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File: 15 KB, 256x223, Final_Fight_2_gameplay.png [View same] [iqdb] [saucenao] [google]
4532325 No.4532325 [Reply] [Original]

>the best Final Fight no one like for no reason

Really-
Great graphic and sound
Perfect gameplay (the same as FF1, so, PERFECT)
2 players mode

>> No.4532995

>>4532325
I guess most people prefer either the original due to the arcade level of challenge, or 3 due to the improvements to movement options.

>> No.4533017

>>4532325
Those legs

>> No.4533025
File: 68 KB, 199x300, image.png [View same] [iqdb] [saucenao] [google]
4533025

>>4533017

>> No.4533056
File: 53 KB, 340x1053, maki222.jpg [View same] [iqdb] [saucenao] [google]
4533056

I've fapped so many fucking times to Maki's legs as a kid, would always pause at just the right moment and imagine cumming all over her.

Her and Lucia are severely in a need of a good dicking. Throw Blaze into the mix too

>> No.4533064

>>4532995
I prefer the original because it's not over an hour long jesus

>> No.4533065
File: 192 KB, 900x600, image.jpg [View same] [iqdb] [saucenao] [google]
4533065

>>4533056

>> No.4533083

Guys, go to your waifu containment threads. Thank you.

>>4533064
Good point.

>> No.4533086
File: 111 KB, 195x507, FF3Lucia.png [View same] [iqdb] [saucenao] [google]
4533086

>>4533065
I want to titfuck her after she unzips her zipper with my ass in her face while she eats it out

>>4533083
Make me, cocksucker

>> No.4533096
File: 206 KB, 500x600, image.gif [View same] [iqdb] [saucenao] [google]
4533096

>>4533086
Bouncey

>> No.4533104
File: 100 KB, 696x1001, 194f99f50d2b0b308d9475b1ff0befc7--maki-street-fighter.jpg [View same] [iqdb] [saucenao] [google]
4533104

>>4533096
Nice

If Capcom adds either of these sexy beasts to SF5 then I'd actually buy it

>> No.4533119

>>4532325
>the best Final Fight
lmaoing at your life

>> No.4533149

>>4533104
Maybe for season 4 dlc.

>> No.4533287

>>4532325
I have been curious about the SNES sequels so I tried them out today.

Final Fight Tough (3) is fun and feels like an actual sequel to the arcade game, albeit on more limited hardware.

Final Fight 2 is a sad imitation of the arcade original. There are so many problems with it and huge downgrades from the original. The only reason I could see someone liking it is because of Maki's thighs.

>> No.4533312

>>4533287
Yep, FF3 "modernized" the series by including some of the later "improvements" like better movement options and stuff. FF1 was one of the first and the one to set the standards after all. Too bad we didn't get a sequel in the arcades. At least we have the latter arcade bmups.

>> No.4533530

>>4532325

no akira nishitani = no final fight, fuck off with your lame nintendo games

>> No.4533542

>>4533287
>The only reason I could see someone liking it is because of Maki's thighs
i'm kind of a sucker for box art desu senpai. i think it looks cool.

>> No.4533554

>>4532325
The trouble with those console ones are that they are so damn easy. I think they only have a maximum of 3 enemies on screen at a time, 3 enemies which are not very aggressive, so it's stupidly easy to crowd control them.

The first time I played final fight 2 I made it to like the 3rd stage without taking any damage basically doing nothing but throws.

Arcade Final Fight is where it's at.

>> No.4533556

>>4532325
Rolento fight

>> No.4533564

>>4533554
It's a Snes console game anyways. Have you tried final fight one for gba? Or final fight cd?

>> No.4533568

>>4533564
>final fight one for gba?
Has a better character limit than the SNES and the factory level and Rolento fight. I think up to 5 or 6 enemy characters

>> No.4533585

>>4533564
Aren't those just ports of the arcade one? Why bother with ones that have inferior graphics and nerfed difficulty?

I suppose they had a purpose in their own time: GBA is final fight on the go, sega CD looks like a good port. But nowadays you can just fire up mame and play it.

>> No.4533593

>>4533585
Cd has extra level and new mode. It's also the best port.

Final Fight one has extra stuff and a good port.

