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/vr/ - Retro Games


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File: 427 KB, 732x566, analogue nt mini.png [View same] [iqdb] [saucenao] [google]
4367506 No.4367506 [Reply] [Original]

If you don't already know, the damn HDMI refresh rate is slightly slower than it should be.

Considering that it's FPGA, could this be fixed via new firmware, or modding the NES core on the jailbreak? I'm looking at the core in a hex editor and can't find what to change.

>> No.4367510

I hope all this beta testing you guys paid $500 to do gets implemented on the Super NT

>> No.4367513

>>4367506
Works for me,you must have defective console or something.

>> No.4367525

>>4367506
What is the actual refresh rate, and what should it be?

>> No.4367538
File: 627 KB, 2560x1440, IMAG1309.jpg [View same] [iqdb] [saucenao] [google]
4367538

>>4367506
>frontloader master race
Feels good nigga

>> No.4367542

>>4367506
>buying this shitty hackjob
LOVING EVERY LAUGH

>> No.4367559

I thought the entire point of one of these was that it would have proper HDMI output? If you can't even have that then what the actual fuck is the point even in theory lol?

>> No.4367564

>>4367559
only a few shitty displays can't handle 60.098 Hz

>> No.4367593

>>4367506
The whole point is that it will be compatible with every HDTV and monitor as some displays won't accept an off-spec refresh rate. The analog output has the proper NES-standard refresh rate.

Not that it even matters. The slower refresh rate over HDMI amounts to it being one second slower every ten minutes. No one is ever going to notice that except speedrunners and they all use original hardware anyway.

>> No.4367739

>>4367510
for once you said something I can agree with. but I still want you to take the tripcode off or leave you dickwad

>> No.4367769

>>4367510
They're gonna do the exact same thing to the Super NT whether you like it or not.
The NT Mini does that in HDMI mode because not all displays accept a 60.098 Hz HDMI signal. In analog mode it runs at the correct speed.
Chances are, they're gonna do the exact same for the Super NT so nobody is gonna come to them crying about how their TV doesn't work with the Super NT.

>> No.4368003

>>4367593
Agreed that the speed thing isn't a huge problem. The incorrect FDS audio is a much bigger deal.

>$500 for worse-than-emulator accuracy
A fool and his money, etc.

>> No.4369713

>>4368003
I doubt I'll ever play any FDS games on mine so not too much of an issue. As a base NES clone it's still really good and having both HDMI and RGB analog outs, ROM support and pretty much every other 8-bit core is a huge bonus.

>> No.4369719

>>4369713
There's currently only two ways to play FDS on it anyways.
1. With the everdrive where you're still better of with the NT Mini's emulated sound since the everdrive one's is literal cancer
2. With the RAM adapter + diskdrive/FDS stick where you don't have to rely on emulated audio anyways
Really don't get why everyone's pissing themselves over it.

>> No.4369727

>>4369719
I think the general consensus is that it's just pretty ridiculous that no one can pull off FDS sound simulation even half-way decently, not even for $500.

>> No.4369747

>>4369727
The thing with the NT mini is that you're paying $500 for most of the things you're getting besides the FPGA like the fucking massive aluminium shell and stuff.
The Super NT costs way less and has a bigger FPGA but does lack a lot of stuff the mini did have like the shell, analog support, 4 controller slots etc.
I have my doubts of there ever being an FDS core for the Super NT but if there ever will I would imagine they could implement the low pass filter with the FPGA's increased resources.
That's pretty much all the NT mini's FDS sound is lacking.

>> No.4369802

I've STILL never seen anyone post results from test carts on one of these things. People love to claim they're perfect and have no accuracy issues whatsoever, but people also claimed that about ZSNES. I want to see data, dammit.

>> No.4369808

>>4369802
Link to which specific ROM and I'll record it for you.

