of your cock salty goodness~ eyes role back and goes balls deep mmmm~ moans and suckles
the ban was worth it

>> No.4605417

>>4605408
He's still around in bug and feature suggestion threads.

>> No.4605418

>>4605376
Is that a rook on his arm?

>> No.4605419

>>4605417
Does he still [NO] things?

>> No.4605420
File: 43 KB, 252x235, breathe.png [View same] [iqdb] [saucenao] [google]
4605420

>>4605416

>> No.4605423

>>4605405
He has a permanent semi

>> No.4605425

>>4605413
what WAD is that?

>> No.4605427

>>4605419
This is gross salz we're talking.
>>4605418
Yes.

>> No.4605429

>>4605416
STFU Sarias!

>> No.4605434

>>4605419
He doesn't seem to be in a constant state of agitation anymore at any rate.

>> No.4605442
File: 176 KB, 1366x768, 1368560869091.png [View same] [iqdb] [saucenao] [google]
4605442

>>4605425
It's Strife, it's a game using the id Tech 1 engine.

>> No.4605465
File: 49 KB, 497x343, HNI_0024.jpg [View same] [iqdb] [saucenao] [google]
4605465

>>4603793
>There is a vanilla Q2 sourceport but no chocolate Q2.

>> No.4605468

>>4605465
There's no need for 'chocolate' Quake sourceports because they run natively on modern systems, you don't need something like Choco Doom to emulate the base game 1:1 if you don't want to use Dosbox.

>> No.4605471

>>4605348
Go to bed, Sam.

>> No.4605473

>>4605423
That would make the fighting more intense.

>> No.4605485

>>4605416
>>>/wattpad/
>>>/trash/

>> No.4605496

>>4605423
>>4605485
> prepar ur anis

>> No.4605497
File: 46 KB, 540x502, Doom_dr_samuel_hayden_by_witcher122-da2s2nz.jpg [View same] [iqdb] [saucenao] [google]
4605497

>>4605471
I'm a robot you ass.

>> No.4605498

>>4605385

its a bit complex to explain but material-wise I have them use color ramps for shading, with colors sampled from the doom palette (unless they're not specifically doom-style sprites, which in that case I use other colors) and camera wise I have a special rendering script that renders out all 8 rotations for the sprite with one click

>>4605405

cloth is still a bit stiff so I'll need to make some minor adjustments so that it naturally caves between his thighs, nothing too bad

>> No.4605502

>>4605497
stinky robot
go eat malware ugly

>> No.4605503

>>4605498
>Cave
>His
Pick ONE

>> No.4605505

>>4605405
overstarched in the wash. forgot to put fabric softener in the machine. terrible itch. must kill all humans

>> No.4605508

>>4605498
If you're a sprite artist kind of guy, I'd love to solicit your services some time.

>> No.4605510

>>4605497
What if Hayden had an Instagram account that was just a bunch of pics of him posing shirtless like a fuckboy and shit

>> No.4605561

>>4605295
Hold up, wouldn't scp-667 just be referred to as scp-666-1 if it were spawned off of scp-666?

>> No.4605584

>>4605561
i was thinking the different kinds of demons would be 667-#
technically they aren't "spawned" by it, just transported through it
667-(pentagram) = IoS

>> No.4605590

>>4605584
Typically when several SCPs are related to each other though, they all share the same base number. The portals, demons, AND doombro would all be scp 666, 666-1, and 666-2

>> No.4605608

>>4605271
Space Hulk Deathwing is there, and the concept for a Space hulk mod is there too, the only problem is ripping and remaking the guns from scratch

>> No.4605613

>>4605416
>oh god im so hard
this is where I lost it

>> No.4605619

>>4605376
why does he have a chess piece strapped on his hand

a horse would be more sensible

>> No.4605629

>>4605324
Dark places is horribly bad, and Tenebrae which was superior is Dead

also DP hates many SP quake mods and maps,even Nerahra which was made with DP in mind. and this is due to the ass job made by LordHavoc when it comes to shadows and Light, which is something that Tenebrae and even FTE did it better, also the fucked up code.

>> No.4605638

I'm somewhat surprised at the lack of weapons like meat tenderizers and other similar melee weapons

>> No.4605647

Has anyone one person completed all 3,493 levels from Maximum doom?

>> No.4605651

>>4605510
>Trust nobody
>Especially not Betrayer Betrayer's wife, Oliva pierce.

>> No.4605670
File: 86 KB, 583x777, 1519207953007.jpg [View same] [iqdb] [saucenao] [google]
4605670

can someone recommend me some good weapons/gameplay/inventory mods for gzdoom to play with brutal doom monsters only?

>> No.4605671

>>4605332
I've had an idea for an SCP mod for a while.
>Play as MTF squad leader trying to catch some SCPs in whatever mapset you decide to play it with
>In all maps except ones where a bossbrain is present, an SCP is randomly chosen, to complete a level, you must capture/kill it
>You would receive some kind of bonus (weapons, extra squadmate, equipment, esc.) If you capture the SCP.
>Civilians are also scattered around the level, they pose a threat to foundation security. if they witness or are injured by the SCP, they will gain an exclamation point above their head, and will try to warn others about the SCP. Civilians will also be put in the "alert" state if they are told about the SCP, witness you fighting Insurgents, or witness you spraying somebody with amnestic. In order to complete the level, all alert civilians must be sprayed with amnestic. This will leave them unconscious, making them vulnerable to the SCP. If all civilians are in the "alert" state, it is an automatic game over.
>insurgents are also scattered around the level, and will try to kill you on sight. Insurgents also have nautral immunity to SCP powers.
>at the beginning of the level, you are given some information about the SCP. How much information you get is affected by the difficulty level.
>Very easy: get an image of the scp, scp number, a brief description of what it does, and the recommended course of action.
>Easy: an image, SCP number, and description
>Normal: an image, and the SCP number
>Hard: only the SCP number is given
>Nightmare: no information is given.

>> No.4605679
File: 291 KB, 1000x1400, koume tied.jpg [View same] [iqdb] [saucenao] [google]
4605679

>try out Shadow Warrior 2
>the nice weapons upgrade system from the previous game is now replaced with putting a bunch of tokens on your gun, the vast majority of these conferring extremely insignificant bonuses
Huuuurgh...

Also I don't like the screaming bitch in my head, Hoji was way better.

>> No.4605683

>>4605405
BFD

>> No.4605685
File: 628 KB, 1280x1540, duke does the internet.jpg [View same] [iqdb] [saucenao] [google]
4605685

>>4603793
Found this on /v/. Someone claims to have owned it.

>> No.4605689

>>4605671
Sounds fun. I'd expand upon the idea where you could end up as a Scientist, or DBoim or any number of others. Also include playable SCPs and non-hostile SCPs too.

>> No.4605696

>>4605679
It's for the Diablo/Borderlands/Destiny audience. Shame really.

>> No.4605712

>>4605671
gating information that is avaliable in another way just means that players will alt-tab and do a quick wiki search

>> No.4605714
File: 129 KB, 884x591, tumblr_ngnfhak7Lt1rmm35fo1_1280.jpg [View same] [iqdb] [saucenao] [google]
4605714

>>4605696
I really wish they stuck with what they were doing, because that was working pretty well. Like it wasn't perfect, but if they used it as a solid base to make a better sequel, I think it'd have been really good.

I'm not like, hating it, but the game is throwing all these fucking upgrade tokens at me and none of them look like they're worth my time at all, and it's kind of lacking the air and attitude of the previous game. It feels like it's pretending to be like the previous game in style, but doesn't quite do it.
Also, is this what they did to Diablo? Because Diablo wasn't like this when I was a kid.

>> No.4605725

>>4605679
the upgrade system and quasi procedural levels was huge turn-off for me
small percentage stat upgrades aren't fun or interesting
homogenized levels aren't fun or interesting

>> No.4605732

>>4605714
i think they wanted to experiment it because people bitched about SW2013 enemies being Sponges of health some Invulnerable Areas(aka the fucking demonic bulls), but now they saw how bad it went because it didn't pretty much fixed it, maybe devolver will learn 1 or 2 thing with NuDOOM formula on SW3, which is probably being Made ATM because of the Cliffhanger Ending

Also SW2 had a lot of Classic SW foreshadowing

>> No.4605734

>>4605725
I would be less opposed to it if the game wasn't fucking throwing it at me like Magic Missiles, make them less common, and make the stat changes actually substantial.

Who gives a fuck about 2.3% faster rate of fire? Make it fucking 25%, or 50% later on, then there's an actual point to pay attention to it.

>> No.4605739

>>4605732
I wasn't actually particularly bothered by the enemies health for the most of it.

I guess the big ricehat motherfuckers took a bit more than necessary, but I also had plenty of firepower to deal with it, and the dash evading is extremely powerful.
I used the sword a lot for the weaker mooks and usually saved guns for when it was necessary (or seemed more fun).

>> No.4605747

>>4605712
That was actually the point! The higher difficulties were meant to encourage reading on the SCP so that you can discover any weaknesses and powers, and draw your own conclusions on how to handle the SCP.

>> No.4605761

What SCP would doomguy have the hardest time with?

>> No.4605772

>>4605761
the incorporeal ones
and 682 and other indestructibles
because they would prevent getting 100% kills

>> No.4605779

i had nothing else better to do so, heres a Screenshot comparison between KMQ2 and Q2XP Xpac intro stages
>https://imgur.com/a/EzPW4

and yeah, KMQ lava looks like water but its natural, Q2XP is still working on that, Q2XP doesn't have the new swamp textures done yet(its VQ2 Textures, though the effects makes it natural at most), also KMQ lightning feels like the Remater of Turok 2 or UT99 with a graphical mod, while Q2XP feels "new" and Not looking like DarkPlaces, also its fucking fluid.

therefore, both ports are great, Q2XP is becoming the new Eyecandy and Tenebrae as the beta moves on, and is compatible with everything. KMQ + yamagi still is still better for gameplay with some graphical mods and the Good 2 GoPorts for SP.

the only problem with Q2XP is that the Music on Xatrix 1 is March of the Strogg, not Stealth Frag

>> No.4605783

>>4605772
what about the cognitohazards?

>> No.4605793

>>4605783
they probably won't count towards item percentage
if they do, they'll just be pocketed without a thought like the loot in wolf3d
doomguy is too focused on demon shooting to notice he picked up something dangerous, so it just collects dust in his backpack under 600 pounds of munitions

>> No.4605816
File: 1.58 MB, 1296x729, evershrinemap02.png [View same] [iqdb] [saucenao] [google]
4605816

FDA/Review of Ever Shrine map02.

https://www.youtube.com/watch?v=a0He0KhYnlc

As per usual, text review accompaniment is in the description.

Download: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/evshrine

>> No.4605819

>SCP 666-2 is a white caucasian manlet with brown hair; seemingly mute and only communicating with action figures, grunts, screams, "Unf"s, and short chuckling. Subject has shown extreme combat prowess and capacity for violence in proximity of SCP-666-1, and typically carries around SCP-666-2b (see addendum) Upon noticing walls with offset textures or discoloration, subject will attempt to [DATA EXPUNGED] the walls in frantic searching for "secrets." Subject is only survivor of SCP-666-3

1:Decapitated rabbit head
2:"Berserk"

>> No.4605829

>>4605819
>subject will attempt to [DATA EXPUNGED] the walls in frantic
Made me have a hearty chuckle, thanks anon

>> No.4605841

>>4605670
Icarus answer
>Russian Overkill
Real answer
>High Noon Drifter, Lithium

>> No.4605893

>>4605098
Never fucking ever.

