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/vr/ - Retro Games


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4378983 No.4378983 [Reply] [Original]

Yeah, thanks, for nothing.

>> No.4378993

>>4378983
>Not duping gold to buy good shit.
You deserve every bit of that item.

>> No.4379001

>>4378993
>Cheating

>> No.4379014

>>4379001
>Literally using the garbage drops that aren't unique quality.
This is why you lose in the game and real life.

>> No.4379017

>>4378983
>>Not doing a worst items possible challenge run.

>> No.4379031

>>4379014
>Making excuses for utilizing unintended exploits in breaking the intended flow of a game
>>4379017
Into the PIT with you.

>> No.4379048

>>4379031
>Equips a Big Black Dildo of Self-Rape, levels up to 20, dies to Butch in two hits, and scratches head as to why he lost

>> No.4379085

>>4379048
>Not doing the Butcher the instant you can open his door

>> No.4379108

>>4379085
Unironically fighting The Butcher at level 5 with actual shit gear and -999 DEX

>> No.4379163

>>4379108
>>4379085
>>4379048
>>4379031
>>4379017
>>4379014
>>4379001
>>4378993
>Not just skipping this garbage game and playing Torchlight instead.

>> No.4379179
File: 2 KB, 100x100, Sonic_impatient.gif [View same] [iqdb] [saucenao] [google]
4379179

>>4379163

>> No.4379210

>>4379163
>Torchlight
>Not even retro
>>>/out/

>> No.4379430

>>4379163
Yeah, I tried original Diablo a while back and just couldn't stand it. Slow as fuck and absolutely horrible, disgusting UI. Imagine playing Diablo 2 at like 25% speed, that's Diablo 1 for you. The game feels padded to all hell and back. You're fighting hundreds of monsters at a super slow walking speed, so everything takes way longer than it ought to.

>> No.4379548

>>4379163
the devs behind torchlight just got shut down because they basically wouldn't support torchlight 2 and instead made a flop of a single player game, lmao

>> No.4379550
File: 111 KB, 780x585, 410444812.jpg [View same] [iqdb] [saucenao] [google]
4379550

here is better game

>> No.4379572
File: 214 KB, 1024x600, grs.jpg [View same] [iqdb] [saucenao] [google]
4379572

>>4379430
how does it feel like having ADD?

sure playing warrior or rogue is mostly taking it easy but mage after learning teleport is absolutely nuts. nothing really stops other classes from learning magic so if you feel the fight is dragging on too long try spamming some fire walls

there's also one thing D1 has over other HnS games - positioning. you can't just simply run past enemies, they can cut your path or surround you so you need to think about the escape routes or trying to not aggro too many monsters

>> No.4379598

>>4379572
>you need to think about the escape routes or trying to not aggro too many monsters

Enjoy your kiting, I guess?

>> No.4379608

>>4378993
>>4378983
Diablo 1 sort of lets you cheat with New Game to regen all the maps, quests and items. But yeah, the RNG in diablo 1 pretty random as fug.

>> No.4379614

>>4379572
Until hell it just meant that you'd lure any number of enemies greater than two to the next doorway.

>> No.4379615

>>4379598
oh the horror the game expects me to actually play the game instead of casting spell that annihilates half of the screen while you scratch your ass

>> No.4379665

>>4379615

>casting spell that annihilates half of the screen while you scratch your ass
You mean like Apocalypse or Chain Lightning?

>> No.4379701

I used to love starting a rouge game and just rush as deep as possible without dying

>> No.4379703

>>4379550
>stats do fucking nothing, the differene is only noticable on +50 increments
>every item has 15 numbered stats
>rare items have 20-30 stats
>on endgame stats reach tens of thousands with differnce between items being less than 10% making gear picking essentially meaningless
>Every character has only one or two useful skills so there's only one viable build for each char
>no interesting gear

It's a shit game that thought the only thing Diablo players want ae more and bigger numbers. Casuals indeed do. But casuals also migrate to the next game of same genre as soon as it cames out no matter how shit it is. Now this game is forgotten everywhere except its homeland.

