[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 654 KB, 1280x911, 1515854695334.jpg [View same] [iqdb] [saucenao] [google]
4529369 No.4529369 [Reply] [Original]

Vampire Lords in the middle of their flight animation edition.

Make sure to read the FAQ before posting obvious questions:
http://pastebin.com/6G9B1cMA

Previous thread: >>4486019

>> No.4529384

For noobs in homm3, should your first week be spent on capital, castle, or diff unit buildings?

>> No.4529387

>>4529384
Week 1 behemoths or bust

>> No.4529398

>>4529384
Citadel + dwellings
decide between Castle or more dwellings based on affordability and value of the creatures
for example Pit Lords are cheap (only money), Liches are worthwhile, but maybe Genies aren't worth it so spend on Castle instead to increase Gremlins and Magis

>> No.4529402

>>4529369
that bird thing is supposed to be a vampire???

>> No.4529461

http://www.strawpoll.me/14728058

>> No.4529474

>>4529384
I usually focus getting City Hall, shooter dwelling and Citadel on the first week. By the end of second week I have Castle and Capitol.

>> No.4529515

>>4529402
Its a roc(k)!

>> No.4529592

>>4529384
Go for dwellings, then top it off with a Castle if possible. Don't rush the city hall. Early army means more gold, more resources, more experience.

Although it depends on the faction somewhat. Fortress/Stronghold can chill once they get Wyverns/Behemoths and maybe build a Hall. Necropolis doesn't need any creatures except Skeletons, Vampire Lords, Liches and Dread Knights.

>> No.4529719

>lose family heirloom
>offer random warrior some supplies if they bring it back to you
>oh but it doesnt even have to be the same heirloom, just one that looks like it
what kind of logic is that?

>> No.4530315
File: 2.57 MB, 1920x1080, 023512.jpg [View same] [iqdb] [saucenao] [google]
4530315

reminder to make your maps challenging and exciting!

>> No.4530320
File: 2 KB, 78x65, 07_fly.gif [View same] [iqdb] [saucenao] [google]
4530320

>>4530315

and no fucks were given that day

>> No.4530341

>>4530315
with how close those creatures are to each other...managing to claer it all in 3-4 turns would be a game-winning exp gain. assuming that's just one crazy spot on the map and the whole thing isn't like that.

>> No.4530387
File: 3.94 MB, 632x376, homm3.gif [View same] [iqdb] [saucenao] [google]
4530387

>can't rush, angels and black dragons in my way
>make five train heroes, not enough
>try to use two heroes but one is Gem and the other is Clancy

>> No.4530412

>>4529369
There are no vampires on the pic, it's wights for sure.

>> No.4530417

>>4529719
They just lie to you, they need it to sell some rich person for a big price.

>> No.4530419

>>4530412
He's talking about the bird thing in the pic.

>> No.4530423

>>4530419
Okay, that's make sense then, if it's moving animation.

>> No.4530595

what are the essential HoMM youtube channels
only the best, not too much please

>> No.4530602

>>4530595
I like Meridian's lets plays.

>> No.4530836

>>4530595
I literally never watched any M&M videos until SsethTzsomething reviews

>> No.4530891

>>4530836
I see you're a man of culture as well.

>> No.4530947

>>4530595
TheKnownWorld, Meridian, Bogdan Sverediuk

Also heroes3.tv for russian competitive streams

>> No.4531150

>>4530947
>Also heroes3.tv for russian competitive streams

>unironically watching some bliyat cykas playing what's basically non-legit competitive game

>> No.4531165

>>4531150
How do you download the Russian add ons to the normal game?

>> No.4531235

>>4531150
How is HoMM3 non-legit?

>> No.4531250

>>4531165
You mean things like faster animation in combat?

>> No.4531256

>>4531250
the new Russian factions. Heard they have new troops and buildings.

>> No.4531275

>>4531235
Asians don't play it

>> No.4531312

>>4530602
Muh nigga.

>> No.4531364

>>4531275
I thought HoMM3 was decently big in China

>> No.4531409

>play the early game by the book, chaining heroes and splitting stacks, optimal builds etc, going for max efficiency
>go slack after a couple weeks and only micro the main hero, occasionally using other heroes to haul over troops
>quickly lose the motivation to play once I break into the AI territory because playing musical castles is tedious, usually dropping the game and starting a new map unless I luck out and get DD or angel's wings
Who else /lazy/ here? I've barely even finished any campaigns because playing tag with the AI stresses me out. Kinda sucks because I really do love the game and want to git gud.

>> No.4531587

>>4531409
Play medium or small maps. They aren't nearly as annoying.

>> No.4532101
File: 28 KB, 314x386, so.jpg [View same] [iqdb] [saucenao] [google]
4532101

>>4531409
>campaigns
>Play medium or small maps.
I used to like Rampart. It was my favourite. Now I don't and I hate Gem and Clancy, and also Negropolis.

>> No.4532251

>>4531256
Just look up 'Horn of the Abyss'.

>> No.4532378

How do I play Stronghold? Rush behemoths, leave goblins and ogres at home? Are wolf riders garbage?

>> No.4532383

>>4532378
Wolf Raiders hit like a truck with their two attacks and high numbers, they are very fragile though, remove retaliation from the target by goblins first.

>> No.4532392

>>4532383
What tiers to upgrade? Wolf riders and orcs, but thunderbirds or cyclops kings?

>> No.4532401

>>4532392
Thunderbirds are easy to upgrade and it will be the fastest unit in your army, this is important, I don't use cyclops at all, too many crystals required. Better to rush behemoths I think.

>> No.4532467

>>4532401
+1, gotta have those fast flyers for blocking enemy shooters.

>> No.4532474

>>4532378

Get orcs and start clearing the map for resources, if the area around the map has enough crystals get behemoth or preferably cyclops. Shooters help a great deal at the start of the game, but their usefulness diminishes greatly midway.

>> No.4532705

>>4531275
>What are Russians

>> No.4532716

In the last mission of Sir Chritian island adventures where you have to survive in 4 month I destroyed the enemy before that, but game still continued. In Meridian's lets play he has got winning message and mission ended, is it because of the hd mod that he uses?

>> No.4532782

>>4532101
Did you draw that?

>> No.4532795

>>4529398
>pit lords are cheap

huehuehue

>> No.4532805

>>4532716
yes

>> No.4532806

>>4532795
the building. learn to read.

>> No.4532980
File: 790 KB, 1366x768, Untitled.png [View same] [iqdb] [saucenao] [google]
4532980

>>4532716
>rush through earlier missions in campaign because they were easy
>run away from bullies for 4 months

>> No.4532983

>>4530387
reminds me of homer's website

>> No.4533847

finally got to the point in Mandate of Heaven where I start wrecking shit left and right.
I was already having fun in the struggle stage, but now it's gotten even better when I can call down a fucking meteor shower on a group of baddies.

I kind of feel like starting again so I can pump my skill points better, but I probably wont so I can avoid getting burnt out,

>> No.4534423

Did any of the HoMM games allow you to keep the characters experience, skills and collected items as you were progressing through the different maps in the campaign?

>> No.4534453

>>4534423
3 does

>> No.4534516

>>4532782
See the previous thread.

>> No.4534526

>>4529384
Whatever you want. HoMM 3 is relaxing casual game, if you try to minmax you are doing it really, really wrong.

>> No.4534609

Sseth, I know you are here somewhere. I love you.

>> No.4534635

>>4534453
Thanks, appreciate it. Haven't played any of the HoMM games in years, I really liked the second one back in the day though, loved the sprites, wish they'd keep that aesthetic. Is the fourth one any good? My shitty laptop could most likely handle it, but it looks different from the first three games.

>> No.4534904

How does first aid tent actually work? I'm playing Gem's campaign now and expected to heal 100 and more health on expert, but it heals less.

>> No.4535012

>>4534904
it heals, but it doesn't resurrect.
ie. it sucks.

>> No.4535062

>>4535012
I understand that, but Gem had lvl 13 and expert healing, but healed war unicorn only 70-something.

>> No.4535073

>>4535062
Nevermind, it's a random amount according to fizmig.

>> No.4535115

Whoever thought First Aid tents was a good idea was a total moron.

At the very least, it should scale better and if it healed more than the units HP, another unit was resurrected if possible.

>> No.4535123

>>4535115
Would free resurrect from Tent for heroes with First Aid speciality would be good thing?

>> No.4535127
File: 15 KB, 351x354, 153.jpg [View same] [iqdb] [saucenao] [google]
4535127

>succ wars was supposed to be out two weeks ago

>> No.4535132

>>4535115
Resurrecting would be too op, but the current state of this skill is absolutely retarded, I expected the fixed amount.

>> No.4535198

>>4535115
They actually did this in 5 and as a result the skill was fine.

>> No.4535240

>>4535115

First aids is fine for healing t6 and t7 units like Gold Dragons and Hydras

Especially Hydras. Because the AI rarely attacks them due to multyhit and no retaliation.

Otherwise it's pretty shitty. At least skills like artillary and ballistics give first spell priority in sieges.

>> No.4535474

Ok i've been seeing way too much about this game lately and it's been getting me really wanting to play it again.

Which is the absolute version I should get, and if you're willing where from? I'm assuming the complete edition?

What about the WOG expansions, are those any good?

>> No.4535501

>>4535474

Check the faq in the OP. Just pirate the gog version because devs have disbanded a long time ago

Anything but HD mod is terrible and mainly for Cyka autists

>> No.4535520

>>4535474
WoG isn't an expansion, it's a fan made mod that brings in various interesting ideas, but also various bad, ridiculous, or useless ideas. Save the mod for when the main game starts boring you, maybe you'll get some enjoyment out of it.

Get the Complete edition and install the HD mod for it. Avoid the HD remake vomited out by Ubishit.

>> No.4535528

>>4535520
does the HD mod let you run it in windowed mode? i dont give a shit about HD but just want to watch a movie on my other screen

>> No.4535537

>>4535528

Yes

>> No.4535540

>>4535528
Yeah, you can set custom resolution and have it run windowed.

>> No.4535541

>>4535537
>>4535540
thanks, friends

>> No.4535556
File: 140 KB, 568x470, HotA.jpg [View same] [iqdb] [saucenao] [google]
4535556

Does anyone enjoy making their own custom maps or scenarios?

>> No.4535557

>>4535198

5 gutted every other skill though and added a bunch of useless abilities.

>> No.4535596

>>4533847
Most of the game profession is inside so meteor shower doesn't do too much. The big change in the game is when you get Water Master and can portal/beacon around freely rather than be at the mercy of stables/boat schedules.

>> No.4535613

>>4535556
unrelated to your question but I got to say the Hota team did a nice job with the new conflux terrain

>> No.4535624

>>4535613

I agree - from a purely aesthetic point highlands decoration functions as a wonderful transition between grass and snow terrain. Waterfalls are my favorite, as you can tell from the picture.

>> No.4535651
File: 213 KB, 705x692, HotA2.jpg [View same] [iqdb] [saucenao] [google]
4535651

>>4535556

Another one of mine - I like making small and densely-packed vignettes when I'm bored.

>> No.4535716

>>4535556
>>4535651
I enjoy doing actually playable maps in an actually playable game (Heroes of Might and Magic III) not some russian shit

>> No.4535719

>>4535651
hota = garbage

>> No.4535776

>>4535716
>>4535719
fuck off

>> No.4535798

>>4535651

Sorry but this looks eye cancer inducing. At least put some roads so you can see where the walking path is. I did similar maps but always kept the travelable area somewhat visually distinct

>> No.4535817

>>4535557
That's not the point you fucking retard. The discussion was about the First Aid skill, not other skills. I'd punch people like you.

>> No.4535824

Was Eye of the Eagle ever released? I miss those comfy times in this thread.

>> No.4535835

>>4534609

Based Sseth completely destroyed the autistic Russians and their "muh multiplayer".

>> No.4535839

>>4535651
beautiful h

>> No.4535863

>>4535835
>sseth used my shitpost image for the thumbnail
Is this what fame feels like?

>> No.4535878

>>4535776
>M-MUH PIRATE TOWN

>> No.4535884

>>4535817

Calm your tits, shit doesn't exist in a void

>> No.4535887

>>4535798

This is not intended to be used as an actual playable map as there are no resources, mines, dwellings, castles etc. - I'm just playing with different decoration sets, similar to the previous one I posted.

Roads rarely look good when surrounded with flora since you can barely see them.

>> No.4535923

I'm thinking of adding affirmative action to my map.

The strongest factions (Dungeon, Castle, Necropolis) get no extra/specific bonuses on the map and are the most surrounded by enemies. Conflux area is all desert instead of their native grass terrain (all other factions start with a big swath of land of their own terrain only) and is neutral, accessible for anyone to conquer for that sweet holy grail reward. Tower gets a witch hut that teaches Air Magic, Fortress gets a witch hut that teaches Water Magic, Stronghold gets a witch hut that teaches Earth Magic and Inferno gets a witch hut that teaches Fire Magic. They also get guaranteed Haste+Chain Lightning+DD, Bless+Teleport+Prayer, Slow+Resurrect+Town Portal and Curse+Blind+Armageddon+Berzerk+Sacrifice respectively in their starting towns as guaranteed spells.

How balanced?

>> No.4535935

>>4535923
Also, Dungeon/Castle/Necro are guaranteed not to have DD/Prayer/TP/Berzerk in their guilds.

