[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 8 KB, 256x224, 310303-castlevania-nes-screenshot-the-white-skeletons-can-throw-their[1].png [View same] [iqdb] [saucenao] [google]
4542230 No.4542230 [Reply] [Original]

How much time does it take to get good in retro games? Do you use guides to be good? I just can't get used to retro timing, i want to act now but the character is busy with the jumping/attacking animation. I need the aid of savestates to proceed because otherwise i would get stuck in the same level all my life, but then what good is to play if it is too difficult for me.

>> No.4542232

>>4542230
>I need the aid of savestates to proceed
Stop doing that. The game trains you to be good but if you save every time you get past a difficult part you don't get any better because you never practice.

>> No.4542237

your setup is probably introducing input lag

turn off post-processing effects on your monitor and turn off vsync on your emulator

>> No.4542250

This is my nestopia replay https://a.uguu.se/BYCl2yvRGemA.nsv as an example.

>> No.4542253 [DELETED] 

>>4542230
>emulating
>savestates
Kill yourself

>> No.4542254

>>4542253
Are you really expecting me to buy a nes and castlevania 1, in this day and age, when i can simply emulate? Maybe you are idiot?

>> No.4542256

>>4542250
nestopia is one of those emulators that has vsync on by default. you're adding a good chunk of input lag to your gameplay if that's not turned off.

>> No.4542258

Two things I've learned from playing Castlevania games:

1 - Don't rush forward. Take your time. Unless of course you have the game memorized and/or speed running.

2 - You don't have to battle everything. Sometimes just simply avoiding an enemy (medusa heads) is the best strategy.

>> No.4542259

>>4542254
Considering you need savestates to play the game, the only idiot here is you

>> No.4542335

>>4542230
>How much time does it take to get good in retro games?
>retro timing
>I need the aid of savestates
>what good is to play if it is too difficult for me.
I would say /v/ but you aren't an asshole so you're just underage. It's OK, you guys have been conditioned by shitty modern babby games; I'll try to help:
1. Castlevania, while far from the hardest game to beat under regular circumstances, is not the most beginner friendly game. Try SNES action games, or 5th gen 2D action games first.
2. The timing issues you're having is due to the game you're playing, not something common to all retro games. Castlevania has a delay on the whip so you can't just mash the button (to see what happens when there's no delay at all, watch / play Strider) and the jumps are in a fixed arc. There are plenty of platforming action games that aren't like this. The Mega Man series jumping controls are much smoother.
3. Avoid save stating. This kills the challenge and you will never improve or do so very slowly if you do so. It may feel frustrating at first considering you're used to modern stuff but the fun of classic, arcade-inspired games is entirely about the challenge. If you don't enjoy challenge at all avoid these and stick to your modern games and/or other passive hobbies. It's OK if you do, enjoy what you like.
Also this: >>4542237
>>4542256
If you're emulating on an LCD screen, at least avoid wireless controllers. Play with the keyboard (very doable for Castlevania or other NES games) or get a wired controller.

>> No.4542350

>>4542230
just because you can get good at one game doesn't mean you're good at all retro games
try something easier for starters, like mega man 2

>> No.4542353
File: 142 KB, 272x286, 1513498452475.webm [View same] [iqdb] [saucenao] [google]
4542353

>>4542230
retrogaming is alot about memorization. You need to learn level layouts, enemy positions, attack patterns and of course the action delays. When you understand this you will get good. As long as you don't understand this, there is nothing that differenciates you from a child.

>> No.4542354

>>4542353
I am writing that, because my nephew has exact that problem with retro games.

>> No.4542362

You don't get good at retro games as a whole, you get good at individual gamea the difficulty of which varies wildly. Castlevania is easy as long as you experiment with subweapons and discover the various tricks. It's also deliberately made to be stiff. If you want really responsive games, play Contra and Super C.

>> No.4542392

Some modern games require you to be married to your actions and use timing as well, like MH, Souls, etc. It's not a retro thing it's a good game design thing. You'll get it down with practice, no one gets through CV1 on their first try.

>Savestates
Literally kys though

HOLYSHIT HIROSHIMOOT FIX THE FUCKING CAPTCHA THIS IS THE SEVENTH TIME I HAVE SUBMITTED THIS SHITTY POST

>> No.4542405

>>4542392
>Some modern games require you to be married to your actions and use timing as well, like MH, Souls, etc.
To be fair, Fromsoft dropped that concept after DS2

>> No.4542420

>>4542230
>How much time does it take to get good in retro games? Do you use guides to be good?
Dude, it's a fucking video game, not driving stick. You don't need to be "good" at it. You play it for fun, do you understand that? It's a game. You play it. For fun. If you get good, you get good, if not, it's a fucking game. This is why you will never lose your virginity, do you understand that?

>> No.4542426

>>4542420
Getting good is best kind of fun, anything else is soy-fun

>> No.4542448
File: 1.64 MB, 3264x2448, 20180124_112119.jpg [View same] [iqdb] [saucenao] [google]
4542448

>>4542335
>avoid wireless controllers
You know, I've also been telling people this - to avoid using pic related and I'll stand by that. However, playing Getsu Fuma Den I realized that the vast majority of the input delay comes not from the wireless but from the classic controller. I was able to complete it just fine using the Wiimote itself.

>> No.4542501

>>4542353
I would add that memorization only helps if you have very bad execution, once you're used to challenging games you can beat them or get very far blind, even arcade games. However, until you get there yeah, learning to memorize correctly is helpful. The better you are at recognizing patterns and assimilate them in your memory, the better.
>>4542362
Skill does transfer, though. Once you've cleared a few arcade shmups it's much easier to clear new ones than when you just started, even if the game is very different.

>> No.4542535

>>4542426
You're missing the point. If you're "good" at video games it should be because you naturally became good by playing them for fun. TRYING to become good is utterly pathetic and reserved for the kind of people that have nothing else in their lives. It's like saying "I want to become really good at playing monopoly". Some recreational activities, like playing guitar or cards or chess, those have meaningful applications in the real world. Being good at video games doesn't. The best thing it does is improve reflexes and allow you to bond with other people, but neither of those benefits requires that you purposely try to be "good" at games by doing autistic shit like studying and reading guides. It's just sad man. Just play the games.

