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4542125 No.4542125 [Reply] [Original]

Why is the Amiga considered a shit platform again?

https://www.youtube.com/watch?v=5_q0235udJo

>> No.4542208

It's mostly the piles of terrible European shovelware that give it a bad name.

>> No.4542229

>>4542208
Like what? Cannon Fodder, Worms, Another World, Chaos Engine, Disposable Hero, Xenon, Speedball, etc?

>> No.4542234
File: 142 KB, 272x286, 1513498452475.webm [View same] [iqdb] [saucenao] [google]
4542234

>>4542208
americans are mad, because europeans have insane coding skillz

They got trash apples instead of amigas when the time came, because they fall for the most retarded merketing gimmicks. Now they all cling to their stupid iphones with trash shovelware

>> No.4542235

>>4542234
Europeans in Amiga times were good programmers but terrible game designers.

>> No.4542236

>>4542234
>americans are mad, because europeans have insane coding skillz
I can see that, Europe and Japan had developers, while US had almost shit for nothing.

>> No.4542238

>>4542235
>terrible game designers
So apparently, those are all badly designed games? >>4542229

That's edgy. Also, please don't comment if you don't have an actual Amiga and have played related games, we don't want just another thread full of roleplaying.

>> No.4542247

>>4542235
I think one of the problems is that Americans don't have a low budget game culture like Europeans do. Games here traditionally have been made by professional devs and a lot of money spent on them. A lot of European games in the 8/16-bit era were just made by some teenager in his living room in three weeks.

>> No.4542251

>>4542247
Americans where mostly brainwashed by the japanese.
It's several generations of brainwashed kids who grew up being fanboys and unable to think outside the box.

>> No.4542262

Why are pc thread always shit here on /vr/?

>> No.4542268

>>4542236
>while US had almost shit for nothing

Sierra, Microprose, SSI, Acclaim, Origin, Activision, and EA didn't count for anything?

>> No.4542272

>>4542268
>activision
>ea

>> No.4542283

>>4542262
It's a US and console-centric board

>> No.4542284

>>4542283
>>4542262
What kind of PCs are we referring to? If you expected decent ZX Spectrum discussion, you shouldn't be surprised at the threads going to shit.

>> No.4542289
File: 98 KB, 742x419, sega-ages-billboard[1].jpg [View same] [iqdb] [saucenao] [google]
4542289

>>4542262
PC threads go south for somewhat different reasons than Amiga threads but there's no point in dissecting those reasons because it just makes them worse. It's best to focus on the few years there where the Amiga was the most powerful platform for gaming and not on its failure to adequately leverage that position.

>> No.4542290

>>4542284
I'm US and a console-centric dude, I wasn't expecting anything; just answering other anon's question.

>> No.4542295

>>4542247
In most cases I think in Europe it served as a proxy for console games since there never was a true European game console.

>> No.4542297

>>4542125

Is it? My circle of friends remember the Amiga fondly. Do you mean on /vr/? Probably because it's mostly americans here, and of course they'll shit on it because they never had one and has to win some imaginary war.

>> No.4542298

>>4542125
Western video games were worse than their Japanese counterparts except for the PC-exclusive/focused genres. The thing is, the Commodore line of computers have a lot of arcade-style games that are pretty much the equivalent of Chinese bootlegs compared to the Japanese arcade games: quite noticeably far from the same standard of quality. PC Western gaming later focused on its strengths and thus became better.
Western devs seemed to forget how to make arcade games or arcade inspired games after the early 80's. There have been very few exceptions since.

>> No.4542302

A lot of Amiga games were better looking and sounding than their DOS counterparts.

>> No.4542303

>>4542295

What does this even mean? I had both a Sega Mega Drive (Genesis) and a NES growing up, but my friend had an Amiga, and the Amiga was just plain better. Sure, Mario and Desert Strike were fun, but Cannon fodder, Moonstone, Curse of Monkey Island, Cabal and the rest were just plain more fun for me at the time.

The Amiga also had a thriving indie, game-demo and pirate scene so my friend had a boxfull of random unmarked floppies, you could find pretty much anything on the Amiga, big games to small solo projects to educational games to detailed porn-games.

>> No.4542306

>>4542302

Let's not forget this either. When I was a kid I was always impressed by the Amiga graphics in comparison with the NES and SEGA-standard.