>> No.4369837 [DELETED] 

>>4369747
Yeah, I'm really curious to see what happens with the SuperNT as far as alternative cores go in general. I really want an HDMI solution for my retro gaming, and I'm on the fence about an AVS. Is the SuperNT could do all the and more at $5 more, I'm all in, but I play a lot more NES than SNES, so if the SuperNT is SNES only ¯\_(ツ)_/¯

>> No.4369842

>>4369747
I would think so. I'm really curious to see what happens with the SuperNT as far as alternative cores go in general. I really want an HDMI solution for my retro gaming, and I'm on the fence about an AVS. If the SuperNT could do 8-bit and more at $5 more than an AVS, I'm all in. I play a lot more NES than SNES, so if the SuperNT is locked-down to SNES then I'm not really interested at all.

>> No.4369853

>>4367510
>>4367739
I agree, its pretty obnoxious. Youre the only person on this board who uses a tripcode

>> No.4369856

>>4369808
http://wiki.nesdev.com/w/index.php/Emulator_tests
Unfortunately it's not the sort of thing a layman can easily test. There are tons of test ROMs for testing individual hardware quirks and you have to know how to correctly interpret their output. Not all of them are directly relevant to playing games either, but for example apu_phase_reset would be interesting since it fails in most emulators but has an impact in games.

>> No.4369871

>>4369853
you're forgetting about the princess

>> No.4369873

>>4369871
Trannies can't be princesses.

>> No.4369875

>>4369873
I was simply referring to their display-name, not making any kind of statement

>> No.4369880

>>4369875
I know you weren't making a statement. I was.

>> No.4369894

>>4369856
Seems to have the correct behavior. A click and then silence.
Same thing happened on my AV Fami
https://youtu.be/6W8Vr_437xc

>> No.4370504

>>4367506
What refresh rate do you think it is and what do you think it should be?

>I'm looking at the core in a hex editor and can't find what to change
Shocker

>>4367593
>The whole point is that it will be compatible with every HDTV and monitor
Sauce? I can't find the "Whole Point" page on the website.

>> No.4370521

>>4369871
babbages faggot shows up every topic, the rest come and go

>> No.4370558

>>4370504
>what is google
Kevtris talks about it in this forum post
http://atariage.com/forums/topic/242970-fpga-based-videogame-system/page-51#entry3698112
In that particular case, he's referring to his HiDef NES kit but it's exactly the same for the Nt mini

>> No.4371186

>HURRRR IMPUT LAGGGG

>> No.4371410

>>4370558
>http://atariage.com/forums/topic/242970-fpga-based-videogame-system/page-51#entry3698112
>^fwhole point
>phrase not found
>what is reatrded

>> No.4371431
File: 944 KB, 200x150, 1504956014168.gif [View same] [iqdb] [saucenao] [google]
4371431

>>4370521
>>4369880
>>4369875
>>4369873
>>4369871
>>4369853
>>4367739

Would you faggots please not?

>> No.4371458

>>4368003
>incorrect FDS audio
If you mean generating it when running ROMs off an SD card, that's never been part of the official list of features for your $500 anyway.

>> No.4371459

>>4371431
Put your trip back on Cabbage Pants

>> No.4371481

>>4367506
Just get an AVS.
Literally better in every way.

>> No.4372014

>>4371481
Do you have one? I'm curious about them and all the reviews and shit are from a year or two ago.

>> No.4372035

>>4367593
huh? mismatched refresh rates means you're going to get the shitty ass stuttering emulator effect

>> No.4372056

>>4372035
It's not mismatched though, the NT/AVS downclock the NES to match the HDTV refresh rate of 60Hz. So it's marginally slower but matched.

>> No.4372064

>>4372056
why wouldn't they just give you an option to use the correct refresh rate if your tv supports it?

>> No.4372068

>>4372064
A fair point, I think the idea with the NT is that you can get the correct rate if you run analog. The AVS is, from what I've gathered, supposed toe a dead simple plug and play, digital only solution, so I get that. And the clock difference is so negligible that most people wouldn't notice, or would be running analog if they did know the difference.

>> No.4372504

>>4371410
>The NES is slightly underclocked for HDMI- since the NES outputs a 60.09fps 240p signal natively, I slow it down a tiny fraction to 60.00 for HDMI use. I didn't want to deal with the compatibility nightmare of outputting video at 60.09 then have half the TVs and monitors reject the signal since it was out of range.