>> No.4542545

>>4542501
You can get "good" (not even good, just a bit above average) at certain genres which share many mechanics, and you can get good at how you approach practicing, but that's it. Getting good at games as a whole is a meme used by people who never spent the time to get good at anything, it's part of the popular anti-learning mentality. You'll see the same kind of people think that doing ok on a blind playthrough makes them good at a game.

>> No.4542551

>>4542335
>>4542353
T-thanks.
>>4542535
I'm more used to have fun with games where timing is not that important, such as jrpgs, or more responsive action aventure games such as zelda or SotN. I guess a child would be more patient and be able to get good sooner.

>> No.4542556

>>4542535
You're an absolute moron. "Playing for fun" means nothing, it's an empty phrase by itself and is only meaningful when given the appropriate context. People who aren't drooling retards find learning and playing critically fun, which is "playing to get good". That's not to mention that many games only truly shine once you get past the initial hurdle of learning them. If someone can't get through the first few corners of a racing game, how much fun are they having really?

>> No.4542569

>>4542556
>You're an absolute moron. "Playing for fun" means nothing, it's an empty phrase by itself and is only meaningful when given the appropriate context. People who aren't drooling retards find learning and playing critically fun, which is "playing to get good". That's not to mention that many games only truly shine once you get past the initial hurdle of learning them. If someone can't get through the first few corners of a racing game, how much fun are they having really?
Lmao buddy, if you're "studying" games and examining strategy guides to get good, you're the drooling retard in this scenario. Do you even understand how hyper autistic that is? Literally nobody that's a normal, functioning member of society spends their spare time trying to "get good" at video games, like some kind of fucking sport. You play the game, you have fun, you get better at playing it naturally. Purposely trying to enhance your skills by studying the game and becoming engrossed in it is pathetic. Re-examine your corpse of a social life if you think this is normal.

>> No.4542576
File: 119 KB, 404x403, Your_Brain.png [View same] [iqdb] [saucenao] [google]
4542576

>>4542556
>y-you're a moron and a drooling retard because you don't spend your life training to play video games, r-retard

>> No.4542580

>>4542556
>needs to "learn" and "play critically" to get good at a video game
>calling anyone else retarded
lol.

>> No.4542583

>>4542569
>You play the game, you have fun
Yes, and that "have fun" includes getting good to anyone who isn't a mongoloid. Keep up with the conversation. Why would anyone bother playing games if they're not engaged in them enough to think about their actions and learn critically? That is literally a waste of time. No wonder you were too stupid to figure out how to backflip in Final Fight.

>> No.4542592

>>4542576
As opposed to just wasting your time playing them mindlessly? You're wasting your time all the same either way, at least make it interesting for yourself.

>> No.4542615

>>4542535
After years of playing almost exclusively arcade games my reflexes are surprisingly high. I took a test of reaction time for a job advice thingy and I destroyed it. I did with other people at the same time so I could compare, I scored much higher. Even then I don't know if this is going to be very helpful, though my mind is quite sharp in general still thanks in part to this.
>>4542545
Sure, skill mostly transfers within the same genre. Whatever skill does transfer between genres is "practice ethic".
>>4542551
>Child
>more patient
lol. They just have more time, but patient my ass, much less these days.
>>4542580
You wouldn't be laughing if you actually played hard games. There are games out there that truly demand these. Mostly arcade games.
>>4542583
Too bad they do, it's the new gaming landscape. They either gather enjoyment out of the aesthetics, or (sometimes both) they become addicted to progress systems. Unfortunately what you are describing is the old school mentality that people used to have when enjoying games but it's phased out.

>> No.4542620

So what if I don't want to finish the entire game in one sitting? Whats wrong with using a save state instead of having to write down a password?

>> No.4542648

>>4542620
Nothing if you only use them like that. Honestly savestates in general can be very useful and enhance the fun of a game, but newbies tend to abuse them and wreck the experience, which is why people advocate against using them. I'd recommend playing the games without them and using them to practice individual parts you're stuck on, then once you feel comfortable about beating them just repeat the game or level and do it "properly". That's the best of both worlds.

>> No.4542653

>>4542615
Yeah and aesthetic/progression driven games tend to be way longer overall, less short session-friendly and all around more time consuming. So to hear this whole "you're wasting your time" spiel coming from people who advocate them is highly ironic. I'm yet to meet a JRPG fan who doesn't hate himself.

>> No.4542681

>>4542620
These games are usually very short anyway. Starting from the beginning can help you warm up to the later parts you still have to beat.
If you only use them as a "sleep" option without constantly saving and loading (as in only saving and loading when you stop playing and resume playing, respectively) then it's OK, it won't absolutely murder the game's challenge.
>>4542653
AKA padded

>> No.4542701

Play the following games to get good:
Super Mario Bros.
Mega Man I-IV
Contra
Castlevania
Punch-Out
Street Fighter II
Tetris

If you still suck after finishing all of the above, you suck and it was never meant to be. Stick to Babby games, RPGs and /v/.

>> No.4542734
File: 1.16 MB, 402x326, ohboi.webm [View same] [iqdb] [saucenao] [google]
4542734

>>4542551
>I guess a child would be more patient
>>4542615
>They just have more time, but patient my ass, much less these days.

THis is super true! This is exactly the problem my nephew has. I play games like SuperPRobotector (ContraIII) and MegaManX with him. But A) he gets frustrated extremly quick and B) I dont understand why he doesnt use his brain. He is buttonmashing (he even says that is what he enjoys and how he wants to play a game) doesnt think ahead and falls for the same traps/enemies all the time. My niece on the other hand is pretty good at games even thought she is like 5 years younger. But she also writes only A grades at school so... there seems to be a connection with the IQ. I feel like her brain aged much faster than the brain of my nephew.

Aaaanyway, one more thing. The beauty of retro games is also they are easier to decipher. Like it's is easier to understand the AI, hit boxes, the number of frames of an animation and often even how the game is coded. I am saying that as a game dev. Once I got into developing my own games, I started to understand what lines of codes make what happen. Before I had no clue how games work. Maybe that helps.