>> No.4535958

>>4535863
I immediately recognized that picture from the thumbnail when the video popped up in my subs. Be proud, anon.

>> No.4536147

>>4535835
this fag stretches all the 640*480 games into widescreen

>> No.4536194

>>4536147
That's the point.

>> No.4536465

>>4536194
fuck of sseth

>> No.4536704

>>4535863
I pointed it out in the comments section but no one gave me any likes!
https://www.youtube.com/watch?v=sw8v5__Ytf4&lc=Ugwxkshi_TPhRFUyqod4AaABAg

>> No.4536892
File: 49 KB, 640x640, 602.jpg [View same] [iqdb] [saucenao] [google]
4536892

>>4536704

>> No.4536895

>>4535923
Inferno should just get guaranteed Armageddon spell with order of fire.

>> No.4536914

>>4536895
You're saying Inferno is stronger than Fortress, Tower and Stronghold?

>> No.4536924

>>4536914
I didn't say that. It's just when you trying to balance something, better to make less changes if possible, or you'll just change balance on other side.

>> No.4536927
File: 258 KB, 666x767, HotA3.jpg [View same] [iqdb] [saucenao] [google]
4536927

>>4535556
And another one. Anyone wants to share their own custom maps?

>>4535798
Is it better with roads now?

>> No.4537054

So i just dl-ed the game, and the hd edition as per the pastebin.

Is the necromancy prompt after each battle removed or something? I havent gotten it at all yet and i've been playing for a couple hours, but I think my skeletons are increasing in nr.

>> No.4537058

>>4537054
Probably, HD mod (not edition) moved a lot of the popups to the side bar and they require no confirmation now. The popups include stuff like what resources you get from water mills, wind mills, lean-tos, bonuses from fountains, and other stuff, so probably necromancy too.

>> No.4537068

>>4537054
It moved to the bottom right and there's no confirmation now.

>> No.4537079

>>4537068
>>4537058
I just saw it, I completely missed it kek. Thanks friends.

>> No.4537335

>>4536927
Shit looks pretty, I'd play one of those maps even if they aren't made with functionality in mind. Keep on keepin', anon.

>> No.4537345

>>4537335
I won't be able to make one today, but I'll keep posting from time to time!

>> No.4537426

>Magic elementals deal half damage to Black Dragons
Is this shit true? A friend told me this today and if it's true then consider my mind fucking blown, I thought this game couldn't surprise me anymore after all those years.

>> No.4537438

>>4537426
That's right. And Psychic Elementals deal half the damage to those immune to mind spells

>> No.4537452

>>4537438
Welp, damn. Another one to add to the list.

>> No.4537458

>>4537426
>>4537438
Why?

>> No.4537462

>>4537458
Immunities, nigga.

>> No.4537506

https://youtu.be/sw8v5__Ytf4

Which one of you glorious bastards did this?

>> No.4537540
File: 1.97 MB, 615x413, Sides.gif [View same] [iqdb] [saucenao] [google]
4537540

>>4537506
you debt me new sides anon

>> No.4537565

>>4537506
Hey I already posted it ITT! >>4536704

>> No.4537583

>>4537458
>Creature deals damage through mind spells/pure magic itself
>Creature is immune to mind spells/magic itself
Gee I wonder.

>> No.4537630

>>4537462
>>4537583
It should do ZERO damage then!

>> No.4537641

Fuck the third scenario in Festival of Life. It's a free for all between 4 barbarian clans, all starting with experienced heroes and two accessible towns. There's an underground passage thats basically a cross that lets you access all the other areas Ive given that map 4 different attempts by now and either they always corner one of my heroes and I lose, or I Kilgore is so overextended that he can't defend my base while I try to beat another clan, and usually another clan will invade my base while I'm busy getting Kilgore somewhere or trying to defeat a different clan.

Fuck this map. Whenever I think I've defeated an enemy, he comes back with rando troops and takes back his castles. If I fuck up an enemy, another enemy is already in my base and fucking up my heroes with their bullshit 20/14/15/15 stats and a fuckton of troops that they could stack while I had to defend myself from the other clans.

Couldn't they actually make the free for all feel like a free for all? Blue comes from the north via ship and fucks up my north side, Green through the underground passage fucking me up from the west, and tan comes from the south within the first week through a garrison full of fucking Behemoths. Typical that the AI just thinks "Hey, we're AI so let's just fuck the human player even though the campaign says its a FFA."

>> No.4537649

>>4537641
Go for week 1 behemoths, flag external dwellings for more troops asap. Ignore the underground, just reach the center first, it has behemoth dwellings.
Played it few weeks ago.

>> No.4537651

>>4537506
I don't get it, how can you just buy your hero again after retreating? I thought they don't appear in your tavern after that.

>> No.4537659

>>4537651
You have to buy in the same turn or your enemy can hire the hero.

>> No.4537667

>>4537659
But I can't do that when I lose a fight

>> No.4537673

>>4537649
Alright I'll try that when I get off my fury-high. Is there a way of getting around more quickly? The last map had a spellbinders hat for me at least.

>> No.4537675

>>4537667
Maybe you lost it during enemy's turn and he bought retreated hero immediately? Also try to buy and ditch heroes, sometimes retreated heroes are not the first in a pool.

>> No.4537691

>>4537673
It was probably a random artifact.

>> No.4537692
File: 288 KB, 838x702, HotA4.jpg [View same] [iqdb] [saucenao] [google]
4537692

>>4537345
>>4537335
Well, here's one more and that's it for now.

>> No.4537709

>>4537651

You don't lose a hero when you run. Only when outright defeated

>> No.4537715

>>4537641

You need to capture the underground dungeon. It has town portal that one of your heroes could utilise while Kilgore is killing shit. You have like 3 previous scenarios to level up expert earth and expert wisdom.

>> No.4537724

>>4537673
IIRC the third map is the one where the underground has Dungeon castles in it, so you can get TP/DD from them.

>> No.4537725

>>4537630
Creature magic>heroes magic

>> No.4537786

>>4536927
>>4537692
stop shilling this shitty mod here

>> No.4537807

>>4537786
t. got his ass raped by russians in hota once

>> No.4537813
File: 56 KB, 600x450, 1477850780826.jpg [View same] [iqdb] [saucenao] [google]
4537813

>>4537641
>>4537649
>>4537715
what are you even doing, you don't even think like a barbarian
>choose 5 cyclops
>give all starting army to Kilgor and clear 3 dragon fly hives above your town (~18 wyverns)
>rush to the teleport, destroy life of brown player day 3

>> No.4537882
File: 9 KB, 199x235, 1515524627007.jpg [View same] [iqdb] [saucenao] [google]
4537882

>>4537813
>think like a barbarian
>think
>barbarian

>> No.4537990

>>4537667
>lose a fight
See, you have to retreat, not lose.

>> No.4538151
File: 16 KB, 618x210, succ soon.png [View same] [iqdb] [saucenao] [google]
4538151

We are going to make it bros.

>> No.4538213

>>4535716
>>4537786

Will using only the vanilla decorations and objects for my next map stop you from sperging out?

>> No.4538214

>>4538151
Just accept that you will never get the succ.

>> No.4538218

anyone else just quit the game and delete the random map when you roll dungeon?

fuck dungeon

>> No.4538227

>>4538218

For Conflux yeah, dungeon is awesome

>> No.4538241

>>4538213
Ignore newfags. This used to be a HotA and succ wars general.

>> No.4538253

>>4537813
Domo Arigato, ConstanzaCrag of Disdain.

>> No.4538284
File: 33 KB, 600x450, 1457670768895.jpg [View same] [iqdb] [saucenao] [google]
4538284

>>4538253
>Constanza
>n

>> No.4538524

>>4537813
Yeah, tried it that way now. All that did was give green enough time to stack a fuckton of creatures on different heroes so he can fuck up all my towns at different points of the map.

I get the distinct feeling that if you don't pick Pathfinding and Logistics on Kilgore in earlier scenarios you are simply fucked. The map is too fucking big and there's too many nooks and crannies for the cowardly cuckheroes of your enemies to just hide while you have to chase bigger targets, i.e. a Yog with 20 attack and a fuckton of creatures trying to fuck up your castle. This scenario is a bullshit mess that requires you to know a) the design of the map, such as the green portal and underground area b) to move all over the fucking place in few turns with no Dimension Door or possibility of attaining a movement spell c) defeat 3 enemies that always seem to focus on you instead of acting - like the scenario says - like it's a Free for All.

To think that I even got through the last scenarios on Sandro without having to re-scum all the time...

>> No.4538692

((Merchants' Guild)) is in full force in this thread

>> No.4538738

>>4538241
Fuck off, I was here from the very start of /vr/ and it did not "use to be a HotA and succ" general. Back in the old days, no one would actually mention that.

>> No.4538761

>>4538738
Yeah they did. Deal with it faggot people were arguing about HotA vs WoG for a long ass time.

>> No.4538886
File: 744 KB, 1920x1080, a game for ants.jpg [View same] [iqdb] [saucenao] [google]
4538886

>Install the HD mod
>set the resolution to 1920x1080
>receive the microverse
Why is this an option, it's just going to give players eye strain.

>> No.4538895

>>4538886
Just lower the source size and have it stretched then, duh.

>> No.4538921

>>4538886
In readme he recommends 960x600 or something like that for fullhd screens.

>> No.4538925

Who did he >>4536963 imply about Inferno?

>> No.4539001 [DELETED] 

>>4538886
Scrolling by I thought that was an Empire Earth planet

>> No.4539002
File: 180 KB, 800x600, 33088_nxw52034719c5d8d.jpg [View same] [iqdb] [saucenao] [google]
4539002

>>4538886
Scrolling by I thought that was an Empire Earth planet

>> No.4539005

>>4538738
Why would you be this bootybothered by HotA when it really is a good mod that introduces a fuckton of useful functionality to the game (online lobbies and what not) and is generally considered to have helped the game balance a fair bit?

It's a good production. There's no bloat like what WoG is associated with. It lets you run cool campaigns with bonus assets. It runs with improved map editing tools.

What's with the hate?

>> No.4539037
File: 394 KB, 1022x783, Vanilla_HoMM_III_1.jpg [View same] [iqdb] [saucenao] [google]
4539037

>>4537692
>>4538738
>>4539005

Here is one for our resident purist - pure vanilla decorations. Happy now?

>> No.4539067

>month 3 on expert difficulty
>think I'm doing ok
>orange dimension doors in with 48 phoenixes and roasts me
Since I've got four castles in my area of the map I can assume the ai does as well so is this normal at this stage of the game? I thought Hota was rebalanced so Conflux didn't get so many spicy birds.

>> No.4539069
File: 1.13 MB, 1920x1080, my heroes faces when 48 phoenixes.jpg [View same] [iqdb] [saucenao] [google]
4539069

>>4539067
Forgot my image.

>> No.4539071

>>4539069
You explored too little for that time.

>> No.4539083
File: 42 KB, 225x350, 288006.jpg [View same] [iqdb] [saucenao] [google]
4539083

How do i necropolis?

>> No.4539086
File: 121 KB, 800x750, homm_3___sandro_by_kiriosanjouin-d3cnhtq.jpg [View same] [iqdb] [saucenao] [google]
4539086

>>4539083
Do you even harvest?

>> No.4539091
File: 287 KB, 1111x1080, they did not expect them.jpg [View same] [iqdb] [saucenao] [google]
4539091

>>4539083
>rush vampire lords
>steamroll everything with them and the skeletons you will be getting

>> No.4539194

>>4539091
>vampire lords
>not liches

Imo getting death knights and liches should be a priority. Vampires need to grow in stack size to be viable.

>> No.4539212

>>4538925
I am that guy.
I didn't implied anyone in particular, just said that Inferno's heroes suck balls.

>> No.4539237

>>4539212
I'm a bit disappointed now, I was thinking about the most suitable hero for entire day.

>> No.4539253

>>4539005
> muh overpowered Russian OC donutsteel faction
> muh OP cannon
> nerfing the fuck out of Necro while introducing their own OP faction

What is there to like about this raping of a game?

>> No.4539259

>>4539194
> stack liches
> besiege town
> lose all liches to turret fire and spells

> get vampire lords
> haste them
> rush into the enemy, recover any losses due to tower hits from bloodsucking
> walk out with more skelingtons

Vampire lords are overpowered

>> No.4539264

>>4539259
Kek, if you jump with vampires beneath the city wall, they will be swarmed and never recover their number if any of them survive.

>> No.4539265

>>4539259

Like I said, you need at least 3 weeks of stack growth for them to be a menace, otherwise shitters willl die

>> No.4539287

Funny thing, I have to acquire a ring in Gelu campaign to win and I found it in a chest on the second day.
By the way is these some problem with the board?

>> No.4539290

>>4539253
>Balances Necro and Conflux
>introduces one op town
That's a net gain as far as game balance goes.

>> No.4539298

>>4539290
Nice euphemism. All they did was make Conflux and Necro unplayable while introducing a replacement.

>> No.4539310

>>4539264
>>4539265
>what is animate dead

>> No.4539315

>>4539253
Ah so you're the same retard that got blown out back in the day when he claimed the regnan empire wasn't pirates like cove. Surprised you still come here after embarrassing yourself.

>> No.4539327

>>4539237
Last two good inferno games was Terek or Jeddite

>> No.4539329

>>4539315
> saltslav

>> No.4539343

>>4539327
Yeah, I considered Terek too, with his tactic and haste he can push all these infernal non-ranged non-flying units way forward.

