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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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File: 4 KB, 256x240, Dragon Warrior IV_001.png [View same] [iqdb] [saucenao] [google]
4562821 No.4562821 [Reply] [Original]

How make you feel that this style of game, this look and feel, the simplicity of a game that relys on, everything is no longer the leading design paradigm of jrpgs, let alone videogames in general? Some indies will copy them, and some AAA will try to imitate, but it is no longer a thing people will keep talking, and longing for. We won't laugh and cry together anymore.

>> No.4562827

>>4562821
We had more than enough games on that style, so it doesn't bothers me at all.

>> No.4562954

>>4562821
Simplicity is a good word. It's a good thing that games aren't as simple as Dragon Quest anymore.

>> No.4563339

>>4562821
Nostalgia is blinding you. Modern jRPG systems like Bravely Default are way better and more engaging that DQ. Simplicity is not something you should crave for in an RPG, the only reason these games were simple was because that was only way to get RPGs on consoles. As console gamers got used to more complex games and controllers diversified, RPGs stopped being restricted so heavily, so they moved away from that.

>> No.4563353

there are quite a bit of DQ clones on the NES and even SNES, so not really
I don't mind simple plots or sparse narrative and characterization, but I'm glad jrpgs started experimenting with their battle systems later on

>> No.4563356

>>4563339
>Simplicity is not something you should crave for in an RPG
By that argument, jrpgs would have died in favor of crpgs, which are one order of magnitude more complex.

Simplicity is not only applied to mechanics, it is also applied to conversations, plot, exploration, comedy, pacing, scope. It is a design paradigm, that i accept was the rule due to limitations, but can hardly agree on it being worse or better.

>>4562827
>We had more than enough games on that style, so it doesn't bothers me at all.

But any videogame not only an entertainment, but a social activity too. You are here discussing with other people videogames. If you are doing that, is because you care. You would care if there were none to talk to about videogames. In the same fashion, you would care if here were more people.

And i don't really think we have more than enough when the majority of jrpgs are quite mediocre.

>> No.4563468

>>4563356
So why don't make a thread about /vr/ JRPGs, then?

>> No.4563472

>>4563339
I can't play shit like Bravely Default and Etrian Odyssey (even though Etrian Odyssey is my ideal gameplay for an RPG) because I hate the characters so much.

>> No.4563515

It sucks but I don't recall laughing or crying with or without you
No need to be so dramatic

>> No.4563632

>>4563515
Think again.

>> No.4564887

>>4562821
The west has an obsession with realism, and much of Japan has had to adapt to that if they want to expand their audience.
By "realism" I mean less abstraction, like real time combat instead of turn-based/ATB, skill instead of dice rolls, more immersion through presentation instead of through rulesets.

There's a good writeup here on how and why the West and Japan's RPGs diverged, and you can easily extrapolate as to how Japan's influence on game design died out in the West, and why so many Westerners now view even modern Japanese games as "dated", "complicated", "too gamey", etc.
https://jrpgsaredead.fyi/2017/12/07/defining-the-jrpg-a-history/

>> No.4564917

>>4564887
the thing that's weird about it to me is that abstraction is much more immersive than low-level representations, because in games the attempted representations always fall way short of what they're trying to represent. With abstractions it's more like you're reading a book and you're subconsciously filling all the gaps with your imagination. All these western video RPGs trying to make a computer version of D&D's storytelling will never do waht a human DM can do so it's just pointless. In a game you need lots of abstractions. Like imagine if some AAA dev picked up Dwarf Fortress and tried to give it 3D graphics. It would fuck it up and completely miss the point. I've always preferred DQ style battle screens to FF style battle screens for the same reason.

>> No.4564930

>>4564917
I completely agree. There's so much more you can do by being less literal in a game. But that's just been the way the West has become.

>> No.4564939

>>4563356
>jrpgs would have died in favor of crpgs
Which they did.

>> No.4565029
File: 51 KB, 314x500, 309009.jpg.res-500x500[1].jpg [View same] [iqdb] [saucenao] [google]
4565029

>>4564939
Point and Clicks are dead. You can't say jrpgs are.

>> No.4565117

>>4565029
>Point and Clicks are dead, you can't say jrpgs are.
>shows off a game that ticks off every god damn trope of modern japanese RPGs and japanese fiction in general and it being one of the most disappointing sequels to a game ever made and is more or less the biggest counterpoint to the original statement

Don't you know that shitposting is bad for your health?

