[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 284 KB, 1280x956, 10ZJwOSJR-o.jpg [View same] [iqdb] [saucenao] [google]
4356035 No.4356035 [Reply] [Original]

Astrologers proclaim month of the snow.
Population under the snow doubled.

Make sure to read the FAQ before posting obvious questions:
http://pastebin.com/6G9B1cMA

Previous thread: >>4270068

>> No.4356050
File: 5 KB, 76x76, TaxLienII.png [View same] [iqdb] [saucenao] [google]
4356050

First for Tax Lien.

>> No.4356067
File: 653 KB, 800x601, homm20171027.png [View same] [iqdb] [saucenao] [google]
4356067

I wonder, is there a kind of program which can tell if it's possible to avoid these guys endlessly?

>> No.4356079
File: 181 KB, 640x480, 0826_.jpg [View same] [iqdb] [saucenao] [google]
4356079

On what mytology are they based of again?

>> No.4356475

>>4356079
When I first saw them, I was like

why the fuck are Hungarians portrayed as warrior women instead of ugly mongoloids?

Then I gladly eradicated them.

>> No.4356481

>>4356067
Cyka bliyat I don't understand what you're trying to say Vasilyi

>> No.4356531

>>4356475
Clearly because of Hungarian pornstars.

>> No.4356641

Does Shart-metal's damage message tell you about the TOTAL damage done by the spell or just by how much one target was hit for?

Can I hit one enemy with more than 2 sharts?

>> No.4356649

>>4356641
It only shows what the most recent one did, but yes you can use multiple on the same target. That is why Shrapmetal is broken. Take the number you see and multiply it by the number of shards (7 for master MM6 or GM MM7 or 8) and It's a rough estimation of the actual damage, assuming you were close enough that they all hit. The same rules apply to Poison Spray, Sparks, and in MM6 Fire Blast.

>> No.4356714

>>4356481
He is asking if it is possible to create a program which, given the units, their speeds and the map with the obstacles, can calculate if the faster units can indefinitely move away from the slower units. Assuming AI units move in predictable ways, always towards player units current position, instead of where it might go?

I suspect it is possible to calculate up to n turns ahead. Then you just have to detect a stable, repeating loop in the moves. You may have to stop the calculations after n turns.

I have no skills/brains to do this.

>> No.4356917

>>4356641
Whenever I cast that spell up close against a tough enemy I scream "SPIRIT SHOTGUN"

>> No.4357031
File: 52 KB, 680x577, spurdocrag.png [View same] [iqdb] [saucenao] [google]
4357031

Reminder that Might makes right.

>> No.4357041

>>4357031
This. Magic is only good for Haste/Slow spam in high level russian cyka games you don't need more than 2 spellpower since it's never gonna last more than 2 turns

>> No.4357932

>>4357031
Are there any more memes like this??

>> No.4358026

>>4357932
My memes are valuable treasures that I share with only a select few

>> No.4358051

Rate my new might and magic party

>> No.4358105

>>4358051
Really grandmastered that invisibility spell/10

>> No.4358123

>>4357932
Yes. Don't know the name, though. Used to see them all the time on /his/ about countries

>> No.4358126

Are they right?
https://www.gamefaqs.com/boards/143119-might-and-magic-vii-for-blood-and-honor/57372014

I was so looking forward to completing the quest and I specifically made one character of each race for max diversity points.

>> No.4358169

Considering that the flies respawn super fast is it a good idea to grind them in MM7 after you're done grinding good gear out of the beginner dragon (save/load method)?

>> No.4358172

I'm shilling sseth's new video for free
https://www.youtube.com/watch?v=FEFuOsEey9M

>> No.4358182

How do I activate a town for town portal??

>> No.4358208

>>4357041
In H5 its basically the opposite, magic rocks.

>> No.4358235

>>4358172
What the fuck?? Why can't you name your child Anne Frank in MM IX?

>> No.4358239

Hey, do you like Fire Magic, kid?

>> No.4358271

What is your favorite dungeon? Mine is the Temple of the Moon because it's filled with sexy druid virgin girls.

>> No.4358281

In HoMM3, what lets you see if creatures will join you for greater glory / for a specific sum / run away?

>> No.4358293

>>4358281
the size of your dick

>> No.4358437

>>4358271
Some might and magic vii dungeon because the previous games have all huge and pointless time wasting dungeons that only autists like

>> No.4358648

>>4358126
Yes the artifacts are pretty underwhelming, although the Elven Chainmail is nice if you have an Archer. You might as well toss on the Dwarf Gauntlets and the Human Helmet (which doesn't work on Liches) as they will probably be upgrades from what you have. The sword is completely useless though. The reason you do the quest is for the 100k gold and to a lesser extent the 2 pieces of Stalt Ore.

>>4358169
You can only train to level 5 on Emerald Island. It's worth it to train 1 level, kill the dragonflies, and repeat, but only until you hit level 5. Make sure you get learning of course.

>> No.4358652

>>4358648
>You might as well toss on the Dwarf Gauntlets and the Human Helmet (which doesn't work on Liches)
What the shit! I was literally thinking about giving that to my Human Sorceror... who is on his way to become a Lich!! Fuck

>> No.4358661

>>4358652
If I remember right, if you already have it equipped at the time you turn into a Lich it won't kick it off, but if you remove it to repair or change for something like the Scholar's Cap you can't put it back on afterward. Also it may have been changed in a patch at some point.

When you think about it though it makes sense, it's a Lich, not a human.

>> No.4358667
File: 819 KB, 886x1250, 180814234945KxnE3eGJY4.jpg [View same] [iqdb] [saucenao] [google]
4358667

>>4356079
red sonja

>> No.4358670

>>4358661
Well this girl says something completely different though
https://www.celestialheavens.com/forum/10/6868
Liches actually are literal humans

>> No.4358671

>>4358667
>tumblr nose

Goddammit that was almost great art.

>> No.4358679

>>4358670
Must've been fixed by Greyface. I had the problem on the last official patch.

>> No.4358689

>>4358182
For HoMM, if the town you are trying to portal to has a hero in it, it won't show up in the list. Move the other hero out (or garrison it), and try again.

For M&M it depends which game. MM7 just reqiures traveling to the zone, MM8 requires drinking from the main fountain in the zone, and MM9 requires cleaning the stone altar in the city.

>> No.4358703
File: 202 KB, 461x431, file.png [View same] [iqdb] [saucenao] [google]
4358703

>>4358679
Nope, I just tested it. I have the latest grayface patch installed.

1) Save game edited in Chain Mail skill on Elf quickstart sorc +Mind's Eye +Elf Chainmail.
2) Put the chain on her, save.
3) Change the elf to lich [femme presenting].
4) She still has the elf chain on.
5) Take it off and try to put it on again.
6) Nope, can't use it anymore, she is in the nude.
7) Put Mind's Eye on - which only works on Humans and not on Elves.
8) It works.

>> No.4358705

>>4358689
>MM7 just reqiures traveling to the zone,
Not exactly, for Harmondale you need to clear out the gobuilins first.

>> No.4358719

>>4358703
i would

>> No.4358726

>>4358703
i would

>> No.4358728

>>4358271
Castle Alamos

>>4358437
why even post if you're just gonna stir up shit like a retard?

>> No.4358770

>>4358281
Visions spell, but not sure which level of it, and having at least 1 rogue in your army. But I am not sure if any of these tell you whether the creature joins for glory or for money. It definitely doesn't tell you how much they'll ask for, though.

>> No.4358772

>>4358770
Correcting myself, Visions or rogues, not and.

>> No.4358804

>>4358770
Not what I'm looking for. It's something that works constantly (and it's not rogues) for a hero. I've seen it on a stream.

>> No.4358809

>>4358804
Must be from a mod, most likely. I am pretty sure nothing in the vanilla game grants you that ability and I can't recall anything from base WoG either. Not all that familiar with all the new artifacts HotA added, so it might be one of them or it might be some ERA 2 mod.

>> No.4358978

>>4358703
Greyface patches aren't the official ones. I think the last 3DO was at 1.1 or 1.2.

>>4358705
That may be true, but who the hell gets the Great Druid or Wizard promotion and travels to Nighon before clearing out Castle Harmondale? If we are talking about odd gamebreaking, I believe the Great Druid Shrine in Evermorn doesn't get credit for the promotion if you activate the one in Eeofol that teleports back to Harmondale first.

>> No.4358979

>>4358703
So does this mean if a dwarf becomes a lich he's gonna grow too?

>> No.4359027

What are the most useful hireling/NPCs?

Skill improves?
Teachers?
Bards?

Or the dweebs who cast Town Portal / Fly / or some spell not worth the money you pay them for, once a day?

>> No.4359070

>>4359027
It depends on your comp and how far you are in the game.

Very early is almost always merchant/duper with Scholar having some value. Basically nothing can compare to these 3 other than factor for looting the MM7 Dragon (who you then fire for merchant/duper to actually sell the stuff)

Mid game you need Town Portal/Fly, so if you don't have someone to cast it pick them up (if you don't ever get these spells you are basically stuck with these 2 hirelings all game). If you do there are plenty of good options, Teacher/Instructor, Spell Master/Mystic, or just keep merchant/duper. Hell you can even go with Pathfinder/Explorer if you want to (especially in MM6 where you want to try to get to the circus by April).

Late game you should have more money than you know what to do with so Instructor/Teacher, Mystic/Spell Master, or skills like Arms Master/Monk. Remember in MM6 Spell Master/Mystic affect ALL magic schools including Light and Dark. In MM7 it's just elemental. Healer/Expert Healer sound nice but really by the time they would be relevant you should be able to Lloyd's Beacon/Town Portal and visit a temple safely.

Bard is fucking pointless at all times except if you are Angelic in MM6 and need to learn Light Master. Pick up the Bard, learn the skill, and then fire him.

>> No.4359102

>>4359027

I pick nothing in Might and Magic 6 because everyone is ugly and you're gonna need open slots for the Priest quest anyway.

I always pick the cutest Elf / Goblin girls possible in Might and Magic 7.

>> No.4359271

>have 1900 Saintly reputation
>this Slicker guy still won't vote for me on the council, saying I'm not trustworthy enough

Wow, what's this guy's problem? I hate high strung holier-than-thou types like him!

>> No.4359280

>>4359271
None of the Council Quests are affected by reputation, they are all about the Lords' quests.

You need to ask Slicker why he won't approve you and then travel back to Castle Ironfist and ask Wilbur Humphrey about it. He will send you on a new quest.

>> No.4359374

>>4356531

Do you have any Hungarian porn? Momless links will do. I need it to expand my knowledge of M&M world.

>> No.4359384
File: 24 KB, 290x276, hermit's isle.jpg [View same] [iqdb] [saucenao] [google]
4359384

Is it possible to edit weapon stats in Might and Magic 6 or 7?

Also, can you recognize what map this face is from?

>> No.4359390

>>4359384
Greyface's modding tools should let you do it.

>> No.4359448

>>4358172
A bit more forced than the earlier ones but I smiled anyway

>> No.4359458

>>4358271
MM6 - none, they all suck & are too big
MM7 - the sewers
MM8 - the bee one

>> No.4359461

>>4358235
3DO jews put anti-antisemitism protection in their games

>> No.4359539

>>4359458
>the bee one
Gah but that jump though

>> No.4359703

>>4359458
>too big
The Irishman of dungeon crawlers.

>> No.4360098

What would be your perfect Might and Magic sequel? What do you want to see in it from the previous games and what improvements on top of that?

>> No.4360275

>>4360098
1) Story
Goes back to the classic sci-fi twist setting with a M&M VI-VIII feel to it. A story introduction similar to M&M VII where you were a bunch of random adventurers who just got together to win the contest. You create 4 blank slate characters initially but an additional 1 or 2 characters who are more involved into the overall story can join you later.

2) Setting
Mostly similar to Antagarich (lots of different territories ruled by opposing factions) but with a slightly more exotic feel to it like Jadame and the humans are split into more factions like in M&M VI. You can see these factions actually fight one another in the world and possibly help them out for ++reputation. The most important factions troops & guards also scale much better into the late game, so you are no longer a group of gods that decide who lives and dies near the end. Killing random civilians for no reason will get you quickly ostracized and no shops or peaceful merchants will deal with you.

3) Character Creation
All M&M VII classes with promotions but the classes are more balanced and the promotion quests feel more important. Different characters/classes get different responses from NPCs (affected by level of promotion). M&M VII + M&M VIII races available and every race (including humans) get a unique racial skill - the more powerful the bonuses, the worse the drawbacks. In example, Vampire special skills are powerful but work only during the night and have weakened stats during the day. Human racial skill is mediocre but has no drawbacks. Dragons cannot be chosen at character creation but can join later and are difficult to keep in your party because their racial skill is the strongest. You can pay for hirelings (now with actual personalities) but make them rarer than just hiring random townsfolk to go along with you on dangerous journeys. They can die and/or refuse to follow you into dangerous dungeons.

>> No.4360279

>>4360275
All classes also have a unique ability that gives an overall bonus to their associated skills (=their starting skills). In example, the Archer's unique skill allows you to change the bow to do additional elemental damage - what kind of elemental damage and how strong it is depends on your mastery of the elemental magic schools (might even added the basic elemental effects, like stunning or slowing arrows). The Sorcerer's unique skill makes his elemental magic deal more damage than other classes with the same skills would do and penetrate resistances, etc. Skill masteries are also improved for "cross" class-types at their final promotions - Archers can get GM Spear, Fire & Air Magic; Druids can get GM Body, Mind & Earth, Water magic; Paladins can get GM Spirit and Light/Dark Magic; Monks get M Light/Dark. Sorcerers and Clerics are still the only classes able to GM all Elemental and Self Magic respectively (and they're the best at it due to their unique skills) with GM Light/Dark on top of that. Knights can get GM in all weapon and armor skills.

3) Spell & Skill Balance

Mind Magic and Earth Magic boosted significantly. Some useful utility spell added to Earth Magic. Mind Magic gets Telekinesis that can be used on enemies too at GM level to pull and throw them (helps show off the new physics engine, duh). Maybe the extremely deadly kick could also be performed telephatically. Fire Magic's Haste also makes you walk faster (but it takes rev-up time to get to the higher walking speed) and you get rid of the retarded weakened state at Master level. The torch spell is more important because lack of vision gives you penalties to hit or use certain vision based skills. Feather Fall reduces fall damge sustained during combat too. All schools of magic can do at least two different kinds of damage (not just Water with its cold/acid damage).