If you want to get into retro gaming, hard isn't the trademark you should be looking for. You should look for good games:
FF6
Actraiser1 and 2
ContraIII/SuperProbotector (still excellent, play on hard!)
Super GhostnGhouls
Super Mario World (not sure if you like it as much as if you would have grown up with it)
Axelay
Sexy Parodius
Gokkyu Parodius
Panzer Dragoon 1 and 2 (use weapon cheat)
Power Stone 1 and 2
D2
Super Metroid
ZeldaIII or Ocarina of Time
Nights (short but fun)
Silent Hill2 (on PS2 or with fixes on PC)
... and more

Many games are less fun on too easy modes. Setting lifes and continues to max is fine.

Also what's your focus of a good game? For example for me its sexappeal. As long as a game has sexy ladies it's enjoyable to me, so it makes it easier to find enjoyable games for me.

>> No.4542765

>>4542734
>there seems to be a connection with the IQ
/v/ shitters are mentally handicapped, how shocking.

Most good games are hard, though. At least to me. Though yeah, quality is the first thing.

>> No.4542794

>>4542734
>But she also writes only A grades at school so... there seems to be a connection with the IQ.
Great conclusion you draw by only observing two human beings, you are the real scientist here.

>> No.4542802

>>4542794
I don't think he came to that conclusion just by that, it seems common sense. Higher IQ can surely help you beat challenging games. Other than that you need a relatively healthy body (like not having Parkinson) with normal reaction times.

>> No.4542834

>>4542583
>Yes, and that "have fun" includes getting good to anyone who isn't a mongoloid
Right, and you get good by playing, that's completely different from saying you're going to engross yourself in media outside of the game to become better at it. Are you seriously this retarded?
>No wonder you were too stupid to figure out how to backflip in Final Fight.
What are you talking about?

>> No.4542837

>>4542834
You know exactly what I'm talking about, don't feign ignorance.

>> No.4542857

>>4542834
>Right, and you get good by playing
No, you get good by playing critically and learning which is the same exact thing as "playing to get good", moron. The external media aspect is something you pulled straight out of your ass because on some level you know that your point is trash. Though let's say I did say that "playing to get good" equals looking up external media, what's your point? People check outside media to make the learning process faster and reduce frustrations aka to make the games MORE FUN for themselves. You being against this is complete nonsense and makes your idea of what "playing for fun" means not just vague and arbitrary, but completely incomprehensible. In addition, there are strategies you're unlikely to discover on your own that make games more interesting all around.

>> No.4542861

>>4542857
>No, you get good by playing critically and learning which is the same exact thing as "playing to get good", moron. The external media aspect is something you pulled straight out of your ass because on some level you know that your point is trash.
Literally the entire point of what I was saying was that you get good naturally just by playing the game, and that consulting guides etc., as OP fucking mentioned himself was retarded. That was literally the entire point. Holy fucking shit you are stupid, never reproduce.
>>4542837
>You know exactly what I'm talking about, don't feign ignorance.
No, I really don't. Pretty sure there hasn't even been a mention of FF in this entire thread, are you becoming delusional now too?

>> No.4542862

>>4542857
>No, you get good by playing critically and learning which is the same exact thing as "playing to get good", moron. The external media aspect is something you pulled straight out of your ass because on some level you know that your point is trash. Though let's say I did say that "playing to get good" equals looking up external media, what's your point? People check outside media to make the learning process faster and reduce frustrations aka to make the games MORE FUN for themselves. You being against this is complete nonsense and makes your idea of what "playing for fun" means not just vague and arbitrary, but completely incomprehensible. In addition, there are strategies you're unlikely to discover on your own that make games more interesting all around.
lol bro playing games for anything other than relaxed recreational enjoyment is gay as fuck and so are you for defending this degenerate mindset. get out of the basement.

>> No.4542865

>>4542862
This but unironically. Fucking captcha started acting up already.

>> No.4542868
File: 31 KB, 509x625, 1508449977510.jpg [View same] [iqdb] [saucenao] [google]
4542868

>>4542837
>>4542857
>tfw you're so assblasted about being called autistic that you shamelessly samefag and don't even try to hide it

>> No.4542879

>>4542857
>"it's autistic if you try getting good at a game by doing anything other than playing it"
>MORON YOUR OPINION IS TRASH THE GAME IS MADE MORE FUN WHEN YOU STUDY IT BECAUSE IT REDUCES FRUSTRATION, YOUR ARGUMENT IS VAGUE, ARBITRARY AND INCOMPREHENSIBLE
no woman will ever love you.

>> No.4542880

>>4542861
>consulting guides etc., as OP fucking mentioned himself was retarded
Already addressed this in the latter half of my post, you muppet. The only way you can justify this attitude is if you hold the idea of playing for challenge above everything else, which clearly isn't the case since you go on about "playing for fun". There's 0 consistency in what you're saying, by the looks of it you don't even understand what "playing for fun" means.

>> No.4542887

>>4542880
Dude, I don't really know what kind of spectrum disorder you're suffering from, but let's just make this super clear: you play games to have fun. If your idea of fun is "studying" the game, you have autism. End of story.

>> No.4542889

Of course getting better is fun, but eventually it comes to a point when you're just grinding endless runs and not improving anymore, I usually lose interest when I hit that point

>> No.4542895

>>4542879
>"it's autistic if you try getting good at a game by doing anything other than playing it"
This stance goes directly against the idea of "playing for fun" and if you can't see it there's no helping you. Not my fault you're too much of an idiot to convey what you mean properly and don't know the meaning of the phrases you use non-stop.

>> No.4542902

>>4542895
dude im not even the guy you were responding to, but youre going full blown retard right now.

>> No.4542907

>>4542889
Most /v/ shitters hit that point 2 and a half minutes in at best when playing arcade games, that's the issue.

>> No.4542908

>>4542887
>anything that doesn't fit my extremely narrow definition of what fun is must be le autism
Do you think in 4chan memes as well?

