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/vr/ - Retro Games


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File: 1.16 MB, 1693x2082, MMX4Promo.jpg [View same] [iqdb] [saucenao] [google]
4486519 No.4486519 [Reply] [Original]

>pathetically easy
>bland level design with a few exceptions
>shit controls
>ugly pre-rendered backgrounds
>poorly animated cutscenes
>laughable voice acting
>shit generic synth music
Why do people like this game again? It pales in comparison to X1-3.

>> No.4486526

Still better than X3 or the trash that came after it.

>> No.4486532

If X4 sucks ass the x5 and x6 drink cum from an hiv positive stripper

>> No.4486656

>>4486519
I still like it better than all the other X games except X2 which I like the same, more or less.

Most of your complaints are aesthetic and other than being highly subjective, I don't think they ultimately matter when judging a game's quality.
I don't see how the controls are that bad, the fact that you can hold dash and then dash jump repeatedly without having to dash again is pretty neat. Also being able to use your buster while having another weapon equipped.
The bland level design is your best point, though I feel this is pretty common for the Mega Man series and even more so the X series; since the series are a halfway point between platformer and run'n'gun the stage design usually isn't as complex, it's more based around enemy placement and bosses (that you can rape with weaknesses and health refills but whatever).
And while X4 feels a bit more generic on the stage design than even some other X games, the levels (and bosses) are better than X3 for example, which was made by the GB Mega Man staff and are even more flat and simple.
I prefer it to X1 since I like having the dash from the start and main levels designed around that. The latter half of the X series is notorious for its decline so I don't feel I need to explain much (as seen here: >>4486526
>>4486532 ) though I still think X8 is alright, but won't go into detail since not retro.

>> No.4486660
File: 415 KB, 480x238, You.gif [View same] [iqdb] [saucenao] [google]
4486660

>>4486519

>> No.4486692

So, does /vr/ recommend going to MM Zero after X3?

>> No.4486717

>>4486692
I'd say at least try X4, if anything X3 is skippable.

>> No.4486718

>>4486717
What's wrong with X3?

>> No.4486727

>>4486692
Honestly they are all at the very least good platformers with great music until 7 happened. If you like action platformers, play them.

>> No.4486740

>>4486519
what are you posting FOOOOOOOORRRRR

>> No.4486762

>>4486718
Read my post here: >>4486656
I didn't want to repeat what I already said. X3 is still fine I think, though.

>>4486740
CHRONO

>> No.4487790

>>4486519
>careful when analising difficulty retroactively, your perceptions/experience deceive you. Back in 1997 it might not have been so, you're not a kid playing this 20 years ago.

>that's subjective, i find their level design awesome, while i dislike X's idle stance compared to his static snes one, so again, subjective.

>Pre-rendered looks great in the game, comes close to Resident Evil at times, but it doesn't age properly, especially when seen through modern displays; the CRT's display helped masking a lot of jittering and low-res issues inherent of this type of artifice.

>that is simply tryhard criticism, the cutscenes were a milestone of the early cd era, and even low budget games like bomberman had great animation, mmx4 is no exception; i was blown away as a kid coming from snes series and marveled at fully animated scenes of my game characters with dialog and shit.

>blame 90's USA culture of dubbing, every anime and tokusatsu sounded overacted, dramatic to comic levels, like they were making a charicature of what a real dub should be. In Japan it's just fine (although filled with their own voice acting tropes).

>Most music in 16-bit and CD era were synth music, what's your point? MMX4 have amazing themes, i doubt none of these sound good for you:

https://www.youtube.com/watch?v=OFGBUdNSWNY

https://www.youtube.com/watch?v=jUGjumRiNDk

https://www.youtube.com/watch?v=RDAW5f_nmDE

https://www.youtube.com/watch?v=THCrb9df5qM

>> No.4487808

>>4487790
>>4486519

And for what's worth, MMX3 is such a bland game, it stains what could've been a perfect trilogy. Terrible departure from MMX2 sound-wise, trading the heavy bass and drums for extra muffled "guitar" sounds, which didn't do good for the cool melodies it had. Teasing us with a "don't die once" Zero is stupid in retrospect, like trying to walk an dark alley wearing your most precious jewel. Bosses had uninspired attack patterns (Buffalo and Rhino were almost the same behaviour, even), many powers are shitty to use outside boss fights, and the game should've been called shielded enemy x3, it's really ridiculous how they opted for giving so many goons some variation of shield protection; instead of spiking the difficulty, it only hurts the pacing of the game.

