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/vr/ - Retro Games


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File: 90 KB, 1000x562, x-men_arcade_image7.jpg [View same] [iqdb] [saucenao] [google]
4432639 No.4432639 [Reply] [Original]

Thoughts on X-Men? Was it actually good or were people just dazzled by the spectacle?

>> No.4432647

>>4432639
Not bad, just average. It's an average Konami beat-em up.

>> No.4432649

>>4432639
HERE COME THE HERO
https://www.youtube.com/watch?v=lczhcaqDLmk
WELCOME TO DIE

>> No.4432775

>>4432639
Should've been ported to SNES and gotten minor improvements, like Turtles in Time did.

>> No.4432796
File: 272 KB, 667x1024, 1480362292502.jpg [View same] [iqdb] [saucenao] [google]
4432796

>>4432639
Here a better Marvel Beat 'em up, the best on his genre to.

>> No.4432798
File: 132 KB, 850x1204, 1480203113475.jpg [View same] [iqdb] [saucenao] [google]
4432798

>>4432796
Fuck my ass.

>> No.4432810

>>4432775
By improvement you mean made easier for you? Every game ported to snes from arcade was junk, the capcom ones get praised for reasons unknown because they run like shit.


>>4432639
average konami effort, not bad not brill, violent storm is probs the best of the konami pack.

>> No.4432814

>>4432810
>By improvement you mean made easier for you?
SNES version gives you more control. The throws in the original are random, I don't know why you'd defend that.

>> No.4432818

>>4432639
There were better ones out there but it was fun, not the GOAT though.

>> No.4432841

>>4432639
Not a top-tier game like Streets of Rage 1&2, but one of the better arcade scrolling fighters.

>> No.4432847

>>4432639
I remember that one. Didn't you have to die and insert more quarters to get more mutant power uses?

>> No.4432984

>>4432847
JP version is more balanced in that regard.

>> No.4433441

>>4432847
konami borked all there games for the u.s.a market to be maximum coin cheese whilst japan got the well balanced actual reasonable challenge editions.

>>4432841
b8.

>>4432814
i don't know the turtles games well desu but zuq says the arcade version is far superior and he's a legit high level bmup player so i trust his judgement.

>> No.4433464
File: 69 KB, 320x224, zur.png [View same] [iqdb] [saucenao] [google]
4433464

>>4432639
Reminder that Guardian Heroes is the magnum opus of the jab & jog genre.

>> No.4433540 [SPOILER] 
File: 1.09 MB, 2560x1440, 1512156646264.png [View same] [iqdb] [saucenao] [google]
4433540

>>4433464
Literally my favorite game, and the inspiration behind my own beat em up that I am working on.

>> No.4433631

>>4432639
It's called Run n' Slap you retard

>> No.4433635

>>4433631
Maybe to Europeans, but in AMERICA it's called the scramble-smacky.

>> No.4433663

>>4433441
Nah zuq thinks the arcade turtles are shit iirc, and I agree with that, the SNES one are not great but play more like capcom beat 'em ups.

>> No.4433670

>>4432639
I own it on my Xbox 360 via Xbox Live Arcade. Pretty fun game, but only when you have friends to play with you.

>> No.4433674

>>4433540
yeeeessss, looks good so far

>> No.4433989

>>4433635
I think you mean strolling donnybrooks.

>> No.4434317

>>4433989
No you salubrious reject, they're called scuffle-n-shuffles.

>> No.4434389

>>4433441
>he's a legit high level bmup player so i trust his judgement
I'm a legit person who has played both games and trusts his own judgment, maybe you should try that

>> No.4434410

>>4434389
Seconding this, SNES Turtles in Time is the superior game but Arcade had the best music and 4 player multiplayer.

>> No.4434430
File: 46 KB, 402x328, snapshot.jpg [View same] [iqdb] [saucenao] [google]
4434430

In the arcade, you have to hold forward for 2 seconds to initiate a dash. Fucking horrible.
In the SNES you have the option to enable double tapping dash.
How the fuck could anyone defend the Arcade version is beyond me.

