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/vr/ - Retro Games


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4533871 No.4533871 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4527560

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4533874

=== NEWS ===

[01-17] Anon release: gp.wad, requires cc4tex
https://www.dropbox.com/s/jvcy01vckqejdpv/gp.wad?dl=0

[01-15] Quake Champions Doom Edition trailer + release date "02-10-18"
https://youtu.be/ccM_t9vv3Ek

[01-15] La Tailor Girl updated to 1.3
https://forum.zdoom.org/viewtopic.php?p=1036072#p1036072

[01-14] Latest version of Cyberpunk Shootdown re-uploaded
https://www.dropbox.com/s/m1837juflyi2u0e/cyberpunkshootdown-v4.2.pk3?dl=1

[01-14] Anon wants to make music for your map:
>>/vr/thread/4521250#p4522475

[01-14] Smooth Doom update
https://www.doomworld.com/vb/post/1837660

[01-13] Crispy Doom 5.1 released
https://www.doomworld.com/vb/post/1837447

[01-13] Doom LMP Uploader: encode/upload demos to youtube
https://www.doomworld.com/forum/topic/98777-doom-lmp-uploader/

[01-12] Nuclear Chunks: a new Plutonia map each Friday, by Khorus
https://www.doomworld.com/forum/topic/98752-nuclear-chunks/

[01-11] Tangerine Nightmare RC2
https://www.doomworld.com/vb/post/1836694

[01-11] Anon map release: Toxic Complex
https://www.doomworld.com/forum/topic/98745-toxic-complex/

[01-11] ProjectILE update:
http://www.mediafire.com/file/9476i5x9040keox/ProjectILE_Zdoom_11.pk3

[01-11] DAKKA news/updates:
>>/vr/thread/4515853#p4516417

[01-11] Anon map release: 4hr speedmap for his friend's birthday
https://my.mixtape.moe/odkpwm.wad

[01-09] Anon map release: his first map, second release removing some ZDoom-isms
https://mega.nz/#!8IRlWCzS!svHMzkM2pjNfTLturNDx4AqPjvhAGKlw2EhjmB43PZI

[01-09] Anon map release: Boom-compatible speedmap
https://my.mixtape.moe/pytazo.zip

[01-08] NASTY (Doom remake in Unity with software-style shader) alpha version released
https://www.doomworld.com/forum/topic/98689-nasty/

[01-08] Ultimate Doom E4M6 pacifist, by ZeroMaster
https://www.doomworld.com/forum/topic/98681-p4m6-in-6249/

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

To submit news, please reply to this post.

>> No.4533903
File: 1.10 MB, 1360x1536, UACHang.jpg [View same] [iqdb] [saucenao] [google]
4533903

Almost finishing this area finally!

>> No.4533921

in defrag cpma, how exactly does moving whilst holding left or right work, does it require a specific mouse movement? every time I try it it just kills my movement dead.

>> No.4533930

>>4533903

Damn, looks pretty.

>> No.4533936

>>4533903
buttery smooth 8fps.

>> No.4533941

>>4533936

I survived 1440 hours of perfect dark

>> No.4533957

>>4533936
somebody said the same thing last time he posted and he replied it ran at 30 fps

>> No.4533962 [DELETED] 
File: 168 KB, 720x960, 1515062333154.png [View same] [iqdb] [saucenao] [google]
4533962

http://poal.me/5cofbv
Because I'm spending too much time thinking about it and not enough time wasted on meaningless stuff like skins.

>> No.4533964
File: 512 KB, 1360x768, Screenshot_Doom_20180120_003659.jpg [View same] [iqdb] [saucenao] [google]
4533964

>>4533936
>>4533957
Yep!

It drops to less than 30 if you look too much up or down of course, because GZDoom doesn't have vertical culling so looking around 70º degree up or down makes the engine render the entire area instead of only where you are looking at.

>> No.4533968 [DELETED] 

>>4533962
Why don't you just go outside Tristan?

>> No.4533971 [DELETED] 

>>4533968
What kind of sick bastards name their kid "Tristan"?

>> No.4533973 [DELETED] 

>>4533968
And do what, exactly?

>> No.4533980

i haven't really played doom in the past few months, did one of the new versions of gzdoom break timidity or something? i remember having to use that instead of the regular microsoft gs wavetable synth and now timidity doesn't play anything

>> No.4533987 [DELETED] 

>>4533973
Take a walk and think about how much time you've wasted ruining your reputation literally everywhere on the internet, and how you can do better. Then come back, change your online name, stop trying to bandwagon a pathetic inverse cult of personality, and think about what the fuck you actually want out of all this.
I know it's nearly 10PM and ~0C outside but a good cold walk will clear your head out.

>> No.4533997

>>4533962
the perspective on that shotgun is fucked

>> No.4534023

>>4533964
>GZDoom doesn't have vertical culling so looking around 70º degree up or down makes the engine render the entire area instead of only where you are looking at
weird

>> No.4534028

>>4533997
What shotgun?

>> No.4534065
File: 433 KB, 1280x1280, tumblr_p1wj0btAbA1szcxzqo1_1280.jpg [View same] [iqdb] [saucenao] [google]
4534065

I keep getting the paranoid feel that I've missed the secret map when I'm halfway through a megawad. What's the best way to tell if a map has a secret exit?

>> No.4534072

>>4534065
It's map 15 in a Doom 2 wad

>> No.4534073

>>4534065
MAP15 usually is the one with the secret exit to MAP31.

>> No.4534079

why is there a dildo in knee deep in zdoom's files?

>> No.4534082

>>4534079
It represents the massive suckitude of the wad after years of development

>> No.4534090

>>4533275
Nah, that's Kustam, Doomslayer is just my take on Doomguy after the events of Doom 64 but sometime before 4

>> No.4534095

>>4534079
Really? Can you show us?

>> No.4534104
File: 2.80 MB, 480x262, .gif [View same] [iqdb] [saucenao] [google]
4534104

>>4534090
>>4532797
>You found Sunder!

>> No.4534108

>>4534104
The sword is called Rend.
I had fun with the names

>> No.4534109
File: 1.64 MB, 616x466, im_already_doomed.gif [View same] [iqdb] [saucenao] [google]
4534109

Finally got to play Project Kate. Ow.

>> No.4534124

>>4534028
the one that has Daisy's name on it
whatever it is, it looks weird

>> No.4534125

What about a Doom board game?

>> No.4534137

>>4534124
It's a sword.
Specifically, a Daisy Cutter.

>>4534108
I don't get that joke.
Unless Rend isn't a wad and is just referring to the action of the sword.

>> No.4534140

>>4534137
REND AND SUNDER YOUR GUTS.

>> No.4534159

>>4533903
Reminds me of the Blade Runner recreation map for UT2004.

>> No.4534184

>>4534065
I know it's cheating but if I can't find the secret exit to a level i'll just warp to it when I fininsh the last map of a megawad.

>> No.4534208
File: 1.53 MB, 1280x608, doomshot_doomcover_gatys-multiresolution_ss1.0_sw3.0.png [View same] [iqdb] [saucenao] [google]
4534208

Is there a mod that makes Doom look more like the cover art, or a map made in that style?

>> No.4534215 [DELETED] 
File: 117 KB, 250x539, 250px-Taunt_Burstchester.png [View same] [iqdb] [saucenao] [google]
4534215

>>4534140
Oh! I just got that. Haha, Very clever.

>>4533962
Huh. So seems DRLA mapset is winning. I'll give a look back at this in a while after some stuff on other games is done and then I'll see who the winner is. Tossing it to the OP for convenience's sake.
>>4533871
>>4533874
http://poal.me/5cofbv
Some design thoughts/documents:
I figure it best to be done in sets of 10 or so
ae after every 10th level the enemy roster is shoved up to the next tier whilst slowly sprinkling in new enemies over time; I hope to use a mix of Ancient Aliens + Community Chest 4 Textures.
so first 10 maps = vanilla, slowly integrating over into Nightmare, then the next 10 are Technophobia, ending off with the last 10 being Armageddon. Each episode will generally end with a Death Exit plus a switch in player class. You can see why I wanted to be able to use only vanilla class. The game will also generally introduce mechanics gradually over time; starting with mod-kits and the like.

So, there will likely be 40+ Maps total for the Retro Video Game. For ease of mapping and allow full creative freedom, it's definitely going to be a GZDoom map-set (so I don't have to worry about incompatibilities until afterward) and some basic non-intrusive stuff like basic tutorial bits and slight storyline if the player cares to read it. both in text and map design (I intend to develop map features around every time I introduce new stuff)

The chillax one is self-explanatory.

>>4534184
I honestly do this too.

>> No.4534229

>>4534208
You can always make one.

>> No.4534251

>>4534208
Might be possible to write a shader for it.

>> No.4534264
File: 168 KB, 720x960, 1515062333154.png [View same] [iqdb] [saucenao] [google]
4534264

Why don't you just say "hey don't post a poll" then. That was entirely on-topic.

>> No.4534281
File: 46 KB, 680x512, ron_pol.jpg [View same] [iqdb] [saucenao] [google]
4534281

>Icarus features Le Azure, err, Seamstress Shoujo
New floodgates have been opened.

>> No.4534285

>>4534264
maybe try to do it without drawing attention to yourself and your deeds by slipping your name not-too-subtly in and including blatant references to your "accomplishments"

>> No.4534289

>>4534285
He's a narcissist, he doesn't know how to not be a cunt.

>> No.4534294

>>4533871
I downloaded Half-Life. It's running in 4:3 in a window. Is there any way to make it run in 16:9 fullscreen? It looks like the version I found is 1.0.0.8 ... Do I need to patch it or something?

>> No.4534318

>>4534281
Huh?

>> No.4534320

>>4534318
Icarus made a video covered La Tailor girl, my only guess the floodgates he's talking about is lewd/thicc fags are going to flock to doom?

>> No.4534332
File: 2.82 MB, 800x624, globeTest.webm [View same] [iqdb] [saucenao] [google]
4534332

>> No.4534335
File: 7 KB, 100x100, 66653106_p15.png [View same] [iqdb] [saucenao] [google]
4534335

>>4534332
What the fuck how

>> No.4534337

>>4534332
I wanna say how in the fuck, but I think I might know already and it makes me want to say WHY in the fuck. Man how many hours did that take?

>> No.4534339

>>4534337
I dunno. Mebbe 2 or 3. Too much for a small cosmetic item I guess, but a mapper made a globe, and I didn't care for it (it was okay), so I decided to make a better one that can hopefully be used in it's stead. Just have to add the pivot/base onto it now...

>> No.4534345

>>4534337
>>4534335
Midtextures man

>> No.4534353
File: 167 KB, 1253x816, doom59.png [View same] [iqdb] [saucenao] [google]
4534353

>>4534339
decided this was the best/easiest way... less line-fuckery

>> No.4534360

>>4534332
>wears metal plates on the back of his bare hands
This will never not trigger me.

>> No.4534363

>>4534360
He's got gloves on in the player sprite, if that makes you happy.

>> No.4534369

>>4534363
Fair enough. It just bugs me for a personal experience standpoint: You want some padding between your flesh and your armor, otherwise your shit will get fucked up in combat.

>> No.4534371

>>4534369
He punches things with those metal bits a lot too. just pretend there's some padding on the inside of the metal.

>> No.4534374

>>4534371
That's why it triggers my armor autism. That being said it LOOKS good and I don't think many people will stop to think of it. You're still doing a great job.

>> No.4534383

>>4534215
>>4533962
>He-Who-Must-Not-Be-Named
>steal a bunch of maps [...] because the community already hates you
how difficult is it to not bring attention to yourself
and then you accuse other people of trying to derail the thread

literally all you need to say is "what mapset should I make?" with e1 techbase, e3 hell, e4 void, drla mapset
that's it. that's all you need to do.
stop trying to be wacky about your reputation and focus on making things.

>> No.4534426

The original pinky death animation is funny, but it's poorly done and unfinished, so I'm taking some liberties. The pinky's feet vanish from existence halfway through the animation, so I'm thinking of having its feet stay planted to the ground as the rest of the body explodes, like the cyberdemon.

>> No.4534427

>>4534426
also cameb4 screenie saturday

>> No.4534431
File: 407 KB, 1600x900, Screenshot_Doom_20180120_030145.png [View same] [iqdb] [saucenao] [google]
4534431

It's Saturday, so I'm posting this a bit early.

New key graphics. Car keys for keycards, remote keys for skull keys.
They do the unlock "beep beep" on pickup.

>> No.4534438
File: 328 KB, 2048x2048, shambling love.jpg [View same] [iqdb] [saucenao] [google]
4534438

>>4534431
>That rear-view mirror

I love it

>> No.4534451

>>4534431
Can you transform into a truck?
Or better yet, a bike like in that one bike tech demo?
A Bike-transformation induced ramming attack that allows you to ride the bike until you crash into something.

>> No.4534454
File: 372 KB, 536x531, file.png [View same] [iqdb] [saucenao] [google]
4534454

>>4534431
Also IMO the remotes look like laying barrels with :o faces. Maybe the 45-angle -2 button one would look better (like picrelated, when adapted ofc)

>> No.4534494

>>4534431
Is this Highway 2 Hell?

>> No.4534509

>>4534454
Can't unsee this now.

>> No.4534512

>>4534451
>>4534454

Being able to transform into a bike would be cool but it moves too fast on normal maps to make that feasible. Plus, there's still the collision detection.
I like that remote graphic, though. I want to keep the smooth rectangled shape so that it can lie on its side, but I'll try that button formation, thanks.

>>4534494

Nop. Something to keep me from going insane with bashing my head against the wall from all the brick walls I've been hitting with mapping.

>> No.4534543

>>4534454
ayy lmao

>> No.4534597

>>4534512
I meant being too fast and crashing the bike into an enemy/wall is the point of the attack. It'll be active for like 2-4 sec and give you limited steering option to correct your path.

The collision detection would be limited to it crashing immediately since it's an attack.

In that capacity, I think crashing+damage+backward transformation can be achieved through player velocity monitoring instead of actual collision detection - as soon as it gets slower than half of the max speed, the crash is triggered and he gets booted off to normal mode, since it's not an actual race where speed alteration is required, but a straightforward ram attack with limited control.

The idea actually from Platinum's transformer game where Optimus transforms into the truck as a part of ramming attack, then immediately transform back after he hits something.

>> No.4534637
File: 907 KB, 1280x720, gzdoom 2018-01-20 06-16-22-322.webm [View same] [iqdb] [saucenao] [google]
4534637

>>4534597

Oh, I see what you mean. Sorry, I misunderstood.
Right now you can hit Reload with any weapon to zoom ahead and wreck into things for massive damage. Something like this?

>> No.4534642

>>4534637
Yeah, kinda like that but sharper and with actual car/bike transformation and lasting until you hit something.
So in the maps with long road strips (there are a few) this would allow player to move like in that one techdemo (until they crash into something)

>> No.4534643

>>4534320
It's more about "people who gets offended over everything", even at crudely-drawn (read: ZUN-like QUALITY) images of a fictional caricature who happens to like clothes.

>> No.4534645

>>4528880
Has anyone ever made a "key/door locator" like that?

>> No.4534646

>>4534642

Sounds good. I'll play around with holding down the button and after the initial thrust, you transform and keep on revving until you hit something.

>> No.4534669

>>4533871
> THE BeeFGa, DOOMGUY
> EAT IT

>> No.4534671

>>4534637
> advanced w+m1
also what map

>>4534494
is that a mapset?
will it be finished any time soon?

>> No.4534678

>>4534671

https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/bandbass - This is the map.

Also yes and no, respectively.

>> No.4534701
File: 4 KB, 152x224, Doomslayer attempt.png [View same] [iqdb] [saucenao] [google]
4534701

This might be harder than I thought.