>> No.4360280

>>4360279
Misc. skills reworked to scale better and do more than just one thing:
>ID Item+Merchant are made into one skill (Appraise item?) and instead of having a binary "knows item/doesn't know item" you get more info the higher your skill is and you know all about the item at Mastery level already and at GM you can also sell it at the full price
>Perception+ID Monster combined, the info you get from ID monster is actually useful now (and GM level you know the HP, SP, what spells they cast, what their immunities & resistances are - and resistances are reworked in a way that you actually know what that means) and Perception passively allows you to detect traps and secrets - you can't open non quest related secret doors without detecting it
>Disarm Trap+Stealing combined (Thievery) with added "Lock-picking" factor that also allows you to open non-quest related doors that lead to treasures etc without needing to find the switch / key to open it, Master is enough to disarm all Traps, GM allows you to unlock anything and allows to steal even the most expensive and heaviest armor (difficulty determined by size & cost)
>that Diplomacy you like is going to come back into style - you can use it to avoid combat in some situations (you still get XP for monsters you didn't have to fight) and you can use it to improve the quest rewards you get (more gold, better items, etc) and makes your reputation/fame improve faster
>Repair Item 100% success rate comes earlier, and at higher mastery levels you can also Harden your items and maybe even improve them like you would with the Enchant Item spell
>Body Building + Meditation linked together, but different classes get different results (more HP or more SP, with various multipliers) from the skill
>Learning not only gives more XP you earned but at higher mastery allows you to learn spells you see being cast (like Eagle Eye) if you have the appropriate magic school mastery level and it reduces the mastery thresholds for other skills

>> No.4360285

>>4360280
Weapon classes are now inherently different:
>Spear class: spears do piercing damage and have a bonus to hit and have an extra range, tridents lose theto hit for extra damage, halberds are two handed only but do the highest damage which changes from piercing to slashing depending on what's better against the opponent and have a bit more range than spears, pikes are two handed and have the highest range of all melee items in the game
>Bow class: bows start of weaker but scale much better with your bow skill (which gives +damage at master already), i.e. you get double the skill bonuses when using bows (and triple at GM) while crossbows get the bonuses only 1x from your skill but hit much harder when skill is not considered
>Sword class: depending on the sword, it can do any combination of slashing/piercing and crushing damage, making them the most universally useful weapon class and also the second best defense bonuses weapon class
>Axe class: highest slashing damage melee weapon class, does less (crushing) damage against armored opponents, gives no defensive bonuses
>Mace class: crushing and piercing/crushing damage, very good late game against armored opponents
>Dagger class: fastest but lowest damage (per hit) melee weapon, at highest levels it does damage that ignores armor
>Staff class: best defensive weapon class, low crushing damage only but very good at improving your chance to block enemy attacks and counter attack, second best at stunning after the Mace class of course
>Unarmed class: you can use it with way more weapons (usually 1 handed ones but also staff) if your off-hand is free, bonuses are doubled if fully unarmed, at GM it's even faster than dagger
>Blaster class: inherently strongest weapon in the game with no skill, but very inaccurate, deals special "pure energy" damage that affects everyone equally

>> No.4360286

Armor reworked to reduce physical damage (by up to 100%) with to hit rolls determining how much damage is reduced, Dodging is a separate defense skills on top of that that works even with the heaviest armors but the heavier the armor the bigger the penalty to how effective your dodging skill is. Almost no enemy is immune to all three types of damage, usually if someone is extremely resistant to piercing (i.e. Sandro) then they're very weak to crushing, etc.

4) Map & Dungeon Design
Different terrains have different walking speeds - native monsters unaffected. No more silly moonwalk + shoot. Resting is more important as you can get tired from all the fighting. Renewable food sources available in the wilderness (perhaps a basic cooking skill added) You have to drink from the local fountain water to make it a Town Portal location and at lower levels of Water Magic you need to find water on the map to teleport back there. You can also no longer teleport there if your reputation with the particular town is too low. Lloyd's Beacon advances time whenever used +turn delay (reduced by WM skill but at least 2-3 of 'em) before the teleportation actually takes effect. Flying monsters that can catch you quite easily with their death bag. Dodging melee attacks in fly mode is harder.

Dungeons are more sensible and have a functional design. You can see why they have its flora & fauna, you can understand the dungeon's history and you can feel its emotions when you lick the stone walls. If there are humans, there should be a good reason why and if there are various locks and defense mechanisms in place, they should be made easily operable for the inhabitants. You can even sneak around undetected and see them operate them from afar. You can also watch goblin girls bathing naked if you're really good. Sneaking is done manually in the game via careful and slow movement. The invisibility spell helps a lot but you still make sound and intelligent opponents will react and try to find you.

>> No.4360306

>>4360098
I want romance options.

>> No.4360310

>>4360306
And all your 4/6 characters would join in on a harem/sweedish family?
How utterly progressive! /s

>> No.4360316

>>4360310
No I mean like I make a black guy and he fucks all the other girls in my party while the Elf guy watches.

>> No.4360408

Why are Orcs sometimes swine-men and sometimes normal orcs with green skin (or yellow in ubisoft games)??

>> No.4360582

>>4360098

newest unreal Engine graphics and turned into an MMO

>> No.4360604

>>4359374
it is run of the mill porn
boxtrucksex is made in budapest though

>> No.4360615

>>4360098

A trading card game for smartphones.

>> No.4360629

>>4360098

dating sim with RPG elements

>> No.4360791

>>4360275
>>4360279
>>4360280
>>4360285
>>4360286
All these ideas are bad.

>> No.4361058
File: 242 KB, 461x333, mam.png [View same] [iqdb] [saucenao] [google]
4361058

>>4360098
H-RPG where you leading a party full of hot girls you find on your way. You give em all the dick.
Every dungeon has a female endboss. You give them the dick too.
Plot haves you decide if you want to be a champion for a pure wizard queen or lewd demon queen. You dick your said queen.
You will fight the goddesses of your land.
You dick em too.

>> No.4361071

I can't find purity in the werewolf lair, it's not in the room with the oozes where it's supposed to be according to the guide, send help!!

>> No.4361079

>>4361058
artist is rennes, by the way.

>> No.4361086
File: 22 KB, 745x905, wolf.png [View same] [iqdb] [saucenao] [google]
4361086

>>4361071
it's on 3 on the map, you get it automatically when you are in front of the wall.
Did you speak to the ghost(2) first?

>> No.4361116

>>4361071
You have to get the quest first or it won't show up.

>> No.4361130

Why do goblins look like tiny manlets with long hair in Heroes of Might and Magic,green/blue/red Magmar's in Might and Magic 6 and green skinned black people in Might and Magic 7?

>> No.4361145

>>4361130
Different continents, different types of Goblins

The HoMM ones are assumed to be more based on the islands around Antagarich near Krewlod.

>> No.4361164

Why are there so many peasants walking around in the Medusa dungeon? Is it like a whorehouse? Why is there a Golden Dragon and a fat chinese man in a whorehouse?

>> No.4361217

>>4361164
It's a chinese whorehouse of course it has a golden Dragon.

>> No.4361287

How come you get knighted at the end of the game when you're already a knight from the start?!

>> No.4361318

>>4361287
You become a Knight Knight (of the Night)

>> No.4361328

>>4360098
Sex sim, no dating involved.

>> No.4361397

>>4360098

Acton game with next gen graphics for the consoles - might = killin stuff up close all gory n bloody n shit & magic = shootin stuff from afar with fireballs n shit

>> No.4362106

>>4361397
Sounds great tbqh

>> No.4362459
File: 116 KB, 520x739, Dark Messiah.jpg [View same] [iqdb] [saucenao] [google]
4362459

>>4361397
>original idea, do nut steal

>> No.4362662
File: 666 KB, 1601x1024, 7000 skeletons.jpg [View same] [iqdb] [saucenao] [google]
4362662

>> No.4362669

>>4362662
If that Solmyr is anywhere close to Sandro in levels, he would actually win fairly easily.

>> No.4362702

>>4362669
That's not Solmyr. It's the hypnotization specialist.

>> No.4362754
File: 1.19 MB, 1049x1473, moar naga.jpg [View same] [iqdb] [saucenao] [google]
4362754

>>4360098
For Heroes giff more naga

>> No.4362805

>>4362702
how'd you know?

>> No.4362819

>>4362702
funny the screenshot says "Solmyr the Wizard"

>> No.4362823

>>4360098

Good graphix + modding tool that allows you to do everything.

That's all we need. :-)

>> No.4362836

How do Necropolis skeletons spook each other on Halloween?

>> No.4362926

>>4362836
Dress up as Crusaders.

>> No.4363045
File: 117 KB, 300x273, sandro plays baker street on the sax.gif [View same] [iqdb] [saucenao] [google]
4363045

>>4360275
>>4360279
>>4360280
>>4360285
>>4360286
>tfw poured heart & soul into this and no one liked it

>> No.4363076

>>4363045
The miscellaneous rework was horrible, and I didn't care for most of the dungeon redesign but the others would be acceptable if implemented correctly. The biggest problem is that as much as we like to pretend otherwise, MM9 exists. As such we tend to be skeptical of mucking around. You would have big support for 1) and 2), but the more stuff gets added the bigger the chance of screwing things up.

The reason HoMM5 was playable especially compared to the later entries was because they didn't fuck with too much from 3.

>> No.4363091
File: 475 KB, 400x267, HTTP2log.gif [View same] [iqdb] [saucenao] [google]
4363091

>>4360279
The best thing they can do about the Archer/achery skill is to change the weak as fuck elementary arrow spells from M&M6 into passive buffs for your bow, so that your arrows scale with your magic expertise.

>>4360286
>No more silly moonwalk + shoot
but the ability to strafe is litteraly the one thing that sets M&M appart from other dungeon crawlers/RPG's
Also it's fun as fuck

>> No.4363102

>>4363076
>The miscellaneous rework was horrible,
Why?

>> No.4363112
File: 698 KB, 622x465, chronicles of might and magic.png [View same] [iqdb] [saucenao] [google]
4363112

>>4360098
>What would be your perfect Might and Magic sequel?

This
On M&B2

>> No.4363242

>>4363112
my nig

>> No.4363295

>>4363112
What did he mean by this?

>> No.4363310

>>4363102
>ID Item+Merchant are made into one skill (Appraise item?)
By combining ID Item and Merchant you put what are the two strongest utility skills together. Interestingly enough MM9 had an obvious fix for this, it's treated as the base level 1 of the item when you try to sell something until it's identified. They should've allowed you to equip items with all stats even unidentified, just not sell them.

>Perception+ID Monster combined, the info you get from ID monster is actually useful now and Perception passively allows you to detect traps and secrets - you can't open non quest related secret doors without detecting it
Both are still useless, unless you want to create another disaster of a dungeon like the Dungeon of Secrets (MM9 ranger).

>Disarm Trap+Stealing combined (Thievery) with added "Lock-picking" factor that also allows you to open non-quest related doors that lead to treasures etc without needing to find the switch / key to open it, Master is enough to disarm all Traps
If you want to make people take disarm you have to punish them for not doing it. A nicely located artifact or two isn't going to justify picking an inferior class. Thievery is still trash.

>that Diplomacy you like is going to come back
Fame is meaningless, and reputation would have to be made relevant somehow (MM6 only real use is Light Master, MM7-8 it's just a merchant bonus). Maybe towns or areas that you can't enter initially at certain high/low reputations where Diplomacy mitigates this.
>Repair Item 100% success rate comes earlier
Harden item doesn't add anything and unless it's more like MM2 enchant, there's no reason to mess with it over actual enchant item.
>Body Building + Meditation linked together, but different classes get different results (more HP or more SP, with various multipliers) from the skill
This one works

>Learning
Either broken or just something to be ignored, too balance dependent on how much mastery requirements are lowered

>> No.4364065

>>4363310
>MM7-8 it's just a merchant bonus
Not sure how many people realize that it works in MM8 because the only way to affect reputation is the -5 from temple donations. It does still have a minor effect and is worth doing most places.

>> No.4364158

>>4363310
>By combining ID Item and Merchant you put what are the two strongest utility skills together.
It's just a money skill, I don't see what's so great about it. The point in combining it is to allow more classes to fully identify an item but only the natural "mercantile" classes get the higher (Master/Grandmaster) merchant skill which allows you to sell at near 100% price. Naturally, if there's an unidentified item you still get its benefits / drawbacks if you equip it.

>Both are still useless
Not if enemies are no longer color coded. Imagine if you had three different kinds of troglodytes - one casts Finger of Death, another is immune to magic damage and the third one reflects your spells at you. Without this skill, you won't know until it's too late! Also, it tells you how much hitpoints the enemy has and without basics of this skill you won't even see their health bar. And the special hidden rooms contain lots of gold directly, to make it a competitive money maker skill to the previous one.

>an inferior class
That's why I said you get 100% disarm success at Master already. Maybe 4 classes could reach that and Thieves get GM. On top of that, there are some very expensive artifacts that are only sold in shops, stealing all of them will save you lots and lots of gold (of course, you cannot sell stolen items for more than 10% of the price and only to special vendors). Also, traps are way more deadly if you trigger them undetected.

>Fame is meaningless, and reputation would have to be made relevant somehow (MM6 only real use is Light Master, MM7-8 it's just a merchant bonus). Maybe towns or areas that you can't enter initially at certain high/low reputations where Diplomacy mitigates this
Of course, both fame and reputation would be given greater purpose.

>Harden item doesn't add anything
It does now! Improves the durability of your weapons/armor significantly (scales with skill) which is more important now because if your stuff breaks you cannot repair

>> No.4364165

>>4364158
it during combat and as mentioned in the next section, travelling back into town via teleprtation spells isn't gonna be quite as easy any more. The other part of the skill would basically be an alternative to enchant item, or maybe a complement. Like items can have 1 improvement from the repair item source and 1 from enchant item source and they'd cover different boosts (ie you can't add electrical damage to a sword by "repairing" it but you also can't make it swifter by enchanting it).

As for learning, I'd say 5->4 for expert and 8->6 for master is a reasonable amount at Master Learning and an additional -1 at GM on top of 10->7 for other GM skills (only unlocked at GM). Don't forget the amazing ability to learn spells just by observing though!!

>> No.4364306

>>4359384
Hermit's Isle. Lower left corner of the map.

>> No.4364794

>>4360098
I don't want one. Unless it has ZZ Top and Daryl Hall & John Oates in its soundtrack.

>> No.4364870

Why does Archibald look so different in every game?

>> No.4364871

>>4364870
Different continents, different types of Archibald.

>> No.4365096

Oh baby! Heroes orchestra working on H3 Tower theme.

https://www.youtube.com/watch?v=Zfplvw8MfVc

>> No.4365230 [DELETED] 
File: 294 KB, 1680x1084, backtothekitchen.jpg [View same] [iqdb] [saucenao] [google]
4365230

Battletoads & Double Dragon

>> No.4365239

>undead
>morale

>> No.4365307

>>4365230

WHAT ?!?

