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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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File: 6 KB, 320x288, Super Mario Land 2 DX.png [View same] [iqdb] [saucenao] [google]
4482167 No.4482167 [Reply] [Original]

Here's some points of discussion:

1.) Project showoffs
2.) Hacking help
3.) ROM hack recommendations

Our ROM hack recommendation list can be found below:

http://pastebin.com/urs2AUgv

Every hack featured on the list above can be downloaded at:

https://www.mediafire.com/folder/50m95vbbuyf25/vr's_ROM_Hack_Recommendations
https://mega.nz/#F!JcsF0T5a!K3ECQlMzhDoDXJfyOxzR9w

PREVIOUS THREAD:

>>4441895

>> No.4482197

>>4482167
I'm so glad it finally released. The colors look great on this gem.

>> No.4482205

>>4482167
Why ROM hacks can't be released as ROMs?

>> No.4482209

>>4482205
Theoretically, a patch only includes changed content, while a ROM contains the original copyrighted Nintendo game.

In reality, unlicensed derivatives of a copyrighted work are illegal themselves, so only distributing patches won't save you in court (though it might make them not bother sending you a takedown notice over them).

If you're using a disassembly, data shifts around as you add or remove stuff, so distributing a patch is totally useless in that case.

>> No.4482236

>>4482197
Is it hidden tho

>> No.4482289
File: 46 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
4482289

Recommend me some quality DKC (1, 2, 3) rom hacks worth checking out.
Difiiculty levels from that of the originals up to hard are OK, but no Kaizo style shenanigans to ramp up the difficulty.

I'm currently playing The Lost Levels hack for DKC 2, now at world 4.
While it has shown some pretty interesting and neat ideas and level design choices so, it's pretty rough around the edges, with occasional graphics and sound glitching, level graphic pieces that don't quite line up correctly (sometimes to the point of forming obstacles or nigh-invisible pits), as well as some really cheats deaths, leaps of faith due to the camera not moving around like it should, etc.

>> No.4482596 [DELETED] 

Shoutouts to GlitchCat7 for being such a prick that he drove me to near suicide

>> No.4482620

>>4482205

Sometimes they are, depending on where you get your roms.

>> No.4482621

>>4482596
>>>/r9k/

>> No.4482685

>>4482197
It was worth the wait, Luigi is a pretty nice addition too. It feels just like what Nintendo would've released as a DX version.

>> No.4482694 [DELETED] 

>>4482205
1. Because that's not cool.
2. Because it makes a larger download, especially on shit like ISOs.
3. Because you can't do cool things like mix patches that way.
4. Because patches are much less shady to the antivirus.
5. Because other modifications don't do that.

Any other questions?

>> No.4482704

>>4482620
Sonic hacks do that a lot, but it's because they're using dissassemblies (or should be). Pokemon Prism was/is distributed in a similar fashion.

>> No.4482928

Sonic 3D Blast Directors Cut got a full official release on steam two days ago.

Have at it guys.

(I couldn't find the patch for this one online, I did find the beta patch but steam gives you the full rom once you subscribe to the mod.)


You can find the bin file that's compatible with most Genesis emulators in:

C:\Program Files (x86)\Steam\steamapps\workshop\content\34270

Have fun. I recommend Kega Fusion for this one.

>> No.4483368

>>4482167
Oh shit SML2 DX is released! Sweet!

>> No.4483384

>>4482704
Even if they are using disassembles creating a patch should still be possible

>> No.4483394

why make a hack based on 1.0 and not rev b?

>> No.4483516

>>4483394
newer revisions by nintendo usually add cumbersume code to tackle because of knock off carts

>> No.4483634

>>4482167
Looks like I'm replaying SML2

>> No.4483751

>>4482209
>i know what i'm talking about. my dad works at lawyer.
Top kek kid

>> No.4483752

>>4483384
It is, and there are reasons for doing so. Sonic 3 Complete has patches due to all the optional stuff.

But outside of points when a patch would be desirable (it's a big ISO, you'd be making five thousand versions if you didn't, etc.) when you're using a disassembly all the time and Sega fully embraces hacks there isn't that much of a point.

>> No.4483834

I need help even if it is not retro maybe someone knows.
Do you know how to edit the bpk and brp files to translate a game for the NDS?

In the brp file there is information of this type

<INFO><CLASSNAME>FILELISTINFO</><INFONAME>BS01078M</><BXI><FILENAME>card/bs01/bs01078m/INTEGRATE.bxi</></><NRP><FILENAME>card/bs01/bs01078m/integrate.nrp</>

Thanks.

>> No.4483837

I built a retropie recently (using raspberrypi3) and a good chunk of my favorite romhacks have corrupted sound. Anybody know a good fix?

Take Mario Gives Up (SMW hack) as an example

>> No.4483842

>>4483837
>Mario gives up
Look at the last thread and search for ZSNES. That's one of the things with the sound that works right only on ZSNES.

>> No.4483848

>>4483837
Use different cores in order to test the games, see what comes up.

Try bsnes, try snes9x and try zsnes

>> No.4483854

>>4483848
>try zsnes
>on a retropie

>> No.4483861

>>4483854
welp use lakka 2.0

I've never used Retropie, I thought it had all the cores and lakka uses the same interface so I thought Lakka was reusing the code and cores

>> No.4484480

>>4483837
It's unfortunate, but Mario Gives Up only works on ZSNES. It's one of the many hacks that were never updated after the fixed version of the music utility was released.

>> No.4484713
File: 899 KB, 250x191, tumblr_mwfm5eZP7Y1sxudx7o1_250.gif [View same] [iqdb] [saucenao] [google]
4484713

Only finding SML2 Ver. 1.2
Wanna die

>> No.4484725

I hope work on For the Frog the Bell Tolls DX can finally resume, I held off on playing it when it was announced. SML2DX looks nice but I'm not gonna lie, I got really antsy when it was put on hold for this.

>> No.4484763

>>4484725
Anon, think of it this way:
He has more experience now. He can finish up FtFtBTDX a lot better now than he might have if he had decided to finish it first rather than work on SML2DX

>> No.4484782
File: 139 KB, 1075x661, 4484004.png [View same] [iqdb] [saucenao] [google]
4484782

>> No.4484793

>>4484725
>>4484763
This, and hopefully someone tackles Wario Land.

>>4484782
Rome needs more plebians, I'm glad we found a cache of them.

>> No.4484805

>>4482167
Super Mario Land 2 DX
That's pretty damn cool. It's one of my favorite Super Mario games.

>> No.4484806

>>4482167
I'm bothered that they took away the feather cap, it was something unique about the game.

>> No.4484878

>>4484480
is there a complete list somewhere of the hacks which only work in ZSNES?

>> No.4484885

>>4484878
Not that I know of.

>> No.4484928

>>4484878
I'd say that you can figure it out by date, if you can find the date in which the sound thingy got updated.

After that it should be smooth sailing. Modern day hacks tend to shoot for SNES9x/BSNES and real hardware.

>> No.4484956

>>4484806
It's existence is mostly due to the fact that fire mario can't be seen on the monocolor screen.

Another thing related to this, I always thought before development of the patch that the rabbit ears were bat wings.

>> No.4484970

>>4484782
>https://mega.nz/#F!JcsF0T5a!K3ECQlMzhDoDXJfyOxzR9w
Thank you so much

>> No.4485009

>>4482167
Game crashes whenever I go to Macro Zone.

Anyone else have this happen?

>> No.4485018

Are there any good (preferably NES) hacks that aren't in the rom hack list?

No rpgs pls

>> No.4485062

>>4485009
Your using VBA? Thats said to be an emulator issue.

>> No.4485073

>>4485009
Use bgb

Also go to this thread for my other post.

>>4485059

>> No.4485101

I applied the patch to Super Mario Land 2 and now it won't load

>> No.4485116

I've found that FFVI with the Woolsey Uncensored patch gives a bad checksum, even after trying to repair it with a calculator. Does that mean the patch ruined the ROM somehow?

>> No.4485117

whats the best emulator to run this?

>> No.4485313

>>4483861
zsnes is written in x86 assembly

>> No.4485329

>>4484956
True, but those limitations are what defined the games, not what restricted them. If not for limitations, Mario wouldn't have his iconic mustache and overalls. Going back and just changing it like that is just being too revisionist for me.

>> No.4485330

>>4485117
if you mean SML2DX then bgb works fine

>> No.4485379

>>4485330
didn't seem to work in gambatte at all

>> No.4485412

>>4483854
>>4483861
>>4485313
>>4485313
Wasn't there a GUI module that makes snes9x look and like ZSNES ?

>> No.4485418

>>4485412
wouldn't surprise me, zsnes has a rather iconic look as far as emulators go

>> No.4485424

>>4485412
zmz or something like that
Supports libretro cores

>> No.4485448

>>4485379
You're doing something wrong. Mine works 100%.

>> No.4485575

>>4485009
>>4485062
I'm using VBA, and haven't had any problems yet, including the Macro Zone.

The version I'm using is 1.8.0 beta 3.

>> No.4485624

>>4485329
Playing the hack a little myself, I have the same complaints regarding the 1-up hearts being replaced by 1-up mushrooms. Yes, maybe hearts were done as a compromise, but that doesn't mean we should change them just because it's now possible to do so.

IMO to be a 'true' DX it should have kept the things which were there in the first place and just colorized them, not gone and made edits to the graphics on the merit of "it's what they would have done if they could".

>> No.4485659

>>4485412
ZMZ. It takes the ZSNES front-end, rips out the emulation core, and puts libretro core support in it's place. There are a few issues with it that will never be fixed since development seems to have been stopped, but for the most part it works great.

>> No.4485660

>>4485659
But I should add that it won't work with those older SMW hacks. It LOOKS like ZSNES, but it no longer is ZSNES. Those old hacks will still break. You need to use ZSNES proper for them to work.

>> No.4485661

>>4485624
Then you won't like For the Frog the Bell Tolls DX, because he's making little graphical improvements in that one, too.

>> No.4485693 [DELETED] 

>>4482167
I can confirm that it dosent work on the analoge nt mini, so that pieceof shit make by kevtris is not so MUH FPGA ORIGINAL PERFECT RECREATION
OF HARDWARE bullshit!

>> No.4485703
File: 650 KB, 1200x1080, Super Mario Land 2 DX-171227-131733.png [View same] [iqdb] [saucenao] [google]
4485703

Looks great.

>> No.4485804

>>4485412
I dont know why anybody would want that, snes9x was out at the same time and used the classic windows gui and looked way better. I've always hated the ZSNES gui and dont get the attachment to it.

>> No.4486078

>>4485660
There's two of these.

ZMS looks like zsnes but doesn't play its hacks.
BZSNES doesn't look like it (bsnes ui), is cross platform, but play almost like it with none of the drawbacks*.

*: bad UI, security vulnerabilities, etc.

>> No.4486089

>>4486078
Those are two very different things.
One is meant to give you the ZSNES UI without the inaccurate emulation.
The other is meant to give you the inaccurate emulation without the ZSNES UI.

>> No.4486110

>>4486078
>old system emulators
>security vulnerabilities

you have no idea what you are talking about. please just stop.

>> No.4486351

>>4486110
YOU have no idea what you're talking about. ZSNES actually has a major vulnerability in it to the degree that a compromised ROM could do serious damage to a computer if run.

>> No.4486541

mfw it is true
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=792420

now THAT's a romhack!!

>> No.4486558

>>4486541
What, didn't believe them?

>> No.4486626

>>4486541
and in all the years that zsnes was the bomb
1997-2007
no one ever have this problem, another byuu shitting on znes because no one use is shitty emu at that time

>> No.4486765

>>4486626
Byuu didn't even bring it up.

>> No.4486770

>>4486765
Don't respond or engage.

>> No.4486823

>>4486770
byuu is my waifu

>> No.4486827

>>4482205
SM64 community does it
SMW is kind of autistic about it though

>> No.4487067

>>4486351
Yeah it can run arbitrary code, it's fucked up.

There's a video on youtube as proof.

>> No.4487072

>>4485703
What are you using?

>> No.4487074

>>4487072
that's retroarch, gambette, and shaders>handhelds>borders>gbc [3]x shader

>> No.4487081

>>4485116
bump

>> No.4487086
File: 14 KB, 548x684, Untitled.png [View same] [iqdb] [saucenao] [google]
4487086

Is there any reason why this SML2 rom wouldn't work with the DX patch?

>> No.4487094

>>4487086
ROM version: 02

>> No.4487096
File: 19 KB, 343x400, Image1.png [View same] [iqdb] [saucenao] [google]
4487096

>>4487086
it's not a v1.0

>> No.4487098

>>4487094
>>4487096
oh ok thanks

>> No.4487235

>>4486351
>>4487067
And the same also happened with an GBA emulator (VBA iirc), just with cheat files instead.

>> No.4487246

Out of all the Super Mario World hacks listed in the pastebin, what are the top 5 that are worth your time? Don't want to clog my Retropie up too much.

