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/vr/ - Retro Games


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4588673 No.4588673 [Reply] [Original]

what's the most hollow and meaningless game you've ever played

>> No.4588678

That's so un-Karl Farbman-like

>> No.4588681

>>4588673
Most modern stuff I've given a chance.
Among older games, mostly the ones that incorporate the things I dislike about later games.
The first thing that came to mind was Half Life, but there are probably better examples I could come up with, I just can't remember those games well at all.

>> No.4588727

Deliberately unfair arcade games don't really have any meaning beyond extracting cash from frustrated kids.

>> No.4588731

>>4588727
Such as? Dragon's Lair?

>> No.4588736

Minecraft

>> No.4588737

>>4588673
>most hollow and meaningless game
Final Fantasy VIII

>> No.4588738

>>4588673
Ur mother

>> No.4588747

>>4588673
is that phantasy star 2?

>> No.4588753

>>4588673
>image.jpg
Great. All of them.

>> No.4588758
File: 16 KB, 208x250, 2018-02-13 10.16.57.jpg [View same] [iqdb] [saucenao] [google]
4588758

>>4588673
Your favorite game.

>> No.4588796

>>4588747
No, it's Rush's 2112 for Mega Drive.

>> No.4588824

>>4588738
Ur?
https://en.wikipedia.org/wiki/Ur

>> No.4589013
File: 3 KB, 640x420, fire_fighter.png [View same] [iqdb] [saucenao] [google]
4589013

there's literally no way to lose. you can run out of water and it doesn't matter since the fire eventually just goes out on its own after a while if you ignore it.

>> No.4589087
File: 1.31 MB, 1070x1499, PennTeller[1].jpg [View same] [iqdb] [saucenao] [google]
4589087

Desert Bus

https://www.youtube.com/watch?v=2LtiHla1dNg

Sublime

>> No.4589137

I felt like the wario land games after the first one were hollow and meaningless. Other people like them though...

>> No.4589146

>>4588673
What geimu?

>> No.4589196
File: 36 KB, 583x583, 1516605726368.jpg [View same] [iqdb] [saucenao] [google]
4589196

>>4588731
Obvious example: Ghouls n' Ghosts

Less memorable but still bullshit: Shinobi

>spend assloads of quarters learning enemy placement and patterns
>slowly grind way through that fucking ridiculous level with colored ninjas everywhere
>finally reach stage 5 w/ one life left
>die
>no continues
>you have to replay entire game just to get another shot at stage 5

I know shinobifags love a challenge, but letting people feed quarters into that thing for unlimited continues until the very end when it switches to sudden death with no warning is textbook bait & switch.

>> No.4589227

>>4589087
Desert Bus unironically had a meaning - Penn & Teller wanted to prove to prove to some politician that not all videogames involve violence, via a game where you just drive 7 hours to Las Vegas.

>> No.4589262

>>4589196
Good, good. Let the butthurt flow through you.
You shouldn't be using continues anyway. Games had to be bullshit because of them.

>> No.4589267

>>4589196
This is why i try to remove my rose tinted nostalgia glasses and see things clearly, whenever possible. Back then some practices were equally as morally reprehensible as the modern free-to-play-pay-to-win and its equivalents.

I'd rather cherish them as childhood tokens rather than the product itself.

>> No.4589270

On a side note I'll grant you that the practices of yesteryear were less unsavory than the modern ones, considering that as much abusive and/or arbitrary the difficulty levels of some games were, at least they were beatable on a skill rather than a monetary basis. Some games today are literally unbeatable, unless you cash out.

>> No.4589293

>>4588673
Most crpgs

>> No.4589356

>>4588673
90% of the stuff released in the past 3 years

>> No.4589394

>>4588673
Earthbound

>> No.4589512

>>4589196
You aren't meant to credit feed these anyway. I thought you had a reasonable, educated opinion (hence something truly unfair like Dragon's Lair) but it seems that you're just a /v/ kid as usual.

>> No.4589553
File: 35 KB, 750x591, ohDKCIOh.jpg [View same] [iqdb] [saucenao] [google]
4589553

>>4589512
>Game has a fucking coin slot
>"insert coin to continue"
>not meant to credit feed

>> No.4589576
File: 8 KB, 640x400, Dutdut simulator.png [View same] [iqdb] [saucenao] [google]
4589576

>>4588673
Paradise Heights 3. It have scat.
Rock Star(The DOS geimu not the modern guitar sim). No matter what you , you eventually die a drug addict.
>>4588681
>Most modern stuff I've given a chance.
>>>/v/

>> No.4589578

>>4589576
>No matter what you DO, you eventually die a drug addict.

>> No.4589597

>>4589356
Honestly I'd expand that to basically the entire last two or three generations. So many modern games 'look great' but have no memorable locations or events. For example, open world games like Sleeping Dogs and Watchdogs. Both of these are games I've enjoyed playing and invested many hours into, but at the end of the day I can't remember anything about them past 'one has hacking' and 'one has martial arts'. And I fucking beat Sleeping Dogs yesterday.