>> No.4534702
File: 184 KB, 500x363, file.png [View same] [iqdb] [saucenao] [google]
4534702

What are some good maps designed with jumping in mind?

>> No.4534706

>>4534701
You trying to do a ninja version of Doomguy?

>> No.4534710

>>4534701
Just rip off the Doomslayer model and draw over it.

>> No.4534712
File: 2.84 MB, 720x360, tighter areas.webm [View same] [iqdb] [saucenao] [google]
4534712

>>4534706
I might need help on a helmet and sword. It's for this guy

>> No.4534714

>>4534710
The problem is with the hands I've made, they don't match up with the big bulky Doom 4 Doomslayer arms.

>> No.4534719
File: 239 KB, 800x600, ScreenshotSaturday.png [View same] [iqdb] [saucenao] [google]
4534719

SCREENSHOT SATURDAY
LETS SEE WHAT YOUVE DONE THIS WEEK
>>4534431
SOMEONE STARTED EARLY AND DIDNT POST THE IMAGE

>> No.4534720

>>4534712
Still not quite sure what you are trying to do, what the exact tone for the character is. Is it supposed to be medieval knight-like doomguy? How heavy is he gonna be, full armor or more like medium armor like Berserker Guts?

>> No.4534723

>>4534720
>Is it supposed to be medieval knight-like doomguy? How heavy is he gonna be, full armor or more like medium armor like Berserker Guts?
Yeah, medieval knight-like doomguy, and as fast as he moves, and for my own sake, medium armor would probably be the best choice.

>> No.4534724

>>4534723
>Yeah, medieval knight-like doomguy
so, lord blaz?

>> No.4534726

As a mapper, in what order would you give the player the standard DOOM2 arsenal?

I'd go with:
Chainsaw -> Shotgun -> Chaingun -> Rocket Launcher -> SSG -> Plasma Rifle -> BFG

>> No.4534727

>>4534724
Essentially, just taller. Though I also picture his armor to be not totally medieval, and not quite the praetor suit.
Like a blending of the two.
I regret making the decision of a hybrid design like this when I'm not an artist.

>> No.4534732
File: 32 KB, 700x525, gauntlets.jpg [View same] [iqdb] [saucenao] [google]
4534732

>>4534723
Research real life examples. Those hands could be just leather gloves, but if you want it armored, you can leave it plated, but to do realize that the plating doesn't go fully around the fingers. Also, test around with the tint of the green. I know the original doomguy was pretty emerald, but you are doing a a character with a lot more of covered bits, this might require you to revisit design choices.

>> No.4534741

>>4534732
Well I went the Hexen approach with the gauntlets, they're inexplicably armored the whole way around. As seen in the webm
Really I think I need to figure out a different look for the player sprites, because I'm not keen on the idea of throwing out all of the weapon sprites and redoing them.

>> No.4534757

>>4534723
>medieval knight-like doomguy
A bit awkward when Blaz's helmet is clearly based off of Doomguy's.

>> No.4534768

>>4534757
Yeah, but I kinda stuck with this because I really wanted to make a Doom 4-esque weaponset, the character came out well and he's a lot of fun to play as. So I'll need to figure something out for player sprites.
I was thinking about taking the lazy route and just using vanilla Doomguy player sprites, but I feel like I should do a little more than just that.

>> No.4534771

>>4534768
Maybe use the Night Sentinels guys from newDoom as a base?

>> No.4534775

>>4534771
Now THAT'S an excellent idea. Problem is I don't really have a means of getting models or anything like that.

>> No.4534776
File: 513 KB, 838x358, file.png [View same] [iqdb] [saucenao] [google]
4534776

>>4534768
>>4534771

>> No.4534778

>>4534775
Wasn't there a model viewer?

and if you don't own the game just pirate it

>> No.4534781

>>4534778
I'm not about to pirate 80+gigs of that, anon.

>> No.4534783

>>4534781
wasn't there only like 50

>> No.4534786

>>4534783
>only
That's still a shitload of game to pirate.
God damn it I regret not making the sword look like the night sentinel sword.

>> No.4534790

>>4534786
Just paint an armor over standard Doomguy, maybe frankensprite with hexen characters, and make armor a bit more segmented to resemble the segments of the Night Sentinel armor, idunno

>> No.4534793
File: 137 KB, 400x240, yes i tried a doomguy transmog in mhxx.png [View same] [iqdb] [saucenao] [google]
4534793

>>4534768

MH has shitloads of medieval and fantasy armor you could find a base for your sprites, this website even has some rotating 3D previews of them. Some of if it's going to be goofy or too outlandish, but you might find something.

https://mhxxx.kiranico.com/bougu

Though it's not too fitting for GMOTA at all, the site also has SFX from all the individual weapons in the game. It might be useful for resource purposes for mods.

>> No.4534796

>>4534775
>tfw the thought of a night sentinel in GMOTA didn't occur until just now

>> No.4534807

>>4534796
Add him as a separate character then
Later
After you finish the Doomslayer and that kobold guy.

I think the theme of "Low Hightech" would suit such a character - i.e. medieval weapons with hightech streak to them, but no pistols/firearms at all - a visibly high-tech sword, a plasma shield, mechanised hammer with jet propulsion.
Also no medievil knight wouold be complete without a morgenstern.

>> No.4534816

>>4534807
That wasn't me, and really a Doomslayer in Night sentinel will be a perfect fit. Plus after he's done, then I can start working on Kustam.

>> No.4534830
File: 4 KB, 152x228, Doomslayer attempt 2.png [View same] [iqdb] [saucenao] [google]
4534830

>>4534816
>In night sentinel armor
Fuck. I cannot type.

So my next question would be: Do make the helmet green, white, leave it steel colored, or do I make it classic Doomguy tan/brown-ish? I'll need to work on his legs a little.

>> No.4534849

>>4534830
White or like now

>> No.4534859

>>4534849
I'll keep it gray, I just tried making it white and the eye slit "glow" is damn near impossible to see.

>> No.4534883 [SPOILER] 
File: 253 KB, 362x474, 1516461599217.png [View same] [iqdb] [saucenao] [google]
4534883

>>4534701
Give him a bowler hat

>> No.4534901
File: 2.67 MB, 1280x720, dakka artillery edition.webm [View same] [iqdb] [saucenao] [google]
4534901

dakka: artillery barrage edition
(this absolutely is not the final version, I just thought it was funny)

>> No.4534954
File: 5 KB, 156x228, doomslayer attempt 4.png [View same] [iqdb] [saucenao] [google]
4534954

I'm kinda having fun with this. I'm not looking forward to doing this like a gorillion fucking times, but at least starting is fun

>> No.4534956

>>4534719
reposting this again

https://webmshare.com/Kw6Zv

If anyone has played bloodborne, you know what this is

>> No.4534958

>>4534901
what are those floating lines in the sky

>> No.4534963

>>4534958
midtextures that should not have been that high
I raised the ceiling of the map and forgot about those

>> No.4534967

>>4534956
i haven't but i can still tell it's the parry-and-crit combo

>> No.4535018

>>4534954
You should make his pants look more like armor and less like pants
Also gloves

>> No.4535021

>>4535018
That's the next step, but I'm not sure if I want to go to that extent, seeing as I'll have a lot of frames to make.

>> No.4535023

>>4535021
Pirate DOOM then >>4534778

>> No.4535029

>>4535023
Does he really need D4, to get the sentinel models?
Aren't they available in sfm or something?

>> No.4535030

>>4535023
That'd still require a lot of frame edits, and even more work to pose, scale, and clean up.
Can you even pose with the models in the viewer?

>> No.4535036

>>4535023
>>4535029
https://steamcommunity.com/sharedfiles/filedetails/?id=1116247908

>> No.4535040
File: 393 KB, 1092x384, d64 revenant armor.png [View same] [iqdb] [saucenao] [google]
4535040

Holy shit, i just noticed this

>> No.4535091
File: 6 KB, 154x120, AYO HOL UP.png [View same] [iqdb] [saucenao] [google]
4535091

Ayyo, hol' the fuk up.
Can somebody confirm this is Mechadon's logo on the left?

>> No.4535101
File: 2.48 MB, 1600x900, ???.webm [View same] [iqdb] [saucenao] [google]
4535101

???

>> No.4535110
File: 724 KB, 1920x1017, Screenshot_Doom_20180120_192253.png [View same] [iqdb] [saucenao] [google]
4535110

>>4534719

c:

>> No.4535113

>>4534332
Looks like voxels once you get close enough, but extremely impressive all the same.

>> No.4535117

can some1 recommend me some good rpg/scary/hd doom wads?

>> No.4535119

>>4535117
hd doom wad

>> No.4535121

>>4535117
>rpg/scary/hd
that's very broad.

>> No.4535125
File: 47 KB, 1100x1024, Valknut.svg.png [View same] [iqdb] [saucenao] [google]
4535125

>>4535091
The valknut is a fairly common symbol so i'ts probably coincidence.

>> No.4535134

>>4535125
Ah. Just wanted to make sure it wasn't possible to be something that wasn't unique to him. Almost thought I found something out about him.

>> No.4535142

>>4535121
ok then, i wan't a doom wad that has RPG elements (the one i'm look for the most,fuck those other two)

>> No.4535169

>>4535117
>RPG
DoomRPG + DoomRLA
Wrath of Chronos
Lithium
Death and Decay

>Scary
Unloved
Happy Time Circus
Happy Time Circus 2
Ghoul's Forest 3
Lasting Light

>> No.4535178
File: 1.07 MB, 1920x1017, Screenshot_Doom_20180120_200709.png [View same] [iqdb] [saucenao] [google]
4535178

>>4535110
i only make the finest quality maps

>> No.4535180

>>4535169
ty so much

>> No.4535185
File: 63 KB, 490x600, latest.jpg [View same] [iqdb] [saucenao] [google]
4535185

>>4534512
so is the PC pretty much this guy?

>> No.4535218

>>4535101
old marine shoots at cloud

>> No.4535241
File: 249 KB, 1918x1040, 1st.png [View same] [iqdb] [saucenao] [google]
4535241

rate my map /vr/

>> No.4535242

>>4535241
send it to Aquarius199 and he'll make a video out of it.

>> No.4535247

>>4535242
don't give that faggot views

>> No.4535251

>>4535247
what did he do?

>> No.4535252

>>4535247
just for this post I'm gonna give him a view.

>> No.4535256

>>4535251
Exist.

>> No.4535264
File: 54 KB, 197x190, Comfy Doomguy.png [View same] [iqdb] [saucenao] [google]
4535264

I am having more fun playing Ultimate Doom through Chocolate Doom then I am playing Ultimate Doom through GZDoom. Is something wrong with me?

>> No.4535278

>>4535241
can you beat it? 1 if you were super lucky and manage to barge past the monsters and hit the exit switch before you get hit, otherwise 0

>> No.4535281

>>4535218

I understood that reference.

>> No.4535282

>>4535241
>poorlittledoomguy.wad

>> No.4535285
File: 318 KB, 1258x662, soon_it_is_time_to_stop.png [View same] [iqdb] [saucenao] [google]
4535285

>> No.4535302

>>4535264
no

>> No.4535306
File: 26 KB, 432x389, krang.jpg [View same] [iqdb] [saucenao] [google]
4535306

>>4535285

>> No.4535307

>>4535285
it truly is the realm of 667

>> No.4535315

>>4535241
fuckyou/10

>> No.4535320

>>4535241
Seems like it would fit in ksutra.wad just fine with that start

>> No.4535325

>>4535241
> no verticality
> no doors/lifts/stair building
> no texture variation
> entirely 90 degree angles

>> No.4535326

>>4535325
>verticality
someday this meme will die.

>> No.4535357
File: 88 KB, 439x295, jewd.png [View same] [iqdb] [saucenao] [google]
4535357

>>4535178
15 pix for the maid outfit, please?

>> No.4535361

>>4535101
probably this http://git.jinotra.in/ijon/dakka/issues/11

>> No.4535383
File: 32 KB, 642x720, launcher.png [View same] [iqdb] [saucenao] [google]
4535383

>>4534719
Codin'

>> No.4535413

>>4535326
why don't you marry wolf3d if you love uniform flatness so much

>> No.4535419

>>4535285
That spider mastermind sprite is tight as fuck. Whoever did that should be proud.

>> No.4535424

>>4535413
God I miss Wolf 3D's speed, Doom is really slow compared to that.

>> No.4535442

>>4535178
what texture did you chop up to make "BIG TIT TIE" ?

>> No.4535463
File: 2.78 MB, 640x400, minesorsomething.webm [View same] [iqdb] [saucenao] [google]
4535463

>>4535307
Been on binge of replacing/altering nearly every monster. For a... thing.
perhaps.

>>4535419
It's pretty great.

>> No.4535485

Hey, /doom/, I remember there was an aborted attempt to bring a 6DOF Descent-like in the ZDooM engine, but Google and the boards aren't cooperating. This was fucking ancient - like, maybe pre-2009, if I recall.

Where there any other 6DOF attempts, too? I remember one got turned into an RTS.

>> No.4535491

>>4535110
>>4535178
>tfw not a strip club

>> No.4535496

For DooMRLA, what're the drop rates for the special mod packs (Sniper, Firestorm, etc.)? Every fucking time I think I'm close to making a Megaton Shotgun or an Autocannon or a Supermachinegun, the fucking Firestorm mods never show up for the rest of the .wad.

>> No.4535513

>>4535442
the door screen texture that reads "GRANTED"

>> No.4535543

>>4535513
thanks, i knew it seemed familiar.

>> No.4535554

>>4535496
RNG suck it %

>> No.4535627

>>4535040
pyspy is truly wonderful with his attention to smaller details

>> No.4535638

>>4535185

HEH. Nah, but slipping his theme in somewhere would be a nice little nod.
I had a whole ton of fun with that little race back then.

>>4535264

Nope.
Play what you want to play, how you want to play.

>> No.4535640

>>4535627
And to think he also made Doom Delta

>> No.4535642

>>4535640
doom delta is chock full of little details like that, it's wonderful

>> No.4535693
File: 597 KB, 1920x1080, Screenshot_Doom_20180120_161546.png [View same] [iqdb] [saucenao] [google]
4535693

Can you guys give me input on a year old Aliens wad I plan to revisit? I intend to start working on it again, possibly with zscript and (maybe) remaking it entirely on Hideous Destructor's base.
>Old video
https://www.youtube.com/watch?v=sG1a4dzNLdA&t=2s
>Download
my.mixtape.moe/pswpos.7z
>Instructions
Run the core pk3 with either of the map wads. maps_a6 contains a handful of old, okay-quality maps. maps_a6_2 contains a newer, albeit not very finished at all map. Siddoyle's flashlight is optional.
-1 equips bandages
-4 equips rifle
-0 equips your "Save cassettes"
The enemy and item placement is random on each mapload, and occasionally roaming aliens spawn as well.

How do I fix this mod?

>> No.4535712
File: 104 KB, 1056x696, 1513036463562.png [View same] [iqdb] [saucenao] [google]
4535712

I want to music for my Doom maps. What program do you use to write MIDI music? Is there a way to do it in FL Studio?

>> No.4535749

Some dude was making a sp00ky mod where you fought skeletons with an axe in some ancient setting but the vids seems to be gone from youtube. What happend to it?

>> No.4535767

>>4535712
nm, figured it out

you do it with MIDI Out and Fruity LSD

>> No.4535850

metadoom mixing versions of weapons and enemies reminds me of how smash kind of mixed solid snake and big boss

>> No.4535853

>>4535850
Is METADOOM secretly the SMASH BROS. of DOOM MODS? The answer may SHOCK YOU...!!!

>> No.4535856

>>4535850
metal gear doom when?

>> No.4535886

>>4535853
>The answer may SHOCK YOU...!!!
Is it "No" ?