>> No.4365330

>spell only works during the rising or setting of the sun
>at master you can cast it three times

When does the sun rise/set the third time?

>> No.4365367

>>4365330
It's more designed so that you can do stupid stuff within that hour and bail yourself out multiple times (such as the Kriegspire energy drake hordes). Really though the spell is situational if not completely useless because it only works 1 hour out of 12.

>> No.4365389

>>4365230
That toadman has a killer beard

>> No.4365532

Fucking finally got the fucking Control Cube

Whoever designed the Tomb of VARN hopefully got cancer

>> No.4365854

>>4364158
>It's just a money skill, I don't see what's so great about it
Enough money to buy the best equipment and spells from advanced shops tends to have obvious use. Unless you restrict movement to new areas like MM10, the best option will almost always be to buy stuff from merchants far above your level and then try to escape.

>Not if enemies are no longer color coded.
Only if you remove detect life, which is still a vastly underrated spell. Color coding does make it trivial.

>Also, traps are way more deadly if you trigger them undetected.
This was basically what I said. The problem isn't the new stuff you might be able to do with it, it's that if you don't need it then it can be ignored. The big complaint about Thievery is even when it works there's a downside. Saving a lot of gold with the 5 finger discount is great in theory, but presumably due to balance it got scaled back so far that it's pointless.

>Harden item doesn't add anything
>It does now!
Unless you put a penalty on switching items like MM9 did, it's just an annoyance transferring things around. Then it becomes either essential or pointless depending on how many armor breaking attacks you put in the game (it's near essential in MM6/8 and mostly a waste in MM7). A minuscule enchant still isn't going to drive people towards a skill over other things that would be viewed as essential.

>As for learning, I'd say 5->4 for expert and 8->6 for master is a reasonable amount at Master Learning and an additional -1 at GM on top of 10->7 for other GM skills
Might be good, but by the time you hit it the importance won't be that high (unless you put it in a super early area and then it probably becomes a balance mess).

>> No.4365896
File: 32 KB, 640x480, I came here to laugh at you.jpg [View same] [iqdb] [saucenao] [google]
4365896

>>4365532
The dungeon is fine. The biggest problem are the parts that are on top of each other on the mapand that's an issue with the cartography, not the dungeon itself. The only place that it should feel overwhelming is the big room where you turn the scrolls in and that's only because of the radiation which is mitigated with the crystal skulls.

Just wait until you loot the chest in the control center, there are plenty of cubes there meant to taunt you.

>> No.4366382

Friends, I know nothing of Heroes of Might & Magic, but Sandro caught my attention and I rather think I will enjoy him. Would picking up M&MVI plus Danse Macabre be an acceptable way to dive into this?

>> No.4366383

>>4366382
Sandro is best enjoyed in Heroes of Might and Magic 3.

>> No.4366387

>>4366383
Thank you for the tip! I had a feeling an older game would turn up. Might be the board.

>> No.4366402

>>4365854
>Unless you put a penalty on switching items like MM9 did,
Yeah, I guess I forgot to mention that. Of course, you cannot swap armor in combat anymore, that was real retarded. Swapping weapons takes 1 turn (also moving them between inventories takes 1 turn as well). How much your stuff breaks from enemy attacks also won't be arbitrary / luck based anymore. How much your armor breaks depends on the damage type it's attacked with (i.e. piercing damage does little against plate but crushing damage ruins it real fast; acid/corrosive type does a lot of item damage against plate but very little against leather). Your weapons break fast when you try to pierce and slash a gargoyle made out of diamond but there's almost no wear and tear against unarmed flesh.
>A minuscule enchant still isn't going to drive people towards a skill over other things that would be viewed as essential.
Well, it would be the only way to add the "category 1" enchant to a weapon, just like the Enchant Item spell would be the only way to add the "category 2" enchant. Any non-enchanted weapon you find can have both of these at once. Kinda like in MM6-8 (if the editor can be believed).

>Only if you remove detect life,
I wouldn't remove it but I'd basically make it a poor man's replacement. At basic level, it shows the health bar of the enemy, expert shows mana bar too, master shows HP numbers and grand master shows resistances too. But at GM Perception you also know how much damage they do, what spells they use, what are they immune to, etc. On top of that it offers you access to them secret doors that you can't see otherwise (if your party doesn't see, they can't open it) where you find lots and lots of gold (eschewing the need for Merchant to sell artifacts to make money). Only 2 can get GM Spirit in my rebalance (Cleric and Paladin), 2 more can get Master Spirit (Druid and Monk). Perception Master is available to All Might related classes and GM can be achieved by Thief, Archer, Ranger and

>> No.4366404

>>4365854
>Enough money to buy the best equipment and spells from advanced shops tends to have obvious use. Unless you restrict movement to new areas like MM10, the best option will almost always be to buy stuff from merchants far above your level and then try to escape.
I won't restrict movement but people won't just sell the best wares in the world to some random bunch of adventurers. You have to prove yourself first to become part of the select clientele - depends on your reputation with the town/kingdom the shop is in. Also, I've been kind of thinking that maybe we should remove the whole "buying spells" (which are randomly in the shop or not) system and make a more sensible workaround for learning new spells.

>> No.4366431

>>4360279

Also here are the unique skill ideas for all classes:

>Archer
Unique skill (these would be picked from the "spell book" even though they're not spells, like in Heroes V kinda) that allows you to add additional Fire/Electric/Cold/Acid/etc damage to your bow shots. At higher levels it also makes your arrows Stun/Slow/Shock the enemy. The added damage depends on your mastery of the respective Elemental Magic school. Buff spells are also 10/20/30/50% cheaper.

>Paladin
Unique skill that that allows your melee attacks to turn automatically turn undead on a successful hit, lowers the damage you get from "evil" (or "good" if you become evil) creatures. At highest levels it makes you even immune to their deadliest effects (i.e. you cannot die from Finger of Death if you're good). Buff spells are also 10/20/30/50% cheaper.

>Knight
Weapon skills and armor skills provide a bonus to other weapon and armor skills you know (note that the Knight class can now get GM in every weapon and armor skill except Unarmed). The skill bonus does not count for mastery threshold but it could mean that if you have GM'd every weapon class you get a huge bonus to every one of them as they give bonuses to each other - though it wouldn't be like every weapon helps every other weapon type; just make them all linked to 2 other types). Also, it's another Armsmaster skill (except it only provides recovery/to hit/to damage bonuses starting at E/M/GM).

>Ranger
A "pick favored enemy" skill. You can have 1/2/3/5 favored enemies at a time. Works kinda like the Avenger skill in Heroes 5 (you have to grind enemies to activate it; maybe the higher the mastery the less you need to kill). Passively allows the ranger to use Perception as his pseudo-Armsmaster skill - gets to hit and to damage bonuses against identified enemies. His master/expert/basic (scales inversely with mastery of this skill) spells ignore the identified monster's immunity.

>> No.4366458

>>4366431
>Sorcerer
As mentioned before, a combination of Sorcery + Irresistible Magic. Makes his spells make the highest damage out of all casters. Basically, an Armsmaster for spells but better.

>Cleric
Makes your healing/buff spells (of Self Magic) better and adds a special "Prayer" unique skill that makes your next spell affect all party members at once (but you pay the mana cost for everyone, if it's a spell that can only be cast at one person at a time) and it cannot fail (ignores status effects that would prevent it). If you wouldn't have enough mana to pay for it, the spell is still cast but you are left in a weakened state. Healing spells cast like this get the max healing roll. The higher the mastery the higher spell levels you can use with Prayer.

>Druid
Passive skill similar to the knight's unique skill, but for spells. Gets a unique "Ritual" skill which allows you to cast all the buff spells he can on your entire party, but only works outside of combat with reduced -> no mana cost. All Basic/Expert/Master spells are affected. At GM, this skill works during combat too.

>Thief
Unique "Hide in the Shadows" skill. Makes you invisible to the enemy (they have to make checks against your Thievery skill) and if you attack them with a Dagger you get bonus backstab damage (depends on your Dagger skill). The backstab damage multiplier rises with the mastery of the Thief unique skill and it comes with a to hit multiplier as well which affects all weapon attacks. At GM, the skill is used automatically after every attack.

>Monk
Unique "Counter Strike" skill. Every time you successfully dodge an attack, you get a free unarmed attack against the opponent who attacked you. Links your Staff-Dodging-Unarmed skill (like a minuscule version of the Knight unique skill). At GM you can also choose to cast a spell instead (has to be "readied" via this active skill in advance).

>> No.4366626

>>4366431
So Knight is the worst class as always

>> No.4366648

Why don't the Kreegans use spaceships themselves?

>> No.4366674
File: 378 KB, 799x593, file.png [View same] [iqdb] [saucenao] [google]
4366674

What the fuck is Gwendolyn doing??

>> No.4366680
File: 312 KB, 565x800, 1508608502739.jpg [View same] [iqdb] [saucenao] [google]
4366680

>> No.4366686

>>4366680
She is afraid of het? Heterosexual fanart? Fuckin fujo

>> No.4366709

>>4366674
Exploring

>> No.4366774
File: 384 KB, 480x418, Gwendolyn.png [View same] [iqdb] [saucenao] [google]
4366774

>>4366674

>> No.4366783

>>4366709
This was the obvious answer

>> No.4366792

Is it true that the reason why Archibald is so evil is because he's not actually Moglin's son and that Moglin's wife cucked him with Lord Killburn?

>> No.4366797

>>4364871
>>4366792
Make fun of Archibald one more time and I'll kill ya

>> No.4366896

>>4366797
Archibald is the patron saint of this general.

>> No.4366942
File: 449 KB, 793x596, file.png [View same] [iqdb] [saucenao] [google]
4366942

This is the first time I finished Might and Magic VI - The Man-Date of Heaven.

Say something nice about me.

>> No.4366958

>>4366942
how about you play some good game like MMX instead

>> No.4366964

>>4366942
Congratulations anon!

Your valiant efforts and heroic deeds have saved the Kingdom from the scourge of devils and fanatical conspirators. With the fall of their alien masters, the priests of the Temple of Baa scattered to the wind, leaving their followers to wonder at their absence, and the rest of Enroth to rejoice for the restoration of peace and order.

>> No.4367075

>>4366942
That's an embarassingly low score. What where you doing for an entire year?

>> No.4367086

SUCC WARS SOON
http://heroes2.forumactif.com/t595-sw-facebook-page#6139
>"I support 1st January as a release date..."

>> No.4367121

>>4366942
good work anon the series peaks at 6

>> No.4367125

>>4367121
7 and 8 are literally 6 but better

>> No.4367128

>>4367086
>http://heroes2.forumactif.com/t595-sw-facebook-page#6139
Aww yiis. My body was not prepared for this!

>> No.4367131

>>4367121
That's like saying Baldur's Gate 1 is the best IE game

>> No.4367136

>>4367131
So it's true?

>> No.4367176

Since I rated MM7 last time, here's MM8 voices rated:

Human Knight
>"My strength will prevail" (M)
8/10, nothing to complain about there.
>"Competence is its own virtue." (F)
A bit of a stuck up bitch voice but pretty good otherwise, 7.5/10.
>"Fame and fortune await!" (M)
Reminds me of the 2nd best human male voice from MM7, so 9/10.
>"I'm ready to go!" (F)
Sounds like something she would say just before I take her virginity. Very pleasant, 9/10.

Human Cleric
>"You should, take, me. (I am the best!)" (M)
Ironically, he is the worst human male voice. 5/10
>"My faith - is pure." (F)
Reminds me of that Eldar bitch from the Dawn of War games. Good quality, but I don't like stuck up bitches. 7/10
>"Choooooooose me." (M)
Kind of a low T voice but pretty good for a villainous cleric guy. 7.5/10
>"Muh spirit is strong. (I will walk de path)" (F)
I don't know why but it sounds like some fat 40 year old woman voiced her. Really annoying too. 4/10

Human Necromancer
>"My strength is the night. / I will serve with the fooorce of DARKNESS." (M)
Corny as fuck but perfect evil voice 10/10
>"I can help you." (F)
No you can't, you sound like an old bitch. 3/10
>"Oof got what it takes m8. / Choose me playa!" (M)
Horrible but maybe worth picking for comedic purposes. 6/10
>"I-a am de best!" (F)
7.5/10 indeed the best option if you want a female necromancer for some retarded reason.

Vampires
>"It is meee you want." (M)
No I don't, you sound like you have throat cancer. 3/10
>"I can help! Take me!" (F)
Very sweet voice, kind of out of place for the character but I would really like to have sex with this vampire girl. 10/10
>"At your service... ;)" (M)
Not good but still better than the other male option. 5/10
>"Juice me / I am de best." (F)
No, you're the worst. French hag voice when you could have a 10/10 virgin vampire girl? Bitch please. 2/10

>> No.4367181 [DELETED] 

>>4367176
Dark Elf
>"Good, you found me!" (M)
Found you and dropped you immediately. Go be an overeager jew somewhere else! 4.5/10
>"Ssselect me! ... You have discrimination!!" (F)
Already this jewess is talking about me discriminating against her and I haven't even picked her yet. 1/10
>"I WANNA GO! / I can get the joooob done!" (M)
Utterly stereotypical scheming Schlomo voice. 0/10 Oy vey! Oy gevalt!
>"...I wanna cum... along..!" (F)
The only pickable voice, you can still hear the Jewry in her voice but at least she's pump'n'dump fuckable. 7/10

Minotaur
>"Choose ME for your quest. I can be helpful!" (BM)
The stereotypical based black guy voice. 8/10 OK
>"Choose me!. :) Great, let's do it!" (BM)
A very happy black man. Seems suspicious if you ask me, a bit too overeager again. 6/10

Troll
>"MEEEEEEEEEEEEE! / I will conqah!" (M)
I guess if you want a troll you're looking for a brutish retard voice. So this is what you want. 5/10
>"You could do worse." (nonbinary)
What a self defeating loser. But he's right, there were about three or four voices worse than his. 3/10

>> No.4367197

>>4366942
>1 Year, 0 Months, 22 Days
>First time playing
Why are you lying

>> No.4367212

>>4367197
In 6? That's perfectly reasonable for a first play unless you just trained every time you can. It's 8 days to train regardless of how many levels, unlike 7-8 where it's 8 days per level and usually takes 2 years.

>> No.4367214

>>4367125
You mean they're 6 with less content and a retarded ruleset.

>> No.4367235

Only racists prefer MM6 over the later games (because it has only humans)

>> No.4367259

>>4367235
>Garithos.jpg

>> No.4367281

>>4367235
8 is the true racist game, since race determines class for everyone but whites.

>> No.4367374

>>4367281
Really activated my almonds.