>> No.4605962
File: 172 KB, 1280x1024, Screenshot_Doom_20180222_150927.png [View same] [iqdb] [saucenao] [google]
4605962

Christ, I forgot how strenuous playing Hideous Destructor could be. I'm only two maps in, and in the same time someone could clear an entire megawad twice over.

>> No.4605981

>>4605962

>> No.4605994

>>4605981
fuck forgot to ask what map/mapset that was

>> No.4606014

>>4605829
anytime.

>> No.4606016

Oh this is still alive.

https://twitter.com/HDoomguy/status/965797521426649093

>> No.4606018
File: 300 KB, 1280x1024, Screenshot_Doom_20180222_154623.png [View same] [iqdb] [saucenao] [google]
4606018

>>4605994
https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/witness
Clever secrets, nice Doom 1/Alpha aesthetics with careful usage of Doom 2 monsters, and pleasant MIDIs. Hard to want more from a mapset if you ask me.

I guess I could do with less archviles, but that's my fault for playing HD. Any HD archviles at all is too many, it wouldn't be a problem in vanilla.

>> No.4606023
File: 7 KB, 93x208, arch lurk.png [View same] [iqdb] [saucenao] [google]
4606023

>>4606018

>> No.4606034
File: 508 KB, 1920x1080, Screenshot_Doom_20180222_155544.png [View same] [iqdb] [saucenao] [google]
4606034

>>4606018
>sector card tables
This is off to a wonderful start.

>> No.4606042

Is Doom 64 worth playing? I quite like the look of it, seems to be a bit more horror orientated

>> No.4606051

>>4605271
>Begin by taking Doomguy, and slowing him down to a snail's pace
fucking
d r o p p e d

>> No.4606054

>>4606042
It's pretty much the same gameplay as normal Doom, with a few less enemies and bridges.

>> No.4606060

>>4605217
I don't like Graf or the default settings either but this complaint is pretty stupid. You could've just asked here or googled how to disable filtering.

>> No.4606074

>>4605217
>rattles tits to the next dimension

>> No.4606076

>>4605416
>>>/r/cringeanarchy
>>>/r/ice_poseidon

>> No.4606078

>>4605498
>its a bit complex to explain but material-wise I have them use color ramps for shading, with colors sampled from the doom palette (unless they're not specifically doom-style sprites, which in that case I use other colors) and camera wise I have a special rendering script that renders out all 8 rotations for the sprite with one click

Looks like we converged on the same methods, then.

The same script too, probably

https://forum.zdoom.org/viewtopic.php?t=45155

>> No.4606079

>>4606016
unfortunate

>> No.4606086

>>4606076
it's a copypasta

>> No.4606087

>>4604295
Beats me, I also don't know how to submit my .txt so I'm planning to ask a mod in the chat to make y text reach him before playing.

>> No.4606104

>>4606087
You can email it to him (joel@vargskelethor.me)

>> No.4606115

Would someone be willing to help first time doom modder out?

I've been having repeated crashes playing complex doom + LCA: there is a particular legendary enemy that causes my game to crash to desktop each time I alert it. Music starts, about 2 seconds pass, then 'GZdoom has stopped working'. No indication of why. I have fought a couple of legendarys so far, so i suspect it might be the particular leg rather than legs in general. As I said before I am new to this so I have no idea what even I should be looking for to fix this.

Mods (in load order): Doom2.wad > 300minvr.wad > complexdoom v26a2.pk3 > lca v1.5.9.5.pk3 > complexdoom justammo v4.wad> brightmaps.pk3 > doommetalvol4.wad. all loaded via ZDL with gzdoom as source port.

>> No.4606116 [DELETED] 
File: 29 KB, 405x291, MARK.png [View same] [iqdb] [saucenao] [google]
4606116

so whats the verdict? Was he in the right this whole time? Discuss

>> No.4606118

>>4606115

Does it freeze up or crash to desktop?
If it's freezing, that means the legendary enemy is causing an infinite 0-tic loop. If you're alerting it, that means it's in the See state.

>> No.4606124

>>4603793

A few years ago I played a WAD and can't remember what it was called. It used a lot of hexen assets. You started in an area that was a room with kind of magical/wizardish looking stuff. You either went through a picture or fell down a hole to start the level.

There were also cells in a kind of torture chamber/prison looking area. I wish I could remember more, but it used the hexen stuff very well and it had great atmosphere. Does anyone have any idea what this might be?

>> No.4606125

>>4606124

Sounds like Unloved.

>> No.4606128

>>4606124
Unloved.

>> No.4606131

>>4606118
It's a crash. I just tried using the freeze console command with... interesting results. All enemies froze (ofc) except for the legendary (which turns out to be a shotgunner) who, upon being shot in the back, promtly turned around, took aim... and crashed the game.

>> No.4606134

>>4606131
Guess his shotgun blast is too complex for Doom.

>> No.4606136

>>4605608
SH:D is not even that good.
Besides we have actual figurines, which is the way id did things, and nobody ripped them yet.

So I guess the demand for WH40k mod is too low for anyone with skill to actually put effort into it.

>> No.4606137

>>4606125
>>4606128
Hell yeah! Thanks anons! That's the one. I'm gonna give it another play.

>> No.4606138

>>4605670
DAKKA

>> No.4606141

>>4606136

Warhammer figurines arent articulated though, right ?

But this just got me thinking. Wouldnt it be neat to make a mod out of toys ? I've got a shitton of GI Joe figurines for exemple. Could make a GI Joe mod out of that.

>> No.4606142

>>4606134

>> No.4606145

>>4606131

I don't mean the in-game freeze command, I mean "the game locks up and nothing happens for a bit then says it's not responding" freezing.

>> No.4606153

>>4606145
I know, I meant I had tried using freeze to see what would happen, not that the game was freezing. It's crashing to desktop, consistently.

>> No.4606191

>>4605696
It is for that audience and it fails terribly at it because it does not understand what made Diablo/Borderlands tick.

Diablo/BDL were fun because they have relatively simple RPG system where numbers actually matter and results of levelup are immediately apparent - a bit less so in BDL - it does not do everything well but it comes close. BDL2 seems to nail it a lot better.
Another part of the formula is equipment that has all sort of different, varied and unique properties. Varied and unique properties being the key. Diablo having incredible ammount of magical effects that each did their own thing, and BDL2 having crapton of Legendary and "redtext" equipment each piece of it had very distinct and unique property

Interaction between these item properties and various character abilities and builds is what made Diablo 2 and BDL2 so fun to play and re-play.

However many Diablo-wannabees do not understand the way formula works and think that it's all about numbers. So they just throw an ungodly crapton of numbers at the players expecting them to be entertained, but very few people are.
Examples:
Sacred series, where each character has only 1 or 2 skills that are actually useful (Seraphim is exception, she has whole lot of 4) , stats mean fuckall in the long run, and every single item has anywhere from 11 to 20 quantifiable stats, none of which are actually interesting or affect the items function in any way.
Or Dead Island where progression is meaningless 'cause enemies grow with you and you are going to kill same enemy in same ammount of hits no matter the level.

Shadow Warrior 2 did the same mistake, and more, with progression being essentially meaningless. Lets say, at base level your gun take out yakuza in 3 shots. At higher level, if you keep your gems upgraded, it's still gonna be samme 3 hits. You get lucky with RNG - get a better gem, take out enemy in 2 hits. 1-2 levels later that gem is outdated and you're back at 3-hittin him again.

>> No.4606195

https://www.youtube.com/watch?v=SV3e2AytWJI

>> No.4606197

>>4605779
i hope they fix it soon, also the Relief Scale shit is interesting at most, many maps could benefit from that

>>4606136
All SM:D models were ported to SFM and GM a while ago, also you can rip, take screens and work from it as the D4 sprites were made

also SM:D is good, though Focus got Proper Q&A only last year

>> No.4606198

https://www.youtube.com/watch?v=xJ7PgOJKbEk
i know modern source ports fixed this glitch, but does gzdoom have an option for you to turn it on?

>> No.4606206

>>4606197
What I meant is that we had plenty of material to work with before, but no work was done, which makes me doubtful that a bit of new material even if it is easier to implement would lead to someting good actually coming out of it.


Still, thinking of it, i come back to the old idea I had (Diablo 2 talk had place in this too).
In Old games like D2 character sprite consisted of numerous chunks for each piece of equipment.

Taking a SpaceMarine model, reducing it to several templates for hands, shoulders, armor, helmet and legs, would allow one to mash together a spacemarine out of different, easily editable templates for a unique Spacemarine, same way armor in D2 works.

>> No.4606210

>>4606153

Oh, my mistake.
In that case, the next idea is that the monster is doing too many actions/spawning too many effects that causes GZDoom to eat more memory than it needs and is crashing.

>> No.4606223

>>4606206
that can be done, but it needs a lot of coding, again SM: D has a crapton of weapon customization skins and more

>> No.4606224

>>4606195
what's going on here

>> No.4606225
File: 1.08 MB, 1920x1080, q2xp0013.jpg [View same] [iqdb] [saucenao] [google]
4606225

>>4606197
cant say that im loving the feature, though some vanilla wall textures looks strange because of it, but then that can be done with a new replacement texture
>Relief on 2

>> No.4606228

>>4606104
>>4606104
Already tried but he never EVER replies to mails, nor he acknowledges reading them.
You have better luck asking a mod for help while broadcasting.

>> No.4606230

>>4606228
He's replied to and acknowledged my emails.

>> No.4606232

>>4606230
He never does to mine and they had serious questions regading the contest, no memes at all.
Well just my luck I guess.

>> No.4606241
File: 54 KB, 640x352, 8446584278_6a02287ec0_z.jpg [View same] [iqdb] [saucenao] [google]
4606241

>>4605779
>>4606225

>> No.4606243
File: 210 KB, 1280x2400, 054e01b9d42d85690b174ba1c71b31c3ced8a255da50b160d87a37072f48e295.jpg [View same] [iqdb] [saucenao] [google]
4606243

TEMPLE11.WAD
temple11.zip (56 KB, 1994-05-12) - Mark Mackey
https://www.doomworld.com/idgames/?id=160

an old map of typically varied theme. the titular temple is only a part, found halfway through the map; a half-circle of steps up to a blood-soaked altar. there is also a nicely-detailed cave and lava river. all this after a map that starts off techbase-like.

if there is one consistent theme it is difficulty through resource starvation. the map's best weapon is a chaingun which is quite well-hidden, so you will be mostly fighting with a shotgun. worse, there is next to no health, so take as much care to avoid damage as you have the patience for.

>> No.4606251

Has anyone here ever played a wad that referenced a lot of videogames?

I've been trying to find a wad for years I played once but never knew where did I get it from.
It had a futuristic level with Spark Mandrill's theme (Megaman X) and another with the Catacombs theme from Castlevania Circle of the Moon, and the level was divided by rooms, like the actual map from the same game.

>> No.4606296

>>4605508

that would be cool! I don't really do hand-drawn stuff that often but if you need 3D dudes then I'm up for it

>>4606078

I actually ended up writing a python script that has to be manually adjusted for each project, this seems a lot easier to setup than what I have atm, thanks for bringing it to my attention

>> No.4606303

>>4606210
After much testing, i think i have found the problem! when i use freeze to sneak up on him, i hit him to alert him and he threw a mine, crashing the game when it landed! Reproduced this several times, was able to crash it every time. I saw on a forum thread that another enemy cause a similar problem. Do you think the problem will be fixed if i do the same thing in this thread
https://www.doomworld.com/forum/topic/74341-how-to-fix-complex-doom-crash/
?