>> No.4535889

>>4535853
that's samsara dummy

>> No.4535895

>>4535853
MetaDoom is more like the Sonic Generations/Mania/MGS4 of Doom mods
Smash Doom would be Samsara, but with characters like Sir Blaz and Corvo

>> No.4535906
File: 262 KB, 492x444, exmortis man.png [View same] [iqdb] [saucenao] [google]
4535906

>>4535895
don't forget everyone's favourite.

>> No.4535907
File: 151 KB, 1024x768, QTenebrae.jpg [View same] [iqdb] [saucenao] [google]
4535907

Is Tenebrae still the most pimped out Quake port? It looks more pimped out than DarkPlaces.

>> No.4535915

>>4535906
He gets to be in a Quake Champions based mod
Congrats

>> No.4535916

>>4535907
>tfw this was my first regular exposure to quake

Weird feel, I played the fuck out of the shareware on that thing even though it was at like 30 fps.

>> No.4535920

>>4535907
this looks like a 90s CG render.

>> No.4535926

>>4535907
It looks like it's not even using HD textures, just putting bumpmaps on the originals

>> No.4535934

>>4535916
I felt vaguely insulted by how much the framerate would drop on my P4 with a Radeon 9600 Pro. Since Tenebrae's look was modeled after Doom III's pre-release media, it also got me hyped for Doom III, which would sure be similar but better...

>> No.4535961

Quick thing done from boredom. Imp based off of the alpha sprites.
https://www.mediafire.com/#z67733w9f1y5n

>> No.4535968

>>4535961
i didn't see them

>> No.4535970

>>4535961
>>4535968
http://www.mediafire.com/folder/jbs1j8s16w12891,gpttj3gayz1t337/shared
oop

>> No.4535972

>>4534702
why did you post her?

>> No.4535980

>>4535972
who dat?

>> No.4535982

>>4535926
I think that's it's default.

>> No.4535984

>>4534954
Nice helmet!

>>4535970
gpttj3gayz1t337
>gayz
>almost 1337

>> No.4535986

>>4535984
gay1337spy

>> No.4535990

>>4534954
So, all there is left for GMOTA is the Doomslayer's sprites?

>> No.4536003 [DELETED] 

endless fun in looking for dirty words in random character output.

RvzCX4ZM7zOGXLOM5O0HsFb+akYxjbEGVgiRLP214Lyzbs6U1lDs1HEW/KVLg4OWpPz63ucJkKxL
L+8u6aUDBwpvujcGUvKj8kTcb9NFTFX/1w20SzhDYWdXPWiYjOUfABJrhPh8F0ksbvjypz1ItCwi
D5OZ26XhMeZTqPmng932aow39zehGTV2glo+4KIc+lQVe3tpe1poW33ALvF2ioAi8jZvJTy9/58D
xzEdZZcWXWv2nTiVNy8BdsaPIgzjYREe6PF50nsckuquAbCK7mI8IvZS3xbNZUn4fvRSkd2vGMCt
yyC9dIMila1Q0/tF+rd45LdEGU8LLesH9Atejvx+zMsJe5fv08PYCSEZxsoJRS1Ii74KIjaMUIaN
+kZIMqqM8kixaqzkZcpr8NhBvAHDpOmJuDDIRIhnBfiX4fN9WAsW+h0KzL6RVm+WB5zcEYV0l4yr
CCvQjzssfJzNg1dtKFIMK6tX9W4WhjuGzRLcdjHhNEULtuvGmhdezBTpj6ZJDA96bhAD1LVw1NjK
W9mVwwUm/Nv++s6MWWu5LIZKgwU5gn3TbWp2kaFVf7eIDu3sdH6d4E7El/2LUV5SceOzq+4cLtJj
eto/iNECkHmNm5iPic+wtjta9apuYunIww0b/tbRmFKmtk/53nSiieoKiazXw3kpmaRM8xoiOHnl
Cji6fu/1qngSZF+4qL+HPh8OcO+qXXvUPsgwhGUmXx0x+1HLU9MqT06B/lVWYBMI8SI2JHnY2G7L
55ev7wC/EcH7ilLQCZ84lye9zfMRKDuGm1HzA88Nl60JR2JGKfevcP5qXfpMXLdLwy/Y5FxHZEYO
y6W1HxYRH7ebOjYYzEfP7xQPueYIueneGZ/1HkhkHgZaY7Mo3vMsXlXIg7J64cjNOMOyVMj2Ycwb
3+nVc8GDAlvg03+WIGOCs/SMQHr/oe2uVazqWFLiexsCT04oTGtpsIcClcImhvM5RYO1zF5IUarU
RuJZmVjuj5BRW9BgBeFGMHBJs9AVJ0GkXNVXm/8Ur12muxBK7x6rkI62tcSIfh6+wdJthJ2IKfho
O2y2yI2AyQm8nW6VsHZkbg8cKFj+ogJe8TE5oCTA++P1u0VpcubRNMfTP48+8ZEx+zfcN94oNrde
aDGVsB406Efi/uP0gsl/C+/EvSJYnry9KVa53edI/gAjrh+gsWeK0y2goDMUcYw/W1UOoLKuGmpl
pX13lBN6ZcRU39Z/nj0qdfleZKPNRbKmEdjO7TTAwlTr6xL0dS7TEJamz6FYya7cVux8iXMPvlhI
2d24aqUVXSvukKh7VZvid5DhwXHCmPJaBpD9P3O/OnuyT9YXR8M/2iIhNpEEtsZmcS2FHfqpjQ==

>> No.4536005

>>4535990
> implying GMOTA is even close to finished
there's still like 2 more entire characters

>> No.4536031

>>4535907
That looks fucking awful.

>> No.4536047

>>4535990
All that's left for this update is the Doomslayer sprites, cybermancer sprites, and some menu/font crap. Maybe a new intermission screen too

>> No.4536054
File: 33 KB, 420x543, 1512471358133.png [View same] [iqdb] [saucenao] [google]
4536054

>>4535907
That is ugly as fuck.

>> No.4536074
File: 34 KB, 422x503, liftpls.jpg [View same] [iqdb] [saucenao] [google]
4536074

How do I make a lift that doesn't raise up again? All the predefined actions seem to have it raise too?

Getting so close to knowing enough to actually make a map.

>> No.4536082

>>4536074
a lift that doesn't go back up again is just a lowering floor. lifts go down, wait, back up, stay.

>> No.4536089
File: 194 KB, 557x605, when the wad just right.png [View same] [iqdb] [saucenao] [google]
4536089

UAC Ultra is the best damn mapset ever

>> No.4536097

So i played The Community Is Falling wad, and the it mentions how Newdoom got hacked. Does anyone know what exactly happened on that day? All ive seen on it are some threads on Doomworld

>> No.4536115

>>4534643
Don't you dare talk about my wife like that.

>> No.4536124

>>4535693
-player speed is frustratingly slow compared to the enemies (a stamina-to-run system would be cool if possible)
-ammo system confusing or broken (ran out of ammo, couldn't reload anymore, walking over rifles didn't pick up any ammo like one would assume)
-don't know what the save cassette does (never played alien/aliens games before)

>> No.4536127
File: 1.29 MB, 557x605, 941b2f75ac8a61428928868bca9ec56028294ed7.png [View same] [iqdb] [saucenao] [google]
4536127

>>4536089
Agreed. Probably my most replayed mapset.

>> No.4536141
File: 33 KB, 435x407, Kelloggs_vs_Capcom_logo.png [View same] [iqdb] [saucenao] [google]
4536141

>>4535850
>>4535853
>>4535895
Capcom vs id when?

>> No.4536148 [DELETED] 

What are the essential/best Quake mods?

>> No.4536163

>>4536148
see op

>> No.4536216

>>4533871
Is Thief Deadly Shadows worth playing? How does it compare to the first 2 quality wise?

>> No.4536239

>>4536216
It's worth playing. Even more so with a couple of mods.
Thief thread (not that it's unwelcome here, but they probably have more specific information): >>4529750

>> No.4536245

>>4535242
I find some of the silly Terry stuff funny, but I dunno what's wrong with Aquarius, like does he lack sense of humor or something?

>> No.4536247

>>4536245
I thought he was pretending until he made videos of him actually talking and showing his face, he's legit autistic I'm sure.

>> No.4536257 [DELETED] 

>>4536245
>>4536247
check out his dA too, then there'll be no question that he suffers from some bad autism.

>> No.4536276 [DELETED] 

>>4536257
Oh believe me, I did check his dA after one particular TerryWAD.
It was like discovering that one guy's dA about giant ponies and vore

>> No.4536287

>>4533964
This isn't even doom anymore

>> No.4536291

>>4534332
Is there a video codec that does well specifically for old 3D games?

>> No.4536296

>>4536291
As you can tell I clearly have no idea.

>> No.4536323 [DELETED] 

Looking like chillax 2 as accordance of the poll
don't cry when your shit's stolen then

>> No.4536356

>>4535640
I haven't played Doom Delta yet. Should I wait until the 2.0 release? What kind of stuff does it have going for it apart from Doom bible things?

>> No.4536365 [DELETED] 

>>4536323
nope, it was for you to fuck off of /vr/

don't go against democracy

>> No.4536373

>>4536124
>player speed is frustratingly slow compared to the enemies (a stamina-to-run system would be cool if possible)
Though you ~can~ outrun the Xenos, I see what you mean.
>ammo system confusing or broken (ran out of ammo, couldn't reload anymore, walking over rifles didn't pick up any ammo
It uses a magazine system. If you reload, you dump the magazine. You need the fullscreen hud to see your spare mags.
>don't know what the save cassette does (never played alien/aliens games before)
You use the cassette player to "record" on cassette. This saves the game, and encourages you to use saves sparingly via ingame resourcefulness instead of save-scumming. Alas, I cannot disable saving/quicksaving, so it's purely an honor system.

>> No.4536393

Has Smooth Doom finally gotten unfucked?

>> No.4536419 [DELETED] 

>>4536365
wasted vote. better go fix your shit if you don't want me to steal maps. https://www.youtube.com/watch?v=zoEvE1aNoUU

>> No.4536421

>>4536419
what's going on? or are all these posts just gonna get deleted

>> No.4536423 [DELETED] 

>>4536421
Just report.

>> No.4536468

>>4536421
Boogeymen

>> No.4536475

>>4536393
How was it fucked?

>> No.4536483

>>4533964
Still think it's too dark for the amount of lights in the scene.

>> No.4536489

>>4535907
Yes. BTW do you have a download of Tenebrae? All links Ive found are ded

>> No.4536597

>No Van Helsing-esque mod where you hunt vampires, werewolves and other monstorities
>Different weapons are effective against different enemies

>> No.4536604
File: 660 KB, 1616x935, file.png [View same] [iqdb] [saucenao] [google]
4536604

It appears that "Quality" rendering option in GZDoom is completely inoperational as of now.
gl_render_precise
Before it was used for higher precision rendering and would eliminate "white dot" artifacts on walls that were a result of lower precision algorithms.
Now it does not work, even after restarting GZDoom.
RIP

>> No.4536632

>>4536604
Try gl_seamless

>> No.4536636

>>4536632
gl_seamless is true as well.
Tried setting it to false - artifacts got worse.
Seems like Quality mode is gone now, only speed mode remained.
I remember quality mode working pre 3.0

>> No.4536638

>>4536636
Well looking at the source, it's likely that this is the result of a change in GL version, not technically Graf or anyone else fucking up.

>> No.4536642

>>4536638
In 2.3 it works just fine

>> No.4536647

>>4536642
Yeah I'm aware of that, but they changed GL version and there's very little code that even references that cvar. It's probably something related to the change in GL version, not necessarily a code change in GZDoom.

They could just use black as their clear color and you wouldn't see it as much anyway, but apparently they're retarded or something.

>> No.4536660
File: 139 KB, 383x364, 1495857905969.png [View same] [iqdb] [saucenao] [google]
4536660

>enter death exit
>press use
>it reloads autosave

>> No.4536670

>>4536597
Seriously? Fuck. This seems like such an obvious mod, especially for Q1-Q2.

>> No.4536671

>>4536489
https://www.fileplanet.com/112106/download/Tenebrae-v1.4

>> No.4536689
File: 19 KB, 204x187, 1463796124690.jpg [View same] [iqdb] [saucenao] [google]
4536689

>>4536660
>The death exit comes out of nowhere, so you think you screwed something up and reload

>> No.4536692

>>4536660
Just idclev to the next level, same shit really. I've fucked up death exits loads of times.

>> No.4536693 [SPOILER] 
File: 1.55 MB, 994x1462, 1516518799004.png [View same] [iqdb] [saucenao] [google]
4536693

>>4536660
>Mod with upgrades and other shit (IE. Guncaster, Trailblazer)
>Lol, death exit xd
It was fucking horrifying to play through JPCP on hardest available difficulty on Trailblazer

>> No.4536737

>>4536689
usually death exits come with a deafening explosion sound of two dozen barrels going off at the same time so I rarely miss those.

also fuck people that do that.

>> No.4536741

>>4536689
>>4536660
>It's another "death exit is not marked as such" episode

>> No.4536743

>>4536737
ancient aliens made the bossbrain instantly exit the map on death

come to think of it, couldn't you just DEHACKED up the bossbrain to instantly exit the map when it sees you

>> No.4536749

>>4536737
>Find end of long expansive level
>Spend several minutes backtracking, restocking supplies, killing any straggling monsters and finding any missed secrets
>Head back to exit, go in
>BOOM

>> No.4536751

>>4536743
It'd be very easy to do. For example it could be

Look -> (see player ) -> Bossbraindeath -> empty (duration infinite).

>> No.4536752

You know, looking back at the soundtracks for Doom 1 and 2, it's funny that the two that stick with me the most are the most melancholic ones, Sign of Evil and Message for the Archvile.

Melancholic Doom would be interesting.

>> No.4536754

>>4536752
>Melancholic Doom
go on...?

>> No.4536756

>>4536754
I guess the core themes of a melancholic doom would be less monster encounters but ones that really put the pressure on the player without necessarily being fast paced, slower moodier music, and level themes that use more muted colors.

>> No.4536762

>>4536751
Has anyone made romerohead an actual threatening enemy? Or at least made a monster sprite based on it? Not counting terrywads.

>> No.4536763

>>4536762
Adventures of Mass Mouth had those robots with Romero's head on them

>> No.4536787

Hey Yholl, there's nothing wrong with the Lightweaver or your response, take no crap from anyone.

>> No.4536804

>>4536752
Have you played the PlayStation port? I wouldn't call it melancholic because it's too tense, but it has slower, more grim music.

>> No.4536827 [DELETED] 

http://poal.me/5cofbv

>> No.4536835

>>4536752
I love Duke Nukem 3D for much of the same reason, most of the music is moody or tense tracks.

>> No.4536837

>>4536835
Like STALKER and Aliens, Say your prayers?

>> No.4536861
File: 2.95 MB, 450x399, Duke Nukem 3D, Ripper Chaingun Cannon.gif [View same] [iqdb] [saucenao] [google]
4536861

>>4536837
Those are a bit more high tempo, I'm thinking more Stalag 3-D, Gotham, Warehaus, Plasma, and RoboCreeping. Whomp, also.

>> No.4536869 [DELETED] 

http://poal.me/5cofbv
Don't waste your vote on the obvious shitpost. I won't be leaving.
Ever.
You ensured that yourselves.

>> No.4536883

>>4536869
Don't worry, sarais
I still love you and
I want to fuck you in the eyesocket

>> No.4536925

I just wish someone would make more levels of "Ocarina of Doom"..
https://streamable.com/icd3l

>> No.4536926

Can some one recommend some RPG/Survival Horror wads?

>> No.4536934

>>4536925

What's the wad?