>> No.4367378

>>4367176
>>4367181
Where are my dragons?

>> No.4367504

I'm going Necropolis in HMM3, what should I expect or accomplish?

>> No.4367521

>>4367176
Why did you stop at Vampires?

>> No.4367524

>>4367504
>what should I expect
Skeletons.
>or accomplish
World domination.

>> No.4367528

>>4367521
There's a deleted post in there >>4367181 so it seems to abruptly end.

>> No.4367546

>>4367504
Nothing, they are the weakest.

>> No.4367846

You know, there isn't much erotic material pertaining to this series. That's a shame.

>> No.4367987

>>4366402
>Only if you remove detect life
>I wouldn't remove it but I'd basically make it a poor man's replacement.
So basically removing it.

>>4366404
Money talks. You could maybe use a massive upcharge until you can prove yourself that is mitigated with quests, reputation, or even bribing the right people. Thievery requirements can be set high enough that it isn't a concern, but something has to be done about merchant if you don't want this to be a priority skill like Water or Body magic.

>>4366431
>Archer
This is actually a neat idea, but the problem with Archers isn't solved. They don't really sync with other team members because they have to be in range to be of any effectiveness. MM2 had the right solution to this, simply give the Archer the option to shoot bows even in melee.
>Paladin
Worthless
>Knight
Interesting, especially if it lets you transfer skills like mace paralyze to spears. Would need a lot of testing to get it right.
>Ranger
Annoying to manage (especially if you can only do it at a town), but incredibly powerful. If it can be done live, there need to be some restrictions on changing it while in combat (like only when green similar to invisibility)

>>4366458
>Sorcerer
This seems really OP
>Cleric
This seemed too strong, but then I thought about it and it's basically just a mass cure or converting heal to power cure without paying the cost. Ends up very underwhelming.
>Druid
Still garbage
>Thief
The opener makes a lot of sense, but the GM skill would break the class. Making every attack an opener just begs for abuse.
>Monk
Makes sense, would need to make dodging actually a chance to evade rather than a flat AC increase.

>> No.4368540

>>4366942
Gay.

>> No.4368543

>>4367846
Double gay.

>> No.4368971

>>4368540
>>4368543
You're gay.

>> No.4369037

>>4367504
Take Isra and just clear everything with Skeletons and Liches. Gather skeletons and never stop. If you choose Diplomacy then you will acquire additional source of skeletons.
Also, remember to drink milk too. It's good for your bones.

>> No.4369175

>>4367846

I sort of agree but there's so little to pick from to sexualize. At least some pixie/medusa/naga hentai would be nice I guess but not even the slutty titmonsters Dark Elves from Heroes RU dungeon managed to produce erotic material. Just sad.

>> No.4369289

>>4358172
https://www.youtube.com/watch?v=l6rmG4ZbLTA

He likes 7 the most. Best taste?

>> No.4369481

>>4369289
He's right you know.

>> No.4369993

playing through might and magic III, and I got 4 silver skulls from the first dungeon right outside of Fountain Head, but I don't know where to find a fifth. Any suggestions on where to look?

>> No.4370004

>>4367987
Alright then,

>Archer buff
Not actually a buff to the Archer per se, but I would also like to introduce a party positioning system like in Wizardry games. Really dumb that you can't set what formation your party is walking in.

>Paladin buff
Instead of just Turning Undead, your successful melee attacks give you a free opportunity to cast any spell you know, kinda like the Monk. On top of that, Spirit Magic spells cast this way have a significantly reduced cost, so if your paladin is still alive but your entire party is dead he can smash them into life again (indirectly). Starts at just Turn Undead, requires GM for Resurrection of course.

>Cleric buff
Prayer spells start at max roll and do up to 50% more at GM.

>Druid buff
Ritual cast buffs last 10/20/30/50% longer, and, depending on the Druid's Alchemy mastery, they can also use the appropriate level of potion to affect the entire party at once (at the cost of 1 potion only) and potions consumed this way have a stronger effect, very powerful once you get it to work in combat too.

>Makes sense, would need to make dodging actually a chance to evade rather than a flat AC increase.
Yeah, I already meant to do that in my Armor change >>4360286 here.

>> No.4370007

>>4369289
nah 6 had a better world map

>> No.4370010

>>4370007
>humans
>humans
>more humans
>and then some more humans
Where's the diversity?

>> No.4370064

>>4370010
still had a better world map

>> No.4370080

>>4370010
Sounds like something a (((Dark Elf))) would say.

>> No.4370129

>>4369993
Go outside to the Temple of Moo. There are also some in Slithercult and the Cyclops' Cave if I remember right.

>> No.4370132

>>4370129
Sorry, misread. There are some in the Fountain Head sewers.

>> No.4370157

>>4370007
better world map, better dungeons, and better balance

>> No.4370195

>>4370132
aight will check there

>> No.4370517

>>4370157
>Archer
I think we are mostly on the same page here. Something has to be done to make Archers either useful in melee (which seems to defeat the point of the class) or to get them range from the melee.

>Paladin
So he becomes more of an anti undead specialist. Whether it works depends on the dungeon design, and his other skills being strong enough when not fighting undead. MM8 Vampires were mostly useless because you could just wall climb or easily heal through the fire damage in zones Levitation should have been near mandatory. Adding a dungeon with lots of unpreventable instagib like a scaled up Corlagon's Estate with the Specters would work although you will get complaints any time you add unpreventable instagib.

>Cleric
Expert heal isn't that much worse than GM to begin with, but combined with the mass effect this functions as basically an emergency heal. You would need a severe cooldown on the prayer effect (like half an hour in game time, remember that a minute in game time is about a couple seconds for us) that doesn't really exist in the franchise.

>Druids
Make GM Alchemy useful and an effective replacement for Clerics who too often seem mandatory? This sounds good as long as we give protection from magic GM as well. You would also need to have more constant herb spawns for this to work right. Unarmed as a weapon skill (like MM9) could also work here as simply taking over a healing role still doesn't really distinguish them from a Cleric other than having to deal with piles of reagents. I feel Druids were probably the one things MM9 did correctly; they lost out on Poison Cloud but added a lot of melee skills to make up for it giving the class a new identity.

>> No.4370658

>>4370517
meant for >>4370004

>> No.4371437

So I finished Arantir's campaign in tribes, I really wish they added at least Mummy units in the base game for necro for example a choice between Lich and Mummies or something like that. But Death Knights were absolutely ridiculous and felt like a combo of ghost dragon+dread knight from 3, you don't even need a large stack, in mission 2 when you get just a few I had them attack the big yellow hero in waves together with ghosts for distraction, probably managed to kill like half his army.

>> No.4371446

>>4371437
I didn't like his campaing because it was filled with that dumb human hoe stealing his spotlight.

>> No.4371460

>>4371446
The campaign itself wasn't bad but yea she was insufferable or was it her voice?at least you sacrifice her at the end. Overall though I definitely preferred Markal's from the original game even without the new things but you gotta admit having basically 2 phoenixes trempling over everything was great.

The fallen knight ability was also nice from Ornella, again shame it's not in the base game. They really nerfed the faction this expansion.

>> No.4371524
File: 121 KB, 1920x1022, Screenshot-Main.png [View same] [iqdb] [saucenao] [google]
4371524

For those who don't know and want to play the more classic games of Might and Magic (before 6), look up with a Google search "where are we might and magic". It's an absolute life saver telling you where you are with a changing map as you move and even telling you the spell lists and such

>> No.4371543

>>4370517
>Make GM Alchemy useful and an effective replacement for Clerics who too often seem mandatory? This sounds good as long as we give protection from magic GM as well.
Yes, Druids get GM Body, Mind, Water and Earth in M&M F, as I mentioned previously. Archers and Paladins get the other missing GMs that Druids don't; Fire & Air and Spirit & Light/Dark respectively.

>So he becomes more of an anti undead specialist.
Well, he was just originally, anti-Undead and anti-Good/Evil-aligned monsters. But after you reach GM Paladin & Spirit skill, he can also serve like a really hard to kill character who can keep resurrecting your dead party members while fighting the enemy at the same time. Like they used to say that the Knight is only good for carrying dead party members to the temple, because he's hard to kill but doesn't do much else. Well the paladin here would be hard to kill and use that skill to make your party come back to life himself. You could also use this early on to cast Detect Life on a successful hit, that's practical too.

>> No.4371570

>>4371524
they really should just remake the first two games
throw in some simple graphics, show a minimap etc, quest log, the frigging spell list (did it REALLY save so much memory to not have it in game?), you know, all the modern conveniences

>> No.4371574

>>4371570
It really is borderline unplayable without it lol. I gave up without this from not only the spell list, but the fucking walls all looking the same. I mean, MM1 literally doesn't even show what it says is in front of you the space is so limited. You just have to really believe in that text.

Program is invaluable though if you wanna play it.

>> No.4371585

>>4371570
There was a minimap in 2 at least, you just had to cast the spell for it. 1 was basically a solo job, so JVC probably didn't prioritize it.

>> No.4371997

>tfw 90% of homm streamers is russian

>> No.4372167

>>4371574
You're supposed to draw your own maps in M&M1 like every other traditional dungeon crawler.

>> No.4372439

>>4371543
Only the Cleric should get Grand meter Body Magic and Spirit Magic.

>> No.4372452

>>4372439
I argree

>> No.4372486

Why is the self magic so shit outside of 3 spells?

>> No.4372523

>>4372486
Spirit has plenty of good spells, it's just that you usually need to go up in other things first. Another problem is things like raise dead become irrelevant because you can reload or visit a temple easily enough. If a temple rez were closer to 10k each you might see more use for it. Finally, the real problem is that Light Magic overrides the most important buffs.

Bless, Heroism, Preservation, and Detect Life are all very useful. Shared Life works well with Power Cure, and you even get remove curse to get rid of one of the most annoying status effects.

>> No.4372602

>>4372486
Selfish magic, karma!

>> No.4372625
File: 176 KB, 640x480, plznotbully.jpg [View same] [iqdb] [saucenao] [google]
4372625

>>4366942
Finished the game now too
My first m&m play plz not bully

>> No.4372645

>>4372625
>Chad
Cringe.
>Anelise
>Maureen
You named them after your grandmas?

>> No.4372697

>>4372625
Congratulations. You did take a really long time, but getting it done is what matters. PACS is probably the only default comp that seems optimal in the whole series, other than maybe MM1. Next is MM7 which has a lot more tie-ins with HoMM and the separate light/dark paths.

>> No.4372939

>>4372625
Very original party setup.

>> No.4372994

well, I'm on Arch linux and I moved the gog version of might and magic 6 onto the hard drive to see how it would run on wine, everything on the wine website says it works pretty much perfectly but I'm getting a grey screen on startup and nothing else.

Any suggestions?

>> No.4373050

Just thought about it (HOMM3).

>> No.4373057

>>4372645
PLZ NOT BULLY

>> No.4373079

I'll try the 1.0 ISO if I can't find anything to fix it because I really want to be able to play this on muh thinkpad

>> No.4374076

Is Grimoire worth 40 dollars? I know it's supposed to be a Wizardry successor but how does it compare to Knight and Tragic?

>> No.4374112

>>4372994
try playing in a window

>> No.4374316
File: 273 KB, 371x480, Solmyr_color.png [View same] [iqdb] [saucenao] [google]
4374316

*blocks your path in week 1*

>> No.4374470

>>4374316
>week 1
>implying I can't handle those golems

>> No.4374480

>>4372523
>Spirit has plenty of good spells
Such as?

>> No.4374482

>>4374316
mmmmmmm what a beefcake

>> No.4374586

>>4374112
how?

>> No.4374605

https://www.youtube.com/watch?v=XejcnicFCa4
Huh. I didn't know that is a thing.

>> No.4374756

>>4374605
What the fuck is this thing in related videos?
https://www.youtube.com/watch?v=eT2_9NbkSTI

>> No.4374854

Is the Acromage Champion quest in MM7 retroactive?

Do the taverns I've already won in count or do I have to beat them again?

>> No.4374879

>>4374756
>they unironically use translated terms
why?

>> No.4374892

>>4374756
wait were they playing it for the first time?

>> No.4374934

>>4374854
You don't need to beat them again. It's clearer in MM8 where they put a log of your tavern wins.

This same thing applies to the Champion and Bounty Hunter promotions, you get credit toward them at any time in the game.

>> No.4375021
File: 394 KB, 861x541, heroes orchestra.png [View same] [iqdb] [saucenao] [google]
4375021

>>4356035
https://www.youtube.com/watch?v=u7VMEW2MByo

>> No.4375029

>>4375021
Got goosebumps when the first voice came in.

>> No.4375093
File: 419 KB, 831x457, inferno.png [View same] [iqdb] [saucenao] [google]
4375093

>>4375029
https://www.youtube.com/watch?v=pHaLZBxJMdc

>> No.4375332

What is easier - being good or being evil?

>> No.4375346

>>4375332
Do you have a Cleric and a Sorcerer? If yes then dark, if no then usually light.

You should play both though of course.

>> No.4375462
File: 116 KB, 371x374, file.png [View same] [iqdb] [saucenao] [google]
4375462

What's wrong with Ged?

>> No.4375917

>>4375462
Ged's ded

>> No.4376858
File: 2.42 MB, 1366x768, imba.png [View same] [iqdb] [saucenao] [google]
4376858

>find Spellbinder's Hat
>instakill enemy power stacks with Implosion and mop out enemy heroes by DD'ing them

>> No.4376969
File: 2.47 MB, 1366x768, genies.png [View same] [iqdb] [saucenao] [google]
4376969

>>4376858
>tfw when you haste Naga Queens and then a Master Genie casts anti-magic

>> No.4376972

>yfw the only way to make Earth Magic playable was to let it spells from other schools (Town Portal, Implosion, Raise Dead/Resurrect, etc)

If Earth Magic in Heroes had only earth element spells, no one would cast anything other than Slow from that

>> No.4376976

>>4376972
Magic in HoMM is generally imbalanced due to cheap mass-effect spells, so why care?

>> No.4376984 [DELETED] 

>>4376972
Slow is the single best combat spell in the game.

>> No.4376995

>>4376984
*casts haste after your slow*
What now kiddo?

>> No.4376997

>>4376984
>>4376995
>he got blown the fuck out so hard by my Haste that he deleted his post
Wow

>> No.4377012
File: 28 KB, 257x199, mass slow.png [View same] [iqdb] [saucenao] [google]
4377012

>>4376995
Slow halves the movement range, not subtracts a fixed amount of it, so if you mass slow enemy, almost all of your troops are guaranteed to act before any adversary gets a turn. By this point your opponent is already royally screwed. It kinda makes sense that in H2 mass slow was 4lvl spell and cost 15 mana.