>> No.4542913

>>4542902
Where's your argument? Let me walk you through this, if someone's stuck on the same part for hours they almost definitely aren't having fun. Consulting outside sources can eliminate this problem and let you have fun again. Is this difficult to understand?

>> No.4542914

>>4542908
>Do you think in 4chan memes as well?
Let's address the real question: how many intelligent, employed, healthy, socially active humans do you know that spend their free time trying to purposely become good at video games?

Oh yeah, 0.

>> No.4542917

>>4542913
lmao bro we both know theres a fine line between little jimmy looking up a walkthrough to beat a boss in his new game and a retarded manbaby looking up speedrunning techniques. stop.

>> No.4542924

>>4542914
There are many, lots of jap arcade superplayers have families for instance and of course there are FPS pro players. Though honestly this line of argumentation is silly and is just as if not more effective when aimed at videogames as a whole.

>> No.4542929

>>4542924
>There are many, lots of jap arcade superplayers have families for instance and of course there are FPS pro players.
Literally losers that contribute nothing to society and are, on average, alarmingly obese and/or unhealthy. I can't believe you're trying to convince me that spending your life playing video games is healthy LOL.

>> No.4542937

>>4542917
Yes, the former only lets you get past a simple hurdle while the latter can enhance a whole game and make it more fun by making you aware of subtle game mechanics you didn't notice on your own such as the various star riding techniques in Gimmick! Have you ever thought that making retarded blanket statements based on your assumptions of why people play is misguided?

>> No.4542943

>>4542937
>Have you ever thought that making retarded blanket statements based on your assumptions of why people play is misguided?
i really have no horse in this race so im going to let you babble to yourself now, but make no mistake, you are a human embarrassment

>> No.4542952

Good luck figuring out how Battle Bakraid truly works on your own without looking it up. And that's just an example. What about the entire fighting game genre? Outside information can certainly enhance your experience, just not for every game and depends on what information.

>> No.4542959

>>4542907
In that case the game was never very good in the first place

>> No.4542960

>>4542929
Yes, that's video game players as a whole, what's your point? This whole "b-but video games are for losers!" shtick is true but irrelevant to the discussion and always the last resort for idiots who have completely lost the argument.

>> No.4542962

>>4542952
Watch them cry autism at literally anything that takes a modicum of skill

>> No.4542974

>>4542962
I don't think you understood my point, I'm merely saying it's better to walk towards smaller sensible goals than get overwhelmed with an enormous challenge at first.

>> No.4542997

>>4542962
We already have one here, keep reading:
>>4542959
You will immediately cease and not continue to access the site if you are under the age of 18.

>> No.4543010

>>4542997
>You will immediately cease and not continue to access the site if you are under the age of 18.
Maybe you're so old you've lost track of time, people born in the 2000s can post on this site already.

>> No.4543018

All this talk of videogame skill and large egos resound like a desperate cry for help. Are you lonely, anon?

>> No.4543034

>>4543018
You have to realize game skill mean nothing, the moment you turn off the screen everything is wiped away.

>> No.4543057

Jesus Christ this thread is hopping for /vr/

>> No.4543058 [DELETED] 
File: 2.71 MB, 350x300, nonononono.webm [View same] [iqdb] [saucenao] [google]
4543058

>>4542794
I am very intelligent indeed. I make games :] But listen here kid...
A) something you westerners have serious problems with and why you are still living behind a rock, you cant deal with theories and put them equal with the devil... (nasa - em drive is a fantastic example)
and B) in the end any idea is far fetched because every distance is endless... try to solve that.

>> No.4543059

>>4543010
Why are you here at all then. You're 18 or so and come here to say very ignorant stuff denoting you have barely if at all played old games. Underage is not only the age here, but your attitude. If you prefer modern game philosophy of no challenge, all aesthetics and progress systems then there's a nice board for you: >>>/v/

>> No.4543063

>>4543059
To shitpost like a retard. What else? 4chan is a juvenile site where everyone acts like an ironic moron on purpose.

>> No.4543068

>>4543063
Thanks to asspained retards like you yes

>> No.4543072

>>4543068
You're the only one who sounds asspained, anon. But seriously, I can only laugh if you honestly think 4chan is place for serious informative discussion.

>> No.4543074

When you complete Zelda 1, 2 and Castlevania. So about a week or two with guides

Nes hard is a meme, a big chunk of NES games were really casual yet still fun as fuck. Lode Runner, Tank City, Chip and Dale were some of my favorite games as a kid. Playing Contra, Mario Bros and Battletoads two player was more of a dicking around for fun because none of were turbo autist enough to get past the 3rd level in co-op play.

>> No.4543082

>>4543072
It can be if you know where to look, even shitholes like /v/ and /pol/ have genuinely good threads now and then.

>> No.4543089

>>4543072

Because facebook is the perfect candidate for that shit.

>> No.4543093

>>4543089
No really, on facebook you have your face, real name and identity linked to your profile, normalfags can't afford to blame jews and hate on niggers, gays and women in there.

>> No.4543094

>>4543063
This is a juvenile site because of people like you as >>4543068 says. /vr/ can have nice threads if you shitters don't show up. At least you confessed being born in the 2000's and a /v/ crossposter, though that's not surprising at all to me.
>>4543072
Just today I've discovered a game with some groundbreaking qualities in a thread I made myself thanks to another anon. Fuck off.
And before you go on LOL NEVER HAPPENED, it's the Toaplan thread and the game Omega Fighter, as an early example of a shooter with complex scoring.
>>4543074
>Nes hard is a meme
True, maintained by people that haven't actually played them (and got into games later) t other than maybe 5 minutes.

>> No.4543097

>>4543094
All me ;^)

>> No.4543105

>>4543094
>Just today I've discovered a game with some groundbreaking qualities in a thread I made myself thanks to another anon. Fuck off.
I think I know what game, Omega Fighter, right. I was on that thread too, you retarded loser.

>> No.4543142

>>4543105
What the fuck were you doing in a Toaplan thread if you think a game is bad when the average /v/ shitter can only last 2 and a half minutes. Your story doesn't add up at all, anon.

>> No.4543153

>>4542914
I know a lawyer who's ine if the better 3D fighter players in the state so

>> No.4543156 [DELETED] 

>>4543142
I just told you, I'm here to shitpost and troll.