>> No.4536937

>>4536934
zlostwoods.wad
vargskelethor.me/winners/wads/

>> No.4536946

>>4533871
shouldn't the pic be updated with Simon's destiny? it's probably one of the best "total conversion" ever made

>> No.4536987

>>4535853
weird how metadoom hasn't got any article, since it has some sort of clickbait title potential

>> No.4537085

>>4536946
and yet it didn't get a cacoward :(
not that it matters...

>> No.4537087
File: 8 KB, 80x116, who will take home the golden boner.png [View same] [iqdb] [saucenao] [google]
4537087

>>4536946
>>4537085
Give the TC a Golden Boner.

>> No.4537097

>>4537087
that's for stuff that came from /vr/ though

>> No.4537101

>>4537097
Man. That doesn't leave much for potential entries

>> No.4537106

>>4537101
there's some stuff in the works around here atm

>> No.4537109

>>4537106
Dakka for sure, REKKR maybe? Space Hunter came out last may, High Noon Drifter, Project ILE has potential but I feel like it's still young right now.

>> No.4537127

This triggers an archvile

>> No.4537128

>>4537109
Project Babel deserves a mention too

>> No.4537150
File: 183 KB, 1077x504, dehackery.png [View same] [iqdb] [saucenao] [google]
4537150

Alright, done with Dehacking for now, perhaps will do some sound-replacing later on.
MBF is god-sent with its extra states and such.

>> No.4537152

>>4537150
what mod is this?

>> No.4537153

>>4537152
It is something that probably won't get release in upcoming 10 months.

>> No.4537160

>>4537150
Is it possible to replicate Heretic and Hexen's more intricate enemies? Like Centaur's temporary invulnerability on pain or Maulotaur's floor-hugging fire trail.

>> No.4537161

Just beat Daikatana for the second time. You guys should try it. When you get past the rather weirdly paced first few levels it's a pretty damn good game with some great aesthetics, especially episodes 2 and 3.

>> No.4537165

>>4537160
Not really. Lot of Doom is hardcoded in specific manner, and even MBF doesn't offer much in way of codepointers to do such things.

>> No.4537173

>>4537165
Could it be possible with advanced mods?

>> No.4537175

>>4537087
>>4537085
I played every single total conversion/gameplay/graphic mods in the compilation in OP, Simon's Destiny and even other wads are miles better than half of what's in there

>> No.4537182

>>4537085
>>4537175
It happens, sometimes
MetaDoom is like "Doom series: the mod" but didn't show up at the Caco's

>> No.4537186

>>4537182
MetaDoom was technically impressive and has a lot of polish and thought put into it. But the gameplay isn't great.

>> No.4537190

>>4537186
I feel like the worst part is how the weapons feel

>> No.4537191

>>4537190
You also run out of ammo really fast. Ammo starvation is a common thing with mods made by Kinsie.

>> No.4537192

>>4537186
sounds like lilith.

>> No.4537193

>>4537191
But why, though?
Is it the alt fire or how enemies work?
Somebody should tell him to ramp up the ammo count for the weapons

>> No.4537194

>>4537193
Most of the altfires aren't terribly effective but use like quadruple the amount of ammo the primary fires use.
Enemies feel a little more resilient too

>> No.4537197

>>4537173
With DECORATE, ACS and whatever? Yeah. But for Boom 11-compat, I settled for DeHacked.

>> No.4537198

>>4537194
Something i wish MetaDoom did was the BFG ammo still appearing in backpacks, in case a map doesn't have regular plasma ammo, both BFG and the chainsaw showing up first in their slots and the melee weapons having a progress randomization rule, like the other weapons
Kinsie stopped worked on the mod, with the last thing he did being a change on the summoners, that didn't really show up in the latest update

>> No.4537213

>>4537127
Archviles succ. Archie is a qt, though...

>> No.4537229

Another thing to bring up: MetaDoom's Imp Lords can be annoying, because of their teleporting since they replace one of the most basic enemy types
So, they could be nerfed or made rarer

>> No.4537235

>>4533871
How are Blood 2, Heretic 2, and Hexen 2? I enjoyed all of the originals.

>> No.4537237

>>4537235
trash, trash and not as trash but still trash.

>> No.4537258

Has anyone released a modification of the MMDM classes wad to be compatible with Doom 2?

>> No.4537294
File: 2.84 MB, 640x480, chicken backfire.webm [View same] [iqdb] [saucenao] [google]
4537294

>>4537235
>>4537237
>Heretic 2
Played it recently.
It is not very good, but it's not "Daikatana" level bad either.
Also it's fairly short

>> No.4537295

>>4537258
why do you wanna RP as megaman who has the hots for the revenant?

>> No.4537306
File: 1.50 MB, 640x480, SPARTA.webm [View same] [iqdb] [saucenao] [google]
4537306

>>4537235
>>4537237
>>4537294

>> No.4537310
File: 683 KB, 640x480, Advanced AI.webm [View same] [iqdb] [saucenao] [google]
4537310

>> No.4537317
File: 355 KB, 640x480, Extremely Advanced AI.webm [View same] [iqdb] [saucenao] [google]
4537317

>> No.4537331

>>4537295
No, but I really like how Top Man plays. I'd love to spin like a retard through hell.

>> No.4537342
File: 23 KB, 626x586, ?.png [View same] [iqdb] [saucenao] [google]
4537342

>> No.4537406
File: 28 KB, 327x358, cuckfarts.jpg [View same] [iqdb] [saucenao] [google]
4537406

>kicking ass in Scythe 2
>"shit, I forgot to turn off god mode"
>god mode was never on

>> No.4537417 [DELETED] 

>>4537406
>dumb /v/irgin shitposter kicking ass in Scythe 2
doubt.MUS

>> No.4537485

>>4537406
Don't be afraid to move on to higher difficulty levels like hntr, anon.

>> No.4537496
File: 211 KB, 1274x794, well_hello_there.png [View same] [iqdb] [saucenao] [google]
4537496

Well hello there.

>> No.4537510
File: 53 KB, 654x128, tumblr_p1c56sBTvw1rrorwqo1_1280.png [View same] [iqdb] [saucenao] [google]
4537510

do you agree?

>> No.4537519

>>4537510
No since I have seen quite bit. He just sucks at finding it.

>> No.4537520

>>4537510
a screenshot of a 2 year old /v/ thread, reposted from tumblr?
why?

>> No.4537526
File: 2.86 MB, 800x450, nice meme.webm [View same] [iqdb] [saucenao] [google]
4537526

>it's a "let's have 25 archviles spawn on a pillar one after the other" map

>> No.4537534

>>4537526
i honestly thought that was looping at several points

>> No.4537539
File: 533 KB, 1280x800, huhuhwhatamess.png [View same] [iqdb] [saucenao] [google]
4537539

>>4537496
huhuh what a mess

.>>4537526
Playing Confinement? Nice, I made map for it (MAP15). How are you liking the wad?

>> No.4537546
File: 177 KB, 640x480, Screenshot_Doom_20180121_191658.png [View same] [iqdb] [saucenao] [google]
4537546

Demonsteele is fun, but i don't like how certain pick ups stop existing, because it affects certain maps that require you to pick up something, to affect the overall level.
If Term ever comes back to this mod, i hope he does something about it.

>> No.4537547

>>4537539
map15 is pretty fucking neato, although I spent far too long trying to figure out how to open what turned out to be the elevator back from the exit
I really like the path to the secret exit, has a "behind the scenes" feel to it that I love

map31 was pretty fucking dumb though, as you can see

>> No.4537551
File: 44 KB, 490x560, estranged orb.jpg [View same] [iqdb] [saucenao] [google]
4537551

So in other news, prboom+ really doesn't like .wav sounds

>> No.4537563

>>4537526
That monster is presumably intended to be "immortal" until the encounter is beaten. The encounter was presumably designed to be played with the archvile alive, requiring the player to hide from its attacks while dealing with other monsters. When it has been beaten, presumably the "immortality" will be deactivated.

>> No.4537620

>>4537563
so what we got here is a failure to communicate; I had no idea that was the intent until looking in the map and seeing the crusher line
probably should've started teleporting them in when the cyberdemon came out instead

>> No.4537643

>>4537620
after the third or the fourth respawn you should be thinking "there's probably another way to stop this thing"

>> No.4537650
File: 2.78 MB, 800x600, gzdoom 2018-01-21 14-39-04-621.webm [View same] [iqdb] [saucenao] [google]
4537650

>> No.4537660

>>4537650
uncanny valley

>> No.4537664

>>4537660
how so

>> No.4537668

>>4537650
Why does its mouth suddenly drip blood on the sideways sprites?

>> No.4537669

>>4537664
it's a familiar pink demon, but also "off" somehow. basically what "uncanny valley" means, but applied to demons. i'm sure you could have worked this out for yourself?

>> No.4537670

>>4537650
The death animation definately needs more frames. No comment on the walk cycle.

>> No.4537672

>>4537643
maybe, but considering the map expected me to deal with 8000 HP worth of dogs, those archviles (plus two more by the yellow key), a bunch of cacodemons, and a pair of barons in roughly the same timeframe with a rocket launcher in a cramped area, I just figured this was the map continuing with its bullshit

(there is a plasma rifle, but it's raised into the ceiling and there's not a single line referencing it - the only way I can see to get it is by getting archvile jumped into the ceiling and bumping into it)

>> No.4537681

>>4537668
>>4537669
>>4537670
I'd assume that it would need more (a lot more) work put into it. It does look pretty strange, and I'd wager that the uncanny valley comment is because of how strange it walks. These sprites were put on the cutting room floor for a reason.

I'll take all these into consideration.

>> No.4537682
File: 144 KB, 500x312, static1.squarespace.com.png [View same] [iqdb] [saucenao] [google]
4537682

>>4537670
i agree

>> No.4537687

>>4537682
>ThisIsFine.png

>> No.4537694

>>4536946
>>4537175
simon's destiny is fucking awful and i hated playing through every second of it

the 2d gameplay does not translate to 3d at all

>>4537192
lilith, on the other hand, is fucking amazing

>> No.4537696

>>4537682
Another 2 frames of the cloud petering out would work wonders.

>> No.4537702

>>4537510

He clearly has not been looking very hard.

>> No.4537713
File: 2.85 MB, 800x600, gzdoom 2018-01-21 15-35-08-003.webm [View same] [iqdb] [saucenao] [google]
4537713

>>4537650
Here's the imp. Looks better than the pinky because it's just an edit of the retail sprites. Not too sure what I'll use these for, maybe I'll ask Pyspy if he wants them for Doom Delta.
SARG still needs a lot of touch-up.

>> No.4537748
File: 201 KB, 1448x828, cgi tarkin vs cgi tarkin.jpg [View same] [iqdb] [saucenao] [google]
4537748

>>4537669
That's not what uncanny valley means. Uncanny valley is when your artificial recreation of something is much more realistic than a stylized recreation but just short of perfect realism so it ends up looking stranger and less believable than a stylized completely unrealistic version.

>> No.4537751

is it just me or is the mouse fucked in doom64 ex?

>> No.4537771

>>4536737
map06 of alt did that cept it was just loud cyber roar

>> No.4537787

>>4536737
>>4537771
the death exits in Sunlust are very slick, and almost silent.

>> No.4537792

>>4534371
please fix it.

>> No.4537798

>>4534082
I can't believe how badly that wad aged

>> No.4537809

>>4535485
There was this thing http://www.phobus.servegame.com/doom/ph_virus.html

>> No.4537837

>>4534079
fitting for what's considered to be the doom equivalent of half life 2's cinematic mod

>> No.4537852

>>4537837
>the doom equivalent of half life 2's cinematic mod
Brutal Doom was called that, too. Make your mind up.

>> No.4537856

>>4537852
But BD doesn't have a dildo

>> No.4537869

Anyone have a reup of X-Enemies?
https://forum.zdoom.org/viewtopic.php?t=37254

>> No.4537878

today I learned that, if you walk up to a pain elemental and occupy its standing place just as it dies, the lost souls die as well.

>> No.4537903

>>4537878
yup. bully the shit out of them.

>> No.4537926

>>4537856
it has a shotgun with testicles

>> No.4537940
File: 66 KB, 750x501, laughing capitalists.jpg [View same] [iqdb] [saucenao] [google]
4537940

>>4537748
>tfw flying CGI Carrie Fisher blows up second Starkiller in Episode 9

>> No.4537991

>>4537869
this is from 2016
on vola, /r/fxp4yka8

>> No.4537993

>>4537342
hmmmm...

>> No.4538005
File: 1.17 MB, 1929x1085, Screenshot_Doom_20180122_112207.png [View same] [iqdb] [saucenao] [google]
4538005

>>4537563
>>4537620
i remember ancient aliens does this early on with spiders, but they have this texture here that clues you in which is handy

>> No.4538015

>>4537342

I don't know what this means.

>> No.4538017
File: 213 KB, 640x480, unknown[1].png [View same] [iqdb] [saucenao] [google]
4538017

>> No.4538019

>>4538017
REVENANT NO

>> No.4538020

>>4538017
>AM I GIVING YOU A BONER? KYAKYAKYAKYAKYAKYAKYAKYA

>> No.4538031

>>4538017
lol

>> No.4538036

>>4538017
did he get the job, /doom/?

>> No.4538037
File: 111 KB, 320x200, 1516567836277.png [View same] [iqdb] [saucenao] [google]
4538037

>> No.4538041
File: 216 KB, 1024x1151, gzdoom_why_stahp.jpg [View same] [iqdb] [saucenao] [google]
4538041

Can someone *please* explain why brightmaps / lights have not been working in any GZDoom version since v2.4 and how to fix it? Default settings, and everything.

>> No.4538052
File: 537 KB, 1600x900, Screenshot_Doom_20180121_174439.png [View same] [iqdb] [saucenao] [google]
4538052

>>4538041

Works On My Machine
There's probably something you turned off that you don't remember turning off, or Graf's German voodoo has personally cursed you.

>> No.4538053

>>4538041
You got to set them up under Global Autoload in the .ini

>> No.4538054

>>4538053
They're being included by my launcher, but I'll try the autoloader too to be sure.

>> No.4538064

>>4538053
>>4538054
No worky; I tried the autoload list and the options autoloadlights=true / autoloadbrightmaps=true.
I wonder if this is an Intel graphics thing.

>> No.4538128

>>4536475
Full of bugs.

>> No.4538129

>Play through Quake all the way for the first time
>Had a blast the whole way through
>Download Quake II like the fist of the north star
>Install a bunch of shit to get it to work
>It feels like complete shit to play compared to Quake I

Am I missing something or is Quake II a massive disappointment?

>> No.4538132

How can you, the average man with little experience, make an interesting/fun doom map in 2017? With more than two decades of content and a very skilled community to compete with?
Though it's easier to create for Doom than anything else, how do you now make something of value or wor

>> No.4538134

>>4538129
quake 2's a completely different game
I like both, but you can't deny the gameplay's a lot tighter in quake 1

>> No.4538135

>>4538132
th playing when anyone can create for it, and there's so many maps by so many talented people?

>> No.4538137
File: 25 KB, 200x303, 1468871410763.png [View same] [iqdb] [saucenao] [google]
4538137

>>4538129
Oh boy, here we go again.

>> No.4538141

>>4538132
>>4538135

Why does it need to be a competition?
Make something you want to play and that you like playing. If other people want to play it, hey, bonus.

>> No.4538142

>>4538132
Practice, practice, and more practice. And also useful is realizing that you don't need to be the next skillsaw to still make fun little maps that at least some will enjoy.

>> No.4538147

>>4538129
Don't think of it as a true sequel to the original game. They basically just slapped the Quake name on it for the brand recognition.

>> No.4538149

>>4538129
>is Quake II a massive disappointment?
Only if you're disappointed.
I was too, though. It's a lot more fun coop and on a harder difficulty, than single player.