>> No.4434448

Anybody remember Warriors of Fate? It had fatalities (kind of).

>> No.4434503

>>4433540
looks awesome

>> No.4434724

>>4433663
he said during 1cc marathon to someone in the chat that they were wrong about arcade tmnt and it was superior.

>>4434389
I don't care for tmnt so no thankyou.

>> No.4435539

>>4433674
>>4434503

Thanks guys. I'm trying to get a playable demo done by mid march

>> No.4435573

>>4434430
I prefer the hold method.

>> No.4435602
File: 293 KB, 850x1204, 18020403.jpg [View same] [iqdb] [saucenao] [google]
4435602

>>4432639
JP version of X-Men is pretty good. You get an additional attack when holding down+forwards, and you can kill pink Sentinels to get health or extra super moves. Of course the music is excellent regardless of region.

JP Simpsons has similar improvements, including a more interesting scoring system.

>> No.4436987
File: 574 KB, 600x690, c1e381de60a9976dfd4ae2521fd80c75e97b619f.png?836775.png [View same] [iqdb] [saucenao] [google]
4436987

Who /avp/ here?

>> No.4437013
File: 82 KB, 540x960, 19424499_10213580590848654_8180617105568884841_n.jpg [View same] [iqdb] [saucenao] [google]
4437013

>>4436987

me

>> No.4437024

>>4437013
Hardcore

>> No.4437052
File: 168 KB, 1033x679, 1473051032293.jpg [View same] [iqdb] [saucenao] [google]
4437052

>>4437013

>> No.4438525
File: 202 KB, 960x1280, af3cee98-90f5-4f01-95f7-b517f0236873.jpg [View same] [iqdb] [saucenao] [google]
4438525

>>4436987
I just have D&D

>> No.4438541

>>4433464
Guardian Heroes spends half the game time on cutscenes, and you have to juggle single enemies for tens of minutes to level up so the final levels don't have unplayable difficulty. Also if you take the bottom route with Han you get a powerup that makes him outclass every other character by a wide margin (something like +8 in every stat).

>> No.4439741

>>4438525
>Not SoM

>> No.4439861

>>4437013
nice, i hope you can 1cc it and aren't just collector scum?

>>4436987
>Who /avp/ here?
defo me i fucking love that shit, i have the 1cc with pred warrior and now going for pred hunter then the guy after.

>> No.4439884

Anyone knows more arcade games with important regional differences like The Simpsons or Metamorphic Force?

>> No.4439917

>>4432639
I always thought it was funny how the arcade game was based on the failed cartoon pilot and not the one that was picked up soon after.

>> No.4439923
File: 44 KB, 498x492, sfa2cameos.jpg [View same] [iqdb] [saucenao] [google]
4439923

>>4436987
Still waiting for Lt. Kurosawa to show up as a playable character in a Street Fighter.

>> No.4440023

>>4439917
I like that. The pilot had better aesthetics, and that's all that matters when it comes to licensed games.

>> No.4440051

>>4439923
Isn't her rights tied to the people who own AVP? I remember reading that they tried putting her in Cannon Spike, but they had to create some similar substitute character instead. Same deal with every Slam Master character who isn't Haggar.

>>4439917
>>4440023
Maybe the game was in development when the pilot was made and they shelved it until they made the new series.

>> No.4440060

>>4439884
undercover cops is completely raped for the west, missing everything from moves to frames and even music i believe.

Konami usually always trolled the u.s releases, i know a fair few shmups that are different in regions.

>> No.4440070

>>4440060
>undercover cops is completely raped for the west, missing everything from moves to frames and even music i believe.
U.S. version was a beta that came out first.

>> No.4440114

>>4440070
Yes, but later they released for arcades Undercover Cops Renewal Version with the changes from the japanese version.
I remember reading that the latest japanese release of Final Fight (in MAME) had a more balanced difficulty level, or something like that.

The japanese version of Aliens (Konami) is more easy, and has less crazy colors for the aliens.