>> No.4543160

>>4543142
Arcade games are not as elitist as you think, anyone can beat them it's just time consuming.

>> No.4543163 [DELETED] 

>>4543156
You'll have more fun here then >>>/v/
If you're still here, then read:
Global Rule 6. The quality of posts is extremely important to this community. Contributors are encouraged to provide high-quality images and informative comments.
I hope you get banned since you essentially confessed you're just here to fuck up the place.

>> No.4543168 [DELETED] 

>>4543160
Indeed, I'm the first to say stuff like this. It's guys like >>4543156 that automatically shit on them for being "too hard". They try the games a couple of times and then declare them bad games due to sucking at them. Or too boring if they credit feed.

>> No.4543170 [DELETED] 

>>4543163
I post there too, what kind of brainlet lurks only one board anyway? Besides /vr/ is still easier and more fun to trigger like the little meek passive bitches you are.

>> No.4543173 [DELETED] 

>>4543168
I don't think you understood, I'll try this again, you should work towards personal goals not what the community finds challenging otherwise you'll only be playing the same 1 or 2 games forever

>> No.4543182 [DELETED] 

>>4543170
lol says the guy whining about how much abuse he's gotten. Fuck's sake, do you really think no one can see through this epic troll act?

>> No.4543187 [DELETED] 

>>4543163
He'll get banned faster if people report him

Just sayin'

>> No.4543195 [DELETED] 

>>4543170
I only lurk/post here. Because I do other stuff like, you know, playing games. And being productive. I don't care about the other boards, I have more than enough with this one.
/v/ crossposters are indeed the worse, you confirm my suspicions.
>>4543173
Sure, I agree. But assholes like the resident /v/ shitposter lurking here just dismiss the games as being automatically bad just for having an actual challenge.

>> No.4543197 [DELETED] 

>>4543182
>>4543195
As long as you reply, I win. The only winning move is to not reply, in which case I'll reply to myself and still win.

>> No.4543203 [DELETED] 

>>4543187
Then I'll just switch IPs, fuck it, I hate this board and I want to kill it.

>> No.4543205 [DELETED] 

>>4543197
You forgot about being reported in the equation. Checkmate.

>> No.4543208 [DELETED] 

>>4543203
>I hate this board and I want to kill it.
Oh look, it's the anti-arcade shitposter. You truly are just one guy with a lot of time, huh?
Well, we know two more things about you: you're a GenZer and are a confirmed /v/ crossposter. Not that it wasn't obvious before.

>> No.4543209

>>4542230
not all retro games are hard

there's a massive difference between playing the japanese and american contra hard corp, for example

>> No.4543213 [DELETED] 
File: 78 KB, 500x495, 1516819551563.jpg [View same] [iqdb] [saucenao] [google]
4543213

>>4543208
Pic related sums him up perfectly

>> No.4543216 [DELETED] 

>>4543205
Then I'll just post evade the ban, big deal. Either way you're my bitch until I get bored and get distracted with something else

>> No.4543217 [DELETED] 

>>4543213
How so? I don't get it, sorry to be obtuse.

>> No.4543223 [DELETED] 

>>4543217
Not the smartest cookie, eh? You'll figure it out when you turn 18.

>> No.4543243

>>4543160
Yeah, I'm the first to say stuff like that. I just dislike when people automatically dismiss games with some actual challenge as bad. And some do for arcades.

>> No.4543246

>>4543160
As opposed to what? Games you that are literally impossible if you don't have the talent? Only thing resembling that are competitive games at the highest levels. Besides that games are meant to be beaten, they're not strictly about challenge but about fun challenge.

>> No.4543247 [DELETED] 

>>4543246
2All clear on DOJ WL is pretty fucking mean.

>> No.4543250

>>4543246
1All clear on DOJ WL is pretty fucking mean.

>> No.4543269

>>4543250
No doubt, but the biggest obstacle is always your own lack of dedication rather than talent.

>> No.4543270

>>4543269
Or more like interest, I can't be arsed to play the same game for 500 hours when there's so much other stuff on my backlog left to discover

>> No.4543278

Funny you say that, because I have a DOJ 1cc already

>> No.4543281

>>4543278
1-ALL or 2-ALL? I have a 1-ALL myself, it's nothing compared to a 2-ALL.

>> No.4543292

>>4543270
500 hours is an absurd exaggeration for a DOJ WL first loop clear. I mean, the game only really gets challenging at stage 3 or so. It's very hard but c'mon.

>> No.4543304

>>4543160
only a few arcade games are manageable such as Contra, Golden Axe and Renegade

tell me why do people have to use exploits to 1CC capcom beatemups?

>> No.4543306

>>4543292
Pretty sure he's talking about a 2-ALL anon, around 500 hours seems to be the most common number decent players give.

>> No.4543310

>>4542230
It doesn't take anything more than brute sperging, which is how most of us got through this shit as kids.

>> No.4543313

>>4543304
Nah, he's right, most are manageable, they are just tailored for people with a particular mindset. If you lack that(due to, for instance, being used to modern babby games) you'll probably think they're impossible or unenjoyable.
Read here and see how they considered beginners as well, they just didn't sacrificed the game to be only for turbocasuals due to the arcade environment http://shmuplations.com/toaplan-chronicleQA/
If you don't want to read, then just this part:

Q. Please tell us the history and reasons behind the decision to make the ship speed so slow.

A. There’s a definite connection between high speed and that feeling of exhiliration, but if we made the ship faster, we’d have to make the bullets faster in order to keep the difficulty balanced, and we wanted to avoid doing that. We wanted beginners to be able to see the bullets clearly, so making the bullet speed slower was important. Another reason was that increasing the ship speed allows the player more freedom of movement, but that would mean that the make the routes the player could plan through each stage would become much more sloppy, and less strategic.

However, maybe not you, but if a lot of people playing games now tried most of their games they probably would think they are too insane to even play, even if, again, not here but in another interview they (Toaplan) specifically mentioned they made all their games to be beatable by anyone with enough dedication.