>> No.4379720

>>4379665
Which are fairly rare, none-the-less you aren't guaranteed to see them in a run. Then if you do you might only see them in scroll form and they need a higher magic stat than most other spells.

>> No.4379737

>>4379720
Rarity is not a balancing mechanic.

>> No.4379783

>>4379665
which only work on 1/3 of enemies at a time

>> No.4379784

>>4379703
>every item has 15 numbered stats
>rare items have 20-30 stats

this is the cancer that kills HnS games
instead of items doing something they are just another way of bloating numers on your character sheet

>> No.4379805

>>4379783
Apocalypse works even on triple immunes like hell soulburners, majority of enemies are still vulnerable to lightning

>> No.4380069

>>4379737
So in FPS games that make explosives rare ike rockets for rocket launchers isn't for game balance? Scarcity of items can and often is for game balance. That is why you don't get a fire flower when you hit ever block on Mario games.

>> No.4380714

>>4379665

Apocalypse is only in Hellfire or via hacks. In the base game it only comes in scrolls and staffs up to 15 charges.

In any event, there are multiple triple immunes in Hell difficulty so the only choice if not using a hacked staff is to stone curse them and beat them to death or use blood star, which sucks.

D1 had a way better atmosphere than D2 and was a lot more challenging. D2 had better loot and PVP.

The balance in D1 was shit at the end game with sorcerer's vastly out damaging warriors. Plus you could use Black Deaths to permanently lower your life so that you never got stunned with Mana shield on since fatal blows don't stun even if you had a shield.

It is slow by today's standards. At higher levels all three classes teleport all the time though. Pretty much you need to teleport or have a haste weapon to track down the succubi and mages on hell difficulty as a warrior.

>> No.4380725

Cursed items can actually be good. Enemies get alerted by your light radius so if you load up on cursed gear you can sneak up on dangerous enemies like witches or acid spitters.

Using infravision means you can still see too.

>> No.4380745
File: 41 KB, 540x336, i1483598473169050.jpg [View same] [iqdb] [saucenao] [google]
4380745

>>4380714
>stone curse them and beat them to death
Why not enchant clay with magical life and make it do your dirty deeds?

>> No.4380761

>>4378983
>So many baits in this thread, /vr/ gets worse day by day...

>> No.4381175

>>4379614
Even the caves had a lot of open spaces and not many door ways. That area eases you into Hell.

>> No.4381237

>>4379430
Diablo 1 is like D2 but focused on dungeon crawling and not a mindless loot grind.

>> No.4381258

>>4379430
the psx version is good though

I don't even think it's randomized

>> No.4381519

>all of these cheating cucks

>> No.4381550

>>4381519
>Thinks people will believe that he played the game legit, with its shit RNG, and not cheat

If you actually played the game legitimately without starting a new game with the same character to respawn enemies in easier levels, you're either lying, or you're the ultimate cuck

>> No.4381575

>>4381550
You have to call people a cuck because you can't do a run without duping, cheat engines, or continually regenerating maps for more enemies to grid out levels or have a larger pool of items.

I always do it on a single file. I mostly played as a warrior as well which has a more uphill end game. Diablo 1 doesn't fuck you over hard with its item generation in regards of normal progression, and some of the quests can be a god send at certain times like Griswold's Edge if you're a warrior with a bad weapon, the Slain Hero, Lachdanan, Warlord of Blood, Chamber of Bone, and King Leoric. The shops can also be useful for items as well, it is where I got my better sword for my warrior and my bow for my rogue. Not only that if you're a hoarder you can buy out some of the cheaper premium items to get new ones to spawn in shop.

Sure you aren't going to get zodiac amulets and rings, but you don't need those to complete the game. Just something with 12% resist all can help, or +35 HP.

>> No.4381613

>>4381575
Just like how you called people who have to start a new game to generate more enemies because of shitty RNG cucks? Whatever you say.

Also, I'll have to somewhat disagree with your second statement. Again, the RNG is not the best, so you better hope that you actually get the quests you want in a single run. Of course the shops can be useful, but hope to fucking god you found enough gold on a single run to actually afford any premium gear from Griswold of spells from Adria that are worthwhile.