>> No.4487627

>>4487074
Thanks, but I guess I'll stick to bgb

>> No.4487628

>>4487235
Jesus.....what

>> No.4487647

>>4487246
The Second Reality Project Reloaded (and it's sequel)
Toad's World
Back to the Classics
Mario’s Amazing Adventure Revitalized

I dont know about number #5

>> No.4488476

Where can I get some Nintendo roms for my pi? No access to a private tracker and Nintendo are being Jews about some games

>> No.4488479

What are some of the most popular ridiculously hard hacks?

I don't even want to play them; I just want to watch some poor bastard try to Let's Play them.

>> No.4488520 [DELETED] 

>>4482167
>Flames of Eternishill in recs
And yes I'm using shill right, they use it to sell Pis.

>> No.4488779

Is there a SoTN hack that removes level ups, makes enemies do more damage, and rebalances weapons?

>> No.4488798

I’m having trouble stacking patches for seiken densetsu 3;
I want the English 1.01 patch, and the secret of mana 2 title hack, but adding one patch after the other ruins the title screen altogether. What do?

>> No.4488807

>>4485703
>shaders

>> No.4489171

>>4488779
I've seen people hack save files to have level 1 stats at level 99, otherwise idk

>> No.4489240

Anyone here used SGDK?

>> No.4489242

>>4489240
Yes and it's awesome.

>> No.4489247

>>4489242
Are there any active communities around it?
I want to mess with it but I dont want to do it alone.

>> No.4489258

Maybe I shouldn't be asking this but im clueless. How do I patch the super mario colored for gb?

>> No.4489306

>>4489242
>response within 2 minutes
>sgdk just updated 2 days ago

>> No.4489325

>>4489247
Spritesmind has a lot of regulars and passers-by, but I wouldn't really call it active. There are demos, games and a few tutorials out there that use it, so making something with it is definitely doable.

>>4489306
>1.32 October 2017
>1.33 November 2017
>1.34 December 2017

>> No.4489330

>>4489325
>2 new versions in the 2 months

>> No.4490258
File: 586 KB, 2064x1752, zelda-goddess-of-wisdom.jpg [View same] [iqdb] [saucenao] [google]
4490258

My favorite ROM hacks are Zelda ones. I just can't get enough classic Zelda. But a lot of them are made to be balls-to-the-wall hard and there are a lot of times I spend hours making no progress on the games because I can't figure out what to do and there are no guides online for a lot of them. The best I can find (if I'm lucky) are youtube playthroughs that help but are extremely annoying to sift through.

What I'm getting at, I want to make guides for some of the more popular Zelda hacks that don't already have them. Outlands on NES has plenty of guides available, whereas Parallel Worlds only has guides for outdated versions and Goddess of Wisdom (just finished it last night) has no guides at all. Along with several others.

Where would be the best place to upload something like this? I thought about making my own little website dedicated to Zelda hacks but I know nothing about getting listed on google or other ways for people to actually visit.

>> No.4490482

>>4487246
>retropie
Wait, aren't almost all of those SMW hacks basically tied to an old version of zsnes due to retarded emulation glitches?

>> No.4490502

>>4490482
>almost all
I don't believe so. Wasn't that a thing in the early 2000s and before? I thought that hadn't been an issue in a long time

>> No.4490510

>>4490482
Pretty much any old SMW hack that uses custom music, because of a tool that was only originally tested with ZSNES. It was later fixed, and some of the old hacks were updated, but not all of them.

>> No.4490865
File: 7 KB, 256x224, 33kaxhy.png [View same] [iqdb] [saucenao] [google]
4490865

Can SOMEBODY remove that fucking darkness mechanic from this hack? It's so technically impressive but fucking shit, it's basically unplayable thanks to this one little mechanic.

>> No.4492980

Anyone play Mother 3: Claus’s Journey yet?
Are the changes significant, or is it mostly a character swap?

>> No.4493008

I'm looking for info on what kind of editing software exists for GB & GBC games for people with no programming skills, since I'm considering trying to do some small scale hacks that I can play on an Everdrive and share with a pal or two.

I looked on Romhacking.net and seen that several of the editors require old stuff like basic being installed to make them work, or I've heard bad things about things like colorizer breaking games, so I was curious if there are any recommended editors that are friendly for modern PCs.

>> No.4493521

>>4493008
have you tried the BASIC programs?
they probably run in dosbox and running a basic program is probably as easy as "basic.exe <program-name>" or something

>> No.4493642

Any good challenging Mario hacks that are in between regular Mario and Kaizo-tier shenanigans?

Something that plays like if SMB3 or SMW had had more worlds that continued to grow in difficulty at the same rate.

Or even something that could serve as a bridge so I can git gud enough to play a kaizo game.

>> No.4494503

Are there any good usb n64 controllers?

>> No.4494508

>>4494503
No, get a real controller and a converter instead.

>> No.4494513

>>4493642
Nexus has a hack called learn2kaizo,chris g's korosu 1 is a really good entry level.
You can play jump, the end is pretty kaizo but there's also a ridiculous amount of exits and plenty of middle difficulty levels.

There's nothing wrong with just banging your head against kaizo 1 for a stupid amount of hours either.

Kaizo is just taking basic smw mechanics to their extreme. So having a good understanding of that will help immensely. I remember the first time i did kaizo 1 i didn't realize there was a 2 frame jump, and just banged my head jumping over the bomb until i realized you had to have a lightning fast jump etc.

So researching and asking questions is also an important step.

>> No.4494527

>>4494508
Do you happen to know what's a fair price for one?

>> No.4494856

>>4482928
Could you toss up a link for those of us not willing to buy a ROM pack on steam to get access to the mod?

>> No.4495143
File: 10 KB, 510x442, smw ending nes.png [View same] [iqdb] [saucenao] [google]
4495143

Me and Looneydude are planning on making a rom hack which makes the NES SMW more accurate to the original. Here's some screenshots.

>> No.4495187

>>4495143

For what purpose?

The novelty of that would wear out really fast. Just like it did on the people that thought it'd be cool to turn "Somari the Adventurer" into a more accurate Sonic 1 clone.

Spend your time hacking an actually good game.

>> No.4495437

>>4482209
>In reality, unlicensed derivatives of a copyrighted work are illegal themselves
NoA v. Galoob proved this wrong.

>> No.4495447

>>4495437
but Micro_Star_v._FormGen_Inc. says:
This case highlighted that separability plays an important role in the analysis for the derivative work. In determining derivative works from the original protected material, the Copyright Act stands behind this separability: when elements of the original work "pervade a derivative work and are inseparable", the derivative author can no longer claim copyright protection for his own effort

>> No.4495448

also NoA v. Galoob is involved with personal use not distribution

>> No.4496062

>>4495187
I'd be interested in giving it a shot. It won't replace the original game obviously, but it would be pretty interesting to try out nonetheless.

>> No.4496572

>>4494856
It was released as a regular ol' patch before its steam release
http://sonichacking.org/entry/57

>> No.4496709

>>4496572
>http://sonichacking.org/entry/57
That's just the beta

>> No.4496908

>>4496709
you're just the beta

>> No.4497152

>>4482928
>>4494856
>>4496572
>>4496709
>>4496908
The final version is also a regular old patch. In fact, I'm sure that even when you download it from Steam, it's still just a regular old patch.
From the official release Youtube video: https://www.dropbox.com/s/3ca06h519l2kh71/SONICDX.xdelta?dl=0

>> No.4497529

rip vidjamon

>> No.4497603

>>4482209
a patch for a rom isn't illegal thats exactly why they do it that way you fuckin moron.

>> No.4497707

>>4497603
Nice reading comprehension, sparky.

>> No.4498069

>>4497707
distributing patches won't even land you in court dildo

>> No.4498083
File: 88 KB, 236x354, file.png [View same] [iqdb] [saucenao] [google]
4498083

>>4495143

>> No.4498091

>>4498083
>Cybernetic Luigi in a Shadowrun-style hack.

This could be interesting.

>> No.4498131

>>4498069
No one is contesting that.
But you still need some reading comprehension.

>> No.4498132

>>4497707
Don't make fun of Sparky, he's my husbando.

>> No.4498142

>>4498131
no because unlicensed derivatives are not illegal either moron. You can make unauthorized expansion packs for whatever game you want that require the original game to run. What part am I failing to understand here?

>> No.4498149

>>4498142
No one is saying that patches are illegal, and you're acting like everyone is saying they are illegal.

>> No.4498205

>>4498149
They are illegal. Fanfiction is illegal too. It's just that nobody cares, until things get too big.

Releasing patches or source code instead of ROMs helps keep you slightly under the radar because of how much of a hassle it is. Pokemon Prism got too much press, so it would have been fucked whether it was released as a ROM, a patch, or assembly source code.

>> No.4498219

>>4498142
Unlicensed derivatives are illegal, dumbass. Remember Star Trek Axanar, or AM2R?

>> No.4498225

i want exy to leave

>> No.4498262

>>4498219
that's not a rom patch thats literally stealing cause your just taking content from commercial software and selling it. source materials instead of using the source materials to make your own thing like all those unlicensed doom, duke nukem, and warcraft 2 expansions back in the day. Those were all sold commercially and the equivalent of a rom patch. You could sell patches on floppies as expansions and nintendo wouldn't be able to do shit.

>> No.4498361
File: 16 KB, 508x446, smw title.png [View same] [iqdb] [saucenao] [google]
4498361

Here's a new screenshot of the title screen

>>4498083
kek

>> No.4498913

>>4498361
Anywhere I can follow this, other than these threads? I'm intrigued.

>> No.4499020

I just submitted an update for SML2DX: http://www.romhacking.net/hacks/3784/

>> No.4499034
File: 47 KB, 256x384, 3376titlescreen.png [View same] [iqdb] [saucenao] [google]
4499034

Surprised no one has mentioned the translation patch that just came out for the second Tingle DS spinoff game. Not really "retro" but worth checking out. http://www.romhacking.net/translations/3376/

>> No.4499358
File: 17 KB, 511x441, smw forest.png [View same] [iqdb] [saucenao] [google]
4499358

>>4498913
I'll probably make some sort of website for it. I usually make mods for Half-Life and Doom. So this is one of my first full length hacks.

>>4499034
Most spinoff games tend to be shit so maybe that's why.

>> No.4499779

>>4499034
Nice.

>>4499358
it's literally balloon fight lol

>> No.4499794

>>4499358
part of the appeal of nes smw is the messed up controls and other level changes ,
but i hope you can restore nes smw to it's snes glory; imagine if we could import levels with lunar magic to the nes or snes

>> No.4499836

>>4499779
Nope, this one's like the first game. The other one is just balloon fight

>> No.4500165

>>4497603
Patches used to mean changes to the ROM addresses you modified, usually small changes (everything that's NOT the original ROM)
Today data gets moved around so much that I doubt it would hold up in many cases.
Someone did a Super Mario All-Stars for SNES. All you had to do was patch the SMB3 ROM. Think about that for a minute – what information did the patch contain?

>> No.4500357

>>4484878
If it's a SMW hack, and doesn't specifically say it works on real hardware, consider it to be ZSNES only. If it mentions needing a specific emulator to work, it probably only works on that emulator and not real hardware.

Shit like this is why I pay no attention to the morons whining about accuracy "autism", when good accuracy would prevent these problems in the first place.

>> No.4500594

>>4500165
>Someone did a Super Mario All-Stars for SNES. All you had to do was patch the SMB3 ROM. Think about that for a minute – what information did the patch contain?
I'm lost and have no idea what you meant by this

>> No.4500617

>>4500594
He means http://www.romhacking.net/hacks/2422/
But he accidentally said SNES instead of NES.

>> No.4500778

>>4500617
Oh I see. Yeah that's a little weird, basically blatant piracy. Surprised to see that allowed on romhacking.net

>> No.4500782

>>4500778
Yeah I don't really get it either, considering the Super Mario Advance 4 v1.1 to eShop patch was removed citing piracy.

>> No.4500961

>>4499794
The Jabu made a control fix for the mod thankfully, I'm currently using that as a base. I know Looneydude did manage to make proper flag poles and manage to add backgrounds to the castle levels. I think adding new levels could be possible.

>> No.4500968

>>4482167
What am I looking at here? Is this jist super mario land 2 in color or a whole new game? Looks good either way

>> No.4500976

>>4500968
http://www.romhacking.net/hacks/3784/

>> No.4500983

>>4499020
Dude, thanks for noticing! Gonna try it out.

>> No.4501716

Hey fellas recently tried out some hacks such as pokemon polished crystal and Mario land 2 DX and was wondering if any other gb or gbc games had decent rom hacks that aim to iron out some of the issues with the games rather than changing them completely. Is there anything like these for the gb zelda games? I've looked for one that removes the messages when you encounter a rock on LA or makes it so you just have to press A near it when you have the power bracelet but to no avail.

>> No.4502753
File: 202 KB, 1100x976, street fighter 2.png [View same] [iqdb] [saucenao] [google]
4502753

SMWanon here,

Testing out palettes, the left is MCBremakes's Street Fighter title screen, the right is my hack of Super Fighter 3 which brings back the original SF2 logo. I'm planning on switching them around.