>> No.4377110
File: 2.43 MB, 1366x768, refugee camp.png [View same] [iqdb] [saucenao] [google]
4377110

Decided to play on Expert to toughen up my game, and, well, I don't see any point in continuing, I've basically won already.

>> No.4377163

>>4377110
Proof that we need more Refugees.

>> No.4377257
File: 3.49 MB, 1041x1534, zombies.png [View same] [iqdb] [saucenao] [google]
4377257

Braindead fuckers.

>> No.4377263

>>4377257
>Ignatius

>> No.4377807

How the fuck is a nomagic party supposed to kill Oozes again?

None of the elemental damage dealing weapons I have seem to work.

>> No.4378019

>>4377807
You cannot. You're supposed to run away from the oozes, like a little girl. That's what Might is for -- little girls.

>> No.4378027

>>4377807
Only the elemental damage affects them (which will be like 3 damage per hit) and they are immune to body because of poison, and well, not having a normal body.

You are supposed to use wands preferably fire or ice), like the one you looted from Malwick after you dragged the dragonflies onto him. There is an essential quest that takes place in an ooze filled mine, so you should start stocking up on wands now.

>> No.4378071
File: 1.03 MB, 1920x1088, vlcsnap-2017-10-29-00h41m09s926.png [View same] [iqdb] [saucenao] [google]
4378071

are there any mods / total conversion of MM6 to 8 ?
I've played them too much

>> No.4378117

>>4378071
The Chaos Conspiracy for MM6
Rev4 for MM7

Both were done by the same guy

>> No.4378295

>>4378071
If you just want some monster buffs there are a couple out there as well.

MM7 Survival spawn mod:
https://dl.dropboxusercontent.com/u/63152810/Events_survmodvanillaitems.lod

Echo's Monstrosity Modling for MM8: https://drive.google.com/drive/folders/0B5ERts6771l1UDc2bURNV0Y3Q0k

Also download links for TCC and Rev4:
https://www.celestialheavens.com/mods/TCHC/index.html

http://www.celestialheavens.com/mm7/MM7Rev4modF.zip

>> No.4378401
File: 722 KB, 1366x768, hannibalking.png [View same] [iqdb] [saucenao] [google]
4378401

I love it when a plan comes together.

>> No.4378419

>>4378401
Did you already have the sword? That's either amazing or sickening depending on how you look at it.

>> No.4379176

>>4371543
What is good & evil?

>> No.4379245

>>4378071
Nude mods?

>> No.4379286

>>4379245
I seem to remember Vladamir-Maestro working on something for MM8 that got b& on CH due to lewdness a couple years ago. You might try his site.

>> No.4379605

how do you guys feel about the first might and magic game?

>> No.4379709

https://www.youtube.com/watch?v=k6YL8dMSLJA

>> No.4379712

>>4379605
Same way I feel about Jesus.

>> No.4379753
File: 11 KB, 800x456, 155.jpg [View same] [iqdb] [saucenao] [google]
4379753

best game to start with?

>> No.4379758

>>4379753
Release order

>> No.4380096

>>4379753
Why are you posting David Bowie in a might & magic thread?

>> No.4380363

Might and Magic VII is the best because:
>best world
>best classes
>best replay value
>best spells
>best story
>tied in with the best Heroes of Might and Magic game (same continent, same factions, etc)

Prove me wrong, I dare you.

>> No.4380391
File: 209 KB, 497x311, 1370361365239.png [View same] [iqdb] [saucenao] [google]
4380391

>>4356035

Question

I have Heroes 2 Gold from GoG. Unfortunately it has the expansion music for the towns, which I find horrible.

How do I switch to the the original town themes? I have the original CD if that is any help

>> No.4380567

Reminder that succ wars comes on the 1st January.

>> No.4380598

>>4380567
porn game?

>> No.4380785
File: 1.47 MB, 1366x768, Heroes3_2017-11-06_22-36-30.png [View same] [iqdb] [saucenao] [google]
4380785

How do you beat this crap? I had no major problem with any scenario so far, but no matter if I go to her castle early or late, she has much bigger army and better spells than me. I'm getting sick of it already and I'm ready to drop it. What do?

>> No.4380836
File: 1.25 MB, 1366x768, Heroes3_2017-11-06_23-03-23.png [View same] [iqdb] [saucenao] [google]
4380836

>>4380785
Nvm. Stole her gay castle and vampired her.

>> No.4380969

>>4378419
Didn't have it, but I pulled it out on artifact merchant about a week later.

>> No.4381106

>>4380836
Ye, fuck this whole rng campaign. No castle before had dimension door or any kind of summon elemental, so I can't do literally anything in the next scenario because he attacks on the start of the second week with a hero who can summon 42 elementals. I'm done with this faggot game.

>> No.4381167

>>4381106
Nvm. I've beaten it.

>> No.4381664

What is the class that needs to be balanec d the most?

>> No.4381671

>>4381664
Ranger, not even close

>> No.4381882

>>4381664
Monk.

>> No.4381894

No offense but why can't we have separate generals? I don't like hanging around with heroes shitters when m&m games are clearly superior.

>> No.4381967

>>4381894
>muh shitty subjective opinions
Both are fine and separation would kill the discussion

>> No.4382091

>>4381894
>lets divide an already dead general
I think you would like reddit more.

>> No.4382117

>>4381894
As a HoMMfag, I actually like reading what the M&M fags talk about.

>> No.4382298

>>4381894
The two best games in the franchise - Might & Magic VII and Heroes of Might & Magic III - are perfectly tied together. It's impossible to like one but not the other.

>> No.4382361

>>4381894
m&ms was not even a thing back when we had perfectly good homm threads arguing slow vs haste. Then some m&m refugees decided they must be special snowflakes and shit up good threads with their Really Good Idea because no one liked their shitty game and don't understand how threads work. The good posters left and this is the diversity general a few self appointed rule over. Some M&M is not even retro mind.

>> No.4382446

>>4382361
>slow vs haste
So what was the final /vr/dict?

>> No.4382567

>>4382446
nothing, we were in the middle of arguing. I'm more of a haste guy myself, but I'm also OK with using Fly and DD and don't consider Air magic solid

>> No.4382581

>>4382567
>and consider

obviously

>> No.4382656

I wanna kill myself

>> No.4382690

>>4382446
Slow, no contest.

>> No.4382864

Play heroes 6!

>> No.4382872

>>4382864
HUNGARIAN OUT

>> No.4382904
File: 323 KB, 1589x2560, feeling good burns.jpg [View same] [iqdb] [saucenao] [google]
4382904

>>4382656
>depression
The book 'Feeling Good' by MD David Burns can help. It's about cognitive-behavioral therapy, a successful treatment for depression.

Link:
https://www.sendspace.com/file/vedhl0

>> No.4383231

>>4382904
>just feel good bro

>> No.4383235

>>4383231
This t b h f a m.

>> No.4384360

>>4374076
No, its worth like 5 dollars. Do not buy it.

>> No.4384931

>>4382904
I'm not just depressed I wanna kill myself because I'm almost 30 and still living with my parents even tho I'm not a NEET I got a job but my parents won't allow me to move out because if I did I would pay half my income just for the rent+bills and they want me to save money for [the future]. I used to play Heroes 2 all day long now I got a job and barely have the time to play Heroes at all.

>> No.4384935

>>4384931
Do you wanna move out?

>> No.4384942

>>4384935
Yes, then I can at least play Heroes all the time when I'm not at work. But I will basically get kicked out of my family if I do that, because they would want me to fail as much as possible

>> No.4384947

>>4384942
>But I will basically get kicked out of my family if I do that, because they would want me to fail as much as possible
You might wanna rephrase that. What did you mean?

>> No.4385000

>>4384360
Liar. It's literally the best RPG of the 2000s for a Might and Magic fan.

>> No.4385072
File: 25 KB, 260x401, 9780345487421_p0_v1_s260x420.jpg [View same] [iqdb] [saucenao] [google]
4385072

>>4384942
Well, I think you could still use the book, as it seems you imagine negative outcomes and think you wouldn't be able to carry on. If your family is concerned about your well-being, they should accept you acting according to your volition. You might also find 'Feel the Fear and Do It Anyway' useful as well.

>> No.4385171

>>4360408
>>4360408

bump

>> No.4385301

>>4385171
They come from different traditions/mythologies. Green orcs are more western based and pig men as orcs is more eastern.

>> No.4386208

>>4385072
t. Susan Jeffers

>> No.4386296

>>4385301
Is that a fact?

>> No.4386693

He a lyin bitch >>4386296

>> No.4386824

>>4358208
You've spelled HoMM4 in a weird way.
Anyone remembers how OP Clone and Hypnosis were in 4?

>> No.4386854

>>4385301
There is no such thing as a mythological orc, especially an eastern one. Tolkien basically invented orcs, using an obscure medieval word for generic monsters/demons.

Pig orcs actually come from the earliest D&D monster manuals where they were depicted with pig-like heads, because the artist read "porcine appearance" and ran with it (they weren't supposed to be actual pigmen, just ugly). The West then moved on to see orcs as a mix of Tolkien, later D&D depictions and green Warhammer/Warcraft orcs.

However in Japan, the earliest editions of D&D shaped a major part of their view of Western fantasy, which is why pig orcs are more common there. Well that and fetishes.

>> No.4386860

>>4386824
Clone was too spamable but Hypnotize was just insane. I'm would expect that it worked that way in HoMM2 until it got playtested and was exposed as ridiculously OP, otherwise there wouldn't be a reason to put it at level 5.

>> No.4386907

>>4386860
>HoMM4
>Playtests
Pick one. The game finished development when 3DO was already closed.

>> No.4386947

>>4386907
I meant the HoMM2 playtesting caught it and 4 didn't. It's obvious that HoMM4 had a super rushed schedule as 3DO was a clusterfuck by then.

>> No.4386964

>>4386947
It's a shame, really, what 3DO and thus NWC went through in the final few years. The biggest part of the issue comes from 3DO doing their best to first integrate newly bough companies into its structures, thus making them fully dependable on the situation of the mother company. NWC could linger on its own for years without 3DO problems, or maybe even go straight as again independent studio. Instead, the sinking ship took everyone down.

>> No.4386970

>>4383231
>Let's judge the book by its cover
It's much, much more than that.

>> No.4387013

>>4386824
PFFFFFFFT

*Summons devils & zplozenec jedus*

>> No.4387031

>>4387013
>zplozenec jedus
Who is this?

>> No.4388057

>>4380391
I think you can just replace files for your favorite.
hope you've figured it out already and enjoying your play

>> No.4388379

>>4387031
It's a zplozenec jedu, duh.

>> No.4388427

>>4388379
What is a zplozenc Jedi?!

>> No.4389258

>>4388427
>americans cant even copypaste basic slav words

>> No.4389498
File: 135 KB, 1319x557, GOG.png [View same] [iqdb] [saucenao] [google]
4389498

>>4380391

>> No.4389538

>>4388427
it's a Sith

>> No.4390184

>>4381882
Monks are basically fine. Their biggest problem is they have a very weak early game, but their scaling gets stronger much faster than most classes. They are a bit too dependent on getting an unarmed skill item, but that can be fixed with enchant item. They should get master disarm and expert self on both paths rather than the either/or they are stuck with. They would probably be fixed if they got something that would carry them long enough to get to unarmed and dodging master.

>> No.4390427
File: 380 KB, 1680x1680, zplozenec jedus.jpg [View same] [iqdb] [saucenao] [google]
4390427

>>4387031
>zplozenec jedus
It's an orthodox thing

>> No.4390604
File: 40 KB, 599x336, dablik.jpg [View same] [iqdb] [saucenao] [google]
4390604

>>4387031
First result in google. Zplozenec jedu is russian for "Skeleton".

>> No.4390616

>>4390604
Why do people say that Vampires are worse than the green...things?

>> No.4390661

>>4390616
Because Vampires were bigly nerfed in Heroes IV

>> No.4390683
File: 31 KB, 204x294, IMG_3365.jpg [View same] [iqdb] [saucenao] [google]
4390683

>>4374316

>> No.4390690

Did anyone else notice all the pro-Diversity propaganda after the best Might and Magic 6 game? First they came with elves, goblins and jews, then they also gave us trolls, Minotaur and "dark" elves and even dragons.

>> No.4390747

>>4390604
That is czech you total imbecile and it belongs to the lower picture you blindfuck. Skeleton is Kostlivec. Zplozenec jedu is quite well translated Venom Spawn.

>> No.4390750

>>4390661
>flies through the whole battlefield on first turn
>no retaliation
>life steal
>defence of level 4 creature
Eat shit

>>4390604
I can't think of a more funny language than czech.

>> No.4390751

>>4390690
My almonds right now.... so active.

>> No.4390781

What is the proper choice when you want to be evil in MM7? Erathia or Avlee?

Avlee looks kinda gay and their claim is weak ('they took our land!!1!") but on the other hand Erathia is lead by Catherine Ironfist who is a direct enemy of the Necromancer faction/Deyja both in the game and in Heroes.

Help me choose!

>> No.4390789

>>4390690
And it led to civil war

>> No.4390825

>>4390781
Nevermind, I saw those amazing titties (no bra, sideboob, etc) on the Elven female guards in King Parson's crib, so I instantly joined them. Fuck that Erathia dyke.

>> No.4390863

>>4390825
Soldier girls have nice butts tho.

Erathia vs Avlee is basically choosing if you're an ass or a tits man.

>> No.4390971

>>4390863
Reminds me how mind numbing it is that there's almost 0 rule 34 of Might and Magic anything and 90% of that "almost" is post Ubisoft shit.

>> No.4391136

>>4388057
>>4389498

Thank you guys.

But for some reason it does not give me that option to change the tracks. Dont see a music selector and settings just for the graphics.

>> No.4391146

>>4390781
>their claim is weak ('they took our land!!1!")
Taking someone else's clay is never a small matter.

>> No.4391235

Why did my Dwarf cleric grow 3 ft after he became a zombie?

>> No.4391340

>>4390661
Vampires were amazing in H4. Necromancy is even more broken in 4 than it is in 3.

>>4390690
6 has plenty of black people in it already.

>>4390781
Independent then align dark so you are fully aligned with Deyja and tellboth the Elves and the Humans to fuck off.

>> No.4391352

>>4390781
Make sure to use the spy and fake plans on the quests, then give the horn to the arbiter.

>> No.4391518

What's gonna happen when Archie already telepathically contacted me in Eofol [I went there with Invis no problem] saying he was ousted from The Pit BEFORE I chose the Path? Will he no longer be in the castle if I choose Evil?

>> No.4391519

>>4391518
Nothing, it's just a bug.

