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/vr/ - Retro Games


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4586121 No.4586121 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4583207

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4586123

=== NEWS ===

[02-14] Someone wants to play and record your maps
https://desuarchive.org/vr/thread/4583207/#4585861
https://www.doomworld.com/forum/topic/99183-looking-to-play-and-record-your-maps/

[02-14] Tangerine Nightmare released; nine limit-removing maps
https://www.doomworld.com/forum/topic/97784-tangerine-nightmare-final-version/

[02-14] Anon release: Hideous-Distraction, contains three levels designed for Hideous Destructor
http://s000.tinyupload.com/index.php?file_id=70259629754623391500

[02-13] Anon finds Chex Quest wad 'Galactic Conquest', serving as an expansion
https://forum.zdoom.org/viewtopic.php?f=42&t=53279

[02-12] Arcane Dimensions 1.70 patch 1 released for Quake
http://www.simonoc.com/pages/design/sp/ad.htm

[02-11] Updated flashlight mod: choice of emit location, crouch support, multiplayer
https://forum.zdoom.org/viewtopic.php?t=59429

[02-11] Doom running on an Etch-A-Sketch
https://youtu.be/VnmIXK3PYFw

[02-11] 24for$24 concluded with two entries
http://www.mediafire.com/file/bfc9zhiv5pfq89x/contest_sewer.wad (winner)
http://www.mediafire.com/file/pg5q7rinqumzlfx/aaaaaaaaaa.wad (runner-up)

[02-10] QC: Doom Edition released
https://inmost-dens.tumblr.com/post/170721544189/

[02-09] Flashlight mod first release
https://forum.zdoom.org/viewtopic.php?t=59429

[02-09] Anon map release: "a wad which adds the rarely deadly peng to the game"
http://s000.tinyupload.com/index.php?file_id=78836465059929579920

[02-09] Anon map release: The Growth (1024x1024)
https://mega.nz/#!OYhmWaYa!Ij6rkScFNs8cPK4LOFkKj9dte0p9gIbXM1hvNAZBaq0

[02-06] D64:R and Consolation Prize updated
http://kinsie.tumblr.com/post/170570213867/

[02-05] Anon release: indignation.wad, requires GZDoom
https://mega.nz/#!GZ4wxJyY!Z8cXLmltAonIz0IpDc64drBYMKNJk2WQp5mK52kzRCo

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

To submit news, please reply to this post.

>> No.4586137
File: 615 KB, 1920x1080, Screenshot_Doom_20180213_114116.png [View same] [iqdb] [saucenao] [google]
4586137

Weapons of Saturn is such a perfect weapon mod

>> No.4586146

>>4586137
>that SSG idle frame
Kinda neat.

>> No.4586151
File: 11 KB, 231x82, pistol.png [View same] [iqdb] [saucenao] [google]
4586151

working on animating that pistol sprite I posted last thread
dunno if I'll bother with making the hammer strike or not, since I'm not very good at perspective

>> No.4586152

>>4586137
g2.2pre
your gzdoom's pretty old my man

>> No.4586156

>>4586151
That's a chunky pistol. I like it.

>> No.4586160

Did the dev from hdoom blocked his blog on tumblr? i remember downloading the wad from his tumblr page but now i can't access the site.

>> No.4586180

>>4586160
Think Tumblr has been attacking on adult-themed profiles.

>> No.4586184

>>4586160
I don't think so. Tumblr itself is blocking it because porn and nudity. Think of the children!

You need to register tumblr account and from your account settings, disable the safe mode.

>> No.4586191

>>4586184
>>4586180
>>4586160
http://bugmenot.com

>> No.4586224
File: 10 KB, 350x240, pig cop mistake.png [View same] [iqdb] [saucenao] [google]
4586224

This is how I used to see dead pig cops, did anyone else do the same?

>> No.4586232

>>4586224
Well you just opened my eyes. Always saw it like that.

>> No.4586261

>>4586151
needs a magazine in the front. like unreal's automags did.

>> No.4586269

>>4586151
Looks bretty gud.

>> No.4586282

JULES SUCKS

TOM IS KING

>> No.4586292

>>4586224
No but that does look plausible.

>> No.4586294
File: 45 KB, 160x160, 1518488875831.gif [View same] [iqdb] [saucenao] [google]
4586294

What are some good megawads that have their own artstyle/theme?

>> No.4586323
File: 437 KB, 500x721, what a ride.png [View same] [iqdb] [saucenao] [google]
4586323

Finished the Doom 64 maps, with Samsara and CH.
I wasn't expecting BJ to be this powerfull against these rainbow motherfuckers, but i guess i shouldn't have underestimated him.
He's BJ after all.

>> No.4586342

>>4586294
I'm not sure if I get what you're going for, but here's a list of good wads with a distinct aesthetic or just wads that stick to an idea and develop it.
Ancient Aliens (or anything by skillsaw I think), Winter's Fury, Epic, Equinox, Stronghold, Tei Tenga, Going Down (mouldy is a great mapper), Scythe (most of Scythe 2 at least), Deadalus/Icarus, Sunder-like maps (Sunlust, Toilet of the Gods). There's also TCs like Hacx, Chex Quest and even stand-alones like Nocturne in Yellow.
There's also big single maps worth checking out, such as The Refinery and more recently The Given.

I still have a huge backlog including some of the classics, so I am missing lots of good wads.

>> No.4586364

https://www.youtube.com/watch?v=0gEkNVq1ct0#t=0m8s
how come sourceport doesn't sound like this. Is it not supposed to?

>> No.4586369

>>4586224
I could see it. The spin they do when they die corrects it though.

>> No.4586413

>>4586364
Doom's soundtrack was composed in midi, that is, a set of instructions to be played back using the computers soundcard. The OST was composed using SC-55 (not SC-155) sounds.
If you're using Windows, you're probably using Windows Soundtable (or whatever it is called), which is an attempt to adapt SC-55's sound. It comes closer than some other sounds (ZDoom includes some other midi devices such as FMOD, none of which sound like the original).

You can either pack the .mp3's of the OST played on a SC-55 (or SC-155 if you prefer it) on a .wad (which will be heavy) and load it while playing the IWADs, buy Roland's hardware to get that sound, or get the sampled sounds somewhere and tell ZDoom to use those sounds.

>> No.4586425

>>4586364
>>4586413
https://www.youtube.com/watch?v=u78KNVbJsiU&t=2s
Sounds a bit better than Windows' default midi device. Get that + VirtualMidiSynth if you want that sound.

>> No.4586442
File: 22 KB, 180x180, 1517330937500.jpg [View same] [iqdb] [saucenao] [google]
4586442

Does anybody else ever occasionally forget you have to actually aim vertically in most other shooters?

>> No.4586453

>>4586442
I don't really have issues with that, probably because of the very different pace and style between Doom and most shooters.

Though I wonder if modern shooters could benefit from comeback of vertical autoaim. It could make the gameplay MUCH more about fast-paced movement, instead of trying to make players crank out headshots on a console thumbstick which is NEVER gonna be comfortable and will ALWAYS be better on a mouse.

Ironically, because Doom is so heavily based on arcade games, it's a much better fit for a gamepad.

>> No.4586460

>>4586442
I turned off autoaim and switched on the crosshairs. fite me.

>> No.4586469

>>4586453
Having played them both to completion on UV, Doom isn't that terrible on a gamepad. Unfortunately, I can't seem to set the quick weapon switching in any source port to how it is on Xbox.

>> No.4586480

>>4586442
No because I always play with vertical mouselook on in Doom and turn off autoaim.

>> No.4586484

Is there a way to take out all of the fluff of Drutal Boom and just keep the enemy AI?

>> No.4586498

>>4586484

You want Brutal Doom: Monsters Only.

>> No.4586547

Trenchbroom 2 is out!!!

https://twitter.com/kristianduske/status/963512141407051776

>> No.4586579
File: 14 KB, 264x330, 4.png [View same] [iqdb] [saucenao] [google]
4586579

Currently trying to improve upon Captain J's widescreen-friendly Duke 64 shotty sprites (sans hands), and getting the rear sight to look good is a real pain.

>> No.4586585

Thoughts on Marshmallow Doom?

>> No.4586624
File: 211 KB, 600x400, shambler.png [View same] [iqdb] [saucenao] [google]
4586624

>>4586547
Awesome. Linking to the news post.
>>4586123

>> No.4586638

>>4586585
>Dynamic music
I have to try that out. Feature-wise it is very interesting, but is it meant to enhance vanilla levels, or will it have its own maps that take advantage of its features?

>> No.4586665
File: 552 KB, 1920x1080, Screenshot_Doom_20180213_170128.png [View same] [iqdb] [saucenao] [google]
4586665

Scythe 2................. done!

It was good

>> No.4586678
File: 414 KB, 1024x768, sarais.jpg [View same] [iqdb] [saucenao] [google]
4586678

>>4584993
https://www.dropbox.com/s/1wf8g9y356t4trs/S%27arais%20Meltdowns.7z?dl=1

New version compiled.
Removed the ZDoom html pages and changed them to a png image since the pages fucked up when saving.
Added the latest temper tantrum as a compilation png.
Added a couple minor screencaps (for some reason he thinks Kegan will be sympathetic to him).

I'm always in favor of archiving, but for multiple reasons may we never need to do this again.

>> No.4586682

>>4586678
agreed, may this never be needed again

still, good shit

>> No.4586684

>>4586678
Thanks.
May we never need to do this again.

>> No.4586690

>>4586294
Back To Saturn X, Ep1, Ep2, and whenever Ep3 is coming.

>> No.4586694

>>4586547
Oh shit, nice. Not sure what could even be new at this point given 2.0 RC4 seems to be stable as hell, but that's a nice round number innit?
>TB2.0 final out
>solid tutorials going up semi-daily
>like 2 maps released so far this year
they're never gonna break last year's record

>> No.4586696

>>4586460
This is the best way to play shooters IMO.

>> No.4586701

>>4586638
I don't think any new levels are going to be made, it's just Crispy Doom but with a slew of random enhancement features.

>> No.4586703

>>4586678
>for some reason he thinks Kegan will be sympathetic to him
That's some really odd expectations he has.
Isn't Kegan pals with Jimmy or Kate?

>> No.4586715
File: 1.33 MB, 1366x768, Screenshot_Doom_20180212_125615.png [View same] [iqdb] [saucenao] [google]
4586715

>>4586665
I'm almost there. Maps 20 and onwards really are something, but at the same time I don't think I'm good enough to actually enjoy UV.

>> No.4586737

>>4586703
everybody who even touched acs were knew with kate. s'arais single handedly pissed off 76.4% of the zdf with that comment

>> No.4586738

>>4586694
>RC4
>not using RC7 from like a week ago

>> No.4586752
File: 100 KB, 805x540, [confused HUUUH].gif [View same] [iqdb] [saucenao] [google]
4586752

>>4586738
>updating shit that ain't broken
Is ericw's version of light still completely fucked up if you update past .15.9?

>> No.4586762

Ugh I really wish (G)ZDoom had a min/max fog distance that the fog would lerp between, or at the very least a minimum fog distance by itself.

>> No.4586770
File: 143 KB, 541x368, 4c06d95586cc0f27eeeabe7ea8bf63f2-png.png [View same] [iqdb] [saucenao] [google]
4586770

>>4586678
fyi the images from the /trash/ thread are all thumbnails.
https://desuarchive.org/trash/thread/13315949/#13315949
Here's the thread because I was there

>> No.4586773

>>4586770
>Here's the thread because I was there
why must our degeneracy be tainted by such autistic personalities

>> No.4586775
File: 72 KB, 800x602, HNI_0047.jpg [View same] [iqdb] [saucenao] [google]
4586775

>>4586121
Quake but its on the Amiga CD-32 as well as the Acorn Archimedes.

>> No.4586776

>>4586770
holy shit... a 25 lb dumbbell... this dude is powerful

>> No.4586778

>>4586770
good stuff, thanks

>> No.4586782

this is getting dangerously close to kf/ed level obsession

>> No.4586783

>>4586737
I'm really just so perplexed at it too.

Like, doesn't he understand what an absolutely ugly thing that was to say? There's a lot of people I hate, to the core of my heart, but I would never go so fucking low.

>>4586715
That looks pretty good. I only ever played Scythe 2 like, maybe 10 years ago, and I'm not sure I ever appreciated it very well.

How hard is it on monsters? Does it regularly throw large swathes at you on HMP or does it only do that on occasion?

>> No.4586785 [DELETED] 
File: 75 KB, 368x366, So be it.png [View same] [iqdb] [saucenao] [google]
4586785

>> No.4586791 [DELETED] 

sarais birthday dec 18 1994
kate death by jimmy dec 19 2017
tthis is nott coincidence
he is right

>> No.4586793

>>4586783
The man is just nuts, leave it at that. He's totally 100% batshit. As fun as it is to aggravate idiots like him, it's probably better to just leave him alone.