>> No.4542307

>>4542302
>A lot of Amiga games were better looking and sounding than their DOS counterparts

In 1985-90 this was often true but by the early 90s, PC compatibles decisively overtook Amigas. Also for whatever reason, the AGA models never got adequate software support and they were still peddling games for Amiga 500s with no hard disk in 1992-93.

>> No.4542309

>>4542306
Amiga was newer than the NES and also 16 bit so of course it would look better. The Genesis though was newer than the Amiga and as you'd expect, looks better.

>> No.4542315
File: 30 KB, 640x480, 0NXJG.png [View same] [iqdb] [saucenao] [google]
4542315

>>4542309

The Genesis does not look better than the Amiga, and that's a pretty bold claim. I invite you to win me over by posting Genesis-graphics, here's an Amiga game by comparison.

(please ignore that this game looks like ass in motion due to weird animations)

>> No.4542317

>>4542302
Sub-Terrania was completely done on amiga hardware without any support from SEGA.
So yeah the computer is pretty capable.

>> No.4542318

>>4542307
Right. I'd say the cutoff point is around when Wolfenstein 3D was released.

>> No.4542319

>>4542315
>The Genesis does not look better than the Amiga, and that's a pretty bold claim

Amiga can only get 32 colors on screen at once, the Genesis can get 64 although the Amiga's total color palette is bigger (4096 colors versus 512).

>> No.4542321

>>4542319

Sure, okay, but I still dispute that the Genesis had better graphics. I owned a Mega Drive at the time and my friend had an Amiga, and the Amiga-games were always much more impressive to me graphically. I would need comparison pictures to be swayed. I can't find any especially impressive games for the Genesis when I google.

>> No.4542323

>>4542319
This is true but without looking it up, there's probably quite a few restrictions on how you can use the colour attributes on the Mega Drive because it has tile graphics.

>> No.4542324

>>4542125
https://www.youtube.com/watch?v=_m6jqymC1D0

>> No.4542326

The Genesis has 80 sprites max while Amiga is limited to 8. That's where the real difference is as far as ability to do gaming. Plus it's also _much_ easier to scroll the screen than it is on the Amiga.

>> No.4542334

>>4542247
I am British and I can confirm that this was sadly true. Most computer games especially on 8-bit machines were utter rubbish shit out by bedroom programmers and which had absolutely terrible level designs, programming, and controls.

>> No.4542348

>>4542334
If you are familiar with famiclones people in eastern EU were going through the same thing with Deny and Terminator.
Fucking cartriges always had the wrong game and it was always trash hack.

>> No.4542357

But at the same time, you'll have nostalgiafags in their 30s go "Ah, Superfrog. What a brilliant piece of work that was."

>> No.4542364

>>4542357
Lel you're gonna be salty when kids call your hapticless archiac controllers shit

>> No.4542371 [DELETED] 

>>4542235
Mostly because they were stuck with low quality clones of Japanese console games like Giana Sisters and Turrican.

>> No.4542376

>one button joysticks
Y u do dis, Commodore?

>> No.4542385

>>4542348
>>4542334

I don't see the problem. We had all the big games, and a shitload of homebrews as well. It just led to a larger game library to choose from, and fun times in trying to find hidden gems.

>> No.4542386

>>4542376
That's one thing I'll never understand. Was it that hard to put two buttons on the things?

>> No.4542387

>>4542357

And in the next breath you'll probably say that Mario is the pinnacle of gaming, right? Superfrog was an alright platformer for kids, I've never seen anyone raise it to the skies.

>> No.4542428

>>4542387
On a scale of 1 to 10 where would you rate Superfrog and where would you rate Super Mario World?

>> No.4542441

>>4542385
It was never fun to spend whatever money you had on a game,find out its nothing like the cover,its nothing like the cartridge with the same cover your friend had and you encounter the no refund policy from the place you got it from.

>> No.4542446

>>4542428

I thought SMW was alright as a kid, I thought Super Frog was alright as well. I only had the demo for super frog and just played SMW at a friends house a few times so I don't have strong feelings about either.

Moonstone was way better than both.

>> No.4542449

>>4542441

Where did you live, a Russian slum? Regular stores don't and didn't sell bootlegs. And if you pirated you likely got x-amount of floppies with the title drawn on with a sharpie, not a box.

>> No.4542462

>>4542446
Moonstone has a brutal learning curve with gore far in excess of what would have been acceptable on consoles and even after mastering its mechanics it can still be challenging multiplayer and it's nice that 4 total players can compete like a party game but to say it's a way better game than Super Mario World is illustrative of the European gamer's perspective.