The redeeming aspects are the greater focus on storyline, and consequences that change castle levels and ending, depending on how you defeat Bit, Byte, Vile, and the saber thing with Zero.

To say that this game succeeds compared to mmx4 is nonsense.

>> No.4487810

>>4486519
X3 is a far worse game and X4 is easily the third best game in the series.

>> No.4488159

>>shit controls

That's some phenomenal bait congratulations

>> No.4488459

>>4486519
Still better than X3. At least in X4 you can use Zero for more than half a level AND for bosses.

>> No.4488471

>>4487810
the first is best in terms of relative achievement for the time

4 is technically better though. using the saber is a completely different playstyle

>> No.4488503

>>4486519
X3 was fucking boring

>> No.4488978
File: 20 KB, 445x302, 1424924172435.png [View same] [iqdb] [saucenao] [google]
4488978

>>4486519

>> No.4489671

>>4486519
>>pathetically easy
Just like every other X game!

Everything else you said is nonsense. The game controls fine and has the best visuals of the entire X series.

It's the height of mechanical complexity before the level design and visuals went to shit in x5 and above. The fact that this alone does not rank highly for you basically makess you a retard. Sound seems to be the most importaint thing to you seeing as how it's what you spent the most time complaining about.

>> No.4489687

>>4489671
Yeah, Mega Man games in general save a few exceptions only make for good self-imposed challenges (like no weakness + no tanks + no upgrades), and even then they're not that hard.

>> No.4489689

>>4488459
you can do that with a romhack of mmx3 btw

>> No.4489734
File: 1.11 MB, 1500x1500, Scarf2.png [View same] [iqdb] [saucenao] [google]
4489734

I'm not a fan of X3 really.

The boss designs are mostly dull and unsinpiring, the overall color pallette feels headache-inducingly neon and tacky. The SNES music is grungy and unmemorable while the CD version music is somehow even worse. It just fails to resonate with me on any level.

But I love X2, which is apparantly a non-favorite for most people, so what does my opinion count for.

>> No.4489740

>>4489734
X2 and X4 are tied for my favorites, though I lean a bit more towards X4 myself.

>> No.4489753

X1 is the original and best. Followed closely by x4 and x2. x3 and x5 is about the same level. x6 is kinda meh in some levels but I like the armors variety tho

>> No.4489762

>>4489753
X1 is on the good side but not having the first eight levels designed around having the dash is a big deal to me compared to the good sequels (X2 and X4)

>> No.4489797
File: 604 KB, 2048x1536, bandai.jpg [View same] [iqdb] [saucenao] [google]
4489797

>>4486519
MMX4 was my first PS1 game I bought in 1999. It was a different time. I still remember going to the local mall that had many japanese hobby and media shops and buying MMX4 bandai model kits for $30. They all closed many years ago. Capcom was still on top and anime was at its peek popularity. PS1 had so many god tier games. The voice acting was amazingly bad in all capcom games but they were still 10/10. I liked the fat chunkier sprites in X4 and its my favorite next to the original X. Also X4 synth rock music is some of the best in the series you have shit taste sir weak bait.
https://www.youtube.com/watch?v=MoLSp6-JEfM
https://www.youtube.com/watch?v=9Bp5Vp0P5UE
https://www.youtube.com/watch?v=-H5Fc1vk2iM

>> No.4489815

>>4489797
>anime was at its peek popularity
>1999
I hope you mean compared to earlier since anime has become much more popular since then. Hell, in the 90's western releases of games and shows were still being "westernized" to boost their sales while now you have hordes of weebs buying games just because of the anime aesthetic.

