[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 1.96 MB, 3840x1080, Untitled-1.png [View same] [iqdb] [saucenao] [google]
4372973 No.4372973 [Reply] [Original]

MUCH MORE NEEDS TO BE ADDED TO THIS LIST
>Weapons dissapear when kicking (They had an animation for moving off to the side abit in 20b)
>Blood and gore seems to be toned down (Could be a problem on my end but judging from the videos hes released the blood and gore on his screen matches mine; minimal)
>Footsteps have been added along with a new problem of sounds cancelling out when too many are playing, the footsteps being the culprit (this is much more noticable in deathmatch)
>At the moment theres no way to switch between smash mode and fatality mode with fists due to r being dedicated to grabbing, assuming this will be fixed later on

ENTIRELY SUBJECTIVE OPINIONS
>New font is ugly and should be reverted back to basic font
>Brutal Doom options should be put back inside options as a sub menu
>Footsteps should be removed
>New sounds for the zombie men should be removed
>Pistol should be able to shoot much faster, especially when held akimbo
>Sprinting should be removed
>New iron sights on machine gun weapons is fine but why is there an attempt at DOF by blurring out the bottoms of the weapon? It just looks stupid and breaks consistency since the shotgun does not have this
>Still debating this in my head but even though Mark already concluded that iron sights on pistol/pistols is retarded I think it should be added, either that or make the melee bashing animation for the pistol more satisfying
>New melee punching is trash compared to v20b's IMO, holding left click for quick punches and then concluding with a hard left or right hook with rclick was incredibly satisfying compared to the weird combo punch thing Mark is attempting at
>Not sure if it will be added later or not but Im missing the knuckle crack and reload animation that plays when you spawn, hoping it comes back
>Not a big deal but I prefer the old weapon sway resembling classic doom in v20b than the new quick and bouncy one resembling Project Brutality's

>> No.4372982

v20b on the left and v21 beta on the right

also it might just be me but I cant pickup enemy weapons in deathmatch

>> No.4372983

>>4372973
Fuck off back to /v/ with this abomination.

>> No.4373253

>>4372973
>>Blood and gore seems to be toned down (Could be a problem on my end but judging from the videos hes released the blood and gore on his screen matches mine; minimal)

Open the console and type cl_corpsequeuesize 9999

>>Footsteps have been added along with a new problem of sounds cancelling out when too many are playing, the footsteps being the culprit (this is much more noticable in deathmatch)

Increase the max number of sound channels in options.

>> No.4373387

>>4372973
So you can't see the frag counter in multiplayer anymore?

>> No.4373428

>>4372973
Footsteps last slightly longer than they ought to when you're slowing down / stopping, it makes it seem like there's somebody walking behind you.

>> No.4373435

>>4372973
Why is there no nailgun? He should just steal the nailgun from Project Brutality 3.0 since it's the ultimate weapon in all of FPSes.

>> No.4373749

>>4372973
Why even bother playing this shit mod? There has been so much better mods created since BD got popular that BD is pretty much irrelevant now. Especially since he keeps ruining the mod with each update.

>> No.4373826

>>4373749
>>4372983

Name some mods better than Brutal Doom

>> No.4373834

>>4373826
>mods
mapsets are where the good stuff is my friend.
That said there are plenty of cool mods out there - you'll have to let other anons tell you about them as I only play original mapsets and tend to steer away from shitty gore mods made by some 12 year old

>> No.4374054

>>4373826
BD breaks way too much stuff with the game inner workings, so it's only 100% compatible with completely vanilla stuff (it breaks many voodoo-doll based Boom belt-ride sequences that are required for many effects in boom-compats).This severely limits its useability.
Obviously people who dont play map pckd donot notice this obv.

Now for the better mods:

LittleWhiteMouse's stuff, while experimental and almost never finished is infinitely more technically impressive than BD. In fact, IIRC Mark "lifted"his hitbox code from one of LWM's prototypes.
All of Terminus's stuff.
Unironically, all of the Pillowblaster's stuff.
Most of the WWeasels stuff.

>> No.4374057

>>4372973
BD has been rapidly going to shit for the past 2 years.

>> No.4374196

So, BD monsters have this nifty brutalized frozen-to-death and shattered-frozen animations, yet the BD weaponset itself doesn't have ice-based weaponry. A shame. On the flip side, frozen zombies don't get to drop their ammo/weapon upon getting shattered.