>> No.4542465

>>4542326
>Amiga is limited to 8
>>4542376
What were they fucking thinking

>> No.4542481

>>4542387
>>4542357

Arabian Nights and Fire and Ice are where it is at.

Albeit short, solid 8/10 platformers.

>> No.4542494

>>4542462

I just had a far better time with Moonstone than SMW. I mean look at the game. You run right and jump a but, RIVETING gameplay. Mario are childrens games, they are good when you are around 5 or so and don't understand better. I've never understood how grown men can praise and defend them so strongly (or actually still play the new releases for that matter).

>> No.4542503

>>4542449
Ah I assumed you were aware of the situation in the eastern block.
Forget that I had ever replied to your post.

>> No.4542525

>>4542503

Oh lol, sorry dude.

>> No.4542532

>>4542465
>Amiga is limited to 8
Unless you want to fuck with software sprite multiplexers, but even then you still can't scroll the screen as easily as on consoles.

>> No.4542685

>>4542386
The controllers where mostly 3rd party, Commodore didn't enforce a specification.

Amiga 500 itself can use a dozen buttons on a controller hardware wise, latter homebrew games used up to 6 without modification hardware wise.

Not to mention, CD32 with 6 buttons.

>> No.4542691

>>4542289
I love that picture.

>> No.4542749

>>4542303
>Cannon fodder, Moonstone, Curse of Monkey Island, Cabal

Of the four games you listed, two were made by American devs and one was a Japanese arcade game.

>> No.4542994

>>4542749
Well fuck, you're right. One hundred Internets to you, my good sir.

>> No.4543157

bump

>> No.4543245

>>4542462
Exterminate tripfags.

>> No.4543254

>>4542302
DOS is an operating system not a hardware platform.

>> No.4543257

>>4543254
We know

>> No.4543272

>>4542532
Why's the Amiga screen so hard to scroll? I genuinely don't know a lot about the hardware.

>> No.4543274

>>4543272
It has a whole bunch of screen pointers that have to be slowly updated every time you scroll the screen. There isn't the nice, neat "set up tile data and adjust the X/Y scroll registers" setup on consoles.

>> No.4543282

>>4542315
>>4542319
>>4542323
IIRC the Genesis limits you to 8 colors per tile while the Amiga's bitmap graphics don't have this same restriction, even though it has fewer colors onscreen.

>> No.4543287

https://www.youtube.com/watch?v=b8NDwMqaGWA
ooooUUUUUAAAAAAA

>> No.4543298

>>4542125
only the turrican games were good and that's it

>> No.4543303

>>4543298
If Turrican was the best the Amiga had to offer, that's pretty sad.

>> No.4543570

>>4543282
Genesis limits you to 16 colors per tile (15 plus transparency), same as the SNES and PC Engine.

>> No.4544026

>>4543272
It's hard for you because you don't know a lot about the hardware. It works very differently than Nintendo stuff and that's a big obstacle for people who are moving from one of those platforms to the Amiga. But you always have the option to use a library that implements Nintendo style tiles instead of learning how to do things natively.

>> No.4544034

every game worth playing on the amiga was ported to x86 so i will never understand why nerds get so gay for it.

>> No.4544038

>>4544034
Every amiga game is easy as fuck to emulate, so

>> No.4544041

>>4542295
Wait... There was an American, successful console before the Xbox?
I honestly thought the Americans just played on Japanese consoles until 2001.

>> No.4544512

>>4544041
2nd gen consoles (Atari, Colecovision, etc) were American. After that, nothing until the Xbox.

>> No.4544526

>>4544034
>every game worth playing on the amiga was ported to x86 so i will never understand why nerds get so gay for it

PC compatibles were mostly shit for gaming in the Amiga's time, you had CGA/EGA/early VGA cards that had bleeper sound or at best Adlib. If a given game exists on both platforms, the Amiga one is usually better (unless a few exceptions like Sierra games).

>> No.4544534

>>4544526
If you want to play Microprose stuff, the Amiga version is mostly always better (Pirates particularly looks and sounds gorgeous).

>> No.4546421
File: 8 KB, 1600x1000, f-a-18-interceptor_4.png [View same] [iqdb] [saucenao] [google]
4546421

Can someone explain to me where this 'shovelware and shitty arcade ports' talk originated from? I'm just curious, cause it doesn't match my experience with the amiga at all.