>> No.4489846
File: 3.96 MB, 4032x3024, 20171229_153021.jpg [View same] [iqdb] [saucenao] [google]
4489846

>>4489797
Still have the originals.Even kept my psp for some on the go MMX. Those were the days.

I remember asking for the X games for my birthday. I got x4 and x5 as birthday gifts. and I bought myself x6 one day while I was out shopping. Didn`t even know it was out. I saw it and immediately bought it, the anticipation was killing me. I got home and started playing that shit. It was pretty good. Except for the annoying dialogue interrupts at every beginning of the levels and randomly.

>> No.4489852
File: 192 KB, 983x1229, dflashpic1.jpg [View same] [iqdb] [saucenao] [google]
4489852

>>4489815
1999 was the peak and anime did go down in popularity but recently with shit like attack on titan and anime meme culture its getting more popular again but its still not in the mainstream culture like it was in 1999. That was also the year pokemon came out and got huge with many stores selling merchandise. Weebs have online stores now so you dont see them in public. Back then anime was broadcast on multiple channels like sci-fi channel and local kqed showing uncut anime tiddies after midnight. It was quite a time to be alive. I would say anime games are butchered and westernized worse today than in the 90s or at least the same with removal of anime tiddy cleavage.

>> No.4489854

It's a fun casual game like pretty much any Megaman, what did you expect?

>> No.4489872

>>4489852
I get what you mean now. I think we're from different countries so this may explain our different experiences, though.

>> No.4489884

>>4489846
Nice I also remember seeing X6 in the store out of nowhere but I didnt buy it at the time. I didnt have good internet until like 2003. Only played it when I got the X collection on ps2.

>> No.4489903

>>4489854
The sad thing is I know too many people that game regularly that can't come close to beating a Mega Man game.

>> No.4489920

>>4489852
>>4489872
I remember those times. Anime was something new (to us at least in NA) we only had things like sailor moon, dragon ball z, ronin warriors and evangelion. so anything weeb wasn`t exactly labeled `weeb` it was more like "I don't know wtf is going on here but the drawings look edgy and cool, ill buy it based on that!" logic of 10y olds. Playstation brought a bunch of jap devs to work on games. it was a massive boom. every kid liked anime pretty much, you were considered uncool if you didn't like it actually.
I remember video stores selling a lot more weeb shit than they do now.

thank god I never splurged out on the weeb stuff or id die of shame now. I put them on the same level as 30-40y old virgins (wizards), Real life rpg. and just general losers fat neckbeards.

>> No.4489935

>>4489920
>Playstation brought a bunch of jap devs to work on games.
What're you smoking, most popular console and arcade games from the 3rd and 4th gen are Japanese. Maybe you mean they brought more games with anime-inspired aesthetics?
>every kid liked anime pretty much, you were considered uncool if you didn't like it actually.
This is far from my experience, and I say this as someone who doesn't like anime. Kids got bullied if they openly liked anime until 10 years ago or so; not from the US, though.

>> No.4489942

>>4489903
I know people who consider themselves "Hardcore" and play stuff like FPS, fighting games, etc and can't beat 1-3 on Super Mario Bros.

>> No.4489947

>>4489935
Where are you from?
In my country, Dragon Ball was as popular as national sports on TV during the 90s.
And anime in general was seen as the future of adult animation, spawning cable channels like Locomotion which was adult-oriented and went from being 50/50 west-japan animation to being like 95/5 in favor of anime by the early 2000s.

>> No.4489954

>>4489935
Yeah I can tell you're ...well foreign.
in case you don't remember. before playstation there were only a handful of jap companies. nintendo being a major one but squaresoft and enix and others as such were around. back then you could count them on your hands. it wasnt until playstation that all the companies merged/got bought or appeared. then instead of having only 8-9 companies you suddenly had 20. Is bandai jap? bandai appeared and started making games. capcom made a lot of games but most were westernized (well not all, rival schools is quite jap) and a bunch of other games.

video game magazines had anime like drawings in all their images. it was literally everywhere.

