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/vr/ - Retro Games


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4589464 No.4589464 [Reply] [Original]

This is the best in the main series. Prove me wrong

>> No.4589487

>>4589464
In which way have you proven yourself right sonny boy?

>> No.4589508

>>4589487
>Best bosses
>Wiley stages are perfectly challenging without being unfair
>Has Beat
>Gravity man's stage kicks ass
>Coolest music
>Wave man's stage had a fucking cool speed boat part
Worst flaw probably has to be rush coil being replaced with a shitty jump thing

>> No.4589565

>>4589508

>train man
>hard man
>good

>> No.4589629

I agree if 9 doesn't count

>> No.4589682

It's the worst of the classic series.

>streamlined level design
It's just successions of straight lines, and some levels like Stone Man really feel like they had no vision of the whole thing and were just trying to fill each room with whatever they had with no much thought. So, tons of filler.

>enemies are lame
Their AI are stupid, slow, you really have to suck to get hit, there is little thought and strategy ever needed.
On top of that, many enemies are just the same, which fit the same role but with a slight difference, like several types of cannons, several type of flying ones who do the same thing. Then, if you pay attention, 90% of the enemies simply have the same behaviour as enemies MM4, only made worse.
There is also a focus on 100% tech enemy, which doesn't make the world feel lively.

>focus on the charge shot
The charge shot is bigger, more powerful, and takes less time to charge. EVERYTHING in the game is weak to the charge shot, including bosses. This ends up with a very one-dimensional gameplay revolving around a single, overpowered, attack; which is only favoured by the streamlined level design and the simple enemy AI, meaning that you barely even need to aim at all, just run, unleash charge shot, repeat.
The entire idea behind MM, like using different weapons in different situations, learning what works against which boss, etc is rendered null.

And don't give me that "you don't have to use the charge shot!" line, if you don't, the game becomes a chore as it is clearly designed around it. Bosses for instance, have a LONG invicibility frame time after getting hit, meaning that you can forget about using the regular buster or it takes forever.

>bosses are lame
Very simple patterns. You barely have to learn anything... take Stone Man for instance, his stone throwing attack can hit you close to mid distance, but's it's literaly coded to ONLY be triggered if you're far away from him, where the attack can't even reach you.

>> No.4589689

>>4589682
The game had some nice ideas, the like gravity reversal, but none of the good ideas have their potential exploited, they just scratch the surface and move on.

I could go on and on but I'll stop here.

The good thing about MM5 is that it's the easiest to hack. I made a "Protoman Edition" of the game, bringing Protoman gameplay from 9-10 to 5.
Among the other things I rebalanced the charge shot (smaller, takes more time to charge) and that alone makes the game a lot better if you ask me

https://www.youtube.com/watch?v=sjj6Nm17OZE

http://www.romhacking.net/hacks/3638/

>> No.4589761

>>4589464
I agree.

>> No.4589762

>>4589565
Charge Man's stage music and design are fucking great. Stone Man is ugly but his level is one of the longest in the NES series.

>> No.4589769

You know OP, sometimes the mainstream opinion is the correct one. MM peaked with 3. 2 & 4 are next best entries.

>> No.4589947

>>4589682
>Focus on charge shot
Did you even fucking play 4?

>> No.4589952

>>4589769
>Implying 4 was good
Wow go fight dustman again and tell me 4 was good

>> No.4589965

>>4589947
4's charge shot is a lot more fair. It's much smaller, you actually have to aim with it, and charging takes longer. Even in 6 the charge shot takes more time to charge than in 5, 6 has it in a middle ground.

In 4 the charge shot isn't always the best option, whether against enemies or bosses. You constantly have to switch between charge and regular buster. Take Dive Man for instance, if you insist on keeping on charging, you're gonna fall behind with his missiles, you have to use the buster to destroy the missiles as soon as they appear and keep firing to hit Dive Man himself.

>> No.4590027

>>4589464
Literally the worst classic game unless we're counting the gameboy games and Megaman and Bass 2 on the wonderswan. It is still a good game and all but fairly mediocre compared to the other games.
>>4589682
I have to give it to the namefag, he actually gets it, still a fag though.
>>4589769
MM3 is overrated as fuck though, only 5 is worse of the nes games. 1, 2, 4, and 6 are much better games.
>>4589952
4 is easily the best nes MM game, by far honestly.