>> No.4606304

>>4606303

I can't say for sure, given how I've never played Complex, LCA, or looked at its code.
Worth a shot, though.

>> No.4606318

>>4606191
I'm really hoping they go back to the formula of the 2013 game if they make a third one.

>> No.4606325

>>4606296
Do I have somewhere I can contact you for your services?

>> No.4606354

>>4606304
It worked! deleted his ability to throw mines and the crashes stopped! Now I just have to die a few dozen time before I manage to finally kill him. TY for the advice - mentioning the memory helped push me int the right direction.

>> No.4606357

What is the preferred Quake 2 source port, anyway?

>> No.4606365
File: 910 KB, 1920x1080, q2xp0012.jpg [View same] [iqdb] [saucenao] [google]
4606365

>>4606357

Q2XP is experimental >pic
KMQ is still "eyecandy" mod
Yamagi is "Vanilla"
R1Q2 is for MP

and all of them has some strange problems with the Soundtrack files

>> No.4606374

>>4606365
it took years, now we can play quake 2 with late 90's CG from promo magazines

>> No.4606412

when does zandronum get zscript?

>> No.4606428

>>4606412
probably 2025

>> No.4606432
File: 2.04 MB, 3840x2160, preview.png [View same] [iqdb] [saucenao] [google]
4606432

Preview of my next map.

>> No.4606436

How hard is it to make custom wads nowadays? I have some ideas for maps but it's been like 10 years since I last tried to make doom anything.

>> No.4606440

>>4606436
not hard at all

>> No.4606443

>>4606412
When the space pirate gets a release

>> No.4606474
File: 63 KB, 497x373, 1504129651460.png [View same] [iqdb] [saucenao] [google]
4606474

If I want to make my first game with no intent of selling it, should I use the free trial version of gamemaker studio or should I pirate a complete version?

>> No.4606482

>>4606440
So huh... How do?

>> No.4606486

>>4606443
Just wait for it, Term will make us his bitches.

>> No.4606490

>>4606486
Term?

>> No.4606491

>>4606474
You should use GZDoom.

>> No.4606492

>>4606490
Maybe he was thinking of Booty Tooty Point and Shooty

>> No.4606495

>>4606482
okay, first you're gonna need a knife

>> No.4606496
File: 113 KB, 640x323, dominion arms outlaw.jpg [View same] [iqdb] [saucenao] [google]
4606496

Is Doom weapon damage the same in Deathmatch? Those variable but usually very high damage values could be pretty crazy.

>> No.4606498

>>4606496
it is on nightmare difficulty; lower difficulties scale it down
the SSG's 200 damage is about as powerful as you'd expect

>> No.4606502

>>4606482
doombuilder x or gzdoom builder-bugfix

>> No.4606503

>>4606486
Wrong project anon.

>> No.4606506
File: 386 KB, 720x1280, 1481452669910.jpg [View same] [iqdb] [saucenao] [google]
4606506

>>4606492
Yes.

>>4606490
Sorry haven't gotten any sleep in nearly 48 hours.

>> No.4606509

>>4606503
>>4606506

>> No.4606510

>>4606491

Would making Doom maps/mods help prepare me for developing games to sell later down the road if I can get myself to stick with it?

I'd really like to eventually be a "real" indie dev making money from it, even if it probably won't be enough to quit my day job unless I get lucky. But right now my only related skillset is "idea guy."

>> No.4606515

>>4606502
Any of those as good as TrenchBroom2?

http://www.kristianduske.com/trenchbroom/

>> No.4606516

>>4603793
What is the most common sound you find in a TerryWAD? For me its either that of a man making an "EUGHHH" sound or the brash noise that occurs during a Terry trap.

>> No.4606519

>>4606498
Any link or list of the different damage values per difficulty levels? Doom deathmatch is something that has really caught my attention, too bad almost no one seems to play it nowadays.

>> No.4606524

>>4606519
I've always been interested in it because the aiming is easier than Quake. Where are you from, anon?

>> No.4606528

>>4606486

I don't wanna make people bitches. :(

>> No.4606549
File: 18 KB, 620x240, 120218_megamanx2.gif [View same] [iqdb] [saucenao] [google]
4606549

>>4606528
Just wait, I'll repaint Booster green and claim I've made a mod of this most legendary hero.

>> No.4606557

>>4606515
Trenchbroom is for the quake engine, so I can't make any direct comparisons, but if you mean in terms of features/support, then yes

>> No.4606562

>>4603793
Do WADs work on PSP Doom and DS DOOM?

>> No.4606563

>>4606557
I don't know if what I'm looking for is exactly the doom engine. I want a tool to create maps easily for a first-person project that isn't even a shooting game, more like maybe an adventure game. I suck absolutely at coding tho.

>> No.4606572

>>4606549

Shit, I can't compete with that! He's too strong!

>> No.4606603

>>4606562
vanilla compatible ones should

>> No.4606612
File: 197 KB, 1366x768, Screenshot_Chex_20180220_181559.png [View same] [iqdb] [saucenao] [google]
4606612

>> No.4606624
File: 230 KB, 1366x768, Screenshot_Chex_20180220_181635.png [View same] [iqdb] [saucenao] [google]
4606624

prison bowl

>> No.4606628

does drla work with zandronum yet? i noticed the latest version was based of zdoom 1.8 so i imagine it would

>> No.4606642
File: 598 KB, 1366x768, Screenshot_Hexen_20180218_155744.png [View same] [iqdb] [saucenao] [google]
4606642

>> No.4606647

>>4606498
>>4606519
The only difficulty setting that changes the damage in DM is ITYTD, since it halves all damage that the player takes. HNTR through Nightmare are all the same, except Nightmare also has double ammo.

And yes, Doom deathmatch sees a lot of people dying very quickly, especially with maps' tendencies to put SSGs on every spawn. Even with a full 200/200 stack, you're only ever two or three hits from death.

>> No.4606657
File: 381 KB, 1366x768, Screenshot_Heretic_20180222_195433.png [View same] [iqdb] [saucenao] [google]
4606657

what vision do you call this

>> No.4606660

>>4606657
literal beer goggles

>> No.4606671
File: 195 KB, 1366x768, shootin some bball outside the school, when a couple guys who were up to no good, startin' making trouble in my neighborhood.png [View same] [iqdb] [saucenao] [google]
4606671

>>4605732
>the fucking demonic bulls
Those were good though, because they forced you to change your battle strategy.
It could be tedious when you had to fight two of them, but it's a challenge, and when other enemies are joining in, like that last big battle before the final boss, then your adrenaline is pumping like mad, you can't stop for a second. I like that.

I am *sort of* enjoying SW2, but not nearly as much as the last one. Doing pest extermination quests in a procgen area isn't even remotely as fun and exciting as actually fighting your ways towards a goal that matters in a true linear adventure.
I was really on board with the story of of 13', yeah, Lo Wang kind of just seems to behave like he went through a character arc even though he didn't, so he kind of just decides he's not a villain anymore at some point which isn't clear and which doesn't really give any reason. But there was a goal clear from the start, and you journeyed your way to that goal. That game would not have been improved with the addition of FedEx quests and pest extermination.

>> No.4606672
File: 412 KB, 1366x768, Screenshot_Hexen_20180222_195917.png [View same] [iqdb] [saucenao] [google]
4606672

Is Baratus easy mode?

>> No.4606676

>>4606672
>The manual's description states that most monsters will willingly give up their souls if hit by the Quietus.
what does that mean

>> No.4606680
File: 64 KB, 451x383, parias.png [View same] [iqdb] [saucenao] [google]
4606680

>>4606672
Good start but falls off harder if I remember right. Parias by contrast is a slower start poison flasks are great on Centaurs though but has the goddamn Wraithverge. Never bothered with Daedolon.

>> No.4606684

>>4606676
They submit to the Big Black Claymore?

>> No.4606693
File: 374 KB, 819x480, maps.png [View same] [iqdb] [saucenao] [google]
4606693

>>4603793
Anyone else found this gem on Doom 64?
can´t believe they left it on the official version kek.

also anyone know of maze WADs? like literal maze, monsters or no monsters doesn´t matter.

>> No.4606696

>>4606506
Go to bed.

>> No.4606710

>>4606693
I think someone made a map based off a certain Windows screensaver.

>> No.4606715

>>4606510
That's what I'm doing anon and making big gameplay mods has taught me:

Scripting and basic coding stuff
Weapon and monster balance
Creating a good gameplay flow
Basic sprite art
Working with others
Sound design
Taking feedback and criticism
Making a good HUD
Character design

Patience and persistence will pay off in the long run anon. just start and keep at it

>> No.4606732

>>4606524
Spiclands.

>> No.4606746

>>4606710
Mhmm.
Got any key words I could use to search for it?

>> No.4606759

Anyone got a Doom 2 link?

>> No.4606760

>>4606657
elf gets pissed

quite literally

>> No.4606770

>>4606671
https://www.youtube.com/watch?v=tOySzobGt2A

>> No.4606782

jesus christ hideous destructor is the most unfun garbage i have ever played. i'm all for milsim autismo but who actually enjoys this health system, or these weapons? just install ghost recon you psychopaths.

>> No.4606785

>>4606680
>not playing the fucking wizard class
I don't blame you. They should have given him a fucking fireball spell.

>> No.4606786
File: 24 KB, 642x275, the revenant problem.png [View same] [iqdb] [saucenao] [google]
4606786

So how many of you actually read the text files

>> No.4606809

>>4606782
what is wrong with the health system

>> No.4606810
File: 1.35 MB, 1920x1080, painfulcave.png [View same] [iqdb] [saucenao] [google]
4606810

FDA/Review of a quick speedmap called Painful Cave. Additional text in YT description.

https://www.youtube.com/watch?v=fsviYy01N2w

https://www.doomworld.com/files/file/18938-painful-cave/

>> No.4606818

>>4606809
the horrible tedium and inconsistency of it. so much waiting for your aim to steady, to stop bleeding, for your armor to stop fucking burning.

i appreciate what they tried to do but there's a reason games like stalker keep it simple and not this convoluted abstract garbage.

>> No.4606825

>>4606243
I should have looked closer to your image and went for the yellow key first, otherwise if you panic and run around looking for a gun it ends all screwed up. The secret that teleports you to the red key room is silly, since you skip the yellow key and end up surrounded by enemies. I'd have recovered were it not for the small amount of health there is. Also, the imp trap was pretty unforgiving. The rest of the secrets were a bit frustrating too.
Otherwise, good map, and remarkable for 1994. It was a challenge until you get the gist of it and understand how to get on your feet.

>> No.4606843

>>4606818
hideous destructor is an exercise in what would actually happen if demonic entities invaded a human made installation in space
being partially playable is simply a nice side effect

>> No.4606850

>>4606432
>a single-pixel-wide trickle of blood
Jeez anon, doesn't seem very detailed to me.
Looking forward to it.

>> No.4606862

>>4606843
then they should go full hog and drop the retarded health system and just have the screen go black the moment some hitscanner lights you up

>> No.4606883
File: 502 KB, 1081x797, db2_screenshot1.png [View same] [iqdb] [saucenao] [google]
4606883

>>4606482

https://www.doomworld.com/forum/topic/96943-doom-builder-x-2138-jan21-2018-map-editor-forked-from-db2/

>> No.4606884
File: 30 KB, 727x566, notepad_2018-02-23_02-20-59.png [View same] [iqdb] [saucenao] [google]
4606884

>>4606786
Always. It bothers me to no end when the text file is short and doesn't contain much information, or even basic information like recommended ports, suggested difficulty and such.