>> No.4543316

>>4543304
Metal Slug, Batsugun are super easy.
Xmen is a bit tough but has very exploitable boss AI.
Undercover Cops is very exploitable.
Cadillacs vs Dinosaurs is pretty doable besides the Slisaurs fight.

>> No.4543317

>>4543306
Well, for that maybe. The second loop 1 life shenanigans and Hibachi are retarded. I don't know my time since I only touched WL a bit, I've mostly played BL.

>> No.4543318

>>4543316
*Japanese Xmen
Fixed

>> No.4543321

>>4543316
Batsugun Special Version is like the easiest first loop for a shooter I've ever played, blind 1cc and all that. But still fun and it continues.

>> No.4543324

>>4543304
>tell me why do people have to use exploits to 1CC capcom beatemups?
Because exploits are more effective and safer? Same reason anyone uses exploits in any other game. Doesn't mean they're impossible without them. Only things that cross the line at times are the boss loops, besides that it's not hard to find videos of people beating the games without using the exploits.

>> No.4543331

>>4543324
And it's not like some of these exploits are easy to do in the first place.

>> No.4543332

>>4543324
It's ironic when people say Mystara is easy then use the lightning bolt ring glitch

>> No.4543350

>>4543332
Is it? Easy to beat doesn't mean easy to master, and a glitch that trivializes parts of the game is still part of that game whether you like it or not.

>> No.4543352

'Good' use of save states: to practice a tricky section of a game until you master it without having to waste time going through sections of a game that are already easy for you.

'Bad' use of save states: Frequent saving when making good progress, accompanied by frequent reloading after poor performances. This is the way to go if all you want to do is get to the end of the game as quickly as you can, but if you actually want to get good at the game, nothing could be worse. You won't get a proper understanding of the game's mechanics if your every failure is immediately nullified and your every success can essentially be chalked up to blind luck.

Stop using crutches and learn how to play properly.

>> No.4543370

>>4543352
If you savescum (or credit feed in arcades) to get to the ending you might as well watch a walkthrough, indeed.

>> No.4543375

>>4543370
I disagree, savestates and credits are just training wheels you use for practice and ditch when doing actual serious runs.

>> No.4543387

OP it sounds like you have a shit ton of input delay in your setup>>4542734
>there seems to be a connection with the IQ. I feel like her brain aged much faster than the brain of my nephew.
Video games are basically IQ + dexterity + knowledge tests. Dexterity correlates in some ways with IQ, especially reaction time. Knowledge is just advantages you get for being more familiar with the game, but higher IQ obviously helps you acquire this more quickly. Also, girls develop IQ faster than boys, though it evens out in the teens

>> No.4543392

>>4543387
Keep telling yourself that, gamers are the biggest retards I've ever met.

>> No.4543397

>>4543392
Obviously not all gamers are good at games, silly. How would you explain ability in video games if not IQ? Obviously it varies from game to game. Tetris is an example of a very direct IQ test with game knowledge giving very little advantage. On the other end of the spectrum you have something like DotA which much more breadth than depth with an immense amount of things to learn, where knowledge gives a huge advantage. But even then, when you have a DotA match with 10 players who are all extremely familiar with the game and have all invested a high amount of hours so they're well practiced, who do you think is going to win but the smartest ones?

>> No.4543402

>>4542230
autistically playing one game until you know everything in the game
pure memorization desu

>> No.4543412

>>4543392
That's not because of IQ, that's just the trend of hyper-focusing on games at the expense of other hobbies and pursuits. Possibly because video games are incredibly good for escapism and giving a sense of achievement, eliminating the incentive to seek it out by other means.

>> No.4543418

>>4543412
That actually makes a lot of sense.

>> No.4543431 [DELETED] 
File: 24 KB, 543x443, howdoiplayvideogames.png [View same] [iqdb] [saucenao] [google]
4543431

>>4542230

>> No.4543434

>>4543387
You are forgetting the most important part of them all, practice.
>Tetris is an example of a very direct IQ test with game knowledge giving very little advantage
So fucking wrong, the reason people get good at Tetris is again because they focus on it for years.

>> No.4543436

All I see itt is a lot of mental masturbation over how awesome your videogame skills are and very little constructive advice.

>> No.4543439

>>4543434
He assumes equal amounts of practice. Though intelligence and/or other talents has a significant effect on practice too. Some people learn far quicker than others, after all.

>> No.4543446

>>4543439
The thing is, a lot of people don't get good even if they have the "talent" because they just don't practice (hell just look at the OP). It all comes down to practice and motivation.

>> No.4543448

As has been mentioned, save states are the problem. Games train you to "get gud". If you bypass difficult parts with save states you lose out on practicing, which is how you improve. If you're simply practicing, it probably wouldn't hurt to save before a difficult section, but don't save after the section. Repeat it until it becomes easy, then do the same for the next difficult section.

Gamer kids that lived through retro period were lucky to get more than a game on christmas and birthdays. If you were middle class, you may have got 2-4 games a year. Repetition was how people got good.

Personally I try to never use guides on a first playthrough. Half of the fun is finding new stuff and figuring out how to beat the game yourself. Trust me on this, for several years, I was the type who looked up and studied every game so I didn't miss anything. As a result I stopped enjoying games. I gave up this habit and started enjoying them again. You don't have to find EVERY secret in a game. It's no big deal if you don't. Not being OCD about getting every last drop of content from a game will actually make the game more enjoyable. Playing it blind will give you immense satisfaction when you discover things.

You posted castlevania on nes. It's a good game but personally I don't like it. The controls never felt good to me. I'm not shitting on the game at all, it's a fucking classic, but have you ever thought maybe the game just isn't to your liking? It's ok to have opinions and personal preferences. If you play something you don't like just because it's highly praised, you're just wasting your time.

>> No.4543449 [DELETED] 

>>4543439
Which is bullshit, this is why we need feminism

>> No.4543450

>>4543446
True, IQ and talent are best seen as modifiers rather than decisive factors.

>> No.4543454

>>4543450
Those are just a meme at this point, the hardest part of getting good in a game is actually putting time into them.

>> No.4543460

>>4543436
The advice was already given in the first half of the thread, not a whole lot left to say about the game unless OP specifies what exactly gives him trouble.