>> No.4489964

>>4489687
They are fun because they tend to be both extremly good in aestetics, which x4 is the best in the series at, and much more advanced in mechanics. x4 is definitly the most mechanically advanced of the first 4 games. Air dashing, hover, a dedicated buster button and a dedicated boss weapon button. And Zero plays totally different.

I never played the one's past x4 but they looked like they completly forget how to design decent stages and had ugly graphics.

x4 is easily amoung the top 2 best X games IMO it's only competetion is the first game due to how influential it is and it's the game that has the best flow, you can basically spam the dash button non-stop once are familiar with the handling and level lay out (every game after that for some reason insisted on having some annoying road-block in the stages)

>> No.4489971

>>4489942
>I know people who consider themselves "Hardcore"
Those are pure cancer to begin with, I like challenging games but would never be autistic enough for that

>> No.4489996

>>4489964
I like speeding through X4 as well.
Not speedrunning, I don't care for mashing through the text as fast as possible ffs.

>> No.4490013

>>4489954
>Yeah I can tell you're ...well foreign.
Damn, I need to be more careful. My English is a bit rough sometimes when I try to write too fast here.

>> No.4490019

>>4490013
its just off. everything is off about your writing. let me guess. south american?

>> No.4490039
File: 87 KB, 745x419, large.jpg [View same] [iqdb] [saucenao] [google]
4490039

What I hated most was the departure from the original art style.

>> No.4490045

>>4490019
By off you mean it's technically correct, just not natural English?

I'm not from there. It doesn't matter, though.

>> No.4490063

>>4490039
Artwork became better, though. Have you seen the first few Japanese box arts? That derpy Sigma

>> No.4490104
File: 27 KB, 198x318, MMXPromo.jpg [View same] [iqdb] [saucenao] [google]
4490104

>>4490063
The boxart is bad but really irrelevant

>> No.4490121

>>4490104
>What I hated most was the departure from the original art style
>The boxart is bad but really irrelevant

You mean the in-game art? The style of the sprites? It's not that different, then. It's not as jarring as the change in style we got later with the Inti Creates games.

>> No.4490228
File: 54 KB, 640x480, megaman7_wily.jpg [View same] [iqdb] [saucenao] [google]
4490228

These fucking balls

>> No.4490236

>>4490228
One of the trickier Mega Man final bosses indeed

>> No.4490246

>>4490228
Pro tip: Hit him with T bolt and he won't fire them.

>> No.4490419

>>4489852
>Back then anime was broadcast on multiple channels like sci-fi channel and local kqed showing uncut anime tiddies after midnight.

God I miss those times. Watching anime felt normal. All my friends watched too. Now I'm some kind of outcast.

>> No.4490425

>>4489947
>Locomotion

That was the channel! I couldn't remember the name. Holy shit I remember watching Agent Aika as a kid after everybody had gone to sleep.

>> No.4490426

>>4489947
Not him. Us California

Dbz was okay to like. Robotech was okay if you were an old fag. Cowboy bebop was ween territory. I would even say evangelion was weeb shit.

>> No.4490450

X4 at least has a hard final boss for Zero, I never touched anything after X5 because it's probably the worst mega man I ever played.

>> No.4490462

>>4490450
Some non-retro stuff is pretty good like the Zero series

>> No.4490480

>>4490462
Yeah I should have added anything after X5 in the X series.
I played all the Zero and ZX games, as well as 9.
I liked all of them unlike X5, but it's been a while since I played the DS games and I don't remember them very well aside from having hub worlds.

>> No.4490487

>>4490480
X6 is a mess but bad in different aspects than X5 so you might still like it since I think it has its strong points (not as good as the best games in the series in the first half). Don't bother with X7 but X8 is pretty alright, just too many gimmicky stages I'd say.

>> No.4490507

MegaMan and X games were only good on SNES. MegaMan on anything other than SNES is fagsville.

>> No.4490509

>>4490426
What year?

>> No.4490528

>>4490507
(You)

>> No.4490941

>>4490509
97-2001

>> No.4493165

>>4487790
>those themes

Man, I don't remember those themes actually being that good. I'll have to peruse Y.T. later and see if I can find guitar-only versions of these themes to listen to.