Also, as much as dislike -fast, playing Scythe that way was good advice.

>> No.4606885
File: 306 KB, 640x1000, dook.jpg [View same] [iqdb] [saucenao] [google]
4606885

>>4605685

>> No.4606887

>>4606432
What HUD is that?

>> No.4606893

>>4605324
Ha! Just encountered the scorpion bug. Haven't played the expansions in it much due to not bothering to dig out my copies or find another download source until now. The lighting issues can usually be fixed by turning the ambient up a tiny bit on maps that don't have enough lights.
>>4605629
Tenebrae! Knew there was another one that I used to use. Too bad it's dead, damn.

>> No.4606897

>>4605685
God damn, how nightmarish.

>> No.4606909

Here's a relatively niche question:

I've gotten eDuke32 working with HRP, but I want to play the Starship Troopers Total Conversion with it. When I load it up, the levels look fine (complete with high-res textures), but the weapons and enemies are all the HRP basic duke models (though they fire and act like the SST ones). I suspect the HRP is overwriting the custom weapons and enemies from the SST mod- As much as I'd like an HRP version of SST with the 3D weapons and enemies, I'm pretty sure that doesn't exist; as such, is there a way to tell the eDuke launcher that I want to use the HRP textures where available, but over-write the weapons and enemies with the SST mod ones?

>> No.4606914

Favorite wads with original music?

>> No.4606915

>>4606909

Can you modify the mod load order and have SST load after HRP? I haven't got duke installed atm so can't check.

>> No.4606924

>>4606915

Unfortunately, I'm not sure. The way I have the HRP running is by having it in an addons folder in my eDuke directory; when I launch eDuke, I then check the "use addons folder" box. Thing is, SST works through a .bat launcher- You run it, and it launches the eDuke launcher in turn. Unchecking 'use addons folder' gives the basic, non-HRP game (as expected), while checking it gives the result I'm experiencing.

>> No.4606940

>>4606502
Whats the diff between dbx and gzdb?

>> No.4606942

how do you turn off rocket jumping in gzdoom?

>> No.4606945

>>4606862
or you could try getting over yourself and adapt to the mod.

>> No.4606950

>>4606942

I don't know about GZDoom but it's a Zand DMFlag - 512

>> No.4606975
File: 35 KB, 480x360, asdfg.jpg [View same] [iqdb] [saucenao] [google]
4606975

>>4606914
I'm loving Urban Brawl right now. I've listened a lot to stewboy's music (Destination Unkown, Ancient Aliens). Icarus and Daedalus had some nice tunes. Winter's Fury was great too. I low-key like the style of Going Down but it becomes a bit repetitive. Covers are usually nice, such as Scythe's rendition of some Final Fantasy's tunes.

But by far my favourite has to be stewboy's music. It's a shame there's not enough of it. I love when composers can push the limitations of midi music, or use its features to make the music richer in some way. For example the map map Culture Shock, where you get very unique and striking visuals and the music furthers this idea of foreign lands by messing with the pitch and tuning of the melody, adding to the feeling of discovering a different culture.

https://youtu.be/rGdvDMGiopg

>> No.4606986

>>4606914
https://www.youtube.com/watch?v=y69QR7wb7mI

>> No.4607101
File: 21 KB, 600x330, f80.jpg [View same] [iqdb] [saucenao] [google]
4607101

>No updates to Unreal Tournament since June last year
>QC went into early access a month prior and has been steadily worked on
>UT has been in pre-alpha since 2014
>Paragon has been released and shut down within half this time

>We're building UT as a collaboration between gamers, developers, and Epic Games.
>Forum link is now hidden

>> No.4607113

>>4607101
Blame Fortnite Battle Royale. They pretty much pulled the UT team off of their stuff to work on that, and when it hit it big, UT was buried.

>> No.4607115
File: 897 KB, 1920x1080, whack.png [View same] [iqdb] [saucenao] [google]
4607115

FDA/Review of Whack by Glaice/Mr. Chris. Addition review info in YT description.

https://www.youtube.com/watch?v=Ew60xN2mWhU

https://www.doomworld.com/files/file/16746-whack/

>> No.4607131

>>4606318
Imagine seeing this happen >>4607101 >>4607113 and being optimistic for the state of the industry.

>> No.4607134

>>4607131
there's still Serious Sam 4 coming out... right?

>> No.4607137

>>4607134
>it becomes a VR exclusive

>> No.4607140
File: 90 KB, 626x326, 1421882159484.jpg [View same] [iqdb] [saucenao] [google]
4607140

>>4607113
I'm depressed UT actually has a rival (QC) and they're not doing shit about it, leaving both games not as good as they could be as there's no competition.

>> No.4607142

>>4606885
Is there something wrong with Granny Nukem? She kicks ass and knits quits. And she's all out of yarn.

>> No.4607143

>>4605324
DP has issues with Nvidia cards unless it's renamed to GLQuake.exe

>> No.4607145

>>4606885
>3D Duke Nukem is playing Duke Nukem 3D
Is this masturbation?

>> No.4607146

>>4607143
what the actual fuck kind of bug is that

>> No.4607147
File: 367 B, 19x29, spr_truechara_weird_0.png [View same] [iqdb] [saucenao] [google]
4607147

>>4607143
What

>> No.4607152

>>4607134
Doom 5.

>> No.4607164
File: 65 KB, 351x301, 1395988651226.jpg [View same] [iqdb] [saucenao] [google]
4607164

>>4607143
How does this shit even happen

>> No.4607167

>>4607143
I don't believe you until you show it happening and whatever these issues are.

>> No.4607169

>>4607143
Sounds like compatibility things, driver handles the process differently based on its name.

>> No.4607201

>>4606810
that is different from when i played it. i think it was originally a speedmap but it's had work done on it since its first release. it started off as giving you only a chaingun for the whole level which made it quite the tedious thing to play. the extra part beyond the red door to the exit wasn't there, it was just a single room, and it didn't have the early small area under the sky, in the caves on the way to the red key. so yeah it's a bit more than just a speedmap by now.

>>4606825
yeah it's a right pain isn't it? the two secrets in the first room are essential. and that mass lights off effect in the temple is just annoying especially if you trigger it early.

>> No.4607203

>>4607142
she shaves her eyebrows then draws them back in

>> No.4607204

>>4606940
dbx runs faster, gzdb has a larger feature set. i think.

>> No.4607207

>>4606914
Anything that Jimmy Paddock worked on.
Astral Dreadnought is the fucking shit, man.

>>4606975
Urban Brawl has an AMAZING soundtrack.

>> No.4607213

>>4607145
He finally found time to play with himself.

>> No.4607215

>>4607143
Huh, pretty sure I've never had that problem either. (If I did it was a few years back)
>>4607164
For a while both companies tried optimizing by executable filename. Fun

>> No.4607235
File: 27 KB, 376x440, 1511103499084.png [View same] [iqdb] [saucenao] [google]
4607235

Who do I have to pay to get this finished and how much will they charge.

>> No.4607258

>>4607235
mike12
ask him

>> No.4607262
File: 3 KB, 125x93, 1485839179971s.jpg [View same] [iqdb] [saucenao] [google]
4607262

Has GZDB-Bugfix gotten any updates recently by chance? The version I have started erroring out about being unable to retrieve revision info.

>> No.4607270

>>4607262
I've never trusted that updater but you can always just check https://devbuilds.drdteam.org/gzdbbf/

Development has really slowed btw. Really disheartening; the more I use it the more bugs I find; just go to the github repo and see all its issues. Really wish the ZDoom forums didn't act like a bunch of mouth breathers and chase maxED away.

>> No.4607276
File: 2.13 MB, 808x480, gzdoom 2018-02-23 14-32-33-66.webm [View same] [iqdb] [saucenao] [google]
4607276

Simple "moving" sector using polyobject and portals.

>> No.4607279

>>4606893
the port is dead, minus the concept, hence why Q2XP exists.
i would give my ass for a Tenebrae reborn with Quakespasm features

>>4607143
DarkPlaces is a pure Clusterfuck of NOPE, and i used to defend it until they fucked with nerahra

>> No.4607281
File: 289 KB, 620x372, y u lyin.png [View same] [iqdb] [saucenao] [google]
4607281

>>4607270
>Really wish the ZDoom forums didn't act like a bunch of mouth breathers and chase maxED away.

>> No.4607282

>>4607169
This guy gets it.

>> No.4607283

>>4607276
That's some neat shit, anon.

>> No.4607292

>>4607262
>>4607270
AFAIK the issue is not with the updater.

>> No.4607298

>>4607270
>people chased maxED away
that's a myth. the facts: his new texture selector was universally disliked. instead of either (a) reverting it, or (b) ignoring the complainers, and carrying on regardless, he chose option (c), quit the community. which would be fair enough, except he also chose option (d), leave noisily and dramatically and act like it was other people's fault.

>> No.4607318
File: 100 KB, 805x540, huh.gif [View same] [iqdb] [saucenao] [google]
4607318

What if Doom 1 was designed around Doom 2's episode format?
What if Doom 2 was designed around Doom 1's episode format?

>> No.4607324
File: 177 KB, 600x480, doom void.png [View same] [iqdb] [saucenao] [google]
4607324

>>4606914

>> No.4607328

>>4607152
what?

>> No.4607337

>>4603793
Doom1 and 2 on the blackberry and Ipad: what would it be like?

>> No.4607364

>>4606374
My god, you're spot on.

>> No.4607423

>>4607364
and im i saying that its bad? it feels great for a eye candy port, and the MP works.

i hope that someone can port some good shit for it since it now supports md3 files

>> No.4607426

>>4607423
I wish it didn't think the lights your ship knocked down would be on

>> No.4607440

>>4603793
Quake but on Acorn Archimedes and Apple IIGS.

>> No.4607496

>>4606676
>just kill me, it'll be less painful

>> No.4607498

>>4606785
Fire sucks, ice and lightning master race.

>> No.4607506

imagine a brown color class in colorfull hell

>> No.4607509

>>4607506
>intentionally weak enemies, that rarely show up

>> No.4607529

>Mod has a speed/haste power up, that makes you run fast
>It also makes the firing rates of the weapons and attacks faster
Why doesn't MetaDoom's hatste does this?

>> No.4607582

>>4607276
Love how the rocket moves sideways.

>> No.4607587

>>4607276
wizards should be banned

>> No.4607593
File: 885 KB, 1920x1080, Screenshot_Doom_20180223_183557.png [View same] [iqdb] [saucenao] [google]
4607593

Just started playing through 300 mins of /vr/.
Is there any slaughtery map or are they all just pretty basic?

>> No.4607596

>>4605348
>Betruger's Wife
is this the first time i see anyone shipping either character?

>> No.4607598

>>4607593
> that shotgun
what mod

>> No.4607602

>>4607598
Something I gobbled together for my own amusement, I just call it "Butcher".
That shotgun is from ZDoom, someone's tutorial on how to make double barreled shotgun.

>> No.4607608

Is it me or was Samuel Hayden's design sort of influenced by the archvile?

>> No.4607610
File: 86 KB, 640x480, Screenshot_Doom_20180223_135048.png [View same] [iqdb] [saucenao] [google]
4607610

Why am I getting this error? That's Back to Saturn loaded with Doom 2 wad. I've loaded that PWAD before and that didn't happen.

>> No.4607620

>>4607610
didn't it came with another file?