>> No.4539353

>>4539310

Nigga you're gonna spend most of the starter resources on upgrading to vampire lords and getting liches and death knights. Early mage guilds aren't viable for anything but inferno due to possibility of efreetgeddon and berserk. Also Thant is weak as fuck in the beginning. You won't be able to utilise him for a long ass time.

>> No.4539364

>>4535923
>Inferno
>affirmative action

WE WUZ KREEGANZ N SHIT

>> No.4539371

>>4539353
>nigga
Opinion discarded.

>> No.4539394

>>4539091
what is that painting originally? lmao

>> No.4539402

>>4539364
Well, they are. More adequate version would be:

WE WUZ CREATORZ AND SHIT

>> No.4539431

>>4539259
What is the best necro hero? Especially, if going for Vampire Lord as main unit.

>> No.4539439

>>4539431
Sorry, we don't spoonfeed around here

>> No.4539446

>>4539431
Vokial of course! He specializes in Vampire Lords duh.

If you're lvl 20 then you get 20-4 = +16 atk/def on your vampires

>> No.4539451

>>4539446
Thanks. + 16 att/def sounds amazing.

>> No.4539471

>>4539253
But the Cove is not overpowered. In the current patch, Cove is popular thanks to Corkes, Jeremy, Eovacius and, yeah, sure, the cannon, but the competitive scene also sees a lot of Fortress (because of Hives and

HotA!Necropolis is not even bad in what it's really good at, which is scaling up and becoming unstoppable as the game progresses, with some decent mid-tier units to help facilitate the approach. You *know* there used to be a balance problem when any competent player could get 2k skellies in 4 weeks on some maps.

I'm sorry, there is simply no data that supports your opinion. Cove boasts a really slow top speed unit and their final unit tiers aren't as top shelf as those for the other factions. Even when Cove was at its best, HotA is constantly updated and the balance changes have levelled the playing field neatly.

>> No.4539476

>>4538218
Don't be hatin on my boys the minotaurs

>> No.4539481

>>4539471
I'm sorry, I'm sorry, I skipped ahead to a different sentence and then did not proofread.

So, most competitive players would pick Castle or Fortress over Cove. Fortress shines on maps with a lot of Hives and has a strong start. Upgrade Reptilions day 1 (doubly so if you get Wyverns), hire the guaranteed Fortress hero from tavern for a sizable power stack. Reptilions often get a bad break, but they're really good for facing neutral archers on the map because Fortress high defense means they can trade efficiently if you're forced to fight shooters. By around day 3-4 you get Wyverns. Smooth start. You clean house, break hives, get a ton of Wyverns, upgrade them to Monarchs, and sail to victory.

Castle works in a similar manner - Valeska for the Marksmen (but preferrably hire a better hero as Knights kinda suck), upgrade Marksmen and just bank your game on scoring a ton of Angels from conservatories and upgrading them into Archangels. Castle has always been a mainstay, solid town and I'd pick it over Cove for the safety in Angels.

Not to mention that Inferno is now more palatable thanks to Magogs being easier to utilise, Rampart remains an user-friendly town thanks to elves, Tower has an explosive start with MGs and Solmyr. Stronghold was popularized by maretti and made even somewhat stronger in HotA, and it has the best hero class in the game, one of the borderline best heroes in the game, and a solid unit line up that remains really cheap.

Sure, Cove is strong. It doesn't mean it's OP. It's certainly not worth banning like Necro and Flux used to be banned.

>> No.4539489

>>4539446
>>4539451
lol pick thant btw

>> No.4539491

>>4539253
>>4539481

And also, you're really forgetting that HotA is a real boon to H3 as a whole. The game gets revitalized, outlets remind people about how great this game is and new people are getting into the game thanks to HotA. HotA brings about a lot of cool new functionality that lets you play cool new maps.

HotA is a net positive. It just makes it so there's more Heroes to play. Wanna keep playing SoD? Go ahead, no one is stopping you.

>> No.4539494

>>4539431
Galthran has the best start because of multiple skelly stacks and Isra has solid stat growth on top of better necromancy.

Aside from that, Vidomina (a k a Isra-lite) and Thant aren't bad. You can't really go wrong with most Necro heroes, unless it's shit like Straker.

>> No.4539543

>>4539481

Tyris and Sorcha are imo the best starting hero for Castle. Clerics can get downright broken due to high chance of getting diplomacy

>> No.4539560

>>4539543
>Tyris
Yeah, sure, Tactics and +1 Cavaliers.
>Sorsha
Eh, she really doesn't bring anything worth bragging home about. Some other towns have heroes that are absolute bangers; I prefer to just hire those heroes when they become available. Barbarians and Overlords are just much better than any Knight.

I suppose the Diplomacy point on Clerics is viable (and you can just pick Adela to get it from the start) if you're playing without a gentleman's agreement not to use it, though without it Cleric stats are kinda crummy and if the other player also gets Diplomacy, you're kinda left with a subpar hero, save maybe Loynis.

>> No.4539564

>>4539560

Lyonis is kind of a meme hero, getting expert water can be a hassle and not nearly as worth as reasurection specialists. Why doesn't Castle have a ressurection specialist anyway? Makes perfect sense with archangel ressurect

>> No.4539580

>>4539564
Is prayer really that good?

>> No.4539587

>>4539580
Prayer is strictly an improvement to Haste in all respects, except by the time you get Expert Prayer, Expert Haste might have already won you the game or at least secured some highly important fights. That's about the gist of it.

Loynis isn't really worth it because Learning sucks dick and his primary stat growth is quite crap. The stats from Prayer won't make up for a good might hero, and a might hero will be able to level without having to restore mana at a well all the time in the early game.

>> No.4539591

>>4539580

Not really, the stat boost is only there to mitigate the lack of attack and defence of clerics. You're generally better off with a knight casting haste.

>> No.4539609

Whats the best options for homm3 HD mod for a 1920x1080 screen

>> No.4539613

>>4539609
>>4538921

>> No.4539663

>>4539613
yeah but theres also filter options

>> No.4539672

>>4539564
Spell specialists are mostly tied to the town's main magic school, so Castle only has Water spell specialists. Resurrect is an Earth spell so Dungeon gets it.

>> No.4539679

>>4539672

Should have been a water spell imo, along with counterstrike. Makes so much more sense for rampart, fortress and castle.

>> No.4539703

>>4539446
>>4539451
Actually it's about +2 at level 20.

>> No.4539723

>>4539703
Explain that math. 16 went to 2?

>> No.4539807

>>4539723
((L-(T-1))*0.05*N)/T
Where L is hero level, T is creature tier and N is the creature's base attack or defence bonus.
Thus (17*0.05*10)/4=2.125

>> No.4539928

What the hell with the board?

>> No.4539993

>>4539928
No idea. I can't upload images at all.

>> No.4540002

>>4539807
The formula according to Russian indepth faq is:
Base attack*(1+ (hero level/creature level) *0.05)
So for 20lvl Vokial's vampires 10*1.25=12.5 attack

>> No.4540312

>>4539928
>WHAT THE HELL WITH THE BOARD!!

I don't know, you can do lots of things with a board.

>> No.4540398
File: 276 KB, 664x591, jhgfbdvs.png [View same] [iqdb] [saucenao] [google]
4540398

>>4540002
Maybe that's a HotA thing, but it's never been like that in the base game, although I did manage to forget that it rounds up.

>> No.4540415

>>4540398
Nah, it's about the base game. And you're right, it's rounded up so 2.5 rounded up would be 3.
I think text description of specialty is misleading
You won't get 3 from 2.125.

>> No.4540776
File: 1.91 MB, 1800x1790, 5955.jpg [View same] [iqdb] [saucenao] [google]
4540776

>>4539394
Originally called "They did not expect him".

>> No.4540923

>>4540415
Any hero with + 1 to an unit, only actually gets +3 at max?

wow

>> No.4540932

>>4540923
It depends on a a level, but bonus is not very big, yes.
Don't forget about +1 speed though. Galtran's skellies will rape anyone.

>> No.4540953

>>4540923
For the tier 2-6 units it usually comes out to about ~3 endgame, yes; although it obviously it depends on the base stats -see nagas vs. dreads. However, since level 1 specialists divide by one, they get a significantly bigger bonus -such as Galthran giving Skeleton Warriors +6 atk/def at level 20. Also, remember that creature specialists give their creature +1 speed and that unit speed affects adventure map speed, so for guys like Galthran and Ivor, who specialize in what is effectually the slowest unit in their army, the +1 speed also translates into an extra tile of movement every day.

>> No.4541294
File: 3.13 MB, 4586x2120, Barge haulers on the Volga - Ilya Repin.jpg [View same] [iqdb] [saucenao] [google]
4541294

>>4539394
>>4540776
Crag and his crew are based on the barge haulers on the volga though.

>> No.4541857

>>4541294
lots of effort into that, impressive

>> No.4542351

Is there any point building the whirlpool for sea serpents? The pool is expensive, the serpents can't fly, have no immunities, are slow for tier 7 and their only ability is poison. I'd put them a little above behemoths and hydras yet their cost to build is far higher and their ability worse.
This gets even worse with haspids who gain a damage bonus which only becomes noticeable when they're about to die. Compared to ancient behemoths their ability is much worse yet they still cost more.
I don't see any reason to make them when you could just save your money and focus on power Nix's.

>> No.4542363

>>4542351
Hydras are underrated if you ask me.

>> No.4542687

>>4542351

Hydras are godly, given the choice between mighty gorgons and un upgraded Hydras you should always choose hydras. No retaliation is no joke and the dwelling is cheaper than getting gorgon lair + resource silo + upgrade.

>> No.4542725

Just noticed the Heroes Orchestra in my youtube feed, bretty gud actually.
https://www.youtube.com/watch?v=AnPhs4tKsjs

>> No.4542828
File: 704 KB, 1599x865, Heroes-III-HotA-Tower-Concept.jpg [View same] [iqdb] [saucenao] [google]
4542828

>>4542725

Coincidentally, I spent a few days making a concept map for Tower faction, and I probably listened to every HoMM soundtrack on Youtube - this sounds pretty good, even though I usually prefer purely instrumental pieces.

>> No.4542864

>>4542828

Looks fun, too bad it's Hota tho

>> No.4542905

>>4542864

I did a concept map for Inferno in vanilla HoMM III (Shadow of Death) here >>4539037 so you could use it as an inspiration for your own map.

As for HotA, I mostly like it due to the fact it has an increased number of decorations, and some other neat aesthetic changes. For example, towns on adventure map change appearance depending on whether you have a Fort / Citadel / Castle built, each Hero class has a male and female version visible on adventure map and combat screen, you get the point. I'm not interested in multiplayer, so I wouldn't know if it's unbalanced.

>> No.4543029

>>4542864
*looks nice, too bad it plays like shit

fixed

>> No.4543226

Is there any mod for homm V like HD for 3 or any new content?

>> No.4543264

>>4543226
http://heroescommunity.com/viewthread.php3?TID=41303
http://heroescommunity.com/viewthread.php3?TID=34594

>> No.4543361
File: 727 KB, 857x1202, enlightened.jpg [View same] [iqdb] [saucenao] [google]
4543361

>> No.4543464

>>4543361
This is literally the best post in this thread.

>> No.4543470

In the last Crag Hack mission of sod he must defeat Charna's twin sister in the corner of a map, if she fled would it still count?

>> No.4543586

>>4543226

5 is a terrible meme, why would you want to play that shit in HD.

>> No.4543851

>>4543470
Yes that counts. Usually that type of thing involves the target hero having shackles of war anyway.

>> No.4544040

>>4543361
That's pretty good.

>> No.4544110

>>4543464
shitpost

>> No.4544270

>>4543851
She didn't have it and fled the first and second time I fought her.

>> No.4544328

>>4542905
Don't get brought down by the haters, man.

>> No.4544379

>>4544110
Explain.

>> No.4544391

>>4544328
Thanks for the encouragement! I use map-making as a way to relax and, to be honest, it's always nice if somebody likes what you made. So far, I made few concepts for general locations and terrain ( >>4535556 >>4535651 >>4536927 >>4537692 ) and two faction concepts - Inferno and Tower.

If anyone wants me to create concepts for other factions (Castle, Necropolis, Fortress etc), feel free to ask me! I would be using HotA map editor to make them, but I could also make it in vanilla SoD editor.

>> No.4544458

>>4539037
This reminds me so much of Disciples II, legions transforming the land.

>> No.4544510

>>4543361
V with expacs is playable, horrible vanilla
IV gets great vanilla campaigns, but expacs a shit

>> No.4544524

>>4544458
I love Disciples II - it's a shame there in no general thread for it.
Personally, Kreegans remind me of Starcraft's Zerg (since Kreegans are canonically devil aliens), so I was more inspired by the concept of corrupting presence that damages the surrounding environment.

>> No.4544713

>>4544524
>I love Disciples II - it's a shame there in no general thread for it.
Me too. I'd say it's my third most favorite fantasy TBS ever (Heroes 3 is 1st).