>> No.4391581
File: 474 KB, 808x637, file.png [View same] [iqdb] [saucenao] [google]
4391581

>Celeste Town Hall

>> No.4391612

>>4391581
Maybe Lady Carmine hadn't fully defected after all and put the request in.

>> No.4391934
File: 37 KB, 189x187, file.png [View same] [iqdb] [saucenao] [google]
4391934

Can you guess this girl's race?

>> No.4391953

>>4391934
Gyaru

>> No.4391959

>>4391581
Do remember that Angels are basically superhuman cyborgs and not divine beings.

>> No.4392705

>>4391953
Actually, it is a GOBLIN!

>> No.4393040
File: 293 KB, 1969x1969, hmm.jpg [View same] [iqdb] [saucenao] [google]
4393040

>>4390690
>Dark Elves in HOMM5 are these pale ghostlike elves with incredible mastery over elemental magic
>Dark Elves in 6 are literally black people with pointy ears

>> No.4393167

>>4360279
Here are all my spell balance suggestions.

1) Fire Magic
[Normal Level]
>Torch Light
Same as before, but vision now affects your to hit chances so it's actual useful to have it light up the entire room at highest levels.
>Fire Bolt
No change.
>Fire Resistance
At Normal, it adds % reduction, at Expert it adds a DT reduction and at Master it also allows Lava Walking. Lava is now more common in dungeons and walking on it is way more dangerous (and deadly to your equipment). GM makes other effects stronger / removes SP drain from walking on Lava.
>Fire Aura
Converts % of the enchanted weapon's dmg into fire dmg which is dealt even to physical dmg immune monsters. At Normal, only the caster's held weapon is affected, at Expert you can cast it on others at Master it's a dmg increase and at GM it's permanent for un-enchanted weapons (temporary replacement otherwise).
[Expert Level]
>Haste
Starts of the same, but at Master level it also allows you to accelerate your walking speed as you move forward (keeping momentum) and at GM the Weakness penalty is removed.
>Fireball
Minimum dmg per skill is 2, blast doubled at GM and unaimed targeting is more precise for spells in general. Half fire/explosive dmg.
>Fire Spike
Now Fire Spikes, you put it on the ground in a circular area. There's a small delay before it's triggered and it stays around for some time.
[Master Level]
>Immolation
Increased range, only works on hostiles. Deals a bit of dmg every turn end, deals more dmg when enemies try to hit your party in melee.
>Meteor Shower
Hits a 180 degree radius in front of your party instead of being targeted. If you don't move forward, you won't get hit. 360 degree at GM if you're flying (still can't hit things in the air tho). Half crushing/explosive dmg.
>Inferno
Does +4 instead of +2 dmg at GM.
[GM Level]
>Incinerate
Minimum dmg per skill raised from 1 to 5. Sets the enemy on flames (might make them run around in panic as they take additional burn dmg over time).

>> No.4393168

2) Water Magic
[Normal Level]
>Awaken
Changed from pointless sleep duration limitation to faster recovery; at Master/GM it makes you immune to sleep for 3 / 30 mins per skill.
>Poison Spray
Dmg doubled but dealt over a period of X seconds / 2 turns. So if you spam it every turn, no change. Applies poisoned status too.
>Water Resistance
See Fire Resistance, except it adds Water Walking instead and at GM it drains no SP to walk on water.
>Ice Bolt
No change.
[Expert Level]
>Recharge Item
No change.
>Acid Burst
Scaling dmg, so deals less at Expert, but acid dmg resistance is rare.
>Frost Ring
A fireball that deals less dmg but freezes the enemy. dmg is dealt on the turn they unfreeze, so if you keep freezing them you keep delaying it.
[Master Level]
>Enchant Item
A superior version of Fire Aura above [works similarly when cast on already enchanted weapons], at Master you can choose between bonus Acid/Poison/Cold/Piercing dmg, GM unlocks permanent enchantments + you can choose the non dmg enchantments too (+SP/+HP, +skill, etc.) but the effect for those is determined by the quality of the enchanted equipment too and there's a bit of a randomness factor to it.
>Town Portal
Have to drink water from the locals' fountain to activate the location. At Master level, you need to be in water to use this.
>Ice Blast
The ball deals cold dmg, the ricocheting shards deal physical dmg. The shards split in a way to always avoid your party if possible.
[GM Level]
>Lloyd's Beacon
Like I said before, now it takes a bunch of turns before you actually teleport, and teleporting advances time (these effects are mitigated but not removed completely by how much skill you invest into Water Magic) so you might risk teleporting back to the dungeon weakened and facing fully healed enemies.

Overall, the balance idea here is that WM retains its best utility spell school status but its also the least damaging element now but with the greatest variation of dmg types. Teleporting is less OP as well.

>> No.4393171

3) Earth Magic
[Normal Level]
>Stun
Same as before except with added (increasing) knockback.
>Slow
1/2 speed -> 1/4 -> affects all monsters in caster's view -> all monsters around the party.
>Stoneskin
Replaces Earth Resistance, since there's no "earth dmg" - all Earth Magic dmg is physical dmg (physical/cutting/piercing) except at the GM level.
>Deadly Swarm
Deals piercing dmg and applies the poisoned status.
[Expert Level]
>Blades
Cutting dmg, minimum increased to 2/3 at Master/GM. They grow out of the ground and are AoE now (no projectile).
>Stone to Flesh
Same as before except it also makes you temporarily immune to the effect at higher levels (like Awaken above).
>Flesh to Stone
Same as in MM6 but while enemies are stoned they don't count towrds the "enemy nearby" condition.
[Master Level]
>Rock Blast
Same as before except the rocks try to avoid your party's current location when bouncing and minimum (crushing) dmg per skill is doubled.
>Burrow
Allows you to burrow a magical hole in the ground where you can safely rest with no chance of enemies distrubing you. Resting still takes food. At GM also works if enemies are nearby but don't see you. The burrow caster's SP are drained however, so the caster ends up with less SP (the same SP at GM) after resting in this manner.
>Gravity Field
Pulls enemies towards you - if they run away, they're stuck in the same place, if they don't, they're gonna move towards your party. At GM, causes flying enemies to fall to the ground, taking dmg in the process. The higher/bigger they are, the more falling dmg they take but it drains more SP from you (the spell's base cost is 0).
[GM Level]
>Mass Distortion
The "internal dmg" is now pure dmg that cannot be reduced by anything. Unless the monster is completely immune to spells, it takes 25(+2 per skill)% of it's max HP dmg. Might actually have to lower the initial 25 to just 5, otherwise it's basically "cast this spell twice to almost kill anything" by the time you learn it already.

>> No.4393172

4) Air Magic
[Normal Level]
>Wizard's Eye
Same as before, except points of interest actually exist now and on GM it lasts forever (as long as the caster remains conscious).
>Sparks
Same as before, except enemies are shocked on top of taking dmg.
>Air Resistance
See Fire Resistance, except it adds Feather Fall at Expert level, which reduces fall dmg at 50% at first, then 100% at Master and makes you fall at very slow, floating speed at GM (you can move towards the ground to make it faster). Until you reach GM, SP is drained in proportion to how much fall dmg was reduced.
>Static Charge
Fire Aura for electric dmg enchants.
[Expert Level]
>Jump
No change.
>Air Shield
Now always affects the entire party, but it's 25%->50%->75% and SP is drained based on how much projectile dmg was absorbed in this manner.
>Lighting Bolt
Becomes unavoidable when the enemy is outside (hits from the sky instead from the party's position).
[Master Level]
>Invisibility
Same as before.
>Implosion
Deals explosive dmg now. Unavoidable and deals double dmg to flying creatures.
>Fly
Same as before. Reminder that while you're flying you suffer from a dodging penalty. Enemies can also knock you to the ground more easily.
[GM Level]
>Starburst
Same as Meteor Shower above, except instead of summoning 16/20 meteors, it hits all targets around you in a 360 range (so no friendly dmg risk). Deals 10+1 electric dmg, 10+1 explosive dmg initially and 20+1 fire dmg over the next two turns.

Also, electric dmg is doubled against targets standing in water.

Overall, in the new rebalance, the stronger utility spells are available, the less damage the school of magic does:
>Fire does the most (reliable) dmg but does almost exclusively fire/explosive dmg.
>Earth does the second most dmg but almost exlusively physical.
>Air does the third most dmg but has the second best utility spells.
>Water does the least damage by the numbers but has the best utility spells and lots of damage types.

>> No.4393173

I'll do Self and Light/Dark Magic some other day, took me 4 hours to write all this.

>> No.4393185

Also, to sum the new resistance spells up, basically, Fire Resistance protects you (reduces damage) from fire and explosive damage; Water Resistance protects you from cold, poison and acid damage, Stoneskin reduces physical/cutting/crushing damage and Air Resistance protects you from electric and falling damage.

In Self/Mind you would have Mind Resistance which instead of reducing damage gives you a % chance to resist mind altering effects (fear/insanity/berserk/mind control). Body Resistance would get removed and Protection from Magic works like in MM7+, except it's more clear to see what it does and what it protected you from.

>> No.4393242

>>4393185
OK.

>> No.4393276

Is there some Heroes IV mod that makes all heroes unique again and that allows you to "lock in" a class once you reach it? Or choose if you want to change class or not when eligible?

>> No.4393769

>filled up my inventory with hundreds of Telekinesis scrolls from the Grand Temple of the Moon thinking I found a great money explot

>...

>> No.4393973

>>4393769
I came here to laugh at you.
We've all tried it.

>> No.4394714
File: 294 KB, 2000x1500, succ.jpg [View same] [iqdb] [saucenao] [google]
4394714

>"Top notch work. The project now has a face thanks to you, and the release must happen as soon as possible." - Main guy
>it's actually going to fucking happen soon

>> No.4394813

>>4393167
>Fire Aura
Overdue, the flat enchant based on skill seemed odd.
>Haste
This will get ridiculously important and with GM makes fire worth going into by itself.
>Immolation
>only works on hostile
They needed to do this a long time ago

>>4393168
>Awaken
I'm not sure this really makes sense since it's already a mass spell
>Frost Ring
This effect already applies in mind magic and you are going to put damage on top of it?
>Town Portal
Seems unnecessary

>> No.4394831

>>4393171
>Slow
Making it a mass effect might be useful
>Rock Blast
Aiming is fine already, git gud. The only thing you might change is giving some utility when in melee.
>Burrow
So super shelter, might be abusive in certain locations
>Gravity Field
Mildly useful until GM then becomes super powerful if you can combo it with Meteor Shower or Starburst
>Mass Distortion
Makes boss monsters useless, and yes you need to nerf the 45% base down.

>>4393172
>Air Resistance
This would cause a lot of map design problems, the float effect would have to be disabled in dungeons.
>Air Shield
75% might be a bit much, that type of power makes more sense for Shield GM
>Lightning Bolt
This one makes sense as long as it doesn't pierce immunity
>Fly
Knock you to the ground? If you want to be really nasty do that and temporarily disable/weaken feather fall

>> No.4394838
File: 147 KB, 960x960, 1498259857902.jpg [View same] [iqdb] [saucenao] [google]
4394838

>>4394831

>> No.4394901

>>4393973
I DID NOT I DID NOT

>> No.4394974

>>4394714
What did she mean by this?

>> No.4394987

>>4393276
bils respon

>> No.4395745

>>4394901
o hi mark

>> No.4395769

>>4394987
Hi, Bill's here. There are no good mods for Heroes IV.

>> No.4395905

>>4395769
Man, can you imagine if Heroes 4 was moddable?

>> No.4395952

>>4382904
seconding this. Amazing book.
Probably changed my life for the better very much

>> No.4395987

>>4395905
tfw can't play Heroes 4 because I miss the features from Heroes 3 HD mod

>> No.4396065

>>4394813
>This will get ridiculously important and with GM makes fire worth going into by itself.
Really? It's just fast walking. In combat, you're usually moving backwards.

>I'm not sure this really makes sense since it's already a mass spell
Well, sleep is the least harmful "condition" to suffer from, so it's okay for it to be mass from the start (as it is right now). I would like all Remove [condition] to have at least a 1 turn duration protection from [condition] at the highest mastery level, depending on how severe the condition is. So that your "healer" doesn't have to keep spamming the Remove [condition] spell over and over again.

>This effect already applies in mind magic and you are going to put damage on top of it?
What Mind Magic spell would that be? Also, the freeze chance would be relative to your skill vs enemy strength of course (they're instantly thawed if they don't get frozen for a turn so they still take the damage if not immune to cold).

>Seems unnecessary
It might seem so but it's mainly to avoid teleporting to a place you've never been to (usually fountains are activated the moment you walk onto the map) and the Master level is obviously a nerf so you cannot teleport out of maps with no water.

>>4394831
>Aiming is fine already, git gud.
It's less about aiming and more about the spell bounce being more sensible.

>Mildly useful until GM then becomes super powerful if you can combo it with Meteor Shower or Starburst
Yes, this would make Earth Magic relevant for clearing up maps in very late game.

>Makes boss monsters useless, and yes you need to nerf the 45% base down.
I mean bosses were always a joke in post VI games. Just have bosses be dragons - blacks get 100% magic immunity of course, but reds instead of being immune to all but highest level spells get 75% magic immuity and greens get 50% magic immunity - and wizards who can block / reflect spells right back at you.

>> No.4396089

>>4394831
>This would cause a lot of map design problems, the float effect would have to be disabled in dungeons.
Maybe. I dunno, when would you be able to abuse to reach places unreachable with jump?

>75% might be a bit much, that type of power makes more sense for Shield GM
It might seem powerful but remember, this drains your caster's SP every time X% of the projectile damage is absorbed. For GM Shield, I have something more like 33/66/99% projectile and 40/60/80% melee attack block chance in mind, depending if it's a small/medium/large shield (the bigger the shield the higher the recovery penalty). Blocking means avoiding 100% of the damage and you don't pay SP for it but when the shield gets broken (red) you can no longer block with it.

>This one makes sense as long as it doesn't pierce immunity
Naturally it would not. No magic can pierce magic immunity.

>Knock you to the ground? If you want to be really nasty do that and temporarily disable/weaken feather fall
Feather Fall is already sort of weakened by the fact that you only get the effect at Expert Air Magic (via Air Resistance) but I had something like "monsters pulling / pushing you down" in mind as a way to counter act flying. In example, Behemots get a special roar that knocks fliers out of the air, Bandit / Bounty Hunter riff-raff use ropes and grapling hooks and Wyverns / Griffins / and especially Dragons are much better [and faster] fliers than you can ever hope to be so they get huge bonuses against you if you try to fight them in the air.

>> No.4396773

>>4395905
Equilibris is the main H4 mod.