>> No.4374218

>>4374196
And once again, a feature native to GZDoom itself is mistakenly attributed to Brutal Doom.
GG Mark.

>> No.4374235

>>4374218
>brutalized
>BRUTALIZED

>> No.4374236 [DELETED] 

>>4374057

BD was always shit. As are most gameplay mods.

>> No.4374237

>>4374235
B

R

U

T

A

L

I

Z

E

D

>> No.4374243

>>4373428

I thought I was tap dancing

>> No.4374252

>>4374196
>>4374235
It uses generic code that is a native part of ZDoom to handle the freezing effect (palette translation) and shattering. It issimple and can beapplied toliterally anything which is what Mark does.

His only achievment is that he dedicated 3 lines of code per monster to engage this feature and pasted "icing drips" over the generic Frozen_death sprites from Hexen to create "unique" frozen effect.

>> No.4374261

>>4374252

>>4374196's point still stands.
>even bother to brutalize that
>when his weaponset doesn't even take advantage of said feature

>> No.4375395 [DELETED] 

>>4372973
not retro
get back to your containment thread

>> No.4376438

>>4372973
ok, i know BD is shit now, but can we agree that the new super shotgun sprite is better than the last?

>> No.4376643

>>4372973
mark is analblasted that /vr/ is critiquing his baby, so this thread won't really do anything except piss him off even more

>> No.4376665

>>4372973
Even disregarding the quality of the mod itself, why does he feel the need to jam so much extra shit in? Like, he really is trying to appeal to 13 year olds that have never played Doom before, isn't he?
>can't just put the .pk3 up, has to include a prepackaged installer for clueless fucks experiencing it for the first time via YouTube
>.pk3 includes a bunch of unnecessary shit, HD textures and alterations to the vanilla mapset
What if I don't want to play with that ugly HD sky? I'll commend him for making a mapset that is just the vanilla maps with some more detailing, I like the addition of grass and dirt to the E1 exteriors to match the mountains, but couldn't that be a separate project? It's like he's trying to dissuade newcomers from ever trying out anything made by another developer by just preemptively including the sort of visual enhancements that a person who turns their nose up at a game from '93 would want.

>> No.4376683

>>4376665
>why does he feel the need to jam so much extra shit in?

He's getting paid $500+ a month on Patreon for this.

>> No.4378559

>>4376683
This dude seriously makes 6k a year just from making Doom mods?

>> No.4378668

>>4378559
never underestimate the ability of retards to shell out dollar dollar bills for something mediocre

>> No.4379556

>>4378559
By barely making a single one Doom mod

>> No.4379576

So did he ever fix that blood.txt error?

>> No.4380502

>>4379576
yes

after two years

>> No.4380540

>>4378559
this makes me feel better.
at least he's not rich and autistic.

>> No.4381639

>>4378668
But it's fucking free! How does he get money?!

>> No.4381781

is GZDoom the best way to play Brutal Doom? I remember using ZDoom for a while because whatever version I had of GZ wasn't running right

>> No.4381803

>>4381639
patreon

>> No.4382591

>>4381781
Yes. ZDoom has so many problems because it's not supported anymore.

>> No.4382628

>>4381781
GZdoom is literally ZDoom with an optional OpenGL renderer, hence the name. You can still play in the software renderer if you want to.

The standalone ZDoom is no longer being updated.

You can also use Zandronum.

>> No.4382639

sgt mark fucked over project brutality fans

everyone on this thread is a faggot

>> No.4383392

>>4382639
mark's an egocentric bitch, news at 11

he's also trying to smear /vr/ because we hurt his feelings, lmao

>> No.4383409

>>4383392
I love how he cherrypicked a single erroneous comment to show how dumb we are, and then promptly proceeded to ignore the mountain of legit criticism.

>> No.4383492

>>4376643
Looking at the Twitter thread, he seems to be handling things fairly well.

Also, someone made a complaint that was addressed in the readme? Ok.

>> No.4383551

>>4383392
>he's also trying to smear /vr/
what

>> No.4383969

>>4374252
>It uses generic code that is a native part of ZDoom to handle the freezing effect (palette translation)
That would explain it. IIRC, Zanodrum can't simply use a palette transition, and the dev wants to ensure compatibility.