He's saying that that compatibility is the actual reason why it was slightly underclocked. I'm sorry that he didn't use the exact phrase 'whole point' to satisfy your autism.

>> No.4373502

>>4372504
You're the dingus who said to google it. Anyway if the frame rate was intentionally made wrong it can obviously be intentionally made right. Maybe not by OP with his hex editor though.

>> No.4373574

>>4373502
You're simply a computer-illiterate who's not able to effectively googl for information.
This may be hard for you to accept.

>> No.4373801

>>4373574
Nah. I did google but nothing came up searching for shit like analog nt refresh rate, etc. You're just butt blasted that you memed and looked like an idiot when it turned out you have to google for some obscure thread about an entirely different product.

>> No.4374247

>>4373801
You're just a fucking moron. The thread is even named fpga console.
If you were to have looked at the rest of the thread you would've noticed that the thread is pretty much about ablut all of Kevtris' stuff.
Latest pages are pretty much 100% about the nt mini as well.

>> No.4374321

>>4374247
None of which showed up in google using anything mentioned ITT. You can cry about it all you want little memester but all it does is call more attention to how you're a tool who made an ass of himself.

>> No.4374473

>>4374321
He provided a link to the EXACT post where Kevtris mentioned why he chose the exact 60hz refresh rate for compatibility and you couldn't even be bothered to read it.

>> No.4374950

>>4373502
>if the frame rate was intentionally made wrong it can obviously be intentionally made right

No one cares. The timing difference between a real NES and the NT Mini's HDMI clock is so absolutely fucking minute that no one will ever notice and it has absolutely zero detrimental effect on gameplay.

>> No.4375538

This thread seems like the best place to ask; what's the consensus on these NES/FC FPGA machines? All the buzz is overwhelmingly positive, and while I'm not looking to spend $500 on an NT to play my Famicom games, I have been looking at the AVS. Does anyone on /vr/ actually own one, if so, do you use it?

>> No.4375568

>>4375538

The NT Mini has slightly inaccurate sound, other than that it's pretty much perfect. That said, RGB modding an original nes is so relatively cheap you could easily have both if you're rich.

>> No.4375578

>>4374473
I did read it. You didn't read the thread. The ironing.

>>4374950
Obviously at least one autist cares since we have this thread. If I was going to blow $500 on a clone I'd expect it to be able to run at the correct refresh rate and have an option to switch to the more compatible mode. Because, you know, lots of people who have $500 to blow on a famiclone are going to connect it to an old LCD that doesn't support more than HDMI 1.0. kek

>> No.4375581

>>4375538
>All the buzz is overwhelmingly positive
those are shills, no sane man would throw ~$500 (+50 shipping) for something that could be done with far less money. It can't even do the sound good, and focuses on gimmicks (emulators for other consoles)

>> No.4375605

>>4375568
I am not poor, but the NT is hard to justify regardless (which is why I'mm wondering about the AVS in particular), and I actually want an HDMI solution, so I'm not sure interested in modding my AV Fami. I have a few nice CRTs, but sometimes I want to sit on my couch and play on the flatscreen.
>>4375581
I assumed as much about the NT, that price is just too ridiculous to rave about, regardless of your financial situation. The AVS is in the right ballpark pricewise, but all the youtube reviews are over a year old, and they're youtube reviews, so I'm certainly interested in some /vr/ takes on it (if there are any).

>> No.4375610

>>4375605
forgive my typos, I'm on a tablet and retarded

>> No.4375675

>>4375578
>Obviously at least one autist cares since we have this thread.
He's obviously read that the refresh rate is slightly slower over HDMI and got all up in arms about it without realizing how completely inconsequential it is. It's literally one second slower over every ten minutes of game time. If you're not a speedrunner it's completely negligable.

>I'd expect it to be able to run at the correct refresh rate
It does, when using the analog output.

>> No.4375698

>>4375581
It sounds great. It's not 100% identical to an authentic NES but definitely very fucking close.

As for supposedly focusing on gimmicks, the other system cores aren't official and aren't advertised anywhere on the website so they're definitely not the focus.

You're seriously just nitpicking at the smallest minute things that are completely irrelevant to any non-autist.