>> No.4502909

>>4500782
>unlocks content on the disk
>piracy

>> No.4502958

>>4502909
The code written for the card level select menu is copyrighted by Nintendo. If they somehow added a way to access those levels without just copying Nintendo's version, it wouldn't be piracy.

>> No.4502963

>>4502958
>on-disk content
>piracy

>> No.4502973

>>4502963
That menu wasn't "on-disk". That's the problem.

>> No.4502976

>>4502973
I'm not sure if I follow

>> No.4502981

>>4502976
Nintendo released a version of the rom that contained new information that was not in the original. The patch just copied that information from the new version to the old version. All that new information was created by and copyrighted by Nintendo. Therefore it is piracy.

>> No.4503005
File: 5 KB, 256x224, nes_hello_kitty_world_2.gif [View same] [iqdb] [saucenao] [google]
4503005

>>4499034
I'm a bit surprised nobody has made a hack to change Hello Kitty back to Balloon Kid.

>> No.4503024

>>4499779
>it's literally balloon fight lol
There's 4 Tingle games on DS. This is the second full sized one.

>>4502909
e-Reader data is usually on disk but for SMA4 VC, it's real DLC contained in the e-Cards. Nintendo made an extensive assembly patch restoring the feature in PAL versions at all, and expanded the ROM and baked all of the 38 released levels within and hacked the game further to make it load from the rom instead of the sram, and to allow it to load more than 32 levels to begin with. They also broke the sleep feature for some reason.

RHDN removed this because the same people also put Drill Dozer's PAL version (A NEW ROM) as a patch for the US version, which really crossed the line.

Patches are still out on some google drive doc if you want them, or in newer No-Intro sets you-know-where.

>> No.4503634 [DELETED] 

>>4482205
Because some communites are effeminate and pure faggotry.

LMAO mock sonic furries all you want, but I've never ever seen a Sonic fangame fan say "So...uuhmmm guys...errr I'is this release legal? Should we mail sega?"

Or even having the actual rom hack creators commit moral faggotry and tell you to rip the rom of your cartridge yourself, and then apply the patch or some shit.

LOL reminds me of some those Mr Roger types that review retro games in YT and go all "Yeah so radiant silvergun is pretty gun but most of you won't be able to play it because it costs a fortune on ebay".

HAHAHAH what faggotry is this. Like fucking faggots playing stupid and pretending emulators don't exist? WOW, just wow. Amazes me everytime at how much of a soyboy one can be, to not give a few pointers to some 12yr old boy who just wants to play a few games and doesn't have the money to spend on extravagances.

This level of corporate submission faggotry ought to be punishable by death.

>> No.4503642
File: 46 KB, 640x514, 1507451423020.jpg [View same] [iqdb] [saucenao] [google]
4503642

How can I play the hack rooms of Mario 64?

I'm a noob in all this

>> No.4503668

>>4503642
Download them and open them in a Nintendo 64 emulator.

>> No.4503965

>>4503634
how do you feel about flash cart owners who insist on buying the actual original cart before playing it on flash cart?

>> No.4504061

>>4503634
>corporate submission
They're literally just covering their own asses so they don't get slapped with lawsuits or whatever for distributing copyrighted content, you stupid fuck

>> No.4504092

>>4482197
I'm most happy about 0 lag. It feels so much more alive now.

>> No.4504216 [DELETED] 

>>4503634
Global rule 2.

>> No.4505258 [DELETED] 

>>4504216
The typing style and the mild /pol/ shit make him look pretty stupid, but if you pay attention to what he's saying you'll find out that he's right.

>> No.4505983

Does anyone know of an English-language place that chronicles PureSabe's hacks? I saw his New Years hacks got added to RHDN super recently, but RHDN is still incomplete and doesn't have shit like his Kirby's Adventure hack, and I want to know how many hacks or minihacks I haven't played of his.

>> No.4506387
File: 2 KB, 160x144, bgb00002.png [View same] [iqdb] [saucenao] [google]
4506387

Playing SML2DX and it's really good.
Great choices of colours.

Been a long time since I played the game and I didn't even remember it having secret levels... anyway, I noticed transparency issues with the hud, is this something normal or which has been reported already? You can see the flower through the numbers in the hud here. In the same stage a bit later on you can see Mario through the hud for a split second as he rides a pipe down.

>> No.4506391
File: 2 KB, 160x144, bgb00003.png [View same] [iqdb] [saucenao] [google]
4506391

>>4499020
also one or two levels ahead of that, the hud appears black but the background of the coin appears brown.

Using latest version of BGB emulator if that matters

>> No.4506579

>>4505983
did you put puresabe's website (as listed on rhdn) into google translate ?

>> No.4507012
File: 2.32 MB, 210x170, MarioMap_Pose1_O_FD.gif [View same] [iqdb] [saucenao] [google]
4507012

I worked on an SM64 ROMhack for a while, trying to make an action adventure game out of it.
I wanted the movement to be slow and the jumps to be simple and low, and have more focus on combat.
I sort of just stopped working on it, though.

>> No.4507016
File: 1.93 MB, 210x170, MarioMap_BodyJump1.gif [View same] [iqdb] [saucenao] [google]
4507016

>>4507012

>> No.4507020
File: 1.77 MB, 210x170, MarioMap_Ninjapose_O.gif [View same] [iqdb] [saucenao] [google]
4507020

>>4507016

>> No.4507024
File: 1.55 MB, 1710x946, Chruch_SceneNew_Test2.png [View same] [iqdb] [saucenao] [google]
4507024

>>4507020

>> No.4507026
File: 283 KB, 737x707, DeadTree_Below_FD.png [View same] [iqdb] [saucenao] [google]
4507026

>>4507024

>> No.4507030
File: 385 KB, 851x725, CustomSM64Textures_Test1.png [View same] [iqdb] [saucenao] [google]
4507030

>>4507026

>> No.4507032
File: 344 KB, 1057x883, Knights_MeshV1.png [View same] [iqdb] [saucenao] [google]
4507032

>>4507030

>> No.4507035
File: 814 KB, 1376x880, MarioMap2_Test3_2.png [View same] [iqdb] [saucenao] [google]
4507035

>>4507032

>> No.4507039
File: 2.53 MB, 322x291, SkullMap1.gif [View same] [iqdb] [saucenao] [google]
4507039

>>4507035

>> No.4507040
File: 1.10 MB, 268x255, ToadReplacement_Test2.gif [View same] [iqdb] [saucenao] [google]
4507040

>>4507039
I kind of lost interest when I couldn't figure out how to replace enemies and NPCs' models.
This was supposed to replace Toad.

>> No.4507041
File: 1.15 MB, 210x170, BooReplacement_Test2.gif [View same] [iqdb] [saucenao] [google]
4507041

>>4507040
And this was supposed to replace Boo

>> No.4507479

when i try to download the files from mega.nz it gets to 99% and then it just never finishes. if i try to download from mediafire it tells me i need to upgrade to their membership plan.

am i doing something wrong?

>> No.4507584

>>4507012

Damn! I sure hope you pick it up again someday, this looks like it would be an amazing game to play. Even one level would be super impressive.

>> No.4507592

>>4507479

You might retry the same download later on mega. Sometimes it acts up like that. Megadownloader can help sometimes with ones that won't finish. You can expand the part that didn't download and reset just that chunk of the download if it's broken into multiple parts.

>> No.4507709

>>4507584
Hey, thanks!
Perhaps I will. It was relatively easy to import levels and set up swaps for attacks and jumps and stuff. Even managed to put in some custom music.
I just need to figure out how to swap enemy graphics.
Also found a few little code snippets to change up the enemies a bit. For example, I can make the naked koopa run after the player and jump dive towards him, instead of his shell. If I could just swap out the model for my own monster, it could feel like an entirely new thing.
Also managed to make my character able to throw rocks (which sadly don't do any damage to enemies), stop time for everything else but the player, shoot fire and ride an invisible koopa shell at will. If I could limit these abilities with resources or timers, they could make for pretty cool combat.

>> No.4507739

>>4507479
ok it magically fixed itself.

>> No.4507907

>>4507709
>If I could just swap out the model for my own monster, it could feel like an entirely new thing.
You mean the koopa itself? I think you just need to import the object with the object importing tool (which I think has a generic "SM64 editor" name now), then go to TT64, select the koopa and choose the model id that you just imported
I've never done it myself, but I think this is how it's done.

How are you learning your ASM stuff? Did you just go in blind, messing around and seeing what happens while maybe looking stuff up or did you study it regularly? Just curious

>> No.4508697

>>4507012
You really nailed that late 90's PS1/N64 action game aesthetic with these.

>> No.4508779

>>4507907
Last time I tried, the editor only allowed me to swap some select objects. To swap other objects than those listed, I think you need a bit of ASM.

>How are you learning your ASM stuff?
Didn't learn any ASM, but I found out I could still make the game feel very different, by simply finding and replacing some hex code for animations, and using gameshark codes to alter physics, speed and moves, and then patching those directly into the ROM file.

>>4508697
Thanks!

>> No.4508993

>>4508779
Damn, that's being creative.

Shame too, it looked cool. I would've liked to see what you could do further with the idea. Maybe you could go to SMWCentral and ask for help with some things?

>> No.4509019
File: 507 KB, 817x777, mipmapping_test1.png [View same] [iqdb] [saucenao] [google]
4509019

>>4508993
Thanks!

>Maybe you could go to SMWCentral and ask for help with some things?
Yeah, perhaps I will. I'm doing a college course in 3D now and have a game project this semester, but if I find time I'd like to this on the side.
It's kind of fun working with the extreme graphical limitations of the N64 and the ugly mipmap smearing that comes with it.

>> No.4509054 [DELETED] 

>>4488807
At least it's not
>filters

>> No.4509062

>no hack for Zelda II that changes Link to Simon Belmont
it hurts my dudes

>> No.4509067

>>4509062
So do it yourself. Get to work.

>> No.4510397 [DELETED] 

bump

>> No.4512214

>>4482167
what game is this from

>> No.4512225

>>4512214
Super Mario Land 2 DX

>> No.4513187

>>4507012
Good stuff.
I know you could just toss all that into unity and do whatever you want with it, but I like that your keeping to SM64.

>> No.4513584

>>4484956
Yeah, so let's shave off Mario's mustache, ditch the hat, and trade the overalls for jeans. He only has those because he was designed around the limitations of the time.

>> No.4513586

>>4484956
>I always thought before development of the patch that the rabbit ears were bat wings.
>official art shows mario with rabbit ears
>the pickup is a fucking carrot
HOW?!

>> No.4513592
File: 283 KB, 520x599, SML2 Fire Mario.png [View same] [iqdb] [saucenao] [google]
4513592

>>4484806
>>4484956
Isn't this guy also making a version with the original things intact, and no Luigi?

>> No.4513595

>>4484793
>Wario Land
That would be nice, but I would really like to see Mega Man V or Kirby's Dream Land 2 in color.
Though a lot of people would argue over what colors the owl friend and the final boss should be if someone did Kirby's Dream Land 2.

>> No.4513602

Why did Vidyamon peter out and die? It was a lot of fun when we were starting.

>> No.4513714

>>4513592
I am, for some reason.

>> No.4514135

>>4507012
Oh shit, I saw your stuff on tumblr, looked really good! You should definitely do something with what you've got, I'd play the hell out of it.

>> No.4514348

>>4507040
>>4507041
Looks weird. Really uncanny and creepy. I really like it, please finish this.

>> No.4514494
File: 89 KB, 500x438, 1369636686357.png [View same] [iqdb] [saucenao] [google]
4514494

>>4513595

>> No.4514496
File: 745 B, 288x192, megaman16.png [View same] [iqdb] [saucenao] [google]
4514496

>>4513595
>Mega Man V
That one would be pretty tough. To make the authentic color face anyway. It would require an extra sprite and the game already suffers from slowdown as it is. Double speed mode might make up for it though.

>> No.4515087
File: 1010 KB, 449x414, LampHead1_FD_x1.gif [View same] [iqdb] [saucenao] [google]
4515087

>>4514348
>>4514135
>>4513187
Thanks, people. I think I'm going to have to put it on hold for now, though. I have a big game making group project this semester (yeah, gamedev school, laugh it up) and I've been getting way too many commissions to deal with lately.

>really uncanny and creepy
Yeah, speaking about that, I also have this lowpoly Quake-like FPS I want to work on...
Progress has been stupid slow for a long while now. This is the latest enemy I did for it.

>> No.4515124
File: 66 KB, 856x691, MM.png [View same] [iqdb] [saucenao] [google]
4515124

>>4514496
>MM is 2 sprites

This meme needs to stop. MM (or rather, that particular frame) is 8 sprites of 8x8 pixels each. Each sprite can have its own palette.

Out of the 4 palettes used for sprites, 2 are allocated to MM, one of which for the face alone, and 2 others are for enemies, but that's just what the MM devs decided to do, there is technically nothing preventing you from using any of the 4 palettes for each sprite, pic related

I think the real question isn't "if we can add another sprite on GBC" but if the palette use on GBC allows something like that.