>> No.4586794

>>4586770
This is so fucked holy shit

>> No.4586795 [DELETED] 

Stop summoning demons you have no hope of contolling

>> No.4586798
File: 141 KB, 640x480, Screenshot_Strife_20180213_151622.png [View same] [iqdb] [saucenao] [google]
4586798

this is what my life has come to

>> No.4586801 [DELETED] 

https://www.wad-archive.com/wad/3f4303d17910002ab36b6c4eb8bf7fc9
S'Araais
Vilified
He did not make the girl pissing herself
Sanderson Callum did

>> No.4586803

>>4586798
RELEASE ME! LEAVE AN OLD MAN ALONE!

>> No.4586804

Best mod to use with D2TWID?

>> No.4586805

>>4586798
You live in a sewage plant as a transient?

>> No.4586809

>>4586547
will this make it easier to create quake maps for newbies?

>> No.4586810

I was there

I was there for the Hellbound vs. D2TWID civil war on /doom/

>> No.4586816

https://www.youtube.com/watch?v=8F55JwkePIo

>> No.4586819 [DELETED] 

>>4586678
he still browses the threads, but i think he's at least trying to not stir up the hornet's nest now which is noble of him...
he just gets upset when people go on about (what he claims are) lies about him.

obviously stuff like this doesn't help his case but i hope he can still continue to enjoy doom and the community without causing much 'drama' in the future

>> No.4586823

>>4586819
nope deleting this he's still pretty crazy

>> No.4586830

>>4586810

I'll always keep in my memory how the next Cacowards after that infamous year featured works that people unanimously liked.

There might not be a single wad from that specific year that didn't deserve to win.

>> No.4586835

>>4586810
tell me more of these times old man

>> No.4586836

>>4586819
>but i hope he can still continue to enjoy doom and the community without causing much 'drama' in the future
One can hope, but I wouldn't bet on it. Dude has about as much delusion of grandeur as his maps do linedefs.

>> No.4586842
File: 8 KB, 500x708, sadimb.jpg [View same] [iqdb] [saucenao] [google]
4586842

>>4586770
it says something that a fuckin board called /trash/ that was made for trash has somehow amassed its own community

>>4586836
yup that's why i deleted my post because i saw him still posting shit in this thread lol

>> No.4586851
File: 177 KB, 640x480, Screenshot_Doom_20180213_154058.png [View same] [iqdb] [saucenao] [google]
4586851

>> No.4586857

>>4586775
>Quake on the Amiga CD32
That sounds like it would be pretty comfy actually, assuming the control scheme was good.

>> No.4586860

>>4586851

My aesthetic.

>> No.4586864
File: 215 KB, 640x480, Screenshot_Hexen_20180213_154508.png [View same] [iqdb] [saucenao] [google]
4586864

how were you supposed to know the key was in the stained glass

>> No.4586869

>>4586123
Trenchbroom 2.0

>> No.4586870

>>4586864
dont they fuckin do this in memento mori 2 or some shit as well? which is more egregious

would be cool if you could have had the glass translucent and been able to make out some shapes behind it or something, like stick some monsters there too so you can clearly see there is some shit going on

>> No.4586871

>>4586864
Hexen isn't exactly known for having good level design.

>> No.4586875

>>4586864
hexen 2 is always shat on for being too cryptic but even the original is frustratingly so at times
heretic is a thousand times more fun

>> No.4586884

>>4586864
hexen is a game for people who enjoy getting lost and traversing giant places, the 1/8 of the 1/12 part of the door isn't something most like

>> No.4586885

>>4586875
i've seen hexen 1 being shat on around here way more times than 2, even if 2 is worse.
>heretic is a thousand times more fun
well duh, it's just doom with a medieval coat of paint.

>> No.4586889
File: 15 KB, 256x128, eternal switchhunt.png [View same] [iqdb] [saucenao] [google]
4586889

>>4586884
See also

>> No.4586890

>>4586884
I like traversing giant places and I hate Hexen with a passion. There's a different between a big level with lots of things to do and Hexen which is a big level with one thing to do at a time, and guessing where you have to go next so you need to check which one of the 50 doors in the hub did that one switch in the middle of nowhere open up.

>> No.4586893
File: 576 KB, 1366x768, Screenshot_Hexen_20180213_155651.png [View same] [iqdb] [saucenao] [google]
4586893

doom heroes who should cut their nails

>> No.4586897
File: 59 KB, 960x720, windows.png [View same] [iqdb] [saucenao] [google]
4586897

>>4586864
it's the second room of the game, there's a chance you already accidentally broke the two windows right in front of you when you start, and the stained glass clearly isn't a normal wall when you look at the map

plus it's a fucking stained glass window, why wouldn't you try to smash it and see what happens

>> No.4586902

>>4586890
Hexen would be vastly improved if the "One 8th of the puzzle has been solved" or "A door has opened" was replaced with messages that provided some actual fucking context.

>> No.4586903

>>4586897
>why wouldn't you try to smash it and see what happens
what you say makes sense, but you didn't do stuff like that in these games

>> No.4586914
File: 171 KB, 1366x768, Screenshot_Doom_20180213_161118.png [View same] [iqdb] [saucenao] [google]
4586914

it glows

>> No.4586923

Why can't I get into Duke? I've played through every Doom game on UV, but can't get through the first few levels of Duke E1 without dying a bunch.

>> No.4586932

>>4586923
what do you think it is?
are there more hitscanners? does it control worse? unfair traps? high hp enemies? weaker guns?

>> No.4586959

>>4586885
>even if 2 is worse
not really, no.

>> No.4586960

>>4586932
I can't really put my finger on why.

>> No.4586976

>>4586923
>>4586932
>>4586960

For me it's the guns. The shotty feels like shit, never liked Duke because of that. Enemies also take to many hits, you are forced to take cover a lot and the level design is boring too. It's such an overrated game because of the all the pop culture references.

Play the original Shadow Warrior instead. It's much more fun.

>> No.4586980

>>4586976
SW has the exact same issues Duke has, half the time you're gonna get hit by hitscanners hitting you before you can even react.

>> No.4586981

>>4586976
I think it's fair to judge an FPS based on its shotgun.

>> No.4586992

>>4586980
>SW has the exact same issues Duke has
I disagree.

>half the time you're gonna get hit by hitscanners hitting you before you can even react
I did not complain about hitscan enemies because they are not the problem, literally git gut, scrub.

>> No.4587008

>>4586976
>you are forced to take cover a lot
I fail to see the problem.

>> No.4587014

>>4586976
>enemies take way too many hits
this is equivalent to saying quake baddies don't die in one ssg blast
>take cover
circlestrafing hitscanners actually reduces the chances of getting hit unlike in doom

>play the original shadow warrior instead
but it's much worse

>> No.4587016
File: 233 KB, 1358x760, bait.jpg [View same] [iqdb] [saucenao] [google]
4587016

>>4586976
>the level design is boring too

>> No.4587020

>>4587016
if you're gonna resort to simulated downvotes rather than attempt to rebuke him, don't bother posting at all.

>> No.4587029
File: 311 KB, 1366x768, Screenshot_Doom_20180213_160959.png [View same] [iqdb] [saucenao] [google]
4587029

that's gotta hurt

>> No.4587032
File: 294 KB, 1920x1080, duke0048.png [View same] [iqdb] [saucenao] [google]
4587032

but i liked dark side

>> No.4587034

>>4587008
I don't like that kind of gameplay in a shooter.

>>4587014
>this is equivalent to saying quake baddies don't die in one ssg blast
Yes, and?

>circlestrafing hitscanners actually reduces the chances of getting hit unlike in doom
They still take too much damage before dying. There's also less room to maneuver in Duke because of the tediuos level design.

>>4587016
A lot of the levels are bases and houses, basically the same problem the Doom guys had at first when they started out with making generic military bases which were boring as fuck. Only when Romero started building unrealistic and almost psychedelic levels did the game become something special.

>> No.4587038

>>4587034
Q1 SSG =/= D2 SSG
not in design or tier

duke isn't going to play like doom

>> No.4587042
File: 501 KB, 1920x1080, duke0052.png [View same] [iqdb] [saucenao] [google]
4587042

>> No.4587053

>>4587038
Yeah, and that's why I don't like it much. I prefer to go up against a horde of weaker enemies over facing a couple of stronger enemies. In doom, even most of the strong enemies become pushovers if you use the higher tier weapons. I like that because it allows the game to throw a lot of enemies at you.

Shadow Warrior is much more Doom like in that it has more lethal weapons and pits you against bigger groups of enemies who die relatively fast. This is just personal preference. I'm not saying Duke is a bad game, I just don't care for it.

>> No.4587058

>>4587053
>I prefer to go up against a horde of weaker enemies over facing a couple of stronger enemies.
that's because you have ADHD

>> No.4587059

>>4587058
You're pathetic.

>> No.4587062
File: 116 KB, 1024x768, boom.jpg [View same] [iqdb] [saucenao] [google]
4587062

>>4586981
actually probably usually holds up

>> No.4587063
File: 569 KB, 1920x1080, duke0038.png [View same] [iqdb] [saucenao] [google]
4587063

spooker

>> No.4587065

>>4587059
grugnak no like big monster. grugnak want big gun go boom make dude ded. grugnak get bored if nothing is dead in two seconds so grugnak only play games with many mindless cannon fodder for grugnak to mow down with no danger to grugnak.

>> No.4587070

Figured out how to midi with weeds3 in flstudio! now i can have my own shitty music in my shitty maps!

>>4587065
kek

>> No.4587087

>>4587058
What about those who want to face off against hordes of stronger enemies?

>> No.4587094

>>4587087
fuckin masochist slaughterfags

>> No.4587098

>>4587094
You must have Downs anon, because you can't circlestrafe out of danger.

>> No.4587101
File: 620 KB, 1366x768, Screenshot_Strife_20180213_174134.png [View same] [iqdb] [saucenao] [google]
4587101

what it smell like

>> No.4587104

>>4587098
>playing a slaughterwad that lets you simply circlestrafe out of danger
i wasnt talkin shit about them anyway, they're just crazy

>> No.4587107

>>4587065
If you wanna grind away at bullet sponges, have at it. I don't know what you got so asshurt about. Like I said, you are pathetic for getting so bent out of shape over a mere difference of preference.

>> No.4587115

>>4587016
He's right, focuses too much on realism (inb4 >realistic, you know what I fucking mean) rather than being fun to play.

>> No.4587121

https://youtu.be/xI97RuhbWKg?t=783

>> No.4587130

>>4587121
Never seen this fps before

>> No.4587132

Is there any single player level for half life that is all about action mainly the marines since I do want to have some fun with half payne?

>> No.4587134

>>4587065
Crug laugh at weakling berry picker.

>> No.4587138

>>4587134
me painting when berry picker as fuck

>> No.4587143

>>4587134
Grotarg suggest Crug go pick berry picker's berry if Crug think so strong.

>> No.4587158
File: 273 KB, 1601x899, img2147198_0e057c26d21df079.jpg [View same] [iqdb] [saucenao] [google]
4587158

>> No.4587161

>>4587158
mmm nice look cave drawing
bolgar make own one and hang in cave

>> No.4587164

>>4587143
Crug already did after rocking Grotarg's mom.

>> No.4587172

God damn I want a caveman Doom inspired by Joe & Mac, prehistorik, and a little bit of the Flintstones now.

>> No.4587176

>Ammo, Health, Arms in the statusbar replaced with Oog, Aagh and Ooff

>> No.4587183
File: 2.39 MB, 500x393, Duke Nukem 3D, RPG.gif [View same] [iqdb] [saucenao] [google]
4587183

>>4587020
Alright, I'll tell him to blow it out his ass.

>>4587034
>I don't like that kind of gameplay in a shooter.
>They still take too much damage before dying.
So you're upset that a game that isn't Doom doesn't play like Doom? Yeah, Quake, Rise Of The Triad, and Wolfenstein 3D don't play like Doom either.
FWIW, taking cover is a 100% viable strategy in Doom and always was.

>There's also less room to maneuver in Duke because of the tediuos level design.
I don't agree, strafing works very reliably in all maps. Falling back briefly to avoid taking hits is an important strategy in Duke.

>A lot of the levels are bases and houses, basically the same problem the Doom guys had at first when they started out with making generic military bases which were boring as fuck.
That's you completely misunderstanding that.

They wanted to set Doom apart from Wolfenstein 3D and make it more distinct, as well as also demonstrate how much more capable the technology was in comparison. It had little to do with realism itself. That the gameplay was also much better than Wolfenstein 3D probably had to do with it being far more nuanced and complex.

Duke Nukem 3D is VERY abstract for the most of it, you have the occasional street, corridor or room which is a token play at more realistic environments, but they're just barely realistic and are just a break-up from the otherwise more abstract environments.
What makes the level design good is that takes an ostensibly realistic style but actually puts very abstract spins on it, every map is full of secrets, hidden paths, and non-linear exploration and areas. It's not like Doom or Wolf3D.