As for actually retro games, I've always kind of had this feeling from Dragon Quest games. I like JRPGs in general, but these in particular have always felt so dry and dull to me. The monsters are seemingly randomly placed and make little sense, kind of ruining the feel of a coherent world for me, and the combat's too simple.

>>4589227
Ironically the fact that they had to make their own video game to prove their point instead of giving a proper example makes their point moot. Tons of games have no violence, like puzzle games, many point-and-click games, certain platformers, and so on.

>> No.4589638

>>4589087
8 hours? you mean they didn't return to Tucson and they have the audacity to call it "complete"?

>> No.4589875
File: 2.35 MB, 1024x768, F.E.A.R. Perseus Mandate 02.10.2018 - Knife.webm [View same] [iqdb] [saucenao] [google]
4589875

>>4589597
I dunno about two or three generations honestly.
I love stuff like F.E.A.R. and Dead Rising.

>> No.4589932

>>4589875
Yeah I'm not saying all games today feel like that. Just most of them, particularly the high-profile ones. Triple-A titles all just look and feel so similar, and it didn't used to be this way.

>> No.4589941

>>4589638
They do, it's dark at the end of the video. Climactic!

>> No.4589963

>>4589553
>Game has a cheat console
>"press C to open the cheat tab"
>not meant to cheat to the end

Anyway, have you gotten to the true last boss in DDP by credit feeding, just as an example?

>>4589576
Keep reading, the rest of the post is about old games.

>>4589597
>Dragon Quest games
>The monsters are seemingly randomly placed
What? All the retro DQs feature random battles, like in most games of that style. Are you seriously judging the series on a few of the most recent ones?

>>4589875
I tried FEAR some months ago and after some hours I had to quit, one of the most boring games I've played, and I'm usually fine with (older) FPS.

>> No.4589985

>>4589875
>>4589963

Not retro /vr/
http://www.mobygames.com/game-group/fear-series

>>4589597
>>4589356
Definitely not /vr/

>> No.4590001

>>4588673
The Witcher 3.
>Open game.
>5 minutes opening scene.
>New game.
>Moar cutscene.
>Tutorial.
>Followed by follow-the-npc pseudo-gameplay
>NPC and my character start talking about shit they both know
>Realize the game is gonna expect me to know all that shit I'm not paying attention to

Quickest refund in my life, I just want to kill shit, when was the last time the main focus of a game was the gameplay?

>> No.4590005
File: 2.74 MB, 1024x768, F.E.A.R. Perseus Mandate 02.10.2018 - Kick.webm [View same] [iqdb] [saucenao] [google]
4590005

>>4589963
>I tried FEAR some months ago and after some hours I had to quit, one of the most boring games I've played
What on earth is wrong with you?

>> No.4590006

>>4590001
Witcher 3 is pretty good, Man. It even teaches you real lessons about how if you put up with those NPCs blathering long enough and stay cool you get to see their tits.

>> No.4590009

>>4588681
Lol I love the butthurt around here.

>> No.4590020

>>4589013
People are busy posting meme games, but you are actually the most correct. It's early, short-sighted, lazily-developed turds like that which are truly without meaning.

>>4588737
Also acceptable. FFVIII loses a lot of points for trying so hard to have a meaning and ultimately failing on literally every front.

>> No.4590028

>>4589963
>What? All the retro DQs feature random battles, like in most games of that style. Are you seriously judging the series on a few of the most recent ones?

No, you misunderstand. What I mean is that there's no logic in where the monsters you encounter live. They're all just silly colourful creatures that live wherever the fuck they want.

I'm obviously not expecting a JRPG to think too much about how its internal ecosystem works but I just mean that it makes sense to find a rat-type monster in a sewer whereas DQ's monsters are too...weird.

>> No.4590125

>>4590028
What game does this? Anyway, that's a weird criticism that doesn't really affect the mechanics.

>> No.4590232

>>4590125
Many RPGs do actually. Pokémon has birds and rats outside in the grass, rocks and bats inside caves, fire-types in a burned-down mansion etc.

Tales of Phantasia has fish and squids in the water cavern, animated skeletons in the crypts, and wild animals and roaming bugbears in the plains.

Etc etc. I dunno, maybe I'm imagining it for Dragon Quest but the monsters just always felt weird and unappealing to me. It's like, style-wise they're not hat different from the monsters in Earthbound, but EB has a better atmosphere to suit it.

>> No.4590482

>>4588681
Glad I’m not the only one who feels that way about Half-Life. It seems dead inside.

>> No.4590486

>>4590482
I also don't like anything about Half-Life and don't understand why people care

>> No.4590493 [DELETED] 

>>4590486
They're called storyfags

>> No.4590521

>>4590493
and there he goes and posts it again. story? what fuckin story? teleport goes boomy boom and then there be aliens n shiet n military dudes? you play it for the sublime level design and atmosphere dumb shitter--maybe go back to playing pong, if having actual environments is too "storyfaggy" for your sterile tastes

>> No.4590537

>>4590521
What's the entire beginning, then?
Or the fact that the game is a corridor so it can have a linear narrative?
It's not super narrative based compared to modern stuff, but it hints at it. It's one of the games that started that kind of stuff, and is thus praised by storyfags.
Anyway, I didn't like the level design much, either, I have more fun with earlier Id Software games or the Serious Sam series.

