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/vr/ - Retro Games


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4526831 No.4526831 [Reply] [Original]

This is the worst game I’ve ever played.

>> No.4526847

>>4526831
If the worst game you've ever played is a moderately well-recieved AAA console game, then you probably haven't played that many video games

Shit thread

>> No.4526851

>>4526831
It's not the worst game but I was disappointed as fuck too OP. Sonic fans hype the shit out of the Adventure games so I went in actually expecting something good. My mistake. If this is the high watermark of 3D Sonic, no wonder every 3D Sonic ranges from bad to mediocre.

>> No.4526860

>>4526851
it's not the high mark of 3D sonic, sonic colors is.

>> No.4526880

Another quality thread.

>> No.4526893

>>4526847
>moderately well-recieved
By whom?
>AAA console game
In what regard?

>> No.4526980

>>4526893
Most people who were still children when it came out. At the time it seemed fucking magical and too good to be true. Keep in mind we had been playing N64 and PS games for years which were surreal nightmarescapes made of jagged edges and glitches everywhere. So Sonic Adventure was welcome with open arms, as it had slightly less jagged edges and glitches.

>> No.4526985
File: 2.99 MB, 256x195, 1333867386706.gif [View same] [iqdb] [saucenao] [google]
4526985

>>4526980
No i sold my snes and 64 for a dreamcast. I bought sanic ventures, i was disapoint, I was 10, i cried.

>> No.4526995

>>4526860
>the high mark of 3D sonic is a game with barely any 3D section
really made me think

>> No.4526996

>>4526980
Really? I was a diehard Sonic fan on the Genesis. I played this at a demo kiosk and couldn’t have been more uninterested. Walking around talking to people and TVs and I quit before I even got into a level.

>> No.4527002

Come on now. There's worse games even in the same series as this one.

>> No.4527016

>>4526831
You haven't played many games.

>> No.4527024

It’s a fun, albeit janky game. By no means bad.

Sage

>> No.4527054 [DELETED] 

>>4527024
fpbp and a report for you kind sir. :^)

>> No.4527081

How many games have you played in your entire life? I also think SA games are trash but they're far from being the worst games I ever played

>> No.4527086

>>4526996
I think it helps that I never owned any sega system, I just played them at my friends and relatives. I never liked Sonic gameplay, just the characters and art and aesthetic. The first games I ever played were Super Mario World, Mario All-Stars and Yoshi's Island so I was used to smaller levels and being able to see the next obstacle that was coming. Sonic was an anxiety-ridden nightmare for me. I had no idea where I was supposed to be going, how I was supposed to react in time, and how big the levels were. It felt to me like they went on for ever in every direction. I never knew if I was doing good or how far I was in the level. I hated it. When Sonic Adventure came out I felt like "Finally a Sonic game I can play." I know that still sounds crazy.

I'd also like to point out that I've since played Sonic Mania from start to finish about 30 times and enjoy it quite a lot. Still not a huge fan of Sonic's 1-3 though.

>> No.4527123

>>4527024

its a janky piece of shit with plenty of things to call bad

>> No.4527146

>>4526831
The only problem with the game is BIG the Cat.

>> No.4527157
File: 1.78 MB, 1643x2200, Electronic Gaming Monthly Issue 123 October 1999 page 216.jpg [View same] [iqdb] [saucenao] [google]
4527157

>>4526893

>> No.4527174

>>4527157
inb4 it doesn't count
inb4 >egm

>> No.4527178

I loved this game when it came out and still love it today. I play it like once a year.

I know it well enough that its missteps don't bother me, and even take advantage of them to pass bothersome sections like the water snake in Lost World.

Either way. Its a fun game, might hook up the Dreamcast and play it today!

>> No.4527283
File: 33 KB, 400x468, C3AF32A2-1237-4F43-B502-17E7AD6BFED7.jpg [View same] [iqdb] [saucenao] [google]
4527283

>>4527157
>>4527174
I wonder that issue had SA as the cover story with a couple advertisements for it within?

>> No.4527324
File: 1.39 MB, 1598x2200, Electronic Gaming Monthly Issue 123 October 1999 page 001.jpg [View same] [iqdb] [saucenao] [google]
4527324

>>4527283
Nope.