>> No.4375736

>>4375605
The AVS is pretty nice but it doesn't really have anything going for it terms of extras like the Nt Mini for why I'd take the step of no longer using real hardware.
You are 100% better off getting the HiDef kit if you've already got a fitting console.
First of all, you can still use the composite output of your famicom perfectly fine so it can still be used on a CRT.
Second of all it's still better than the AVS since it actually does 1080p, 720p and 480p compared to the AVS which is locked to 720p and you have the advantage of real hardware.

>> No.4375750

>>4375698
Everytime critism is giving to this thing people jump to things like "But you get more with it!" But like I said, it's not worth it

>> No.4375760

>>4375736
Those are fair points, thanks for the input. The price ends up really close to an AVS, since I'm too shaky to install something like that myself. I guess I'm not super gung-ho about modding my top-loader or AV Famicom, but it's worth thinking about for sure.

>> No.4375767

>>4375760
The only real difficulty is desoldering the PPU and CPU since they have to be socketed.
If you're not perfectly certain you can do it yourself you should probably let someone else install it or maybe do just get the AVS. Your choice.

>> No.4375776

>>4375767
Yeah, I'm not the worst with a soldering iron, but I do have shaky hands so for a DE-soldering job with vintage chips I would pony up for the help. Also I don't have the tools to cut a not chop-job HDMI port. We'll see, I really just want to jam some 8-bit RPGs in HD without an emulator ¯\_(ツ)_/¯ I do appreciate the advice, hombre.

>> No.4375796

>>4375776
The HDMI port is more annoying than hard if you've got patience.
Just do it the way jason from game-tech does. That's literally the way to go if you want it to look nice even though it does take time.
I've done a 2 AV Famis and a Frontloader by first printing out a template, marking the exact hole i wanted to cut (in case of the frontloader drilled two holes) and started filing.

>> No.4375817

>>4375796
ah, filing would be tedious but get good results, that makes sense. Gametech is currently sold out are they always in short supply or is this just bad timing?

>> No.4375836

>>4375817
They're having them made in waves.
If you look at the product page it says:

Kits are sold out for now and the next batch hasn’t been ordered yet so it will be a 2-3 month wait till they come in once ordered. There will be no pre orders till that happens!

So yeah, you got some bad timing. They still had some left a little while ago but seems like they're dry by now.
If you've got the patience, Jason normally posts regular updates on production of them.

>> No.4375865

>>4375675
You underestimate the power of the tism

>> No.4376245

so....$180 for the Retro AVS then?

>> No.4376264

>>4376245
What's the context here? As far as I know, the AVS does the same thing; downclocking to 60hz for modern TV compatibility. If that's what you,re getting at. It's certainly more reasonably priced.

>> No.4376307

>>4376264
yeah, more reasonably priced is what i meant sorry.

>> No.4376318

>>4376307
No worries, I agree completely. It's certainly tempting. I emailed their customer service to see if the ones currently shipping have the fixed/strengthened USB socket, cause that's a deal breaker if not.

>> No.4377001

>>4375750
The thing is that the criticism is trumped up to blow every little minute thing way out of proportion when the reality is they're things that no normal human being will ever notice.

For perspective:

>It's slower!
For every second of game time it will be 0.0015 seconds slower than a real NES, but only over HDMI. Analog output keeps the NES clock standard 60.09hz refresh rate.

>It sounds bad!
If you watch the comparison in the MLIG video you can hear that it's really close to the original, just not 100% perfect. @21m30s: https://www.youtube.com/watch?v=uMwBxL5ZlGw

I do agree that the $450 price tag is prohibitive and pushes it in into 'not worth it' territory for many. People complain about the price, but when Analogue decided for the Super NT to remove a lot of the things that pushed the price up on the NT mini (analog outputs/machined aluminium shell/included wireless controller) people complained about that too. It would be nice if Analogue offered a premium and non-premium version of the NT mini the extras don't really appeal to me. I'd rather just have it in a plastic shell with HDMI only. $190 is a far more reasonable price and would put it in league with the AVS but the NT would still be the superior of the two.