No, you won't get zodiac rings or godly plates, but in a single run, you better fucking hope that you got lucky with the RNG, because you're not getting anywhere withe the Halequin Crest and a Dagger of Magic as a warrior.

>> No.4381638

>>4379163
i like sacred better than torchlight

>> No.4381660

>>4381613
I never called you anything outside of calling you out.

You can often get enough gold from selling magic items. Sure something like in OP's picture will only net one gold, but there are many more magic item drops that if you cannot utilize you can sell and sometimes for a few thousand gold.

Needing all of those types of items depends how you want to build your class. I don't even level up magic as a warrior because it is so low, has a low cap, and you gain small mana increases that it is just better for me to sell off the spell books more than anything.
>because you're not getting anywhere withe the Halequin Crest and a Dagger of Magic as a warrior
I am pretty sure you will find a scimitar which will out damage that dagger and you can sell that dagger for a lot more money on the first floor. Just because you find a magic item doesn't mean it will instantly out class a white item.

All the times I played Diablo 1 single player I never felt like I was stuck. Sure I had to item juggle, like one floor of the caves had a lot of magma demons so I used my fire resist gear but the next floor had storm riders so I had to switch off to lightening resist gear if I had some. You may not always get the item that will be used through out the whole game. I find Diablo 1 much more manageable than other games in the genre when it comes to item drops. People are much more likely to farm just for items for hours on end in those games compared to this.

>> No.4381736

>>4381660
See >>4381519
Also, all I'm doing is calling you out on your own BS.

I don't necessarily agree about gold from selling magic items. Again, Diablo I is pretty RNG, and it's very likely that a single run nets you a majority normal gear and few magic items, until you at least reach the caverns, at which point it's quite hard to kill enemies because you don't have the equipment needed to begin with.

Few people level magic as warriors. The Halequin Crest and Dagger of Magic was a figure of speech - my point was that regardless on how you build your class, on a single run, finding proper gear can be at times daunting, because, again, RNG. By the way, there's actually not too much flexibility on how you build your class, because each class has a certain cap on each stat. For example, the warrior caps at 50 with magic.

You're right - you won't always get items that can be used throughout the game, but that poses another problem. Limited randomized drops due to limited number of enemies in the game may not let you get a piece of armor, like a fire resistant gear, and then a magic resistant later on, because you've run out of enemies that you're able to kill at your level and gear. When you finally have to face a group of Succubi with their magic attacks, you take piles of damage because previous enemies didn't drop the right gear needed to resist them.

Diablo I was one of my favorite PC games growing up, don't get me wrong, but there are certainly problems with the mechanics.

>> No.4382123

>>4380725
>sneaking up on entire horde of acid spitters

yeah good idea right there

>> No.4382616

>>4381258
Just, checked and it actually is.

>> No.4382638
File: 90 KB, 296x313, 1504693050083.gif [View same] [iqdb] [saucenao] [google]
4382638

>>4379703
yeah the game is disapointing.
>try ranger
>theres a cool skill called spider arrow
>fun as fuck to use
>doesn't scale with gear
>usless in even normal difficulty

>> No.4382664

Does anyone else really like Diablo and D2's item prefix/suffix system? I used to hate it growing up because I felt like I only got "useless" magic and rare items, but later on I realized there's still quite a few magic items that are somewhat easy to get and more useful than the majority of uniques, and a lucky rare drop might be one of the top five items you could find on a character.

I think if D2 had a stronger crafting system that allowed you to roll specific prefixes/suffixes on items or upgrade existing ones (IE move up a deadly +50% damage modifier to a savage +200% damage) by using runes/gems/jewels or some other class of rare items to serve as transmute fodder, players wouldn't be so quick to dismiss magic items in general. I still remember how desirable a Cruel Colossus blade was for so many people in 1.09.

>> No.4384336

>you need to read 15 tomes of a book just to learn one simple spell

>> No.4384386

>>4379703
i don't car about stats and shit, i just like map and exploration

>> No.4384431

>>4382638

Get that evil outta here you cancerous fuck.