>> No.4543462 [DELETED] 
File: 99 KB, 748x297, Screenshot-2018-1-24 4chan - Warned.png [View same] [iqdb] [saucenao] [google]
4543462

You can keep warning me you fucking bitch, bans do nothing.
You annoying janitor retard, this must be your first day here.

>> No.4543479

>>4543454
>>4543434
Except people with higher IQ learn faster. Chess prodigies surpass people with thousands of hours in the game with relatively little experience. The higher your IQ, the more practice is to your advantage, especially in a game like Tetris. It's in a game liek DotA where the IQ gap is reduced somewhat when large amounts of practice is involved on either end. In something like Tetris practice is not going to do you much good against someone who is more intelligent. Also, practicing Tetris will make you better at Tetris only, whereas someone with high IQ (it's called 'general' intelligence for a reason) will by default beat a less intelligent player who happens to have practiced enough tetris to beat them.

>> No.4543481

>>4543479
>whereas someone with high IQ (it's called 'general' intelligence for a reason) will by default beat a less intelligent player who happens to have practiced enough tetris to beat them.
whoops
>whereas someone with high IQ (it's called 'general' intelligence for a reason) will by default beat a less intelligent player in other games who happens to have practiced enough tetris to beat them.

>> No.4543484

>>4543479
If you have such a high IQ why don't you use it for productive things.

>> No.4543487

>>4543484
My IQ's not that high

>> No.4543494

>>4543479
>In something like Tetris practice is not going to do you much good against someone who is more intelligent. Also, practicing Tetris will make you better at Tetris only, whereas someone with high IQ (it's called 'general' intelligence for a reason) will by default beat a less intelligent player who happens to have practiced enough tetris to beat them.
You are fucking retarded if you think this, all the Tetris grandmasters are that good because they've been playing for decade(s) and they sucked just like everyone when they started playing.

>> No.4543509

>>4543494
They're very experienced and highly, highly intelligent. You don't see the people who put in the time but don't make it to their level.
You assume that because the best players required practice to reach their level, that anyone can reach that level with practice, which is simply not true. Did you even stop to consider what the difference maker is in highly competitive games like chess for players who practice tremendous amounts? Why do a few come out on top among those many players? Because they're the most intelligent.

>> No.4543529

>>4543509
You are comparing apples and orange retard, chess is a game about direct competition where reading and predicting your opponent is important, some may have more talent for than others (whether that makes you "more intelligent" is very debatable). Tetris is a game that requires practice, not mindreading, KevinDDR is a retard yet he's a grandmaster.

>> No.4543534

>>4543529
dude that's mean, kevin has an actual condition

>> No.4543546

>>4543529
True, Tetris is a game with no interaction between competitors other than comparison of ability unlike chess, but so are the most reliable IQ tests. But reading and predicting your opponent obviously involves intelligence as well.
>some may have more talent for than others (whether that makes you "more intelligent" is very debatable).
Outside of strictly physical attributes, talent IS intelligence and not much else. There is a bit more to it, the biggest example by far being the fact that some highly intelligent people are not very creative, however creativity is very strongly correlated with IQ and the most creative people are high IQ. There just seems to be an x factor or whatever you want to call it you need in addition to IQ to be a genuinely creative person.
>Tetris is a game that requires practice, not mindreading,
And as I explained before, the most reliable IQ tests don't involve mindreading. The best tetris players would presumably be good at mindreading games as well, because being so good at tetris necessitates a high IQ, and IQ is such a generally strong predictor in capacity at almost anything. Chess requires practice as well as tetris. The mechanical/real-time aspect to tetris will make it a bit grindier, sure, but if you take a 130 IQ and a 145 IQ player and have them play 1000 hours of tetris, you know who's going to come out on top. And it's the same with chess.
>KevinDDR is a retard yet he's a grandmaster.
Strictly impossible. If he were not intelligent he would not be a grandmaster. It's that simple

>> No.4543565

>>4543546
Your point fails because you blindly assume there is just a single, universal way to quantify intelligence that somehow guarantees you success in everything, but what actually guarantees you success in everything is practice and perseverance, also IQ quantifies just a small area of intelligence. Hell even chessfags disagree with you https://www.nature.com/news/1998/021209/full/news021209-10.html
>>4543546
>Strictly impossible. If he were not intelligent he would not be a grandmaster. It's that simple
No dumbass, if he didn't put 10 years to the game he wouldn't be a grandmaster, it's that simple, nobody in the west devoted himself to the game that much as him.

>> No.4543578

>>4543565
Read the article. They performed a study which produced brain scans during play which don't seem to indicate that the area of the brain most associated with intelligence is being used
>Amateur chess and GO players do not use an area that is believed to house general intelligence, sometimes called 'g', US and Chinese researchers have found. "It's a provocative claim," admits team member Sheng He, who is based at the University of Minnesota in Minneapolis.
But they didn't actually test the players for IQ, then compare the results to their chess ratings. There is a correlation between chess elo and IQ, by the way.
>>4543565
>No dumbass, if he didn't put 10 years to the game he wouldn't be a grandmaster
both of those things are true

>> No.4543593

>>4543578
>Amateur
Well that kinda throws a wrench into everything dunnit

>> No.4543597

>>4543565
>>4543578
btw you seem to think I'm denying the importance of 'practice and perseverance', for some reason. I'm not at all. It's the second strongest predictor of success in general after IQ, but it's interesting becuase it also has a negative correlation with intelligence. Meaning the minority of people who are both highly intelligent and highly conscientiousness tend to be very successful.

>> No.4543608

>>4543597
Can you source that? Not arguing, just curious

>> No.4543610

>>4543608
https://web.archive.org/web/20141223141658/http://uk.psytech.com/wp-content/uploads/2013/01/Conscientiousness-and-Intelligence-2004.pdf

found it on wikipedia

>> No.4543613

>>4543597
>It's the second strongest predictor
No it's the first, whatever IQ you have you will accomplish absolutely nothing if you don't put time or effort into it.