>> No.4544716

>>4544524
>>4544713
i know a while back we talked about making this thread into a fantasy TBS thread so we could discuss disciples, age of wonders and other fantasy TBS games but for whatever reason it was shot down. its not like we even talk about the original might and magic games much in these threads

>> No.4544720
File: 722 KB, 1514x432, AOW.png [View same] [iqdb] [saucenao] [google]
4544720

>>4544716
Been playing AoW quite a bit for the past few days. Got kinda bored because either the AI is retarded or I get an overpowered hero after a while, who can kill whole armies by himself. Kinda sad because I love the music and graphics.

>> No.4544729

Why was this in my related videos?

https://www.youtube.com/watch?v=d2_XibBJHO8

>> No.4544738

>>4544729
Educational purposes.

>> No.4544791

>>4544713
Likewise.

>>4544716
I'm all for talking about other TBSs as long as other board/thread members don't see it as some sort of violation of rules. I occasionally see people attempting to create threads on /v/, but it never lasts for long.

>>4544720
I am currently playing the last mission in AoW 3 Eternal Lords campaign - how is the first one in comparison?

>> No.4545341

Why is there no fan-made balance mod for Heroes 3 that makes shit skills like Artillery, Ballistics, Eagle Eye, First Aid, Learning & Scholar viable?

>> No.4545348

>>4545341
Enchanced learning is pretty good in WoG if you get it in early/mid game

>> No.4545595

>>4544716
We do talk about M&M fairly often but it comes in waves similar to how the overall speed of the /HoMM/ threads varies. The last 2 threads it has slowed down for sure as the most common question of "How do I not die early in MM6" is answered pretty clearly in the pastebin and people seem to be reading it. Over the last year the thread has been about 70% HoMM and 30% M&M, so not really close but sustained long term discussion. With month and a half long threads it's not like HoMM discussion was driving tons of activity either.

The last time the question about a general /tbs/ thread it was shot down because the threads were doing fine on their own. If the M&M dies off then it can probably be re-evaluated or simply migrated to a new general.

>> No.4545714

>>4545341
>Artillery
Ballista heroes are actually fantastic in the early game for winning fights without losses, you just need to kite around with the ballista, get a lot of attack and preferrably also Archery (which increases ballista attack). Play around with Gurnisson.
>Ballistics
It has a purpose in bringing down town walls on SP maps where your access to magic early on is fairly diminutive
>Eagle Eye
Play A Wizard's Tale for a map where you will get enough Eagle Eye usage for a lifetime.
>Learning
...I got nothing.
>Scholar
Scholar is a fantastic secondary hero skill though; get Alamar, level him up just a tiny little bit and teach your main hero Resurrection for free. If you're Tower and have to roll with Neela, her Scholar can teach you some important spells or save on some movement points by just having your scouts collect spells from shrines or by buying heroes that start with essential spells (Ciele = Magic Arrow, Grindan = Slow, Terek = Haste etc.). It isn't the best, but it's really nice on scouts.

In the same boat of skills that are generally pretty shit but helped me once or twice is Scouting. Started with Fiona / Inferno because starting Inferno heroes are generally shit, and her Scouting helped me get efreeti + castle by spotting all the gold and resource piles in time

But yeah, aside from that, just install WoG/ERA and choose your own tweaks.

>> No.4546061
File: 66 KB, 600x772, comfy.jpg [View same] [iqdb] [saucenao] [google]
4546061

>>4544716
>>4544720
>AoW
https://www.youtube.com/watch?v=_kl6a-l-XEo&t=608s

>> No.4546147

>>4545714
Artillery and ballistics also give you the first turn on sieges for attack and defense respectively.

>> No.4546197
File: 372 KB, 1006x759, manual_skills.jpg [View same] [iqdb] [saucenao] [google]
4546197

>>4545714
>Learning
IMO the way Heroes V improved Learning (called Enlightenment in V) is giving +1 to every stat (retroactively) every 4 (basic) / 3 (advanced) / 2 (expert) levels you advance. It would still be a mediocre skill, but at least now you you benefit a bit more than with just a trivial increase in gained experience.

You could further modify it by increasing the % increase or giving +2 to each stat or more to individual (e.g. Barbarians get +3 to Attack, Wizards to Knowledge etc).

>> No.4546468

>>4546061
I literally knew that this was gonna be the Fire theme before I even clicked the link.

>> No.4546474

>>4545714
>Ballista heroes are actually fantastic

Let me stop you right there and quote some cyka bliyat (Russian for "expert Heroes 3 player")
>The only redeeming feature of Artillery skill is that while defending a siege, it gives the defending hero control over the arrow tower(s). Sometimes more valuable than the damage of the towers is the chance of defending hero to cast the first spell in each round. Additionally, heroes with Artillery specialty start with a ballista, which can be useful in the combat as the AI sometimes attacks it wasting an otherwise possibly harmful attack on the "free" ballista. However, purchasing a ballista for this purpose is typically purposeless unless the kingdom has plenty of gold to spare.
>The problem with Artillery skill is the ballista, which is not only ineffective but also expensive, weak and possible risk factor during combat. An example of the ineffectiveness is that even if the hero has Expert Artillery, Expert Archery, Attack skill value of 20 and the target is within range, the ballista only deals approximately 200 damage against a neutral stack of Archangel. Moreover, the ballista has only 250 health and acts last during the combat round, which means it may be destroyed in battles even before it can inflict any damage at all. Another major disadvantage of ballista is, that in a combat it may provide creatures with breath attack an opportunity to attack troops behind ballista without fear of retaliation. Not to mention the fact, that ballista is not deployed when attacking creature banks or defending against a siege.

>> No.4546551

>>4546474
It always seemed ridiculous that they aren't there for creature banks or sieges. The army is carrying it around, do they just leave it behind specifically for those? It seems too big to be something you could drop off and then just pick up later.

>> No.4546615

>>4546551
>enter Dwarven Treasury
>all the passages and doors are dwarf-sized and not ballista-sized
>but a hydra fits fine

>> No.4546706

Question for the HD mod users. Which filters and resolution do you use to make the game look the closest to the original without making it too blurry?

>> No.4546762

>>4546706
Bilinear in 1365*768.

>> No.4546802

>>4546762
whoa

>> No.4546820
File: 108 KB, 431x408, mg.jpg [View same] [iqdb] [saucenao] [google]
4546820

deep in the tunnels to eofol only 1 near dead knight with a bow left fortunately immune to medusas thanks to some cloak send help where do these giants even live?

>> No.4546862

>>4546474
>Let me stop you right there and quote some cyka bliyat (Russian for "expert Heroes 3 player")

Thelazy's Heroes wiki is a nice source of knowledge, but it's also outdated and doesn't make any pretenses of being 100% accurate or applicable to every situation.

The fact that a Ballista can't kill an Archangel is not relevant to its actual strengths, which is that it's a very good unit for early game creeping in the hands of Gurnisson or Arlach.

Early game Ballista in the hands of Gurnisson is like firing free Magic Arrows at the end of every turn. That's huge on small maps. You can also bait enemies to punching it and avoiding losses yourself.

There's few heroes who can take on hordes of slow walkers like golems or zombies with just a couple of lvl1 units and emerge victorious, and Gurnisson is one of them.

>> No.4546868

>>4546862
Who can help to remove shooting neutrals early?

>> No.4546873

>>4546868
If you mean Stronghold in general, just get Rocs and block shooters with them. Tyraxor is also a good starting hero: you start with Tactics and +1 speed Wolf Riders (preferrably upgrade them fast) on top of Barbarians' huge Attack bonus, so in just a few levels you will usually move before any shooters have a chance to do so and burst them down instantly.

>> No.4546893

>>4546873
I mean in general it's inevitable casualties, but maybe there is some techniques similar to removing retaliations by single unit stacks in melee.

>> No.4546895

>>4546820
The tunnels are really really long. The giants are in the outside once you actually make it to Eeofol.

>> No.4546920

>>4546893
In no particular order:
>Advanced/Expert Tactics + fast units
>Expert Air/Water + Mass Haste/Prayer/Forgetfulness (Air comes much earlier)
>small stacks of tanky flying units like Rocs, Wyverns, (Dragonflies under a good Beastmaster)
>engaging archers with just a few tanky units (like Naga Queens, Hydras, Angels etc.) and supporting them with Cure / First Aid Tent to make sure they don't die
>single unit fodder stacks, but you don't attack the archers with them, but you park next to them so that they can't get a shot off (particularly useful with Dragon Flies)
>upgraded Reptilions are tanky enough to easily trade with neutral archer stacks and efficiently bait enemy arrows (since enemy shooters tend to prefer shooting archers) while your melee stacks close in

>> No.4546925

>>4546920
I think I used all of these by far. Just started Yog's campaign and most of the mines are guarded by either master gremlins or magi and I have a feeling I'm wasting more troops than usual

>> No.4547008

Is Vokial Vorth it?

>> No.4547012

>>4535863
It was a very good OC and I thought people should see it as the bumper image on the video. Take care anon.

>> No.4547067

>>4547012
make more videos

>> No.4547081

>>4547008
>Vampire Lords are OP shit
>Vokial upgrades Vampires' stats
>Therefore Vokial is worth it
Especially on early-mid game. Just make sure he have earth magic

>> No.4547131
File: 409 KB, 452x524, oblivion.png [View same] [iqdb] [saucenao] [google]
4547131

>f-fuck necropolis!

>> No.4547167

>>4547131
Looks like some Hota shit.

>> No.4547190

>I'll just play a quick game
>Medium map should be fine, don't want a multi-hour slog of larger maps or the 15 minute brawl of small ones
>I'm feeling like Dungeon and Gunnar for sanic speed
>Valleys of War looks like a good map, 4 players should end fairly quickly
142 days and four hours later...
It's finally over. Fuck me, that took too long. Took me a while to figure out that 2 AI's are underground that's only accessible through a single whirlpool in the middle of the map. One of them even got the grail built in a Fortress of all places, but left it nearly unguarded for some reason. Had any of the AI's had one main hero instead of five with two week's population each I would've lost.

>> No.4547206
File: 43 KB, 512x496, 1493365252307.jpg [View same] [iqdb] [saucenao] [google]
4547206

Which one of the Chronicles campaings is the most fun?

>> No.4547283

>try to google "catherine ironfist"
>accidentally misspell it as "catherine rionfist"
>the results

My sides.

>> No.4547339
File: 51 KB, 227x298, Roland.jpg [View same] [iqdb] [saucenao] [google]
4547339

>>4547283
Why would you google my wife?

>> No.4547435

>>4547339
Guy looks like Oates from Hall & Oates.

>> No.4547468

>>4547339
Reminder that Enroth wouldn't be annihilated if Archibald won.

>> No.4547649
File: 55 KB, 640x640, like tears in rain.jpg [View same] [iqdb] [saucenao] [google]
4547649

Tell about your cringe/bad habits when you played HoMM as a child:

Creating my first map:
>Massive Nintendrone
>Decide I want to make a HoMM3 map based on console wars
>Gave Xbox Fortress because I thought they sucked
>Nintendo's starting area was full of treasure chests
>Found out about monsters being able to pop a message up before battle
>Placed a stack of five Troglodytes as neutral monsters saying "We are some stupid Xbox fans!"
I never finished the map


General child autism:
>Always picked exp over gold even if I strained in gold and had a level 15 hero
>Only played castle the first year of my playing because I felt the other factions sucked
>When I first started playing necro, I had to turn off the sound when inside Necropolis because the music scared me
>Never took out unupgraded creatures and fought with them. My autism just prevented me
>Always picked Heroes with the most powerful spells like Deemer with Meteor Shower, or with a lvl 6 creature specialty
>Pronounced 'Dungeon' as 'Dunken'
>Always rushed capitol
>One time I even finished ALL the misc buildings in Dungeon before buying creature buildings (including artifact merchant)
>Didn't know about the wait/defend function in battle.
>Always advanced with my troops no matter the enemy's strength (pretty Alpha-Chad I must say)
>Thought Scorpicore was the best lvl6
>Always used offensive spells instead of buffs and debuffs
>Would ride back to the city on day 4 or 5 and just wait for new week
>If I did not have enough money to buy everything, I would wait more days, turning it in to a never ending cyclus of not having enough money
>Only used one hero

A part of me miss the days of being a small gremlin scrub trying to master the game

>> No.4547680

>>4547649
>avoid taking castles unless I really need to, too much micromanagement
>do not use much magic at all because it's too complicated and magic is for losers anyway
>hire no secondary heroes
>pick heroes who look cool or specialize in creatures that look cool
>be scared shitless by the beheading game over screen to the point where I would unplug the power supply when I was about to lose
I have no idea how I managed to enjoy the game so much for years playing like this

>> No.4547682

>>4547680
Forgot the most important thing

>have a crush on Wystan, of all heroes, and daydream about him marrying various female heroes and making them bear his lizardman eggs
I'm not a furry/scaly now, I just had autism and thought lizardmen looked cool as shit

>> No.4547698

>>4547649
At least you recognized the patrician faction (Dungeon) for what it is from early on

>> No.4547714

>>4547698
After playing castle for one year straight I changed to Dungeon and played them exclusively for half a year because le cool black dragons!!1

I still like them very much

>> No.4548074

>>4547131
Does that include archangel's resurrection too?

>> No.4548093

>>4548074
It's okay when archangels do that.

>> No.4548190

>>4547206
All of them

>> No.4548210

Is there any reason to play a huge/Xhuge/Giant sized map with anyone other than Kyrre?

>> No.4548212

>>4548074
It cockblocks archangels as well. In fact it fucks over everything except Fangarms spawned by the horn of the abyss. Russkis just couldn't accept something countering their titular ultimate best ever artifact.

