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/vr/ - Retro Games


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4505568 No.4505568 [Reply] [Original]

This game would have been fucking awesome if they actually had levels in the mansions.

>> No.4505597

I agree. This game did some thing right, but a lot of things so so wrong. Exploring the overworld is fun, and the day/night cycle is cool (yes, I said I like the day/night cycle, fight me), but the mansions just feel so barren, almost like placeholders.

>> No.4506314

>>4505568
>This game would have been fucking awesome if they actually had challenging bosses in all mansions instead of the stupid oak stake thing
FTFY

>> No.4506383

I wonder what could have happened if the following games tried to improve the open ended nature of this one.

>> No.4506401

>>4506383
It's called Castle in the Darkness

>> No.4506402
File: 1.97 MB, 380x285, embarassed-for-you[1].gif [View same] [iqdb] [saucenao] [google]
4506402

>>4506401
>Castle In The Darkness is a fun and challenging shout out to the early days of video games!

>> No.4506408

>>4506383
Yeah, imagine if someone made a Castlevania with RPG elements and exploration.

>> No.4506414
File: 130 KB, 1900x1239, simon_s_quest_map_by_sdazvarence-d3b717p[2].png [View same] [iqdb] [saucenao] [google]
4506414

>>4506408
No, is completly different to what i said. In fact, no RPG elements are required. The exploration is just different. You can have a game with Zelda 1 exploration and Zelda 4 exploration, they are not the same yet it is exploration indeed.

>> No.4506417

>>4506402
Ignoring the tit-rattling faggotry, it is a legitimately good platformer

>> No.4506575

>>4505597
Nothing wrong with liking the day/night cycle. I think it gives the game a lot of charm. I like it overall though.

>> No.4506581

>>4506417
Can you elaborate? A quick search came up with nothing but glowing reviews. Is it just the usual indie-faggotry?