I mostly played point and click games and sims on that machine. Flight sims Like F/A-18 Interceptor, stuff like Populous or Sim City. Also some RPGs, Goldbox stuff like Champions of Krynn.
Sure I played Turrican and shooters like Hybris, Silkworm and Swiv. But usually I used the amiga for "computer" games. If I wanted to play console stuff, I went to a friend who had a mega drive. No point in treating the amiga like a console. It wasn't.

How did the Amiga achieve a "bad name"?
If mountains of shovelware is the only qualifier, the NES name would be forever tainted beyond repair.

>> No.4546453

>>4546421
It's true that for a couple years there Amiga was hands down the most powerful gaming PC, Atari lagged behind and PC hadn't pushed yet. From these years, for multiplats the Amiga version is the version to play and back then looking at box backs, fantasizing about being rich enough to computer game it was very obvious.

However in hindsight it's much more the standard to judge platforms based on their exclusives (which is why Playstation and Dreamcast often don't get the respect they deserve). Amiga's best exclusives are still relatively weak and a lot of its culture is about hacky indie games and scene demos that don't exactly hold up.

It's not super fair the way Amiga is seen historically and the inexplicable rabidness of its most vocal supporters hurts its reputation significantly. Unless you walk on eggshells, you basically can't discuss it without being forced into an argument by someone.

>> No.4546461

>>4546421
>Can someone explain to me where this 'shovelware and shitty arcade ports' talk originated from? I'm just curious, cause it doesn't match my experience with the amiga at all.
The shovelware and bad arcade ports you speak of were representative of European Amiga software.
>I mostly played point and click games and sims on that machine. Flight sims Like F/A-18 Interceptor, stuff like Populous or Sim City. Also some RPGs, Goldbox stuff like Champions of Krynn.
This was where the real jewels of the Amiga's library are and you'll observe that it's generally US-developed stuff.
>If I wanted to play console stuff, I went to a friend who had a mega drive. No point in treating the amiga like a console. It wasn't.
No but computer gaming was widely used as a sub for console gaming in Europe, often with poor quality clones of arcade/console games.

>> No.4546536

>>4546453
>Amiga's best exclusives are still relatively weak and a lot of its culture is about hacky indie games and scene demos that don't exactly hold up

Yeah most of this stuff is pretty bad, but you better not shittalk it or the fanboys will descend on you like a swarm of locusts.

>> No.4546547

>>4542125
Nobody except Americans who never owned one say it's a shit platform.

>> No.4546552

>>4546536
>muh fanboy meme
The only "Amiga fanboys" here are trolls and autistic roleplayers who never even had one.

>>4546453
There's a lot of great content and a lot of shit content, it's pretty much like this for every platform that was in any way even slightly popular.

>> No.4546561

>>4546421
>Can someone explain to me where this 'shovelware and shitty arcade ports' talk originated from?

>Shitty arcade ports

The japanese arcade companies will license the arcade to companies like us gold, who were more or less specialized on that genre (at least at the early 90's) which in turn outsource the development to shit shovelware houses like Tengen which would rush literal shit as far as cheaper as they can, so they can make a quick buck of a popular game, just download the pc port of street fighter 2 or the ghouls & goblins port to see what we mean.

>Shovelware

That comes from the software development model of european software houses, which was more or less one guy does the graphics, one guy does the music and one programmer who glues everything together, because everybody can't be Chris Hüslbeck or Manfred Trentz the games were more or less hit or miss, most of the time was miss. The houses were way less professional than the ones in the USA (most of the games you like come from there) or Japan, there were no quality control and all was about of releasing quick and often.

>> No.4546568
File: 67 KB, 1600x1280, settlers_21.png [View same] [iqdb] [saucenao] [google]
4546568

>>4546461
That all sounds kinda fishy. Are you sure about that info?

>computer gaming was widely used as a sub for console gaming in Europe, often with poor quality clones of arcade/console games.
Sales figures show that just the mega drive with almost 7 million sold in europe eclipses the total amount of amiga and atari st machines sold worldwide. We europeans certainly had more consoles than home computers in the late 80s / early 90s and my experience also reflects that. A lot more ppl in school had consoles instead of PCs. So how was computer gaming "widely used as a sub for console gaming"? Does not compute. Got some kinda source or figures for that claim? Somewhat interested.

Same with that shitty european software myth. Is there anything to it? There were just as many good developers from europe. Bullfrog, Bitmap Brothers, Infogrames, just to name a few.
Also, what is it with this european vs american vs japanese mindset? Who cares? If I like a game, it don't matter if it was developed by green snail people from andromeda.