>>4587053
>I prefer to go up against a horde of weaker enemies over facing a couple of stronger enemies
Yeah, it's not Doom. It's not like you don't get plenty of explosives.

>I'm not saying Duke is a bad game
You did, actually: >>4586976
>It's such an overrated game because of the all the pop culture references.

>> No.4587194
File: 747 KB, 1920x1080, duke0039.png [View same] [iqdb] [saucenao] [google]
4587194

>>4587183
I'm glad someone else like the map aesthetics and design of Duke3d.

>> No.4587195

GPOTA: go prehistoric on their asses
Demonrocks
Doom Rock-like arsenal

>> No.4587198

>>4587053
>In doom, even most of the strong enemies become pushovers if you use the higher tier weapons. I like that because it allows the game to throw a lot of enemies at you.
Which is true for Duke as well.

>rockets and bombs
Decimates groups of mooks. Kills most other bigger enemies in a few hits.

>freeze ray
Stops basically any non-boss enemy in their tracks, where you can kick them or shoot them and they're gone.

>Shrinker
Ditto. Even more so, given that it only requires one zap to incapacitate an enemy so you can crush him like a cigarette under your heel.

>Devastator in particular
Lets you, get this, devastate just about anything and everything, even bosses. Ammo isn't even scarce.

In fact, ammo for powerful and exotic weapons are common and plentiful.

>> No.4587205
File: 180 KB, 640x384, TOOMUCHFILTERS2.jpg [View same] [iqdb] [saucenao] [google]
4587205

>>4587158
OH MY GOSH I THINK I LOST EVEN MY EYE ORBS.

>> No.4587206

>>4587195
Is Demonrocks based upon Disney cartoons and the works of Buddy Holly, Chuck Berry and Elvis Presley?

>> No.4587207

>>4587195
ME NEED FIND STICK TO OPEN CAVE DOOR
MAN IN SKY SAY I ONLY HAVE ONE EIGHT OF "PUZZEL"
BARATUS NOT HAVE SPACE FOR EIGHT STICK

>> No.4587212
File: 435 KB, 1920x1080, duke0042.png [View same] [iqdb] [saucenao] [google]
4587212

favorite duke maps are the abyss, dark side, lunatic fringe, hotel hell, raw meat, free way, shop n bag and XXX Stacy. rate my taste and my favorite songs
https://www.youtube.com/watch?v=JbLDck6U_ks
https://www.youtube.com/watch?v=1IJUUfaTww8

>> No.4587214
File: 619 KB, 1920x1080, Screenshot_Doom_20170316_170759.png [View same] [iqdb] [saucenao] [google]
4587214

This is why I play Doom

>> No.4587215

>>4587183
I'm not upset that Duke isn't Doom. I just don't like Duke very much.

>strafing
You were talking about circlestrafing before, most of the time there's not enough space to effectively circlestrafe in Duke.

>more distinct
>realism
>more nuanced and complex
All this dancing around the point just to avoid conceding it. Romero changed the style to make the game more fun and because it was now possible because of the new engine.

>realistic
>abstract
>secrets
>hidden paths
That's nice and all but I doesn't help make the combat more dynamic and fun.

>you did actually
No, I did not. Something being overrated doesn't necessarily mean it is bad. Something can be good but be overrated when it's considered great.

>> No.4587216

I didn't want to start a game war, I just wanted to know if anyone else feels that Duke 3D is a lot harder than Doom.

>> No.4587218

and blowing stuff up in duke is more fun

>> No.4587221
File: 136 KB, 640x427, derelict.jpg [View same] [iqdb] [saucenao] [google]
4587221

>>4587115
Absolutely untrue.
The only real weight that Duke Nukem 3D puts on realism is the detail and framework. All the levels, even the city levels, are very abstract and occasionally even convoluted (in a good way).

Look at the first episode; you have buildings, and you have streets, but the streets are closed off, basically making asphalt inyards with sidewalks, no traffic goes there. The buildings themselves have elements of realism, but they're basically just masquerading abstract action shooter levels as nominally real environments.

Reskin and touch up E1L1 and it's not really that far from a level you'd see in a game like Doom or Quake. They're basically dungeons.

>>4587194
It's extremely good.

Derelict is set on a drifting oil tanker/cargo ship out in the ocean, from the outside, it looks sort of realistic, but the insides is a sprawling dungeon full of traps, secret areas, boss encounters and elaborate firefight setups.
The end of the level leads to the final level, which is basically an alien fortress, where you have to fight your way through a surreal base loaded with monsters.

>> No.4587229

>>4587221
We get it Duke superfan. I apologize for my obviously wrong personal taste. You can stop sperging out now.

>> No.4587231
File: 315 KB, 1920x1080, duke0036.png [View same] [iqdb] [saucenao] [google]
4587231

>>4587221
and the atmosphere is great

>> No.4587239

Why do you like Brutal Doom?

>> No.4587243

does megaton edition and world tour work with user maps?

>> No.4587247
File: 1.95 MB, 490x390, DukeNukem3D.gif [View same] [iqdb] [saucenao] [google]
4587247

>>4587215
>most of the time there's not enough space to effectively circlestrafe in Duke.
There's more strafing than circle strafing. Lrn2strafe in tight quarters, man.
Hell, there's lots of walls, pillars and objects to dash for cover behind, you're supposed to use those, as well as using various chokepoints.

>Romero changed the style to make the game more fun and because it was now possible because of the new engine
True, in that many of the early level drafts were more closely inspired by realistic military bases, and done in a way that wasn't interesting. The early draft levels of Doom are boxy and lack a lot of interesting features, and they're also not really anything like Duke levels, because most of them lack complexity.

A few of the early draft levels were retooled into more interesting and abstract ones, like E2M2, E2M4, E2M5, E2M7, and Doom 2 Map 10, which in my opinion are among the stronger levels of the original games. They're not like Duke Nukem levels, but they mix some quasi realistic elements with some very fantastical and strange elements, which makes them so much fun.

>That's nice and all but I doesn't help make the combat more dynamic and fun.
The combat is very dynamic, it's far faster and intense than any of the standard Doom or Doom 2 levels. Just like Doom, each monster fills their own role.

Duke likes to put you in a frying pan, where you fight your way into another frying pan. E3L4 keeps putting you in challenging fights after challenging fights, you think you've cleared the streets and ledges but there's more monsters each time, and you need to act quick to not be cornered or gunned down.

>>4587229
Blow it out your ass, I'll sperg as hard as I want about Duke 3D.

>> No.4587250

>>4587247
Do you think the Overlord would've been better if they kept the giant cockgun?

>> No.4587251

>>4587239
I like that its author is dedicated to creating a finished product I guess. I haven't really done so, as my two dungeon crawler projects never really got anywhere.

>> No.4587257
File: 290 KB, 480x480, Stupid Sexy Cyberdemon.png [View same] [iqdb] [saucenao] [google]
4587257

If you could go back and change one thing about Doom/Doom 2, for better or worse, what would it be?

I'd give the SSG its own unique ammo (pellets vs slugs) so it's not brokenly powerful and the only weapon players use for 90% of the game. Either that or give the Spider Mastermind more HP so it makes a slightly better final boss even if that would make it more annoying to fight in future megawads.

>> No.4587260

>>4587251
It was finished a long time ago. At this point he's just spinning his wheels and adding more feature bloat

>> No.4587261

>>4587257
Make the pistol useful
Or give lost souls less health

>> No.4587264

>>4587261
>Make the pistol useful
I like mods that replace or improve the pistol to something with a better rate of fire. That or do what some games like Marathon did and let you dual wield pistols after finding a second one, doubling your damage and fire rate over ammo. But since the chaingun is a direct upgrade, it's kinda pointless either way.

>> No.4587269

>>4587257
I would make Sandy Peterson disappear from this mortal plane of existence and forever banish his being to the netherrealm so he may never craft even one single Doom level.

Guy managed to make killing shit in Doom a chore rather than a blast.

>> No.4587273

>>4587264
I don't like dual pistols, it doesn't fit the character. Higher rate of fire is pointless too.

I like a more powerful but also more slow pistol replacement, like a high caliber revolver.

>> No.4587279

>>4587269
Honestly I'd rather just have Romero work on more maps than remove Sandy entirely. Replace Sandy's worse maps with something by Romero fucking Downtown and Chasm and let Romero make more Inferno maps, because I'd love to see what he could do with that episode's map themes.

>> No.4587281
File: 10 KB, 369x300, gears of war at his computer.png [View same] [iqdb] [saucenao] [google]
4587281

So, regarding Arcane Dimensions 1.70, do I just drag and drop it over my previous version and just let it overwrite the old stuff?

>> No.4587283
File: 107 KB, 450x337, sandy and doggo.jpg [View same] [iqdb] [saucenao] [google]
4587283

>>4587257
Give Mastermind one (or two) more attacks to make him more interesting and challenging as a bossfight.

Maybe a melee attack for if you try to get up close, the chaingun for medium distances, and if on his pain state, he'll do some kind of difficult to dodge long range attack that's dangerous (but not unavoidable), meaning even if you strike at him from a distance, he can be a menace to you.

>>4587269
Sandy Petersen did nothing wrong.

>> No.4587285

>>4587273
I prefer when the upgraded pistol is just the rifle.

>> No.4587286

>>4587279
Arrgh, I too love Romero maps to a stupid degree but my hate for Peterson is so strong. It's not just the ugliness, it's his enemy and item placement that I hate the most.

>> No.4587289

>>4587283
>Give Mastermind one (or two) more attacks to make him more interesting and challenging as a bossfight.
Wasn't it originally planned to have a plasma cannon and some demonic hellfire magic attack? I think there's some sprite of it "casting" left over, with its arms raised and a goofy face.

>> No.4587290
File: 32 KB, 1024x640, spiderdemon.jpg [View same] [iqdb] [saucenao] [google]
4587290

>>4587289
huaaarghghghghg

>> No.4587292

>>4587289
yes, but they couldn't figure out what it was going to be, which is a real shame

>> No.4587295

>>4587290
BUT MEEEEEEEEM WHY DOES THE REVENENT GET TO HEV TWO ATTEECKKS

>> No.4587296

>>4587292
simple, the archvile's fire attack :)

>> No.4587298

>>4587251
>I like that its author is dedicated to creating a finished product I guess.
brutal doom is the opposite of a finished product, though

>> No.4587303

>>4587292
I'd make it either the archvile's attack (equally annoying as the super-chaingun since you still have to duck for cover) or casting fireballs in wild patterns (like a mancubus but with, say, a dozen imp fireballs). Speed debuffs would have been lethal but super annoying.

>> No.4587304
File: 112 KB, 1024x576, doom spider mastermind.jpg [View same] [iqdb] [saucenao] [google]
4587304

>>4587289

>> No.4587305

>>4587247
My biggest problem is that enemies feel too much like bullet sponges on the highest difficulty. The one right below that offers a challenge while still being fair, I feel.

>> No.4587307

>>4587304
gimme a hug man

>> No.4587308

how is babby demon formed

>> No.4587309

>>4587264
Something like a Berserk Pack or even just the Berserk Pack effecting how the Pistol works would be a good way to make the weapon better without making it too overpowered or removing the viability of the Chaingun.
Would work better on default maps, too.

>> No.4587310

>>4587307
No more hugs, Will.

>> No.4587312
File: 164 KB, 1024x578, mouse.jpg [View same] [iqdb] [saucenao] [google]
4587312

who is this mysterious mouse

>> No.4587313

>>4587212
Some of these are good maps, like The Abyss, Dark Side or Freeway.

Others are quite shitty maps, like Lunatic Fringe, Raw Meat, Shop n Bag or XXX Stacy.

Top5 Duke maps are (not including World Tour) imho:
1. Dark Side
2. Derelict
3. The Abyss
4. Death Row
5. Fusion Station

Honorable mentions to LA Rumble and Freeway. If episode 5 is included, Golden Carnage and Mirage Barrage must be mentioned.

>> No.4587316

>>4587298
I liked some of the earlier versions that were less "complete". Every time he tries to improve something now, he just makes more of a mess. The mod is an overworked mess now.

>> No.4587319

>>4587260
Hey, if it's not finished for him, that's on him. Still better than half-finishing something then never working on it again, which I do all too often.

>> No.4587328

>>4587269
How about the opposite: take all of Sandy's levels from Doom II, adopt his style and create D2TWSWHD. Comes with an optional mod to turn the whole game into a CRPG-FPS hybrid that would play incredibly well in his dungeons.

>> No.4587331

Allen Blum is my favourite leveldesigner, more so than Romero.

Levelord is a fag, whose levels look ugly. The less said about Sandy is the better too.

>> No.4587345

Drake O'Brein needs to be shot for making Administration Center's opening section.