>> No.4377081
File: 936 KB, 644x644, Screenshot_142.png [View same] [iqdb] [saucenao] [google]
4377081

>>4377001
>>4375698
What people do you think are most interested in this?

>> No.4377875
File: 148 KB, 640x390, compare-set1.png [View same] [iqdb] [saucenao] [google]
4377875

Any AVS owners here who might know of forums or websites with a dedicated discussion group regarding the console? I plan to buy it in the near future, but i'm curious about the firmware and overall support, it's been a while since i've seen further updates, and as far as i know, the latest firmware is still on beta.

The thing i'm most curious about, is wether recent color palettes released by FirebrandX, Wavebeam, RGBSource are available to the AVS, or not. The first (and only, i think) palettes available were released still in late 2016.

>> No.4378183

>>4377875
>>FirebrandX
thats your problem right there annon!

>> No.4378197

>>4378183
this
Wavebeam and FirebrandX are by autistic people for autistic people

>> No.4378330

>>4377875
I'm in the same boat, the 1.20 'beta' firmware is up on the site as official now though. There's a few YouTube videos showing off the palette options, and yeah, at least a couple of Firebrand's are in there. Kills me that there doesn't appear to be a Playchoice-10 option. Just FYI, I emailed their support and got confirmation that all currently shipping models have the re-enforced USB port and modified 72-pin cartridge slot. There's two board revisions being shipped right now, and they say both have those fixes, so I'm not sure what the differences are otherwise. As far as future updates go, they're working on a 'portable' AVS, which I assume would run on the same hardware, and probably encourage additional software updates too. I think they spread themselves a little thin for such a small operation, but they do make nice stuff.

>> No.4378424

>>4378330
Does the latest firmware allow integer scaling to stop the shimmer effect that the MLIG video made light of?

>> No.4378480

>>4378424
Not that I'm aware of, and the MLIG video only points out shimmering on some of the settings, not the far left and middle scales, if I'm remembering right. The NT/HDMI NES mod just use blurring to fix shimmering, it's not a real 'solution', just a cover-up. Shimmering is kind of part of the deal with HDTVs and systems without square pixels.

>> No.4378524

>>4378480
>he NT/HDMI NES mod just use blurring to fix shimmering
Neither of them can do that. They only do nearest-neighbor scaling, no support for interpolation. So like the AVS, your choices are fucked aspect ratio or shimmering.

>> No.4379025

>>4378524
oh my mistake, I was under the impression they had added that feature as an update. I have no issue playing pixel-perfect on HD sets though, so that's not a deal breaker. Some things CRTs just did better.

>> No.4379035
File: 73 KB, 250x326, Bob-Charlie-1423601313-106518.jpg [View same] [iqdb] [saucenao] [google]
4379035

>paying 500 bucks for a nes when you could emulate or just get a crt + the original console + a flash cart for the best accuracy.

Where did these hipsters come from?

>> No.4379596

>>4379035
you mean shills

>> No.4379631

>>4379035
but mah EXTRA SOUND CHANNELS
everdrive extra sound channels are cancer!
kevtris is a FPGA god!
mah HDMI

>> No.4380213

>>4378424
It always supported integer scaling; you just have to set it to integer multipliers

>> No.4381041

>>4378330
Thanks for the reply and info, i'm sure most of the NES enthusiasts went for the NTmini (regarding non-original hardware solutions), but it bothers me that aside from a section on nintendoage, there isn't much info or community focused on the AVS in terms of less superficial stuff. I'd like to hear more from Bunnyboy every now and then, i'd like to support his creation, but the $500 club always seems more active and supportive of new additions; i'm aware the AVS' config doesn't leave much room for extra features, but since the palette aspect's been recognizes and supported already, he might as well make it easier for others to know how to make 'em for the console. Wavebeam's shown interest in sharing his latest palettes on the AVS, but doesn't know how to, yet, as far as i know.

He's got this huge thread on shmups (h t t ps://shmups.system11.org/viewtopic.php?t=59843) but the last time he spoke about sharing with the system was back in April 2017. I don't know if he needs to contact Bunnyboy personally for that, though.

In the end, i just feel like an fpga system without constant feedback and support can feel kinda "stuck", and that makes the NTmini ever so attractive, but that price is tough..