>> No.4590542

>>4590537
>What's the entire beginning, then?
the beginning
>>4590537
>Or the fact that the game is a corridor so it can have a linear narrative?
what's up with contra being a corridor so it can have a linear narrative?

>> No.4590552

>>4590542
Contra didn't strive to make a "contextualized" game world with a narrative with its linearity, just arcade fun. You could have mocked Serious Sam for being linear as well, but it's the same deal (it's more like a FPS + twin stick shooter a la Smash TV hybrid)

>> No.4590585

>>4588673

Oblivion is the first that comes to mind, no meme.

>> No.4590592

>>4590552
Sure there is a fuckin narrative: YOU HAVE TO SAVE EARTH FROM FUCKING ALIENS. How's that a fuckin narrative for you??

>> No.4590593

>>4590585
No need to add the "no meme" part on /vr/, we understand. Hell, even StoryfagCodex understands.

>> No.4590596

>>4590592
You can almost beat Contra NES/Arcade in the time it takes Half Life to even "start" while forcing you through that shitty beginning.

>> No.4590614

>>4590596
so what does that have to do with anything

>> No.4590630

>>4590614
It means that the game doesn't waste your fucking time with parts that aren't focused on playing and are just for muh plot which scream modern gayming.

>> No.4590631

>>4588673
If we're talking retro stuff then it would definitely be some of the slop from the 2nd gen that nearly broke the entire American video game market for a time. I do believe that if Nintendo didn't succeed it would've still come back a few years later when cheap IBM Compatibles could play decent action games.

But if we include modern stuff it would definitely be those idle games you find on app stores. They literally play themselves and have no reason to exist.

>> No.4590637

>>4590631
Totally forgot about the Atari crap. Can you blame me, though?
Yeah, Half Life is better than that, at least.

>> No.4590727

>>4588673
I'm surprised nobody's mentioned MYST yet.

>> No.4591364

Sword of Vermilion - Sega Genesis

>> No.4591374

>>4588673
Elder Scrolls. Any of them. Not really retro, other than to say that, no, Daggerfall isn't any different.

>> No.4591416

>>4590727
Fuck you, MYST was great you cunt.

>> No.4591447

Breath of Fire II was pretty bad, imo

>> No.4591979

>>4588673
any game made with the purpose of only bringing money(example:a lot of free to play games)

>> No.4592078

>>4591416
>What on earth is wrong with you?
PYST PYST!
https://www.youtube.com/watch?v=M3APvP-t_NY

>> No.4592083

>>4591979
Every game is made to get money.
However, the distinction you notice is as follows:
Classic games: They want to be profitable by being as enjoyable as possible so people will want to either buy them (home games) or come back to the same machine (arcades)
Nu-games: They want to get people addicted to their reward schemes so that they feel miserable when not playing for some days (and thus missing dailies) and create an anxiety, a desire for more consistent rewards like at the beginning, so when the game becomes too grindy or makes you wait he decides to pay for the rewards.
So, in other words, classic games are made profitable by being enjoyable themselves, while nu-games are made profitable by making NOT playing them unenjoyable (which is why you tend to see people angry at some of these nu-games yet they still keep coming back for the dailies since they are addicted)
Some recent games try to be the two things at the same time, but you get the idea.

>> No.4592387

>>4588673
That Starfox Adventures game on that stupid as fuck Dino Planet.

>> No.4592424

>>4592083
This is extreme autism.

>> No.4592436

>>4590486
It pioneered a new way of storytelling in games. But outside of that it felt so emotionless and dry

>> No.4592438

>>4592083
>Every game is made to get money.
I agree ...
>However, the distinction ...
You know what, forget it. I don't agree with you at all. You make up a distinction that isn't even really there. Do you actually believe that producers and developers weren't aware of possible negative side-effects -that is if they weren't intended in the first place- back in /vr/ times and that nobody nowadays makes games so they could be enjoyable no matter the demographics?

I can totally understand it if you prefer /vr/ games to modern games (or "nugames" as you call them) but you're just looking for some convoluted excuse here. This is the /vr/ board after all so it would be weird to see people here who prefer newer games to older ones in general.

>> No.4592441

>>4592424
Can you explain why you think I'm wrong without resorting to ad hominems?

>> No.4592445

>>4592438
>Some recent games try to be the two things at the same time, but you get the idea.
Of course, not EVERY game right now is akin to the second type, and there are still some examples of the first type. I'm speaking about the typical case for classic and new games, and what the average person plays.

>> No.4592461

holocaust

>> No.4592473

>>4588681
Hating on Half Life is the most tryhard poser shit. Fuck off, kid.

>> No.4592487

>>4592473
I'm quoting myself here:
"Anyway, I didn't like the level design much, either, I have more fun with earlier Id Software games or the Serious Sam series."
I don't like the cinematic elements.

>> No.4592501

>>4589227
>Desert Bus unironically had a meaning
And the term unironically has no meaning. Next time you think you should use it, don't. It won't change the meaning of the sentence.