>> No.4527336

>>4527283
>>4527324
I wonder why big releases get graded on a scale of 8-10regardless of quality? It’s almost as if reviewers play ball with publishers in order to get early review copies and access to interviews/advertisement and other material?

>> No.4527352

>>4527336
>>4527174

>> No.4527374

>>4527352
Ahh you got me that protected the thread from all criticism and negated anyone who points out how shitty game journalism is

>> No.4527375

>>4526831
hi arin

>> No.4527382

>>4526831
never played sonic "game" on the saturn, the thread: the movie

>> No.4527385

>>4527336
Because video games are an extremely lucrative industry, and consolidation of the previously many review sites/magazines into a couple of gigantic marketing machines with corporate backing, is a pretty natural development. Remember that metacritic scores literally determine the fate of games nowadays.

>> No.4527509

>>4526996

Sounds like you were an add riddled sperg.

>> No.4527526
File: 10 KB, 275x155, 1512568988172.jpg [View same] [iqdb] [saucenao] [google]
4527526

>>4526831
>>4526851
you are probably deaf and blind. THe audio is outstanding and the levels are beautiful. THe gameplay is nice. Overall a creative and fun game.

>> No.4527556

>>4527283
>>4527336
>>4527385
NOOOOOOOO IT DOESN'T COUNT IT'S BAD IT'S BAD!!!!!!! Nobody ever thought it was good stop citing sources and trust ME! Everyone hated it stop trying to rewrite history!

>> No.4528335

>>4526831
The sonic levels are gud I think, just not worth going through the horrible story and other levels

>> No.4528374
File: 157 KB, 300x338, 1501581254940.png [View same] [iqdb] [saucenao] [google]
4528374

>>4527123
He's right though. The only "bad" parts of SA1 are the fishing segments and even those can be completed in five mintues or less, and Big's story is the shortest of the game clocking in at around an hour.

>Then why was he in the game in the first place
Yeah I can't defend that. All I can say is that people greatly exaggerate his negative impact on the game to the point of absurdity. Amy's story is dull, but also really short, and Gamma's gameplay is actually pretty fun if a bit easy. Everyone else was alright for the most part.

And if we're talking about the "jankiness" of SA1, the Director's Cut is usually what people are referring to and that version is twice as janky as its original counterpart. And if we aren't talking about that, all I can say is stop trying to break obviously scripted sequences and the game is suddenly much more playable.

The truth is, all the memeing aside, SA1 isn't a great game. It's not even a good game, really. It's just an okay game that was impressive at the time of its release and was also Sonic's first official 3D game, so I think we can grant it a little awkwardness. (Mario 64 is a totally different type of platformer don't even start with that shit. I know you faggots are out there.)

Everything that came after SA1 should've known better, though. It was all downhill after SA1, sadly.

>> No.4528381

As someone who thinks the sonic adventure games are decent but not great I think the treasure hunting levels always got way too much hate. I think they're actually quite fun, especially the ones in SA2. The gun robot levels in both games are the actual worst part except for the fishing. Also people grossly exaggerate the control flaws of the sonic levels, he controls mostly fine. It's the level designs of the sonic sections which are lacking, but it's not bad.

>> No.4528385

You need to play more games, in fact just play some atari ones to see real shit

>> No.4528387
File: 28 KB, 300x376, dcmag01.jpg [View same] [iqdb] [saucenao] [google]
4528387

>>4526893

>> No.4528403

I agree that it's a piece of shit in a lot of ways but I still love it

>> No.4528592

The Dreamcast is without a doubt the best console of its generation no thanks to this game.

>> No.4528596

>>4528592
The dreamcast has no games

>> No.4528652
File: 220 KB, 256x357, Sonic_Labyrinth_Coverart.png [View same] [iqdb] [saucenao] [google]
4528652

>>4526831
Try playing this then.

>> No.4528658

>>4528592
I like the DC as much as the next guy, but how deluded do you have to be to actually believe this?
>smallest library
>weakest graphics
>controller with 1 fucking analog stick
>library isn't great and most of its best games were ported to other 6th gen systems
The other consoles each had more/better games, better hardware and better input devices. The Dreamcast failed for a reason. Stop.