>>4546453
>However in hindsight it's much more the standard to judge platforms based on their exclusives
I believe it is a good thing to value a platform for having a markedly different library than others, but to focus on exclusivity seems silly. Ain't it more useful to praise a platform for having a lot of good games of a certain genre or type that are lacking in other platforms? Comparing the strengths of different machines seems more fun to me than counting exclusives.
Simple example: amiga got keyboard and mouse. Consoles didn't go for keyboard and mouse in a big way. No technical reason they couldn't have, but they didn't. So I played Dune 2 on my Amiga. Although I gotta admit, the Mega Drive version of Dune 2 was damn impressive.

>> No.4546578

>>4546561
>or the ghouls & goblins port to see what we mean

Ghosts & Goblins? That one was a US developer (Pacific Dataworks International). Remember that PC compatibles weren't yet being used for gaming in Europe in the late 80s.

I don't know the developer for SF2, that one was early 90s so it could have conceivably been a European dev.

>> No.4546579

>muh arcade ports!!!1
I'm not particularly interested in the Amiga except a few games, but I really don't see the appeal in home arcade ports, there are so many good non-arcade games.

>> No.4546585

>>4546453
>However in hindsight it's much more the standard to judge platforms based on their exclusives (which is why Playstation and Dreamcast often don't get the respect they deserve). Amiga's best exclusives are still relatively weak and a lot of its culture is about hacky indie games and scene demos that don't exactly hold up.

Exclusives of the time are almost nonexistent though as just making games for one platform was not as profitable and porting was mostly easy, even when the ports are shitty.

Amiga however, was the origin platform for many games and also has the definitive version of many multiplats.

I never understood why people would consider exclusives a thing of a particular platform to rate it.

>> No.4546592

>>4546585
>Amiga however, was the origin platform for many games and also has the definitive version of many multiplats.

Especially Microprose, they did excellent Amiga work. At least until about 1990 after which they phoned it in and outsourced their Amiga games to Microprose UK.

>> No.4546596

>>4546568
>Sales figures show that just the mega drive with almost 7 million sold in europe eclipses the total amount of amiga and atari st machines sold worldwide

The launch of the megardive was the nail of their coffins, Europe made the transition from home computers to consoles, after that, console sales exploded and took over and computers were left with niche markets like graphic adventures, RTS and sims, at least until 3d was popular and the FPS genre exploded, just before that, home computers were the kings. That's why you didn't saw a lot of people with amigas and ataris, they were ditching them because, by that time they were already obsolete.

About the developers, well, that's survival bias, of course when you ask about amiga or atari games everybody is going to tell you about turrican, chaos engine, space crusade, and whatnot, but no one is going to say double dragon, yolanda, or any shit made by shitty development houses like tengen, cocktel vision, etc... no one remembers these games.

The 16 bit computers was the end of the bedroom programmers era, from there, or you have the muscle, money and organization to pass a sega or nintengo certification process or you transition to pure publishing, or just close down.

>> No.4546598

>>4546561
>The houses were way less professional than the ones in the USA (most of the games you like come from there) or Japan, there were no quality control and all was about of releasing quick and often.
What exactly are you smoking and can I have some of it?
I just checked the top 100 list on Lemonamiga (including my favorite games and the ones I listed) and I must say I mostly agree with them. Also checked the studios that developed these games and the ratio of European (especially UK) developers vs US developers was almost three to one.
Where does this idea of shitty european devs come from? It doesn't seem to have any basis in reality as far as I can see.

>> No.4546601

>>4546561
>That comes from the software development model of european software houses, which was more or less one guy does the graphics, one guy does the music and one programmer who glues everything together, because everybody can't be Chris Hüslbeck or Manfred Trentz the games were more or less hit or miss, most of the time was miss. The houses were way less professional than the ones in the USA (most of the games you like come from there) or Japan, there were no quality control and all was about of releasing quick and often.

There's a big difference between European and American culture in that way. The computer market in the US in the 80s was very much a premium one and they expected to have a "proper" computer with disk drives, a real keyboard, and expansion slots. You could get away with selling ZX Spectrum clones with cassette tape storage in some Eastern European commie bloc country, but Americans would have laughed such a computer out of the building.

It was the same with PC gaming, Americans never had a real "budget" game culture either where 1-2 guys would bang out a shitty Mario or Castlevania clone in three weeks and sell it at the corner shop in a bin with other cassette tape games.