>> No.4607627

>>4607620
Yes, the .deh file. But it doesn't solve it.

>> No.4607631

>>4607596
It's a joke referring to how both of them betray the fuck out of the UAC and how the soulcube is in her office.

>> No.4607641

>>4607627
maybe try not using it?

>> No.4607646

>>4607641
Yes, I did that too and it has the same result :(

>> No.4607648

>>4607646
but was the .deh file before or after the wad?

>> No.4607649

>>4607610
Are you sure you're loading the right IWAD?

>> No.4607656

>>4607649
Yes, It's the doom2.wad.

>> No.4607660

>>4607608
I think it's an accident, if you try to create a skeletal-like humanoid, that's what you're gonna end up with.
Summoner is much closer to Archie, down to identical abdomen, and similarly flared skull. Hayden has the dark abdomen, but he doesn't have a flared skull, so I think similarity is accidental.

>> No.4607687

>>4607610
There's two wads with the most recent release of BTSX E1. Load both. (in the right order)

>> No.4607703

>>4607593
not especially no, a few of the maps can be very difficult especially from pistol starts, but there are no thousand-monster chaos-fests

>> No.4607723

>>4607201
Fortunately I don't usually rush for the key until I've cleaned the room. Slow and tedious but safe. The only reason I discovered the chaingun was because I desperately tried to get out of the puddle of acid after getting the soulsphere.

>>4607276
Can't wait to see mappers take advantage of that, or even take advantage of that unintended rocket moving with the sector to make trick shots to otherwise unreachable places.

>> No.4607730

>>4607318
They kinda tried to, each intermissions screen marking the end of a chapter and mostly a change of scenery and design. Perhaps the difficulty curve and thus level design would have been different though, since you're forced to pistol-start at the beginning of each episode.

>> No.4607751

>>4607687
It finally worked. Thanks.

>> No.4607752
File: 56 KB, 640x480, o6ienUf.png [View same] [iqdb] [saucenao] [google]
4607752

I'm improving :D

>> No.4607757

The "Tricks of the DOOM programming gurus" manual is absolutely garbage. How something like that popped out in the market?

>> No.4607764

>>4606914
ZONE300

>> No.4607765

>>4607723
yeah i did the same when i knew about it, but the first time i was in the room, i triggered it accidentally when most of the monsters were still alive
>>4607752
yeah that looks cool, if overly grey and symmetric. it even almost gets away with using DOORTRAK outside of, you know, actual door tracks.

>> No.4607771
File: 74 KB, 640x480, slRUgYf.png [View same] [iqdb] [saucenao] [google]
4607771

>>4607765
>yeah that looks cool, if overly grey and symmetric. it even almost gets away with using DOORTRAK outside of, you know, actual door tracks.
Those aren't walls ;)

>> No.4607787
File: 240 KB, 720x720, 1509791825110.jpg [View same] [iqdb] [saucenao] [google]
4607787

>>4605685
>how to shitpost like Duke Nukem!

>> No.4607795

>>4607757
probably you could put "DOOM" on anything in 94/95 and it'd sell
>>4607771
hah, fair enough.

>> No.4607803

>>4607787
there's an entire video showing it
>https://www.youtube.com/watch?v=IE3KdcTgrno

does she still live?

>> No.4607821

we've rocket-jumped past the period of nostalgia for quake and serious sam and landed straight into a dumpster full of unsold copies of Will Rock, Terrorist Takedown, and the bad Painkiller games.
https://www.youtube.com/watch?v=0FSedMKJQ4w

>> No.4607825
File: 148 KB, 500x522, non-aggression-principle-12266153.png [View same] [iqdb] [saucenao] [google]
4607825

>tfw can't find the secret level

>> No.4607826

>>4607821
I first read the name and thought this was refering to the megawad. Also, I dunno, recoilless weapons look so lame after using so many recoilful guns in Doom mods, partially the reason why I just can't enjoy vanilla SSG anymore.

>> No.4607831
File: 212 KB, 640x3360, 278d71568e6206458409a4f891e62c10f4588d2988ef3ff8178336b85cd66d05.jpg [View same] [iqdb] [saucenao] [google]
4607831

BIGMAZE.WAD
bigmaze2.zip (31 KB, 2004-11-20) - Anonymous
https://www.doomworld.com/idgames/?id=12980

another wad off a shovelware CD, it's neither very big nor vary mazey (i was expecting an endless monotextured 64-wide corridor) so was pleasantly surprised to find a handful of loops and a couple of larger arenas. there are few monsters and lots and lots of health and ammunition. there are two secrets (four, but each one counts twice), both hidden alcoves stuffed with power; one of them has another BFG in case you were disappointed to find you couldn't reach the one at the back of that chamber with the teleporter at the front.

it's likely intended as a deathmatch map. the multiple ways around, no obvious goal to reach, overload of resources, and the dark bunker windows you can hide in and shoot an opponent in the bright open areas and most of all the lack of an exit suggest this. i had some fun with it, but it's likely not for those who don't already appreciate the old school style. would be massively better if it actually had an exit of course.

>> No.4607835

>>4607826
Smooth Doom adds a bit of non-intrusive recoil to the vanilla weapons. At first it looks nauseating but you get used to it. Circle-strafing becomes a bit more exciting with it.

>> No.4607839
File: 73 KB, 640x480, lLH7HO3.png [View same] [iqdb] [saucenao] [google]
4607839

>>4607831
What a piece of crap.

>> No.4607853

>>4607831
I can see this map being played as a DM map, but even then, if you know how to get the BFG it is unbalanced, and even then the map would favour rockets too much, although it makes sense that it makes rockets somewhat scarce.

>> No.4607859 [DELETED] 
File: 28 KB, 735x614, 1402445027307.png [View same] [iqdb] [saucenao] [google]
4607859

Sooo... Why do we hate Brutal Doom again?

>> No.4607861
File: 15 KB, 625x626, 9ac.png [View same] [iqdb] [saucenao] [google]
4607861

>>4607859

>> No.4607864

>>4607839
eh, like i said i had fun with it. it passed the time for 5 or 10 minutes. i guess you think it wasn't worth a post though. you're probably right. perhaps i should have emphasised "this is very likely not worth playing" a bit more? sorry your felt your time was wasted.
>>4607853
it's a 1994 map, they probably didn't know any better. predates altdeath i think, hence the tons and tons of health, ammo, etc. to keep things going for longer.

>> No.4607865

>>4606680
Not always tho.
Against all logic, Centaurs are able to SHIELD THEMSELVES FROM THE POISON GAS and if you catch one with one already defending it'll be useless.

>> No.4607868

>>4607861
No, I'm genuinely curious.

>> No.4607871 [DELETED] 

>>4607859
It's too popular and mainstream.

>> No.4607872
File: 52 KB, 500x500, Risa (7).jpg [View same] [iqdb] [saucenao] [google]
4607872

>>4606786
That's actually fun to read

>> No.4607873

>>4607859
>>4607868
https://forum.zdoom.org/viewtopic.php?f=48&t=47678

And no one else needs to keep baiting it.

>> No.4607876

>>4607873
>Sergeant_Mark_IV is still permanently banned. He will not return.
Imagine if this happened here, and if we went back to not even being able to browse if you were banned.

>> No.4607878 [DELETED] 

>>4607873
Huh, I had no idea doomies were so easily assblasted.

Duly noted.

>> No.4607881

>>4607878
Mods please delete this post.

>> No.4607886

>>4607873
>as well as having embedded tasteless racist jokes in code comments
Who cares what someone comments in their code?

>> No.4607887

>>4607886
>Not liking racist jokes

Why is everyone such a pussy these days?

>> No.4607896

Why won't Icarus cover Final Doomer?

>> No.4607898

>>4607896
Because it's "too complicated" so he just livestreamed it

>> No.4607901 [DELETED] 

>>4607878
Janitors, mark is baiting on /vr/ /arena/ and /v/ again

ban him and the entire Ip range of São paulo too

>> No.4607906

>>4607901
But my name is Martin..

>> No.4607908
File: 140 KB, 709x747, 1467433047728.jpg [View same] [iqdb] [saucenao] [google]
4607908

How the hell do I host my own doom server on Doom seeker/whatever? I wanna use Custom wads and have fun with my friends.

>> No.4607912

Smells like samefaggotry.

>> No.4607932

>>4607908
are you serious? File -> Create Server.

>> No.4607935

>>4607896
This >>4607898 and according to Yholl he didn't get some of the BFG's right

>> No.4607941

>>4607873
>"But the mod popularized Doom"
>Doom
>One of the most iconic video games, that pushed the first person shooter genre and much more
Maybe to the COD generation, but what popularized the mod itself?
Clueless fans, game journos and e-celebs trying to make a big deal out of the first Doom mod they've heard of?

>> No.4607945
File: 32 KB, 380x293, batista facepalm.jpg [View same] [iqdb] [saucenao] [google]
4607945

Like flies on dog diarrhea.

>> No.4607958

>>4607941
>what popularized the mod itself?
My theory is it was that Happy Days video.

>> No.4607975

>>4607932
On doom seeker? I don't need to portforward anything??/

>> No.4607978 [SPOILER] 
File: 4 KB, 148x151, 1519416865893.png [View same] [iqdb] [saucenao] [google]
4607978

So I was told that Tailor girl needs a working girl outfit

>> No.4607980

>>4607975
ye.

but if you have wireless connection you may need to mess around a bit more, but try anyway.

>> No.4607985

>>4607978
can we fix it

>> No.4607987
File: 26 KB, 507x460, Cattura.png [View same] [iqdb] [saucenao] [google]
4607987

Soon...

>> No.4607992
File: 45 KB, 731x523, file.png [View same] [iqdb] [saucenao] [google]
4607992

>>4607859
>>4607868
>4chan has uniform opinion
Anyway, it's numerous flaws were extensively discussed prior.
But since dumb bitches like you can't into archive search, ill repost picrelated (over 2k ch)

>> No.4607998

>>4607992
He's complaining about BD making things too hard for things like chaingunners, way to prove Mark's claims of /vr/ complaining that BD is too hard right.

>> No.4608001

>>4607992
you're aware you're being trolled right?

>> No.4608007

>>4607998
i'd say bd's difficulty is more of a inconsistency, where it's either unfair or easy enough that cybie only dies with 7 rockets.

>> No.4608008

>>4607978
Does she have a military outfit already?

I think the mods idea has infinite potential if you consider cosplay outfits, with The Girl taking on properties of the characters she's cosplaying.

>>4607998
I'm starting to think that reading comprehension is a superpower as well now.

>> No.4608010

>>4608008
>I'm starting to think that reading comprehension is a superpower as well now.
Are you saying I read something wrong? He clearly says "For instance any chaingunner turret/trap goes from providing pressure for player to getawy to "death in 1.5sec" ", that is explicitly complaining about BD making things harder, proving Mark right.

>> No.4608013

>>4607998
>trap supposed to bleed your health urging you to get out of it
>now trap instantly kills you, defeating its original purpose
>people claim the latter is how doom supposed to be played
way to completely miss the point, champ

>> No.4608016

>>4608007
Hitscanners are FAR more common than other enemies on average though.

>> No.4608017

>>4607859
Creator is an asshat, fanbase is annoying and tries to pretend its BEST MOD EVAH, mod itself is a mess of glitchy spaghetti code.

Also lately new reason has emerged: already infamous "map improvement script" that renders some vanilla maps less-than-playable.

>> No.4608018

>>4607887
political correctness gone mad.