>> No.4383974

>>4383969
Actually, now that I think about it, that's probably how he discovered that you can't use palette transition on Zanodrum in the first place.

>> No.4384171

>>4382639
>sgt mark fucked over project brutality fans
pls explain

>> No.4384785

>>4384171
mark bitched to the pb dev and now builds are closed to the public

>> No.4384808

>>4374054
>LittleWhiteMouse's stuff
>All of Terminus's stuff.
>Unironically, all of the Pillowblaster's stuff.
>Most of the WWeasels stuff.

I can tell you right now that what you're saying is bullshit because no-one, LITERALLY NO-ONE, is talking about any of those outside of Doom's tiny modding circle-jerk. And that's probably because they are irrelevant.

And I know that you're part of the circlejerk too because you're referring to mod owners rather than mods themselves.

>> No.4385395

>>4384808
>I can tell you right now that what you're saying is bullshit because no-one, LITERALLY NO-ONE, is talking about any of those outside of Doom's tiny modding circle-jerk
Oh, look at that. It's a good old "popularity is a metric of quality" argument.
By that condition, Twilight and 50 Shades must be the true literature classics of all times.
Except that's not how it works.

No one is talking about them outside of community, because BD is the only thing that got touted as "The Only True Way To Play Doom In This Day And Age" by the game journos. Same ones that keep giving COD and Ass Creed trite high scores.
Because it appeals to the modern FPS audience that wouldn't know what old-school is if it sat on their faces and dumped a big one.

I talk about modders rather than mods because otherwise the list would be way too big, since these guys actually made a lot of great stuff over the years, unlike Mark that keeps polishing the same turd. And anybody who is at least a tiny bit interested in Doom mods outside of Brootal Dum knows about them.
Also while LWM didnt actually release anything outside of proof-of-concepts, when she does something, it's always fresh and new, using new quirks and techniques and doing somthing you've never thought was possible in an engine before. She is like a diametrical opposite of Mark.

>> No.4385407

>>4384171
Mark is famous for his bithcout about how everyone is jealous of him for his popularity that he uses to dismiss all criticism (while stealing from same people he bitches about)
Ironically, when PB became popular he started bitching about how they are stealing his popularity by riding off the back of "his" work, and stealing features from his beta versions.

>> No.4385459

>>4385395
>Oh, look at that. It's a good old "popularity is a metric of quality" argument
He's probably the guy who plays cod ww2 mp thinking it's good.

>> No.4385918

how the fuck do I get the FPS counter to display in GZDoom?

>> No.4385937

>>4385918
I should mention I'm using vid_fps 1 but it's not fucking working

>> No.4386025

>>4385937
I'm not sure.
This is definitely an issue, will DM mark

>> No.4386061

>>4386025
I was using 2.1.1. I had gotten it to work before but I don't know why it wasn't working. I updated to 3.2.1 and it started working again

>> No.4386931

Did he release a new version of Ketchup gore patch to go with it? Because that's seriously some cool shit.

>> No.4387143

>>4373826
Megawads better than BD's campaign:
>Back To Saturn X, Scythe, Ancient Aliens;

Gameplay mods better than BD:
>Russian Overkill, Demonsteele, Contra Doom, Netronian Chaos, High Noon Drifter, GMOTA, Reelism, MetaDoom

Total conversions that have better campaign AND changes than BD:
>Aliens: Colonial Marines, Strange Aeons, Soul Crusher, Shadow of the Wool Ball, Hunters Moon, Wolfendoom: Blade of Agony, Batman Doom Reborn

Mods that generally enhance Doom:
>Custom Doom, Ketchup, Smooth Doom

And if you want gameplay mods that SPECIFICALLY make Doom play more like a modern shooter to directly compete with what BD does:
>MSX, Trailblazer, Kriegsland, Death Foretold, HaloDoom

BD isn't all that great, and requires maps specifically designed for BD. Otherwise it will completely break the map. It won't be unplayable, but it will have nothing to do with what level designer intended.

>> No.4388856

>>4387143
>Russian Overkill

it's the same fucking thing with zero fucking balance

>> No.4389126

>>4388856
He also rates it on how it breaks modded wads instead of how it plays on plain old doom. Nothing wrong with not liking brutal doom but some of the complaints I've heard against it make me think it's less about what the mod does and more about envy considering how quite a few level creator posts here.