>> No.4565142

>>4562821
How do you think it makes me feel? I'm not alone in saying I hate the direction most modern games have gone in.

>> No.4565145

>>4565029
>that image
Ah hahahaha, you post that as a parody right?

>> No.4565148

>>4563472
This. BD got me bored after the second boss or so. Can't stand the dub and someone already spoiled the ending for me so why should I care?

>> No.4565158

People really hate Xenoblade here huh...

>> No.4565160

>>4565145
>>4565117
>"JRPGS are dead"
>Procedes to show jrpg that sold over a million copies.
>"IT DOESN'T COUNT"

>> No.4565229

>>4565158
It's a meme to hate it
>something something censored loli bikini

>> No.4565234

>>4565229
You are such a fucking retard that you honestly believe that people dislike a game because of a meme?
Not only that but that "meme" of yours is for Xeno X for Wii U and not Xeno2.
I'm sorry, that people don't really enjoy playing a game with unoptimized garbage engine that literary changes the resolution to 360p with stutters and random crashes.
Don't forget the awful story, generic character designs, kiddy humor and gacha mechanics with paid DLC content because why the fuck not?
Of course the game has some nice things in it, but it's baffling to me that there are people out there that are puzzled that there might be people not enjoying this game like it's some kind of masterpiece.
Any RPG other game on Switch is miles better, and there is not much here to choose.

>> No.4565272

>>4562821
The fuck are you talking about? Modern Dragon Quest games are exactly like the NES ones.

>> No.4565276

>>4565117
And despite that, it has sold a million copies.

>> No.4565283

>>4565234
>Don't forget the awful story, generic character designs, kiddy humor
Sound like every jerperguer

>> No.4565292

>>4565272
Not at all, not even DQ7 is related to nes. Do you even play?

>> No.4565296

>>4565276
Call of Duty and Bioshock Infinite also sell millions of copies

Perhaps just because something is popular it doesn't necessarily mean it's good?

>> No.4565297

>>4565292
Yes, I've played every single numeraled DQ up to IX. They all have the same interface and play the same.

>> No.4565304

>>4565296
Perhaps, perhaps. The point is that there's a million people who don't give a shit about what you think, and thus the genre is indeed not dead

>> No.4565317

>>4565296
Dragon Quest is the Call of Duty of Japan; check what the best selling game of 2017 was in Japan.

>> No.4565402

These games wouldn't work for me without Sugiyama's music and Toriyama's monster designs. It all comes together in perfect unison, and that's why the series feels so good to play.

>> No.4566063

>>4565297
What a fuck i'm reading?

Like just compare 3 SNES, 8 PS2 and 9.

>> No.4566106

>>4566063
I don't understand you. They are all the same game. You travel around an overworld map and dungeons, you randomly encounter enemies, you fight the enemies via menu options. Please explain to me all these striking, unique differences between the Dragon Quest games that I'm not seeing.

>> No.4566394

>>4566106
With this vague description you can name every turn based RPG ever.

>> No.4566520

>have to open a menu to open a door/use stairs/get chest
This was pretty tedious, even for a game this old.
As for simplicity, DQ is still very vanilla compared to its contemporaries. Indie games try to copy the essence but most fail by being style over substance.

>> No.4566527

>>4565029
>point and clicks
Not really, no. Deponia etc.

>> No.4566682

>>4565296
but it means that they're not dead
pay attention to the fucking thread

>> No.4566710

>>4566394
and guess what series started that formula?

>> No.4567335

>>4566527
Germany is singlehandedly keeping point & clicks on life support,

>> No.4567337

>>4566710
DQ is based on another work.

Btw if you can't see how different JRPGs play and the many differences they have on their progression system or how to deal with resources it's your fault.

By that logic Shaq fu is the same as any Fighting Game beause there are two sprites on the screen and you control one to beat the other with the exception of when there are teams and you can switch.

>> No.4567345

>>4567337
We're not talking about other JRPGs, we're talking about Dragon Quest, and we still haven't got an answer as to what are the big gameplay differences between each title.

>> No.4567389

>>4567345
>Tension

>Alchemy

>Jobs

>Encounter style

>Menus can get really different from each other 7,8 and 9 are the biggest example even though they deal with the bag and individual inventory.

>> No.4568364

>>4565276
There is nothing better to play. A mediocre microwave will sell millions without real competition.