>> No.4515131
File: 92 KB, 648x318, megamen.png [View same] [iqdb] [saucenao] [google]
4515131

>>4515124
>>4514496
Anyway - pictured here: MM Battle Fighers on NeoGeo PokcetColour and Mega Man Xtreme on GBC.

>> No.4515159

>>4515124
thank you nesfig, you never disappoint.
btw what is the green square? it looks like it would split megaman in 6 pieces

>> No.4516173

Would it be possible to hack in the secret levels from the GBA version of Yoshi's Island into the SNES version, or is the game hard-coded at 54 levels?

>> No.4516179

>>4516173
Anything's possible, it's just a matter of whether or not there's existing documentation to make the task easier.

>> No.4516426

>>4515124
Um, yeah, it is two sprites. Okay, fine, sprites are technically 8x8 pixels, so it's actually *nine* sprites of 8x8 pixels each. Not eight. The face is a separate sprite layered on top (or rather placed over the transparent region of the body). It has to be its own sprite if you want him to match the NES colors.

>> No.4516431

>>4515124
>>4516426
So yes, the real question is actually "how hard would it be to add another sprite" (and will it affect gameplay either through slowdown or the 10-sprite-per-line limit). Palettes aren't a question at all.

>> No.4516453
File: 13 KB, 480x436, megasprites.png [View same] [iqdb] [saucenao] [google]
4516453

>>4515159
It's just the sprite selection cursor of that tool. Here are the *9* pieces, yes I wrote 8 but that was a typo.

>>4516426
>Um, yeah, it is two sprites. Okay, fine, sprites are technically 8x8 pixels, so it's actually *nine* sprites of 8x8 pixels each.

Then why say two if you know it's 9?
But doing that you're leading people into wrong assumptions. That image implies that the body of MM is "1" sprite which is wrong, and that the "smart" thing about MM was "adding another sprite".
Making sprite groups had been a common thing for long already when MM came out, or else they'd have been stuck with 8*8 pixels characters and enemies.

The "smart" thing about MM was to allocate a palette slot for his face for the entire game just so that the character could have more colours than Mario.

>So yes, the real question is actually "how hard would it be to add another sprite" (and will it affect gameplay either through slowdown or the 10-sprite-per-line limit). Palettes aren't a question at all.

I don't know about that. For one thing, on NES some of the Protoman frames I did had to add up to 4-5 more sprites and there was no substantial added flickering or slowdown. This leads me to think adding "one" sprite generally makes no visible difference.

Then on GBC, if you like at X and Zero in the MM Xtreme games they're bigger and more detailed/complicated than MM in the GB games, and that doesn't seem to be a problem. Yet, they still only use 2 colours. That leads me to think the way palette use works on the GBC would be the issue here.... or maybe it's not, at all, and they just decided not to sacrifice the extra palette just for the face only so they could use it for other things.

>> No.4516472
File: 3 KB, 160x144, 3784screenshot1.png [View same] [iqdb] [saucenao] [google]
4516472

>>4516453
Then again for GBC I'm just making assumptions based on looking at Xtreme, and it's very much possible that Xtreme is just a bad/lazy game.

If you look at some of the Mario forms in SML2DX he has MORE colours than MM on NES... I guess Toruzz would be able to answer this, but in the end it probably depends on what is needed for the other sprites as well.

>> No.4516476
File: 11 KB, 479x431, tumblr_ldp3c0Vkej1qzvs0a.png [View same] [iqdb] [saucenao] [google]
4516476

>>4516453
Yeah, I guess now that I think about it adding sprites probably wouldn't lead to slowdown, they're just OAM objects in memory. Makes me wonder what the bottleneck was that made the GB games slow to a crawl so much.

Megaman will probably need some redrawing to look good regardless: unlike NES Megaman, who is 9 sprites and six colors (black/transparent/white/flesh/light blue/dark blue) he is 8 sprites and four colors (NES white and NES light blue = GB white, NES flesh and NES dark blue = GB gray).

Assuming a colorized version would have him change colors when switching weapons (probably a safe assumption?), the way the he's currently drawn would mean his face changes color too. Probably best avoided. So that means either redrawing him to only use four colors per sprite, or adding another sprite, in which case drawing him the NES way probably makes the most sense.

GBC has 8 sprite palettes, so I don't think that would be a problem.

>> No.4516478

>>4516476
(pic not related)

>> No.4516748
File: 30 KB, 256x240, Popeye in Tag Team Wrestling.jpg [View same] [iqdb] [saucenao] [google]
4516748

I put Popeye and Superman's NES sprites into Tag Team Wrestling.

I'm not sure why either.

>> No.4517065

How do I get into romhacking? My main interest is hacking some gameboy advance games I played about a decade ago. What's a good video series/channel/website that can take me through the basics? Thanks in advance.

>> No.4518069

>>4517065
What games?

I started with editing text and using Gameshark codes. Then progressed to other kinds of data and eventually assembly. It took a while but was easier than it seemed when starting out.

I'd say, grab a hex editor with a relative search feature and use it to find text. Begin dumping all the text and figure out what text commands exist in your game (if any). That's a good place to start that doesn't require any background knowledge.

>> No.4518149

>>4517065
Look around on romhacking.net. I'm sure you'll get better answers than this one.

This reminds me, I remember a kind of long tutorial on how to make GBA cheat codes and assembly. Well, they were two separate documents, one for beginners (cheat codes, ends with a short introduction to asm iirc) and the assembly for the intermediate one or whatever. I don't think you can find those on Google or romhacking.net and I lost my link. Does anyone know which one I'm talking about? I liked it and I planned to keep reading.

>> No.4518170

>>4517065
Try http://www.romhacking.net/?page=documents&category=&platform=25&game=&author=&perpage=20&level=1&title=&desc=&docsearch=Go

>> No.4519454

Does anyone know why Ultimate MK Trilogy replaces the continue theme with Gruppa Krovi

Does anyone know what was behind every decision in that hack

>> No.4519624

Would it be worth it to learn to port game gear games to master system for Castle of Illusion? I know this may be borderline retarded as there is a Castle of Illusion game on master system already. Any thoughts on this?

>> No.4519654

>>4519624
You can do whatever you want. Some guy ported Pokemon Red to Game Gear after the disassembly came out.

>> No.4520741

>>4519654
Link?

>> No.4520774
File: 94 KB, 1126x564, Kirby and Yoshi 2.jpg [View same] [iqdb] [saucenao] [google]
4520774

>>4482167
Can someone please make this game? Seriously why hasn't there been a Kirby and Yoshi crossover? "Kirby and Yoshi Eat The World." I have no idea how it would work. I thought it would be cool if Yoshi can't eat Kirby enemies because Yoshi is a tough dinosaur and if he tries to eat a waddle dee they will just be popped by his tongue. And if Kirby tries to ear a shyguy he just pulls their mask off and they run away screaming OR the shyguy's body/robe gets sucked into the black hole where their mask once was. It would also be cool if Kirby could get powers and super charge Yoshi's eggs. Or maybe Yoshi would get different elemental eggs from eating Kirby enemies and Kirby would spit pink eggs with yellow stars on them if he eats a Yoshi enemy. I just want emphasis on the two greatest eating machines of all time teaming up, and nobody is safe. No idea for the plot either. Maybe Dedede wanted the ultimate breakfast so he used a magic mirror to travel to Yoshi's island and steal an egg. Or maybe Bowser and Dedede decide to steal all the food in the universe to have a giant buffet party. I have no idea how to make a rom hack so its up to you.

Someone make a Kirby & Yoshi game please.

>> No.4520862

>>4520741
Seems to have been taken down. Bummer.

>> No.4521045

>>4520774
That is actually amazing idea.

>> No.4521124

Can someone tell me which of these 2 is the correct one? Just making sure.

Hyper Mari World 6 by HaiMari [2010] (SMW Hack)
Hyper Mari World 6 by HaiMari [2011-07-06] (SMW Hack)

>> No.4521140
File: 489 KB, 1534x1369, 20111204045724[1].jpg [View same] [iqdb] [saucenao] [google]
4521140

so with the mario land series getting these color hacks, how long until my boys in Donkey Kong Land see the same treatment?

>> No.4521147

>>4521140
With any luck, never.

>> No.4521151
File: 38 KB, 400x259, 1291335734715.jpg [View same] [iqdb] [saucenao] [google]
4521151

>>4521147
Don't hate

Appreciate

>> No.4521330

>>4521124
Both are. One is just a newer version.

>> No.4521789

On a kinda related note, why is ABSOLUTELY N O O N E talking about NESmaker? That shit will change the homebrew NES community

>> No.4522707
File: 1016 KB, 540x405, tumblr_oocc10CUTx1s9fn3ko1_540.gif [View same] [iqdb] [saucenao] [google]
4522707

>>4482167
Is the 6 Golden Coins DX hack any good?
I'd love to play it again but I could never get over the lag when more then two things were on the screen in the original.

>> No.4522776

Does anyone know where at ram the tiles of mario bros for nes (NOT super mario bros, just mario bros, the versus mario game) are?
I am modifying some ai to learn how to play it and need to know where they are, so it can recognize the floors

>> No.4522804

>>4522707
Lag is gone.

>> No.4522835

>>4521789
It probably won't change much. Making a game will be easier but making a good game will still be hard. No-one goes from paint-by-numbers to the Mona Lisa.

>>4522776
I though the floors didn't change in Mario Bros? The game probably writes copies straight from rom to the attribute table.

>> No.4522860

>>4522776
probably around $550

>> No.4523076

>>4484713

What's the difference between 1.0 and 1.2?
Why people prefer 1.0?

>> No.4523112

>>4523076
1.2 patched some of the speedrunner junk and I've heard it had stronger antipiracy. Maybe the stronger DRM made nintendo too lazy to take it down, even if the DRM does nothing.

>> No.4523119

>>4482167
I just found out that Luigi's fireballs are green in space zone but not in other levels. Am I high or is this just color pallette restrictions?

>> No.4523142

>>4523112

Oh.
I see.
I will now proceed to read the entire thread to find a rom with 1.0
Thanks Anon.

>> No.4523548

>>4484713
CRC32 of the ROM is d5ec24e4. Maybe you should Google that.
>>4516472
I used the same technique as Megaman. It all depends on how many objects are drawn on the screen at once and how the games handles the sprites. SML2 is really efficient despawning objects and I took advantage of it.
>>4523119
It's fixed in v1.2.

>> No.4524083

>>4523548

Hey, i don't post a lot around here.
Just wanted to say thank you, and good luck with any other project you're working on.

>> No.4524440
File: 2.16 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
4524440

>>4482167
Could anyone please help me to identify what rom of Pokémon green is on this green cartridge I ordered from Japan?

It's in English and I had to replace the battery once I got it but it seems legit, just kinda wondering if it's the 151 rom hack or how I could tell besides trying to catch every single Pokémon, it'd be much appreciated, here's a screen shot of me in veridian forest. I'm playing on my super gameboy

>> No.4525543
File: 288 KB, 400x362, Color_Changing_Tingle&#039;s_Love_Balloon_Trip.png [View same] [iqdb] [saucenao] [google]
4525543

I appologize if this isn't much of a VR subject but, someone told me some of you guys could help me out with this. I can't get this rom patch to work. I've downloaded xdelta UI to get the patch applied but it's giving me an error; some bullshit about Unhandeld exception.

>> No.4526076

>>4525543
>asks for help
>doesn't provide a screenshot of the error

>> No.4526135

http://projectmizzurna.tumblr.com/

Has anyone already started working on it?

>> No.4527101
File: 108 KB, 500x400, Baby Kirby.jpg [View same] [iqdb] [saucenao] [google]
4527101

>>4520774
Only if it's baby Kirby.

>> No.4527189

>>4522707
The patch more or less changes it to a GBC game instead of just colorizing it. This means that it uses the extra power of the color to make slowdown no longer an issue.

>> No.4527194

>>4527189
>This means that it uses the extra power of the color to make slowdown no longer an issue.

Are you trolling or is that really the reason DX has no lag? I'd assume torruz 'simply' optimized game code.

>> No.4527204

>>4527194
>Game lags on weak hardware
>No lag on stronger hardware
Is that really hard to believe?

>> No.4527227

>>4523112
The difference between ROM versions isn't small most of the time due to a load of data shifting around. Also considering that it one couldn't just patch the cartridge, revisions would have to be for a damn good reason (an attempt at FFVI's Sketch breaking into your saves for example, or Spyro the Dragon 3's greatest hits revision).

>>4527194
I remember reading a post from torruz that DX uses the extra little bit of power in the GBC. It's always been slightly stronger in hardware than the original Game Boy so it isn't that farfetched.

>> No.4527230

>>4527227
*that one

>> No.4527313

>>4523548
Hey dude! This is an awesome patch for one of my most favorite games. I really appreciate it.