>> No.4528665

>>4526831
The Dreamcast version I've emulated pretty much is to be honest. It's not that the game itself is bad (The DX version I enjoyed), but the Dreamcast version was completely unplayable. On the first level Sonic bounces through the scenery into the water and dies.

Never understood what was causing that glitch.

>> No.4528669

>>4527385
>metacritic scores literally determine the fate of games nowadays.
source?
in my experience reviews tend to be used to justify purchases ex-post-facto rather than influencing them, especially given steam refunds and so on.

>> No.4528680

>>4527157
Ingenuity?

>> No.4528686

>>4528374

Personally, I think it is a good game. Maybe, maaaaybe a great one. I've never understood this idea of admitting that at the time it was impressive, and then calling it mediocre. Games don't age well or badly, people just forget their context which means people rate them with the wrong expectations. SA1 has its flaws. Oh boy does it have its flaws. It's no masterpiece, even if I'd rate it highly. But it was a launch game, Sonic's first real 3D game, and at the time was graphically impressive. Also it has a great soundtrack.

But it all went downhill from there. Even SA2 is a marked downgrade in a lot of ways.
Also I liked Amy's gameplay and wish there was more of it. Maybe fix her speed issue but otherwise I really liked the alternate platforming style with the lack of a rolling into a ball and the hammer. Big is shit though fuck him. I've only ever beaten SA1 once, because I just can't be assed to play Big's stages. I play the entire rest of the game and then go to my separate file to beat Perfect Chaos. And what really grinds my gears is that Big lasted so long in the Sonic games, while Tikal is off with Chaos... somewhere. She's not fucking dead, why make the conscious decision to use Big but not her if you needed somebody for Team Rose?

>> No.4528698

>>4528686
> Even SA2 is a marked downgrade in a lot of ways.
Like how? Better missions, no retarded fishing or Amy segments, shit hub world replaced with level select screen, vastly improved Chao garden, tons of secrets/unlockables, way better music, better controls, better graphics... I'm not seeing it.

>> No.4528704

Growing up with an N64 in the late 90s and then getting a Dreamcast with a copy of this game around 2000, it felt pretty awesome. The graphics seemed amazing and felt so much different compared to SM64. At the time, it was revolutionary and I enjoyed it.

In hindsight, it's unplayable dogshit by and large.

>> No.4528721

>>4528698

You are clearly insane.
First of all, a first play-through doesn't let you select any levels beyond "Hero" and "Dark." After that you play the levels the game wants you to play until you beat the game. That is a worse decision than allowing you to choose your character and thus choose the sort of levels you want to focus on.
Lack of Amy, who I liked anyway, and Big, doesn't help if you replace them with tedium.
You see, the missions are worse. Sonic and Shadows are the only really good ones, and even then the level design is more linear than Sonic's levels from SA1 which were themselves not exactly paragons of good Sonic level design in terms of exploration and alternate routes.
Tails and Eggman's sections could be fun if they weren't so damn long, and the jump isn't good enough for some of the early platforming it asks you to do. Things get better once you get the hover upgrade. Are they better than E101's levels? Maybe, but I never wanted to play 10 levels of E101.
And don't even pretend like Knuckles and Rouge levels are better in SA2. In SA2 the radar only detects each emerald one at a time, forcing you to retread the same ground over and over. Coupled with massively expanded level size, a shittier hint system, and that one level that has a five minute timer, the Knuckles/Rouge levels are the worst ones.
The music is not better, full stop. It's good, but it's all very same-y unless you're playing Knuckles or Rouge, whereas SA1 has things like Red Hot Skull, Pleasure Castle, Theme of E101y, and The Dreamy Stage, in addition to good rock tracks like Sky Deck A Go! Go!
The controls are not better, they just have a few extra moves and they made the light speed dash less shit. The graphics are basically the same, the models for the main characters have been improved but you're still looking at the same terrible textures with the same engine.
And I never gave a shit about Chao Gardens.

