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/vr/ - Retro Games


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File: 104 KB, 800x553, 7718-world-driver-championship-nintendo-64-front-cover.jpg [View same] [iqdb] [saucenao] [google]
4565935 No.4565935 [Reply] [Original]

Was this the best N64 racing game?

>> No.4565942

>>4565935
Nope.

Best game with real cars: Beetle Adventure Racing
Best kart racer: Diddy Kong Racing
Best racer/sports hybrid: Snowboard Kids 2
Best futuristic racer: F-Zero X

>> No.4566571

>>4565935
Well, it definitely had the best graphics.

>> No.4566582

F-Zero X is the best
>>4565942
Snowboard Kids>>Snowboard Kids 2
Snowboard Kids 2 has some floatiness in its controls, all of SBK's tightness is gone.

SBK2 is to SBK as Wipeout is to F-Zero, though SBK2 isn't quite as bad as Wipeout.

>> No.4567998

I always enjoyed the three San Francisco Rush games. Stunt mode in Rush 2049 was the best.

>> No.4568040

Game is ok, nothing more than it
>>4565942
Did Beetle adventure racing share the same engine of PS1 NFS High Stakes (which is different from the pc version)? I always thought they were similar and BAR has psychics too good for a game that isn't known for bringing realism.

>> No.4568435

>>4565942

Best arcade racer: Rush 2: Extreme Racing USA

>> No.4568445

>>4565935
is this basically the Gran Turismo of the n64? including graphics and amount of content?

Always loved Hydro Thunder, despite the awful rubberbanding forcing you to use a slower boat (and it's not the best version)

>> No.4568465

>>4568435
Beetle is better than Rush2.

>> No.4568489

>>4567998
yea rush were the best racing games. it is known

>> No.4569257

>>4566582
>though SBK2 isn't quite as bad as Wipeout.
fuck off pleb cunt, wipeout 64 is fantastic but just to hard for shit scum like you who need f-zeros drag along the walls shite.

>> No.4569270

>>4569257
wipeout is objectively bad.

>> No.4569289

>>4568435
Rush 2049 is better than Rush 2.

>> No.4569364

I used to have a wheel for crusin usa

>> No.4569448

>>4565935
It's the most realistic, and it's pretty solid for what it is, but there are funner racing games on the system.

And it's graphics are hands down the best of any 5th gen console game.

>> No.4569450

>>4569448
>And it's graphics are hands down the best of any 5th gen console game.
Lol no, they aren't even close. Not bad, but not even close.

>> No.4569461
File: 2.66 MB, 640x360, wdc3.webm [View same] [iqdb] [saucenao] [google]
4569461

>>4569450
>Lol no, they aren't even close

>> No.4569470
File: 99 KB, 700x560, gfs_27982_2_17.jpg [View same] [iqdb] [saucenao] [google]
4569470

>>4569461
There's nothing particularly amazing here. It looks better than average, but nothing special. Perfect Dark absolutely shits all over this game, which is especially sad given that one is a shooter with open environments and one is a racer (which, along with fighters, are usually the best looking games on any system). This game looks decent, but Perfect Dark was an incredible technical feat.

>> No.4569475
File: 2.85 MB, 640x360, pd3.webm [View same] [iqdb] [saucenao] [google]
4569475

>>4569470
The difference is that World Driver Championship can actually keep to 30 FPS 99% of the time.

Also, nice emulator shot bro. I have a video of actual gameplay footage.

>> No.4569480

>>4569475
Yeah uh... that's not an emulator, just look at the numbers. It's just hi-res mode. As for framerate, PD runs at a solid 25~30fps most of the time and only dips when there's a lot of explosions or players. Again, I'd hope a fucking racing game would have better fps than a shooter given how much less graphically intensive it is.

Also, what are you trying to prove with your "actual gameplay footage"? How much more amazing PD looks?

>> No.4569491

>>4569480
There are some pixel-perfect N64 emulators now so it could very well be a screenshot of one.

>As for framerate, PD runs at a solid 25~30fps most of the time and only dips when there's a lot of explosions or players
No, this is bullshit. The game runs at 20 FPS on average, much like Goldeneye did, with the occasional highs and lows at 15 FPS to 25 FPS.

>Again, I'd hope a fucking racing game would have better fps than a shooter given how much less graphically intensive it is.
Have you somehow ignored the fact that the vehicles in World Driver Championship have about a trillion polygons each by 5th gen standards? It can display all eight vehicles simultaneously at 30 FPS. Perfect Dark's polygon count can't even compare, which is fair enough. As a shooter it's heavier on texturing.

Also, WDC has fogging done right. It looks like a DoF effect.

>> No.4569504
File: 135 KB, 1440x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4569504

>>4569491
>No, this is bullshit. The game runs at 20 FPS on average, much like Goldeneye did, with the occasional highs and lows at 15 FPS to 25 FPS.
So uhhh, basically what I just said. Okay.
>about a trillion polygons each by 5th gen standards
Completely meaningless statement.
>It can display all eight vehicles simultaneously at 30 FPS. Perfect Dark's polygon count can't even compare, which is fair enough. As a shooter it's heavier on texturing.
Lmao, what are you smoking? The human models in PD are some of the highest poly of the gen, that's not including the levels which are often extremely intricate by 5th gen standards and the guns which are very detailed as well. Yes, the cars are high poly, because most of the tracks are literally a tiled road texture with some 2D trees sprites and a few wall models/textures on the sides. There's literally nothing impressive about that. How you can actually delude yourself into believing that a budget title like World Driver is better looking than a technical marvel like PD is beyond me.

>> No.4569515
File: 2.46 MB, 640x360, wdc2.webm [View same] [iqdb] [saucenao] [google]
4569515

>>4569504
>So uhhh, basically what I just said. Okay.
No, you said it runs at 25 - 30 FPS. I pegged that at 15 to 25.

> The human models in PD are some of the highest poly of the gen, that's not including the levels which are often extremely intricate by 5th gen standards and the guns which are very detailed as well.
If you look carefully at your screenshot, everything here is very angular. Lots of straight lines. The N64 can draw large polygons, so for example, each of those 90 degree pillars could be drawn out of only 16 polygons.

Also, the human models in Perfect Dark aren't that detailed, wtf? Out of all of the graphics in the game they are what have always received the most criticism.

>Yes, the cars are high poly, because most of the tracks are literally a tiled road texture with some 2D trees sprites and a few wall models/textures on the sides. There's literally nothing impressive about that.
Except the cars in WDC are actually really really nicely curved, indicating their extremely high polygon counts. And if you think WDC only has simplistic roadside stuff, you've got another thing coming.

And it can hold 30 FPS, 99% of the time. To be fair, there is a trick to how this was achieved. The developers of WDC wrote their own custom microcode for N64 that didn't require a z-buffer.

>> No.4569536

>this PD shit again

>> No.4569643

>>4569536
2D or 3D?

>> No.4571198

>>4565942

Spot on.

>> No.4571206
File: 1022 KB, 2098x1530, n64_top_gear_rally_p_kwmp7z.jpg [View same] [iqdb] [saucenao] [google]
4571206

still my favorite

>> No.4571230

>>4571206
Really great game. And the soundtrack is great too.