>> No.4587348

I wish Deader Marine didn't increase the damage of the rifle over that of the pistol and chaingun.

>> No.4587352

>>4586903
its one of the first things you notice in hexen

>> No.4587359

>>4587269
Sandy's levels are hit & miss. He designed most of episode 3's levels and they're all good. And his Doom 2 city maps are mostly good. The real stinkers are his base maps and hell maps in Doom 2.

>> No.4587363
File: 158 KB, 202x330, doom_novel_collection_1327.png [View same] [iqdb] [saucenao] [google]
4587363

Anybody got PDFs of the Doom Novels? They've been on my mind as of late and to want to see how quality they are

plus as someone with Mormon roots and I want to get a look at how they are portrayed in the story. always is a good chuckle to see that.

>> No.4587369

>>4587363
>Mormon roots
Oh shit, we summoned Sandy.

>> No.4587370

>>4587363
Look them up in the news pastebin.

>> No.4587392

>>4587101
How come strafeguy always holds his assault rifle in the two handed carry position? He's gots to be ready for when those damn cultists show up.

>> No.4587395

>>4587392
im just upset terminus didn't feature him in samsara

>> No.4587412
File: 183 KB, 309x326, strutting revenant.png [View same] [iqdb] [saucenao] [google]
4587412

>>4587290
I wish there were full rotations for that. I could use them.

>>4587363
They're... something. They're not bad, but also not great. The first one is the best of the bunch.

>> No.4587413

>>4587412
Doom Delta I think has 4 custom extra rotations for it, though one of them looks odd

>> No.4587414

>>4587345
Admin Center would be a lot better if the second half were cut out completely and if the core map weren't confusing/tedious to navigate the further you got into it. It needs some better color-coding and a better sense of direction, I almost want to like the map and call it good but it's so easy to get lost or not know where to go, and the second half is a real drag. It's the start of TNT's decline in maps for the last third.

>> No.4587417

>>4587413
scratch that, it only has one completed rotation, the other three aren't finished

>> No.4587430
File: 240 KB, 1000x952, the boss of this base.jpg [View same] [iqdb] [saucenao] [google]
4587430

>>4587370
Speaking of which, the news pastebin is one year old today!

>> No.4587448

>>4586864
because it was showed in the demo that played when you start the game - first thing Fighter did was walk up to glass and break it.

>> No.4587459
File: 201 KB, 1884x1333, vr - house guests.png [View same] [iqdb] [saucenao] [google]
4587459

>>4586864
Hexen was a weird guy.

>> No.4587460

>>4587269
What about Sandy's Quake maps?

>> No.4587462 [SPOILER] 
File: 5 KB, 101x185, 1518584274190.png [View same] [iqdb] [saucenao] [google]
4587462

>>4587304
For whatever reason, the mechanical parts just remind me of kitchen tools and bakeware.

>> No.4587465
File: 570 KB, 1366x768, Screenshot_Doom_20180213_205308.png [View same] [iqdb] [saucenao] [google]
4587465

>> No.4587468

>>4587462
Because they're so smooth and featureless, with some matte black material to compliment it.

>> No.4587470
File: 1.65 MB, 320x240, always read the instructions.webm [View same] [iqdb] [saucenao] [google]
4587470

>> No.4587473
File: 221 KB, 330x335, 5327.png [View same] [iqdb] [saucenao] [google]
4587473

>>4587468
>smooth and featureless

>> No.4587478
File: 370 KB, 1366x768, Screenshot_Doom_20180213_205419.png [View same] [iqdb] [saucenao] [google]
4587478

look at em go

>> No.4587479

>>4587281
Yes, each update/patch for AD is sequential and you should tell it to override so it can update the maps, QC files, etc.

>> No.4587482
File: 714 KB, 1366x768, Screenshot_Doom_20180213_210234.png [View same] [iqdb] [saucenao] [google]
4587482

>> No.4587485

>>4587478
It's weird, cause... when you think of the bottom of the sea, you figure there's a lot of hills and raised, ruffled, and cracked areas.
Bikini Bottom mostly kept a straight, flat view of the land they live in.

>> No.4587487

>>4587485
i oughta tell the wad maker about this

>> No.4587517
File: 98 KB, 880x660, cyber.png [View same] [iqdb] [saucenao] [google]
4587517

and i didn't draw today

>> No.4587523
File: 113 KB, 880x660, cyber2.png [View same] [iqdb] [saucenao] [google]
4587523

maybe i shall make my own wad speaking of wads does the people terrarium and the hdoom man use aseprite to make the sprites for the pk3 wads and such

>> No.4587526

>>4587523
>maybe i shall make my own wad
Redraw all of the sprites (or at least the forward-facing sprites) in your style, with a redrawn DOOM logo too. Call it MS.DOOM or something.

>> No.4587528

>tfw want to buy SNES port of DOOM to have it in my collection but know it's a shitty port and I'll probably never play it

>> No.4587529

>>4586783
It is pretty balanced until level 20, then it becomes a bit slow, having to deal with lots of enemy hordes every level.

>> No.4587532

>>4587526
i want to make something original, that's something that has been done back in the 90s

>> No.4587538
File: 454 KB, 445x594, meatball_gets_pissed.png [View same] [iqdb] [saucenao] [google]
4587538

>>4587517
I doodled a thing in my notebook today.

>> No.4587540

>>4587528
I'd buy it just to have it for a collection. How much do copies cost these days, whether it's in good condition or not?

>> No.4587551

I wanna be COZY when I play Doom

I don't want to be uncomfortable or HUNGRY

Seriously though the level design in D2TWID is top notch

>> No.4587553

>>4587551
Chow on something while playing. Like pizza, or lasagna.

>> No.4587557
File: 219 KB, 648x818, Filtered.png [View same] [iqdb] [saucenao] [google]
4587557

>>4587553
>Getting your set-up dirty with food crumbs and pizza grease
Eating something with a utensil or from a pour-into-your-mouth bag are the better ways to go about it, but I'm OCD about having clean hands and avoid touching my keyboard even if my hand is slightly dirty. Just take 20 minutes to scarf some food down and keep playing after you wash your hands, lest you be a heathen.

>> No.4587559

>>4587070
Are you the bandcamp anon? You can always add the midi to the map, then use VirtualMidiSynth with Weeds3 as ZDoom's midi device.
But whatever suits you. Post more music!

>> No.4587560

Best hud mods?

>> No.4587563

>>4587470
map?

>> No.4587564

>>4587158
I recognize the map. I like it.Was it coloured by hand, or is it some kind of mod or filter?

>> No.4587570

>>4587239
Because I'm a fan of headshots. Some enemy encounters are trivial, and bringing down bullet-sponges is easier that way, but you have to aim a little bit so it's not just an easy mode.
Otherwise, I don't like BD.

>> No.4587573

>>4587551
I'd be okay with not being tired all the time.

>> No.4587578

qump2 confirmed for not a thing

>> No.4587580

>>4587578
I didn't even realize QUMP the first ever came to fruition

>> No.4587584
File: 171 KB, 931x523, img2147520_07041df2814cda94.jpg [View same] [iqdb] [saucenao] [google]
4587584

>> No.4587587

>>4587580
oh yeah it finally released to moderate fanfair a few months ago, it was in the news post for a hwile

>> No.4587591
File: 339 KB, 2000x2000, sdgsdfgdfg.jpg [View same] [iqdb] [saucenao] [google]
4587591

>>4587523

>> No.4587594

>>4587538
Pain elementals need to be bullied the most.
But not yours, obviously.

>> No.4587614
File: 184 KB, 1601x899, img2147525_b9de20b722727e69.jpg [View same] [iqdb] [saucenao] [google]
4587614

>> No.4587621
File: 921 KB, 1920x1080, duke0040.png [View same] [iqdb] [saucenao] [google]
4587621

>>4587614

>> No.4587626

>>4587591
thicc

>> No.4587649

>>4587195
This but unironically

>> No.4587657

>>4587257
Give lost souls less health. Enough to die from one point-blank shot from the pump shotgun.

>> No.4587663

Any way to render something through the walls in GZDoom?
Like an X-ray scope that allows to see enemies through walls, or a placeable marker sprite that would be visible for everyone through any obstacle?

>> No.4587683
File: 36 KB, 1920x1080, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
4587683

>>4587584

>> No.4587689

Particles from A_RailAttack can be set to drift away from center after fire. They always drift vertically however. Any way to change the angle of the drift, or make the drift completely random?

>> No.4587693

>>4586453
Give Doom a weapon wheel mod for controllers and it'd basically be perfect. The slower turning and more awkward strafing of, say, PS1 Doom was pretty much the kind of gameplay that vanilla was balanced around.

Though trying controller play with most wads nowadays is just asking to die.

>> No.4587714
File: 253 KB, 1200x900, dia on a cloudy day.png [View same] [iqdb] [saucenao] [google]
4587714

I will make sure to make the Love Live Doom wad for your Idol hating needs.

>> No.4587735

>>4587714
speaking of love live is there any GOOD doom wad tutorials that aren't outdated with the person using XWE or some slow speaking autistic explaining things so damn slow like building maps and implementing your own monsters into a wad and such it's hard finding a good tutorial that won't make my attention span close the video

>> No.4587736

>>4587714
>Berserk-punching Nico's stupid face.

I look forward to it.

>> No.4587738

>>4587714
>meticulously draws one anime eye
>fuck it

>> No.4587739

>>4587735
Chubzdoomer
Also sounds more like an issue with yourself than the tutorials

>> No.4587742

>>4587739
>Chubzdoomer
that's a good start, his accent makes the video watching worth it. Is aseprite compatible with Doom's palette? What programs do Terminus and the Hdoom author use? I'm sure they're lurking this thread right now.

>> No.4587751

>>4587742
Term uses photoshop. I don't know what Mike uses, but I use Aseprite and GIMP for all of my sprite stuff.
admittedly I don't do palette stuff, I just make all of my sprites true color pngs

>> No.4587752

>>4587742
>What programs do Terminus and the Hdoom author use?

I use Photoshop CS6. Mike uses Asesprite, last I asked.

>> No.4587772

>>4587459
amazing

>> No.4587774

>>4587591
bold and brash

>> No.4587779

>>4587735
You know you can speed up youtube videos, right? It feels weird at first but you can easily put slow speaking faggots at 1.5 or even 2.0 speed and still understand everything they say perfectly. It's also easier to ignore all the fluff talk.

I know exactly what you mean about tutorials on youtube and most written ones are the same, packed with useless information that does nothing but agitate you when you're trying to learn something but have to listen to all the useless babble between the useful bits of information.

>> No.4587827

Let's say that if I want to slightly scale up sprites for editing, what is the best way of doing so without horribly mutilating the sprite?

>> No.4587831

>>4587827

Rottsprite's resizing tool is probably the cleanest I know of.

>> No.4587838

>>4587827
... use the zoom tool?

>> No.4587846 [DELETED] 
File: 45 KB, 520x390, 1485474346707.png [View same] [iqdb] [saucenao] [google]
4587846

>Term out of fucking nowhere on the Doomer boards

>> No.4587856

>>4587846
Shh, just let the garbage fire burn, we don't need to have it covered here.

>> No.4587857

>>4587856
Fair enough really.

>> No.4587863

>>4587130
13:00

>> No.4587869

>>4587863
Oh shit I didn't notice that.
Funny shit.

>> No.4587870

>>4587714
nozomi is calling dibs on mancubus

>> No.4587872

>>4587846
the doominaty strike again?
whats going on?

>> No.4587886

>>4587846
funny how whenever there's drama, somehow he's always at the center of it.

>> No.4587913
File: 90 KB, 464x336, Durmguy.png [View same] [iqdb] [saucenao] [google]
4587913

Man turning off autosaves in ZDoom is a weird and refreshing experience after using them for so long. Sometimes I just give up on the map restart and come back later, other times I actually enjoy (for lack of better word) losing all my stuff and pistol starting the level over.

>> No.4587918

>>4587872
>>4587886
>>4587846
whats happening

>> No.4587937

What are the 5 best Doom levels?

>> No.4587950

>>4587918
Sarias is probably here

>> No.4587952

y'know what? these are better than revolvers. fuckin love em.
>>>/wsg/2107691

>> No.4587953

>>4587937
E4M1: Hell Beneath
E1M8b: Phobos Anomaly
E1M2: Nuclear Plant
E3M3: Pandemonium
MAP29: Living End

>> No.4587956

>>4587952
Bullets aren't awkwardly flying sideways out of the barrels with these sprites, too.

>> No.4587960

>>4587952
Got one question tho.
Is it possible for you to include an option of making the gun trails actual particles instead of actors, for performance reasons?

>> No.4587963

>>4587952
Holy shit, those pistols sound like fucking bazookas.
I love it.