>> No.4590081

>>4589464
t. Bad at video games
5 is the worst in the classic series because it is WAAAAAAY too easy. I shouldn’t be able to blind run a mega man game with just the buster and utilities and never get a game over, yet it happened with this and 6.

>> No.4590113

>>4590081
I bet u like mega Man 2 though

>> No.4590121

>>4590113
More than 5 and 6, less than the rest.

It goes 1, 4, 3, 7, 2, 6, 5 for me. 3 would be my favorite if not for the horrific slowdown, the doc robot fights are very challenging even if the wily fortress is lackluster.
7 I’m the odd man out on, though. I don’t have the same “waaaah Mega Man is too big” issues everyone else seems to have, and while the robot masters are on the easier side (except slash man), the wily fortress is my favorite in the series.

>> No.4590131

>>4589508
I do love 5's music. Pretty much every track except star man (which is one of the worst in all classic series). Everything else though is objectively wrong.

>> No.4590134

>>4590131
I’m not a fan of most of 5’s soundtrack, but the Protoman/Darkman Castle theme is tied for my favorite song in the series wih Snake Man’s theme. It’s excellent.

>> No.4590145

>>4590134
I'm a nostalgic sucker for late nes pop vaporwave, whatever it would be called, I don't know genres.

>> No.4590908

>>4589464
The best is #3 but #2 is a close second, the rest are shit

>> No.4590914

>>4589464

Definitely the best soundtrack at least.

>> No.4591073
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4591073

>>4589464
Soundtrack yes.
Gameplay, nononononononononononononononono.

>> No.4591102

How are all these people putting anything over 6? It's so boring I couldn't even finish the first 8 stages. The only good thing to come out of 6 is Flame Man's theme.

>> No.4591430

>>4591102
>How are all these people putting anything over 5? It's so boring I couldn't even finish the first 8 stages. The only good thing to come out of 6 is Napalm Man's theme.

>> No.4591434

>>4590908
Why do you feel that way about them?

>> No.4591790

>>4590908
4, 10, and 8 are the only ones I didn't like

>> No.4591805

>>4590134
It is a great track but what kills it is that it plays during 3-4 stages in a row.
It's also unfitting in Darkman castle stage 2 and its "underground area" feel.

>> No.4591976
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4591976

>>4589464
>>4589508
that is just your opinion, insecure faggot
also Megaman 2 is the best one

>> No.4592452

>>4591976
Because it's the easiest, right?

>> No.4592491

>>4592452
5 is the easiest though

>> No.4592519

>>4592491
Utterly false

>> No.4592523

I like 3 because i grew up with it and it was my first encounter with the franchise... this probably fits for alot of opinions here

>> No.4592526

>>4592519
Mega Man 5 is by far the easiest

>> No.4592679

>>4592519
Name one boss in MM5 as hard as Quick Man, Buebeam Trap or Wily Machine 2.

>> No.4592715

>>4592679
What the fuck, Quick Man is a bitch and loses a ton of health to flash, buebeam trap is fine if you only break the walls you need to and Wily Machine 2 isn't shit with an e tank unless you're really really bad at Mega Man, then you might need two.

>> No.4592735

>>4592715
>using special weapons and e tanks
You realize this makes every single mega man game a cakewalk, right?
Only way to judge difficulty is by buster-only runs.

>> No.4592736

>>4592715
Oh, and you still didn’t name a boss harder than those three. Because MM5 is even easier than them lmao

>> No.4592738

>>4592735
Not him, but the thing that makes Quick Man hard it's that it's quite RNGy and so fast so it's hard to actually react. I never liked his fight much, to be honest. His stage is also a contrast to most of the rest of the series' fair design of stages that don't require memorization to beat.

>> No.4592767

>>4592735
This is dangerously close to implying that using the signature design feature of Mega Man is borderline cheating.
You're aware how fucking ridiculous you sound here, right? I hope you do.

>> No.4592770

>>4592767
Not him but, while weapons are fun to use, they unfortunately rape the bosses and undermine their patterns and challenge. I think a no-weakness abuse run (while still using the weapons otherwise) is the best experience. I also don't like E-Tanks personally since they allow you to brute force the bosses without thinking.
These may be defining elements, but they're there to give bad players a chance. Unless you're low skilled then limiting them a bit can actually improve the experience.