>> No.4440141

>>4440114
I'm guessing Undercover Cops and most Konami were released first in the U.S. and had further refinements for their Japanese release. I know for a fact that Double Dragon 3 came out later in Japan and took out the microtransactions.

>> No.4440419

>>4439861

I collect and play.


can't 1CC too many games though - not enough time with a full-time job and a family to feed.


enjoy playing on my cab on the weekend.

>> No.4441649

>>4440051
I assume that the Aliens, Predators and their associated names and in-game items (eg the APC) are owned by their respective license holders but the game code and original characters were Capcom's hence why Kurosawa is in the background of Ken's SFA2 stage and has never been removed in re-releases.

But who knows what kind of contract was signed when the game was made.

>> No.4441827

>>4440419
what a surprise and with the bog standard excuse aswell. You'd only have to play an hr a day or every couple days to 1cc a bmup if you stick to a single game for a whilst.

>> No.4441830
File: 81 KB, 480x360, snapshot.jpg [View same] [iqdb] [saucenao] [google]
4441830

>>4440114
The Japanese version of The Punisher make your drop and upper kicks unexplicably set the enemies on fire.
It's awesome.

>> No.4441836

>>4441827
You have to play 16 hours a day to get past the first level.

>> No.4441843

For those who are too softcore for arcade Final Fight, here are some tips...

1) Do NOT start off with Haggar until you know the game mechanics, esp. invincibility frames. Haggar has major invin frames after his suplex but he is the only char who cannot grab another enemy immediately after a throw...

2) do NOT simply get up after falling. TIME your rise so that the fat fucks charge over you and other enemies whiff their attack, then get up QUICKLY and either megacrash or grab.

3) know the enemy rising speeds. every enemy gets up at different speeds. Super important.

4) start off with cody. use his knife. a lot. get all the enemies on one side. then jump kick them a bunch to get them off screen. then spam your fucking knife repeatedly into the corner.

5) don't fight bosses like you would regular groups of enemies. bosses require special strats most of the time, ESP faggots like Sodom. look up youtube. before that one faggot whines that there's only 1 way to beat sodom, wrong, there's a crapload. but you need to understand enemy invinc frames and sheit

>> No.4441847

>>4441836
no, you do.

>>4441830
>inexplicably
His foot's on fire first senpai.

>> No.4444097

>>4436987
>We never got an anime film based on it, instead of the shitty live action ones

>> No.4444174
File: 207 KB, 1024x768, 1391-final-fight-one-1-lzynk.jpg [View same] [iqdb] [saucenao] [google]
4444174

>>4441843
So, which version do most people play? World 1?
The GBA port is surprisingly good. It allows you to play as the Alpha versions of Guy and Cody.

>> No.4444385

>>4444174
GBA version is a fine game on its own, but not an accurate port (since they based the code on the SNES ports).

The Sega CD version has some issues too with slow attack speed and a few minor bugs.

The best official version is the one included in Capcom Classics Collection on PS2 and Xbox, since it's a straight emulation. Double Impact on PS3 and Xbox 360 is fine too, but has annoying pop-ups for achievements that cannot be turned off.

>> No.4444515
File: 84 KB, 600x451, CxCqa2JUsAAbr3j.jpg [View same] [iqdb] [saucenao] [google]
4444515

Which version did it best?

>> No.4444519

>>4444385
I was really asking about the arcade versions, there's like 10 of them.

>> No.4444526

>>4432847
Not exactly. Using the powers used up your health, which only recharged on inserting new coins. (Or maybe you got a bit back on completing levels, it's been a long while). In practice though, yes, you needed to insert more money to get more special attacks.

>> No.4444536

>>4444519
In that case, whichever is the latest version currently emulated by MAME. Version 900613 is most likely the best one.

>> No.4444542

>>4433540
where do I give you shekels to support it?

>> No.4444571

>>4441843
Orrrrr...
Choose Hagar and.. punch punch grab headbut headbut piledrive
>repeat
and you can beat the game on your first or second try

>> No.4444765

>>4432639
Not a bad game if you can manage to get all 6 players in, but I'm personally more fond of Vehicles and Velociraptors

>> No.4446016 [DELETED] 
File: 74 KB, 734x328, final_fight_page_i00004e.gif [View same] [iqdb] [saucenao] [google]
4446016

>>4444536
I googled a bit, and there doesn't seem much information about the differences.
I was hoping for more, Final Fight is one of those games that people go autistic over after all.