>> No.4384514

>>4379430
Game was literally a turn based rogue like that was made real-time over the course of an afternoon and still defined the arpg genre.Diablo is awesome and one of the best games ever.

>> No.4384640

>>4381736
>
Few people level magic as warriors. The Halequin Crest and Dagger of Magic was a figure of speech - my point was that regardless on how you build your class, on a single run, finding proper gear can be at times daunting, because, again, RNG. By the way, there's actually not too much flexibility on how you build your class, because each class has a certain cap on each stat. For example, the warrior caps at 50 with magic.

You really aren't aware of how to optimally play a Warrior.

Every self-respecting Warrior uses at least these spells:
>Healing; saves a health potion during downtime, lets you make use of the mana and rejuvs you find on the way
>Stone Curse: useful to lock down a boss, but takes a lot of mana pool
>Firewall: even fire immune mobs have their AI deficiencies that cause them to try and avoid fire walls, which means you can use it to create semi-chokepoints where there otherwise are none
>Teleport: Telekill is a super-useful technique in both PvP and chasing down Advocates and Soul Burners
>Holy Bolt: luring out Diablo

To level them up, every Warrior collects "reading glasses" in form of basically anything that bumps up your magic so that you can read those books.

>When you finally have to face a group of Succubi with their magic attacks, you take piles of damage because previous enemies didn't drop the right gear needed to resist them.
It's extremely unilikely that you won't find "any" resistance gear before you go to hell, and even if that gear comes in form of some sort of otherwise shitty axe, then so be it. You can beat Diablo every time by just playing the hand you're dealt simply because just dragging out trash stuff of the floor (white armors sell for a lot), visiting Griswold whenever possible and

Hell, even if you somehow really were the most unlucky motherfucker, you can just respawn Griswold, or even Wirt, until he sells you something good. You're never "stuck". And Ironman players still manage to win the game consistently.

>> No.4384892

>>4384640
>To level them up, every Warrior collects "reading glasses" in form of basically anything that bumps up your magic so that you can read those books.
Everybody does that until you reach magic 255.

>> No.4386758

>>4384640
I don't find using items to boost my magic as a warrior in single player too useful. I can see the applications in multi since you won't peak at level 25, but if you don't level magic you will just have too low base mana without gear for just magic. Then you have items like Veil of Steel that are great but lower your already low mana as a warrior.

>> No.4386967
File: 1 KB, 168x66, unid.png [View same] [iqdb] [saucenao] [google]
4386967

> set cpu year to 3017
> fight in the non-random dungeon

I've been looking to see if there is a 'Hidden' shrine for item durability but nothing doing, yet

>> No.4386986

>>4386758
Just a single level in Healing spell saves a ton of gold on Healing potions because you get full use of the rejuvs you drop and any time you come around a Purifying Spring you basically save up gold. I'd say at the very least Healing is essential, and if you meet Black Death, you definitely don't want to engage them in melee if you can help it, so if you don't have weapons of the Bear, having the ability to Holy Bolt them is nice.

Many spells that have a certain MAG requirement don't actually have that much of a mana cost.

And really, nothing stops you from just taking off an item that lowers your mana, especially since Healing's casting time for a Warrior makes it primarily a downtime spell. I've done plenty of runs where a random Ring of Brilliance would unlock me to Stone Curse or Teleport some really obnoxious characters, and I would wear it throughout the whole level if the combination warranted it, like Lava Maw / Magistrate.

Plus in Single Player you are likely to get Spectral Elixir for +3 to all stats, some books from Zhar the Mad.

To me having spells on Warrior is at least convenient and I don't see a reason not to go for it.

Diablo is a lot about playing the hand you're dealt if you're in a single player experience, and using all the tools you encounter your way is really useful. Even a magically impaired warrior who finds some Books of Healing which are really common and maybe has some luck with the magic level enhancing shrines can use a meager mana pool to heal himself three-four times before tapping out. That's hella efficient.

>> No.4386992

>>4378983
That's not a mace, it's really someone's dragon dildo. Extra soft.