>> No.4396852

>>4396065
>Really? It's just fast walking. In combat, you're usually moving backwards.
Adding fleet foot inside some of the larger dungeons would make haste near essential unless you like walking around for several minutes just to get back to the front door. This is especially true if there isn't water to portal from. Removing the weakness debuff already makes it really strong as it's basically a permanent 25 recovery reduction.
>What Mind Magic spell would that be?
Charm, and it's still useless.

>>4396089
>I dunno, when would you be able to abuse to reach places unreachable with jump?
Keeping the player away was done easily enough by raising platforms although you could still cheese getting to The Master Thief with it. Floating down safely would require so much thought in every dungeon that it would be a nightmare to test all the possibilities unless you put a roof on every single location in the whole game which limits design possibilities.

>For GM Shield, I have something more like 33/66/99% projectile and 40/60/80% melee attack
Especially with the melee reduction in there that negates the entire point of regular armor.

>> No.4397025

>>4396773
Doesn't make classes better, does it.

>> No.4397250

Tfw JvC now does shitty mobile games instead

>> No.4397692

>>4384942

Sound like your family has a lot of issues. Want you to fail? They dont want you to grow up. You're going to have to make a decision. Either way sounds really toxic. I think you should move out. If they dont want to be a part of youlife because of that, than I dont think you want them anyway.

>> No.4397802

>>4397250
Just like that guy who made that other super significant game I forgot. He's part of baZynga Software now and does Farmville games for Facebook. Maybe it was Brian Reynolds?

>> No.4397852

Let's not get outdone by the MMommyboys. Let's discuss how we would balance Inferno, my fellow Heroesbros!!

>> No.4397883

>>4397852
MMommies mmmm

>> No.4397943

>>4397852
What did he mean by this?

>> No.4397960

>>4397852

1-2nd lvl creatures are immune to 1st lvl Fire spells
3-4th to 2nd lvl
5-6th to 3rd lvl
7th to to 4th lvl

>> No.4398116

>>4397852

I think Heroes V did it right. The gating ability makes them really interesting and unique and demonic at the same time. Shame that they're not Kreegans anymore though.

>> No.4398153

>>4396852
>Adding fleet foot inside some of the larger dungeons would make haste near essential unless you like walking around for several minutes just to get back to the front door. This is especially true if there isn't water to portal from. Removing the weakness debuff already makes it really strong as it's basically a permanent 25 recovery reduction.

Using Haste too much destroys your footwear! (and if you don't wear any, your HP drains as it burns your feet)

>Charm, and it's still useless.

Wait, what's useless. Charm or the Frost Ring fictional spell? I thought you were implying the latter is too OP.

>Keeping the player away was done easily enough by raising platforms although you could still cheese getting to The Master Thief with it. Floating down safely would require so much thought in every dungeon that it would be a nightmare to test all the possibilities unless you put a roof on every single location in the whole game which limits design possibilities.

Like I said, it only slows down the downward falling. You don't get to jump any further. You don't actually move like a feather through the wind.

>Especially with the melee reduction in there that negates the entire point of regular armor.

Well unlike armor (or the Air Shield spell), blocking like this has some specific requirements of course. You can only block attacks incoming from 180 degrees in front of your party (you also cannot turn during your enemy's turn). Also, blocking doesn't prevent the impact effects (knockback, stun, etc) and you cannot use your shield while stunned or incapacitated (armor works always). Plus, the recovery would scale like, 10 [just when you reach GM] - no recovery penalty for small shields anymore, 25 - no recovery penalty for medium shields anymore and 40 - no recovery penalty for large shields anymore. You can also bash with the shield at Expert or Master level, but in general the shield greatly reduces your melee damage output.

>> No.4398251

5) Body Magic
[Normal Level]
>Cure Weakness
All Cure spells now immunity from the effect at higher mastery levels. In this case, 3 min per skill at Expert, 30 at Master, and no mana cost at GM.
>Heal
Unchanged.
>Power
Temporarily increases a single character's Might->& Endurance->& Speed->affects entire party.
>Harm
Lowest dmg 1st level spell (1-2 per skill point) but it deals "internal" (pure) dmg that no one is resistant to. Only blocked by magic immunity.
[Expert Level]
>Regeneration
Spell unchanged but nerfd indirectly - you stop regenerating when poisoned, diseased, frozen or set on fire.
>Cure Poison
See above. 3 min per skill at Master, 30 min at GM.
>Hammerhands
Indirect buff - more useful now because your characters can use unarmed attacks with weapons more easily and more often.
[Master Level]
>Cure Disease
See above. 3 min per skill at GM. Note: uncured disease spreads on its own between your party members.
>Protection from Magic
Same as before, but a counter is added.
>Flying Fisting
Hits every enemy on its trajectory (doesn't fly through magic immune enemies though). Hit enemies are knocked out of the way. Crushing dmg.
[GM Level]
>Power Cure
Heals 10 plus 5 per skill, or 2% per skill, whichever is higher.

6) Spirit Magic
[Normal Level]
>Detect Life
Shows HP bar->SP bar->HP numbers->resistances. Works on everyone in sight.
>Bless
+2 per skill at Master.
>Fate
Unavoidable/unhittable attack at GM.
>Turn Undead
0 casting cost, drains SP based on the power of the visible undead. All afflicted undead must flee for 2 turns (Liches and Vampires get blinded instead of running).
[Expert Level]
>Remove Curse
See above. 3 min per skill at Master, 30 at GM.
>Spirit Arrow
Mediocre single target dmg, but always hits and adjust dmg type to the one the enemy is most vulnerable to.
>Heroism
+2 per skill at Master.
[Master Level]
>Spirit Lash
Unchanged except same dmg type as Spirit Arrow.
>Raise Dead
Unchanged.
>Shared Life
Unchanged.
[GM Level]
>Resurrection
Unchanged

>> No.4398254

>>4398251

7) Mind Magic

NOTE: All dmg dealt by Mind Magic spells is "pure" (not reduced by anything) but all enemies have a 0-100% chance to completely resist these spells. Mindless monsters, such as the Undead or Mechanic enemies, get 100%. The spells also cannot miss their targets.

[Normal Level]
>Remove Fear
Just like Cure Weakness. The "afraid" status gives characters a % chance to do something random / nothing at all instead of following your orders.
>Mind Blast
3 dmg per skill, no mana cost at GM.
>Mind Resistance
Affected by mastery in the following manner: +1% per skill -> affects entire party -> +2% per skill -> stays active the entire duration. Before that, the resistance is lost after the target is hit by a Mind Magic spell.
>Telepathy
Significant recovery, near instant past GM. Checks inventory->spells->affects everyone in your sight->active spells and immunities.
[Expert Level]
>Telekinesis
Unchanged. Slow->medium->fast recovery.
>Cure Paralysis
3 min per protection at Master / 30 at GM. Characters cannot dodge, block or attack while paralyzed.
>Berserk
Becomes Enslave at GM level, otherwise unchanged.
[Master Level]
>Mass Fear
Actually applies the "afraid" condition on all enemies in sight. 3->30 mins per skill.
>Cure Insanity
On top of removing insanity (3 min per protection against it at GM), it also stops your berserkering party members.
>Psychic Shock
Affects all enemies in front of your party. Can cause them to become paralyzed.
[GM Level]
>Mind Throw
Grabs an enemy by the throat and pulls him towards you. After you say "back the fuck off!?!?", you throw the enemy away. Casting cost depends on the size of the monster, but so does the impact dmg caused by the throw impact (to the monster itself and to other monsters it hits). Might be just nerfed to "Slam" - the monster is grabbed and then slammed on the ground where you click instead of being thrown forward.


This was a lot easier than balancing the elemental schools.

>> No.4399031

What happens when a genie girl gets fired (if you know what I mean) by an efreet?

>> No.4399097

>>4399031
She loses her job.

>> No.4399517

>>4399097
poor lil genie girl....

>> No.4399568

>>4397852
I don't understand why people say inferno is bad. Tower, Stranglehold and Forties are all weaker.

>> No.4399589

>>4399568
t. Zydar

>> No.4399590

>>4397852

make town portal a fire magic spell

>> No.4399603
File: 212 KB, 1181x660, Untitled.jpg [View same] [iqdb] [saucenao] [google]
4399603

why are Shadow of Death Campaigns so shitty? Gelu, Crag Hack and Yog were doable, but Gem is just pisspoor

How the fuck do necromancers even get over 9000 death knights so fast? They didn't even develop their mage guilds to get town portal

>> No.4399613
File: 117 KB, 400x548, filthy casuals.jpg [View same] [iqdb] [saucenao] [google]
4399613

ITT: people here play with unbanned diplomacy

>> No.4399879

>>4399590
Retarded. Would just compete with Armageddon as best fire spell

>> No.4399894

>>4399879

nah it fits the theme of demons teleporting all over the place, DD should be Fire magic as well

>> No.4399919

>>4399894
DD yes Town portal no

Kreegans already have those infernal gates with which they can move around

>> No.4400071

>gargoyles
>morale

>> No.4400126

>>4399613
I ban Diplomacy in maps not because of balance but because I don't want to use it. I hate mixing my parties. I don't care how much of a strength diversity is, I want my armies to be from either the same faction or at least from only good / evil / neutral.

>> No.4400247

>>4397852
Make magogs' fireball count as a fire spell thus making it safe to blast efreets.
Decrease the mage guild requirement for pit lords' dwelling from level 2 to 1.
Beef up horned demons (they are the worst level 4 unit with mediocre stats and no perks). Increase the growth rate for low level units - Inferno has surprisingly few HP for a melee-oriented town.

>> No.4400282

So to sum it all up and make everyone happy:

>Dimension Door moved to Fire Magic
>Kreegan as well as Fire immune units are immune to Magog AoE attacks and Magogs also explode on death (free AoE attack at their corpse's position).
>Zydar gets more zydary.
>Horden Demons HP doubled, defense reduced 60%.

>> No.4400291

>>4400282
>Kreegan
What a stupid idea. You do need fireball attack harm allies to farm demons. Plus, it's silly to give arbitrary immunity to all inferno creatures.

>> No.4400293

>>4400291
I am Zenofex (Xenofex), my say is law.

>> No.4400342
File: 96 KB, 600x811, crag hack special.jpg [View same] [iqdb] [saucenao] [google]
4400342

Anyone else find it pretty shitty that Fortress is restricted to mage guild lvl 3? How am i supposed to compete on large maps with this class?

>> No.4400351

>>4400342
Large maps are supposed to have castles from all different factions.

>> No.4400395

>>4400342

teleport is all you need, half the fortress creatures have spell like effects. This isn't Barbarians who only have behemoths going for them, while the rest of the units die like flies

>> No.4400420

>>4400395
>while the rest of the units die like flies
>70hp 5th lvl rocs
>60hp 4th lvl ogre magi

>> No.4400440

>>4398254

8) Light Magic
[Normal Level]
>Light Bolt
Deals pure dmg and always hits outside, unchanged otherwise.
>Destroy Undead
Works similar to the re-done Turn Undead above, except it deals 10 + 5 pure dmg per skill or 2%, whichever is higher. Mastery reduces SP cost per afflicted enemy.
>Dispel Magic
You get a little bit of SP back for every dispelled effect but not more than the casting cost. Mastery improves recovery.
>Paralyze
Same as before except it actually applies the "paralyzed" status on the enemy.
[Expert Level]
>Summon Elemental
Unchanged.
>Day of the Gods
Unchanged.
>Prismatic Light
Moved here from Master Level. Deals 1 dmg per skill of fire / explosion / electric / poison / acid / cold / pure type (so 7 total, from 7 different sources, like a rainbow). Mastery increases recovery.
[Master Level]
>Day of Protection
Now works like Protection from Magic for physical attacks. 1 attack per skill point, but isn't all party anymore and the recovery penalty is so big that by the time you cast it on your last party member, the timer ran out on the first one.
>Golden Touch
60% at Master -> 90% at GM.
>Sunray
Always hits the enemy, deals fire dmg and sets the target on fire. Minimum dmg raised to 4.
[GM Level]
>Divine Intervention
Unchanged.

9) Dark Magic
[Normal Level]
>Reanimate
Unchanged.
>Toxic Cloud
Deals actual poison dmg and applies the poison status to the afflicted enemies.
>Vampiric Weapon
Temporarily overrides weapons which have their magic enchantment slot already occupied permanently, like other spells like this.
>Shrinking Ray
Unchanged.
[Expert Level]
>Shrapmetal
Now deals cutting dmg. Otherwise unchanged. This alone is actually a very significant nerf.
>Control Undead
Unchanged.
>Pain Reflection
Unchanged.
[Master Level]
>Sacrifice
Also summons a zombie to fight for you at GM.
>Dragon's Breath
Deals fire dmg. Minimum increased to 5.
>Armageddon
Deals pure dmg.
[GM Level]
>Souldrinker
Deals pure dmg. Doesn't work on Undead but min dmg is 2 now.

>> No.4400443

>>4400420

rocks and thunderbirds are usually the first to die, because they're the first ones in.

Ogre Magi only survive because they're casting bloodlust and not actually fighting.

>> No.4401198

>>4400443
>rocks

>> No.4401267

I wanna make my own heroes 3 map like this:

What do you think about it?

>> No.4401273

>>4397852
They were balanced in H5 especially after getting some buffs in Tribes. However the main issue is still their creeping. For example Fortress has the same issue but when it builds up practically no faction can stop them. No inferno doesn't even have that strong late game.

if you just leave them to develop they are still pretty strong though it's been a while but I really digged their instant gating ultimate which sadly wasn't worth it since the game was over at that point usually.

>> No.4401593

>>4401267
Seems a bit barebones senpai

>> No.4401813

>>4401273
How about gating now summons units in half the time?

>> No.4401897

>>4400440
>implying were gonna read this

>> No.4402028

>>4401267

I once made a map like this:

>all 8 original factions playable in it
>each faction has its own bit of the map, with their starting town + surrounding area made completely out of their native terrain only, with roads only connecting the towns so the natives get an advantage
>they are all surrounded with dwellings of their faction + close by (also on the native terrain) is another town held by neutrals that you have to conquer
>witch huts that always teach thematically fitting skills (i.e. fire magic in Inferno land, water magic in Fortress land, tactics in Castle land...)
>all the resource mines they need guarded by appropriately strong neutrals
>they were all connected in a sensible manner
>in the middle there were two islands with Conflux cities that were neutral and on sand territory

I lost it somewhere and I was not able to remake it ever since

Whenever I try I just give up after I finish placing stuff for a faction or two

I reaqlly liked that map, wish someone else made maps like that

>> No.4402043
File: 15 KB, 320x290, tears_in_the_rain_scoob.jpg [View same] [iqdb] [saucenao] [google]
4402043

>>4402028
>I lost it somewhere and I was not able to remake it ever since

>> No.4402308

>>4402028

It's not hard to make maps, just use the random map generator, then add custom stuff to the one you like.