>> No.4608020

>>4608013
>people claim the latter is how doom supposed to be played
That's not what I'm arguing at all though, why are you bringing this up? Sounds like you're the one who missed the point. Try actually reading my post this time.

>> No.4608021 [DELETED] 

>>4607992
>W-W-WAAAAAAHHHHHH!!!! M-MUH CODE THO!! WAAAAAAAAH

>> No.4608023

>>4608016
revenants are hitscan you DUMPASS

but seriously: all 3 types of zombies combined don't outnumber all other enemy types combined

>> No.4608024

>>4608017
>forgetting about mark's pc-bricking scripts.

>> No.4608025

>>4608016
i don't think this is true

>> No.4608030

>>4608021
> mod literally doesn't work
> lmao it doesn't matter
you see the gaping hole in your argument?

>> No.4608034 [DELETED] 

>>4608030
>> mod literally doesn't work

Its worked every time I've used it.

>> No.4608035

>>4607992
You've gotta be motherfucking shitting me right fucking now, holy cock.

He.
STILL.
HASN'T
FIXED
0.l
?!
>wat

>> No.4608039 [DELETED] 
File: 223 KB, 777x1300, 1378166329476.png [View same] [iqdb] [saucenao] [google]
4608039

>> No.4608042
File: 30 KB, 200x193, 6a0120a85dcdae970b0128776ff992970c-pi.png [View same] [iqdb] [saucenao] [google]
4608042

>>4608034
> WORKS FOR ME™

>> No.4608045

>>4608042
It does tho..

>> No.4608047

>>4608039
Posts with this image get deleted more often than not.

>> No.4608049

>>4608035
mistaking 1 with a lowercase L is understable
when reading

but typing?
you have to deliberatelly make the mistake
or you copy someone elses code with zero understanding
or you get someone else to do it for you and they jape you

>> No.4608051

>>4608021
>Code doesn't matter
>For a mod that actually "matters", we have to treat it like it's an official Doom expansion and give it as much coverage and praise as possible, while give it credit to features that already existed before
Either the code does matter or mods in general don't matter

>> No.4608052

What are some good megawads that have a huge variety of indoor and outdoor environments?

>> No.4608054

>>4608052
that's a bit vague
most do
hellbound has lots of large maps that are mostly set in indoors or outdoors, and ones that are more inbetween

>> No.4608056

>>4608024
Forgetting about what now?

Honestly, I'm not sure if I WANT to know...

>> No.4608059

>>4608045
working for you =/= working for everyone else
welcome to the world of PC computer video games
i'll be your guide

>> No.4608060
File: 82 KB, 790x768, images.duckduckgo.com.jpg [View same] [iqdb] [saucenao] [google]
4608060

>>4608049
or you learned to type on one of these

>> No.4608061 [DELETED] 

>>4608059
Jesus, what kind of shitty beater toaster computer do you nerds have?

>> No.4608064

>>4608061
Literally fuck off back to Mixer or wherever you stream now since Twitch wants nothing to do with your retarded ass. No one is fooled.

>> No.4608068

>>4608061
hardware power =/= compatibility with old (and messy) code
you can pour as much diesel into a nuclear reactor as you want, it's not going to work

>> No.4608074

>>4608023
can confirm this

1207 doom2.wad Hitscan
2530 doom2.wad Other

1042 doomu.wad Hitscan
2203 doomu.wad Other

1109 plutonia.wad Hitscan
1949 plutonia.wad Other

2088 tnt.wad Hitscan
2792 tnt.wad Other

>> No.4608080

>>4608061
related question: you do realize what board you're in do you

>> No.4608083

>>4608074
> tnt has the highest count and ratio of hitscanners
how am i not suprised

>> No.4608089

>>4608049
Maybe he was coding that bit with an on-screen keyboard? If I recall the letters on the keys are in lowercase when you're typing in lowercase mode...

That's the only way I can imagine something like this happening. That, or Mark is DSP of coding.

>> No.4608092

>>4608085
are you even trying?

>> No.4608094
File: 54 KB, 512x384, latest of late.png [View same] [iqdb] [saucenao] [google]
4608094

>>4608010
>>4607998
"Difficulty" is one thing
Making things unwinnable in circumstances where they previously were totally doable is another. Imagine you have to run a ccertain distance, but you take 10 damage per second. You will be able to run for 10 seconds at 100 health, which is what expected of you. Now imagine you take ~30 damge per second - with same ammount of health you will be able to run for 4 seconds and die halfway, not reaching the target.

>>4608035
Fixed in latest version of BD itself, but it seems that he has not updated Ketchup tho, so it's still there. I remember people encountering it recently in one of the previous threads. Regardless, latest moddb version does not work with the latest GZDoom SVN. All other mods work fine. What's the isue? Since same script warnings appeared on the earlier versions as well, but are ignored, I'd guess he used some improper definitions that were overlooked/ignored before, but now the requirement is stricter so it gets thrown away. SOMEHOW other peole rarely have such issues with their code, while with his coding style you never know what breaks next.

Beter coders fixed their mods until they showed no errors, while Mark ignored errors since it worked anyway. Now their stuff still works while his does not.

>>4608061
>>4608085
You'd be amazed how much shit factors into what works and what does not. Just yesturday ws in a discussion where a several people with GTX 1080 have stuttering in one game while a person with GTX 660 had no problems.
Following your logic: try playing Blood on your PC with no workarounds or emulators. Can't? Your rig is a worthless toaster :^)

>> No.4608095

>>4608092
You replied to the spermburping bitch anyway, it worked.

>> No.4608096

>>4608089
> IM NOT PRESSING ANY BUTTONS WHAT THE FUCK THIS ENGINE IS BUGGED

>> No.4608105

Any good CRT filters for Doom or Quake?

>> No.4608107

>>4608105
Why isn't this an option in GZDoom yet? Get working on it, Graf.

>> No.4608108

Thank you.

>> No.4608112
File: 940 KB, 1920x1080, Screenshot_Doom_20180223_231144.png [View same] [iqdb] [saucenao] [google]
4608112

Nice, Terminus

>> No.4608114

>>4608108
???
> f5
i see

>> No.4608115
File: 17 KB, 634x360, 19e43e_6302535.jpg [View same] [iqdb] [saucenao] [google]
4608115

>> No.4608117

>>4608089
I think he somehow found out that it worked and was automatically corrected on runtime, so he used it as a way to watermark his code from the "jelous",( same way certain e-books insert cyrillic "a","e" and "o" as away to search if someone copypasted their text elsewhere) Which backfired later.

>>4608101
>But Blood works just fine on my computer too
with a workaround no doubt :^)

>>4608105
>>4608107
"CRT" filters are not necessary for PC games because games did not interact same way with monitors as console games did with TV. If anything, CRT filter and/or scanlines would make things less authentic.

>> No.4608123

>>4608105
>>4608107
>putting CRT filter on a PC game
a true mark of a hipster

>> No.4608126
File: 209 KB, 378x256, file.png [View same] [iqdb] [saucenao] [google]
4608126

lord blaz killin dragons

>> No.4608127

>>4608117
Mark of all people tried to prevent other people from stealing his code? The irony kills me, honestly.

What a horrible person would do that, just steal someone's work without credit...

>> No.4608129

>>4608112
> map based shitposting
truly term is the sarais of mappers

>> No.4608130

>>4608094
>Making things unwinnable in circumstances where they previously were totally doable is another.
So you're saying that it is indeed more difficult, don't try to spin it otherwise. It's not like I'm saying I like it or that I find it fair, but that is straight up saying the mod is too difficult just like Mark said.

Saying that something goes from passable to unwinnable IS saying that it is too difficult, you know.

>> No.4608136

>>4608129
lol.

>> No.4608137

>>4608130
why does the distinction matter to you so much?

>> No.4608142

>>4608127
and then gets pissy at that project brutality mod and makes a script that tries to bricks your PC if you load it with the mapset he put out

and it's legit malicious, since it is an infinite loop that spawns shit forever
that happened to me once when working on stuff
GZDoom basically ate all my CPU power and my PC froze
keyboard didn't do shit, mouse didn't move, had to unplug the power cable
lost 2 hours of unsaved stuff

>> No.4608146

>>4608130
no

"difficult" means "requiring great skill to accomplish"

an unwinnable situation does not require skill, because you are not expected to win

you are ignoring the entire discussion in favor of hyperfocusing on one specific caveat, i feel no need to discuss this with you any further

>> No.4608147

>>4608130
No, difficulty is something you can persevere over, and it's a intentional game design choice to make a game play in a certain way.

Unwinnable is unplayable and broken, and bad game design, as there is no REASON to play the game.

>> No.4608148

>>4608130
if i buff the SG to be super OP and nerf the SSG to the ground and then some, have i made the shotguns more or less powerful?

>> No.4608152

>>4608117
>>4608123
>not fiddling with GZDoom options to create the ugliest possible screenshots
What the fuck is wrong with you faggots?

>> No.4608158

>>4608152
the REAL real way doom is meant to be played

>> No.4608159

>>4608105
I think you can replace a fisheye shader with a shader of your own (retroshader did this when it was a thing). Find a CRT shader somewhere and replace.

>> No.4608160
File: 285 KB, 1600x900, Screenshot_Doom_20180223_000847.png [View same] [iqdb] [saucenao] [google]
4608160

>>4608129
>>4608136

I'm about as skilled, too! :^)
:^(

>>4608152

Here, have a Zandronum screenshot I took yesterday.

>> No.4608162
File: 764 KB, 1024x576, 3568841383_343588d14c_b.jpg [View same] [iqdb] [saucenao] [google]
4608162

>>4608123
>>4608117
Monitors at the time were CRT and I remember these dots being visible on my uncles computer.

>> No.4608163

>>4608160
MY EYES

>> No.4608165

>>4608152
I only play in 144p, using EGA color mod, and keyboard only. No strafing, strafing is cheating.

>> No.4608167

>>4608137
?
Why do you say that? I'm just correcting someone claiming bullshit.
>>4608146
Yes.

After all the whole "impossible" thing is just an exaggeration. There are mods far harder than BD and I've yet to find any maps made impossible by them, except HD, that one is special.
>you are ignoring the entire discussion
What discussion am I ignoring? My point has only been about that one sentence and how it relates to Mark pointing out how /vr/ does complain that BD makes things too hard. Are you saying I'm not allowed to bring in my own discussions here?
>>4608147
See above.

>> No.4608169

>>4608160
> NOW THIS IS BOOST RACING

>> No.4608170

>>4608167
>What discussion am I ignoring? My point has only been about that one sentence
Yes. Exactly. You are hyperfocusing on one single sentence of "It makes X harder", rather than the entire point of BD's balance inconsistencies, "It makes X harder and Y easier inconsistently".

>> No.4608176

>>4608170
>You are hyperfocusing on one single sentence of "It makes X harder",
Which is what matters here, especially since you're claiming the increase in difficulty straight up makes it impossible. It matters much more than the decrease in difficulty for other enemies.

>> No.4608181

>>4608117
>a way to watermark his code
i find the idea that it was intentional highly unlikely. i believe hanlon's razor can be applied - it is far more likely a simple mistake that was accepted by a lax parser and produced the right results.

>> No.4608183

>>4608176
>It matters much more than the decrease in difficulty for other enemies
not the person you replied to but:
that is subjective and i disagree with it
buff 3 enemy types, nerf 10 others
that doesn't sound like it fits with your statement

>> No.4608184

>>4608176
>since you're claiming
I am not the other anon.
>It matters much more than the decrease in difficulty
How does it matter more? Because Mark wrung his hands over the fact that /vr/ said "harder" twice in a bigger criticism about Brutal Doom?
It's one part of a much bigger problem: Mark doesn't know how to balance difficulty.