>> No.4587964

>>4587960
I don't think SpawnParticle is in zandronum; I'd have to check
if it is, then sure; otherwise no

>> No.4587968

>>4587952
Is that an edited MAP01?

>> No.4587969

>>4587964
>SpawnParticle is not in zandronum
what
why
I thought this command was added ages ago along with generic particles, no?

>> No.4587970

>>4586121
What would Quake look like on the 32X and Macintosh color classic?

>> No.4587973

>>4587969
just checked, it does
so sure I can add that in

>> No.4587975

>>4587969
I thought spawning custom particles was a recent thing, are you thinking of the old particle spawner actors?

>> No.4587979

>>4587975
>>4587973
Disregard that, I suck rockets.

>> No.4587980

>>4587975
custom particles?
Do you men that I can spawn any sprite as particle now?

>> No.4587984

>>4587980
Oh I meant custom as in you could set thrust, size, spawning location, etc. with the action function. dunno about actual sprite particles.

>> No.4587993

>>4587578
Citation needed

>> No.4587997

>>4586121
QUMP for Quake2 when?

>> No.4588005

>>4587973
actually no, I am retarded and never actually opened zandronum in the first place
zandronum doesn't have spawnparticle, so while I can include a cvar for it, it'd be an unlisted one.

>> No.4588008

>>4586816
If there's ever a wad for the 3DO music for the PC version, then sign me up.

A wad with MegaTen music wouldn't be bad either.

>> No.4588010

>>4588005
please do
at least with that it won't lag as much
on Doom Touch

>> No.4588017

>>4587239
I prefer Project Brutality.

>> No.4588024
File: 2.91 MB, 600x500, dodogama.gif [View same] [iqdb] [saucenao] [google]
4588024

>>4587251
Looked pretty finished seven years ago.

>> No.4588034
File: 3 KB, 140x106, SARGG3.png [View same] [iqdb] [saucenao] [google]
4588034

>When an image you post here is being used against someone entirely unrelated who doesn't even visit /doom/, calling them an "infiltrator"
God damn it I don't *really* want to bring up the subject but that crap just isn't right. This is an Anonymous imageboard, you can't just claim posts were made by certain people.

>> No.4588038

>>4587560
I like the HUD from HXRTC project, but it isn't compatible with many gameplay wads, only Smooth Doom, Brutal Doom, and Project Brutality.

>> No.4588067
File: 686 KB, 1280x1024, o6WPWaT.png [View same] [iqdb] [saucenao] [google]
4588067

I really wish there was a standalone version of Samsara Monster Mixer.

>> No.4588071

>>4587560
>>4588038
Disregard what the second guy said, it works with everything. Here is the latest version. https://forum.zdoom.org/download/file.php?id=30309

>> No.4588086

>>4588010
added the cvar as "dakka_cl_particletracers"
also committed the new pistols, so everyone can enjoy them
although now the shotgun's feeling kind of lacking. hm...

>> No.4588098

>>4588034
Pinky demons look funny with their big mouths and heads.

>> No.4588117

>>4588086
>dakka_cl_particletracers
Yep. Thank you, that makes a difference between ~107 and ~125 fps when firing a minigun at medium distances.

>> No.4588162 [SPOILER] 
File: 481 KB, 720x540, 1518623419694.png [View same] [iqdb] [saucenao] [google]
4588162

>>4588034
>>4588098
Pinkies have such bad posture...
either that or they're all related to pic

>> No.4588213

>>4586903
In the starting area there are two stained glass windows that you can break to reveal health items - at this point you now know that glass can be broken with attacks. Why woudn't you try this on every window you see?

It's certainly what I noticed when I first played Hexen

>> No.4588242

Hey guys, send me your screenshots with bloom or gamma at stupid levels, i need some to make a meme here.

>> No.4588249

>>4588242
no.

>> No.4588250
File: 152 KB, 437x708, aaa.png [View same] [iqdb] [saucenao] [google]
4588250

Happy valentine's day you guys.
You give my heart a boner

>> No.4588254
File: 131 KB, 640x320, Ded.jpg [View same] [iqdb] [saucenao] [google]
4588254

>>4588249
But i just want some screenshots Ç_Ç

>> No.4588263
File: 151 KB, 1920x1080, gamma.png [View same] [iqdb] [saucenao] [google]
4588263

>>4588242

>> No.4588264
File: 1.91 MB, 1292x668, gzdoom 2018-02-14 18-49-27-03.webm [View same] [iqdb] [saucenao] [google]
4588264

you guys ever just throw things at the screen to see what sticks?

>> No.4588268

>>4588264
This reminds me of that one map in DUMP 3

>> No.4588269

>>4588264
Can you make bottom texture radnomize offset or some shit?

>> No.4588273
File: 76 KB, 1064x116, Screenshot_20180214-120336~2.png [View same] [iqdb] [saucenao] [google]
4588273

What did they mean by this?

>> No.4588285

>>4588273
they mean that from the very first moment you enter the door, till the last gunshot of the game, you'll be fighting a host of baddies.

>> No.4588331

>>4586864
Gamer's common sense?
If you see glass, you break it.

>> No.4588347

>>4588331
Someone'll have to pay for your lack of common sense, y'know.

>> No.4588384
File: 13 KB, 324x291, 1379592924960.jpg [View same] [iqdb] [saucenao] [google]
4588384

>>4588250
Y-you t-tooo!

>> No.4588417

>>4588263
holy zdaemon, batman

>> No.4588419

so for some reason i cant seem to play thunder peak or ancient aliens. Its not loading when i load up GZdoom

>> No.4588431

aren't you tired of playing the same old garbage, /doomgen/?

>> No.4588435

>>4588419
What version are you using? Gzdoom 3.2.5 works fine for me when I play ancient aliens.

>> No.4588438

>>4588419
Specify.

>> No.4588451

>>4588431
No. If it's garbage, I don't play it.

>> No.4588454 [DELETED] 

>>4588451
but you are in the thread of an objectively garbage game. what's your excuse?

>> No.4588456 [SPOILER] 
File: 69 KB, 881x610, 1518637378710.png [View same] [iqdb] [saucenao] [google]
4588456

This feature will be 3lewd

>> No.4588457

>>4588454
And here I thought this might lead to something other than a generic low-energy shitpost. Stop playing with my heart.

>> No.4588460
File: 23 KB, 427x366, 1245601413932.jpg [View same] [iqdb] [saucenao] [google]
4588460

>>4588456

>> No.4588463

>>4588456
I'm expecting great things from this.

>> No.4588469

Duke Nukem World Tour is back on Steam, if anyone cares.

>> No.4588475

>>4588456
some of those look as if they will have the same malus to weapon use as being fully nude

>> No.4588479

>>4588469
oh, what a shame. was hoping it would be the start of the end for pitchford.

>> No.4588482

>>4588469
>giving him money

>> No.4588516

>>4588431
I'm sure many posters here don't exclusively play doom. If I played doom every day I'd eventually get burned out.

>> No.4588523

>>4588516
I can play Doom for like 2-3 hours per session. If I'm online than I can play all day if I'm really having fun with other people.

>> No.4588569
File: 77 KB, 1280x720, 1517807941381.jpg [View same] [iqdb] [saucenao] [google]
4588569

>>4588469
That is pretty irritating..

I was pretty ecstatic once it was removed, but now I'm going to have to continue BAWWWing about its existence and how people shouldn't buy it. Oh well!

>> No.4588578

>>4588067
gimme

>> No.4588591

is it possible to make a crazy doom wad like those remixed youtube videos where they repeat the same words but faster and distorted.
https://www.youtube.com/watch?v=tlZMcVfnUkM

>> No.4588603

Does /vr/ ever play DOOM coop together?

>> No.4588607

>>4588034

Paranoid megalomania will do that to you, my friend.
It can't be helped. Just play vidya, have fun.

>> No.4588609

>>4588250

Th-thanks, you too.

>> No.4588610

>>4588603
ye

>> No.4588614

>>4588569
people know better, don't worry my friend.

>> No.4588618

>>4588610
WHEN?!

I just want to play some coop doom

>> No.4588620

>>4586121
I wonder if the 3DO, NEC PC-98, Jaguar CD, and PSP are capable of running Quake 1...

>> No.4588623

>>4588603
if you're on the steam group you can get notifications for when we do, it's every couple of days.

>> No.4588646

>>4588618
usually whenever someone in the thread asks

>> No.4588648

>>4586121
What do you guys think what is the best doom mod? in my opinion brutal doom

>> No.4588651

This is the 95th IP in the thread.

>> No.4588656
File: 692 KB, 600x800, FAG ASS.png [View same] [iqdb] [saucenao] [google]
4588656

>>4588469
>>4588479
>>4588482
>>4588569
>>4588614
A), If it's available, people can still pirate it
B), who actually gets paid for it? I mean we all hate Randy, but Gray and Blum made the maps for the new episode, and they were genuinely very good, do those guys get paid for it when you buy it?

>> No.4588671

>>4588646
Well shit, i want to play some doom then, what server do you guys play on?

>> No.4588674

>>4588623
>steam group
Just post about it in the fucking thread. That's why we have it.

>> No.4588675

>>4588671
there aren't any dedicated /vr/ servers other than the "/v/ideo games" server, which could either be this site's /v/ or the 8ch /v/

>> No.4588676

>>4588623
What's the steam group?

>> No.4588684

>>4588675
Jesus they're playing some quake champions bullshit wad

>> No.4588690

>>4588675
>quake champions
No thank you.

>> No.4588692

I'm gonna start playing on this server

VP's quasi-oldschool survival servers - Vanguard (one life, fast monsters as well)

if anyone wants in

>> No.4588696

>>4588692
nvm server too hard :(

VP's quasi-oldschool survival servers - Scythe II (one life)

>> No.4588698

>>4588623
I've been browsing these threads for some time now and had no idea there was a steam group.

Why not just say in the thread that you're hosting a server?

>> No.4588701

>>4588692
VP servers are a godsend. Just an entire list of simple co-op of classic mapsets

>> No.4588707

>>4588569
>>4588656
Is it actually bad somehow, or is it just politics? I didn't even know about it till now and a cursory look makes it seem alright. Is it okay as long as a pirate it?

>> No.4588709

>>4588692
Trying to join it, but one of the files downloaded incorrectly.

>> No.4588719

>>4586121
I wonder what happened to the full source code of SS1? To me, the mostly likely scenarios are that A) Its already been found, but Night Dive Studios is withholding it from the public OR B) its still lost for now.

>> No.4588724

>>4588684
>>4588690
Well duh, it's brand new, of course people will want to try it.

Speaking of QCDE, the Vader Terminator plays pretty much how I imagined Tank Jr. would've played in Quake Champions had he not been replaced by some generic ass robutt.

>> No.4588734

>>4588724
>Well duh, it's brand new, of course people will want to try it.
It's been days, people should realize it's as big of a cancer as gvh and complex doom.

>> No.4588740

>>4588734
It came out in like February 10th

>> No.4588743
File: 3 KB, 84x84, BabyRage.png [View same] [iqdb] [saucenao] [google]
4588743

>>4588734

>> No.4588749
File: 15 KB, 642x507, portadoom_launcher.png [View same] [iqdb] [saucenao] [google]
4588749

DOS UI is fiddly and hard.

>> No.4588750

>>4588734
explain, and use reasons other than "i don't like it"

>> No.4588759

>>4588684
>>4588690
I mean, yeah, it's awful
but they're kinda in their own right to play it if they want

>> No.4588770

chicken, my zandy crashed, but I had to leave in about 25 minutes anyway
hold the fort with sitri

>> No.4588774

>>4588770
pls, we will forever be on this map

>> No.4588776

>>4588774
it's okay, just remember the Golden Strat™: do not die

>> No.4588780

>>4588675
what about either streaming on twitch or using a discord server?

>> No.4588781

>>4588734
>people should realize it's as big of a cancer as gvh and complex doom.

I would still rather play it over both of them.

>> No.4588790

>>4588707
The new episode is really good, and the lightmaps, dynamic lights, and real 3D renderer actual looks very good with the original low resolution textures, kind of like a flashier GZDoom.

I can't wait until someone rips/converts the episode and the texture mapping assets to EDuke, because the shit's good.
I just don't want to give money to fucking Randy.

>> No.4588792

>>4588774
You guys have such little faith in me.

>> No.4588794
File: 75 KB, 1366x729, blood.png [View same] [iqdb] [saucenao] [google]
4588794

ayo what the fug

>> No.4588802

>most servers are meme modfests
>the VP servers have no mouselook

what do bros

>> No.4588803
File: 64 KB, 495x504, The suffering.png [View same] [iqdb] [saucenao] [google]
4588803

>>4588794
AYO WHAT THE FUG

>> No.4588806

>>4588802
Get used to horizontal aiming only.

>> No.4588807

>>4587540

According to NintendoAge and contrary to what one would think, the red cartridge is not actually really hard to find.

So if you get it for like, $10-20 or something like that it's fine.