>> No.4381397
File: 1.72 MB, 2047x1718, 20171005_002752132.jpg [View same] [iqdb] [saucenao] [google]
4381397

>>4381041
I agree 100%. It's really hard to find 'recent' info, and while I absolutely support RetroUSB, and other small, niche operations like it, it's frustrating to hear so little about a product that's built to be updatable and improvable. I mean, at least with the PowerPak it's been wide-open for the community to step in and improve the hell out of it. That kind of thing would be awesome for the AVS; considering it's low price. If the community could go wild with it, I'm sure we would see some awesome improvements.

I get frustrated with Krikzz' operation for the same reason, too many products, not enough progress on excellent products that could be even better.

On the NT, I could pony up the $500 without a huge struggle, but even still, it just seems outrageous to me, almost too indulgent for a game console. I don't know, I'm still on the fence about the AVS, but I think if I got it I would really enjoy it.

>> No.4381661

>>4381397
I'll take open source over "wide-open" every time.

>> No.4381773

>>4372014
Yeah. It's fucking great.

>> No.4382272

>>4381661
Of course
>>4381773
You still use it regularly and all that? Hows the build quality/accuracy, etc, etc?

>> No.4384137

>>4382272
Yes. It's perfect.

>> No.4384542

>>4384137
Awesome, I appreciate the insight anon. Maybe I'll just pony up and get one while they're still in stock...

>> No.4384770

No actual panel actually runs at exactly 600000~hz though or whatever refresh rate you want.
Not to mention variances from temperature and all that jazz that affect the panel...

>> No.4385127

>>4384770
I'm not quite sure what you're referring to by 'panel'.

>> No.4385149
File: 451 KB, 1280x663, DSC_3184.jpg [View same] [iqdb] [saucenao] [google]
4385149

>>4385127
http://caxapa.ru/thumbs/361638/DMTv1r11.pdf
https://en.wikipedia.org/wiki/Coordinated_Video_Timings

Apparently according to the madvr developer, Madshi. The VESA DMT timing standard asks displays to accept pixel clock variances of up to 5%.
I don't have access to the revision 1.2 documentation though.

>> No.4385150

>>4385127
Like an LCD panel, a TV or monitor.

>> No.4385203

>>4368003
Why is it so hard for people to get decent FDS audio emulation? Krikzz couldn't do it, these people can't do it. It seems only PC emulator developers know how to do it.

>> No.4385610

>>4385203
The issue here is there wasn't enough space left in the FPGA to implement the low pass filter so the FDS sound, although essentially accurate, sounds a lot brighter than it should. If you're using a real FDS RAM adapter the sound issue is negated anyway. The NT mini emulated FDS sound is only implemented when playing FDS games using everdrive.

>> No.4385731

>>4385610
Probably bullshit but I wouldn't be surprised if the autists insisted on doing it on the FPGA instead of using a simple RC circuit.
I've actually removed the low pass filter on famicoms so I know what games sound like without it. They don't sound like ED shit.

>> No.4385775

>>4385731
Krikzz' implementation is just straight-up out of tune, I'm thinking he must just have a bad ear. The low-pass filtering varies between Famicom models anyway, but just being out of tune is pretty inexcusable.

>> No.4385853

>>4385731
The issue is that the FDS has a LPF internal to the RAM adapter itself, so its audio is filtered before mixing with the CPU audio. So even if you're doing analog audio output (the Hi-Def NES outputs digital audio so that's not an option anyway), the LPF has to be done on the FPGA before mixing to be accurate. Kevtris just fucked up and picked an FPGA too small to do what it needed to do for proper FDS emulation.

>> No.4385983

>>4385775
That's my take. I don't care enough to actually test and quantify it but it seems to me it's obvious to anyone who's not tone deaf.

>>4385853
The filter doesn't have to be done in the FPGA. Audio is output on a pin on the cart connector and putting an external filter between the chip and the pin would work fine. Since you have such a fundamental lack of understanding of how this works I think it fair to assume you have an equally poor understanding of what the cause of the problem is.
Hi-Def does all the audio (and video) itself. It's practically a famiclone that you wire up inside an original shell. Again the fact that you're so clueless as to bring this completely unrelated device into the discussion indicates that you just don't know what you're talking about.