>> No.4546606

>>4546578
>Ghosts & Goblins? That one was a US developer (Pacific Dataworks International)

Tha'ts what I mean, they were picked because they were cheap, there's no reason the amiga can't have a good port of that game, or 194x, strider or any other mid 80's arcade, the x68000 had them, most of the consoles had them, the nes had them, the only reason was a really bad culture of rush out and cash out mostly by US Gold.

Street fighter 2 is unplayable on any system, it's impossible that it passed any QA process, japanese devs, on the other hand, needed to be more disciplined and put the resources to make a usable product because if not nintendo/sega won't let you release your game on their platform, computers were free for all and we paid the price on quality and consistency.

>> No.4546607

>>4546601
>Americans never had a real "budget" game culture either where 1-2 guys would bang out a shitty Mario or Castlevania clone in three weeks and sell it at the corner shop in a bin with other cassette tape games.
What is shareware?

>> No.4546618

>>4546598
>What exactly are you smoking and can I have some of it?

Two words: Survival bias.

Everybody remembers the good ones, not everything was a steaming pile of shit, but no one remembers the shitty ones.

Please go to lemon amiga and look for cocktel vision, grandslam, loriciel, dinamic, empire... these were big software houses too back in the day.

>> No.4546621

https://www.youtube.com/watch?v=7cehaqXFCGE

Here's the IBM port of Bad Dudes. Quicksilver Software were pretty terrible for the most part.

>> No.4546629

Everyone knows that C64 Double Dragon is the very worst arcade conversion of all. Worse than SF2 on the PC, worse than Bad Dudes or that PC port of Contra, worse than anything. I don't know how this was even allowed to leave the building.

https://www.youtube.com/watch?v=bL35HvTIMmw

>> No.4546645

>>4546598
Lemon Amiga is a European-based site with mostly European users so of course it will be slanted towards those games. But I looked at the C64 top 10 on Gamebase64 and the only European game on there was Giana Sisters.

>> No.4546650

IDK, there were bad American devs back then as well like Hi-Tech Expressions and Box Office Software.

>> No.4546656

>>4546650
Hi Tech Expressions was a publisher, they didn't actually develop games in-house. Their shit was done by whatever low-rent software devs they could find. Like for example that PC Mega Man.

>> No.4546660

>>4546656
https://www.youtube.com/watch?v=7UmDrNU6hew

Good old Hi-Tech Expressions. Where would gaming have been without them?

>> No.4546662

Why are you guys arguing like autistic fags on fire?
What's the point? The one with most arguments wins a price? Why do people think opinion also matters as a argument?
What's the goal of these arguments? To get the thread to bump limit and start all over again a week later?

I never understood threads like this.

>> No.4546663

>>4546660
I'm surprised the programmers were brave enough to actually list their names in the credits.

>> No.4546669

>>4546568
>Although I gotta admit, the Mega Drive version of Dune 2 was damn impressive.

The MD is newer hardware than the Amiga by three years.

>> No.4546680

>>4546596
>That's why you didn't saw a lot of people with amigas and ataris, they were ditching them because, by that time they were already obsolete.

There was the AGA Amigas, but no software devs could be bothered to support the things and they instead just kept cranking out A500 shit like sausages.

>> No.4546681
File: 568 KB, 280x251, 1503620590903.gif [View same] [iqdb] [saucenao] [google]
4546681

>>4542125
>okay, I need the workbench disk, but I don't have it or a floppy writer
>I could use this floppy emulator instead, but I need to flash it's firmware over serial to work with an Amiga
>I can take it apart and solder connectors to the serial interface, but now I don't have any serial device to program it with
>I have this USB AVR programmer with a chip that can be used as a serial programmer, but I have to disconnect everything on the board from it and solder leads directly to the chip
>okay now that I've done that this actually only has a female USB A connector despite not being a host, so I have to cut up and solder a USB cable directly to it
>flashing only works on Windows so I have to find another flasher and mess around till I get it to work
>find a flasher, but now I have to compile it myself

This is like a fever dream

>> No.4546687

>>4546681
>>I could use this floppy emulator instead, but I need to flash it's firmware over serial to work with an Amiga
Just buy a HxC in the first place.
Also, who uses a Amiga 500 these days? CF card with WHDLoad is where it's at.

>> No.4546693

https://www.youtube.com/watch?v=_1ngfVZzLf0

TMNT 2 on the PC. There was a different video of someone running the game on a Compaq luggable with an orange plasma screen. The programmer of the game actually posted in the comment section, he was like "Wow, I sure don't miss those days."