>> No.4588808

>>4588806
>uses meme as an adjective

Think he's a lost cause.

>> No.4588810

>>4588794

You're loading in the wrong format.
If you're loading in Doom format, load in Hexen or UDMF format, for example.

>> No.4588814

>>4588794
looks like a shotgun

>> No.4588830

>>4588808
ok

>> No.4588845

im watching that Chubzdoomer's doom builder tutorial and he doesn't explain how to raise the floor up he only talks about holding ctrl and the mouse wheel to change the lighting.

>> No.4588850

>all of my zandronum / doomseeker settings were reset

fucking why

>> No.4588851

>>4588845
3d mode
select sector
scroll wheel

you couldve figured that one out for yourself

>> No.4588861

>>4588850
>And it's not saving my settings either.

>> No.4588862

>>4588851
no sir, im inept when it comes to making doom wads, something that is new to me

>> No.4588875

Speed of doom is the best megawad.

>> No.4588879

>>4588875
If you have low IQ that is.

>> No.4588886

>>4588850
>>4588861

Yeah, when you connect online for some reason it doesn't save your settings.
You gotta do that shit offline. Pain in the ass.

>> No.4588891

>>4588886
It's not that bad if you load it up once to set all of your shit.

>> No.4588892

>>4588891

Yeah, undoubtedly. Still a pain when you're going for the first time and aren't aware of that fact, though.

>> No.4588895

>>4588879
Whats your favorite?

>> No.4588917

>>4587993
project lead said it on func

>> No.4588918

>>4588895
Mock 2

>> No.4588936
File: 3 KB, 320x200, INTERPIC.png [View same] [iqdb] [saucenao] [google]
4588936

>>4588918

>> No.4588949

>>4588917
Damn that sucks. Wonder if anyone else will start a QUMP2. Didn't get a chance to map for the first one.

>> No.4589000
File: 20 KB, 306x450, 12524824_7ZqPn-M-1.jpg [View same] [iqdb] [saucenao] [google]
4589000

>>4588734
Point us on this doll where DBThanatos touched you.

>> No.4589001

>>4588917
Link? Or summary?

>> No.4589006

Doodleanon draw me a tailor girl.

>> No.4589007

>>4589001
That anon is not quite correct

Hexenmapper said:
"I'm not currently looking at starting a QUMP2 project - I have a bunch of projects I need to finish first. You guys can put something together if you like - I don't have copyright on the QUMP franchise ;)
You should just map anyway Brassbite, eventually a QUMP2 will come around and then you'll have a map ready to go "

http://www.celephais.net/board/view_thread.php?id=61523&start=66

>> No.4589010
File: 13 KB, 353x459, 1479435964432.jpg [View same] [iqdb] [saucenao] [google]
4589010

>>4589007
Oh that sounds a lot better, thank goodness.

>> No.4589016
File: 589 KB, 1600x900, Screenshot_Doom_20180214_201309.png [View same] [iqdb] [saucenao] [google]
4589016

Here's a little thing I made in ~15 mins based on an r667 weapon, but with ZS backing it up.
https://my.mixtape.moe/lzktoa.wad

>> No.4589019

>>4589010
what do the words on that image mean

>> No.4589042
File: 49 KB, 429x369, 1512351367465.jpg [View same] [iqdb] [saucenao] [google]
4589042

i can't even make wads right

>> No.4589043
File: 115 KB, 500x566, when-you-nut-and-she-keeps-sucking-united-this-is-18949976.png [View same] [iqdb] [saucenao] [google]
4589043

>>4589019
It's a parody of these types of images, but with the words replaced with the name of a map in Quake, the Grisly Grotto

>> No.4589045

>>4589042
Not with that attitude you won't.

>> No.4589049

>>4588781
I'd play it if it was more like Samsara and less like Quake Champions. Give me an entire arsenal, not a shitty little ability.

>> No.4589054

>>4589006
Draw us a girl toniiiiiiiiiiiiiiight?

>> No.4589056

>>4589049
samsara but with modern modding techniques and design would be fucking rad

>> No.4589061

>>4589043
oh i see, i didn't know that was a map name. it makes sense now. thanks.

>> No.4589078

>>4589056
Nah, keep the design exactly as it was, just add more classes and tweak the existing ones to fit the new classes. Turok, James Bond, PowerSlaveGuy and NAM__ would be nice additions.

>> No.4589081
File: 4 KB, 224x440, 1517804213890.png [View same] [iqdb] [saucenao] [google]
4589081

Anyone know where a tutorial on teleport ambushes (not the peephole method) is, and one for having monsters rise out of the floor?

I just keep finding shit like this https://www.youtube.com/watch?v=TZoZyg2hH8c

>> No.4589082

>>4589081
should clarify, for doom/boom format

harder to find this stuff than it should be

>> No.4589083

I install the addon compilation for eduke and the eduke screen just show me the standalone mods instead of showing all mods and maps in the addon folder, anyone know how to fix this?

>> No.4589084

>>4589081
Set up a conveyor belt that, when the player steps over something or hits a switch, pushes the enemies over a teleport line maybe? No idea about the floor thing though.

>> No.4589090

>>4589081
Put the enemies in a hole with textureless walls, low enough that you can't see their heads while walking past. I'll need someone to confirm if this works in anything but ZDoom, though.

>> No.4589091

So I'm playing through BTSX and I know that the color pallete is supposed to be changed
>cacodemon is supposed to have baby blue blood
but with Beautiful doom the blood is still pure doom blue. How do I fix this?

>> No.4589093

>>4586184
>Tumblr itself is blocking it because porn and nudity
fuck my life, I haven't been on tumblr for months but that's the only reason I ever used it. Kill me.

>> No.4589094

>>4589093
been this way for years now i think

>> No.4589095

>>4589081
joined sectors work as an alternative to the peephole method

>> No.4589097

>>4589016
It's neat. It be a neat shotgun replacement if you always had spare plasma around.

>> No.4589101

>>4589081
for teleport ambushes, do what >>4589084 said
for rising out of the floor, you'd simply have them on a floor that rises up. in doom, you'd accomplish the "out of the floor" effect by simply not texturing the lower walls touching the floor; in boom, you can be more clear about it with the transfer heights line special.

opengl renderers will usually handle the untextured lower walls properly - one case where it doesn't is alien vendetta map01's soulsphere secret - but transfer heights guarantees that opengl will render it properly.

>> No.4589102

>>4589091
do they use truecolor pngs? those aren't subject to pallette color changes

>> No.4589105

>>4589093
all they do is filter nsfw results by default, just make an account and you'll be able to see it, I just checked and I can see h-doom's page just fine.

>> No.4589106

>>4589102
even paletted pngs won't be affected by PLAYPAL changes; pngs have their own internal palette

>> No.4589108

>>4589097
Mappers never give you enough plasma.

>> No.4589110

>>4589102
>>4589106
yeah, fuck. guess I'll use retro doom for BTSX then with smooth animations only

>> No.4589112

>>4589081
>and one for having monsters rise out of the floor?
Make a small 8x8/16x16/etc sector and lower it by however much you want until monsters are hidden, don't texture the walls, and apply a linedef trigger to make the floors raise quickly (like action 130). Pretty sure that's what Plutonia used but I think they used another trick for instant floor raising/dropping that involved abusing nearest floor/ceiling heights.

>> No.4589114

>>4589081
If you are doing udmf there is a way to do it and that's the alert enemy command for lines and things.

Link below is a test wad I made:

https://expirebox.com/download/cc9ad47d71c17c0c97d8a4371a0d1a52.html

>> No.4589115

>>4589110
Smooth fucks with it too. Unless you have something just for weapons.

>> No.4589118

>>4589049
Just played it. God damn those maps are gobshit. Whose fucking idea was it to have the fucking lightning fucking gun fucking be a fucking regularly fucking acquired fucking weapon?

>> No.4589125

>>4589081
Load up Plutonia Map12 and see how they do it

>> No.4589127

>>4589081
yugmood mod when

>> No.4589131

>>4589115
just tested it with the dehacked SMOOTHED.WAD. Colors are appropriate on Retro Doom. We're all good here

>> No.4589134

>>4589081
>>4589101
here's an example boom map that shows the "rising out of the floor" thing with transfer heights: https://my.mixtape.moe/ntfhke.wad
in plain ol doom format, you'd just leave the lower textures of the monster pit untextured, and make sure you can't see their heads poking out

>> No.4589138

>>4589131
Does it use the BTSX pallet?

>> No.4589148

>>4589095
thanks think i've got this method working now too

>>4589084
ok thanks just figured out the belts, so would the best method here be to have a floor blocking the monster, and when you walk over a linedef or use a switch it lowers the floor allowing the monster to pass through?

>>4589090
>>4589101
>>4589112
ah thank you, i didn't realise it was just a matter of not texturing the walls inside the hole

>>4589134
thanks for that

Thank you so much to everyone for the help!
Maybe I should write up a simple faq sometime with stuff like this in it. Easily explained stuff but hard to find it like this.

>> No.4589152
File: 18 KB, 500x500, 1445395955395.png [View same] [iqdb] [saucenao] [google]
4589152

All this talk about QUMP2 and i'm still sitting here waiting for UUMP

>> No.4589154

>>4589148
I think a w1/s1 open and stay door linedef would make more sense.

>> No.4589158

>>4589152
I want DUMPDM so that more people would play and create deathmatch levels.

>> No.4589159

>>4589154
yeah, just meant that basic idea
to be honest i didn't realise boom had proper conveyor belts, thought you just had to do stuff with the wind...

>> No.4589168

>>4589158
That sounds like it could be fun.

>> No.4589170

>>4589158
Is there even a good way to play quake online?

>> No.4589171

So... Hexen or UDMF? Pros and cons of each one?

>> No.4589174

>>4589170
ezquake

>> No.4589179

>>4589171
if you have to ask, no reason to use hexen over udmf

>> No.4589180

>>4589171
just use UDMF unless you're actually mapping for chocolate hexen; it does everything hexen format does and more, and only zdoom uses hexen format anyway

>> No.4589184
File: 3.41 MB, 1300x6971, 1515357728832.png [View same] [iqdb] [saucenao] [google]
4589184

>>4589174
So there is, thanks.

>> No.4589191
File: 178 KB, 1200x900, the painer.png [View same] [iqdb] [saucenao] [google]
4589191

i didnt draw today

>> No.4589192

>>4589191
B-But >>4589006

>> No.4589193

>>4589170
That would be QUMPDM though. I want Doom Upstart Mapping Project: Deathmatch Edition.

>> No.4589194

>>4589191
i like your painers but clean up that skull a bit please
the painer at least has a mostly smooth consistency to it with colours within their lines, a simple style that works
the skull has been left too messy
thank you for your time

>> No.4589197

>>4589193
woops read it wrong sorry,
well you've an idea there, consider it a bit more and write up a proposal!
someone could rent a cheap /vr/ server that shows up in doomseeker right?

>> No.4589207
File: 178 KB, 1200x900, the pain of vr.png [View same] [iqdb] [saucenao] [google]
4589207

>>4589194
i gotta put more effort into it

>> No.4589216

>>4589207
you are inspiring me to dust of my wacom intuos (yes i am poor) and contribute my own shitty art
you will be my muse

>> No.4589225

>>4589138
Yes, that's what I'm saying. Looks really fucking good
the pleb in me still wants muh flashy gzdoom and 3d aiming though, but correct colors looks better

>> No.4589237

>>4589191
https://m.youtube.com/watch?v=SFsa62d5Ri4

>> No.4589238

>>4589237
i don't wanna be your nigga

>> No.4589242
File: 61 KB, 1280x1441, despondency...jpg [View same] [iqdb] [saucenao] [google]
4589242

>tfw you can't align upper and lower textures on a linedef independently unless you're in udmf

>> No.4589250
File: 9 KB, 655x515, uuuhhhh.png [View same] [iqdb] [saucenao] [google]
4589250

making doom wads is hard today i did the best to edit that shitty spongebob doom wad to make it harder by editing the maps and trying to add monsters in already made wad is hard since they always got that DECORATE file thing and it pissed me off that I added in Gangsta Grosse but he doesn't make any sounds. How do the veterans not get frustrated so easily.

>> No.4589252
File: 836 KB, 613x918, Statusbars.png [View same] [iqdb] [saucenao] [google]
4589252

>>4586123
>[02-14] Someone wants to play and record your maps
>https://desuarchive.org/vr/thread/4583207/#4585861
>https://www.doomworld.com/forum/topic/99183-looking-to-play-and-record-your-maps/

This is me. If anyone wants an FDA / review done please post on the DW thread and not exclusively here. I do check this thread but I don't want to miss out on a map as these threads get long as fuck.

https://www.doomworld.com/forum/topic/99183-looking-to-play-and-record-your-maps/

>> No.4589264

>>4589250
and i am not sure i will have the strength to create love live doom but i will do the best i can even without help

>> No.4589268

>>4588790
Too uneven in it's quality. Levelord's maps are genuinely not very good. The boss level is also meh. San Francisco is awesome tho.