>> No.4386056

>>4385983
Sorry, I wrote Hi-Def NES when I meant Nt mini. Reread my post with that in mind and it should make sense.

With the Nt mini, you can use a real FDS RAM adapter and it will sound fine because the LPF we're talking about is internal to the RAM adapter itself. The already filtered analog audio from the cartridge pin gets digitized and mixed with CPU audio and life is good.

But when you're running FDS images from an SD card using the emulated FDS sound chip, there's no LPF applied to the FDS audio. If you try to filter the output after mixing, you'll be incorrectly applying the filter to the CPU audio as well. So yes, it needs to be done in the FPGA because that's where the FDS audio generation is happening in this case.

Once again, this only affects emulated FDS audio, not real cartridge audio.

>> No.4386115

Does having the FDS ram adapter plugged into the system make the Analogue NT Mini output proper audio on FDS games AND regular nes carts? I couldn't give less of a fuck about FDS games, but it not having perfect audio on regular carts makes me not want to get this thing. If there's no way to make a $500 system play REGULAR NES GAMES with the normal audio, then it's a failed product in my opinion.

>> No.4386119

>>4386056
I think what's being said is that, LPF aside, FDS audio on the EDN8 is out of tune and really awful. It's not jist too bright, it's fundamentally incorrect.
>>4386115
Regular FC games don't use the RAM adapters extra audio chip, it's wholly irrelevant in that case. Standard audio on the NT and AVS is reproduced quite well.

>> No.4386130

>>4386119
>Regular FC games don't use the RAM adapters extra audio chip, it's wholly irrelevant

Then why are there audio differences between this syetem & a Stock Nintendo NES Console? Don't believe me? Look at 21:17

https://www.youtube.com/watch?v=uMwBxL5ZlGw&t=1299s

Now explain to me why Mega Man 2, despite being a non FDS game, & having NO expansion audio chips, doesn't sound perfect. The FDS audio not being exact makes sense due to the lack of lowpas filter. Regular games not being exact on the other hand makes no fucking sense, especially at that price point.

>> No.4386141

>>4386130
I didn't say it was flawless, it's a digital recreation of an analog audio source, there's a fundamental difference there. I agree wholeheartedly that the NT's price point is ludicrous, especially as a """reference quality""" machine that isn't actually reference quality. The AVS is at least reasonable for being about as accurate at less than half the price. FC/NES audio will never be perfect in a digital device, it's simply not possible. The absence of noise and distortion, coloring from whatever components are inherently part of the machine's sound, and even that sound varied between hardware revisions/versions.

>> No.4386157

>>4386141
>FC/NES audio will never be perfect in a digital device, it's simply not possible.

Would it be possible to use the ram adapter for accurate audio on normal nes games through the rom loader or something? Or does the ram adapter only process half the sound & mix it with the NT? If not, then they're really being misleading about being reference quality if it's literally impossible to make a 1:1 copy of the Nintendo's analogue audio signal digitally. I kinda wish they had kept producing the original NT at this point, but people had problems with it using Real FC/NES chips. Can't please everyone I guess.

>> No.4386168

>>4386157
No, the RAM adapter has its own audio chip that was mixed in with the FC's standard audio generator, which is actually part of the CPU. The extra audio chip and blending is the same exact technique (different audio chip) as the Japanese Castlevania III and other Famicom games that had enhanced audio. You could make a perfect copy of what the PPU is generating digitally, but the 'sound' will always be lacking in the analog nature of the original. Same issue with using synthesizer VSTs and shit. They're generally almost perfectly accurate, but you're missing the analog signal chain.

>> No.4386403

>>4386056
If a famiclone (which no one except you was talking about) does something poorly than that's just poor design on the part of the famiclone designer. I'm not even sure why you bring it up or exactly what your trying to say. Anyway, let's have a look at your logic. You claim:
The problem with ED FDS sound is a missing low pass filter
The NT mini sounds fine with a RA because it uses the sound from RA
It is impossible to put that filter somewhere between the ED audio output pin and the NT audio input pin

A low pass filter can be made with a simple RC circuit. Do you now see how silly what your saying is or are you just going to repeat that it must be done in the FPGA because you say so?