>> No.4543620

>>4543613
>whatever IQ you have you will accomplish absolutely nothing if you don't put time or effort into it.
Of course you need some effort, but you might be underestimating how hardworking the most diligent and focused people are compared to most people. Look at someone like Notch for example. He's relatively a pretty lazy guy, but he was smart enough to achieve huge success in spite of that. Of course he did put in effort, but much less than what some people would put in.

>> No.4543643

>>4543620
Are we relating lucky commercial success to being a genius now? come on now, even he didn't expect it plus by being rich he admitted being more miserable than before. By your logic people who make popular games are intrinsecally more intelligent than ones than not which is completely stupid, your perspective about intelligence is seriously amusing.

>> No.4543646

>>4542254
you cant compare real hardware with emulation

>> No.4543657

>>4543646
wtf does that even mean in a world where cycle accurate emulation exists and why should anyone care

>> No.4543663

>>4543643
Of course there's luck involved...but doing what Notch did does require intelligence. He made a very unique game. That requires genuine creativity. Yes, he copied lots of ideas from Dwarf Fortress and Infiniminer and he quit before he even finished Minecraft and it's a shitty piece of wasted potential if you ask me, but it's proof of his intelligence. There was nothing quite like Minecraft before Minecraft
>by being rich he admitted being more miserable than before.
what does that have to do with intelligence?
>By your logic people who make popular games are intrinsecally more intelligent than ones than not which is completely stupid,
of course not. But the intelligent ones are more likely to be successful, that's all. When has a random guy ever achieved success with some mediocre game? People working as part of big companies who already have a platform to sell their game can get success, but you need to make something good if you're indie for it to achieve huge success. Lots of good games also go unnoticed, and you're right there is luck involved. I merely said that Notch is intelligent, not that everyone else is unintelligent...

>> No.4543671

>>4543663
>When has a random guy ever achieved success with some mediocre game?
Pull your head out of your as and just look at most AAA games today

>> No.4543696

>>4543671
reread the post, guy

>> No.4543717

>>4543696
nah tired of your retardness for today, maybe another time

>> No.4543725

>>4543717
lol

>> No.4544238

>>4543375
If you only use them and call beating a game with them legit then yes, it's walk-through time.

>> No.4544438

>>4543448
I'm not doing bad for now, except that fucking section when i have to fight both knights and medusa heads. I keep dying and i have to start from the beggining. When i reach that room, i'm usually injured. But anyway, i can't avoid heads and axes at the same time.
>>4543663
>That requires genuine creativity
Well, in all honesty, Notch didn't invent the idea, he developed it from another guy. Probably part of the attention the game received was because of the promises he never kept.

>> No.4544461

>>4543068
so you're 100% non-ironic when you're acting like an autistic child?

>> No.4544946

>>4543392
Games no longer require IQ + dexterity + knowledge in general, so this is no surprise. Also >>4543412
>>4543402
If you are like 80 with Parkinson's disease then maybe.
>>4543479
True.
>>4543643
FIFA 18 is the greatest game of all time, will be remembered as such forever and it was the best selling for a reason. Sarcasm, of course.
>>4544438
That last section before Death is one of the most infamous parts of the game indeed. With upgraded subweapons it's much easier tho, try to get there with them.

>> No.4545351
File: 299 KB, 602x448, skinner.png [View same] [iqdb] [saucenao] [google]
4545351

>>4542254

>> No.4545370

>>4542230
>How much time does it take to get good in retro games?
A modest amount. What you lack is persistence. Castlevania 3 has stage 7-07 to it's boss fight. After people stop dying on stages below the 7-07 checkpoint I've seen lots of people go through what we affectionately called a tax. A tax of time of about 4-6 hours for the average player who's never played a castlevania to get through stage 7-07 and then beat the boss rush.

While Castlevania is far far from the hardest NES game to get good at it still requires an investment of time. When you die a few times and just decide that you're going to save state to make it you cheapen the experience for yourself. Since the entire point of playing the game is to get good enough to beat it. And so you play and play and die and die and play and play and die and all the while you get closer and closer to that one perfect run when everything lines up and you've become so intimate with the game and controls that the rest of the game from then on and on repeat playthroughs will never be that hard ever again while leaving you satisfied.

HOWEVER. The only exception to that rule I've ever experienced was Super R-Type. Fuck that game. I'm too casual.

>> No.4545372

>>4543448
>Gamer kids that lived through retro period were lucky to get more than a game on christmas and birthdays.
Man ain't that the fucking truth. I owned very few games but probably have rented entire libraries.

>> No.4545403

>>4545370
I assume arcades are too much to you as well, then.
>>4545372
I even had a PS2 just for renting games lol And this is well after that.

>> No.4545405

>>4545403
>I assume arcades are too much to you as well, then.
arcades are different because with enough quarters I will be brute forcing my way to the end. At least at the arcade I went to there was no game besides gauntlet that I couldn't beat. And Gauntlet is an exception because it existed to suck up all of your quarters like some filthy whore.

>> No.4545410

>>4542259
NO, YOU ARE THE DUMB! *shoves you*

>> No.4545486

>>4545405
Well, no shit, I meant without credit feeding, of course their challenge is reduced to 0 if you do so (or almost zero in real arcades with real money, though there you had more of an incentive to actually try since, you know, you were wasting money). Or arcade games that don't let you continue like the Gradius series.
Super R-Type is a semi-port of the arcade R-Type II, for instance; this s why it may feel different to you.

>> No.4545730

>>4542237
use a crt tv. if you want to emulate, use a modded xbox original. I have over 12,000 retro games that run flawlessly on my crt sony trinitron.

>> No.4545759

>>4545730
LCD monitors @ 120hz with 1-2ms response time do the job as well. but it's better with a crt shader

>> No.4545829

>>4542230
-30 or more years. You have to be born at least that long ago and grow up with them or your inborn skills will have been destroyed by casual hand holding shit.

>> No.4545956

>>4542620
Savestates are a tool. Just use them responsibly.

>> No.4545972

>>4545730
>flawlessly in 480i

>> No.4546343 [DELETED] 

I didn't know jannys were faggots that used save states >>4542253
Giving shitty warnings for shit like this, kill yourself fag