>> No.4387014

>>4386986
Yeah it would be helpful if you find those shrines that convert your potions into rejuvinations to help with the mana. A spell like lightening or firewall that can either stay or blow through enemies is helpful. Though when I played I generally just used the healing spell and that would just be a single use.

For something like the black death zombies I just use a bow since there is a much higher chance to get one, it is pretty effective against almost anything in the cathedral, and I can get a lot more shots out of it before I need to repair it. Sadly the warrior has a slow attack speed with it, but thankfully the range some what counter balances it. Though the bow losses effectiveness later on, unless it is acid spotters since it can out range their projectile.

>> No.4387631

>>4387014
>Yeah it would be helpful if you find those shrines that convert your potions into rejuvinations to help with the mana.
Or just any regular blue potions. You can drink those, too.
>Though when I played I generally just used the healing spell and that would just be a single use.
You can put on "reading glasses" to maximize the amount of castings from your mana pool. Also, the more books you read, the cheaper spells generally are.
>bows against BD
sure, but Holy Bolt is easier to work with, spells do not miss, and it doesn't take 6 inventory slots.

>> No.4389339

>>4384336
Spellcasting ain't easy.

>> No.4389491

>>4384336
How fast can you learn a spell, anon?

>> No.4391467
File: 504 KB, 641x481, dsfsdfdsfdsfdsfsd.png [View same] [iqdb] [saucenao] [google]
4391467

tristr dot am is probably the biggest d1 community left, please do check out their forums atleast.

also diablo 1 ironman is surprisingly balanced and fun. ironman as in
>start new character in multiplayer (monsters have double HP, quests in singleplayer make it way too easy)
>spend your 100 gold
>enter the dungeon
>never return to town or previous levels
>have to full clear each level
>if you beat normal you get 1 town trip with the gold you saved up and start nightmare.

You would actually be surprised how balanced and fun it is. Collecting potions off the ground and enemies, maybe a lucky healing staff. Using the ID scrolls you'ved collected in the beginning levels later in the game hoping for a good piece of gear (like when u find a magic bastard sword). I highly recommend it. Warrior is probably the most balanced for it since he has a repair skill. Theres still a bunch of people that do ironman. If you read this and are interested in the challenge, the first roadblocks are learning to stairtrap butcher and shoot him with a bow (very easy), and leoric on level 3. You probably want to max dex first for leoric for the best chance to beat him, he has 100% lifesteal. 60 dex is max and dex increases block chance. Also theres a bug where warriors block bonus (30) goes away after his first game, so leave the game on if u take a break.

If you want to play diablo 1 on your pc right now with no issues, download the directdraw patch. you can find iso of the game and that patch and other shit on freshmeat blog freshmeat-blog dot de dot tl

>> No.4391480
File: 294 KB, 640x480, DIABLO_20170905_235214.png [View same] [iqdb] [saucenao] [google]
4391480

>>4391467
deciding what items to choose from when advancing to the next level is fun too, youre bound to have to leave some potions behind and decide what levels you want to bring a bow for. Reading Jarulf's guide which is basically the diablo 1 bible helps a lot. Outsmarting enemy AI and making the most of your resources can take you very far.

>> No.4391597

>>4391467
>Using the ID scrolls you'ved collected in the beginning levels later in the game hoping for a good piece of gear (like when u find a magic bastard sword).
Due to item generation I have a problem with this. Even lower tier items can be really good. On my rogue I used quilted armor because it gave vitality and resist all. Sure it had a lower armor class but it protected me against attacks that had a higher chance to connect with me which are ranged attacks. That isn't to mention with my warrior in which his end game weapon ended up being a scimitar since it was something like 96% enhanced damage along with +15 points to damage or something like that which was superior to everything I found before hand.

Not saying that iron man is bad, but it isn't for me due to item generation and how lower tier items can actually surprise you with their power.

>> No.4392104

>>4391597
prefixes and suffixes get better and better throughout the game, more base items become available but you can find quilted armor with 30 vitality with 40 res all on the last level i dont see why that would ruin it for u

tristr.am/itemcalc.php

>> No.4394046

>>4378983
d2 still the best!