>> No.4527439
File: 89 KB, 200x293, dede.png [View same] [iqdb] [saucenao] [google]
4527439

>>4527101
That's kid kirby you idiot, you dumb fuck, you complete ignoramus

>> No.4527504

>mario world hacks that change the graphics to match mario 3

>> No.4527518

>>4527504
I got no problem with them, honestly I think the original SMW is one of the ugliest Mario games.

However, it still beats that shitty "super mario world redrawn" set that a lot of people use.

>> No.4527525

>>4527518
>SMW is the ugliest
I think it's the best looking. Weird.
I mean everything looks shiny and plasticy I guess you might not like that, but it was really appealing to me

>> No.4527573

>>4527439
Kid Kirby is also clearly a baby you moron, you numbskull, you troglodytic fuckface.

>> No.4527628

>>4482289
>
OH SHIT I DIDN'T KNOW THERE WERE DKC ROM HACKS

>> No.4527679

>>4525543
>>4526076
I don't know if this poor guy is still here, but I'll give him a bump in case he has some more details to share.

>> No.4527918

Never played a romhack. I’m gonna go through the recommendation list, but if there were three or so hacks I should play first what would they be?

>> No.4527939

>>4482167
>get quite a ways through an SM Arcade normal run on one of the longer floor settings
>energy tanks out the ass
>get oneshot from full health through 13 energy tanks by a golden space pirate beam
What the absolute fuck is with the damage scaling? I could understand if I was on Arcade mode, but I was on normal specifically because Arcade mode does this the whole game long. Ridley is also cancer because of this and his massive pile of HP.

>> No.4527945

>>4527918
That depends on what you like to play normally.

>> No.4528095

>>4527227
The GBC is literally twice as fast as the GB.

>> No.4529667

>>4515087
Full Sail? DigiPen? Guild Hall?

>> No.4530251

>>4528095
Prove it.

>> No.4530267

>>4530251
Prove what? That it has an 8 MHz CPU while the GB's was 4 MHz? Do you want me to prove that it had color support too?

>> No.4530382

>>4514494
Yeah but he's purple on the box/manual

>> No.4530415

>>4527939
It's called challenge.
The longer you survive, the stronger the enemies get. Otherwise it would be too easy once you got a certain amount of items, even with shit like Plasma and Screw Attack on timers.

>> No.4530837

>>4484878
on SMWcentral, the download page for hack should say "fixme broken audio" or something if it only works on zsnes

>> No.4531551

crazy question:
i've been using xa65 to compile my 6502 assembly code to patch my nes romhacks, and recently i ran into an out of memory error because of xa65's limitations.
so I edited the xa65 source code by increasing the buffer memory by a value of 10x

>#define TMPMEM 2000000L /* Zwischenspeicher von Pass1 nach Pass 2 */

it seems to work because now i don't have "out of memory" error, but whats the chance this could cause problems?

>> No.4531790

>>4509062
Damn I didn't knew how much I wanted this

>> No.4532832

Nearly done with the Link to the Past randomizer and its been the most fun I've had in years.

Even though its a speedrun thing, its still really fun in a casual playthrough. Can't recommend it enough if you're looking to replay LttP.

>> No.4532853

>>4532832
>doesn't even generate new overworld map

>> No.4533130
File: 6 KB, 320x288, dl2 color.png [View same] [iqdb] [saucenao] [google]
4533130

>>4513595
Alright, how would I get started colorizing a gb rom with no technical knowledge of anything?

>> No.4533268

>>4532832
I tried it once, it was fun, but I seem to be stuck, unable to find the book of mudorah or magic mirror and I've exhausted all possibilities, so I can't seem to progress.

>> No.4533318

>>4533130
Ask Toruzz.

>> No.4533374

>>4527194
It's as anon said, I 'just' set the CPU to use all its power and fixed what it broke.

>>4533130
Learn GB ASM and GB hardware. I'll release a how-to in a couple of months, but you need to start there.

Relevant Link: https://github.com/avivace/awesome-gbdev

>> No.4533384

>>4533374
Hey Toruzz, you got an eta on For the Frog?

>> No.4533410

>>4533384
I can't say for sure, but it will take a few months. Probably summer.

>> No.4533931

>>4533410
Awesome. I've been looking forward to it.

>> No.4534231

>>4533374
What kinds of things needed fixing in double speed mode? Wouldn't most stuff that needs strict timing be tied to v-blank already?

>> No.4534248

>>4534231
The effects the game applies while rendering the screen, e.g. the moving clouds in the castle.

>> No.4534267

>>4534248
I just tried enabling double speed mode in another game with slowdown. Holy shit, this is amazing. It plays exactly how it used to, except the slowdown is gone. This should be an emulator option or something.

>> No.4534357
File: 108 KB, 306x301, Mōgyo.png [View same] [iqdb] [saucenao] [google]
4534357

>>4513714
Nice, around when can that be expected?

>> No.4534497

>>4482205
Because nerds think you'll help them coding if they make it difficult enough for you to get started. It's that "if you don't work you don't eat" ethic.

>> No.4536331

>>4482289
I had seen a dkc level viewer, but I didn't think they got around to editing before the let's-just-do-it-in-unity bug bit.

>> No.4536508

Question for /vr/: Do the SML2 DX .sav file works for the normal SML2?

>> No.4536557

>>4536508
Yes

>> No.4538285 [DELETED] 

Bumplupamous

>> No.4538584

>>4534497
This, plus if you really wanted to, you could just upload your hacks to archive.org, and you'll have an almost nonexistent chance of it getting removed than if you were to upload it anywhere else.

>> No.4539367

>>4534497
>>4538584

what le fug do you mean exactly?
how does releasing roms as actual roms relate to helping anyone code ? you don't make any sense ? don't work, don't eat ??? What???

>> No.4541554

>>4482205
It's a combination of
>>4482209
and
>>4495447
are the reasons why the romhacking community in general distributes patches and not ROMs.

See, the micro_star_v._formgen_inc case basically makes romhacks illegal on their own, technically, but the rights holders typically don't go after the romhackers, just the people distributing ROMs. It can be argued that the patches don't contain any copyrighted data since it just has the modifications, but since the patch is little more than data without the target ROM it probably wouldn't hold water in court. Still, distributing ROMs usually leads to takedowns or C&Ds, whereas distributing patches has rarely lead to issues.

To summarize, by having you put in the 5 seconds of effort to patch a ROM, romhackers avoid a great deal of legal issues since companies don't go after romhackers as hard as ROM distributors.

>> No.4541750
File: 113 KB, 500x500, 13331918_p0.jpg [View same] [iqdb] [saucenao] [google]
4541750

Did that faggy Mother 1 remake from Starman.net ever get finished? It was a romhack of Earthbound.

>> No.4541875

>>4541750
Never, ever.

>> No.4542205

>>4541554
basically this. even most publishers themselves acknowledge this as an 'acceptable compromise', which is why sega hired a few level hackers to work on sonic and the original makers of river city ransom released their own hack of the gba remake on their site.

>> No.4542219

>>4541750
they're too busy jacking off to how decensored they can make earthbound without including domestic violence in their hacks

>> No.4543615

voyager of time link is dead
pokemon xy naturia is entirely in spanish

>> No.4544134

I have a dumb question. This past agdq, they did a Link to the Past randomizer race, and one of the players was using a Mog sprite. Is that a thing for the randomizer hack in particular, or are there specific hacks for it?

>> No.4545078
File: 71 KB, 429x349, rpgt2.jpg [View same] [iqdb] [saucenao] [google]
4545078

So I've posted here a couple times before. TL;DR I'm making a game using RPG Tsukuru 2 for the Super Famicom, and I just want to bypass the intro/start screen and get right in to the main menu. I'm assuming this is as simple as finding the instruction that jumps from the start screen to main menu when a button is pressed, then executing that instruction at the start of the program, however I know that retro hacking is never as easy as it seems.

I guess what I'm looking for is a good debugger/disassembler so I can look at what code is being executed directly before and after the jump from start screen to main menu. Any recommendations? And as always, any additional help or advice is greatly appreciated.

>> No.4545598

>>4544134
It's a thing for the randomizer hack in particular. On their site you can pick what sprite you use when you make a randomized rom.

>> No.4545725

>>4545078
this one seems to be okay https://www.romhacking.net/utilities/241/

>> No.4545737

>>4542219
Maternalbound's been long completed though.

>> No.4546194

WHERE'S VLDCX

>> No.4546346
File: 185 KB, 910x610, dkcc Ice cave.png [View same] [iqdb] [saucenao] [google]
4546346

>>4536331
there exist I think two or three DKC editors and one extremely good one is under development – supposedly with enemy/object behaviour editing and auto-parsing tiles so they don't look hacky and cutoff .

>> No.4546386

>>4546346
>guy no-one has ever heard of shows up
>posts that pic and literally nothing else
>claims he's a NEET with disabilities
>makes a big deal about he's using C# and OpenGL
>says his editor will have all these awesome features
>posts the exact date he'll stop working on it (like 2 weeks)
>says he's worked on other cool projects and has never released anything
>says he won't release source because he doesn't do that lol
>type his username into google, turns up nothing even remotely programming or romhacking related
>disappears without a trace
>never heard from again

>> No.4546647

>>4546194
That's actually popular outside of SMWC? Interesting.

>> No.4548446

>>4543615
I really should get to updating the list. It's been awhile.

>> No.4548874

>>4484782
what's the purpose in using 1.0 over 1.2?

>> No.4550719

Bump

>> No.4551502

Bump

>> No.4552017
File: 29 KB, 382x353, nesmaker.jpg [View same] [iqdb] [saucenao] [google]
4552017

So when this comes out and some of us start tinkering with it, would you guys prefer we make our own general thread, or should we discuss it here?

>> No.4552063

>>4552017
so what is this project ?
a set of 5 base roms with associated romhacking tools?
i hope the engine is developed enough so that all games made from it won't look and feel extremely similar .

>> No.4552064

i do not understand what will be different between current romhacking tools and nes maker, hopefully nes maker is very easy to make complicated hacks

>> No.4552093
File: 149 KB, 464x788, nesmaker2.jpg [View same] [iqdb] [saucenao] [google]
4552093

>>4552063
>>4552064
It's essentially a tile editor program. It's not a rom with romhacking tools. It's a program that makes them using sort of a set of templates, which can be altered according to them.

Check out the tutorial videos to get an idea of what it's like. I've never done romhacking or made an nes game from scratch before, so I dont have anything to compare it to.

https://youtu.be/BrDEV-CaMHk
https://youtu.be/skeDKMN6hJI
https://youtu.be/w6RxYGWo0K0
https://youtu.be/nfxS-LHNyYw
https://youtu.be/wV-rfyG5LTE
https://youtu.be/Rg7m1vMkC90

Obviously the target audience of this program is for people who dont want to bother learning assembly and just want to make nes games as a fun creative outlet.

The story behind it is the guy learned assembly to make the nes game from scratch that he has always wanted to make since he was a kid. Then they began developing tools to speed up the process and make it easier. At some point they realized that the tools themselves were far more interesting and profitable than the game itself

These video are of their own alpha build, and it's designed for making their own game. They kickstarted the program to expand it to cover a variety of different game types and have more options beyond the scope of their original game. They said they plan on keeping the core assembly codes alterable so if you do know the language you can alter assets further.

>> No.4552261

>>4552064
its just a gui or front end for making games, as far as i understand

>> No.4552297

>>4552017
see this shit:
>>4551502
>>4550719

I do believe there's room for a few more topics to discuss.
Surely we'll just bitch and moan should your homebrew posts become a ruinous meme.

>> No.4552306

>>4552017
It's a ripoff kickstarter scam and you're all retarded

>> No.4552313

>>4552306
Ok.

But if it's not a scam, and they do indeed deliver a useful product, do I have permission to come back here and call you a faggot?

>>4552297
I get that. I just wasn't sure if you guys wanted this to be a place where people could talk and discuss using the software, and showing off screens of WIP. I already am planning on something I will make and am even mocking up graphic assets and animations in paint.

>> No.4552496

>>4546386
Life is pain

But I'm confident he'll deliver. His object instance AI research was legit, at least, so he definitely knows a thing or two about SNES hacking.

>> No.4552839 [DELETED] 

>>4552313
you're certainly a (half) polite shill , asking for permission

>> No.4552853

it's the "Modules" of nesmaker which worry me. I'm concerned each will be merely an game engine with limited features and then there will be just romhacking tools essentially.
so we'll end up with games that all look like they were romhacked from the same game (like if a bunch of people were to use lunar magic or if everyone hacked dragon warrior)--they'll be named different games but essentially they'll be the same.
The game engine must be highly dynamic and customizable and especially easy otherwise either no one will make games with it or they will all feel the same (without additional assembly programming)
imagine the gamemaker of nes haha

>> No.4552971

>>4552853
I can see that. He has stated that games made through nesmaker won't compare to games made by experienced programmers. So there's that.

Also in the 6th video he demonstrated a brawler and platformer he made using the current adventure game module, which is not the final product, and was made specifically for making their own game. So it looks like even in the confines of a module, there's a lot you can do with it.