>> No.4608185

>>4608162
Console games ran at lower resolution than the CRT actual output, and used said output properties to their advantage (like smoothing out dithering and faking transparency).
PC monitors use different kind of grid, as well as recalibrate for the input resolution, which allows far greater scalability, but prevents all of the aforementioned techniques from working. Also scanlines are unnoticable on any decent monitor.

>> No.4608186

>>4607610
You didn't know the plot to BTS was Doomguy being a human piece in a giant game of checkers?

>> No.4608189

>>4608181
but
how can you accidentally hit L that is almost on the other side of the keyboard from 1
you have to have literal sausages for fingers to even start making that kind of typo

>> No.4608192

>>4608186
> hellish 3d chess with guns

>> No.4608193

>>4608189
Maybe he doesn't know how to touch type and has some weird keyboard that has keys in lowercase?

>> No.4608194

>>4608183
How exactly is making a map impossible not a bigger deal than making some enemies easier?

>>4608184
>I am not the other anon.
My bad, but it's still the claim being made in the screenshot.
>How does it matter more?
See above, a map being made "impossible" has a much bigger impact on it than simply making other enemies easier to kill.
>It's one part of a much bigger problem: Mark doesn't know how to balance difficulty.
Couldn't agree more, it's not what I'm arguing about though.

>> No.4608196

>>4608183
that's only a relevant argument if you spread all those enemies evenly across the surface of all the maps, which is obvioulsy not the case.

>> No.4608198

>>4608186
Yep. BTSX actually stands for "Bishop to S-10", S-10 designating a tile of the checkerboard.

>> No.4608201
File: 3.83 MB, 440x330, 1460709604783.gif [View same] [iqdb] [saucenao] [google]
4608201

How the fuck do I play the latest hideousDestructor release? Where is the WAD? All I can find is a bunch of files which I guess are meant to be in a wad?

>> No.4608204

>>4608194
What are you arguing about, then?
Because now I'm confused about what you're trying to discuss and we're getting dangerously close to arguing about arguments, which is usually a sign that a discussion has run its course.

>> No.4608209

>>4608201
rename the folder to pk3 or pk7

>> No.4608212

>>4608112
Is that the part in 300 where you go into a room, collect a ton of rockets & health, lower the massive column, and it's just an imp
That was hilarious

>> No.4608215

>>4608204
>What are you arguing about, then?
About a post making /vr/ look bad since it's proving Mark right. Making Mark EVER right is the worst thing you could do.

>> No.4608216

>>4608204
I think he might be arguing for the sake of arguing, dude.

>> No.4608217
File: 41 KB, 338x450, 1365527576111.jpg [View same] [iqdb] [saucenao] [google]
4608217

Since we're on the topic of Mark, let me posit a brainteaser.

CutmanMike has irrevocably changed the scene for Doom, multiple times.
Call it cancer or shit, sure. But between GvH and 8BDM, he's made multiple huge subcommunities, begat more sub-mods than any other mod, attracted a huge following that are still active to this day, and has gotten covered by journalists, e-celebs...hell, even official corporations have noticed his work.
Why has nobody ever accused his critics of being jealous?

>> No.4608218

>>4608212
fake setup for a predictably generic boss fight
it's just a single nazi

>> No.4608223

>>4608193
That'd still be on the opposide side of a touch keyboard though.

>>4608212
For some reason made me think of 200 Mega Hurts of GD, where it's only a real challenge on UV because you have to navigate an Archvile jugledome under invul before it runs out, while in lower difficulties you get regular killing gameplay

>> No.4608224

>>4608217
Because his fans weren't 12 year olds?

>> No.4608225

>>4608215
I really could not be less emotionally invested in the idea that Mark looks at a post about Brutal Doom criticism, sees the word "harder" and then ignores the rest of the post.

>> No.4608226

>>4608217
because he hasn't accused his critics of being jealous

>> No.4608228

>>4608224
> an 8 style megman mod attracts a more mature audience than BD
B)

>> No.4608230

>>4608223
>200 Mega Hurts of GD, where it's only a real challenge on UV because you have to navigate an Archvile jugledome under invul before it runs out, while in lower difficulties you get regular killing gameplay
What? I just killed everyone

>> No.4608231

>>4608224
you and i both know this is wrong

it is an interesting point to consider, though, mike is objectively a Bigger Figure compared to mark and has dealt with a lot more stigma (i fucking hate 8BDM and what it brought)
yet mike's been infinitely more patient in handling criticism and negative feedback

>> No.4608235

>>4608217
Brutal Doom bought edgelords and cringeposters in

>> No.4608238

>>4608231
Mike doesn't take criticism though.

>> No.4608239

>>4608112
what mod is that?

>> No.4608242

>>4608238
it seems that one of the recent updates of the mod was rehauling all of the boss fights because people said they were shit

so i'm inclined to disagree

>> No.4608246

>>4608239
>>4607602

>> No.4608247

>>4608242
But no one plays the singleplayer, it's all multiplayer. There's no way he can fuck that up, unfortunately.

>> No.4608251

>>4608225
So that's how it works? Alright.

Brutal Doom makes me want to fuck Mark in the ass harder.

>> No.4608252

>>4608251
what are you, straight?

>> No.4608253

>>4608251
I bet you kiss girls, faggot.

>> No.4608254

>>4608252
Are you implying Mark is a pussy?

>> No.4608261
File: 217 KB, 1600x900, Screenshot_Doom_20180223_170632.png [View same] [iqdb] [saucenao] [google]
4608261

>>4608247

I'm playing it right now, myself.
I actually really prefer the singleplayer over the multiplayer, the new boss battles anon mentioned are pretty cool. I'd like to try my hand at these kinds of boss fights someday.
I had to mod it a bit to give myself a hitscan weapon though, fucking hell I could not stick with that peashooter.

>> No.4608263

>Brutal Doom discussion number one million and one
Fascinating stuff. Should we argue about Doom 2 vs. Doom 1 level design next? Don't think that's been discussed enough either.

>> No.4608268

>>4608263
i'm sorry not every turn of discussion personally interests you, my liege

>> No.4608274

>>4608261
The newest robot master: Super Shotgun Man.
Followed by his contemporary, Quake Rocket Launcher Man.

>> No.4608275

>>4608217
>CutmanMike has irrevocably changed the scene for Doom, multiple times.
i think this is only true if you replace Doom with Skulltag/Zandronum

>> No.4608276

>>4608274
sounds like something ijon would do

i'd play it

>> No.4608279
File: 73 KB, 405x600, magician-clipart-rabbit-12.png [View same] [iqdb] [saucenao] [google]
4608279

This is one of my favorite memes regarding mapping

>> No.4608280

>>4608275
as opposed to brutal doom on, what, prboom+?

>> No.4608282

>>4608280
yes. nobody demands compatibility with megaman deathmatch in boom slaughtermap threads on doomworld.

>> No.4608284
File: 8 KB, 668x332, cmd_2017-08-20_07-50-46.png [View same] [iqdb] [saucenao] [google]
4608284

>>4608201
>>4608209
Just load the folder. If you're a ZDL babby, use the command line options field. GZDoom will load whatever you throw at it with -file, it doesn't even care what the extension is as long as it can open it and find everything organized like a PK3.

>> No.4608287

>>4608282
this sounds like a challenge to me.

>> No.4608293

>>4608279
i think you posted the wrong image

>> No.4608297

>>4608209
CHEERS

>> No.4608301

>>4608176
So you'd be okay with difficulty that causes player to take 250% more damage and get only half the ammo from drops and fast monsters are enabled because it makes the game more difficult? If you say that's too hard then you're just a shitter.

>> No.4608318

>>4608301
not him but no i wouldn't be okay with that. that doesn't make me a shitter it makes you a strawman peddlar

>> No.4608331

>>4607958
yeah, it was that video if we think of it.

>>4608162
>>4608185
thankfully i had good monitors in the 90's, CRT "tv mode" emulation is bullshit at its core, and only hipsters cares about it because is the less shitty filter.

the DIablo 2 thread had a shitflinging flame war last year because of it, because someone created a "filter" for D2

>> No.4608339

>>4608287
>Megaman 8bit gauntlet 4site map and full fledged remake of MM2 willy tower and MMX Sigma's fortress

please make this happen just for shits and giggles

>> No.4608357
File: 132 KB, 1074x716, 1466601760550.jpg [View same] [iqdb] [saucenao] [google]
4608357

>Punch Dimension
What an interesting map

>> No.4608364

>>4608201
I just drag the folder itself in.

>> No.4608371

>>4608261
You went from one peashooter to another

>> No.4608374
File: 160 KB, 640x480, Screenshot_Doom_20180223_231651.png [View same] [iqdb] [saucenao] [google]
4608374

>More than one black/white monsters spawning at the same time in the previous 2/3 maps
Holy cow!

>> No.4608380

>>4608374
Colorful Hell with Trailblazer sure is one hell of an experience, huh?

>> No.4608383

>>4608374
>hud overlapping itself at 640x480
u srs

>> No.4608392

>>4608383
I don't mind that much.
My laptop can somehow handle most of this, so i'm just taking advantage of this, before it dies.

>> No.4608401

>>4608380
It's because one mod has strong enemies dropping pick ups and the other has its otherwise powerfull arsenal being justified with said enemeis, but at the same time gets to take advantage of how both mods' pick up systems work, from using junk to upgrade items, to the nicotine rush feature.

>> No.4608412 [SPOILER] 
File: 1.49 MB, 994x1462, 1519428878013.png [View same] [iqdb] [saucenao] [google]
4608412

>>4608401
Oh believe me, I have first hand experience

>> No.4608434

>>4608412
>Jack blazer
Wut

>> No.4608440

>>4608434
I found that fitting, I did same with taking pic of John Wick and having text "Wickblazer" over it

>> No.4608449
File: 630 KB, 1280x1024, Screenshot_Doom_20180223_185407.png [View same] [iqdb] [saucenao] [google]
4608449

>four archviles
just fuck my time right up
good thing i have ludicrous amounts of ammo, because these bastards are probably going to revive every enemy in the map twice before i'm through with them

>> No.4608450

>>4606786
Since I make PortaDOOM, *every bloody one*, ugh. You have to read the txt files to work out compatibility requirements, and I appreciate authors who write good, clear files

>> No.4608453

How planned it was to have "Perfect Hatemail" right after a map with barely any health pickups?

>> No.4608454

>halfway through making a map
>realize it flows in exactly the same way as another map in a popular megawad
what do

>> No.4608458

>>4608454
Have a teleporter take the player to a dead simple remake

>> No.4608460

>>4608383
>>4608392
it was obviously designed at 360p to look good at 720p and 1080p
A lower scaling shouldve been used and it wouldve looked fine.

>> No.4608468
File: 656 KB, 569x629, complaints.png [View same] [iqdb] [saucenao] [google]
4608468

>sidequest to get the cool sword from Shadow Warrior 2013
>my reward is actually just an upgrade token that's fucking shit and is worse than what I already have
God, it's like the game just keeps shitting on me for liking the 'first' one, isn't it? I feel like a dog being teased with a treat and then the guy just eats it himself and laughs at me.

>> No.4608472

>>4608453
absolutely intended, they're directly inspired by E4M1 and E4M2 after all
>>4608454
keep it the same. unless they're like so obviously identical nobody would be able to see it anything other than a ripoff, it doesn't matter. it could even be good (i like map remixes)
>>4608458
heh.