>> No.4394532

>>4394046
Even with the flaws of Diablo 1 I find it the best in the genre. Interesting setting, excellent atmosphere, you get good items at a decent rate, just two tier of magic items which gives a larger pool of items to be useful. Slower paced combat with utilizing corners, doorways, even walls to make enemies trickle towards you or to remove more surface area for enemies to get at you, and it fits with the lower fantasy theme with your character feeling more mortal than a demi-god.

Many of those aspects I don't see in the genre from Diablo 2 and onward.

>> No.4394538

Diablo 1 would be 666% better if someone would just mod out the framerate limiter (for proper mouse cursor polling), windowed mode out of the box, resolution & widescreen options, key remapping, and touch ABSOLUTELY NOTHING else.

>> No.4394836
File: 85 KB, 800x800, 1493627683924.jpg [View same] [iqdb] [saucenao] [google]
4394836

>>4394532
>Getting that first medium armor and hearing the wonderful clang as you equip it.

>> No.4395071

>>4394538
Higher resolution means bigger view and that completely changes the game.
Shooting blindly into the darkness was a key tactic.

>> No.4395073

>>4395071
Light radius is still intact. Make the game unlocked in resolution, but keep ranges and visibility void the same. You can see glimpses of the tiles but monsters won't draw out of range.

>> No.4396579

so what's the best way to play D1 today?
some essential quality of life mod?

i just read that you cant hold ALT to highlight items on the ground.

>>4394538
maybe a 2x and 3x options for scaling windowed with blask filling the rest of the screen maximized or full screen.

>> No.4396584

>>4391467
>block bonus (30) goes away after his first game, so leave the game on if u take a break.
so play in a virtual machine

>> No.4396602

>>4396579
>so what's the best way to play D1 today?
http://diablo1.ovh.org/hd/?features

It's a huge engine update with numerous quality of life improvements. Obviously not authentic, but IMO playing the original with fuck all improvements is a pretty weird endeavor.

>> No.4396606

>>4396579
>>4396602

this one is just compat, QOL, and does change the whole fucking game game
http://diablopat.ch/features.php
DiabloPatch provides many features and bug fixes.

Full compatibility with modern versions of Windows
Full compatibility with Battle.net
Windowed mode: Diablo now runs in a resizable window
Non-intrusive: modifies game code only in memory
Items on ground are highlighted by pressing ALT
Highlighted monster has a health bar at the top of the screen
Life and mana bulbs also display life and mana in numeric form
Shift-clicking a potion in inventory puts it in the belt
Spells level modifiers are displayed in spell book
Shrines effects are displayed in the text zone when highlighted
Dupe bug fixed

>> No.4396626

>>4379608
>randomly generated numbers are pretty random
Huh.

>> No.4396627

>>4396606
This one seems a lot more reasonable than the other one that gets constantly pushed. To play the previous mod isn't playing Diablo, it is playing Diablo 1.5, for people who just want more Diablo 2.

>> No.4397182

>>4378983
so is diablo actually a game with all the tropes that are in vogue in indies today, but one that accomplishes to use them right?

-procedurally generated
-open world (your gonna save & exit eventually and the levels will change, so its the same as pointing your spaceship to a new direction)
-rigue-like

>> No.4397210

>>4397182
This comparison is stupid, because in indie-schlock those attributes are used to create as little unique content as possible.
This trend only emerged recently, and was not present for more than a decade since Diablo release. In Diablo these elements are used as an actual integral part of a gameplay, and not as a copout.
And even then you are wrong on most accounts.

Diablo takes its procedural generation from its rogue roots. Also procedural generation is totally OK in tile-based games.

Modern-indie-procgen sucks because instead of combining "buildingblocks" of the rooms, they combine rooms/locations as whole, which is retarded.

It is not open world, because its "open" locations are basically more spacious dungeons that are mostly linear with very few branches.

>> No.4397213

>>4397182
>save & exit
This isn't Diablo 2 and even there you get the same map in single player until you change difficulty.

>> No.4397225

>>4379550
<3