>> No.4493470

>>4493165
Oh boy one of these metalheads that can only enjoy music if it has loud electric guitars all the time

>> No.4493530

>>4489852
Man that was a magical time to grow up. So many things have changed for the worse these days. Especially the internet. It has a totally different atmosphere than it used to. I really do miss all those little fan sites I used to visit.

>> No.4493534

>>4493530
>>>>>4486560

>> No.4493609

>>4493470

I'm sorry that my personal taste offends you.

>> No.4493635

>>4493609
Nah, it doesn't, it's just that I see a lot of close minded people like that.

>> No.4493772

>>4493635

I see your point, but only because I've run into too many people that are on the exact opposite side of that dynamic. IE "It's metal therefore it's shit".

No hate though, I know it's not for everyone.

>> No.4493779

>>4493772
My main gripe with most metal is how boringly repetitive it is, a bunch of popular genres just repeat the same pop 4/4 time signature over and over again. Granted, this happens to a lot of music, but some guys like this as if they were something special.

Game music tends to be more varied in this regard. I prefer progressive/space rock for this as well. Anyway, watch the X2 part here in particular: https://youtu.be/Kr7Y1gITbFc?t=5m15s

>> No.4493846

>>4493779

The draw to metal, at least for the metal that I lean towards, is one part the technical ability to play it, but also the overall attitude that helps drive the song forward.

Take that X2 segment you posted, yes? The Bubble Crab section has parts that are really good, but the majority of that song feels like it's tripping over itself trying to squeeze a forward-driving melody over the main meat of the drums under it. And despite the fancy stick work, it's still 4/4.

Contrast that with the Flame Stag and the Magma Centipede sections, where everything works together to match and drive forward the frantic action that's onscreen, and the hiccups in the drum beats drag it out of being purely 4/4. It's very high energy, and is very addicting to me.

And comparing all of that to the Crystal Snail section, while not my favorite tune, I can appreciate and get sucked into the groove, which in deceptively subtle in it's ability to swap the 4/3 groove it's starts with a 4/4 groove near the middle.

I dunno. I guess the more I think about it, the more I realize that, as interesting as the fills in these tunes are, they seem to be more flash to help make the song a bit more interesting. Especially when compared to the Overdrive Ostrich section (that 3/4 groove. UNF).

Sorry. Love me some X2 music. Good choice.

>> No.4493853

>>4493846
Sure, just saying that soundtrack (and other genres) is more varied tempo-wise. Metal tracks are usually fine by themselves, just that when they all follow the same exact formula in some popular genres it becomes tiring. It doesn't help that the 4/4 beat is spammed everywhere and thus doesn't help distinguish it that much from pop or typical EDM stuff to me.

X2's soundtrack and some others gave me some appreciation for music early on.

>> No.4493903
File: 49 KB, 424x283, cheers.jpg [View same] [iqdb] [saucenao] [google]
4493903

>>4493853
>X2's soundtrack and some others gave me some appreciation for music early on

For sure. A shame that most outside of gaming would dismiss these soundtracks as "childish beeps n bloops".

Cheers mate.

>> No.4494040

>>4493165

Search for Krzysztof Słowikowski, he's done complete coverage of many MMX games. I've seen a lot of covers since early 2005 on youtube, but this dude has a consistency and translation style that few could bring to guitar, IMO. Not to mention how much work it must take to learn so many tracks.

>> No.4494083

>>4493903
Glad to see someone with reasonable tastes and not some nut metalhead for a change, have a good time as well.

(Too bad most games now have soundtracks that resemble generic movies now).

>> No.4494269

>>4486519
no

>> No.4494284

>>4494269
If that's your decision... PREPARE YOURSELF.

https://www.youtube.com/watch?v=jsvfP5BQxaw

>> No.4495104

>>4486519
Fucking truth. Preach, OP. Moving to playstation did the series no favors. Chunky as fuck.