>> No.4589276

>>4589197
I reckon that there'd have to be a decorate-component to it as well, similar to DUMP 3. Perhaps creating classes would be one possible decorate thing, or creating a weapon pack that integrates into the levels. If we're going with classes, perhaps the contributors could form teams around their specific class, creating weapons, graphics or sounds for them.

>> No.4589281

>>4589250
>How do the veterans not get frustrated so easily
because they know what they're doing now so they get to have fun realizing their vision not trying to figure shit out searching for tutorials

>>4589252
oh shit fellow NZ bro, you in the south island?
also man you got a lot of responses on your dw post, good job keeping up with everything now ha

>> No.4589286
File: 58 KB, 998x455, Subtlety.png [View same] [iqdb] [saucenao] [google]
4589286

I am a master of subtlety, I know. Absolutely no one will see what's coming in this level.

>> No.4589289 [DELETED] 

will they blame doom for this one you think?
https://streamable.com/vj1v7

>> No.4589290
File: 1.70 MB, 1344x756, apooch.png [View same] [iqdb] [saucenao] [google]
4589290

>>4589281

Sup man :) Nah, I'm up in Auck. Good to see another NZ Doomer on here.

I did get a lot of submissions and I'll do em all it'll just take a bit of time.

>> No.4589295

>>4589250
>>4589264

Do you have Steam or Discord?
I'd be happy to help you out and walk you through how2do some stuff, if needed.

>> No.4589302

>>4589289
is that snapchat?
>recording a school shooting

>> No.4589303

>>4589286
Reminds me of an anon that built a map out of letters and expanded upon the base letters. That should be a mapping theme for a project.

>> No.4589304

>>4589303
I tried doing that with a Haunter sprite. It didn't turn out too well.

>> No.4589306

>>4586323
BJ has the strongest slot4 weapon and his slot2 weapon is the best thing ever if you want to snipe things, BJ was always a great class in samsara back when it was played mostly in DM. The guy can probably mow down the bees [judging by the pic, you encountered the god damn bees monster, god that thing is nasty] and maybe more

>> No.4589310

>>4589290
damn, saw Obsidian lives there too
i want a friend to map with irl...

>> No.4589312

>>4589304
I think a better way to go about it would be taking a few words ("RIP" "TEAR" "GUTS") and then either assembling the letters in order or mixing them up to make a general layout for the map, then expanding a bit with details and polish while maintaining the general shape and look of the letters. You could end up with linear hallways, or a more creative mind might make a self-looping map or even one with multiple paths.

>> No.4589317
File: 528 KB, 1366x768, Screenshot_Doom_20180215_121327.png [View same] [iqdb] [saucenao] [google]
4589317

Colorful Hell + Universal Gibs is such a great combo.

>> No.4589321

>>4589242
I pretty much only use UDMF because being able to offset flats and lower, middle, & upper textures independently is such a boon.

>> No.4589334

>>4589303
There is Joe Ilya's 1024:ABC edition, but
>Joe Ilya

>> No.4589341

>>4586121
Is Quake possible on the 3DO and 32X?

>> No.4589396
File: 370 KB, 1366x768, Screenshot_Doom_20180214_182652.png [View same] [iqdb] [saucenao] [google]
4589396

>> No.4589414
File: 434 KB, 1366x768, Screenshot_Doom_20180214_173529.png [View same] [iqdb] [saucenao] [google]
4589414

they said i could select which monsters to spawn in the options but i don't see it anywhere

>> No.4589425

>>4588790
Everything except new gun,enemies and boss is already compatible with EDuke, mostly because WT engine is a touched up EDuke.
Normalmaps (I guess that's what you meant by lightmaps) are already compatible, even though they look a bit different.

>> No.4589436
File: 489 KB, 1920x1091, 1510000033337.jpg [View same] [iqdb] [saucenao] [google]
4589436

>>4586121
What are your favorite WADs?

>> No.4589447

>>4587269
Its posts like this that are why I consider Sandy Petersen to be obnoxiously overhated. I'd take his maps over American McGee's yawn-fests anyday, personally.

>> No.4589448
File: 93 KB, 640x360, UPLIFTING.png [View same] [iqdb] [saucenao] [google]
4589448

>>4589436

https://www.doomworld.com/forum/topic/93734-doomworld-community-top-wads-of-all-time/

>> No.4589450 [SPOILER] 
File: 2.10 MB, 1600x679, 1518676874697.png [View same] [iqdb] [saucenao] [google]
4589450

>>4587042
Hey I remember that monolith!
Best Star Wars character

>> No.4589458

>>4589436
Bloodstain and Going Down

Bloodstain - great aestethics that utilise few new assets to their fullest to create all kinds of details and decorations with just a few well designed textures. Great difficulty balance that is challenging without devolving into outright slaughter.

Going Down - great combination of fun challenging action and fun map design with new ideas being constantly thrown in.

>> No.4589463
File: 9 KB, 913x913, 1367690453723.png [View same] [iqdb] [saucenao] [google]
4589463

>>4587239

>> No.4589470

>>4587319
He's not doing it because its unfinished.
He's doing it because its the only thing that he's known for and only reason he gets money from patrons.
He quit work and declared modding to be his fulltime job, now he's trapped and can not stop.

Which is sad, really, because he is much better at mapping than he is at modding.

>> No.4589473

>>4589436

I have an insatiable boner for Scythe 2 that will never fade away.

>> No.4589474

>>4587239
i really liked the doom 4 weapon addon for v20. I thought it might have had to do with the no reloading, but the same feature in v21 is still shit. It's hard to say what it is but I think Sgt Mark IVs attempt at replicating doom 4 weapon fire rate, sounds, balance, and animation is 10x superior to his own artistic inspiration.
I wish he updated the addon for v21 so we can have the updated blood, effects, and performance increases

>> No.4589476

>>4587247
>E2M2, E2M4, E2M5, E2M7, and Doom 2 Map 10
damn fucking straight. E2 for life, and Doom 2 maps 9-11 are the absolute fucking peak of all Doom

>> No.4589479

>>4587305
Ok, then play it at that difficulty dumbass

>> No.4589480

>>4589436
BTSX. I think that even if the level design isn't the absolutel fucking best of all time it's still far superior to even the best vanilla doom maps and the art/music is easily the best every made for doom

>> No.4589486

>>4587459
>Was using a public bathroom in LA once
>Overheard a splatter sound along with someone uttering "shit happens" in disgust
>Heard a toilet flush, with the same guy exclaiming "Aaaah, much better!" rather loudly for a place such as this
>I knew he didn't wash his hands, and as I left the stall, it was clear to me that he didn't wash his shoes either as he made a trail of fecal-matter-footprints that lasted only about meter or two

>> No.4589505

>>4586851
I just keep looking for the chaingunner

>> No.4589526
File: 374 KB, 1366x768, Screenshot_Doom_20180214_222743.png [View same] [iqdb] [saucenao] [google]
4589526

LIGHT'EM UP

>> No.4589528

Anyone here getting tired of doom?

>> No.4589530

>>4589528
Me.

>> No.4589534
File: 223 KB, 640x480, sZnf5.png [View same] [iqdb] [saucenao] [google]
4589534

why is the crusader such a cool enemy and how come nobody ever uses it in their doom wads

>> No.4589537 [DELETED] 

>>4589528
Why are you so jewish?

>> No.4589540

>>4589534
imma draw more of the crusader he's my favorite strife enemy he says "hey" like really low when spotting you it's funny im surprised he doesn't have a following lost most doom monsters

>> No.4589547

>>4589534
is that really in strife?
if so that's legit adorable

>> No.4589549

>>4589480
I just downloaded that and it came with two files. How do i combine them?

>> No.4589556

>>4589547
It's not in vanilla Strife if that's what you mean, it's a mod Xaser made that has passive versions of normally aggressive enemies.

>>4589540
I don't know if it says anything about actual popularity, but I tend to see Templars more in Doom mods than Crusaders.

>> No.4589558

>>4589436
UAC Ultra, DTWID, Suspended In Dusk
>>4589549
Click and drag both onto your sourceport, or use doom launcher

>> No.4589567

>>4587557
I wonder if this illustrates what happens if you play doom with grubby fingers
the game reflects your grubbiness by making the graphics grubby

>> No.4589623

>>4589567
i like being grubby
grub is nice

>> No.4589624

>>4589623
fucking mancubus fetishiests

>> No.4589627

>>4589624
mancubi are cute
chubby, short and slow
very grumpy
wuarghhhhhhh

>> No.4589628
File: 11 KB, 300x238, mancfat.png [View same] [iqdb] [saucenao] [google]
4589628

>>4589627
>short

>> No.4589634

OK, let's rank the Doom/Quake/Duke mappers:

1. John Romero
2. Allen Blum
3. Tim Willits
4. American McGee
5. Richard Levelord Gray
6. Sandy Petersen

>> No.4589635

>>4589634
Your list is wrong.

>> No.4589637
File: 1.19 MB, 1920x1080, EXTREME.png [View same] [iqdb] [saucenao] [google]
4589637

You've played Entryway but have you played it to the

E
X
T
R
E
M
E

https://www.doomworld.com/forum/topic/99211-extreme-entryway-alpha-10/

>> No.4589653

>>4589635
OK, then tell me yours anon.

>> No.4589663

>>4589436
Plutonia 2, Memento Mori 2, Eternal Doom

>> No.4589708
File: 70 KB, 509x767, Mancubus.png [View same] [iqdb] [saucenao] [google]
4589708

>>4589627
Don't forget that they're THICC

>> No.4589720

>>4589637
>And don't open the exit door until you get the yellow keycard! Just don't because I don't know how to make key doors in Slade3.
It's genuine and honest but I still can't help but laugh. Honestly I think this would work better as a conversion of map01 into an end-game hell map or just an extra hard mode recreation rather than over the top difficulty with enemy/boss spam. Replacing those four zombies with chaingunners is a good start.

>> No.4589723

>>4589708
what was that post replying to

>> No.4589759

>>4589723
https://desuarchive.org/vr/thread/3151932/#q3156059
/doom/ feels a bit depressing lately

>> No.4589775

>>4589637

https://www.youtube.com/watch?v=nsu1vDF07KM

>> No.4589781

>>4589637
SO RAD
EXTREME
RADICAL
TUBULAR

>> No.4589784

>>4589634
Heres my list
1. Allen Blum
2. John Romero
3. Sandy Petersen
4. Richard Levelord Gray
5. American McGee
6. Tim Willits

>> No.4589786

>>4589637
Is this a joke wad?

>> No.4589790

>>4589436
BTSX
Memento Mori 1&2
Resurgence
Scythe 2
Speed of Doom

>> No.4589791

>>4589436
BTSX E1
UAC Ultra
Jenesis

>> No.4589792

>>4589480
Yeah. I generally consider BTSX as the perfect example on how to do quality map detailing. A lot of intelligent texture usage that adds to the scenery, rather than simply relying purely on sectors. Ancient Aliens is up there, too.

>> No.4589797

>>4589775
Whoah that was xtreem.

>> No.4589804
File: 2.82 MB, 640x360, oops.webm [View same] [iqdb] [saucenao] [google]
4589804

i feel like something should be done about this

>> No.4589805
File: 1.99 MB, 720x360, holy animation cancelling batman.webm [View same] [iqdb] [saucenao] [google]
4589805

>>4589804
Fuck that, make it a feature.

>> No.4589807

>>4589805
in that form, it already is, but reload cancelling the gun with itself is kinda dumb

>> No.4589808

>>4589807
Well you're switching really fast between the normal shotgun and the super shotgun, right?

>> No.4589815

>>4589808
yeah, and I'm ok with guns reloading in your back pocket (the ssg and pistols already do that), but it should take a second for that to happen to avoid situations specifically like this
it's not hard to fix, but considering the shotgun and SSG need makeovers anyway, I'll wait until then to do it

(as an example, the BFG alt-fire already "finishes the reload" if you try to reload-cancel it)

>> No.4589825
File: 1.10 MB, 1168x1557, 20180215_081341.jpg [View same] [iqdb] [saucenao] [google]
4589825

>graft baron head on cyberdemon body
>graft cyberdemon head on baron body
>suddenly each resemble the demon they're trying to represent a lot more

hmm

>> No.4589829

>>4589825
Do a head swap with a revenant and a mancubus

>> No.4589837
File: 143 KB, 732x685, croppedImage_1513263875608.png [View same] [iqdb] [saucenao] [google]
4589837

>>4589825
I guess you could say
this really activates the almonds.

>> No.4589843

>>4589825
AYAYAYA
*egyptian hip hop intensifies*

>> No.4589846

>>4589843
wha

>> No.4589850

>>4589825
well fuck me.