>> No.4553219 [DELETED] 

>>4552839
Global rule 2.

>> No.4553464 [DELETED] 

>>4553219
that wasn't global rule 2, and there was no reasonable way to associate to such ; please be honest or you risk compromising the integrity of global rule 7

>> No.4555469 [DELETED] 

Bump.

>> No.4555762

>>4552017
>rpg maker for nes
lame

>> No.4555806

>>4555762
More like RPG maker for nes, that also makes adventure games, shooters, brawlers, etc.

They just recently showed this game off that they made during layovers and when staying at hotels.
https://youtu.be/nMHhNobyewQ
This was actually made using the program as it is now, which was designed to make adventure games. By using some of the features differently (like making gravity tiles) and altering some of the assembly code in some of the assets they made this. It was meant to show off the design potential of the program.

They said the ROM was only available to kickstarter backers, but it's hosted on their website, which I think anyone can download

>> No.4556464

>>4555806
i like the game plot for that game
"why is there no demo rom built using their engine?"
"no coding required? sounds very limited."
"no one will see the games people make."
"it is literally a dead game engine"

that's brilliant!!

>> No.4556563

Childhood is playing Brave New World

Adulthood is playing T-Edition

>> No.4556731

Any Kirby romhacks?

>> No.4556763

>>4546194
Wasn't this cancelled in favor of the "best-of" hack featuring only, like the half of all the levels submitted?

>> No.4557760

who hype for new alttp editor

>> No.4557781
File: 324 KB, 1600x1200, Orangutan-797979.jpg [View same] [iqdb] [saucenao] [google]
4557781

>>4557760

I just hope the ALTTP hacking scene finally gets moving. It almost feels criminal that Mario and Metroid have oceans of hacks, but Zelda has like four not really good ones.

>> No.4557815

>>4557781
>tfw the best alttp romhack is BS zelda

>> No.4557871

>>4556731
There was a good adventure hack that removed kirby's ability to fly and you had to depend on copy abilities.

>> No.4558159

>>4557781
What are they?
I mean, everyone knows about Parallel Worlds, but what are the other three?

>> No.4558229

>>4558159
There's the conker one, and the bruce campbell one. There may be one or two more but they're not worth remembering.

>> No.4558626

Does anyone have that image of the recommended Super Mario World Romhacks? Also, I remember playing one that was mostly normal and had a strange endboss, if I remember right, the last four levels were set in dawn, noon, dusk, and midnight.

>> No.4559147

>>4557871
>Kirby hacking scene literally nonexistent for years
>A select few know the ins and outs of the in-fucking-sane compression HAL used but no decompressor exists
>March 2009, Sukasa releases KompreSS DLL module meant for Kirby data decompression
>nothing happens
>2013, Revenant releases exhal / inhal, an open source tool written in C that can decompress and recompress data from almost any HAL game
>Also releases a Kirby's Adventure Level editor
>Also releases a Kirby's Dream Course editor
>nothing happens

it's a sad shitshow. I think we've got like one KA hack and some kind of fucking youtube meme hack for Dream Course.

borokobo did some stuff too but afaik they're only level viewers, not editors

>> No.4559226

>>4559147
Am I weird or something? I would assume The Great Cave Offensive would be the very first thing anyone would want to edit. Why is that not a thing yet? I've seen people go harder at lesser ideas.

>> No.4559235

>>4559226
The Great Cave Offensive sure wasn't the first thing I thought about. Not even the second thing.

The problem is that while exhal can give you out level data, graphics data, palette data, literally everything, as binary files, you need to know where said data actually —is—.
The addresses of the Great Cave offensive level data is written in Borokobo's docs, I'm sure, but if you extract all the files out, what then? You can edit them and recompress* them with inhal, but doing so is painful; the decompressed data is easy to understand but there are no editors for it. Maybe you could write a TilED plugin or something, but as it is now, you only get chunks of bytes.

*) recompressing is easy with inhal sure but what if your data is bigger than the original data? you gotta find the pointers and recalculate them

>> No.4560105

>>4559235
Well that the problem with most games, especially if there's so much data that they felt the need to compress it. I suppose earthbound and final fantasy fans are more autistic than kirby fans.

>> No.4560491

What are the best hacks made by japanese people? Is there a list somewhere? I only found one on SMW Central.

>> No.4561008

>>4560491
all the VIP hacks are great

>> No.4561039

>>4560105
Earthbound and FF games have a editors (with integrated dec and rec i guess) though.
Kirby games –only– have a decompressor + recompressor suite. But one could extend inhal and exhal, using them as the backend or something

>> No.4561997

>>4561039
Clearly the thing to do is to find out where Kirby fans gather and pass out vaccines until a proper editor is made.

>> No.4562349

>>4555806
>They said the ROM was only available to kickstarter backers, but it's hosted on their website, which I think anyone can download
Link pls?

>> No.4562367
File: 264 KB, 148x111, 1516937612080.gif [View same] [iqdb] [saucenao] [google]
4562367

>>4559147
Maybe you could spread em around or have the community be more vocal? Maybe find/make a forum that has development of this stuff like SMW Central of SSRG? I'd love to see more stuff concerning Kirby rom hacks but I don't think I can be blamed for not seeing a lot of it.

>> No.4562467

i was reading about nes maker on the kickstarter
and it says its going to use mapper 30

the everdrive and powerpak do not support mapper 30

is this correct? is nes maker commiting suicide by doing this?

>> No.4562705

https://www.zeldix.net/f49-msu-1-database-jump-n-gun

Most of these aren't on romhacking.net Someone should submit them.

>> No.4562815

>>4507012

Just learn how to make a proper custom engine. You won't be constrained by the N64 or SM64's engine.

>> No.4562839

>>4562705
Is uploading hacks that aren't yours allowed?

>> No.4562851

>>4541554
So why don't ROM distributors partner up with ROM hackers? I've seen some hacked ROMs on a couple of sites, why not just use those sites to deliver fully patched content in addition to distributing a patch?

>> No.4562863

>>4562467
Both have support for custom mappers. Unofficial powerpak mappers have been in circulation for years, meanwhile Krikzz has an example mapper implementation available somewhere.

Don't the Kickstarter pledges come with their own test board? Can't be bothered checking but I recall it having something like that.

>> No.4562987

>>4562839
Absolutely, but it's not worth the effort. By the time anyone wastes on their TL;DR submission form, you could have uploaded 50 hacks somewhere else.

Ex: https://archive.org/details/Pre-PatchedMSU-1Games

>>4562851
Emuparadise once hinted that they would buy RHDN if it was on the table. Honestly, I don't care what happens to either dedicated hack sites or dedicated ROM sites at this point. I'd rather stick to archive.org since there's not really any authority there saying what you can & can't upload.

The hacks on ROM sites are likely from GoodSet, who are also dwindling in support with locating new "NonGood" uploads. It doesn't help that they're also removing NES headers and rendering them mostly useless to the average user. They're also jackasses who worship closed source shit like GoodTools that no one should take seriously. You could use their Undatted section for dropping off your prepatched hacks if you want or just start replacing these idiots with your own archives.

>> No.4563012

>>4562839
>Is uploading hacks that aren't yours allowed?

Yes, it's even encouraged so that these can be saved for later use. There is part of the form that allows attribution to the creators. So it will look like

>Submitted by x
>Created by y

>>4562987
>Absolutely, but it's not worth the effort. By the time anyone wastes on their TL;DR submission form, you could have uploaded 50 hacks somewhere else.

Never put your eggs in one basket. Romhacking.net is also a super easy site to use. Private sites and others likely vanish in short order. Romhacking has remained.

>> No.4563015

>>4552093
So this think is actually able to shit out NES roms? Neat.

>> No.4563020

>>4513595
Really disappointed Nintendo never made Metroid 2 DX and Kirby 2 DX.

>> No.4563070

>>4563012
I've checked a ReadMe for an MSU-1 on RHDN once. It linked to an instantly dead MediaFire link, because the site (Cloud storage in general) is always hit with DMCA bots. I am currently attempting to archive the Super Smash Bros. Brawl mods on Brawl Vault. (kc-mm.com) I have 30GB+ worth of it from the past month and a half. Here's a portion of the 1,000+ dead links strewn about due to reliance on Cloud storage shit like these MSU-1 hacks keep relying on:
https://archive.is/JRvyY
https://archive.is/DiOqs
https://archive.is/zO7Mq
https://archive.is/hOWJc
https://archive.is/LM8Ie
https://archive.is/wF4mX
https://archive.is/vngtZ
All MediaFire DMCA's.

MediaFire also nukes your account if you don't log in for a year. 4shared is half a year.
Megaupload is dead, Rapidshare is dead.
2shared is in some form of stasis where I can't get any Brawl mods from it.
DropBox has a 429 error which states if your links surpass any a daily download limit, they'll put all your links in stasis. Anyone could bot your links to exceed the limit and fry your account without notice.

RHDN doesn't allow uploads of over 10MB to the site, so you'll almost have to rely on Cloud storage shit. It's not a matter of "if" the links go down, it's "when". Archive.org is far more reliable than Cloud storage for MSU-1 and anything in general.

>> No.4563071 [DELETED] 

>>4562987
Yo I'm livin' in this time behind enemy lines
so I got mine, I hope you ("got yourself a gun")
You from the hood, I hope you ("got yourself a gun"
you want beef I hope ya ("got yourself a gun")
And when I see you I'ma take what I want
so you tried to front, hope ya ("got yourself a gun")
You ain't real, hope ya ("got yourself a gun")

>> No.4563074

>>4563012
Yo I'm livin' in this time behind enemy lines
so I got mine, I hope you ("got yourself a gun")
You from the hood, I hope you ("got yourself a gun"
you want beef I hope ya ("got yourself a gun")
And when I see you I'ma take what I want
so you tried to front, hope ya ("got yourself a gun")
You ain't real, hope ya ("got yourself a gun")
Nas- Rapper!

>> No.4563142

>>4562863
yes but what has support for mapper 30?

this is something i cannot find so i am thinking there is no support for mapper 30 on everdrive or powerpak.

the kickstarters sounds like there will be test board provided but who wants to be limited to a test board? how will you distribute the game? fceux only if you don't buy a bunch of test boards to give to your friends?

>> No.4563319

https://www.romhacking.net/hacks/3843/

Thoughts on this?

>> No.4563396

yo, peeps.

I downloaded the more recent translation for PSX Tales Of Phantasia, this one:

http://www.romhacking.net/translations/1787/

The readme has a link for patching instructions but the website is dead! How do I patch this?

And: There is a note inside that says there is a critical bug with the ingame codex that can crash the game. But there is also a fixed file that is dated a few days after the aforementioned note. Does that patch fix the bug?

>> No.4563431

>>4563319

Looks interesting. I like that they actually went the extra mile and made new graphics. I might try it out, but I don't have a lot of faith. The most promising looking hacks always end up having some really shitty design choices toward the middle and especially the end.

>> No.4563589

>>4563396
https://web.archive.org/web/20160505074536/http://forum.tales-cless.org/tales-of-phantasia/patching-instructions-1345/

>> No.4563921

>>4563070
>I've checked a ReadMe for an MSU-1 on RHDN once. It linked to an instantly dead MediaFire link, because the site (Cloud storage in general) is always hit with DMCA bots.

It's RHDN, not "links to media dot net". They shouldn't even include download links to music anyways, just the romhacks.

>> No.4564020

>>4563319
>those reviews

Why do people review hacks after only playing them for like a few minutes?

I get it, it looks nice. Let me know if there are going to be any poorly programmed custom bosses or some shitty level gimmicks that make the game unplayable in the latter half, just like most of the romhacks that start out promising.

>> No.4564021

>>4563921
http://www.romhacking.net/translations/2042/
>100 MB+ translations
>"links to medya dot net"

Only a matter of time.

>> No.4564038

>>4564021

Noticed that too for a few of them. I think at least they should archive them on their servers and use cloud hosting/torrents to save bandwidth.

>> No.4564658

>>4563431
>>4564020
Fuck off, Soriel.

>> No.4564781

>>4563142
Someone threw together a custom N8 mapper for it on nesdev already. I took a peek at their wiki and the mapper doesn't seem like anything out of the ordinary, so it probably wouldn't be much effort for emulators to add support for it. It's more or less an extension of UNROM with optional mirroring so just switch banks with writes to $8000+ like a lot of other mappers.

A quick look at the usual suspects shows FCEUX, BizHawk, PuNES and Mesen all claiming to support it. Nintendulator doesn't and Nestopia doesn't seem to either. Same for the NT mini, I think.

>> No.4565064

>>4564658
I don't know who that is and google just gives me a footware companby.

>> No.4565295

>>4563070
MEGA.nz is fine, right? They don't seem to take down stuff at all. There are always torrents too.
Why doesn't the ROM community use something like RetroShare or Riot.im to share files without worrying about censorship? It's like the entire community is retarded. Complaining about centralized services not working properly is pointless. The sites can do whatever they want and if you want to spread something """illegal""" then don't rely on such services.