>> No.4548239

>>4548210
yes, Gunnar and Dessa ;^)

>> No.4548349
File: 607 KB, 1920x1080, cheating ai.jpg [View same] [iqdb] [saucenao] [google]
4548349

Is there a way to tell if the opponent has ballistics/first aid as skills? I see this suspiciously often where the opponent has no usable units yet manages to flee on their war machines turn.
I just can't tell for sure if this is legitimate or not.

>> No.4548356

>>4548212
Horn of the Abyss never spawns on random maps or templates if you don't specifically flag it as spawnable.

>> No.4548358

>>4548356
That's the same for most of the highest tier artifacts. It doesn't change the fact the devs went out of their way to one up the cloak of the undead king.

>> No.4548374

>>4542725

Thanks for this, anon. I've wanted to see full orchestral covers of the HoMM III OST forever. It's a crime how underappreciated this OST is in the Western mainstream. Truly one of the all-time greats.

I'm glad to see that they got Paul Romero involved, too. The man deserves to get some love in person for the amazing work he did.

>> No.4548381

>>4548349
Ballistics make the ballista shoot twice, doesn't it?

>> No.4548386

>>4548381
Ballistic is related to catapult.
Artillery on based only gives control over ballista and bonus to damage, but not the second shot.

>> No.4548516

>>4530602
>>4531312
Just watched one of his multiplayer match.
How the hell did you people manage to watch this shit? It's one of the most autistic thing I've ever seen.
>moved his heroes one by one movement point so as not to waste anything
>count his troop's movement in battles by "1, 2, 3 ,4 ,5 hexes" so as not to waste any muh precious army
He might as well play Excel. Holy autism Batman.

>> No.4548521

>>4548516
Are you at >>4547649 stage in homm?

>> No.4548567

>>4548516
>turn-based strategy game with limited resources rewards micromanaging your movement
>this is somehow autism
Maybe just play something else? An RTS, perhaps? Because I don't see the point in some sort of weird "gentleman's agreement" in MP where both players agree to half-ass everything.

Also, if you wanna play without this sort of padding, set the Turn timer to quick.

>> No.4548632

>>4548521
you can play and enjoy homm3 without that sort of ultra detail

>> No.4548637

>>4548374
Theres new one, tho its not that amazing as previous ones imo but still pretty good
https://www.youtube.com/watch?v=hFtF1oWBXuA

>> No.4548642

>>4548516
filthy casual

>> No.4548651

>>4548642
the game is pretty casual

>> No.4548667

>>4529369
Who's that spicy boi on the right?

>> No.4548673

>>4545341
How would you buff these skills?

>> No.4548780

>>4548673

>Artillery + Ballistics
Combined into one "Siege Weapons" skill. Basic Artillery repairs your ballista after combat. Catapult shots go from 75%/1 to 75%/2 to 100%/2. Ballista shots go from 75%/1 to 75%/2 to 100%/2 and you get the first shot during combat if ballista is present.

>Eagle Eye+Scholar
Combined into one "Scholar" skill. Eagle Eye always give 100% chance to learn <3rd/4th/5th level spells. Scholar itself is unchanged. Heroes who specialize in this skill can counter-cast the spells they learn and +1 to Scholar spell trade level.

>First Aid
Basic First Aid repairs your tent after combat and gives you control over the First Aid Tent. First Aid Tent no longer has HP. Now it needs to be destroyed by 7 level-attacks (7 level 1 attacks, 1 level 1 attack + 1 level 6 attack or 1 level 7 attack). Spells deal twice their level damage (so a lvl 1 spell counts as two level 1 attacks, etc.). Advanced First Aid allows you to resurrect units if you heal more than the max HP of one unit. Expert makes the amount you heal scale with your Spellpower skill. Heroes who specialize in First Aid skill get a tent that can tank twice as many attacks (on top of their +5% healing per Hero level).
Note: Undead units cannot be healed at all with the First Aid tent. Necropolis heroes get a Plague Tent when buying a First Aid Tent, which deals damage instead.

>Learning
Experience bonus doubled. You get a 5/10/15% chance of getting another primary skill on levelup (uses same distribution as your hero's class).

+Other skill changes+

>Luck
Improves your max. Luck by +1/+2/+3. To prevent permanent double damage, it is reduced to 1/4->1/3->1/2 chance for double damage at 6 luck. Expert Luck can double the chance of other chance based secondary skills.

>Leadership
Same max. change as Luck. Without Leadership, you get a -1 morale penalty for every other faction units in your army (Undead give an additional -1 morale to your army). One/two/three faction mixes allowed with this.

>> No.4548807

>>4548780
>Resistance
Also ALWAYS reduces damage from spells by the same percentage as the resist chance. Magic Resistance artifacts fixed.

>Pathtinding+Scouting
Combined.

>Mysticism+Intelligence
Combined

>Necromancy
Is not optional, using it costs the hero mana. 1 mana per 1/2/3 skeletons.

>Armorer
Fixed the arrow towers bugs.

>Offense
Minimum damage of melee units is improved by the same percentage as the overall damage increase.

>Sorcery
Now also reduces mana cost of spells. Sorcery specialist get 10/20/30% damage bonus right away, on top of their 5% bonus per hero level.

>Archery
The damage bonus from this skill is unaffected by range/obstacle penalties. Basic Archery repairs the Ammo Cart after combat.

>Estates
At Expert Level, you get a +1% bonus per hero's level to what your kingdom earns.

>> No.4548819

>>4548807
Also the mysticism part of Intelligence regenerates 2/3/4 or 2%/5%/10% of your hero mana pool. Heroes who used to specialize in either Mysticism or Intelligence get that 5% bonus per level to all the numbers here (so a lvl 20 specialist recovers 20% of his mana pool every day, which is 300% bigger)

>> No.4548984

Reminder that the only reason people praise Crag Hack so much over Gundula is misogyny. She's just like Crag Hack except she has guaranteed Basic Wisdon + Slow - the strongest spell in the game along with Haste. How can poor lil' white boy Craig compete with her massive thiccnes?

>> No.4549135

>>4547649
>Only played castle the first year of my playing because I felt the other factions sucked

If this was RoE, your instincts weren't too far off the mark.

>> No.4549184

>>4547649
>>Always picked exp over gold even if I strained in gold and had a level 15 hero
I still do that.

Also I never mix factions. It doesn't feel right. Nationalism for all!

>> No.4549191

>>4548984
By having lore.
Also you may make image out of warrior but never vice versa

>> No.4549219

>>4547649
>Always pick exp at chests
>always rush capitol
>park my main hero in my castle and just turtle until I had everything upgraded
>build level 2 building, day 2 upgrade, day 3 level 3, day 4 upgrade it etc
>was so obsessed with turtling on maps with ships I would use all my resources to buy dozens of ships then park them on every available spot on the beach so the enemy wouldn't be able to land.
>I picked fortress every time.

>> No.4549227

>>4549219
>>was so obsessed with turtling on maps with ships I would use all my resources to buy dozens of ships then park them on every available spot on the beach so the enemy wouldn't be able to land.
This is actually genius and gamebreaking. What is the enemy supposed to do?

>> No.4549232

>>4549219
You could just dig the beach.

>> No.4549279

>>4549219
>>4549227
>he doesn't hire 4 additional heroes whose sole purpose is to dig holes on the coastline thus preventing ships from getting even remotely close to it

>> No.4549283

>>4549279
How do the Russians in multiplayer handle this? Do they send a cyka to shoot you where you live if you do this?

>> No.4549313

>>4548807
>>4548780
>tfw no one downloaded my balance patch

>> No.4549328

How about this balance idea?

>the Inferno player starts with the grail structure built

>> No.4549379

>>4549283
no one plays water maps

>> No.4549383

>>4549328
necropolis supports this decision

>> No.4549398

>>4549383
How do they benefit if they never conquer the town?

>> No.4549402

>>4549379
do people actually play purely land maps with ten thousand portals? i wish there was a way to build random maps without portals

>> No.4549410

>>4549398
all those imps are just necromancy gold

>> No.4549418

>>4549410
Fine then, we will just ban all Necropolis heroes from appearing in Taverns.

>> No.4549465
File: 564 KB, 1601x866, Heroes-III-HotA-Castle-Concept.jpg [View same] [iqdb] [saucenao] [google]
4549465

>>4542828
Map-maker autist here with another map - this time it's a concept for the Castle faction. You can use this as an inspiration for your own custom maps.

>>4548780
>>4548807
I would really like your conceptual rework of skills. Weak skills are merged and strong ones are mostly left alone. If you don't mind me asking, what would you do to balance OP Earth and Air magic and weaker Water and Fire magic?

>> No.4549471

>>4549465

just post the files

>> No.4549497

>>4549465
Do you plan on making a necro themed map as well?

>> No.4549510

>>4549471
First of all, you will need HotA v1.5.0 installed. Unfortunately, since I did make them just to show off some ideas I used a standard 72x72 map with underground. So, if you are still interested in modifying them here's the link:
http://www18.zippyshare.com/v/03epuStX/file.html

>> No.4549518

>>4549497
I work a bit slow, though, so if you don't mind waiting for a few days I could make one for you. Do you want it done in vanilla SoD map editor or with HotA editor?

>> No.4549530

>the only way out of your starting area is a one way monolith

>> No.4549548

>>4549530
Don't forget the Keymaster's Tent accessible only to one player for maximum comfiness (if you're blue) or one very imbalanced game (if you're not).
I got that particular idea from Crag Hack's campaign.

>> No.4549597

>>4549465
>what would you do to balance OP Earth and Air magic and weaker Water and Fire magic?
DD is Fire magic spell
Resurect is water magic

>> No.4549693

>>4549465
Air is only great in multi, it doesn't have that many must-have spells other than Haste, CL, DD and Fly.

Water magic is ridiculously good in most SP scenarios, and the MP meta has even changed sufficiently enough (esp. in HotA, which buffed a few shitty spells like Misfortune) that Expert Water and Fire sometimes win games.

>> No.4549734

I wonder if the HoTA team can change spells like Haste and Slow to work like it does in Heroes 5,maybe that would balance them

>> No.4550017

Hot opinion: unit speed affecting world map movement is one of the worst design decisions ever.

>> No.4550140

>>4550017
worked for AoW

>> No.4550145

>>4549597
Literally what I was going to say myself.

>> No.4550196

>>4549597
I agree, Water magic would become much more potent due to the presence of buffing spells (such as Prayer / Bless / Cure), other exploitable spells (Clone / Teleport) and the possibility of resurrecting your units.

Fire magic is mostly used for Blind, Berserk and Armageddon and they have no mobility spells (Water has Water Walk, Earth had Town Portal and Air has Fly) so DD would fit in there nicely.

IMO, further limiting the amount of times one could cast DD would be a nice way not to make it overpowered (no skill, basic and advanced - 1 time; expert - 2 times per day).

>> No.4550203

>>4549465

Fire Magic changes:

>Bloodlust
Now increases melee attack by (3/6+unit's level). Specialty fixed to actually scale with level as the description says (so lvl 20 Ash/Inetus with Expert Fire Magic give +20 attack to Bloodlusted level 7 units when attacking in melee).

>Curse
80% -> (75% of the minimum damage-1), also Curse and Bless negate each other (so you need to Bless cursed units twice for it to work).

>Protection from Fire
All protection spells now give a temporary increase in Magic Resistance against the Element.

>Blind
>Fire Wall
>Visions
No change.

>Fireball
Xarfax's specialty also makes the AoE twice as big from the start.

>Land Mines
Stepping on a land mine ends the creatures turn (if it didn't already, can't remember). At Expert, land mines are always invisible.

>Misfortune
-2/-4 luck. Also removes all temporary +luck bonuses before it's applied.

>Armageddon
Heroes can no longer retreat on the same turn they cast a spell on.

>Berserk
>Fire Shield
No change.

>Frenzy
Now affects damage instead of attack.

>Inferno
Xyron's specialty now also makes it cost half the mana.

>Slayer
Sacrifice moved down from 5th level to replace this. Sacrifice can resurrect Golems, Gargoyles and Elementals as well.

>Sacrifice
Replaced by Dimension Door, which now has -1 cast a day & movement penalty is half the distance moved (in a straight line).

>Summon Fire Elemental
No change.

>> No.4550219

>>4550203
I like your idea of opposite spells negating each other before they actually come into effect. It was always silly casting Slow first with the opponent immediately following it up with Haste - making it a risk to cast first in fear of retaliation.

Your Armageddon nerf is a great idea as it prevents a player from running around with an Armageddon Blade and a few Phoenixes with no possible way to effectively retaliate.

Dimension Door is still quite spammable so I would only allow Expert Fire users to cast it more than once. Town Portal should be limited in a similar way - Expert allows you to cast it twice per day, stopping the player from resupplying easily and easily defending every city they own. Fly and Water Walk are dependent on Hero's movement speed, so they are OK as they are.

All-in-all, I would really like to play with these modifications.