>> No.4589861

>>4589825
Looks more like
>remove fucking stupid moose antlers

>> No.4589873

>>4589805
>>4589804
Hmm...
Make a "fast pump" animation that plays when you switch the gun outafter firing. Difference between normal is that shotgun is not raised to the shoulder for pumping.
Quickly tapping the fire button will execute fast pumping, but the accuracy would degrade, the classic deal.
IMO that would fit in the DAKKA.

Also new pistols are great!

>> No.4589884

>>4589825
Something must be wrong with me, all I can see is a jolly demonic Santa on the right

>> No.4589901
File: 698 KB, 1920x1017, Screenshot_Doom_20180215_162306.png [View same] [iqdb] [saucenao] [google]
4589901

armor where

>> No.4589942

>>4589901
How does she carry a gun and the sign at the same time? Also, if a bikini and sunglasses are enough to dead stop a bullet than I'm pretty sure that paper will make a good shield.

>> No.4589959
File: 53 KB, 469x682, 192.png [View same] [iqdb] [saucenao] [google]
4589959

>>4589942

>> No.4589968

>>4589805
is the new GMOTA update gonna be just one character, with the other 2 done later?

>> No.4589978

>>4589968
Two characters in this update: An overhauled Blaz and Doomslayer, Kustam later, then finally Samson.
I'm gonna update Combined_Arms after this GMOTA update, partially to give myself a GMOTA break, and partially cus I want to update it with a new HUD and two new weaponsets.

>> No.4589983
File: 86 KB, 500x393, 1518109791307.png [View same] [iqdb] [saucenao] [google]
4589983

I decided to do some single-player roleplaying when I started my ancient aliens+final doomer playthrough, typing out my character's thoughts and actions through the text chat system. I have now decided to do this with all future playthroughs, because it adds a little bit of immersion and because it's fun.

>> No.4589986

>>4589983
could you post screenshots of this dialogue?

>> No.4589991

>>4588936
DUE
DUE
DUE
DUE

>> No.4590004

>>4588936
>>4589991
https://youtu.be/S56YduoXoaw

>> No.4590010

>>4589978
Is Samson based on Samus?
What about Kustam?

>> No.4590017

>>4590010
Kustam is based around Kuros from Wizards and Warriors, a bit of battletoads, and a bit of robocop. He's a warforged.

Fuck I can't even think of what Samson would be based on, he's gonna mainly use flasks and grenade weapons, along with a sword and crossbow, and he's a kobold.

>> No.4590019

>>4589959
Dooms is actually more realistic. No one holds a gun off to the side.

>> No.4590021
File: 58 KB, 715x844, aiming.jpg [View same] [iqdb] [saucenao] [google]
4590021

>>4589959

>> No.4590023
File: 8 KB, 189x261, 1517722499140.png [View same] [iqdb] [saucenao] [google]
4590023

>>4590017
And then GMOTA is finished?

>> No.4590025

>>4590023
Pretty much, the only other thing I really wanna do is add prologue levels for each hero, and a little hub map thingy.
Part of me wants to do levels for GMOTA but I also wanna remake GMOTA as a standalone game in the future.

>> No.4590041

>>4590025
>remake GMOTA as a standalone game in the future
Just do a Cosmic Tides and make a huge level set for it. At this point you're nearly there anyways. Maybe make some kind of shovel Knight overworld if you can figure it out.

>> No.4590052

>>4590041
Nah. I wanna make it into an overhead action game with less jank and christ almighty is GMOTA loaded with jank.
Plus I want to get it out in a way one day that more people can play, because Doom modding is pretty fucking niche.

That and, you know, I kinda wanna make a game I can sell one day, and I'm not about to tangle with the ungodly red tape nightmare bramblefuck that would come with that if I tried making this a full fledged standalone thing with the Doom engine. Like I know there's a way to technically do it but I think it's a really weird awkward gray spot.

>> No.4590062
File: 8 KB, 320x240, hud concept 5.png [View same] [iqdb] [saucenao] [google]
4590062

>>4589978
speaking of a new HUD for Combined_Arms, have this.
Thank christ I have a few artists friends to help clean up my own attempts at art.

>> No.4590070

>>4590062
looks gud

>> No.4590072
File: 7 KB, 320x240, hud concept.png [View same] [iqdb] [saucenao] [google]
4590072

>>4590070
You should see the first attempt.

>> No.4590080 [SPOILER] 
File: 48 KB, 713x575, 1518712087961.png [View same] [iqdb] [saucenao] [google]
4590080

the clothing damage round up is about ready
will be optional feature

>> No.4590091

>>4590080
She is so cute

>> No.4590092

>>4590080
i am super looking forward to finding out what the dress with the massive leg slit does

>> No.4590095

>>4590080
lol at the barrel one

>> No.4590098

>>4590052
I can definitely sympathize, but I'm sure it would be less janky if it was made in ZS. Just grab Game Maker Studio or Unity then, if you can do ACS you can probably make the jump to C# with a bit of effort.

>> No.4590108

>>4590098
Yeah, Zscript would make things better, but I'm hellbent on keeping Zandy compat, which has been really putting my balls to the salad shooter.
But yeah I'm gonna pick up game maker in the future, but not until GMOTA's done and Combined_Arms is done.

But then I gotta git gud at making standalone vidya and make some other small games, one of those being a cross between Donkey Kong and Bionic Commando

>> No.4590124

>>4589637
Plutonia Map32?

>> No.4590176

>>4590019

True dat. Just pretend pointing a gun in front of you and you'll see.

>> No.4590239

>>4590108
Wanna bet that as soon as you will be done with both GMOTA and Combined Arms, Zandro will get a big update up to GZD 3.2 with ZScript and all the jazz?

>> No.4590247
File: 60 KB, 540x720, 1503035985850.jpg [View same] [iqdb] [saucenao] [google]
4590247

is it only me or do only a small handful of monsters in doom actually manage to look traditionally demonic or somewhat approach a classic demonic look?

like barring the pinky, caco, lost souls, the cyberdemon and the nobles they look more like traditional monsters and aliens than creatures from hell.

>> No.4590270
File: 33 KB, 504x458, moo.jpg [View same] [iqdb] [saucenao] [google]
4590270

>try to draw lewdified r63 cyberdemon with tits
>ends up just looking like a buff female body with calf's head

>>4590247
Undead don't belong in the hell? Besides, you just mentioned over half of the enemy roster.

>> No.4590275

>>4589549
episode 1 is only a single file, episode 2 is 2. play episode 1 first

>> No.4590279

>>4586261
>>4586151
seconded ^
automag magazine would be bretty gud for your pistole

>> No.4590282

>>4589804
mod?

>> No.4590284

>>4586816
>that E1M1
dear lord why haven't I heard this
it's so fucking good

>> No.4590285

>>4586261
>>4590279
I'd rather have a laser sight there.

>> No.4590293

>>4590282
DAKKA

>>4590285
Laser Sights are IMO too tactical for DAKKA

>> No.4590295

>>4590080
Are there gonna be upgrades for every suit?

>> No.4590298

>>4588431
no one plays exclusively doom, people always play other stuff too.
I don't even exclusively play retro FPS, I play Dirty Bomb, Quake Live, and occasionally TF2. I even reinstalled OverRated.

>> No.4590301

>>4590270
not in doom 2, obviously.
besides I'm talking designs, not lore

>> No.4590302
File: 117 KB, 768x768, 5mNIFNN.jpg [View same] [iqdb] [saucenao] [google]
4590302

>>4590293
A blunderbuss, with multiple laser-sights to target the buckshot with pin-point accuracy.

>> No.4590310

>>4590275
i think the latest version of e1 is also split into two files now
-file btsx_e1a.wad btsx_e1b.wad

>> No.4590327

>>4590302
As I said, too tactical.
I thought "DAKKA" was the opposite of tactical

>> No.4590345

>>4590301
>obviously
Excuse me?

>> No.4590353

>>4590310
weird. I can't even think of a reason to update it.

>> No.4590378

>>4590353
They hit a lump limit for one file.

>> No.4590379
File: 38 KB, 874x580, images.duckduckgo.jpg [View same] [iqdb] [saucenao] [google]
4590379

>>4590302
>blunderbuss laser sights
>it's just one of these babies over a red light bulb

>> No.4590392

>>4590379
topkek

>> No.4590403

There exist people sincerely arguing that nobody should use liquids for blood decoration in maps and everyone should use decals instead.

>> No.4590406

>>4590345
I was taking the doom 2 enemy roster into account.

>> No.4590426

Brutal Doom is better than Doom will ever be, my case in point? The shotgun

>> No.4590446

http://www.moddb.com/games/blood/news/bloodgdx-a-blood-sourceport-released

Is this the best way to play Blood right now?

>> No.4590465

>>4590446
yes
>>4590426
brutal doom shotgun is shit. Terrible sprites, terrible animation, terrible sound. Only thing cool it does is the simulated ragdoll of throwing enemies when hit, which I'd kill for in a mod that doesn't ruin everything else about the game

>> No.4590491

>>4589959
>posting the neutered version

>> No.4590492

>>4590426
Something that bothers me about BD's cricitism and praise is how at times, these contradict themselves
>BD is more than just a mod, it's so cool and how id would have wanted Doom to be, there's no more professional modding than this wow
"But what about some of its design choises, coding or stolen assets?"
>Who cares, all mods do that, it's just a mod bro
Which one is it?
Because if it can get too much praise beyond one of a regular mod, it would be fair it if got a lot of flack too
Either it's "more than a mod" or "just a mod"

>> No.4590494

>>4590492
I probably worded this badly, but by context you can sort of guess what i'm saying

>> No.4590502

>>4590062
>>4590072
Winrar.

>> No.4590536

can you use shaders in zdoom? like crt shaders and such

>> No.4590538

>>4590536
gzdoom has support for GLSL shaders on compatible hardware - however they're a pain in the ass to work with

>> No.4590559

>>4590426
Brutal Doom is worse than Doom will ever be, my case in point? The shotgun

>> No.4590587

>>4590247
It's good that they don't all look like stereotypical demons, there's variety.

>> No.4590597

>>4586123
https://forum.zdoom.org/viewtopic.php?f=43&t=52262&sid=b01606427853cce5b93856c654d47e01&start=525
DrPySpy released a beta version of Doom Delta 2.0

>> No.4590606

>>4590597
>>4590597
damn thats crazy

>> No.4590613

>>4590597
Neat shit.

>> No.4590615
File: 523 KB, 1920x1080, Screenshot_Doom_20180215_160254.png [View same] [iqdb] [saucenao] [google]
4590615

I've been getting in so many arguments lately about Accessories to Murder, everyone says Trailblazer is better (even my GF)

They just don't know it like I do! They don't know the true passion of A2M

Sometimes, /doom/, sometimes

>> No.4590624

>>4590615
it's okay, it's just a mod for a nearly-25-year-old game

>> No.4590626

>>4590615

ATM is bretty gud. I'm just not 100% on the rapid-fire rocket launcher, but that shotgun is fucking astounding.

>> No.4590635

>>4590587
I'm not saying it's bad. it's just funny how people shoot down the designs from doom 3, 4 and 64 for 'not being demonic enough' or being 'too goofy looking' when the original games didn't follow a strict design language for every single enemy.

>> No.4590643

New thread

>>4590638
>>4590638
>>4590638

>> No.4590803

>>4590615
I like ATM a lot, but that rocket launcher is so sorry and unsatisfying.

>> No.4590926

>>4590491

The "neutered" version is actually the modern, pussywashed ver. of the original (which is the one you're replying to); easy to spot because of the first word in the image.

>> No.4591112

>>4590378
Isn't the lump limit like 4096 or some such? How did they hit that?

>> No.4591142

>>4590239
That'd be like 4 year leap in technology wouldn't it?

>> No.4591172

>>4586184
>I don't think so. Tumblr itself is blocking it because porn and nudity. Think of the children!

How ironic, the one thing that most of 4chan associated Tumblr pre 2012-2013 was the vast amount of porn blogs it had.

This was all the way back when /wsg/ wasn't even a thing and you could still post SFW gifs in /gif/. Grayscale GIFs at 15fps everywhere; you could even find the source of some of those GIFs because the bloggers were kind enough to link to it.

Needless to say, there have been some changes in the past 5 years in general, but hey, such were the times, right?

>> No.4591551

>>4590635
I don't hate them, but they're actually too natural for my taste. Doom/2 had a feeling of these creatures were created by something to be horrific first and foremost. Some, not all, enemies in later games, like the imps and hellknights had "efficient" designs, like they evolved naturally, and it loses some of the demonic feeling and sometimes clashes with the gothic atmosphere of certain hell areas.

>> No.4591578

>>4587310
YOU OWE ME!

>> No.4591885

>>4591142
Well by the time GMOTA and CA are done it would be 4 years alright.

>> No.4591898

>>4591885
gottem