>> No.4565339

>>4565295
>They don't seem to take down stuff at all.
They do and reported links are taken down immediately.
I had two links/files erased because I shared a book here and anons reported me.

>> No.4565347

>>4565339
That said, it's very rare that anything does get reported. Mega is commonly used for anything nowadays, much like Megaupload was in the day.

>> No.4565350

>>4565347
I wouldn't be so sure there are some crazy people browsing this board and I got a DMCA takedown notice to prove it.
Link was shared only here in a random thread so watch out.

>> No.4565363

>>4564658
Why do you take anything that isn't outright praise for a random romhack as a personal attack?
Are you the creator? If so, are you really so mentally inept that you can't deal with someone not sucking your dick for uploading it? Neither of those replies even expressed negativity toward your hack.

>> No.4565643

>>4565295
>It's like the entire community is retarded.
you just answered your own question.

>> No.4565858

>>4563319

Seems pretty good honestly. Pretty good level design, more casual than hardcore on hard level. Graphics look good. I did notice on level 1 castle there were some disappearing clear blocks you walk on, not sure if this is a glitch from playing on actual hardware or intentional, either way it's still playable and kind of a neat effect.

It feels really polished.

>> No.4566920
File: 251 KB, 1280x720, mpv-shot0121.jpg [View same] [iqdb] [saucenao] [google]
4566920

Slow down is removed. Any other FASTROM romhacks out there?

http://www.romhacking.net/hacks/3473/
http://www.youtube.com/watch?v=WGOxwcTtXbE

>> No.4566958

>>4566920
Thats fucking cool.
I hope someone will also fix the backgrounds in the genesis version.

>> No.4566974

>>4566958
>in the genesis version.

Totally differnet game.

>> No.4566978

>>4566974
Jesus fucking Christ I getting sick of you people.

>> No.4567001
File: 1 KB, 256x224, ZeroMission-snes-foreverblogspotcom[1].png [View same] [iqdb] [saucenao] [google]
4567001

What emulator should i use for Super Metroid Zero? After beating Kraid I got a freeze in Snes9x and Bsnes.

>> No.4567015

>>4565295
Haven't checked MEGA, but in general, there's this little thing called a "Terms of Service" that literally no one reads.

I advocate archive.org usage for two reasons:
1. They have DMCA exceptions for software.
2. Jason Scott uploaded the entirety of TOSEC at one point.

Should anyone care about using the rest of the services? Abuse the site while you still can. They make torrent files automatically once the upload is complete, it's free, and there are no storage limits. Help even out the amount of useless cancer that gets uploaded there, like the Encyclopedia Dramatica subreddit which got 15k downloads. (I can't even...)

In October of 2015, some browser (I think Chrome) was warning that RHDN was an infectious site or something, so in response, Nightcrawler made you basically sign up for downloads and robots.txt'd the links. The site had ~5,000 members at the time, and it shot up 45k more, just due to leeches. I remember that vividly, because I used to manually Wayback every new link, so if the robots.txt is removed, everything up to that point is still there.

>> No.4567028

>>4567015
>1. They have DMCA exceptions for software.

LOL

They're a rom site. Just that few bother to run DMCA's against them. Their "exception" is worth as much as the paper it's on.

They can legally make libraries of software, but they can't legally freely distribute it.

>> No.4567048

>>4567028
They obeyed the DMCA take-down to remove the Nintendo Power magazines.

But prey tell, what happened to the ROMs?
Oh wait, still there.

>> No.4567056

>>4567048

It entirely depends on whether they bother doing it.

Arguing that Archive.org has some exception for software that is legally binding is absurd. It's just nerds playing fantasy and believing what they want to believe. If they did, they could host some software YOU made, and they could give it away for free and there's nothing you can do.

Archive.org is a fucking piracy website. And this shit will not last forever. You're a fool if you think it will.

>> No.4567065

>>4567056
Hi, Exy.

>> No.4567087

>>4567056
Neither will RHDN, which is a fool's analogy to think they'll remain in a completely legal zone due to words on paper and that they're some invincible force. It's not like we don't have GoodSet which is more resistant and decentralized to the archival of hacks in general. Their primary site of operations was taken down once, but like a hydra, and through both Usenet and possibly through ZeroNet, they can easily regroup faster than legality ever will (thank Satan).

You're correct in that everything will not last forever, but it's amusing that so many people don't know even know what sites GoodSet and TOSEC even get their sources from...

>> No.4567123

>>4564781
>>4563142
>>4562863
>>4562467
So the nesmaker program is still in development, and at first the guy was pretty adamant that the games made in it would be mapper30 only. However enough people are questioning it and taking about it, that he is really close to providing mapper02 support. He just says the drawback is you have to sacrifice animated background tiles. Which is something apparently mapper30 can do. I'm not really that familiar with it. So there's that. Their trollburner game they compiled in mapper2 and it runs fine on everdrive, retron, and one dude even flashed it on his NES classic and it works.

>>4563015
Yes. There games made in it are actuall NES ROMs that can even be flashed to a cartridge and played in original hardware

>> No.4567171

>>4567123
Mapper 02 is UxROM proper, it's like the third most common mapper or something. It comes with the limitation that you only have a single fixed bank for tiles.

Here's a quick review:

>CHR-ROM
>tile data is set in stone
>data is instantly visible to the PPU
>tiles are fixed and cannot be changed at runtime

>CHR-RAM
>tiles can be modified at runtime
>new tiles have to be uploaded to the PPU via the CPU at runtime
>new tiles can be uploaded whenever, kind of

Some mappers support bank switching CHR so you can change what the PPU sees at any given time.

As for mapper specific stuff, 02 only supports a single 8K CHR-ROM bank. That's 256+256 tiles which isn't a lot to work with. 30 on the other hand supports up to 4x32 banks of CHR-RAM which is a lot to work with. You can produce great games with very little to work with, but 30 seems to have a lot more headroom.

Animating tiles by modifying CHR-RAM directly sounds weird though. Usually you'd just cycle through different tiles.

>> No.4567224

>>4567171
Interesting.

So 2 has no character set switching, and the entire thing can only run off of 1 big set
But 30 supports character set switching, doable with a bunch of smaller sets

I'm learning all I can about NES limitations and game making so this is interesting.

So assuming I can fit all my characters on a single 256x256 sheet, I can go mapper2, but if I got some big rpg/adventure game with multiple environments characters monsters and can't fit the graphics all on a single 256x256 sheet, then I would probably better go for mapper 30

>> No.4567362

https://www.romhacking.net/hacks/3858/

>> No.4567482

>>4567362
This and the EWJ2 patch have been a very pleasant surprise.

>> No.4567490

>>4567482

EWJ2 had an NTSC release right?

>> No.4567507

>>4567490
Not for Playstation.

I wonder how it stacks up against the Saturn version.

>> No.4567513

>>4567507

Saturn has some minor improvements, better animations, that. Pretty minor.

>> No.4567548

>>4567224
Shit, I fucked up the sizes.

02 has one small fixed 8KB set, which is room for 256+256 tiles.

30 has four empty sets that hold 32KB each. These can be used for tiles or even for nametables, so you can potentially scroll in all four directions.

In either case you need to be really careful about how you use and allocate tiles. People can walk into something like this and instantly use 90% of available space for their title screen.

>> No.4567579
File: 39 KB, 256x224, 3857titlescreen.jpg [View same] [iqdb] [saucenao] [google]
4567579

so this guy just spit out another zelda 2 romhack and i'm still stuck in assembly hell for the past year. even if i finish my hack ppl will probably play for 10 minutes then be like "stupid"
why do i even bother

>> No.4567695

Hey guys. Did anyone post any vidya sprites in any previous threads while I was away? I don't want to miss any if they were uploaded.

>> No.4567703

>>4567548
mapper 02 isn't what i expected either but i'm sure the nes maker maker knows whats best

>> No.4567706

>>4567695
Vidyamon sprites?
Nope.

>> No.4567726

>>4567706
Alright, thanks. Just wanted to make sure.

>> No.4567792

>>4567703
I wouldn't go that far but there are worse choices.

>> No.4567948
File: 50 KB, 500x300, screwattack.gif [View same] [iqdb] [saucenao] [google]
4567948

>>4504092
What are you talking about.
0 lag?
Did this rom change the input latency?
Or are you referring to something else?

>> No.4568067

>>4567948
The original game tended to suffer from slowdown a lot, particularly when enemies came on-screen.
The DX hack does more than just colorize it, it also re-optimizes the game to make full use of the GBC's hardware, meaning no more slowdown.

>> No.4568110

>>4568067
That's actually really cool

>> No.4568168

>>4567548
>>4567224

UNROM (mapper 2) has non-banked CHR RAM. It is *not* CHR ROM. With CHR-RAM you can modify the tilesets between levels and store as many as you want.

>> No.4568548

>>4568168
doesn't mario 3 do something like that? change the chr-ram to dynamically change the game?

>> No.4568791

>>4567579
Just played that hack for a while.
I didn't realize how many ways you can say fuck you in a game.

It's ok.

>> No.4568808
File: 49 KB, 831x468, GoldenEye-007-Mario-Mod.jpg [View same] [iqdb] [saucenao] [google]
4568808

This is an awesome NEW rom hack that is the N64 game Golden Eye 007 with Super Mario characters.
https://www.youtube.com/watch?v=DH1G703mf7w

>> No.4568810

>>4568808
>>4568808
>>4568808
>>4568808
>>4568808
DOWNLOAD OF ROM IN YOUTUBE VIDEO DESCRIPTION.

>> No.4568854

>>4568791
yes that guy seems to like doomknockers and lava
and there is some other fun kaizo-like elements in that hack
perhaps some rooms should have infinite lives turned on haha

>> No.4568970

>>4567513
Good enough for me. How well does the Saturn emulate in Retroarch?

>> No.4569076

>>4568808
People who release hacks of games that are purely skin swaps should be skinned alive

Christ I can't think of a more useless and ugly type of mod to a game.
>play as X!
>"Oh wow cool!"
>it's just a fucking model swap, the animations are the same and they act the same, but look worse since it's rando models put onto animations meant for different models

This mod at least has maps, so it gets a pass.
But still.

>> No.4569213

>>4567579
You should only work on ROMhacks because you want to see that shit to the end. Don't do it for anyone but yourself. Not unless you're getting paid anyway, and good luck with finding a way to monetize this when Nintendo cracks down so heavily on Patreon.

>> No.4569265

is there a hack of SNES Gradius III that removes slowdown

>> No.4569268

>>4569265

No, but it's theoretically possible. there was one for Super Ghouls n Ghosts. It transferred it to FASTROM, which resulted in big speedups. Gradius III could get the same treatment.

Many of the Konami SNES games seem poorly coded.

>> No.4569501

>>4567579
Don't worry about it, man. It'll just be added to GoodSet without a header so it won't work in an emulator, anyway.

>> No.4569505

>>4569265
Yeah, it's called Gradius II

>> No.4569712

>>4569076
It's not only a skin-swap. They changed characters dialogue text and story to match the characters.

>> No.4569739

>>4499020
>rhdn still doesn't sort hacks/translations by modification-date, only release-date
FFFFFFFFFFFFFFFFFFF

>> No.4570263

>>4569739
That's quite the advanced feature. Maybe NC can implement it one the patreon reaches 3000$ a month.

>> No.4570408

>>4495143
>Me and Looneydude are planning on making a rom hack which makes the NES SMW more accurate to the original. Here's some screenshots.

Why? 3mix already acheived Miyamoto's dream of Mario riding a Yoshi on the NES. What's the point?

>> No.4570419 [DELETED] 

>>4520774
>BRRAAAAAAAP

>> No.4571276

new thread when

>> No.4571889

>>4571276
bump limit is 500. no new thread is necessary yet

>> No.4572009

>>4571889
>>4571276
Even if it did reach bump limit, it wouldn't be necessary as long as this thread is in the catalog.

>> No.4572291

>>4572009
Nah, it's appropriate to make a new thread once this one reaches the bump limit and it hits about page 8 or so. You don't need to necessarily wait for the old thread to die completely before a new one is created

>> No.4572320

>>4572291
You should. Having 2 identical threads at the same time for no reason is just stupid.

>> No.4572565

>>4572320
When one is nearing the last pages at its bump limit it's fine.

>> No.4572675

>>4572565
It's common practice, but that doesn't mean it makes sense.

>> No.4572886

>>4572291
>>4572320
If there's an active conversation going on or some news to talk about, there would be nothing wrong with making a thread pretty soon after bump limit.

>> No.4572941

>>4572886
There would, because you can keep talking about it in the thread that already exists.

>> No.4573098

>>4572941
I guess it depends on the subject. Some of these types of threads don't have a lot to talk about. It couldn't hurt to start a thread right when there is something to talk about.

>> No.4573438
File: 109 KB, 800x584, conkers-high-rule-tail.jpg [View same] [iqdb] [saucenao] [google]
4573438

Is there a more cringe-worthy attempt at humor in a romhack than Conker's High Rule Tail? It's terrible. The dungeons themselves are fun but the dialogue is very rough to read.