World 1 and the GBA port is what I'll stick with, I guess.

>> No.4446021
File: 139 KB, 750x1000, cody.jpg [View same] [iqdb] [saucenao] [google]
4446021

>>4444536
I googled a bit, and there doesn't seem much information about the differences.
I was hoping for more, Final Fight is one of those games that people go autistic over after all.

World 1 and the GBA port is what I'll stick with, I guess.

>> No.4446423
File: 2.34 MB, 1614x1700, Bf5kwzbCQAAx3ha.png:orig.png [View same] [iqdb] [saucenao] [google]
4446423

>>4446021
>I was hoping for more, Final Fight is one of those games that people go autistic over after all.
Unfortunately not many people care about version differences in old vidya, unless they're fighting games. It took quite a while for someone to figure out how the difficulty settings in the arcade version of Final Fight work.

>> No.4446475

>>4438525
>I call third controller

>> No.4448257
File: 544 KB, 951x1200, doubledragon1-amstradvirgin.jpg [View same] [iqdb] [saucenao] [google]
4448257

Double Dragon kinda sucks, doesn't it?
The only game I liked was Advance, but that isn't even retro.

>> No.4448537

>>4432810
>By improvement you mean made easier for you?
True that. The SNES port could have used one or two difficulty settings on top of 'hard', which isn't that hard at all.
Also, it's a shame the SNES port is only up to 2 players. I wonder if 4 player multitap mayhem would have just been too much for the SNES hardware to run smoothly?
Hmm, wonder if there's rom hacks for those...

But other improvements over the arcade original?
*Better controls:
- can select between double-tap and hold-direction-to-run
- dedicated specia attack button
- controllable instead of randomized throws
*More content!
- Sewer surfing ends with Rat King boss fight instead of nothing
- a whole new Technodrome level with 2 new boss fights (just how cool is that Shredder boss where you need to throw enemies at the screen!)
- Slash as boss prehistoric turtlesaurus instead of lame Cement Man
- Bebop and Rocksteady added as bosses (since Tokka & Rahzar appear already in Technodrome)
- (subjective) better music
- (subjective) better sound effects (for starters, hitting enemies just sounds infinitely more satisfying in the SNES versions)
-

>> No.4448563
File: 46 KB, 702x510, C_rhjXGUAAASaDG.jpg:orig.jpg [View same] [iqdb] [saucenao] [google]
4448563

>>4448257
Maybe because you've played the Amstrad port?
But seriously, the NES version of the series held up better for me, but I kinda like the arcade version of Double Dragon II a bit.

>> No.4448631
File: 537 KB, 2048x1536, C_ocR6oVoAAQLl8.jpg:orig.jpg [View same] [iqdb] [saucenao] [google]
4448631

>>4448257
>>4448563
To add to my post.

DD1 is broken as hell. It's a well-known fact that the elbow strike (Jump+Punch) is overpowered. If you want to seriously get mileage from that game you have forbid yourself from ever using that technique. If you do so, the game becomes quite challenging if you're going for the 1CC, since the A.I. (when it's not being tricked by your elbow) is actually quite smart for a game of its age.

DD2 is much better balanced than the first game. People bitch about the directional attack buttons, but I never had any issue with it, even when playing on a real cabinet. The game is cheap as hell on the default settings though, especially Mission 3 (which has a strict time limit).

If you're going to play the arcade version of DD3, make sure it's the Japanese version. It's the version that got rid of the microtransactions. It's still a bit of a kusoge, but a it's lot more tolerable when you don't have to credit feed for weapons and extra moves.

>> No.4448652

>>4448537
>I wonder if 4 player multitap mayhem would have just been too much for the SNES hardware to run smoothly?
Guarantee it, snes already had dire slowdown with 4 sprites.