>> No.4528729

>>4528721
>You are clearly insane.
No, I'm just not a literal retard blinded by nostalgia to obvious flaws in a game's design.
>First of all, a first play-through doesn't let you select any levels beyond "Hero" and "Dark."
You play the levels in order, then you can go back and play them however you want. Like every fucking Sonic ever. Who cares?
>Lack of Amy, who I liked anyway, and Big, doesn't help if you replace them with tedium.
And what tedium is that? Having the same identical 3 other gameplay styles but WITHOUT shitty fishing and Amy?
>You see, the missions are worse
Non-argument. You say they're worse, I say they're better. City Escape alone is a master classic in level design and better than any level in SA1.
>Tails and Eggman's sections could be fun if they weren't so damn long
There's about one Eggman and Tails level respectively which can run about 10minutes, outside of that, most of them run about 3~5m, I wouldn't call that long.
>And don't even pretend like Knuckles and Rouge levels are better in SA2
I don't need to pretend, because they are. They're way fucking cooler. Meteor Herd and Mad Space are some of the most unique levels in the series. I don't know where you get the idea that the hint system or radar is any worse, I've never had a problem finding emeralds.
>The music is not better, full stop.
Now you're just being ridiculous. The music is fucking amazing.
>The controls are not better, they just have a few extra moves and they made the light speed dash less shit.
So in other words, the controls are better. Moving on.
>The graphics are basically the same, the models for the main characters have been improved but you're still looking at the same terrible textures with the same engine.
This is just bizarre. First off, there is a noticeable and obvious difference in graphical quality between the two games. Moreover, I don't know how you can describe the textures as "terrible" given that they are literally the most impressive thing.

>> No.4528739

>>4528729
>you can go back and play them however you want. Like every fucking Sonic ever.
>Like every fucking Sonic ever.
I really don't remember this being a thing prior to Sonic 3.

>> No.4528742

>>4528739
I was referring more to playing them in order, not going back to play them afterward. That's kind of the point of contention.

>> No.4528761

>>4528729

An introductory statement like "the missions are worse" is not an argument, but a preface for my next several sentences that you responded to anyway, so why did you bother saying "not an argument."
I'm fully aware of how level select works. You see where I said "a first play-through?" Yeah, my point is that it's a worse decision to NOT let you play all Sonic levels first if you want.
City Escape is pretty fun, sure. It's also much worse than Twinkle Park, Red Mountain, or Speed Highway from SA1, again, because the SA2 Sonic/Shadow level design is so linear. SA2 has levels like Green Forest and Pyramid Cave, which are just a series of long enclosed hallways with a few open areas. Other SA2 Sonic/Shadow levels are suspended roads with a few open areas, or levels over-reliant on grind rails. Level design always got worse and worse from here, where every level is a linear path because they don't want you veering off into bottomless pits and it was too hard to improve the controls, so instead they dumbed down the levels. At least SA2 has something like Final Chase, which is the real best level.
But wait, you think I want to spent 10 minutes on a Tails/Eggman stage? You're not helping your case, 10 minutes is insane. No stage should last more than 6 minutes, and even then only for the final stages which traditionally run long in Sonic.
>fucking cooler
Cooler? Mad Space is literally the worst level in the game, except possibly Security Hall. I outlined how the radar system is worse, because the radar system is the main reason the levels suck. In case you missed it, in SA1 the radar told you where any emerald was, in SA2, it only does so one at a time, so you can be right next to one and it won't tell you. Have you just not played both these games recently, they have completely different hint systems. In Mad Space the hints are backwards!
>music is amazing
I said it was worse, not bad. And I explained why it was worse.
Controls are not movesets.

>> No.4528764

>>4528592
>thanks to this game
wtf? do you actually think sonic adventure can put the dreamcast above ANY other console? are you crazy? holy shit lol

>> No.4528784

>>4528764
>(((no))) thanks to this game
Not him but work on your reading comprehension you illiterate fuck.