>> No.4533598

>>4533585
>nerfed difficulty
Exactly, the Arcade is too hard for its own good, only a complete loser would bother 1ccing it.

>> No.4533610

>>4533554
>I think they only have a maximum of 3 enemies on screen at a time,
That's a hardware limitation. The SNES can't compare to the arcade hardware of the time.

>> No.4533617

>>4533598
or maybe someone who isn't a complete pleb

>> No.4533629

>>4533554
>The trouble with those console ones are that they are so damn easy.
Welcome to every arcade genre on home systems.

>> No.4533635

>>4533610
Final fight cd has 4 foes on screen. The gba has lot. The sharp computer version is the best port.

>> No.4533642

>>4533554
Did you play on expert? It's still easy but not as easy as you describe.

>> No.4533647

>>4533642
It's the only way to watch the ending. The game becomes even longer, with enemies having twice as much health.

>> No.4533650
File: 715 KB, 560x800, dino.png [View same] [iqdb] [saucenao] [google]
4533650

>>4533617
Nah, Cadillacs vs Dinosaurs is an easier and much better game than Final Fight. Sorry to say, bro, your favorite game is terrible.

>> No.4533662

>>4533650
Cadillacs is essentially final fight for babies, no wonder you like it

>> No.4533665

>>4533662
I'm a happy little baby. Final Fight is still garbage, fuck you.

>> No.4533673
File: 395 KB, 360x500, image.png [View same] [iqdb] [saucenao] [google]
4533673

This cute gem.

>> No.4533678

>can't drop weapon once you pick it up unless you get hit
>sprite limit fucking visibility up when torches guys show up
>can infinite combo every boss in the game
>enemies fail to spawn if too many are on screen
>random enemy placement
>food randomly not showing up in crates
>Cody with knife is easy mode
>fucking rolling barrels
>seriously fuck those rolling barrels
Final Fight is awful primitive trash, no point in playing it other than for historical reasons so you can appreciate superior games in the genre.

>> No.4533682

>>4533662
>>4533665
This arguing is silly, these are both cool as fuck games, anons.

>> No.4533683

>>4533665
are you the same pleb that tried to 1cc co-op and got btfo? lmao

>> No.4533687

>>4533682
Fuck off and stop playing terrible kiddie games. Play a real beat'em up like Armored Warriors which is harder than Final Fight.

>> No.4533690
File: 97 KB, 1000x500, image.jpg [View same] [iqdb] [saucenao] [google]
4533690

Cute.

>> No.4533693

>>4533683
>1cc co-op
Wouldn't that technically be a 2cc? I have no idea what you're talking about but I could pretend to be that guy if you want to get into an argument.

>> No.4533696

>>4533678
Those are, even if valid, nitpicky points. The game is still fun, engaging and challenging. The fact that it's still this way despite it being almost the creator of this style of games is also a testament to its quality.

>> No.4533698

>>4533690
Great game. I'm just saying, Turtles III The Manhattan Project actually managed to have 3 enemies on screen, even 4 when you're fighting spider robots.

>> No.4533701

the levels are boring, its just repeating backgrounds

>> No.4533702
File: 2.15 MB, 1920x1080, ZSrfhTj.png [View same] [iqdb] [saucenao] [google]
4533702

>>4533104
At best you'll get a cameo like Roxy.

Yes, this is actual art from the game.

>> No.4533704

>>4533687
Funny you say this, Armored Warriors is one of my personal favorites. But I like the other Capcom games as well, no need to just pick one forever and ever and never play the rest.

>> No.4533706
File: 165 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4533706

>>4533696
Akshully the real precursor was Taito's Renegade which is a better game than Final Fight

>> No.4533707

>>4533635
Sharp has 4 enemies too, but plays better than the Sega cd port.

>> No.4533714

>>4533707
Yeah the Sega CD port made your standard combo a few frames slower which completely fucks the gameplay.

>> No.4533716

>>4533706
Notice the "almost". It wasn't the first but pretty much every game after FF borrowed very heavily from its particular spin on the formula.

>> No.4533718

>>4533683
It's the same old anti-arcade shitposter. I would think you fags would learn to recognize his posting style by now.

>> No.4533739

>>4533718
He actually made me laugh this time.
>I'm a happy little baby.
This is just gold.