>> No.4546701

>>4546618
That doesn't necessarily have anything to do with survival bias. Ain't trying to ignore the shitty games. The amount of shitty games is just not a viable criteria for judging a platform in my humble opinion. The amount of good games is.

Hundreds of shitty NES games don't make the NES bad.
Thousands of shitty Steam games don't make the PC bad.
Same with the Amiga

The narrative of shitty european devs and great japanese and american devs sounds like a myth to me. Like some propaganda to make ppl believe the "others" are crap. Shit can and WILL be found everywhere. Did a platform like the amiga allow for more shit? Yeah. Does it matter? Naw.

Don't get me wrong. Not saying that you are talking falsehoods or anything. Some narratives on /vr/ just seem suspect to me. Guess I may be overly suspicious.

>>4546662
Well, this is a board for the discussion of retro games and hardware. Sooo, heated opinions and arguments may have a place here. Not doing for anything other than for the sake of discussion itself, really.

>> No.4546705

>>4546693
yeah, coding PC games at that time was pretty painful. the hardware wasn't designed for arcade shit at all.

>> No.4546715

>>4546705
They didn't even make good arcade style games even when hardware improved. The West just wasn't big into arcades (making them at least) after the early 80's. Here's a Japanese exception: https://www.youtube.com/watch?v=aSK5K_ttk9s
The background is the same thing all the time but considering this is an "indie" game and in Japan where the PC industry was very small we can give it a pass. The actual game itself is really good, it shits on other, even later similar games like the Touhou series.

>> No.4546792

>>4546715
>The West just wasn't big into arcades (making them at least) after the early 80's
Not on computers anyway.

>> No.4546805

>>4546680
AGA Amigas were done anyway by the time PCs had local bus video.

>> No.4546816

Me, I think JPC games are the most overrated. Just hundreds of hentai games and weeb dating sims.

>> No.4546823

>>4546816
>hundreds
Thousands.
What more could you wish for?

>> No.4546836

>>4546606
Ocean were also infamous for scooping up as many licences as they could and cranking out total shite.

>> No.4546841

As someone who never owned an Amiga, which model is the essential 'must own' for gaming?

>> No.4546842

>>4546841
The A500 will run about 90% of Amiga software worth using.

>> No.4546846

https://www.youtube.com/watch?v=b1i8SpE6cIc

Inexcusably bad.

>> No.4546850

>>4546846
Why does the guy make a puking sound when he dies?

>> No.4546854

>>4546596
https://www.youtube.com/watch?v=zGgPddpoUh4

Yolanda you say? Lal this is retarded as fuck.

>> No.4546861

>>4546596
>and computers were left with niche markets like graphic adventures, RTS and sims

Computer gaming in the US was always heavily focused on those genres though.

>> No.4546957

>>4546701
>Hundreds of shitty NES games don't make the NES bad.

I don't mean bad as a bad boring, too easy, to hard or something like that, when I mean bad, I mean openly broken, unplayable shit that not even the programmers can play, I mean things like button ghosting, bugged enemies that cannot be beaten, invisible bullets or just breaking during a level load because the devs know that no one would go that far and can't be bothered to test the whole thing. Back in the day was pretty infurating because the only information you had were magazines and they were corrupt as fuck, so as long us gold or ocean keep buying ad space, they got the reviews they wanted.

You don't see these things on the NES because all the games must be certified and had to meet certain standards, and the bedroom trokia usually fell short to meet them, that's why by the time megadrive reached the critical mass in europe the european soft. firms were mostly going under or transitioning to be just publishers.

Is not about being good or bad devels, I's about how to run a game development projetc, in Japan and USA they had resources and were way more professional than here, and the quality was more consistent, not better or worse, but consistent.

>> No.4546968

>>4546680
The amiga standard configuration, the one you must adhere if you want to sell games was a 500 without any memory expansion installed. You cannot ignore this setup because it was the one everybody had.

That was the state until the last CD32 and 1200 years, sad but true.

>> No.4546972

>>4546957
In Japan for comparison, games would be coded by top-tier programmers who had an entire year to work on the thing, after which a certification board would meet and decide that the game was ready to ship.

Nintendo implemented strict licensing policies after the horrible disaster of Atari shovelware. There were piles of garbage 2600 games made by fly-by-night devs who did all the things you listed regarding broken, unplayable, and unbeatable games, even worse some of them could damage your console due to the shitty manufacturing quality of the cartridge PCBs.