>> No.4538156

>>4537991
Thanks, GZDoom fucks it pretty badly

>> No.4538169

>>4538132 >>4538135
i'll play almost anything if it runs in prboom, in fact i prefer more raw quality wads over the popular award winning super polished maps you speak of and i'm sure i'm not the only one

>> No.4538259

>>4538147
>They basically just slapped the Quake name on it for the brand recognition.
iirc it was even more lame than that. They decided to re-use the Quake name because they couldn't be bothered with registering a new trademark or something.

>> No.4538269

>>4538017
Are you gonna release the model along with his official debut?

>> No.4538272

is golden souls 2 going to get the mordeth award?

>> No.4538324

not registered on the forums.
could someone please go tell gifty the 64 shotgun kept the 3 tic delay in the original game and to add it back?

>> No.4538326

>>4538037

A S S

>> No.4538330 [DELETED] 

>>4534719
I may be technically like 17 hours late, but fuck it!

I haven't gotten very far. I fucking HATE SBARINFO. /spoiler]

Somethi

>> No.4538334

>>4538324
Is this something to do with Smooth Doom?

>> No.4538338
File: 23 KB, 1024x640, WoopWoop.png [View same] [iqdb] [saucenao] [google]
4538338

>>454719
I may be technically like 17 hours late, but fuck it!

I haven't gotten very far. I fucking HATE SBARINFO.

Something I've been considering is to redo the magic a bit. I'm tempted to throw a basically full-screen 'drawbar' that mostly consists of thin runic tracery around the edges of the viewscreen, so more runes grow along the top and sides as you get more mana.

>> No.4538340

>>4538324
the 64 rocket launcher also lacks visual kickback. not a big deal though. the SSG doesn't feel like it fires at the same rate as the 64 version either.

>> No.4538342

>>4537510
>impse doesn't count

>> No.4538348 [DELETED] 

>>4538330
>>4538338
way to go.

>> No.4538352
File: 29 KB, 499x500, 1463992962692.jpg [View same] [iqdb] [saucenao] [google]
4538352

>>4535916
>tfw this was my first regular exposure to quake

Oh god, I feel so sorry for you, anon. You just have no idea how this is upsetting.

>> No.4538354
File: 208 KB, 1366x768, Screenshot_Doom_PSYCHOBL.png [View same] [iqdb] [saucenao] [google]
4538354

>> No.4538363

>>4538348
I'm sick, on cough medicine, and I've drank probably more honey, lemon, and tea than any human being should. I'm not doing very well.

And this SBAR shit makes me want to drink vodka, too. And die, slightly.

>> No.4538373

>>4538354
>hmm hmm hmmmheheh

>> No.4538374

>>4538363
>honey, lemon, and tea
that's good shit mate.

sorry about your illness, get well soon.

>> No.4538386

>>4538363

Feel better soon, anon.

>> No.4538397
File: 491 KB, 1280x960, arch-vile masturbating loudly, not knowing doomguy is there.png [View same] [iqdb] [saucenao] [google]
4538397

>>4538354
>>4538373

>> No.4538416 [DELETED] 

>>4533871
why does doom suck hobo dookie

>> No.4538424

What's a huge, open map for me to just run back and forth on?

>> No.4538425

>>4538416
your a dookie head

>> No.4538427
File: 15 KB, 256x128, eternal switchhunt.png [View same] [iqdb] [saucenao] [google]
4538427

>>4538424
Most of Eternal Doom

>> No.4538428

>>4538425
*an

>> No.4538443
File: 262 KB, 1074x1080, DOOOM.jpg [View same] [iqdb] [saucenao] [google]
4538443

>>4538424
Dawn of Reality
Planisphere 2
Doom City
Doom Center

>> No.4538452

>>4538324
then register
it'll take 2min

>> No.4538460

>>4538416
because it doesn't have the ssg or revenant

>> No.4538471

>>4533871
So does Eduke32 work for Shadow Warrior, Blood, and Rise Of The Triad? Also, what other FPS source ports are good besides the mentioned ones in the OP? I remember Star Wars Dark Forces had one, but I can't find it anywhere.

>> No.4538473

>>4538424
holymoly.wad
https://www.doomworld.com/idgames/?id=567

>> No.4538478

>>4534208
I knew exactly what that level was, but not the map number. Fucking kill me.

>> No.4538479

>>4538471
>Rise Of The Triad
Why would it work for ROTT?
>DF had a port
I don't think it did... Could be wrong.

>> No.4538481

>>4538471
Oh. And for decent ports:
PowerSlave EX
NewDark for SS2/Thief (not a port, but a patch for modern hardware)
gdxBlood
Aaaaaaaand, I'm sure there are others.

>> No.4538486

>>4538471
blake stone has a source port but I don't remember how good it was

>> No.4538502

>>4538427
>>4538443

Cool, thanks.

>> No.4538504

Not looking at the game itself, Doom has the best sourceport(s) of all time, right?
No other game has had this many people dedicate this much time to this many features, right?

>> No.4538507
File: 536 KB, 1360x768, kRXPCfO.jpg [View same] [iqdb] [saucenao] [google]
4538507

>>4538424
>>4538502
https://forum.zdoom.org/viewtopic.php?f=42&t=49163

>> No.4538509

>>4538504
Quake. id tech 2 stuff is still under the hood of some modern game engines.

>> No.4538512

>>4538504
I think darkplaces is technically a more powerful engine, and has had several (Admittedly mediocre, afaik) arena shooters come out of it.
But in terms of sheer content made for the engine yeah, doom is either the highest or way up there.
I'd rank it as boom being the toppest and zdoom a close follower, in terms of map compatibility.

>> No.4538513

>>4538479
Oh, yeah you're right, it wouldn't work for that. Does it have a source port?

>>4538481
Thanks, I will take a look at those!

>>4538486
I will do some research, thank you!

>>4538479
Here it is:
https://darkxl.wordpress.com/

>> No.4538517

>>4538486
I think I found it:
https://github.com/bibendovsky/bstone

>> No.4538525

>>4538517
I've got it on a hard drive somewhere so I can't check its contents, but it was called bstone so this is probably it

>> No.4538527

>>4538512
>darkplaces is technically a more powerful engine
Yes but it doesn't play nice with Nvidia cards

>> No.4538531

>>4538486
support for blake stone on ecwolf WHEN

>> No.4538532

>>4538527
Apparently the texture glitch has been fixed, but only if the EXE is named GLQuake

>> No.4538534

>>4538504
GZDoom sure has the most customization options in general, playing Duke with eDuke32 is a pain in comparison

>> No.4538541

Would it be possible to get custom D64 levels on the N64 through a flashcart or other, or are they restricted to Doom64EX?

>> No.4538557

>>4538541
You could ROM hack them in, but it would be more work than anybody would want to put into it.

>> No.4538560

Does anybody know where I can get the files that are here:
https://wisdomtree.itch.io/s3dna

>> No.4538562

>>4538507

Oh, this is exactly what kind of thing I'm looking for. Thanks very much, mate!

>> No.4538563

>>4538560
Purchase it for $4.99 USD or more

>> No.4538570

>>4538363
i used to drink one or two bottles of cough medicine and then play doom while totally spaced out, godspeed

>> No.4538576

>>4538563
Well, I already have most of them from when I have purchased them in the past, but I guess I'm just wondering what it contains that I don't have. I haven't purchased the newest version, but I have the SNES version, DOS version, and the manual. Is it just ECWolf with modifications or is it not binary compatible?

>> No.4538578
File: 197 KB, 840x643, tumblr_oqw88ag1dK1uwi6g0o1_1280.png [View same] [iqdb] [saucenao] [google]
4538578

>>4537510
Damn I thought I had the cropped version of the BFG fucker one. Anyways this guy doesnt go on aco clearly

>> No.4538589
File: 38 KB, 500x357, 1516579494271.jpg [View same] [iqdb] [saucenao] [google]
4538589

>>4537485
I'll have you know I play on only uv you double nigger

>> No.4538604

i have been unable to access quaddicted.com in anything but IE for a whole year now

what the hell's going on? i'm not the only one with this problem, too.

>> No.4538607
File: 102 KB, 690x380, doom-coverboardgamecoverwetw4ye54y__large.jpg [View same] [iqdb] [saucenao] [google]
4538607

>>4534125
What about it?

>> No.4538618

>>4538607
Needs house rules to be fun, the base ruleset makes a pretty basic game with little actual strategy involved.

>> No.4538642

>>4538604
No idea. You're getting the error with
>The page you are trying to view cannot be shown because the authenticity of the received data could not be verified
or along those lines, right? I can still access it fine in IE and plain Firefox but Waterfox and other browsers can't reach it, haven't tried Chrome but I'd imagine it's dead there too. Asked about it on func_ but got no replies, presumably everyone there uses IE/Firefox/Netscape 2.0 or some shit.

>> No.4538647

>>4538642
yes, that's what i'm getting.

how fucking hard is it to make SSL work properly?

>> No.4538651

>>4538647
Beats me, it says to contact the site owner but that clearly didn't work so now I just keep Firefox installed to access two fucking sites, that and quakewiki.org (for the entity guide and QuakeC source files) because that one doesn't work either.

>> No.4538678

>tfw afraid to start playing any gameplay mods because there might be sudden update

>> No.4538691
File: 107 KB, 500x240, M_DOOM.png [View same] [iqdb] [saucenao] [google]
4538691

https://babel-mod.neocities.org/
Well, after spending the last few weeks nearly dead with the flu and working like a damned madman despite it, here's a small Babel update
>1/22/2018: Fixed shotgun model pellets. Sync/Chain now checks line of fire earlier to avoid animation janking. Sync/chain also now sends target info so receivers target the target of the sender instead of their own target (sync/chain will now work with infighting). Made most gun-based enemies use Doom's RNG instead of frandom, making them slightly more accurate and making their spread more like vanilla Doom. Added titlemap music. Removed some debug messages for the casing/gore cleanup queue, and optimized it a bit.
Still polishing things more, but IRL stuff is eating my time real bad. The software industry can be a real meatgrinder sometimes.
>>4533874
[01-22]
Babel update, made some optimizations and an AI change, check the changelog at https://babel-mod.neocities.org/

>> No.4538694

>>4538678
I getcha, but there are plenty that are more than finished
im waiting for doom delta

>>4538691
neocities is great, more people should start using it for anything, like this
also thanks for the continued work! better to be in a meatgrinder than unemployed at least

>> No.4538697

>>4538604
>>4538642
https://www.quaddicted.com/quaddicted.com/spirit

Talk to the web admin, but I can view it fine on any up to date browser on Windows 10.

>> No.4538701

>>4538651
That site works for me as well.

>> No.4538702

>>4538694
>neocities is great, more people should start using it for anything, like this
Yeah man I didn't realize something this easy to use existed for static webhosting. I'll definitely use it for other shit too. If I wasn't so lazy I'd make a style sheet for the Babel page but oh well.
>also thanks for the continued work!
It's nice to know someone else enjoys it.
>better to be in a meatgrinder than unemployed at least
Oh you bet, but when the boss' boss' boss starts throwing down priority 1 tasks for us poor peons to do and we all end up doing overtime for a week while sick because "lol salaried work" I find myself withing I could go NEET for a few months to recover.

>> No.4538703

>>4538702
>withing
wishing*, fucking hell I need to go to bed on work nights.

>> No.4538707

>>4538701
Well fuck, guess something's just shit outta luck for me.

>> No.4538710

>>4537694
hm it did the job very well. maybe try it with weapon/chars mods to change the playstyle a bit?

>> No.4538717

>>4538707
What browser version are you using?

>> No.4538721 [DELETED] 

>>4538691
>neocities

>> No.4538727

I'm seeing the iwads in a very different light after getting into mapping.
It's quite fun blasting through them again with a deeper understanding and appreciation of 'how the sausage is made'.

>> No.4538732

>>4538717
Waterfox 56.0.3.

>> No.4538736

>>4538727
Having an understanding of how maps work definitely helps in predicting traps

>> No.4538737

>>4538732
I tried on the latest version of Chrome, Firefox, Brave, and even on mobile and it worked in all of those. That's weird.

>> No.4538740

>>4538737
Wonder if it's a Windoze thing, not a browser thing, I'm way behind on updates due to laziness/not wanting to go through the list of what shit breaks things and what shit has telemetry/Win10 UPGRADE NOW shit.

>> No.4538742

>>4538740
You should probably update, especially with the recent Spectre, Meltdown, Skyface, and Skyfall CPU bugs, on top of all the other updates that fix Windows issues (it has a lot).

>> No.4538746

>>4538742
I manually downloaded the Meltdown patch IIRC but goddamn do I fucking hate doing Windows updates ever since the old inconspicuous KB2670838 years ago that broke fucking everything so badly I still have a note taped to my wall directly above my computer for it.

>> No.4538749

>>4538746
Although hey on that note I didn't try accessing Quaddicted through the same browser but on Linux instead so I should probably try that, huh.

>> No.4538751

>>4538749
It couldn't hurt. Make sure you run:

"sudo apt-get update && apt-get upgrade && apt-get dist-upgrade"

;)

>> No.4538754

>>4538746
Ha. Yeah, I wish Windows hadn't done some of the things it did with 10, but alas I am not capable of removing all of the suck. Heh.

>> No.4538773

Why does no one ever play deathmatch online?

>> No.4538780

Mild update: Quaddicted and Quakewiki both work just fine in the same browser but running on Linux instead. Time to get fiddling and updating, fuck my life.

>> No.4538782

>>4538773
small fanbase?
people just dont like deathmatch?
people have bad internet?
confusing to filter out the shit servers filled with 20 shitty wads you have to wait to download?
people are too lazy?

it's a pity, yeah

>> No.4538785

>>4538782
It's all coop, survival, and fucking megaman WADs

>> No.4538787

>>4538785
Yeah people like things you don't, shocking I know.

>> No.4538802

>Get the powersuit in Guncaster on 4th level of Hell Revealed

>> No.4538804

>>4538802
ok.

>> No.4538806

>>4538727
I got the same feeling for architecture too, I'm much more fascinated by the structures of buildings than I ever was, often wondering how easy it would be to recreate in doombuilder

>> No.4538824

>>4538015
>removed feature
>replaced feature
>removed same feature completely
>no documentation outside of git about this
I wonder how many features that got never used because they were neveer documented, then got removed because they were never used and replaced by functions that are even less documented and therefore not going to be used

>> No.4538825

>>4538773
If you're using zandronum then you'll be hard pressed to find anything oldschool outside of the odd duel. It's usually just the same shitty Complex+10 addons and Brutal Survival servers on repeat forever.
Something like Odamex would be more up your alley, but it's a ghost town. You could always try going to the forums or IRC, there tends to be a few people.

>> No.4538874

>>4538824

If you look at the post dates, the removed feature seems to have been double-posted at different times.

>> No.4538884

>>4538806
haha yeah I've started seeing linedefs and sectors in real life now

>> No.4538885

>>4538824
>I wonder how many features that got never used because they were neveer documented, then got removed because they were never used and replaced by functions that are even less documented and therefore not going to be used
this gives me nightmares

>> No.4538913

>>4538727
can you map without coding skills? I can make UE3 maps with ease without remotely touching Kismet or Matinee

>> No.4538915

>>4538913
Yes, you definitely can. Vanilla line and sector actions are fairly simple and straightforward.
It's when it comes to Boom tricks things get complicated.

>> No.4538936
File: 1.89 MB, 270x152, dstelept.wav.gif [View same] [iqdb] [saucenao] [google]
4538936

Hope some mapper gets this joke.

>> No.4538942
File: 2.52 MB, 1366x768, Base Profile 01.22.2018 - 12.11.06.11.webm [View same] [iqdb] [saucenao] [google]
4538942

>> No.4538943

>>4538942
>colorful hell
>Final doomer
>that nice HUD again
>damage numbers?
What all you got loaded?