Nice to have someone reply with an actual thought out reply for once, i'll have to try them myself.

>> No.4448765

>>4448652
The SNES Final Fights couldn't even get up to five characters on-screen at the same time. No way Turtles could've handled four players on the SNES.

>> No.4448835

>>4441843
You sound autistic

>> No.4448867
File: 33 KB, 265x320, LittleFighter2NightCover-1[1].jpg [View same] [iqdb] [saucenao] [google]
4448867

>>4432639
Little Fighters was the best beat 'em up series ever made.

>> No.4448926
File: 1.04 MB, 665x855, 1512583845344.png [View same] [iqdb] [saucenao] [google]
4448926

>>4432775

>> No.4449570

>>4448926
Now WTF is that?

>> No.4449669

>>4432639
X-Men arcade (specifically the two screen, six player version) overshadowed the bizarre but compelling Spider-Man arcade game. I once dropped 10 bucks at Universal Island's of Adventure to get through it
https://www.youtube.com/watch?v=19GX2pAIch8
Also, growing up in 80's / 90's arcades, I mostly know the Marvel superheroes, specifically the Avengers, as video game characters
>I CAN'T MOVE
https://www.youtube.com/watch?v=ACgiGv38uO8

>> No.4450289

>>4449669
That Spider-Man game actually looks surprisingly decent. A bizarre choice for playable characters thought.

>> No.4450326

>>4448926
everything about this looks so bland, I'm really sad for this generation of kids

>> No.4450403

>>4448926
>raw thrills

most of there games tend to have balancing issues to put it mildly.

>> No.4450875

what's konamis best bmup and why is it violent storm?

>> No.4450901

>>4450875
https://www.youtube.com/watch?v=JXG7JKfpVak
This is the most awesome rap ever.

>> No.4450915

>>4450403
So they really are just like Acclaim then.

>> No.4450924

>>4450875
thin competition, partly

>> No.4450961

>>4450924
kinda agree, always found most konami bmups aren't that good but crime fighters 2 is strong and i haven't played a couple like asterix or bucky o'hare.

>>4450901
that whole stage is great to but i really need to figure the wrestler boss, currently always lose a life to him.

>> No.4450962

>>4450915
dunno but the best game i've played of theirs thus far is the walking dead.

>> No.4451132

I feel like Konami BEU always did stage design best. They always have these weird hazards and rides you have to destroy and avoid so things feel pretty fresh. Mobs show up from the bottom of the screen which diverts dumb player behaviors a little like punching air at the edge of screen. BTW any retard who does this, kindly forbid yourselves from playing on Fightcade.
As far as the actual moves go, Simpsons were as deep as they got, otherwise they just feel like the typical 2 specials 1 unique jump attacks 4 hit combo kind of deal.

>> No.4451981

Vludi, I need your help bro.

In arcade Final Fight, is there a legitimate way to always get healing drops from barrels, trash cans and phone booths? Especially on stage 2 subway. How do some players consistently get good healing drops in the middle and end of the subway? I only get good healing items like 20% of the time.

Do certain attacks result in better drops? Or is it all random? Please let me in on the trick (if there is one).

Thanks. I watch your youtube vids all the time, pham.

>> No.4452031

in violent storm how do you pick up enemies off the floor with boris? i've seen abused a lot and can't figure out how to do it.

>> No.4452057

>>4452031
Just stand on top of them and press up and attack.

>> No.4452406

>>4452057
nice one, thanks.

>> No.4452589

>>4451981
I don't think it's possible to manipulate the food, or at least it's not as accessible as spawning gold, it's still input based but more complex as it considers your inputs before hitting the barrels such as walking, so you would need to read the code while playing or something. Gold is something that you can literally spawn in any barrel with 100% certainty because it negates all your inputs before hitting the barrel, food only spawns in certain barrels. I can advice you to not press directions when destroying a food barrel though, so you don't accidentally spawn gold.

>> No.4452850

>>4452589
Oops yeah, that's what I meant. I didn't mean spawning food in all barrels, but in barrels that are known for dropping food, because sometimes those barrels will give me something else when what I really need is food. I'll try the no-input trick out. Thanks!