>> No.4528791

>>4528784
true

>> No.4528801

>>4526831
I only played it because it was free, normally I only played arcade games or racing. But I really enjoyed this. I hate hub world games and only 2 I've ever liked are this and Mario 64.
>and I only bought a Dreamcast because of the bootleg release of the Boot CD
It also came with ChuChu Rocket, which is a fucking amazing puzzle/misc game. You can play it for 5 minutes, 20 minutes or an hour. You set the pace and music is hypnotic.

>> No.4528862

>>4526831

You haven't played many games then. There were a lot of borderline unplayable N64 games. To the point where you basically needed the manual just to figure out why you had to control movement with the c-buttons or else why in the hell it barely worked.

>> No.4528998

Holy hell, why do Sonic fans feel the need to defend this game so ferociously? Sure, this game amused me as a kid, but take off your nostalgia goggles look at it critically. It's a piss-easy, mindless, jagged mess. I've always been big into Mario games but I'm not afraid to admit that, in retrospect, Mario 64 is pretty flawed. But I still pick it up once every few years. It's okay to like a game that isn't that good, what's the point of deluding yourself?

>> No.4529036

>>4528998
Oh come on anon. You're supposed to think sonic adventure is the best sanic evur, and Mario 64 is literally perfect, Singlehandedly defeated the PlayStation boogieman, point out that its totally better than crash bandicoot, point out all that games flaws in a three hour long hateful tangent that goes nowhere, and then finish up by claiming Mario 64 to be the best game ever.

How can you not?...

>> No.4529046

>>4528862
Lmao what? Why are you targeting N64 of all things? Do you have any idea how many completely shit, broken NES, PS1, etc., games there are? What are you even talking about retard?

>> No.4529092

>>4529046

Don't even try me twat. I had one too many awful childhood weekends where I rented a completely dogshit game on all those systems and went back to the ones I owned.

That was a thing man. I directed it at the N64 because it's already a confusing mess if you don't have people who are extremely adept developing for it.

>> No.4529094

>>4529036

Not him, but that monkey netting game was a shitbath and I don't understand why it's so popular.

Play snowboard kids or something and actually have a fun weekend.

>> No.4530314

>>4526831
Yeah, that's a pretty shit game with an even shittier fanbase, but if it's the worst you've ever played then you're pretty new to the hobby. How old are you, kid?

>> No.4530342

>>4526980
I somewhat agree with this sentiment, I was really blown away by the liveliness of the world(it seems dead and barren replaying it now, but back then it was wild), even though at the time I did struggle with the game camera I still enjoyed it back in the day. Now I can't really replay it outside of Chao garden

>> No.4530447

>>4526831
>i'm young and inexperienced
Must be, in spades, to brag about it here. How does the version you downloaded for your first console compare to original?

>> No.4531063

>>4527336
Because it's very, very rare for a AAA title to be on-par with shovelware and reviewers tend to run on the "less than 60 is failing" metric.

>> No.4531140

I loved SA1, especially Casinopolis. It's SA2 that was dogshit.

>> No.4531579

>>4527157
Soul calibur plays with the fishing controller, too.

>> No.4531995

You obviously haven't played many games then if you seriously believe this. Nice shitty thread, dumbass.

>> No.4532004

FPBP
>>4528592
>Believing this
kek.

>> No.4534472

Sonic Adventure is what happens when nobody knows how to make a 3D game. They should have waited about 5 years to start trying and just stuck to 2D.

>> No.4534541

>>4526831
You clearly don't belong here. Almost any NES game is worse than this. (don't mean to say nes library is shit but there's a huge number of shovelwares).

>>4526893
I hope it's bait. If not you must be 18 or older to browse this site

>> No.4535781

>>4526831

I love it, and I'm getting the sound selects vinyls for adventure 1 and 2.

>> No.4536060

>>4526831
Is the game that had "you're my butterfly, sugar, baby" play randomly in the middle of one level? What the fuck was that?

>> No.4536061

>>4536060
I can't find anything on youtube about this, was this a fever dream? I never even owned a dreamcast... where does this memory come from... help vr

>> No.4536104
File: 410 KB, 553x598, C9FE6701-6BE7-438B-9A39-B8139465596D.png [View same] [iqdb] [saucenao] [google]
4536104

>>4535781
Very cool keep us posted!