>> No.4402330

>>4402308
Utterly disgusting.

>> No.4402440

>>4393171
Or how about Earthquake instead of Rock Blast?

>> No.4402670

>>4402330

Random map generator makes really great maps sometimes, better than majority of custom maps, of which there are few really good ones

>> No.4403298

>>4402670
Maybe, but it makes all the monsters that guard dwellings and the terrain random. I carefully placed every single detail in my map.

>> No.4403362

So I finally started heroes 7 and finished the Academy campaign in like 1 day(really?)
The only 'real' mission there with some 'difficulty' was the last one, you can tell they were aiming for the newfag crowd at least with the campaigns. Multiplayer is practically dead and even if it wasn't there seems to be a desync bug and hell sometimes when I want to join a match the game even crashes entirely.

This whole thing feels like a demo rather than a finished product. Now about the gameplay the map portion is definitely an upgrade from H6. As for Academy I won't deny it was fun going around raising metamagic and finally annihilating armies with Armageddon and Tsunami's. Next I'm gonna go with Sylvan.

The game runs like trash btw and somehow the visuals are worse than 6 or should I say the artstyle? Its just ugly.

>> No.4403523

>>4401267

I'm thingken about making a Heroes 3 map that looks just like Anta-baka-garich

No one's ever done a map like that before

>> No.4403590

>>4403523
Is this accurate?

bloggingheroes3.blog

spot.jp/2011/04/antagarich-map.html

>> No.4403591

>>4403298

not if you choose the castles, it generates faction appropriate terrain then and setting monster strength to weak, spawns almost no enemies, just resources, so you're free to place whatever you want

>> No.4403889

>>4403590
The .blog link doesn't work for me.

>> No.4404043

>>4403889
You are supposed to paste the two lines together. If sent as one piece, the link gets marked as spam.

>> No.4404116

>>4389498

I got it!

Thanks!

>> No.4404390

>>4403362
Yeah, 7 is an abomination design wise compared to any other HOMM game. Shit sucks, especially with how hard they ruined Haven compared to 6 and Sylvan compared to 6. And don't get me started on Necropolis, Asha was a mistake.

>> No.4404552

Feels like the light and dark path in MM7 is kidna the same

>> No.4405534

>>4404552
That's because MM6 is the best.

>> No.4405556

>>4403362

why can't they just do 2D heroes again?

Like Homm3 but with all of the gameplay improvements made over the years

>> No.4405634

Threadly reminder that if you don't play HoMM multiplayer you don't know a shit about the games. Single player game is all fine and dandy, but AI is not an actual human to compete against.

>> No.4405637

>>4405634
This. Real men are not afraid to wait one month for Vitaly to send in his turn via email.

I've been playing the same Heroes multiplayer match since 1996, although I'm starting to wonder if Vitaly had died cause I haven't gotten his turn for quite a few years now.

>> No.4405673

>>4405556
So H3 with HDmods +plug-ins?

>> No.4405835

>>4400126
bigot

>> No.4405838

What is the best non dragon racial skill in MM8

>> No.4406220
File: 196 KB, 808x637, 9056.jpg [View same] [iqdb] [saucenao] [google]
4406220

>>4366942

Here is the first time I finished Might and Magic VII. Notice the big score difference.

Mostly because I got jailed for a year by Castle Gloaming for killing.... the citizens of Tatalia...

>> No.4406434

>>4406220
>siding with the Nazis

>> No.4406435

>>4406220
You can always just reload and pay the stupid fine at any town hall. You also get fined a bunch for killing the griffins for the Deyja quest.

>> No.4406446

>>4406435
What Deyja quest?

>> No.4406450

>>4405838
Vampire is garbage, so Dark Elf. Merchant skill, Travelers' Boon, and Darkfire are all useful.

>>4404552
There is a lot of overlap, but they start feeling massively different once you get Paralyze and Hour of Power versus Shrapmetal. I usually just save right before I turn in The Choice to reload for the other path after finishing, so the first half isn't a complete redo.

>> No.4406454

>>4406446
Dark Only, kill all griffins in Erathia and Bracada. It's given by the other guy in the master sword building. The equivalent Light Only quest is the Seasons' Stole.

Gives like 5000 gold, some experience, and gives a bunch of reputation to the Deyja zone. The fine is like 17000 to pay off because you have to kill even the Royal Griffin scouts in the main city in Erathia.

>> No.4406462

>>4406454
Wew I've completely forgotten about that quest

But now I vaguely remember

>> No.4407596

I REALLY can't decide who to make my MC in MM 8.

Guide says trolls are best because your MC will always be on the frontline but they're so ugly.

>> No.4407714
File: 393 KB, 775x556, file.png [View same] [iqdb] [saucenao] [google]
4407714

>Lizardmen women are so ugly that the Lizardmen men would rather fuck Japanese girls

>> No.4407970

>>4407596
Play Heroes 6 instead!

>> No.4407983

>>4382091
>lets have a general for 2 completely different genres just because they share a name

This is how retarded you guys sound.

>> No.4408141

>>4407983
It's just one girl

>> No.4408153

>>4408141
>girl
J-JADAME

>> No.4408279

>>4407596
It's in the pastebin. We suggest Dark Elf. If you want to go for Cauri early and don't want more than one dark elf Cleric, Necromancer, or Knight work.

>> No.4408286

>>4402028
There are two different Erathia maps - one for Homam and one for Mam

>> No.4408321
File: 345 KB, 640x480, tree69.png [View same] [iqdb] [saucenao] [google]
4408321

water walked to the islands across from the tularean fores,t cleared all the trees on both islands sorc with water walk dies in the process. saved over my only recent save without thinking. no food to rest, no empty pot, no healer, 20k gold so cant just kill myself, stuck on island with this guy. theres a point in middle of bridge i could jump from and make it if i was full hp..

>> No.4408327

>>4408321
You can make the trip from the southwest part of the island down to the main island just jumping in and eating the drowning damage going southwest, but only at full hp. What the hell were you walking around with no food for?

>> No.4408336

>>4408327
Also I thought there was food (apples) on some of the trees there. You should get it, rest, and walk out.

>> No.4408357

>>4408327
i just learned water walk was testing it lol. there are fruit trees here but they dont drop any apples :( clankers lab is on one of the islands maybe i can find something in there.

>> No.4408368

>>4408357
If you can't find anything and don't want to eat the death your only option is autosave.

Clanker's lab is connected to the southern island by the overhead bridge, but you will face more trees on the northern island. I would just do a quick scout of it and then strafe toward the food trees if you see them there.

>> No.4408468

>>4408321
Nigga tree

>> No.4408518

>>4381894
this is the same fag that was shitposting about m&m a while back just ignore

>> No.4408548

>>4408468
Sheeeit, I was gonna say the same thing but I didn't wanna look like a dumb shitposter

>> No.4408613

Post your favorite Heroes whatever map.

I wanna know what love is.

>> No.4408794

>>4408613
I don't like Heroes maps.

>> No.4409482

>>4407714
We should make some interracial porn with lizard men & cute Japanese girls!

>> No.4409673

>>4409482
Hot tbqh

>> No.4410309

>>4408613
That super hard "Adventures of Jared Leto" map.

>> No.4410409

>>4408613
I quite liked Titan's Winter, although I can't really say why.

>>4410309
It's been a long time since I played it, but I remember not finding it all that difficult, despite it's "Impossible" rating.

>> No.4410681

In H3, is it better to play death knight or necromancer? Which heroes in particular are the shit (I'm thinking Vokial and Aislinn, but I'm probably wrong)?

>> No.4410781

>>4410681
Death Knight is better, except Charna who is the factions worst hero. Their best is Galthran, with Isra and Tamika as runners up.

>> No.4410787

>>4410681
Thant is the most based

>> No.4411201

>>4400342
Please be real, Google only gives me some Polish black metal band. Anons, please help, I need to drink this.

>> No.4411695

>>4411201
kurwa mác

>> No.4411704

>>4411201
It's a shop.

>> No.4411820

>>4411695
Why are poppyseeds whores? What are you blabbering about?
>>4411704
Oh, thanks.

>> No.4412059

>>4411820
I though mac is mother

>> No.4412253

Who here likes Conflux?

>> No.4412380

>>4412253
I most certainly don't, I'd much rather have Forge.

>> No.4412434

>>4412253
I sure don't, but I'm also pretty sure I don't like it any less than the Orc With An Uzi crap that they were giving Forge.

>> No.4413082

>>4412059
Maty is mother in Polish. Mac is poppyseed in Romanian.

>> No.4413525

What if they added a gypsy faction in that Russian heroes mod?

>> No.4413530

>>4412253
Conflux is a fun faction. Aside from having heroes that can know magic skills natively, you still get the magic university to fill out everything. You get the fastest unit in the game, and their T6 is magic immune with the hydra ability. The tech tree makes sure you pick up all the units and even the level 1 unit has a lot of utility. I would still prefer Forge.

>> No.4413585

>>4413082
>Romanian
>>4413525
>a gypsy faction

>> No.4413743

>>4399603
I was stuck at the same campaign, but I'm pretty sure you just had to get an artifact. What ive also done in Craig's campaign, is i just snuck out and stole the artifact while ai was doing stupid ai things. In a combat, i didn't stand a real chance since he had more castles from the start and i didn't have enough rng to get a resurrection spell (while ai was spamming the raise dead spell)
But fuck, gem was useless as fuck
>first aid fucking tent

>> No.4414218

>>4413743

Yeah, after several restarts. The AI went dumb and got threatened by my army and holed itself in the last castle, so I cheesed my way in battle, had to wait a few weeks for enough troops.

The rest of the campaign was smooth sailing because I got DD and armageddon on both Gelu and Gem. Just draggogeddoning my way.

>> No.4414631
File: 20 KB, 600x600, reeeee.jpg [View same] [iqdb] [saucenao] [google]
4414631

>update HD mod
>doesn't work anymore
>rollback doesn't fix it
FUCKING RUSKIES

>> No.4414745

>>4414631
Fix it yourself.

>> No.4415446

Heroes IV could've been real good if if IF

>> No.4415457

>>4415446
They had enough time to playtest a lot of the balance issues. The obvious solution would have been a severe combat skill nerf.

>> No.4415549

>>4415446

they just dropped the armies and just did a turn based diablo

>> No.4415582

Play HOMM6!

>> No.4415860

>>4415582
MAGYAR SHILL OUT!!

>> No.4416348

>>4404390
For sure, Haven in 6 looked great, here it seems they went with the whole wolf duchy look and everything but leaving those aside the unit composition in this game is just weird(Asha indeed was a mistake) like come on Necropolis gets a spider and Haven have a wolf now? What were they thinking?

Also, never mind H5 it seems they sacrificed all those delicious H6 unique creature abilities which was probably the only thing that game had going for it for what? Flanking mechanic to make it more 'tactical'? and numerous units have this skill 'cant be flanked' I mean come on be more creative why remove abilities from the exact same creatures that had them in the previous game(except the healing ones of course those were THE cancer)

As for the Sylvan campaign overall turned out to be better than the Academy's. Maps were better, larger and nature's revenge mechanic was interesting. Treant has this new moat ability which was cool however I got disappointing with their green dragon and how plain it seemed.
That said that earth immunity and regeneration turned out to be really handy with a sylvan magic hero. The dragon could stall way better than the Academy's titans(Or at least before you upgrade them) and I could cast that thorny rocks or whatever spell without harming the dragon.

Speaking of stalling, played this funny multiplayer match where I pushed for the opponents castle because of a lucky weekly effect-no ranged combat.
Got incredibly lucky that my opponent was Haven and not that developed, his HUGE stack of Crossbowmen and Abbots was useless as they couldn't even scratch my few titans in close combat while I proceeded to fry their army with fire magic.
My units only defended while Genies only attacked low stacks for mana.
This game is such a wasted potential I have to say, sad how things turned out.

>> No.4416575

>>4415457
What's so great about combat? Heroes can easily be one shot late game

>> No.4416587

>>4416348
Looks are not important.

>> No.4416621

>>4416587

Homm was never really a good looking game series. Homm3 stuck a chord with me, some people like Homm2 and 1 spritework. Homm4 had something going for it.

but fuck Homm5 and up aesthetics though, everything is just downright hideous.

>> No.4417403

Oh hey, since the MMommielovers made their own thread >>4414005 this is a Heroes only general now!

>> No.4417817

>>4416575
>Easily
Sure if you ban Potions of Immortality, otherwise it takes forever.

>> No.4418256

>>4417817
If it were up to me, I would ban potions from everything everywhere.

>> No.4419125

Does anyone else get bored with the 100% predictable way the AI plays?

I'd much rather give them big boosts than have them always play to be as annoying as possible.

>> No.4419794

>>4402028

I almost started doing this

>> No.4419865

>>4419125

just play on XL maps, bith you and the AI have enough time to gather competent armies and heroes, if you want epic battles

>> No.4420089

>>4417403
To be fair, I never understood who would put this fucking trash and HoMM together in the same thread. What do these games even have in common?

>> No.4420118

>>4420089
>What do these games even have in common?
Power and wizardry.

>> No.4420206

>>4420089
Setting, characters, the fact that there is obvious overlap of events, and most importantly the idea that NWC wanted them to be thought of together, hence the surprise shitstorm against Forge. MM1-5 barely have anything to do with HoMM, but with all the HoMM5-7 posting it's not like we are following the rules anyway. M&M doesn't have the base to maintain a general, and even with both combined /homm/ occasionally has threads last 6+ weeks. If you want to separate you can try. Finally, you should be playing both franchises as they have solid games.

I figure you are likely trolling though so fuck off.

>> No.4421205
File: 1.02 MB, 966x1200, 1508543751825.png [View same] [iqdb] [saucenao] [google]
4421205

show me what you got

>> No.4421209
File: 58 KB, 600x450, 1507918778616.jpg [View same] [iqdb] [saucenao] [google]
4421209

>> No.4421270
File: 514 KB, 442x543, 1506533610128.png [View same] [iqdb] [saucenao] [google]
4421270

>> No.4421310

>>4421270
Nothing wrong with basic learning.

>> No.4421332
File: 1.29 MB, 1024x568, 1420380984396.png [View same] [iqdb] [saucenao] [google]
4421332

>>4421310
There is. The accumulated bonus never goes over the experience you need for the next level.

>> No.4421783

>>4421270

Why are clerics such shitty class?

>> No.4422019

>>4420206
You're telling me that WoW belongs in Warcraft generals.

>> No.4422209

>>4421332
That's a pretty cool picture. What Russian cyka made that?