>> No.4550226

How to fix spells:
1. Curse and bless to tier 2
2. Haste and slow to tier 3
3. Blind to tier 3 and duration is based on fire magic skill not spell power
4. Disguise, disrupting ray, fire wall, fortune, protection from element spells, quicksand, remove obstacle and weakness to tier 1
5. air shield, anti magic, fireball, forcefield, frost ring, hypnotise, land mine, mirth, misfortune to tier 2
6. counter strike, frenzy, slayer, sorrow, fire shield to tier 3
7. Units under berserk deal and receive halved damage
8. Town Portal to tier 5 and costs 100% of the casters spell points.
9. Dimension door spell cost set to 50 and can only be used once per turn.
10. Fly movement cost increased to 60%
11. Magic mirror and sacrifice dropped to tier 3.
12. The spell point cost on fireball and frost ring reduced
13. Expert earth/fire magic lets the user choose where their land mines/quicksand appears.
14. Cloned creatures have half the number of the original, increasing for water magic level. Each monster can only be cloned once per combat.
15. Each creature can only be resurrected/animated once per combat and doing this reduces their defence.
16. Fire magic levels reduced the number of troops killed by sacrifice by 25% per level.
17. Earthquake's effect is doubled

>> No.4550230

>>4550203

Water Magic changes:

>Bless
No change, except Adela's specialty now adds +5% per level instead of whatever it did before.

>Cure
Starting at advanced level, the unit becomes immune to the negative effect removed for 1 turn after casting (it removes them all but they only get immunity to the last one cast). Uland's specialty makes this resurrect units as well.

>Dispel
Cannot be blocked by Magic Resistance. Now affects either all your units or all enemy units (depending on who you target) on Expert Level (battlefield is always dispelled).

>Protection from Water
See Prot. from Fire.

>Summon Boat
No change.

- - -

>Scuttle Boat
75%->100%-100%. Also gives you back the wood and gold cost on Expert.

>Ice Bolt
5->10->15% chance to root the enemy (with ice). Chance doubled for Alagar.

>Remove Obstacle
No change.

>Weakness
Same as Bloodlust, except to the opposite effect. They neutralize each other.

>Visions.
No change.

- - -

>Forgetfulness
No change (can't think of anything).

>Frost Ring
Range doubled for Adelaide.

>Mirth
+2/+4/affects all. Removes all temporary negative morale effects (army composition is considered a permanent effect) prior to casting.

>Teleport
Can teleport anywhere except over walls -> can teleport anywhere -> can teleport enemy unit anywhere within half the map range.

- - -

>Clone
Moved to Air Magic. Replaced with Town Portal (to keep things consistent with MM7).

>Town Portal
Hero can now only teleport to visited towns. Heroes who've never been to any town are not teleported anywhere.

>Prayer
>Water Walk
No change.

- - -

>Summon Water Elemental
Summons Ice Elementals at Expert Level.

>> No.4550232

>>4550230

Air Magic changes:

>Haste
>View Air
No change.

>Disrupting Ray
Is a level 1 spell now. Removes Stone Skin and Shield from the unit it's cast on.

- - -

>Disguise
Deleted from the game.

>Precision
Same effect as Bloodlust but for ranged units. In retrospect, let's just make Forgetfulness be it's opposite spell.

>Fortune
The opposite of Misfortune.

>Lightning Bolt
Flying units take 50% extra damage.

>Visions
No change.

- - -

>Air Shield
No change.

>Destroy Undead
Triple damage to Undead creatures that came back to life during combat.

>Protection from Air
See Prot. From Fire.

>Hypnotize
No retaliation actually works now. Hypnotized unit can block enemy shooters. Successive casts are cumulative (but dispel/cure removes the previous cast's effect). Astral's specialty makes the spell cost half as much on top of what it already does.

>Jump
Enchanted unit can jump over obstacles but not walls. -> Enchanted unit can jump over walls. -> Affects all units. {Replacement for disguise}

- - -

>Chain Lightning
No longer jumps to your units at Expert Level.

>Counterstrike
2->3 extra attacks; affects all on Expert Level.

>Clone
Moved here from Water Magic, no change.

- - -

>Fly
Cannot fly over mountains, only obstacles on Basic. Can fly over anything on Advanced Level. You pay 3->2->1 mana per tile moved on top of the initial casting cost.

>Magic Mirror
25% chance - > 50% chance -> 50% chance and you choose what enemy unit gets targeted by reflected spell.

>Summon Air Elemental
Summons Storm Elemental on Expert Level.

>> No.4550240

>>4550232

Earth Magic changes:

>Shield
Now reduces the entire calculated damage by 15->30%.

>Slow
No change.

>Stone Skin
What Bloodlust does but for Defense.

>View Earth
No change.

- - -

>Death Ripple
Is unaffected by Prot. from Earth damage reduction.

>Protection from Earth
See Prot. from Fire.

>Quicksand
See Land Mines. Units that step into quicksand are Slowed.

>Visions
No change.

- - -

>Animate Dead
>Anti Magic
>Force Field
No change.

>Earthquake
Damages all castle walls on Expert Level.

- - -

>Meteor Shower
Base damage increased to 30 x Power. Deals half damage to flying units.

>Resurrection
No change.

>Sorrow
See Mirth, the opposite.

>Terrain Walk
All terrain becomes your native terrain for the purposes of movement. Drains 1 mana point per tile (unless you would've had no penalty on it anyway or you're moving on a road). On Advanced level, you also get combat bonuses. On Expert level, no longer drains mana.

- - -

>Implosion
>Summon Earth Elemental
No change.

>> No.4550257

>>4550203
>>4550230
>>4550232
>>4550240

I like the general gist of it! You could rename the 'Jump' spell to something like 'Float' and 'Terrain Walk' to 'Natural Attunement' - sounds nicer that way. I sure do hope you will be a part of some modding team that will implement this into the game.

>> No.4550270

>>4550226
>15. Each creature can only be resurrected/animated once per combat and doing this reduces their defence.
That's a bit harsh don't you think.

>> No.4550276

>>4550270
I think the only reason to use resurrection on the same unit multiple times is if you plan to finish with 0 casualties. This is exploitative.

>> No.4550280

>>4550276
Sometimes enemy's army is too big, I remember I resurrected manticores few times at Steadwick's fall final siege.

>> No.4550282

>>4550280
If the enemy's army is that much larger than yours you deserve to face losses for your win.

>> No.4550287

>>4550282
I mean I lost every stack in the fight and had to resurrect it more then once. Andra had a big manapool thanks to her intelligence, but way worse attack/defense than Kendal, even black dragons don't last long in such case.

>> No.4550291

>>4550287
It's cool when you get to throw your spell points into beating unbeatable custom scenarios but that doesn't excuse these spells overbearing the rest of the list, the rest of the time.

>> No.4550297

>>4546468
>fire theme
>not water theme

>> No.4550313

>>4550297
Well it is the fire theme...

>> No.4550416
File: 889 KB, 1920x1080, broken.jpg [View same] [iqdb] [saucenao] [google]
4550416

>play "a new day tomorrow"
>lots of island hopping, one way monoliths and tunnels
>get the spellbinder's hat from a dragon utopia
>use dimension door from it to teleport to an island jam packed with the best artifacts in the game and pandora's boxes
>events trigger where I'm attacked by enchanters, efreet sultans and fairy dragons
>beat them and am rewarded with all the best spells in the game
>beat the fairy dragons in the boxes and get massive stat boosts
The devs did not think this map through.

>> No.4550418
File: 362 KB, 646x595, 1514496822785.png [View same] [iqdb] [saucenao] [google]
4550418

guys I'm replaying MM8 for the first time since maybe 2010
what class should I pick as my main? it seems to suck that the game locks 90% of your party anyway, because everyone is going to pick up the first 4 available party member in the first towns.
Are there mods to select your full party?
Also why is that game so inferior to MM7?

>> No.4550425

>>4550418
>Also why is that game so inferior to MM7?
Because it is a step backwards from MM7 in so many ways. Even though there's more races to choose from, there are de-facto less options because races are classes now. It also doesn't have a tie in Heroes game like MM6 and MM7 had.

>> No.4550583

>>4550416
the whole maps being bigger than XL is retarded as fuck (even xl were already retarded) and the hero experience/SS cap is not even adjusted to such big maps, some skills get beyond broken (offense/armorer).

HOTA just took this retarded shit to the next level.

Imo this game was made to be played on S to L maps. And even some L maps looks grindy to me depending on how big is underground and how much stuff there is on it.

>> No.4550594

>>4550583
XL and bigger maps are specifically made for, well, long, sprawling games with a lot of space to explore and conquer. Some of the best single player maps in existence are huge as fuck. I don't think A Viking We Shall Go could be done justice with just an L map, for instance, let alone all the maps

Sure, if you're playing hot seat with friends or whatever, XL is probably too padded, but otherwise, come on, it's all in good fun.

Besides, all it would take for anon's playthrough to not be broken would be to somehow restrict Spellbinder's Cap. Many good maps already do this stuff so that you can't just break the game with Fly or whatever.

And besides, breaking games is sometimes really fun, and Might & Magic series as a whole lends itself to exploits.

>> No.4550603

>>4550594
Also forgot about this, once the map gets too big if you don't hero chain properly and have DD or TP you are pretty much fucked. Zero fun.

>> No.4550612

Oiii, is heroes 3 considered a retro game now?

>> No.4550615

>>4550612
the game is literally one year away from completing 20 years, anon

>> No.4550640

>>4530387
This gif works so well with Devilman theme song

>> No.4550662

>>4550203
Does every hero who specializes in some spell get +5% to the strength of the spell per level?

>> No.4550667

>>4550615
heroes 3 is older than the average age of a 4chan poster

>> No.4550691

I think the overpowered shit is what makes the game fun
it shouldn't be removed, just made harder to reach
you could make the skills have 5 levels instead of 3 for example
or they could have activation costs like King's Bounty instead

>> No.4550695

>>4550691
Or waste 2 skill places.

>> No.4550704

>>4550695
one of the biggest flaws in heroes 3 is the obligatory skills effectively reducing the amount of skill slots you have, especially logistics and wisdom, and also many skills that would actually be useful on some maps but they're just not worth a slot, like navigation and pathfinding. one of the huge improvements Heroes V made was the skills/abilities system and wisdom being integrated into the magic school skills.

>> No.4550727

>>4550691
I agree. There's no better feeling than finding a Spellbinder's Hat/Tome of Air/Angel's Wings and just letting loose, or getting a lucky stack of Archangels with diplomacy, or realizing you can form a Cloak of the Undead King as Necropolis.

I realize there's much that could be changed as far as multiplayer balance is concerned, but if I was making a mod, I'd make balance changes optional like WoG. In fact against AI on large maps powerful mobility spells are almost mandatory or you'd get an aneurysm playing musical castles against an endless swarm of 1 troglodyte heroes.

>> No.4550730

>>4550704

Not really, because you still end up using skill slots on useless abilities. While making certain skills absolutely worthless. With destruction and summoning magic becoming almost faction specific.

>> No.4550735

>>4550662

Nah, the buff is one off, but greater than vanilla spell.

>> No.4550789

>>4550662
>>4550735
IIRC all spell specializations are static, and depend on the level of the target creature. Elementalists are an exception since they were given new formulas (like Ciele's 50% stronger Magic Arrow)

>> No.4550802

New player here, well not new exactly since i´ve played HoMM III at release and a bit since then.

But i want to get better and learn to play Castle and Dungeon. I´ve read the sticky and the progression builds for each one, but i find it difficult sometimes, how do you Castle players manage the gold income? It´s expensive AF.
Also, i´ve seen that a lot of skills are "non-worthy" like siege for instance, but i find them useful when i´m about to destroy an enemy castle (obviously it´s a 1 hero skill and i will never give it to everyone but still).

>> No.4550889

>>4550802
> how do you Castle players manage the gold income
ask Tower players :^)

>> No.4550917

>>4550802

Yeah castle is very gold intensive, but you have some of the best units around.

I generally skip on griffins and archers, getting cavaliers and crusaders should be a priority and only get munks when there's enough resources to get angels. Estates will help. Archers and Griffins just die too fast to be useful. Imo skills like tactics, ballistics and offence are mandatory.

>> No.4550929

>>4550802
>But i want to get better and learn to play Castle and Dungeon. I´ve read the sticky and the progression builds for each one, but i find it difficult sometimes, how do you Castle players manage the gold income? It´s expensive AF.
The idea is that you're supposed to leverage your units to clear as much of the map as possible from the early game. The easiest "training wheels" for each faction are
>Valeska, who starts with bonus archers (-> early Marksmen for early game domination)
>Tyris, who starts with tactics and gets slightly faster Cavaliers to help you dismantle shooter stacks
>Shakti, who gets a ton of troglodytes to facilitate early game
You take your force and use unit micro in order to win battles with as few losses as possible. You also get as much gold as possible from every nook and cranny (pick Gold over XP from chests in all but very fringe cases). If you really need to make a deadline (some important dwelling before Week 2 happens), sell all your surplus resources for spare cash to make the deadline - you can make those resources back with the investment, and it's usually worth it to have your level 6-7 dwelling and/or Castle by the end of 1st week.

Also be wary that there are poorer and richer maps and templates. On the Jebus Cross random map template, Castle can very easily get Angels in week 1. On many poorer maps and especially settings (like 200%) you will have to make do with whatever you got. Castle will probably have to just deal with using Marksmen in that regard.

Look up some tutorials or resources on how to fight battles efficiently, such as this one:
https://www.youtube.com/watch?v=v0nmYg7M33c

>> No.4550949

>>4550917
Also don't listen to this dude, Archers -> Marksmen are more than likely your only efficient fighter in week 1. Swordsmen are good units but you can't rely on getting a powerstack of them early, and they'd likely suffer losses cause they aren't very fast. Marksmen and Cavaliers work well together too because Cavaliers can easily block shooters.