>> No.4495108

>>4486740
I wanted to be the one to fill your dark soul with liiiIIIIIIIIIEEEEEEEEEEIIIIIIIIIIIEEEeeIIIGHT

>> No.4495115

>>4490507
Wrong. GBA did well. It brought back that snes feel after the jump to psx fucked it up

>> No.4495135

>>4494284
holy shit that gave my aids cancer. I'd known about it, but it's so much worse than i imagined...

>> No.4495150

I'm sort of surprised how low the consensus on X3 is.. i really like it, including the aesthetics and music, i still haven't finished it after few tries, but i feel like i kind of breezed through X2's endgame

>> No.4495151

>>4486519
geez, that guy in the back middle might as well be braiking boss.

>> No.4495547

>>4495150
It's only low compared to the better entries, it's still a fine game by itself and probably around 4-5th place in its subseries.

>> No.4495560

>>4494040
>Search for Krzysztof Słowikowski

Already following him. Dude is a beast.

>>4494083
>(Too bad most games now have soundtracks that resemble generic movies now).

Don't remind me. Makes me sad.

>I'm sort of surprised how low the consensus on X3 is..

It's not bad, really. It's just not great when compared to the first to games, specifically for the reason you pointed out:

>but i feel like i kind of breezed through X2's endgame

I read this as "everything was tight and responsive, control-wise, making end-game segments fun and engaging, instead of daunting and time consuming".

Couple that with the fact that x1 and x2 were designed in a way that they could be completed with minimal backtracking, whereas x3 you had to backtrack multiple times to different areas no matter how much you tried to optimize your route.

And on top of that, the playable Zero tease probably frustrated a lot of people on that game as well (see: when you died as him, and then that was it for the rest of the game. I'm sure that soured the overall enjoyment [wtf only one try? How the fuck was I supposed to know that?? This is bullshit])

>> No.4496049

>>4486519
Nintendrones still can't get over it

>> No.4496083

>>4496049
Nintendrones got all the X games on Gamecube a few years later.

>> No.4496093

>>4496049
I played X4's PC port back in the day lol

>> No.4496115
File: 3 KB, 640x400, mega-man_10.png [View same] [iqdb] [saucenao] [google]
4496115

>>4496093
>tfw X1's PC port is complete garbage

>> No.4496120

>>4496093
I first experienced X7 and X8 through a chinese pc port, it was ok.

>> No.4496130

>>4496120
I first played X8 as a rental when it came out and when I replayed it 1-2 years ago I played the PC version.

I still think this game is alright, the best of the second half and probably around 4-5th place (around with X3), the main problem being too many gimmicky levels.

>> No.4496135

>>4496120
>>4496130
X7 is one of the worst things to bear the Mega Man name btw. Though not as bad as >>4496115

>> No.4496148

>>4490450
>X5
>bad

terrible taste

>> No.4496158

>>4496148
X5 is not bad but it's definitely one of the least good retro X games.

>> No.4496479

>>4496158
X5 is a game I liked well enough the first time I played it but I could never get into again, for some reason. As I remember though the "time limit" system really discouraged experimenting with boss weaknesses and that was a shame.
X6 was the real dumpster fire.

>> No.4496506

>>4496479
I'd go as far as to say X6 is still playable, even if second worst. X7 is the only bad game of the subseries.

>> No.4496520

>>4496506
It's definitely a matter of opinion, but I consider X6 completely irredeemable and X7 a well-intentioned misfire.

>> No.4496526

>>4496520
Sure, X7 might have had better intentions (X6 is a rushed cash-in after all) but I'm just judging the end result myself. I can still have some fun with X6, it still has the familiar controls and stuff. X7 is a sluggish borefest.

>> No.4497069

X4 seriously drops the ball after you beat the first 8 stages. The final stages are barely more than hallways to the boss room and might as well not even be there.

>> No.4497076

>>4497069
As a big fan of the game you're spot on. In fact I've replayed the first eight stages alone quite a few times due to this.
The X series began to de-emphasize the later stages for some reason, even X1-3 are shorter than stuff from the classic series.