>> No.4547018

>>4546957
>in Japan and USA they had resources and were way more professional than here, and the quality was more consistent

If only Microprose hadn't thought it was a good idea to use copy protections that would grind up your Amiga's disk drives.

>> No.4547021

>>4546957
All the nostalgia in the world can't make James Pond a good game, I'm sorry.

>> No.4547108

/vr/ is my favorite board for watching 14 year olds argue about 80s and early 90s computers that they've never used or emulated.

>> No.4547172

>>4546836
I still like that C64 Robocop though, mostly because the music is fucking awesome.

>> No.4547179

>>4546957
Because even the dregs of the NES library like Hi-Tech Expressions and LJN titles still aren't broken to the point of being unbeatable and won't damage your console when you play them.

>> No.4547207

>>4546645
>But I looked at the C64 top 10 on Gamebase64 and the only European game on there was Giana Sisters.
Which is also overrated as fuck.

>> No.4547235

>>4546421
American Amiga games were usually higher quality than our homegrown ones, but they were only available as expensive imports.

>> No.4547242

>>4547235
>but they were only available as pirated copies
Fixed that for you.

>> No.4547305
File: 42 KB, 1600x1280, champions_of_krynn_01.png [View same] [iqdb] [saucenao] [google]
4547305

Game talk.
Champions of Krynn. First played it when I was a little shithead. Game was in english. Didn't know a word of english. Didn't know a thing bout Dungeons and Dragons rules either. Ran my head into the wall for hours until I managed to survive the first few encounters. Of course I had to fight every single last battle, no matter how underpowered I was. Got my ass handed to me all the time.
Rediscover that game years later. Loads more fun now that I know what I'm doing. Prefer the amiga version to dos cause of the sound effects. Death screams are hilarious.
https://youtu.be/PchdnyhXISc?t=116

>> No.4547310

>>4547242
Not in the UK. Maybe if you lived in a Hungarian commieblock or something.

>> No.4547318

>>4547310
Why do retards think Europe=Britain?

>> No.4547321

>>4547318
Maybe they assume other countries can't into English to post here in the first place.

>> No.4547325

>>4547310
Also apparently it was Hungarian programmers who "blessed" us with that glorious Amiga Castlevania.

>> No.4547335

>>4547325
Yeah...that was a classic example of a trash Amiga port farmed out to the lowest bidder.

>> No.4547348

>>4547325
Hungryvania
(We have Igavania, Tansakuvania, Classicvania, Metroidvania... Might as well)

>> No.4547353

>>4547325
And then you went down to Funcoland instead and rented a NES Castlevania for $10 while realizing how silly arcade/console ports on home computers were.

>> No.4547359

>>4547353
And then you realized that the entire world isn't Murka and that not all countries had Funcolands and NESes.

>> No.4547749

>>4546421
It probably originated from people who had an Amiga at the time and had access to games. There are a number of reasons it may not match your experience but it matches mine and many others.

>> No.4547862
File: 979 KB, 1422x618, 1468325307213.png [View same] [iqdb] [saucenao] [google]
4547862

>>4542348
>Deny
Dendy
Don't deny it please maybe, suka!

>> No.4547984 [DELETED] 
File: 1.36 MB, 1520x1080, shit eating anime.png [View same] [iqdb] [saucenao] [google]
4547984

>>4542234
>because europeans have insane coding skillz

So good that they came up with their own operating system right? Oh wait....

>yurocums playing with toys like manchildren while the Chad Americans develop billion dollar software that continue to dominate the world to this day

The absolute state of yurope

>> No.4547985 [DELETED] 

While Americans were inventing whole new genres of PC game like the graphic adventure and the CRPG, Europeans were making low quality clones of popular arcade and console games.

>> No.4547995

>>4542385
The EXACT same thing could be said for the Wiim you do realize?

>> No.4547996
File: 12 KB, 265x314, Tux.png [View same] [iqdb] [saucenao] [google]
4547996

>>4547984
Hi.

>> No.4548009

>>4547359
>that not all countries had Funcolands and NESes
Not the guy you're replying to but not having Funcolands is understandable, but not having NESes means you lived in a 3rd world shithole then. We had both Amigas and NESes (as well as master systems and MSX), and the ones who wanted to play castlevania played it on the NES or the MSX.

>> No.4548084
File: 134 KB, 300x293, stallman-shiggy.png [View same] [iqdb] [saucenao] [google]
4548084

>>4547996
>Linux
>OS

>> No.4548409

>>4547985
>I said it again guys!

Down the road, not across the street.