As for Ballistics, it's not the "worst" skill, it's just situational in some cases; it doesn't do you much good if you can pass walls through different means (Expert Water Teleport or just relying on fliers and spells), and a lot of the advice in the OP also comes down to 1v1 MP games where if someone is turtling in town, Ballistics will still not give you a huge edge and it's better to just starve them by taking everything away from them and just waiting to stockpile a huge army and then waltz in when victory is beyond doubt.

It's just a situational skill and doesn't help you much in the early game.

>> No.4550956

>>4550949

Being able to blast open castle gates on the first turn is basically an insta win that will save you a metric ton of troops.

Ballistics is a great early skill.

>> No.4550976

>>4550956
Very often the towns you storm early on in the game don't even have a Citadel, and the AI is very easy to bait out of the gate. They sometimes even leave an unit on it so that you can kill it and then easily funnel through the entrance.

Many missions ,like Steadwick's Fall, can easily subvert the need for ballistics entirely by simply baiting the hero out of his town and meeting them in an open field.

>> No.4551001

>>4550976

Steadwick is pretty easy to take if you just park the hero in a sanctuary and wait for the fucker to leave.

>> No.4551181

Thanks for the advices guys!
>>4550917
>I generally skip on griffins and archers, getting cavaliers and crusaders should be a priority and only get munks when there's enough resources to get angels. Estates will help. Archers and Griffins just die too fast to be useful. Imo skills like tactics, ballistics and offence are mandatory.
Me too. At first i liked griffs but they are quite a waste when you compare them with archers/crussaders/monks/cavaliers. Dam i prefer even the pikesmen ffs.

>>4550929
>The idea is that you're supposed to leverage your units to clear as much of the map as possible from the early game. The easiest "training wheels" for each faction are
I usually take the bonus archers-archery or tyris. Then pick another hero to get more archers and send them to my main hero (who will clean the map) while the other recolects.

>> No.4551182

>>4551001
Yeah, that's what I meant.

>> No.4551195

>>4551181

Pikmen are tough as hell in large numbers. Probably my favorite T1, whereas in other factions I skip buying T1s all together after the first weeks and focus getting T6.

>> No.4551202

>>4550802
Logistics, offensive, wisdom, intelligence, earth and water magics, archery and maybe leadership is enough of a skill set for Castle heroes really. If you have like half of it you will be fine. As for gold the easiest rote is just conquering Rampart. But seriously capitol with two gold mines are enough really. And stables upgrades Cavaliers.

>> No.4551343

>>4551195
Troglodites are good imo too.

>> No.4551384

>>4551195
>Skeletons
>Centair El Captians
All superior to Halberds.

>Master Gremlins
Always worth buying.

>> No.4551427

>>4551384
>>Skeletons
Sandro pls go.

>> No.4551459

>>4548651
>playing a game from 1999 is casual

>> No.4551465

>>4551459
>>4548651
desu any RNG-heavy strategy game with a map generator is suited for both casual and hardcore play

>> No.4551592

>>4551384
>centaurs
>master gremlins
All drop like flies, skeletons are only useful if you have animate dead,but otherwise a dead weight.

>> No.4551609

>>4551592
>Centaurs
Way, way more useful and versatile in first days because they're fast and thus much better than Pikes for getting closely to shooters, esp. once Tactics is in play. It's also much easier to kite walker stacks with them.
>Master Gremlins
They absolutely make Tower a competitive town. You can run combos like MG powerstack + 1 master genie + 1 master genie + 1 master genie + ... + 1 master genie and end up with an extremely cost efficient week 2 army (while another hero can for example solo creep with Nagas). Gremlins aren't final fight material (unless it's a small FFA map and you catch someone out with Solmyr, then they rock; week 1 Master Gremlin Red Rush used to be broken in RoE), but they absolutely allow Tower to thrive at all, and should be noted as one of the better level 1 units.
>Skeletons
>only useful if you have animate dead
Guess how I can tell that you're incapable of efficient skeleton harvesting and aren't aware of why Necropolis is the most powerful town in SoD on XL maps and still remains a ticking bomb that requires pressure to deal with even after the changes in HotA? Because, once again, getting over a thousand skeletons for a seasoned Necro player by week 3 is really not a problem.

Pikes have fantastic stats and are overall sturdy and they probably have the most staying power of the L1s, but they don't have all that much utility as other level 1s do. Sure, on a stat-by-stat basis they probably win, but that's not a very useful metric usually. Stat-by-stat comparisons is how most people believe Fortress is trash tier.

>> No.4551643

So this convinced me to look back at older games and see if I can find anything that I'd enjoy
https://www.youtube.com/watch?v=sw8v5__Ytf4
I've already played stuff like UFO Defense and MOO2, as well as some other stuff like the old sprite FE games that I remember from when I was growing up.
Does the game hold up well like it says, or is it unplayable coming from a more advanced time?

>> No.4551646

>>4551609

The thing is skellies as a unit is trash, without necromancy they're probably the worst.

master gremlins are only useful at the start, and even then you need a stack of at least 100 for them to do any damage at all. otherwise they're terrible even for town defense. Centaurs are only there for blocking enemy AI from touching your elfs. In general shooters and flyers are pretty weak, the real damage dealers are walkers.

>> No.4551664

>>4551643

nah we've been playing it for two decades because it's terrible.

>> No.4551671

>>4551664
I mean will the UI and things of that nature be playable to someone who's used to newer systems.
With the games I listed, I managed because I played the shit out of them when I was younger, but I don't know if that will be the case with this.
It could be a marvel of a videogame, but if it's buried behind UI that's aged like milk, that won't be the case.

>> No.4551673

>>4551646
>The thing is skellies as a unit is trash, without necromancy they're probably the worst.
Yeah, but in 99% of cases where you even consider employing them, you *have* Necromancy. That's hardly an argument. If you start with Necro, you abuse Necromancy. If you get your first Necropolis on week 2, you probably would like to employ someone like Isra/Vido or first Necro you can get in town and see if you can get a skeleball rolling. If you conquer your first Necro in Month 2, you probably are better off focusing on Necro's good units anyway, like Vamp Lords - ergo, do it like any other faction.
>master gremlins are only useful at the start
But they're tremendously useful at the start.
>even then you need a stack of at least 100 for them to do any damage at all
Not even remotely true - you can kite the AI stacks for days and get a ton of value off of them - and even if it were, getting mass level 1 isn't difficult. I've seen some Tower pros even forgo upping their Workshop to squeeze in another building day and just meticulously using normal Gremlin powerstacks in good purpose.
>Centaurs are only there for blocking enemy AI from touching your elfs
And also for Wait + Hit'n'run powerstack tactics, getting initiative in some battles (Centaur Captains are good fodder in Utopias) and just for giving to scouts so that they are fast on the map.
>In general shooters (...) are pretty weak
Shooters are what enable taking down Crypts Day 1. HotA lets you amass Cyclopi. Power Liches and Titans are solid units.
>flyers are pretty weak
Wyverns, Rocs, Dragonflies, Efreeti, Angels, Devils and Dragons are some of the most opportunity-enabling units in the entire game.

>> No.4551705

>>4551671

The UI is pretty intuitive, the thing that you need to be autistic about are gameplay mechanics that aren't spelled out for you. I didn't even know about the power of the wait command until a couple of years ago and didn't care much for magic skills outside of expert wisdom. Didn't care about hero classes or specialty either and just rolled with might heroes and chose standard offense and defence boosting skills.

>> No.4551709

>>4551705
Alright, thanks.

>> No.4551719

>>4551673
> Efreeti, Angels, Black Dragons, Vampire Lords

these are the only real powerhouses, even though Efreets are still just as frail.

Power liches are weak and Cyclops, despite being awesome are usually tough to get. Titans are great though

>> No.4551734

How can i check how many creatures are inside a creature bank ? Do i need a spell for that or can i activate something in the options ?

>> No.4551752

>>4551734

just walk right into it, and when the prompt asks if you want to attack just decline, it will tell you how many creatures there are when you click on it.

>> No.4551779

>Pick staring hero who gives me free resources
>restart the scenario until the tavern offers me the hero I actually want
Is it wrong to do this?

>> No.4551806

>>4551719
>these are the only real powerhouses
Wyvern powerstacks from Dragonfly Hives are a staple of any MP game and Rocs/Thunderbirds are really solid units that define strong Stronghold early game. Dragonflies have fantastic tuility.

>> No.4551810

>>4551752
Ah, thanks. Does that work with normal Creature fights too ? Because i saw in a video that you could check the results of an auto battle before the actual fight, i don't know where i can find that.

>> No.4551815

>>4551810

I think it's some mod, I was wondering about that myself, because reloading saves is tedious.

>> No.4551817

>>4551810
>>4551815
HoMM3 HD+ (not to be confused with the shitty Ubisoft version) lets you do that.

>> No.4551823

>>4551806

I don't really waste money buying dragonflies, basilisks and wyverns are a better combo imo.

>> No.4551858

>>4551823
Hoo boy...
>Single Dragonflies are the fastest, cheapest and earliest scouts you can get in the game
>Single Dragonfly stacks are essential to Fortress' amazing Utopia-taking power
>Dragonflies are good shooter blockers, esp. with the Beastmasters' innate high defense
>Dragonflies are good filler units to Dispel/Weakness enemy units with

Dragonflies are like half the reason Fortress is so good.

>> No.4551865

>>4551823
>Fortress only has two flying units
>you pick yet another walker over one of them
>said flying unit is one of the fastest in the game ensuring you the first turn and that their shooters aren't shooting
>a single dragonfly on a hero gives them massive movement points
Dragonflies are putting in work while your basilisks are still waddling across the battlefield.

>> No.4552046

>>4551779
>Playing With Fire
>reload day 1 week 2 until you get Tazar in tavern
Is this wrong too then?

>> No.4552232

>>4551643
This is like the 4th time this got posted ITT.

>> No.4552321

>>4551643
stop shilling, sseth

>> No.4552398

>>4551779
I preffer to edit random maps and give myself additional hero i want and give the strongest heroes to AI as return.

>> No.4552454

>>4552232
Because about 100k people watched it.

>>4552321
Make me :^)

>> No.4552498

>>4548780

I agree there should be way bigger penalty for mixing units. Especially if you put evil & good units together - I puke everytime I see the Russians with Vampire Lords, Black Dragons & Spicybois mixed into their Castle army - utterly degenerate.

Race mixing is WRONG.

>> No.4552502

>>4550203
>>4550230
>>4550232
>>4550240

So magic goes from Earth > Air > Water > Fire as it is now to Fire > Water > Air > Earth.

>> No.4552540

>>4551817
Where can i activate that ? It's not in the Options.

>> No.4552542

>>4552540
You have to download HD mod.

>> No.4552556

One of the best things about Disciples II is how easy it is to mod it. You just need to install a specific database editor but with it you can edit literally anything you want - available units, dependencies, costs, artifact, unit & hero stats even effects I believe.

>> No.4552561

>>4551671
I see what you mean with clunky UI and the HoMM series isn't one of those games. They got it right since the first one and it's one of the easiest old school games to get into.

The first campaign in HoMM3 acts like a tutorial so you can start with this.

>> No.4552565

>>4552556
For some reason none of the mods for D2 I've seen reflects that. Only some basic cosmetic stuff.

>> No.4552567

>>4551671
You probably confusing homm and m&m games.

>> No.4552571

>>4552502
R.I.P rampat

>> No.4552636

>>4552542
I have the Hd Mod on but i don't know where to activate that autobattle feature.

>> No.4552645

>>4552636
It's ingame option, not in launcher.

>> No.4552687

>>4552645
Thanks, i'll look for that.

>> No.4552741

>>4551779
>>4552046
>>4552398
There's a 'Invite a Hero' option in HD+.

>> No.4552872

General tips before playing Heroes II?

>> No.4552878

>>4552872
Upgrading units costs more than buying already upgraded units.

>> No.4552942

How well is VCMI when compared to HD+ ?

>> No.4552947

>>4552878
Mindblowing revelation.

>> No.4552959

>>4552565
That's because nobody seems to care enough to fix it. Or I guess it's hard to install it with only the free version of the DB editing tool.

I myself edited all LVL1 units XP requirements to only need 50 XP and LVL2 upgrades also cost lest.

I also made the Undead's first three caster units deal Earth damage (otherwise they're fucked against Wraiths/Deaths without the Bitch Queen hero). And I made Arch Angels do same damage as the Titans that defend your time (Life damage I think).

>> No.4552991

>>4552942
shit but with potential

>> No.4553032

>>4552947
In 3 it's equal amount for example, there's no need for sarcasm.

>> No.4553047

>>4550017
how would you balance high hp and def creatures then senpai

>> No.4553093

>>4553047
I would ban them, just like always do, cyka bliyat

>> No.4553103

How would you rework the Heroes 3 heroes to make every single one of them unique?

Use flat bonuses like the Mentallyretarded heroes from Conflux do.

>> No.4553124

>>4552872
economy is way different.
(castles can generate at most 1250 or 1750 if dungeon)
I don't believe you can buy un-upgraded creatures
No magic mastery, mass haste, mass slow are separate level 3 spells
WAY less speed variation on creatures as well as an even smaller battlefield than homm3, creature speed only affects turn order not movement distance

>> No.4553537

>>4552959
What tool do you use?