>> No.4538958
File: 6 KB, 937x18, full heresy.png [View same] [iqdb] [saucenao] [google]
4538958

>>4538943
You might wanna LOADACS this thing, too. If you don't wanna lose progress.
https://my.mixtape.moe/kettuo.o

>> No.4538965

>>4538942
Is that some Scythe 2 right there

>> No.4538971

>>4538936
Needs Doomguy's helmet edited in

>> No.4538974

>>4538943
>>4538958
And because I'm forgetful.
https://pastebin.com/DauraP70

>> No.4538983

>>4538971
Needs a skellington face added in as the poup as well

>> No.4538993

Making a meme map. Like literally, killing spoopy memes.
Need some music. So far I've got this for my first level.
https://www.youtube.com/watch?v=0tdyU_gW6WE&t=149s

>> No.4538994

>>4538993
Please don't.

>> No.4538996

>>4538994
It's happening.

>> No.4538997
File: 2 KB, 95x95, 1505810402304.jpg [View same] [iqdb] [saucenao] [google]
4538997

>Playing Community Chest 1
>mfw the entirety of map 06 Goin' Down

>> No.4539029

>>4538942
>That spasm after turning around
When not wanting to fuck up the recording is real

>> No.4539056

>metadoom uses sounds and stuff from games, that aren't even id related
i can't believe kinsie scammed us all

>> No.4539078

>>4536291
You may think codecs with native 8 bit palette color support might be better, but modern ones are simply light-years ahead of them.

What you really need to preserve the pixel porn is to get rid of 4:2:0 chroma subsampling (on both dumping and encoding, if those are individual processing stages). Use 4:2:2 or even 4:4:4 for lossless storage, like in that demo recording: https://archive.org/details/LargeUnifiedTheoryByPwp

>> No.4539143

>>4538326
yes - "abyssal speedmapping session"

>> No.4539146

>>4538504
>No other game has had this many people dedicate this much time to this many features, right?
That would be id Tech 3.

>> No.4539147

i don't like how metadoom's gl grenades deal less damage, because at least d4t gives more ammo for the weapon, by splitting the rockets

>> No.4539149

>>4539147
is it just me or is it harder to aim with the metadoom shotgun?

>> No.4539175

>Error: Upload failed.
>5 times in a row
Testing to see if I am banned?

>> No.4539184

>>4539078
>https://archive.org/details/LargeUnifiedTheoryByPwp
thanks

>> No.4539187

>>4539175
Oh thank fuck I'm not the only one.

>> No.4539189

>>4539175
I see you

>> No.4539193

>>4539187
>>4539189
I can post, but I can't post images. Been happening since yesterday.

>> No.4539235

>>4539175
>>4539187
>>4539193
Just happened to me, too. Now I have to communicate using methods other than laughing anime girls. why don't I just lay down and die

>> No.4539270

>>4538531
support of catacomb 3d on ecwolf when?

>> No.4539272

I want a mod with loads of gun, especially if they have reloading anims asking for a mod i'm making and need art for

>> No.4539301

>>4539193
>Tfw 4chan hit the universal image limit

>> No.4539339

>>4539301
4chan's universe needs to be reset, someone get 『MADE IN HEAVEN』 in here.

>> No.4539346

>>4539339
fuck off with your shit anime

>> No.4539352

>>4539346
>jojo
>shit

>> No.4539372

>>4538478
E1M7
Know that shit like the back of my dick

>> No.4539374

>>4539352
Jojo isn't an anime. It's claymation. And western.

>> No.4539461

>>4539346
BabyRage

>> No.4539472

>>4539078
So is that something I can just choose when I'm trying to convert a file with VLC? I can't do it with WEBM for bakas.

Basically what I'm trying to say is, is there a more streamlined way to do this or am I going to have to go figure shit out

>> No.4539503 [DELETED] 

. .
'.'.-" "-.'.'
-./` ({}) `\.-
/ \
: VvvvvvvV : -- HIIIIIIIISSSS!!!!
\ \ / /
\ ^^^^ /
`'----'`

>> No.4539507

Oh. It turned out retarded.

>> No.4539510 [DELETED] 

>>4539507
⢄⢰⡇⣷⢀⠄
⠘⢧⡀⠘⢿⡀⣀⣤⣦⣴⣄⡀⣸⠏⣠⠞
⡀⠙⣷⣤⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⢠⣴⡟⠁⢀
⠙⠢⣄⡀⢠⣤⡀⠈⠛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠋⣠⣤⣀⡤⠚⠁
⠻⢧⠎⡿⣦⣀⣈⣾⣿⣿⣿⡿⢿⠿⣿⣿⣿⣿⣌⣀⣰⡼⡟⢴⠷⠃
⣾⣷⣶⣺⣿⢮⡿⢻⣿⣿⣿⣿⣷⣄⣴⣿⣿⣿⣿⡿⢻⣯⢾⣿⣲⣶⣿⣆
⠜⠿⣯⣽⣿⣿⣾⡥⣤⣯⡝⠻⣿⠿⠿⠿⢿⡿⠛⣭⣧⡤⣽⣾⣿⣿⣭⡿⠟⠄
⢀⣆⡀⠈⠇⣻⣿⣿⣷⣞⢿⣿⣈⡁⣘⣸⣿⢟⣼⣿⣿⣿⡃⠟⣀⣆
⣾⣿⣿⣄⠈⠩⣿⣿⣿⣿⣿⣾⣽⣛⡒⠖⢒⡚⣻⣽⣾⣿⣿⣿⣿⣿⠉⠈⣿⣿⡆
⠙⢻⡿⠏⠐⢀⠍⢽⣿⣿⣿⣿⣿⣿⣿⣆⣾⣿⣿⣿⣿⣿⣿⣿⠌⢅⠐⠺⡮⠛⠁
⣡⣰⣰⢇⠁⢨⡟⠏⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡏⠛⣷⠁⢀⢀⢀⣄⡁
⢹⣿⣿⣌⡄⠉⠱⠰⢪⢹⣿⡿⣿⣿⢿⣿⠩⢲⠰⠉⠁⡌⣼⣿⣿⠁
⠈⣿⣿⣿⣵⡀⢖⡀⢀⡆⠐⠙⠲⢛⠳⠚⠑⣆⢀⠤⣒⠆⣰⣽⣿⣿⡏
⢸⢇⣾⣿⣿⣿⣏⢶⣆⡀⣷⡀⡀⢰⡇⣰⣧⢗⣿⣿⢿⣿⣿⣿
⢎⡘⢿⣿⣿⣿⣿⣿⣾⣇⠈⣰⣧⣯⣿⣯⣧⣷⡈⢀⣿⣾⣿⣿⣿⠇⡿⠋⣈⠆
⠈⠓⠊⢝⡻⣿⣿⣛⣿⣿⣶⣿⣿⣿⣿⣿⣿⣿⣷⣿⣿⣟⣻⣿⡿⣒⠅⠒⠋
⠈⠁⣽⣿⡿⢳⡿⣿⣽⡿⡹⣷⡿⡹⣿⣹⡿⣧⠿⣿⣿⡁⠙
⠈⠳⢄⡘⠍⠊⢸⠙⢧⠈⠊⢝⢀⡄⠰⠋
⠈⠈⠐⠊⠈⠒⠈⠉

>> No.4539521 [DELETED] 

>>4539193
>jewroshimoot scheming things for the 294720497th time again

>> No.4539553

>>4539510
I like this one

>>4539521
Come on guys, we can talk about stuff without pictures.
or we could use imgur

>> No.4539586

Do Plutonia and TNT have their own textures or do they only use DOOM2's?

>> No.4539590

>>4539586
They both include new textures, but they also use Doom 2's textures as well.

>> No.4539597

>>4539586
[camouflage intensifies]

>> No.4539624

test

>> No.4539628 [DELETED] 

>>4539624
>images fuck up again
>smaller boards mostly unaffected
>larger boards came to screeching halt
>can only communicate through text images
It truly is the retro board

@@@////@@@@@@@@//(/@@@@@@@@@@@@@@@@@@@@@/(//@@@@@@@@////@@@
@@@/ (&@@@@@@/(## @@@@@@@@@@@@@@@@@@@@@ ##(/@@@@@@&( /@@@
@@@@& #( @@@@/ ##@@@@@@@@@@@@@@@@@@@@@@@## /@@@@ (# &@@@@
@@@@& (## @@& ### @@@@@&@@@@@@@&@@@@@ ### &@@ ##( &@@@@
@@@@@& (####( /&(##/@@@@@(@/(((/@(@@@@@/##(&/ (####( &@@@@@
@@@@@@&/( ######(((@(@&(((/(###(/(((&@(@(((###### (/&@@@@@@
((@ @@@&& (########&(((@(///(((///(@(((#######( &&@@@ @((
##(&&(& @/(###### /(@&((@(@@@(@((&@(/ ######(/@ &(&&(##
@@ #####( (@(( ###@(@@@@&&@@@@@&&@@@@(@### ((@( (##### @@
@@@ (( ### &(((((((&&&@((@( (@((@&&&(((((((& ### (( @@@
@&@ &((@(((&&((@ (@(/((/@( (@/((/(@( @((&&(((@((& @&@
&@ &@((((@(/@((@&&((@ ((&@@@&(&@@@&(( @((&&@((@/(@((((@& @&
@&&@ &&((&(( ((((( @((&&@ @ @&&((@ ((((( ((&((&& @&&&@
@@ &&&@@@@(( ###((((( (&@& ## # &@&( (((((### ((@@@@&@& @@
&((( &@@&((######## (///////( ######## (&@@@@(((&
@@(((((@ &( ( #######( ( ((@@@@@(( ( (####### ( (& &@@& (@@
((((((@/ (@@((#############(((#############((@@( /@ ( (
&(((( (&& ##(&(( ######################### ((&(## &&@@@@&@&
@@ @/ @ ##(( (((#####################((( ((##(@@&&&@&&&&
(&@&(##/(&(((( ##(((( (#############( ((((## ((((@((##((&&(
@(&((/( (/ #(@@@&/( (( ((((( ((((( (( ((& &@/##(( (/((&(@
@ &((@((( ##( &@@((### #(( ##### ((# ###(( &&@ ## (((@((& @
&@ ( (&@@(((( @&&(###(((@@(( ( (@(((###&@ ((((@@&&(&&(@&
@@&@((##((&(// ((@####((###(((###((####((( //(&((&&&((@@@
@&@@((#((@(&(((/@&@(#((( #(&@&(# (((#(@&@/(((&( ( ((@@@&@
@@&@&&(((((((((///& (@(((/(((//(/@( &///(((( ( &@@&@@
@@@@@@@((# (@((((((@@@@@&&@(((((@&&@(((@((((((&@ #((@@@@@@@
@@@@@@ ### ((((/@((((((((((&@&@@((((((((((@/(((( ### @@@@@@
@@@@@@@ # @((@(@@@ ((@((&& (@( &&((@(( @@@(@((@ # @@@@@@@
@@@@@@/ @&& @@@ @&@@@@@@@@ (((@@@@@@@@@&@ @@@ &&@ /@@@@@@

>> No.4539634

>>4537751
a windows 10 update fucked it up, there's a patch for it search up doom 64 windows 10 patch

>> No.4539637

>>4539628
what the fuck is that

>> No.4539638

>>4539637
it was supposed to be ASCII art

>> No.4539640

>>4539637
pretty sure it's a cacodemon, look at it from the other side of the room and squint a bit.

>> No.4539641

>>4539628
all it needs is mona(?) and shift-jis

>> No.4539646

>>4539638
here's how you do it n00b
………………_„-,-~''~''':::'':::':::::''::::''~
………._,-'':::::::::::::::::::::::::::::::::::::::''-„
………..,-'::::::::::::::::::::::::::::::::::::::::::::::|
………,-'::::::::::::„:„„-~-~--'~-'~--~-~--~-
……..,'::::::::::,~'': : : : : : : : : : : : : : : : : : '-|
……..|::::::::,-': : : : : : : : - -~''''¯¯''-„: : : : :\
……..|::::::::|: : : : : : : : : _„„--~'''''~-„: : : : '|
……..'|:::::::,': : : : : : :_„„-: : : : : : : : ~--„_: |'
………|::::::|: : : „--~~'''~~''''''''-„…_..„~''''''''''''¯|
………|:::::,':_„„-|: : :_„---~: : :|''¯¯''''|: ~---„_: ||
……..,~-,_/'': : : |: :(_ o__): : |: : : :|:(_o__): \..|
……../,'-,: : : : : ''-,_______,-'': : : : ''-„_____|
……..\: :|: : : : : : : : : : : : : :„: : : : :-,: : : : : : : :\
………',:': : : : : : : : : : : : :,-'__: : : :_',: : : : ;: ,'
……….'-,-': : : : : :___„-: : :'': : ¯''~~'': ': : ~--|'
………….|: ,: : : : : : : : : : : : : : : : : : : : : :: : :|
………….'|: \: : : : : : : : -,„_„„-~~--~--„_: :: |
…………..|: \: : : : : : : : : : : :-------~: : : : : |
…………..|: :''-,: : : : : : : : : : : : : : : : : : : : :|
…………..',: : :''-, : : : : : : : : : : : : : : : : :: ,'
……………| : : : : : : : : :_ : : : : : : : : : : ,-'
……………|: : : : : : : : : : '''~----------~''
…………._|: : : : : : : : : : : : : : : : : : : :|
……….„-''. '-,_: : : : : : : : : : : : : : : : : ,'
……,-''. . . . . '''~-„_: : : : : : : : : : : : :,-'''-„

>> No.4539650

this is the last doom thread. we can't post any more threads. i suppose threads can't get pushed off the board by new ones though.

>> No.4539653

>>4539650
>every board becomes /po/

>> No.4539671

semi doom related but
https://www.youtube.com/channel/UCBAkqnAkbqssnoxLiNa-_dQ/videos
anyone else knows about this channel?
i feel like i'm the only one here,who knows it even exists

>> No.4539708

>>4538576
Yeah, this is actually a good question. Does it run and work the same as the DOS version with ECWolf?

>> No.4539712

images are down so
http://i67.tinypic.com/n1zejc.png
I've been thinking of ways to finish off the alpha demon death sprites, but my skills are limited. I though of expanding the sprite while making it more and more translucent, but then I realized doom doesn't support translucency. I'm now trying to split the cloud in two while making it smaller, but as I said, I'm limited.
Suggestions?

>> No.4539721

Which do you guys feel is more dangerous, shotgunners or imps?

>> No.4539730

>>4539721
hit scanners always

>> No.4539736

>>4539721
The imps with a BFG

>> No.4539754

>>4539721
even a single shotgunner can always hurt you unless you have cover and good reactions. imp is easy to dodge, not much of a threat unless you get surrounded by lots of them. hence the saying "there's always room for one more imp"

>> No.4539758

Is playing the original Doom going to give me the reflexes necessary to play competitive FPS on a semi proficient level?

>> No.4539762

>>4539758
Only if you play slaughter wads on nightmare.