>> No.4573441

>>4573438
radiation's earthbound halloween hack? undertale was really good but that was a lot worse

>> No.4573446

>>4573441
There was humor in that hack? Besides the "hell yes mexicans" thing?

>> No.4574402 [DELETED] 

>>4570408
Honestly, after Naked Headless Mario Fights the Dick Nazis, all other hacks are just academic.

>> No.4576481 [DELETED] 

Bump

>> No.4576553

nes maker release when?

also does anyone know about nes music? is it as easy as just copying the "music hex strings" from one game to another game?

>> No.4576705

Anyone got a prepatched Paper Mario Pro Mode ROM?

>> No.4577572
File: 167 KB, 1120x1008, Super Mario Land 2 - 6 Golden Coins DX (Hack)-180209-211527.png [View same] [iqdb] [saucenao] [google]
4577572

>>4485703
Real hardware was less saturated than that though.

>> No.4577673

>>4576553
Well according to the kickstarter page for people who backed the software, it is to be delivered August of this year, but as with any software kickstarter, add at minimum 6 months to the development. So I would say best estimage would be January 2019, but the good news is the core of the software is pretty much done, they just need to add features to cover all the stuff they want to cover. So it might be sooner than that.

Last development update he gave us today was about implementing customizable button controls and combinations.

>> No.4577681

>>4577572
do you mean it was saturated to compensate for lack of backlight which made the resulting picture look less saturated?

>> No.4578338

>>4576553
Different games use different music code and formats.

>> No.4578373

>>4577673
6 extra months is very generous. Their original KS was scheduled to be done in Nov 2015 and the game still isn't close to being finished. I doubt their existing software resembles NESmaker and the module system at all.

I'm going to say October 2020, best case scenario.

>> No.4580449

>>4573438
Most of the spoof hacks made in the early 2000's are way worse.

>> No.4580923

>>4580449
Spoof JRPG scripts would be good if well done. Early 2000s spoof scripts were just not funny or tried way too hard.

Not that JRPGs all are great literature, but if someone tried they could churn out something.

>> No.4582993

>>4580923
That'd be really hard though. Look how many professional writers nowadays try to write a funny script for new games and it ends up really bad. I'd imagine it would be even harder with an old, sprite-based RPG.

>> No.4583090

Are there any nice pokemon hacks I could play on my phone? I would love something that changes up the formula/layout but remains balanced.

>> No.4583163

>>4583090
Disregard.
While reading through the thread I discovered prism. So far it's a nostalgic wet dream.

>> No.4584942

http://www.romhacking.net/hacks/3784/

How is something like this done? It would be a fun side project to color a GB game.

>> No.4585070
File: 34 KB, 489x488, 1517616939407.jpg [View same] [iqdb] [saucenao] [google]
4585070

>>4568808
>>4568810
You wanna run far anon.
far.

>> No.4585205

>>4584942
Grab BGB. Find a sprite that you haven't colored yet. Set a watchpoint on the sprite memory. Stick some code in there to set the palettes. Repeat.

>> No.4585642

>>4585205
do you have any idea what you're talking about

>> No.4585650

>>4585205
so btw do i really have disable interrupts to use the SP to copy efficiently? why do i hate this cpu.

>> No.4585725

>>4507012
giving you a (you) this looks amazing

>> No.4586024

>>4585642
I do, yeah.

>> No.4586409
File: 4 KB, 256x240, 3440titlescreen.png [View same] [iqdb] [saucenao] [google]
4586409

http://www.romhacking.net/translations/3440/

>City Adventure Touch: Mystery of Triangle is an action adventure game by Compile for the Nintendo Famicom. It uses characters from the high school baseball manga “Touch”, by Mitsuru Adachi. The goal of the game is to save 10 puppies scattered throughout a town filled with aggressive creatures and objects. You do this by collecting various items, and fighting against various enemies and bosses.

>> No.4586439

>>4586409
I-is there any lewd?

>> No.4586490

>>4586439
Yes anon there is full frontal hardcore uncensored sex in a game released for a nintendo console

>> No.4586497

>>4586490
Those actually exist, you know.

>> No.4586503

>>4586409
>A couple play-throughs of the game have been completed by Supper, but no other testing has been done. We urge you to report any issues to us.

Why don't people like doing testing before release?

>> No.4586508

>>4586497
Licensed? Never heard of any except bootlegs

>> No.4587378

>>4586508
You are in a thread dedicated to bootlegs anon.

>> No.4588247

>https://www.romhacking.net/?page=hacks&game=1244
Are any of these worth checking out?
Never got that far in the game but I wanna revisit it soon.

>> No.4590575 [DELETED] 

Bump

>> No.4591736

Any games already have their level format properly figured out but have no good editors?

I made a few of the early editors a billion years ago and it might be a fun nostalgia project.

>> No.4591816

>>4591736
pokemon is completely disassembled but has no good map editors

>> No.4591839

So how about someone tackle those Mario games that have portable to console unlockables that not even the official Virtual Console releases seem to care? Like Mario Tennis for GBC and Mario Golf for GBA. I know it is possible to find some save file on the web with the unlocked content but normally they also have everything else maxed out. Would be nice a hack with the extra characters there once you start a new game.

>> No.4592108

>>4591816
https://github.com/Rangi42/polished-map
Unless you meant the Gen 3 disassemblies, which aren't retro, or Pokémon Pinball.

>> No.4592140

>>4584942
>Super Mario Land 2 - 6 Golden Coins (UE) (V1.0) [!]
>(V1.0)
Why didn't they use the later revision?

>> No.4592146

>>4580923
>Early 2000s spoof scripts were just not funny or tried way too hard.
Super Nazi Penis Cartel Freedom Fighters 1337 is pretty fun to see played on an actual Famicom though.

>> No.4593018

>>4592140
See >>4483516

>> No.4593465

Any Playstation experts here? What tools do you use? I've been playing with the mednafen debugger; it's fun but not very advanced. I tried some PCSX-based tools but they aren't much better. Wondering if there's something better out there.

I've also been exploring the game data files using psximager tools.
https://github.com/cebix/psximager
Seems a bit sketchy though. Apparently it can't take a game apart and then put it back together again exactly the way it was.
There are some issues still standing but last commit was 4 years ago. Do people use more recent, actively-developed tools now?

>> No.4593515

>>4580923
I remember playing a FF6 hack where everything was the laziest possible raunchy jokes. And mostly it just failed, but when you get to Celes's name screen, where the game usually waxes poetically about a character's tragic background or whatever, it just said "Her tits are even bigger than Terra's!" and that still cracks me up to this day.

>> No.4593542
File: 4 KB, 256x224, Faxanadu%20(J)%20Retranslation%20(FCEU)%20(T-Eng)%20v1.03-1[1].png [View same] [iqdb] [saucenao] [google]
4593542

https://heroesoflegend.org/affiliate-projects/faxanadu/index.html

>> No.4593558

>>4593542
>Created two patches; (FCEU for FCEU emulators only,
NES for real hardware and accurate emulators)

what did he mean by this

>> No.4593581

>GameMakr24 has been AWOL for 2 years
>Zelda 3C site is down
it hurts

>> No.4593584

>>4593581
I'm not so sure it's down. The page tries to redirect, but it does so in a weird way that causes an infinite loop or something. It seems to redirect to GM24's github, which then tries to redirect to questforcalatia.net

>> No.4593593

>>4593558
Apparently FCEU isn't accurate.

>> No.4594243

Never asked around, but which is the best romhack you guys have played? I often lose track of the better ones.

Also I really dig control hacks, or anything that removes delays, slowdowns or things like that. Anything that makes these games not necessarily easier, but more pleasant.

>> No.4594252

>>4486078
Actually you can build BZSNES as a libretro core, so you could even run it in ZMS.

>> No.4594730

>>4487067
>>4487235

Holy shit that's fucked up. It's as if the JVM or V8 had vulnerabilities that allow virtualized code to execute stuff on the host system. I suppose that's the final nail in the coffin for ZSNES; since it hasn't been updated in years, I guess it's safe to assume it will never be fixed and therefore shouldn't even be installed on people's computers.

Can you post or link me to details? I want to understand how the vulnerability emerged so I can avoid similar mistakes in my own code. I bet it's a bug in the file format handling code.

>> No.4595228

>>4594730
i think i read the "bug" is from not checking memory bounds
or something that could easily be confirmed by google haha

>> No.4596095

>>4593542
Neat.
Too bad it seems to freeze when I talk to the guru at the spring in the sky. Is that a known issue, because it sounds familiar?

>> No.4596192
File: 115 KB, 500x538, JET FORCE GEMINI.jpg [View same] [iqdb] [saucenao] [google]
4596192

>>4482167
Fellow amigos and friend from VR does anyone have that patched version of JET FORCE GEMINI to make it work on the everdrive withouth the pirating issues?

I can't patch it myself because windows 10 screws everything.

>> No.4596837

I've been playing Dragoon X Omega II in the romhack pack up top, and I heard there's a special item I need to get early on or I'll miss out some stuff later. Anyone have a hint to where it is?

>> No.4597457

Is editing a public disassembly a good way to understanding how to program for old consoles?

>> No.4597635
File: 314 KB, 900x688, ted woosley uncensored 2.jpg [View same] [iqdb] [saucenao] [google]
4597635

http://www.romhacking.net/hacks/1386

>> No.4597665

>>4597457
yes, that or making your own

>> No.4597857

>>4597665
what, making my own old console? i don't think i can do that! i just want to program them..

>> No.4597970

>>4597857
No, make your own homebrew game. Then disassemble that and try to figure out what you did.

>> No.4598414

>>4591736
Pocket Bomberman
VIrtual Boy Wario Land
Chalvo 55
Sutte Hakkun
Umihara Kawase

interested in any of these?

>> No.4598882

>>4597635
That looks awesome. I haven't played that game since it came out on SNES as FFIII back in the day. Is it any good?

>> No.4600327

So I did a search for randomizers since I wanted to see what was out there. There is a whole hell of a lot more than what I remember. Castlevania 2, 4, Dragon Quest 1-4, Final Fantasy 3,4,5,6,9, Doom, Doom2, Heretic, Kirby's Adventure, SMB, SMB3, SMW, Mega Man 2, Mega Man X, Donkey Kong Country, Zelda, and Zelda 2. I have no idea if they all work as well as the FF6 randomizer, but I appreciate the options.

>> No.4600569

>>4600327

I've only ever played the Zelda 1 and ALTTP Randomizer. Didn't really like the ALTTP Randomizer, but Zelda 1 randomizer was pretty great. It actually creates new dungeons, which is the biggest advantage it has. I made some throw away maps on graph paper that helped a lot with navigation.

Also there's an option to alter the spell book so instead of turning your magic rod blasts into fire, it turns them into explosions, and that shit is super OP, and it saves you on needing bombs in dungeons. I loved it.

>> No.4600713

>>4600569
Neat. I'll have to give that a go. Just tried the AlttP randomizer with basic settings. Walked into the first dungeon with the glove, shovel, hookshot, but got no bow for the boss or the red eye guy, no bottles or hearts, and never got a lamp or anything else to light rooms so dark areas were 100% dark and unplayable. Got the fucking Moon Crystal in the dungeon, so I couldn't continue.

Tried the FF4 rogue/randomizer thingie, Beyond Babil or w/e it's called. Kinda neat you can setup your party any way you wish, even duplicate characters. Just wish I could figure out how you're supposed to remove Rosa if you don't want her in your team.

The FF6 one is my favorite so far with the speedcave option. I remember speedcave used to give you all party members from the get-go, but the latest version I just downloaded only gave me 6 like the full cave would. The nice thing about the old way was you could setup your teams and then just go in, now I gotta backtrack every time I get new people just to put them in the group. Don't suppose anyone has the older version of Beyond Chaos that gave you all characters when starting a speedcave run?

Oh, I recommend you make your own maps for the FF4 and FF6 randomizers for the roguelike parts. Sure, you may remember all the exits on the maps, but those exists can be one-way, or loop around, and it can be hard to remember how 8 exits on one map interface with the rest.

>> No.4600838

I'm so used to modern programming languages actually programming for specific hardware feels weird to me.

>> No.4601246

zelda 1/3 randomizer doesn't even randomize overworld like zelda 2 randomizer

they're baby randomizer compared to zelda2's randomizer

>> No.4601365

Should you always be using ASM for homebrews? From what I gather, even though you CAN use C, you almost always should be using ASM because it's lighter on the systems. If that's the case, why are there even C libraries?

>> No.4601607

>>4601365
If your wanting to learn, then yes. Especially on simpler systems where ASM isn't as tedious. You'll be able to learn about some of the deeper aspects of higher level programming too.

If you just want to produce something, then the standard rule will do, use whatever you want which would get the job done.

Sometimes people do things just to see if they can, or they just feel comfortable enough and confident in their tools that they feel it's worth it.

>> No.4602882

NEW THREAD:

>>4602881