>> No.4553951

>>4535556
looks comfy af

>> No.4553974

>>4547649
>the fact i couldn't get the strongest creatures in the first battles in a scenario made me angry
>didn't like microing more than 3 heroes/castles
>always rush capitol

bear in mind, i knew no english and i was like 8

>realize what the spells do by their icons
>coins makes you earn gold
>learning makes you exp faster
>one makes you move more

i generally had no idea what items or hero stats did, i simply realized what spells did based on what i saw.

come to think of it, it's a testament to the game's design how someone who doesn't know the language can deduce the mechanics based on logic.

>> No.4554249

>>4553537
Well, it used to link the tool here, but it looks like they've created an actual unit editor now, so it no longer mentions how to do it manually? The author says he stopped updating the English version of the site (it used to be in English back when I did it).

http://d2ext.sklabs.ru/en/articles/d2-unit-modding-manual

>> No.4554278

>>4547012
Nice video trying to make yourself seem like you aren't a homosexual weeb, fag.

>> No.4554508

No offense but why can't we have separate generals? I don't like hanging around with heroes shitters when m&m games are clearly superior.

>> No.4554530

>>4547012
Make more VERY useful links.

>> No.4554602

>>4554508
Because the board is extremely slow and so is this thread, and M&M discussion honestly never goes past a couple of posts. I'd be inclined to believe M&M discussion on its own would simply die; you'd have to merge the M&M thread with other dungeon crawlers.

People who play Quake or Duke3D also don't get to just declare separation from.the Doom thread; even though it's called "the Doom thread" and is explicitly Doom focused, people talk about all the 90s FPS games in it.

At most you should apply to have a classic dungeon crawler thread and then consider if you'd rather share your personal airspace with fans of Lands of Lore, Wizardry and Eye of the Beholder than people whose games are from the same universe.

>> No.4554641
File: 447 KB, 1500x1500, 1478641459658.jpg [View same] [iqdb] [saucenao] [google]
4554641

>Download the game and try to play the campaigns for real cause I never actually played them
>Do the first mission with Gem.
>doing alright, captured all 3 ramparts, defeated a few of enemy heroes a couple of times. Very close calls as he had archangels and devils
>Finally build up my whole towns to have all tiers of creatures stacked
>take one of my heroes to go and round up all the available units and then deliver them to gem to begin attacking the necromancers.
>Leave gem with only 1 lonely centaur when I thought I gave her all the units
>I go with gem to attack some wights that were in my way
>see I only have 1 centaur and nothing else
>My other hero had all my units instead.

I actually want to fucking die right now. I am so fucking mad. I didnt save either because why would I, god fucking damn it all to fucking hell.

>> No.4554643

>>4554641
Play restoration of Erathia first, sod is harder.

>> No.4554646

>>4554641
>what are autosaves

>> No.4554647

>>4554643
But I was winning too, Im so mad. I had 30 something gold dragons

>>4554646
Wait, thats a thing? I immediately altf4d the battle once i saw what happened, how far back is the autosave?

>> No.4554649

>>4554647
Autosave is made in the end of every turn.

>> No.4554650
File: 13 KB, 283x430, 1506623545007.jpg [View same] [iqdb] [saucenao] [google]
4554650

HOLY SHIT IT SAVED RIGHT BEFORE THE FIGHT

IM ACTUALLY GONNA FUCKING CUM RIGHT NOW

>> No.4554652

>>4554647
It saves at the end of each turn...

>> No.4554659

>>4554647
I don't know if it's the result of the HD patch but right before every battle and right before you end your turn it autosaves.

>> No.4554662

>>4554659
Battle autosave is HD mod feature, turn autosave is in the base game.

>> No.4554704

>>4529384
1 hero Capitol rush

>> No.4554715

>>4550418
>Also why is that game so inferior to MM7?
MM7 is the objective best. Man it was THE game of my childhood, it introduced me to all sorts of fantasy stuff like magic, races, things like that. I used to skip school just to come home and play it (in secret of course) and it took be WEEKS to get off Emerald Island. Didn't even kill the dragon until months after when I realized the strategy. Hell, killing all the dragonflies was a true task. When I first killed them, it was the best day of my life.
I remember I didn't know I can learn skills and always took archery for all 4 of my party.

>> No.4554727

Guy with the autosave above. I lost the scenario, in the end I couldnt deal with 200+ dread nights and like 50 ghost dragons no matter how strong my units were. Unlucky. I think I gave necro too much time to breathe and didnt move in quick enough.

>> No.4554730

>>4550017
> be hero in HoMM III
> recruit a bunch of dwarves and zombies as my army
> zombies and dwarves are cool
> they are SLOW as fuck in battle, but durable
> funny, because when we march they are as fast as I am riding my horse

Your opinion is hot garbage. The idea is that slow units = slow marching speed, not slow units = just as fast marching as anyone else.

>> No.4554732

>>4554727
How much time passed before this fight?

>> No.4554734

>>4554732
like 3 months.

>> No.4554737

>>4554730
>> be hero in HoMM III
> recruit a bunch of dwarves and zombies as my army
> zombies and dwarves are cool
> they are SLOW as fuck in battle, but durable
> funny, because when we march they won't get tired like my horse and I can pass them to the next hero

>> No.4554749

>hota replaces the old campaigns instead of adding to them
Foolhardy Waywardness is begging to have Hota content.

>> No.4554763

>>4554734
That's pretty late for a small map.

>> No.4554789

>>4554715
>MM7 is the objective best.
Much worse dungeons than 6 and shitty starting island, so it's debatable.

>> No.4554791

>>4554749
Apparently they couldn't figure out how to make the original campaigns run in the HotA executable for some reason, but all you have to do is just run regular SoD and play the campaigns through there.

>> No.4554797

>>4554789
>big cancerous dungeons with enemies that have literally unblockable effects (can't even be blocked by the fact that they're fucking behind walls 20m below you and you can't see each other)
>good

>> No.4554814

>>4554797
Fuck Castle Darkmoor and Kriegspire forever.

>> No.4554827

Can you edit abilities / skills with MMarchive extracted text files? If yes, why has nobody fixed the Armorer bug yet?

>> No.4555286

Anyone tried this?
https://www.celestialheavens.com/forum/7/8806

>> No.4555321
File: 14 KB, 392x221, Untitled.png [View same] [iqdb] [saucenao] [google]
4555321

>>4555286
>https://www.celestialheavens.com/forum/7/8806
Fuck this gay shit. What's even the point?

>> No.4555335

>>4555321
he's a human supremacist

>> No.4555413

>>4554602
The guy's been spamming the same thing for over a year. Hide and ignore.

>> No.4555727

>>4555321
>>4555286

If I knew how to fix secondary skills, I would go way beyond that weak shit.

But doesn't installing this need that Russian WoG mod?

>> No.4555887

>>4555727
I am thinking like you as well.

Does anyone know if VCMI be easier moddable for people who are not autistic?

>> No.4556091

>>4555887
VCMI is made to be easier moddable.

>> No.4556096

>>4553103
two specialties, you can the same one for double the effect, crag hack will be double offense specialization

>> No.4556206

>>4556096
Why stop there? Give heroes 8 specialties. 8x necromancy Isra and drown everything in skeletons.

>> No.4556432

>>4550226
That's blizzard tier balancing. HoMM is fun because its Broken. Balancing by making everything shit, is the worst solution.

>> No.4556440

>>4556432
Starcraft: Brood War is amazing because Blizzard barely touched it

>> No.4556519

>>4550418
We suggest Dark Elf in the pastebin, but if you are going to pick up Cauri you can choose any of Knight, Cleric, or Necromancer. I personally choose Necromancer because he gets Dark Magic spells whereas the Dagger Wound hireling doesn't. Yes there are mods to pick your whole party, check Greyface's site: https://sites.google.com/site/sergroj/mm#TOC-MM8-Choose-Party

MM8 is worse because it wasn't designed to be anything more than an expansion to 7. There are plenty of obvious oversights and balancing issues, particularly Cauri, Blazen, and the first two dragons. They even had to scrap the druid class and spells like Hammerhands are pointless.

>> No.4556543

>>4556519
>expansion to 7
>removes lots of things that 7 had

Hmmm

>> No.4556556

>>4556543
It got rushed due to 3DO's incompetence. It wasn't the clusterfuck that 9 was, but the schedule was messed up. It was supposed to be smaller than it was, but when they expanded to a full game they had to scrap some of the things they had planned because the release date didn't change even though the requirements did.

>> No.4556854

So I suck at the game, my strategy of turtling on one hero and just building a million units doesnt work out as much as I'd want to.

What's supposed to be my main overall way of playing this game? I feel like im doing it wrong.
I dont want the absolute minmax perfect way to play, but just some assistance.

>> No.4556886

>>4556854
Hire more heroes and explore map fast. Turtling is a way to lose.

>> No.4556891

>>4556886
but how do I defeat all the mobs around if I spread my units too thin?

>> No.4556892

>>4556891
You don't spread units. Watch some pvp games on youtube.

>> No.4556903

>>4556891
you start playing human centipede with all the heroes you bought from the tavern

>> No.4556950

>>4556891

You focus on two heroes to main max, the others are support heroes for exploration, flagging mines and grabbing resources.

Also early on shooters will help you clear the map, after a while only buy them for town defence. Always try and get as many resources as early as possible and explore the map before ai grabs everything. Even if you lose some heroes exploring the net benefit of what you find will be much greater.

>> No.4556951

>>4554737
you know that slow untis affect your adventure movement anon ?

>> No.4556965

>>4556951
Yeah, only if they persist in hero's army at the start of the turn. Pass these dwarves from other hero and they'll fly as fast as your dragon.

>> No.4556990

>>4556440
To be fair, modern Brood War would be pretty miserable if Spawning Pool still cost 150 minerals.

>> No.4557015
File: 288 KB, 635x360, cute.png [View same] [iqdb] [saucenao] [google]
4557015

>>4556990
But zerglings are so cute, don't you want to hug them earlier each game?

>> No.4557224

Do units remain damaged outside of battle?

Say I have 1 angel and he fights like 3 different low tier units like imps, gogs, and hellhounds, and lives. Does the dmg he have carry over into a future battle?

>> No.4557230

>>4557224
No, you can check it yourself easily.

>> No.4557231

>>4557224
no.That's why higher tiered units are so good

>> No.4557319
File: 5 KB, 102x91, Master Gremling.png [View same] [iqdb] [saucenao] [google]
4557319

>>4547649
>mfw i thought scorpicores were insanely scary so i thought they were powerful.
>i refused to engage even small groups of them even if i could smash them'
>always avoided master gremlins early, even if i had fliers or better range

Pic fucking related.

>> No.4557934

>>4556854
Use one main hero to kill neutral guardians and pick up bonuses. Use one or more scout heroes to explore, pick up resources and flag buildings. You don't have to stretch your army thin - on a casual level it suffices to put all of your army on one main hero, and leave the scouts with one fast unit. Dedicate a hero to bringing reinforcements to your main every week.

Turtling is a way to lose. In your first week, focus on getting the highest tier of creatures available. Ideally build level 6 dwelling + Castle by the end of the week, or level 7 if you can. Do not just sit in town until you can afford to buy out everything - hire the highest value units you have + shooters for starters, and start killing neutrals for exp and loot. For example, Wyverns/Flies plus possibly Lizardmen is a good early game army for Fortress, Necropolis does great just with Skeletons/Vampire Lords/Liches, Stronghold should go straight for Behemoths etc.

Basic combat tactics include using the mandatory Haste/Slow, using the Wait command to let the enemy come to you first, and splitting tier 1 units into multiple small stacks to defend shooters and bait enemy into wasting attacks.

>> No.4558070

Reminder that in the toppest tiers of Heroes 3 gaming (cyka v cyka), all you do is cast haste and slow.

So if your hero has more than 2 spellpower and 3-4 knowledge, he's trash. If your hero has wisdom, he's trash. If your hero has Expert [not-Air/Earth] Magic, he's trash.

>> No.4558416
File: 110 KB, 395x361, иди на хуй.jpg [View same] [iqdb] [saucenao] [google]
4558416

>>4558070
definitely not true, on non-jebus you also cast fly/dd/town portal and implosion once in a while
>>4557319

>> No.4558535

>>4557015
I main zerg because I always saw the original SC1 Ultralisk portrait to look like a giant elephant puppy that had big eyes it liked to blink.

Depending on the mood, I'm my little animals' beloved mom or a warlock spearheading a scary invasion.

>> No.4558898

>>4558416
>on non-jebus
?

>> No.4558936

>>4558898
jebus cross
other templates are slower, there's time to build high level mage guild and heroes with good mana pool actually matter

>> No.4559141
File: 3.50 MB, 1920x1080, pro cheats.png [View same] [iqdb] [saucenao] [google]
4559141

>The HD mod autosaves right before a fight
>If you load it puts you right next to neutral stacks where you can grab their loot then run away
I just grabbed the Titan's Gladius from these angels scot free.

>> No.4559196

>>4554827
>If yes, why has nobody fixed the Armorer bug yet?

Only HotA dev geniuses have been able to fix that.

>> No.4559357

gieroyki
Solmirchik )
atlichna ))))

>> No.4559365
File: 92 KB, 700x796, old photo.jpg [View same] [iqdb] [saucenao] [google]
4559365

We need a new thread.