>> No.4539772

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⢀⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣶⣶⢀⢀⢀⢀⣿⡆⢀⢀⢀⣿⡇⢀⢰⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⡆
⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣾⣿⣷⣶⣶⣶⣿⣿⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇
⠐⣿⣿⣿⣿⣿⣿⣿⣿⣿⣭⠉⠉⣹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡏⠉⢹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇
⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡆⢀⢸⣿⣿⣿⣿⣿⣿⡏⠉⠉⠉⣿⣿⣿⣿⣿⣷⣶⠈⠉⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇
⢸⣿⣿⣿⣿⣿⠉⠉⠉⢹⣿⣷⣶⣿⣿⣿⣿⠉⢹⣿⡇⢀⢀⢀⣿⣿⠉⢹⣿⣿⣿⣶⣶⣿⣿⠉⠉⠉⢹⣿⣿⣿⣿⡇
⢨⣿⣿⣿⣿⣿⢀⢀⢀⠈⠉⠉⠉⢹⣿⠉⠉⢀⠈⠉⠁⢀⢀⢀⠉⠉⢀⠈⠉⢹⣿⠉⠉⠉⠉⢀⢀⢀⣸⣿⣿⣿⣿⡇
⢀⠉⢹⣿⣿⣿⣶⣶⣶⣶⣶⡆⢀⠈⠉⢀⢀⢀⢀⢀⢀⢀⢀⢀⢀⢀⢀⢀⢀⠈⠉⢀⢀⣶⣶⣶⣶⣶⣿⣿⣿⣿⠉⠁
⢀⢀⢸⣿⣿⣿⣿⣿⣿⣿⣿⡇⢀⢀⢀⢀⢀⣶⣶⣶⣦⣶⣦⣤⣶⣶⣶⡆⢀⢀⢀⢀⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿
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⢀⢀⢀⢀⢸⣿⣿⣾⣿⡇⢀⢀⢀⠘⠉⢀⢀⢀⠈⠉⠉⠉⠉⠉⠉⠉⢀⢀⢀⠈⠙⢀⢀⢀⢀⣿⣿⣷⣿⣿
⢀⢀⢀⢀⠈⠉⣿⣿⣿⣷⣴⡄⢀⣶⣶⣶⣶⣶⣶⣶⣶⣶⣶⣶⣶⣶⣶⣶⣶⣶⣶⡆⢀⣤⣴⣿⣿⣿⡏⠉
⢀⢀⢀⢀⢀⢀⣿⣿⣿⣿⣾⣦⣤⣿⣿⣿⡟⠛⠋⠉⠉⠉⠉⠉⠉⠉⠛⠛⣿⣿⣿⣧⣤⣿⣾⣿⣿⣿⡇
⢀⢀⢀⢀⢀⢀⠉⠉⣿⣿⣿⡏⠉⠉⠉⣿⣷⣶⣶⣶⣶⣶⣶⣶⣶⣶⣶⣶⣿⠏⠉⠉⠉⣿⣿⣿⡏⠉⠁
⢀⢀⢀⢀⢀⢀⢀⢀⠉⢹⣿⣷⣶⡆⢀⠉⠉⣟⣛⣛⠋⠉⠉⠉⣟⣛⣟⡏⠉⠁⢀⣶⣶⣿⡟⠉⠁
⢀⢀⢀⢀⢀⢀⢀⢀⢀⠈⠉⢹⣿⣷⣶⣶⣦⠉⠉⠉⠁⢀⢀⢀⠉⠉⠉⢡⣴⣶⣶⣿⣿⠉⠉
⢀⢀⢀⢀⢀⢀⢀⢀⢀⢀⢀⠈⠉⠉⠉⣿⣿⣶⣶⣤⣤⣤⣤⣤⣴⣴⣶⣾⣿⡏⠉⠉⠉

>> No.4539778

>>4539671
>i feel like i'm the only one here,who knows it even exists
considering most vids have a dozen or two views you might be correct (or the owner of the channel :^)
I like that he's got a good consistent presentation, details for the levels various info and links, and an extensive googledoc. Same thing I've thought about putting together really.
The sound is fucked up in the couple vids I checked though...

>>4539758
...no?

>>4539721
shotgunners ofc

>> No.4539779

>>4539758
No. Quake might.

>> No.4539784

So what's with this no image uploads deal? Is it a temporary bug or signs of the end times?

>> No.4539785

>>4539784
definitely a major bug.

>> No.4539791

>>4539784
i've been trying to follow it on /qa/ but nobody knows whats going on.
>Connection error.
>Connection error.
>Connection error.

>> No.4539795

>>4539784
Everything is burning.

>> No.4539798

>>4539784
Maybe it's a sign for me to finally quit browsing this shitty website.

>> No.4539814

>>4539758
get UT 2004 or Q3 for that

>> No.4539821

Is there any other huge wad collection like OP?

>> No.4539828

I can't post from my desktop pc, I'm phoneposting

>> No.4539834

Recommend me some HUD mods. Preferably ones with universal compatibility.

>> No.4539837

daily reminder that the V1 unsupported message is a free pass and allows you to type in anything.

>> No.4539841

Fuck TNT MAP20 so much. I keep getting to the big open area at the end only to die and lose 30+ minutes of progress (because I play slow in the interest of not dying). Last time I died to the archvile that I didn't know spawned, this time I was prepared for the archvile but not for the fucking Spider Mastermind behind him. I guess it was my fault for leaving the Soul Sphere alone to save for later, but I'm so fucking sick of this level and having to play through it over and over.

>> No.4539842

>>4539834
I use this one http://www.moddb.com/mods/brutal-doom/addons/na105278
I can't stand visor memes

>> No.4539847

>>4539841
>Fuck TNT (...) so much.
I agree.

>> No.4539854

https://twitter.com/88alice/status/955643051883380736

what does it say?

>> No.4539857

How does Heretic and Hexen hold up to Doom? I've never played either.

>> No.4539861

>>4539857
Heretic is basically a medieval fantasy Doom with an inventory system, pretty good.

Hexen is a mixed bag, the gameplay ideas like the classes are neat but the level design is unintuitive and constantly shows the infamous message "a door opened somewhere" after pressing a switch.

>> No.4539862

imgur.com/a/HlL3A

but what does it MEAN

>> No.4539863

>>4539854
who cares?

>> No.4539864

>>4539857
Heretic is amazing. If you like high fantasy and Doom you'll love it. Hexen isn't as good but is still great imo.

>> No.4539867

>>4539854

She's been playing Unloved, the one that became its own project from the Doom mapset. She's not 100% on horror but playing it late at night bit by bit's been helping out--the metaphor being used is akin to a late-night drink.

>> No.4539901
File: 14 KB, 420x300, 1410200843033.jpg [View same] [iqdb] [saucenao] [google]
4539901

are we back?

>> No.4539907

>The latter half of Hell Revealed

>> No.4539910

>>4539671
this is probably your channel but i like the way they show some information about the map before the gameplay starts.

>> No.4539912
File: 50 KB, 600x726, there's something on your neck.jpg [View same] [iqdb] [saucenao] [google]
4539912

>>4539901
>Can post on /v/ and /vg/ fine with the quick reply field
>Have to use the old form on /trash/
>Couldn't post anything on /vr/ at all

That was weird.

>> No.4539919

>>4539721
Shotgunners are a danger even to their own kind
Meanwhile imps can have fireball playfights amongst themselves to pass the time

>> No.4539927

>>4539919
Imps can even wade through lava. Se they can have hot potato beach (fire) ball matches in a lava lake.

>> No.4539931

>>4539862
Second one is actually the hint to a puzzle in Hexen 2, which makes its usage look very stupid when I see it in Doom maps.

>> No.4539934

Test...
I'm getting a bunch of "connection lost" when posting, ffff-

>> No.4539937
File: 731 KB, 1920x1080, huge internet fight.png [View same] [iqdb] [saucenao] [google]
4539937

>>4539934

>> No.4539938

>>4539937
...but it's working now!

>>4533871
I released Demo 1 of a map that i should have finished like, one year ago, lol: https://forum.zdoom.org/viewtopic.php?f=42&t=53887

Damn, i'm a snail for mapping.

>> No.4539940
File: 1.25 MB, 1920x1080, Screenshot_Doom_20180123_025332.png [View same] [iqdb] [saucenao] [google]
4539940

>Think my computer is good enough to play a Slaughter map with Brutal Doom monsters
>Get to this part with hundreds of imps spawning
>Computer slows to a crawl and crashes
To be fair I was asking for it.

>> No.4539941
File: 1.64 MB, 994x1462, Revealing Hell.png [View same] [iqdb] [saucenao] [google]
4539941

Now that's done with.
I have mixed feelings, I liked some parts but others were just shit, the Icon of Sin map was just atrocious.

>> No.4539946

>>4539941
Is there even such a thing as a good Icon of Sin map?

>> No.4539948

>>4539946
The OG because it doesn't have some shitty gimmick attached to it. I would say "Epic2" but it has that shitty room where you get pelted by Mancubuses from every possible angle.

>> No.4539952

>>4539946
the one in Memento Mori is not too unpleasant

>> No.4539959
File: 149 KB, 1269x216, menagerie.png [View same] [iqdb] [saucenao] [google]
4539959

i need to stop.

>> No.4539962
File: 595 KB, 914x784, encouraging boner.png [View same] [iqdb] [saucenao] [google]
4539962

>>4539959

>> No.4539998
File: 39 KB, 640x480, 1516628287825.png [View same] [iqdb] [saucenao] [google]
4539998

i'm winner

>> No.4540027
File: 36 KB, 400x535, FB_IMG_1515986794341.jpg [View same] [iqdb] [saucenao] [google]
4540027

Is it working yet?

>> No.4540034

Is Kinsie still working on Juvenile Power Fantasy?

>> No.4540048

>>4539948
the original Icon of Sin has an atrocious aesthetic that doesn't even make sense in the contex of what the Icon is. "A giant demon holding the gates of Hell open? Well obviously he should be in a giant plain room with poison in the walls."
At least Gateway in Plutonia has the proper look.

>> No.4540067
File: 84 KB, 184x268, walk n shoot.gif [View same] [iqdb] [saucenao] [google]
4540067

Animating these big characters is a pain.

>> No.4540079

>>4540067
Looks good...
But will he actually have firearms?

>> No.4540083
File: 2.32 MB, 720x360, Doomslayer inventory.webm [View same] [iqdb] [saucenao] [google]
4540083

>>4540079
Of course. 6 guns, a sword, the saw gauntlet, and the berserk rune.

>> No.4540085

>>4540067
i can't imagine
well, i imagine it all the time which is why i've never animated sprites before
lookin gooood tho

>> No.4540089
File: 10 KB, 512x448, Manticore.png [View same] [iqdb] [saucenao] [google]
4540089

>>4540085
I think of the reasons why it looks so good is because of the lovely backsword pillowblaster made and the sick as hell helmet kinsie made for me.
Up next are frames of the Doomslayer carrying the sword and swinging it and I'm currently stumped how the fuck I'm gonna pull this off, I don't think there are any Doomguy sprites of him holding a weapon like pic related, so frankenspriting is gonna be needed again.

>> No.4540093

>>4540089
oh that's cool they did those!
and yeah mate you've got your work cut out for you, but I know you'll do a good job of it

>>4539940
nah that's prob just some more malicious code from mark :^)

>> No.4540116
File: 71 KB, 584x737, doomtweeter.jpg [View same] [iqdb] [saucenao] [google]
4540116

another twitter account willing to get down with the memes

>> No.4540124

>>4540116
I nearly shit a brick when I found they had reblogged one of my stupid revenant gifs a few years ago.

>> No.4540130

>>4540116
Well, Dood's armed with two super shotguns while Moom has everlasting Berserker pack

>> No.4540132
File: 789 KB, 1080x887, Screenshot_20180123-075045.png [View same] [iqdb] [saucenao] [google]
4540132

>>4540116
Looks like they support >brutal doom

>> No.4540135

>>4540124
ha that's awesome
nice to see our memes not being discriminated against

>>4540132
heh i guess it makes sense, brutal doom being popular only serves to help sales and the brand (until someone gets angry at them for 'endorsing a racist' or some bullshit)

>> No.4540136

>>4540132
Brutal Doom has one crucial problem and it's the fact the gore is so horribly unoptimized or then it's problem with (G)ZDoom engine and I'm willing to believe that Mark and Graf are both to blame here.

>> No.4540141

>>4539938
Some very cool stuff here, I'd like to see something more dense with even more neon and ads for that cyberpunk city feel

>> No.4540150

>>4540136
Oh I thought it was the fact that the mod changes anything it wants with zero regard to balance.

>> No.4540152

>>4540150
That's also the obvious, but none of those affect the actual performance, firing the shotgun doesn't lag your computer.

>> No.4540156

>>4540136
It has many more problems like:
breaking maps, breaking monster teleports (teleports them into walls sometimes), cause monster infights even before player gets to the monsters leading to encounters getting "defused" before player has the chance to participate etc.
Monsters also appear to have different hitbox radius which leads to all sort of shit -
also to bugged teleport and some monsters getting out of dedicated closets if the closets are tight and designed with vanilla in mind, that is even on "purist" mode.
Persoanlly encountered all of above and more when playing PL2 with latest BD build, evn when Mark claims it all fixed - it is not, and he's fullof shit.
So yeah. It actively breaks parts of any even remotely non-vanilla map (or maps not built specifically around it, which becomes more popular nowadays among newvomer mappers).
Not to mention all the extraneous visual clutter that blocks your vision.

>> No.4540170
File: 4 KB, 93x228, sord.png [View same] [iqdb] [saucenao] [google]
4540170

Big man with a big sword.

>> No.4540178

>>4540170
I hope you're aware his gloves and shoulders are different greens to the rest of his body!

>> No.4540180

>>4540178
Yeah, it's to make sure the arms match up with the first person arms. I should probably fix the shoulders though.

>> No.4540187

>>4540156
you're not wrong but it's strange to single out one particular mod for doing what, to a lesser or greater extent extent, they all do. even gzdoom in boom (strict) compatibility with no mods loaded has differences that are immediately obvious to an experienced player.
can't speak about pl2 but have done all original plutonia maps UV rifle start in v21, sure there were differences but nothing game breaking or left maps unwinnable. (i was amused by the way the spider on pl32 would immediately start fighting the surrounding arachnotrons well before i'd even laid eyes on it, funny but not exactly breaking the whole map)

>> No.4540195

are there any good doom rpg/scary/wave based doom wads?

>> No.4540196

>>4534637
bublegum doom?

>> No.4540197

>>4540187
No other mod aside from complete TCs tries to mess with mob radius, because everyone except Mark knows that it fucks shit up big time.

>>4540195
Ghoul Forest, Unloved are scary
Doom RPG and DRLA for RPG
Plenty of wave based survivals for Z&, but if you havent played REELISM - its a must

>> No.4540198

>>4540196
More like Megas XLR
Bubblegum Crisis mechas were nothing like cars

>> No.4540203
File: 139 KB, 800x450, Battlemage Samus.jpg [View same] [iqdb] [saucenao] [google]
4540203

>>4535895
Any love for Battlemage Aran

>> No.4540210
File: 526 KB, 1343x884, super zdoom.png [View same] [iqdb] [saucenao] [google]
4540210

>>4535895
>Smash Doom would be Samsara, but with characters like Sir Blaz and Corvo

>> No.4540214

>>4539854
>Who is she/he

>> No.4540221
File: 495 KB, 1280x1920, medieval_samus_by_falth_orn-d4m8s06.jpg [View same] [iqdb] [saucenao] [google]
4540221

>>4540203

>Melee - Fists, Sword
>1- Crossbow
The rest is pretty much Dreadnought Kit with changes
>Charged Ice Spear casts a Blizzard in Area once it hits
>Wave Beam is Arcane Missiles, Charged is same thing as dreadnought, but as the Ultimate Weapon
>Morph ball is Shrink

>> No.4540237

>>4540210
>>4535895
Would there be diet versions of Pillowblaster characters?

>> No.4540238

>>4540237
They'd be bosses.

>> No.4540262

>>4540197
>No other mod aside from complete TCs tries to mess with mob radius, because everyone except Mark knows that it fucks shit up big time.
Lots of mods have smaller sized monsters, especially mancubus, arachnotron and spiderdemon replacements.

>> No.4540267

>>4540210
Who's the terroristmasked guy? Also nice Hae-Lin.