>> No.4533754
File: 77 KB, 752x648, image.jpg [View same] [iqdb] [saucenao] [google]
4533754

>>4533698
That's cool.

>> No.4533768

>>4533754
I didn't mean to start an argument or anything, but I have a theory. Mighty Final Fight uses more complex enemy AI which is why they can only afford to have 2 characters on the screen at a time.

>> No.4533804
File: 4 KB, 256x240, image.png [View same] [iqdb] [saucenao] [google]
4533804

>>4533768
Has anyone looked inside the cart? Some have special features to do more stuff.

>> No.4533963
File: 6 KB, 240x224, Mighty Final Fight.2018-01-20 00.37.32.png [View same] [iqdb] [saucenao] [google]
4533963

What the fuck

>> No.4533967

>>4533963
Lol

>> No.4533990

>>4533804
When I finally beat Shredder and found out there’s more stages but I was out of time.

>> No.4533994

You know what's fucked, in Final Fight when you get up after getting knocked down you can't use your superjoy for a couple frames. Basically you can't do a "reversal". It sets you right up for an enemy combo.

>> No.4534196

>>4533994
Mind you this doesn't happen in Dino

>> No.4534209

>>4533994
That's a lie. Besides if you were any good at these games you wouldn't be getting hurt anyway.

>> No.4534247

>>4533056
Stop beating off to my Fightfu!!!

>> No.4534261

>>4533994
There's very few enemies that can take advantage of that. I think the only one is andre and only if he times his jump attack at an extremly specific point.

Regardless you first need to get knocked down for him to even have that opportunity

>> No.4534263

>>4534261
I got fucked at the last boss because of that "feature", I'll try not to fall for it again.

>> No.4534926

>>4534261
Fuck, that Andore thing has happened to me, it truly felt cheap and this is coming from someone that loves these games.

>> No.4535639

>>4534261

El Gados instant slides are way worse than Andore when getting up. Keep in mind you can mash to get up faster too. Fatmen to a lesser extent but you can route those guys.

>> No.4535656

>>4535639
>Keep in mind you can mash to get up faster too.
Fuck, didn't know this. What do you mash, attack, jump, attack+jump?

>> No.4535659

>>4533593
>Cd has extra level and new mode. It's also the best port.

>Best port
>Fucked up punching speed and backdrop bugs
Pick one.

>> No.4535721

>>4535656
Mash attack or jump to get up faster. Joystick / d-pad doesn't speed it up.

>> No.4535831

>>4535721
k thanks, will consider this when I decide to try to beat it next time

>> No.4536002

>>4535831
>implying you can beat it because you're a millennial Gen Z faggot who credit feeds

>> No.4536008

>>4536002
You're WAY off, one credit arcade gaming is pretty much video game stuff I've been doing for some years now. And I've cleared FF before, though only with Haggar and very few times over the years, I'm not consistent on it since I play a lot of games.

>> No.4536010

>>4536008
It mostly boils down to luck don't it? Poison and Gado are pure luck

>> No.4536014

>>4536010
Belt scrollers are a bit more RNG based than some other arcade genres due to how enemies behave and stuff, that's true. But you can't clear any of these game by sheer luck, shit ain't a card game.

>> No.4536126

>>4536014
What's the difference between flick em up, belt scroller and fight em ups?

>> No.4536131

>>4536126
Belt scroller is used for beat'em ups where you can move in 8 directions. There are beat'em ups that aren't like this so this term helps not mix subgenres. It's like manic shooter for stuff like Battle Garegga, it's still a shoot'em up but it's a subset of them.

>> No.4536135

>>4536010
You can avoid pretty much all attack from those, the only bullshit attack is Gado's instant slide but I think those are just on the last couple stages

>> No.4536154

>>4536135
Ok maybe I just suck but Gado fucks my shit up

>> No.4536312

What's wrong with CD?

>> No.4536315

>>4536312
play the arcade then play Sega CD and compare the two
enemy count

>> No.4536370

>>4536312
combo speed is fucked up, enemy count is lower and some other bugs

>> No.4536401
File: 402 KB, 500x498, image.png [View same] [iqdb] [saucenao] [google]
4536401

>>4536370
Same goes for Snes. But they did that on purpose. For the lack of foes demand changes.