>> No.4389178

>>4388856
Yeah, but at least it's FUN. Something that's hard to say about Brutal Doom.
Besides, it doesn't change enemy AI so it still doesn't break balance as hard as BD does, enemies have original AI and at least still behave like level designer wanted them to.
For slaughtermaps and stuff it can be pretty fun.

>> No.4389182

>>4389126
Why would level creators be envious of a gameplay mod? You're not making sense.

>> No.4389263
File: 50 KB, 666x2282, bd.png [View same] [iqdb] [saucenao] [google]
4389263

>>4388856
You must've missed the word "Overkill" in the title. Lack of balance is its whole fucking point Also use it with monster count multiplier for funsies.

Also I think I got a new fucklong BD pasta that should explain stuf in the picrelated.

>>4389126
Apparently it breaks quite a lot of Boom-compatible maps with any sort of complexity.

>> No.4389421

>>4389182
because literally the only way brutalfags can handle criticism is by dismissing everything as either envy or jealousy

>> No.4389462

>>4389421
kek sure. look at that image above you. there is a difference between critiquing and having a obsession with proving brutal doom is shit. if the mod only works on vanilla maps then review it on those merits only? maybe a few lines saying how it isn't compatibly with other mods? there is even an entire section not dedicated to the mod itself but towards the developer. and guess what, he makes cash on it. it's padded out to make people who enjoy it feel bad.

so yeah i thought envy made sense to me. brutaldoom is on it's own level of popularity so people are naturally going to want to knock it down a peg. doesn't help that sgtmarks is an ass. Only other thing I can think of is a intense fear of normies invading the doom community.

>> No.4389540

>>4389462
so x amount of criticism is okay but x+1 means it's too much, got it

>> No.4389549

>>4389462
>if the mod only works on vanilla maps then review it on those merits only
Well, it is claimed to work on any map, which it does not, and the fact that it should not be played with certain maps/map formats is never mentioned anywhere on any of the mod pages.

The rest of your post is "You judge mod by its author" and "You judge mod because its popular" and even being up envy as a probable cause, while completely dismissing anything else. Such a classic example.

>> No.4390934

>>4389178
Brutal Doom is funner

>> No.4392838

What do you guys think is the best version of Brutal Doom?

>> No.4394963

didn't Blood also just get a source port released?

>> No.4395219
File: 76 KB, 320x240, 1498945222568.png [View same] [iqdb] [saucenao] [google]
4395219

I feel like with v21 the direction of the mod took a hard turn.

You see, with v20 as it's peak brutal doom felt like a remastered version of the originals. It added a few new modern concepts like hitboxes, reloads, jumps, etc. Perhaps the most daring change was tossing out the old linear weapon progression out of the window in favour of a new balance-all-weapons approach. But the old run&gun philosophy was kept during all this, you still had your trusty shotgun as the jack-of-all-trades, plasma is for some heavy damage, minigun for keeping your enemies stunned and so on. It pretty much nailed what doom would be when tasked with implementing modern tastes.

Now things got WEIRD. The shotgun is a burst weapon, what? It can even keep cacodemons in a pain state. Pistol ammo being a new type of item completely tips over the balance of the maps. The way there is an emphasis now on RNG with all the spawns of pistol zombies, axe zombies, machinegun, submachinegun and the two types of BFG makes it also feel like it's going into a direction which tries to entice the player with variety.

I am not saying it's bad or anything, but damn, I was so surprised. This is an entirely different mod if you ask me now.

>> No.4396530
File: 1.63 MB, 1543x6138, 1471464488236.png [View same] [iqdb] [saucenao] [google]
4396530

>>4373826
i got started with brutal doom too

then i found this gem of a infographic. and it is just the tip of the iceberg in terms of great gameplay mods

>> No.4397005
File: 1.67 MB, 1543x6892, so you want to play some doom v8.png [View same] [iqdb] [saucenao] [google]
4397005

>>4396530
>not using the most up to date version

>>4387143
Best list in the thread, except I dunno about HaloDoom, it's more of an "A for effort" kind of project rather than a fun recommendation
I like Halo, I like Doom, but I couldn't get into it at all