>> No.4540273
File: 54 KB, 168x312, SLYRA1.gif [View same] [iqdb] [saucenao] [google]
4540273

I'm gonna be sick watching this.
and before anyone asks, the sword wiggles around because I'm mirroring the right facing frames because I am not doing a full 8 angles that's madness.

>> No.4540279
File: 54 KB, 168x312, fastergif.gif [View same] [iqdb] [saucenao] [google]
4540279

>>4540273
FASTER

>> No.4540281

>>4540262
Well, smaller radius monsters do not cause the listed problems. Bigger radius monsters however do.

>> No.4540283

>>4540273
>the sword wiggles around because...
It's more because you didn't adjust the height of the sword for the back-facing sprite, it jumps up way too high.

>> No.4540320

>>4540283
Ah fuck you're right. I fixed that a little, though the hilt kinda wiggles up and down now, but given the awkward angle how the sword is being held, I'm not sure if there's much else I can do without breaking his arms.
Fuck it. It'll work. The only way someone's gonna notice this if they play co-op and take the time to watch a doomslayer player spin around.

>> No.4540349

>>4540320
Just shorten the sword and move the hilt to where it should be - that'd be less noticable than jumping hilt.

>> No.4540350

>>4540197
as in wavebassed i meant survival wads

>> No.4540352

>>4540350
thats what reelism is

>> No.4540358

>>4540349
I can't move the hilt, the way the hands are positioned, if I move the hilt it'll clip into the hands or awkwardly clip through the doomslayer himself.

>> No.4540360

>>4540150
Show me a single gameplay mod for Doom with any regard to balance.

>> No.4540372

>>4540360
samsara

>> No.4540381
File: 15 KB, 232x209, 1473812132550.jpg [View same] [iqdb] [saucenao] [google]
4540381

>>4540320
>>4540358
You mean you didn't just shorten the blade? that's what I meant by the height of the sword, since it's further away and perspective.

>> No.4540383

>>4540381
...Fuck.
Well even if I shortened the blade, the hilt would still jostle up and down.

>> No.4540397

>>4539941
hell revealed w/ guncaster?

>> No.4540407

>>4537342
That one is entirely my fault.

>> No.4540421

>>4540407
I guess dpJudas's spotlights are in the in the latest DRD devbuild?
How do I use them? All I want to do is a very simple flashlight mod that is not bunch of light actors.

>> No.4540426

>>4537342
> Removed Herobrine
> Removed Herobrine
> Removed ...

>> No.4540430

>>4540407
Are you Graf Zahl's replacement?

>> No.4540439

>>4540267
JPFGuy?

>> No.4540441

>>4540397
Correct. Even with the OPness of Guncaster there still were few parts that killed me

>> No.4540445

>>4540132
Kind of wished they acknowledged other mods too, unless
>BD has to do with Beth pushing paid mods, because Mark has a Patreon
>They're intentionally trying to make Doom mods look shit, to push for Snapmap
Sorry for these two
>They just don't know any better, like most people
The last one is mostly true and isn't a joke

>> No.4540449

>Legacy captcha removed
Well lads I guess this is it for me
The Great Calle did not heed our calls

>> No.4540450

>>4540116
>tfw they liked a tweet, that's drpypsy's d64 rev
nice
>>4540034
he'a making some map related project, but i'm sure he may go back to jpf and maybe even meta

>> No.4540454

>>4540132
I wonder if they would like the shit out of Metadoom, despite the weird feeling guns and some of its flaws.

>> No.4540471

>Classic Doom channel finally made new videos, after 3 years

>> No.4540478

>>4540449
Oh FUCK OFF.

>> No.4540483

Is there a test WAD out there that can check what limits and features an engine supports?

I need to verify Boom, MBF, UDMF etc. support on a large list of engines including GZDoom from v0.9 through to latest, and documentation is -- as you can imagine -- lacking.

>> No.4540485

>>4540421
I haven't started using them myself, but I'm guessing it's as simple as spawning it and then warping it onto the player every tick.

>> No.4540492

>>4540485
I see there's an actor called spotlight - it has a bunch of new things to it

class SpotLight : DynamicLight
{
Default
{
DynamicLight.Type "Point";
+DYNAMICLIGHT.SPOT
}
}


Which makes me assume there's ways to create your own customised one.

>> No.4540540

So I made a list of "official" Doom maps. Am I missing anything?

>> No.4540547
File: 8 KB, 233x308, 1488054614904.png [View same] [iqdb] [saucenao] [google]
4540547

>>4540540
god damn fucking captcha v2 is killing me

>> No.4540548

>>4540540
Yeah, your image.

>> No.4540551

>>4540547
Romero's E1M4 replacement.

>> No.4540553

>>4540547
D64 maybe?

>> No.4540567

>>4540551
Oh cool I wasn't keeping up and didn't know he made another one.

>>4540553
Yeah I had D64 and D44M, but they seemed kind of out of place and it's not like I would forget them.

>> No.4540570

wasn't tom hall meant to make some levels of his own too?

>> No.4540572

>>4540067
This skin looks great,kinda wish you removed the sword and replaced the shotgun with the good old assault rifle

>> No.4540584

>>4540570
As far as I know, he has yet to get around to it.

>> No.4540646

>>4539937
>you just killed the doom3 community
>two people
Is that the joke?

>> No.4540660

>>4540646
good job anon, you're smart, you get a gold star.

>> No.4540687

What are some good secret finding tips?

>> No.4540697

>>4540687
look carefully.

>> No.4540703

>>4540687
UNF everything

>> No.4540704

>>4540687
look for misaligned or mismatched textures, some are really tricky!

>> No.4540713

>>4540687
use the automap as a guide to where there might be gaps or spaces where a secret could be hidden, or to look for oddities/asymmetries, hints of doors (line is a different colour) where the texturing looks like a solid wall, etc.

also get to know the typical tricks of the author of the map you are playing, certain authors will often use the same kind of trigger for secrets, e.g. if you see a switch sticking up out of the ground in a map by Eternal it is almost certain there is another switch on the back of it

>> No.4540723

>>4540687
Keep your eyes open for little inconsistencies within the map. Like, if there's a line of red torches and one is blue, the blue one might lead to a secret.

>> No.4540737

>>4540723
this one is a classic. also if a torch is same colour but different shape, or even if they are all the same shape, look at the texture behind it, there might be a switch concealed there. basically anything out of place or breaking symmetry. you get a feel for it eventually. hey i'm Indiana Jones, finding secrets left and right

>> No.4540790

>>4540687
>>4540703
UNFUNFUNFUNFUNFUNFUNFUNFUNFUNFUNFUNFUNF

>> No.4540794

>>4540713
Also, platforming. If there are places that look something that you can't reach normally, but will if you climb around, chances are there might be secret there.
Like consider few boxes making steps on top of crate from which you can make strafe-jump to secret.

>> No.4540798

>>4540790
at least half of any of my first attempt demos are this
>>4540794
indeed, the suspicious crate pile is also a classic

>> No.4540909
File: 17 KB, 276x200, 1514152260134.jpg [View same] [iqdb] [saucenao] [google]
4540909

so
my dog just gave birth as I was playing hell revealed
it's a female
yes I did drop everything I was doing to help her and her pup

>> No.4540913

>>4540909
I don't remember subscribing to this blog.

>> No.4540924

>>4540360
A lot, actually. Samsara, MetaDoom, High Noon Drifter, Smooth Doom, and far far far more.
Unless you're one of the purists that says making the pistol rapid fire is breaking Doom gameplay or something.

>> No.4540931

>>4540156
I once heard that the mod makes arachnotrons bigger, is that true?

>> No.4540941

>>4540909
congratulations, anon.

>> No.4540943

>>4540931
Both Arachnatrons and Cybies. This causes both monsters to not fit into some confined places. In PL2 that I tested new BD with, this caused 2 cybies in one of the later levels to spawn on top of their holding pens and attack me right away instead of waiting for whan I trigger the boxes to open.

>> No.4540952

>>4540196

Kind of.
There's a little bit of Bubblegum Crisis inspiration, but it's mostly Megaman X and Initial D taking the lead.

>> No.4540956
File: 347 KB, 1400x1050, 1503612653998.jpg [View same] [iqdb] [saucenao] [google]
4540956

>>4540909
what breed?

>> No.4540984

Something else i may have noticed about Demonsteele: enemies not dropping pickable weapons, since the regular shotgun and chaingun are gone

>> No.4540994

>>4540956
schnauzer, two of em. since I started this reply there's been two more. three females and a male.

>>4540941
heh, thanks.

>> No.4541020

>>4540909
Name them cute names like "pinky" and "gunner" and "former human sargeant"

>> No.4541021

>>4540956
this is the type of shit that would fit ingame as a boss, mainly on hexen

>> No.4541025

>>4541020
lol

>> No.4541029

Demonsteele 0.9 is latest right?

>> No.4541032

>>4540135
>(until someone gets angry at them for 'endorsing a racist' or some bullshit)
What? Mark is Brazilian isn't he?

>> No.4541035

>>4541032
Yes, he is
>>4540135
If the push for his mod's popularity is what fuels his ego, it would be funny if devs or game site writers started to hate since, since they may be partially responsible for what's wrong with him
But it's also shitty in a way where nobody can tell what's even wrong or right with the mod itself because you'll start to hear "don't play a mod made by a nazi" or "you only hate the mod because you disagree with him" more often

>> No.4541038

>>4541035
>hate since, since
"Hate HIM, since"

>> No.4541045

>>4541029

Yep. I've been stuck on some ruts for the project since then, but I do want to go back to it, polish off some stuff, fill in some holes, and give it a finished 1.0 release.

>> No.4541049

>>4541035
we already have that happen now, it's fucking amazing how you can't really say anything or do anything without people overreacting
even mark is drinking the juice, criticism only comes from jelly faggots

>> No.4541052

>>4541032
probably, but anyone can be labelled a racist (especially if he's a white south american)

>>4541035
im really surprised they haven't had a go at him, they'd love the clicks, and you're definitely right about the last bit.

>>4541045
sweet, i know im late to the party but this is some cool shit dude, thanks

>> No.4541053

>>4541052
>im really surprised they haven't had a go at him, they'd love the clicks, and you're definitely right about the last bit.
Maybe Mark's personallity reminds them of how they usually promote indie devs, who not only make bad games, but also act like dicks
Case in point: Sunset

>> No.4541060

>>4541049
the amount of people who, still to this day, are absolutely angry about the BD pseudo-compat in HDoom and Demonsteele are fucking wild

>> No.4541064

>>4541060
>BD pseudo-compat
How many mods had this and how were they, besides skeletons?
I heard Kinsie did some creative ones

>> No.4541067

>>4541064
metadoom has one, but it's boring and just pops up a message

>> No.4541069

>>4541067
What a shame, since JPF had a screen based off the PS1

>> No.4541082

>>4540952
Doom 2 2Xtreme had full fledged Priss sprites and shit, which doesn't work nowadays thanks to Graf

>> No.4541120

>>4540909
>>4540994
it's prolly going to end up somewhere between 6 and 8, FYI. if she's not done yet that is.

>> No.4541183
File: 84 KB, 768x384, HUD Demo.png [View same] [iqdb] [saucenao] [google]
4541183

Drawing a HUD for bloodborne.zip, I suck at designing graphics/textures so this was a feat for me.

>> No.4541184

>>4541120
post a pic later!!! (shop some doom crap onto it to keep it on topic ;)

also what map you up to in Hell Revealed? I'm at 5 playing with babel

>> No.4541185

>>4541183
looksgood.zip
be proud for someone who allegedly 'sucks' at it

>> No.4541187

>>4541184
not him lol, just sayin I got through the same stuff myself at one point. 6-8 is the estimate for almost any breed.

>> No.4541203

>>4541187
oh woops misread that, and yeah grandad's old half lab had around 6 the first time but only 2 the second.
maybe there was a third one he had to knock on the head...
this thead isn't being bumped anymore so i hope i dont get deleted

>> No.4541214
File: 1.08 MB, 1280x720, 55eff062-9f55-49ee-8e8a-95b7eadeb2ea.png [View same] [iqdb] [saucenao] [google]
4541214

>>4541120
oh yeah, she did end up with 8. three of them males. huh.
they're fucking precious though. drink up like crazy.

>>4541184
I was actually replaying it since my old HDD died on months ago taking all my doom stuff with it. doing a run through it with the latest smooth doom update. suddenly it came to me. dig requiem, vanguard, okuplok and HR back up just for the sake of it, my essentials and all. fuckin quality stuff.

>>4541203
it's okay, sorry to derail. wish I had a screenshot handy to keep on topic.

>> No.4541228
File: 2.80 MB, 800x450, homing puke.webm [View same] [iqdb] [saucenao] [google]
4541228

this was a bit more complicated than expected
turns out I have to be a bit more careful in both choosing where to home to and how to home to it. A_SeekerMissile wasn't giving me the movement I wanted - it has a tendency to stop the missiles in midair for some unknown reason, as well as doing the whole "orbiting its target" thing, and you can't tell it to stop homing once the missile passes its target.

basically, the target of these homing shots is determined the moment they start speeding up, and it is either the last enemy you targeted in the last two seconds (if they still exist and aren't dead), or wherever your crosshair is (had to use a FastProjectile accelerated to ludicrous speed for this, thanks to bullet puffs and sky ceilings acting weird together).

the shots lazily hover around for a bit (bouncing off everything), start speeding towards their target until they pass it, then detonate shortly after - this keeps the shots from flying into the distance and doing weird loops once its target is dead. if the target stops existing for whatever reason, they home into its last known position, or just zoom straight forward forever if there is no last known position.

might narrow the 2 second timer down to 1.5 seconds or 1 second, not sure yet

unrelated: could recaptcha fuck off with its "verification expired" garbage

>> No.4541238

>>4541214
man im terrified of that happening, 25tb here or so, lost a couple tb months ago but i have so much stuff i've no idea what was really on it haha
too poor to think about backing anything up, hope it'll all last 'til i can...

>>4541228
very unnatural to see the bfg with such fire rate!
how does it sound?
nice work as usual

>> No.4541246

>>4541228
That's similar to Babel's BFG, but it only targets one guy.

>> No.4541247

>>4541185
Trust me, it's taken me 3 days and countless revisions to get these graphics the way I want them to be, I am proud.

>> No.4541274

>>4541238
>very unnatural to see the bfg with such fire rate!
the primary fire's gonna be more traditional, don't worry
least it isn't the old alt-fire which was literally just an automatic rocket launcher

not quite sure what I want to make this fire mode focus on - I don't want the BFG to completely overshadow the lancer, so I'll probably jack up the ammo usage, slow it down, and add more projectiles per shot

>how does it sound?
like the old alt-fire right now, so not very great. it'll probably need a new firing sound, and it'll definitely need a sound for when the projectiles start speeding up. the impact sound just needs to travel further.

>> No.4541329

I swear I've played a doom wad before that had the first few seconds of this https://www.youtube.com/watch?v=4mLSR5D79z4 (or something very similar) as the title screen music, but I can't remember what one. Anyone got a clue?

>> No.4541381
File: 25 KB, 355x369, DDROVUkXkAIqQCj.jpg [View same] [iqdb] [saucenao] [google]
4541381

>>4540703
>>4540790
>When a streamer does this

>> No.4541389

>>4541381
>streamers

>> No.4541393

New thread.

>>4541384
>>4541384
>>4541384

>Captcha v1 is kill

>> No.4541424

>>4541389
>videos

>> No.4541602

>>4539472
I thought you were talking about high resolution high quality video presentation or editing. Even though VP9 webms support higher profiles, compatibility problems arise1. It should be easy to test by adding pix_fmt switch to ffmpeg command generated by GUI tool.
__
1> phoneposters

>> No.4542116

Doom rpg is dead?