>> No.4452868

>>4452850
Dang. No improvements for me. Can it be because I only play the Japanese version? Are there any game mechanics differences between World and Japan? On stage 2 subway, it seems that other people get a medium food in the middle part of the subway most of the time, and a barbecue at the end part almost all of the time, but for me, I get the chicken like 5% of the time and the barbecue like 10% of the time.

>> No.4454701

>>4452868
Doesn't Final Fight have a dynamic difficulty. Depending on how well you play, the game becomes easier or harder. I know the difficulty drops by a few level, depending on which value you set Difficulty B.

>> No.4454745

>>4454701
> The arcade version of Final Fight raises or lower its difficulty depending on how well the player performs. The difficulty is raised as play time is accumulated and is only lowered every time the player loses a life or uses a credit. On the game's DIP switches, Difficulty A (which has eight levels) affects the overall difficulty while Difficulty B (which has four) affects the rate in which the difficulty changes.
Intrasntig.
Source is fucking tvtropes of all things.

>> No.4455114

>>4454745
That's just standard rank

>> No.4455120

>>4455114
Yeh but I didn't know final fight had it.

>> No.4455127

>>4432796
That's a slider gunner m8.

>> No.4455603

>>4448631
To add to dd anon here, the best way to enjoy dd 2 arcade is to buy the arcade archives version for PS4. They actually fix the slowdown which makes the game run like it was supposed to.

>> No.4456585

>>4455603
I'm surprised at how well emulated the Hamster Arcade Archives are. Are M2 the ones handling those? Some of them, like Contra, are even better emulated than MAME.

>> No.4456675

It's better than others because it's a lot faster, so you're constantly moving and doing shit. Also, characters are very different.

In contrast, other popular beat'em up move at a much slower pace so you're often just waiting for the enemies to stand up to keep punching them, and/or have characters too similar to one another.

Still classic beat'em ups overall are very hard to enjoy if you don't have prior attachment to them. It was great when you were a kid and tried to go as far as you could with a few coins, fueled by the novelty of reaching a new stage or facing a new enemy for the first time. But in the "map coin to a button" era, the novelty wears fast and it's difficult to see past how repetitive these games are.

The only one I can play with the same enjoyment I had as a kid is TMNT Turtles in Time in SNES just because of how varied the attack and movement options are. On attack while jumping going up, another when in mid air, another whn going down. Another one walking, another one while running, another one while running. Plus very precise grabbings. It'll never get old for me.

>> No.4456684

>>4448926
I'm geniunely curious about this.

Considering the pace at which MAME is adding new games, I suppose I'll be able to try this just before I die.

>> No.4456927

>>4449669
This was indeed a weird eastern take on a capeshit franquise.

With not-shocker goons and all.

>> No.4458054

>>4456684
>Considering the pace at which MAME is adding new games, I suppose I'll be able to try this just before I die.
absolutely no chance, raw thrills games run on pc hardware thats already pretty beefy, you're much more likely to see some kind of crack to run it on home pcs ala taito type x.

>>4456675
>But in the "map coin to a button" era, the novelty wears fast and it's difficult to see past how repetitive these games are.
What a fucking abhorrently stupid cunt you are, how about you only play on a single credit and stop pressing the fucking coin button? ever heard of self control? these games like shmups are boring and repetive if you credit feed because you have no reason to learn anything or feel stress to survive, /vr/ is stock full of retarded dumb mom shites like you and it's getting old ironically like you also.

>> No.4458056

>>4456675
>The only one I can play with the same enjoyment I had as a kid is TMNT Turtles in Time in SNES just because of how varied the attack and movement options are.

Wrong it's because it's easy as fuck and you're a dumb faggot shit who's allergic to learning, thinking or challenge, get the fuck out.

>> No.4458134

>>4456675
>Also, characters are very different
Are they? They all felt the same to me, though I haven't played the game that much.

>> No.4458219

>>4458056
Nice discussion

>> No.4458838

>>4438525
Jesus that thing needs cleaned, Anon.