>> No.4592771

>>4592767
Cheating? No. But it is playing the game on easy mode. None of the Mega Man games are hard using weapons which is why comparing difficulties in that way is silly. There are noticeable differences in difficulty when only using the buster, though.

>> No.4592781

This is an example of how fun a Mega Man game can be when using weapons against bosses that aren't the weakness, as a reference:
https://www.youtube.com/watch?v=CHTxAaD31nY

>> No.4592782

>>4592781
Another one, just for good measure https://www.youtube.com/watch?v=UueCoLNfNc4
The fact that X4 lets you have infinite ammo for the non charged weapons is cool

>> No.4592889

>>4592771
>A game is only difficult if you use starting items
Wow. Is this how retards try to justify metal blade not making megaman 2 the easiest?

>> No.4592890

charge shot ruins everything and there is not even one good weapon. the best weapon is gyromans weapon and that's only decent at best

>> No.4592919

>>4592890
>charge shot ruins everything
How many people feel this way about it in the games in general?

>> No.4593078

>>4592919
I don't think it ruins the game. The slide is definitely the better ability though

>> No.4593168

>>4592738
Actually you have 100% control over what Quick Man does. It only seems random because of a bug that makes him clip through the wall when he starts his jump from the corner. Once you know what to look for, you can beat him without getting touched every single time save for one literally inescapable jump he can do at the very beginning, on his own stage.
Short explanation: https://www.youtube.com/watch?v=RBYhn781J3M
Long explanation: https://www.youtube.com/watch?v=21ume4bi8uA

>> No.4593204

>>4592770
You're just doing it wrong. You're supposed to play without continues. Suddenly stage selection and item aquisition becomes a lot more important when you have to start from the beginning every time. Of course, this also means not repeating stages in the games that allow it.
If you're really hardcore you'll do the stages in whatever order you picked them in, but that will ultimately take away from the game instead of add to.

>>4592781
Only vids worth watching desu https://www.youtube.com/user/HideofBeast/playlists
He even made no-commentary versions.

>> No.4593269

>>4593204
>You're supposed to play without continues.
1cc is pretty worthless in Mega Man since due to a lack of a timer you can farm for lives.

>> No.4594437

>>4592889
>the point

>your head

>> No.4594456

>>4593204
>>4593269
I mean, MM9 and 10 have in-game challenges that range from "Kill a boss" to "Beat the entire game without getting hit" so there's not really a single intended way of playing these games.

>> No.4594843

>>4594456
Those are just achievements from that era, they are just slapped in there just because it's the norm.

>> No.4594852

>>4594843
nobody called them achievements, and absolutely nobody was pathetic enough to seriously attempt them

>> No.4594860

>>4594843
And?

>>4594852
>absolutely nobody was pathetic enough to seriously attempt them
Why?

>> No.4594880

>>4594852
>nobody called them achievements
We're talking about MM9 and 10 here lol They have modern achievements.
>>4594860
Since they were lazily slapped they don't mean that's how the developers designed the series. Particularly considering those games came out 20 years later.

>> No.4594884

>>4594880
>lazily slapped
? Did you forget the word together or something?

>> No.4594892

>>4594860
>Why?
Because that's a fucking loser thing to do, jesus christ, manchild. Grow up.

>> No.4595016

>>4594892
Why is it such a loser thing? Why would someone use manchild when we are where we are? What's with the name?

>> No.4595035

>>4594884
Yeah, sorry

>> No.4595147

>>4593269
It goes without saying that nothing matters if someone's determined to be scummy, but no normal person would waste their time doing that.
I've actually hacked some of the games to disable random drops entirely as well as eliminate invulnerability after getting hit. The latter makes a far bigger difference than the former.

>> No.4595154

>>4595147
No random drops sounds like a cool idea. Not so much the other one, it sounds like it would lead to unbalances stuff, almost turning it into a "you die in one hit" deal. I'd be fine with dying in one hit, but removing invincibility seems off to me.

>> No.4596309

>>4595147
> no normal person would waste their time doing that.

The 1up drop rate is MM5 is ridiculously high though. I reduced it by 50% in my hack and it's still ridiculous.

>> No.4596713

>>4596309
You indeed get showered with extra lives just by playing normally without abusing enemy respawn there. Also, Eddie makes things extra easy.