>> No.4608474

Damn good mapset that doesn't use any custom textures or graphics?
That isn't Scythe.

>> No.4608487

>>4608472
>unless they're like so obviously identical nobody would be able to see it anything other than a ripoff, it doesn't matter.
looks wildly different, but flows almost exactly the same
but now I am gonna somehow work dead simple into the map

>> No.4608512

>>4608474
FWIW scythe has a small number of custom textures
i guess you mean a wad that mostly still looks like doom, instead of being a complete repaint (like epic2 or btsx)
>>4608487
would you be willing to name the map you've accidentally imitated?

>> No.4608528
File: 516 KB, 1600x900, Screenshot_Doom_20180223_193444.png [View same] [iqdb] [saucenao] [google]
4608528

>>4608512

Yeah, pretty much.
I picked up a texture pack yesterday that changes how the game looks and I'm having a lot of fun with it. Like this is how Scythe 1 looks with it, really damn neat.
But I want to try it on maps I haven't played a million times before, and I'm having trouble with it because all of the mapsets I know and like use custom textures.

>> No.4608538

>>4608528
kama sutra?

>> No.4608549

>>4608512
ancient aliens map20

>> No.4608557

>That godawful projectile spam before "The Icon of Shame"
Well, damn, but atleast that mappack is now done with.

>> No.4608560

>>4608528
what pack is that?

>> No.4608572

>>4608549
sadly not something i've played, so i wouldn't have recognised it. thanks though.

>> No.4608585
File: 27 KB, 233x353, drstp.png [View same] [iqdb] [saucenao] [google]
4608585

>>4607752
>using DOORSTOP as trim
WTF? I love DOORTRAK now

>> No.4608590
File: 575 KB, 1600x900, Screenshot_Doom_20180223_201247.png [View same] [iqdb] [saucenao] [google]
4608590

>>4608560

H2D4D2TP.wad, a texture pack cramming Heretic/Hexen/Heretic 2/Hexen 2 textures into Doom.
http://www.mediafire.com/download/kklzvk0dsddc25j/H2D4D2TP.zip
By itself it looks kind of jank, though, because a lot of Doom architecture was, well, designed for Doom textures, and there's a lot of textures that don't quite...fit as a replacement.
So to cover this up, I use dark_doom_lite.pk3, which disguises a lot of the blatant texturing errors under darkness and adds a lot of atmosphere.
https://forum.zdoom.org/viewtopic.php?f=19&t=46174

Then I add in Steve's flashlight mod, a blood mod, and play some dark ambient music and it's all gravy.
It's very reminiscent of the feeling you get with playing Strange Aeons with HND, except you get to reliably use all the weapons and there's a LOT more levels to play through. I love it.

>> No.4608596
File: 325 KB, 994x1462, 300 Minutes of Fanmail.png [View same] [iqdb] [saucenao] [google]
4608596

>> No.4608601

>>4608596
What did he mean by this?

>> No.4608603

>>4608596
I don't get it

>> No.4608607

>>4608596
I haven't actually played the 300 one yet, is it that good?

>> No.4608612

>>4608607
It was alright

>> No.4608624
File: 882 KB, 500x500, 1516182400932.gif [View same] [iqdb] [saucenao] [google]
4608624

So I have never played any of the Half-Life games, and I just picked up the first one in the sale recently.

Should I play it vanilla? Or should I run it with Half-Nuked? I saw the trailer for it and it looks like the sequel to Duke 3D we never got.

>> No.4608631

>>4608607
I think it was good for what it was. Plenty of noob maps, but nothing was outright terrible.

>> No.4608634

>>4608624
>have never played a game
>asking if you're supposed to play it for the first time with a conversion mod
What the actual fuck is wrong with you?

>> No.4608635
File: 339 KB, 1010x712, optic_fist_by_matsu_sensei-d3b6mo7.png [View same] [iqdb] [saucenao] [google]
4608635

>>4608357
A sequel is in the works.

>> No.4608636

>>4608624
If this is really your first time playing it then you should play it vanilla, as with any other game.

>Half-Nuked
Neat, reminds me of the early builds of Forever, from around the time when it should've actually come out.

>> No.4608637

>>4608624
Play it vanilla. It has its flaws but it's beat experienced the first time as a vanilla game

>> No.4608638

are there any decent rips of strife's weapon sprites. a lot of them are missing stuff like the weapon projectiles

>> No.4608639

>>4608596
you got... Hot mail?

>> No.4608641

>>4608638
you could just rip them from the wad yourself, complete with palette and offsets

>> No.4608649

>>4608637
>>4608636
I'll take your words for it. I just have a fear of these games not aging well. I'm sure I will enjoy it.

>> No.4608653

>>4608641
welp im retarded thank you anon

>> No.4608654

>>4608649
>I just have a fear of these games not aging well.
HL1 is essentially Quake 1's movement meets Quake 2's interconnected levels and weapons.

>> No.4608659

>>4608649
half nuked isn't a complete rehaul, it just gives some alternate weapons and duke voicelines
If you're worried about the game not "aging," it probably won't fix that

>> No.4608660
File: 395 KB, 830x1200, 286_demon_L.jpg [View same] [iqdb] [saucenao] [google]
4608660

He doom bros, I'm workshoping a design for a succubus design for doom but it's been a challenge, as doom doesn't really lend itself to that kind of "person with wings and horns" design of demons, hell the magazine blurb on the old imp even lampshades this, the closest to a traditional looking demon are the hellnobles, so that brings me to my quandary, how do I make a demon that's implicitly seductive and feminine without resorting to pic related

>> No.4608661

>>4608660
There's the pyro succubus from realm667, which is literally a seductive lady with wings and horns, so you could take some pointers from it

>> No.4608663

>>4608661
That's explicitly what I'm trying to avoid, as I've found that design scheme clashes with the aesthetic of the other demons of doom, they'd work great with hexen or heretic enemies

>> No.4608664
File: 369 KB, 921x1237, tumblr_ou5bq21gnW1rb9b31o1_1280.png [View same] [iqdb] [saucenao] [google]
4608664

>>4608660
i'm quite fond of basilissa's design

she's strong, sexy as hell, and not a moeblob with an anime face

and i think that's the big thing to take from her, seduction isn't always about big titties and ass but rather representative of a desire

>> No.4608667

Where do gray and fireblu monsters fit within the color hierarchy of Colourful Hell?

>> No.4608668 [DELETED] 

>>4608664
>and not a moeblob with an anime face
dude shhh, talking down about moeblobs with anime faces here is an offense

>> No.4608669 [DELETED] 

>>4608668
fuck off, i don't need or want your shit

>> No.4608670 [DELETED] 

>>4608668
Go away.

>> No.4608671

>>4608660
God, I love the MGE demon.

>> No.4608673

>>4608660
Give her face more demonic features, like weird slit pupils and more fierce looking mouth

>>4608664
Basilissa is a good example too.

>> No.4608674
File: 406 KB, 1080x1303, evolve-wraith-1.jpg [View same] [iqdb] [saucenao] [google]
4608674

>>4608664
For me there is room for both kinds of sexy monster but it's a matter of what the design of the setting is, for succubus anon I'd suggest somthing along these lines, and maybe add a splash of giger's aliens.

>> No.4608676

>>4608674
>>4608673
What about something like the NuDoom Summoner? Not explicitly female, but the design has left more than one wondering.

>> No.4608678

>>4608660

The big thing to remember is that in Doomverse, the designs of demons aren't really reflections of humans but rather sort of twists of them. There's stuff that they resemble, but they're always different and very "off".
Look at the most humanoid ones. The Archvile is a lanky fucker with shredded skin, no stomach, a warped face and voice. The Revenant is a skeleton that no human could possibly be, with height rivalling the Cyberdemon. The imp is...well, spiked, strong, throws fire, leathery.

>> No.4608680

>>4608664
i m o basilissa's design is a good fit for doom because she's strong, powerful, ripped as hell, and dominant. she has the qualities that the demons should be, physically powerful and capable of crushing anything
she just happens to be female as well, and has big ol tiddies to accentuate it
don't design "a female demon", but "a demon that is female"
design for conquest first, for power and ability
then put some boobs on it

i know we have some artfags here, they could probably say better than me

>> No.4608685

>>4608660
well like do you mean a porny animu succubus or like an actual, hellish, vampiric one?

>> No.4608687
File: 416 KB, 459x477, pain64.png [View same] [iqdb] [saucenao] [google]
4608687

I doodled another pain elemental today. Apologies for the unclean lines.

>> No.4608689

>>4608680
yeah basilissa actually is a pretty good balance. she's feminine enough for the viewer to get the idea but is also just as monstrous and powerful. everyone memes her as sexy just because she was made by the hdoom guy but she's actually kinda frightening and still fits with the doom roster which i like

>> No.4608692

>>4608687
Looks rad, I would read a new Doom comic with that drawing style.

>> No.4608693

>>4608687
this design always creeped me out as a kid
I look at the eye and then expect the mouth to be right under, but it isn't, instead there is one on each side, but I still try to see the invisible mouth

>> No.4608697

>>4608689
>everyone memes her as sexy just because she was made by the hdoom guy but she's actually kinda frightening and still fits with the doom roster which i like
Nah, some of us really do find frightful demon chicks sexy as hell.

>> No.4608707

>>4608697
not sure what fantasies you could have involving her other than her roaring with laughter at your tiny penis or just straight up killing you

>> No.4608712

>>4608707
oh, trust me, there's quite a few interesting pasttimes we could get up to

but going into detail would require us to jump to the >>>/aco/ doom thread

>> No.4608723

>>4608331
>>4608185
The low resolution of console games caused scanlines, it happens on PC CRT games too with very low resoltuion. CRT filters arent scanline filters.

>> No.4608725

>>4608697
>>4608707
>>4608712
>I’m pretty sure there was a point in my life when sharp claws and big scary teeth didn’t turn me on, but boy do I not remember that anymore.

>> No.4608726

>>4608712
she might be into bdsm but i imagine her definition of bdsm involves just ripping your pelvis off and laughing as you scream

>> No.4608730

>>4608723
Not on good CRTs. I've played Doom on an old PC with Samsung CRT recently, and I'm quite positive there wern't any scanlines.

>> No.4608731

>>4608624
Play Brutal Half Life instead, its the way it should be played and is even better than Black Mesa

>> No.4608737
File: 100 KB, 480x480, 1504666447698.jpg [View same] [iqdb] [saucenao] [google]
4608737

>>4608731

>> No.4608765

New thread.

>>4608761
>>4608761
>>4608761

>> No.4608770

>>4608731
huuhhuuh.

>> No.4608869

>>4608730
On the average CRT yes it happened. Try playing Doom on a 640x480 CRT but at 240p and you get hideous scanlines. Even on the best CRT ever you still get those CRT matrix dots. You dont know what youre talking about

>> No.4608885

>>4608687
He looks like he's so fed up with this shit

>> No.4608907

>>4608885
>>4608687

It's cus he's got another mouth to feed.

>> No.4609029

>>4608885
Would you be happy if you were a giant hairy skull-spewing testicle demon?

>> No.4609191

HELLO FELLOW DOOMERS
What are you playing/mapping right now?

>> No.4609213

>>4608869
>>4608162

>> No.4609278

>>4608052
I think I get what you're asking for
Try Winter's Fury. Otherwise specify a bit more.

>> No.4609314

>>4608474
Icarus and Deadalus I think? Not sure tho