>> No.4386415

>>4386403
Are you being deliberately obtuse or do you just have trouble following conversations? I'm not talking about the Everdrive at all. This entire thread and the discussion regarding the missing LPF is about the Nt mini. Kevtris says he couldn't implement the LPF in the Nt mini because he ran out of space in the FPGA.

There's nowhere to add an external LPF in the Nt mini, because the FDS audio never leaves the FPGA before being mixed with the CPU audio. (Once again, this only applies if you're using the Nt mini's FDS audio emulation and not a real RAM adapter.)

I have no idea what went wrong with the Everdrive's FDS audio emulation, but it goes much further than simply lacking an LPF. It's a completely separate issue.

>> No.4386547

>>4379035
>flash cart
>accuracy

>> No.4386552

Why did it need to be made of aluminum?

Why did it need four built-in controller ports?

Why did it need to come bundled with that abomination of an 8bitdo controller (SNES-style button layout in an NES form factor, four buttons more than an NES controller) and wireless receiver?

>> No.4386564

>>4386552
So it could cost $500.

>> No.4386728

>>4386415
Sorry. Didn't realize I hadn't made it clear I was talking about the ED. That explains the confusion.

>> No.4386936

>>4386547
>this shit
>accuracy

>> No.4387128

>>4386936
The jailbreak firmware is better at mappers and audio chips than the Everdrive and Powerpak in every way.

>> No.4387185

>>4387128
The only thing Everdrive does bad is FDS audio.

>> No.4387215

>>4387185
>what are mmc5 and external audio chips

>> No.4387278

The NT Mini supports component output.
The analog port outputs the proper 60.98hz refresh rate.
Wont using component cables for an HD TV solve the inaccurate refresh rate problem?

>> No.4387470

>>4387278
Yes. People are just reaching for excuses to hate on the thing, which would have been apparent if you had read the thread. Now the goalpost has been moved to "FDS audio sucks only when loading roms from SD card" but there really isn't anything wrong with it beside that

>> No.4387473

>>4386168
Differences in sound can vary wildly in comparison between analog synthesizers too. You can sit one Minimoog next to another that was produced the very same day and they will sound different to each other, depending on various factors such as how they've been stored over the years, how their components have degraded etc. Such is the nature of analog sound generation.

>> No.4387572

>>4387215
most mmc5 games work and like I said ALL NON-FDS audio works

>> No.4387574

>>4387470
It's $500 for a mostly accurate clone-console

>> No.4387623

>>4387574
I actually considered getting a Hi-Def modded NTSC NES and Everdrive but it was actually almost as cheap to get the NT Mini which can do far more. Haven't regretted it at all.

>> No.4387627

>>4387623
'cheap' is probably the wrong word to use there, but what I meant is the cost would have been around the same.

>> No.4387630

>>4387623
>>4387627
I'm just playing devil's advocate, I would love an NT, and while I could afford it, I can't really justify it. As I've mentioned previously in the thread I'm very close to buying an AVS.

>> No.4388135

>>4387278
The component output is only 240p, right? (Same as the rest of the analog video output.)
A lot of HDTVs won't take 240p over component. (Even though they'll kinda handle it from composite.)

>> No.4388198

>>4388135
I don't know about component in particular, but TVs that don't properly handle 240p instead treat the picture as 480i and put it through the shitty built-in deinterlacer, inevitably adding lag.

In that case you would need an external scaler to properly convert the 240p signal to 480p (either linedoubled or with scanlines).

It's a lot of effort just for an imperceptibly miniscule amount of slowdown from the 60 Hz refresh rate. (Not to mention that the external scaler is likely to introduce some lag of its own).

>> No.4388208

>>4388198
For component in particular, many HDTVs simply won't accept a 240p signal at all.
(Easy to test with a PS2 running a PS1 game. I forget what the exact message was on my TV but it was something like "invalid signal." It'll take 240p over composite, treating it as 480i like you said.)