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/vr/ - Retro Games


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4377736 No.4377736 [Reply] [Original]

old Counter-Strike is retro right?

>> No.4377746
File: 38 KB, 657x527, 880.jpg [View same] [iqdb] [saucenao] [google]
4377746

>>4377736
As long as it is released before 31th december 1999.

>> No.4377750

I miss VIP mode

>> No.4377838

I'd hardly count it as retro since it's 3D and still plays with modern standards.

That said, I also refuse to count PSO and N64 as retro for the same reason but it's just me.

>> No.4377841

Counter-Strike reminds me of the time online multiplayer FPSs started being really popular. I remember being saddened to see all my friends, with whom I'd play all kind of vidya with, become addicted to counter-strike and only playing this game for hours on end and nothing else.

>> No.4377857

>>4377736
>>4377746
It was released in 2000, however, it is a mod of a retro game, therefore I believe it counts regardless of release date. By the same logic, any total conversion Doom WAD would also be considered not retro.

>>4377841
This. It is a timeless classic, simple, easy to pick up and endless fun. The fundamental LAN game.

>> No.4377863

I really like cs_assault even though its kind of unfair to the CTs
makes it feel like you accomplished something if you can successfully storm the building

>> No.4377876

>no AWPs
>no autos
>use only AK/M4 and deagle
>final destination (dust_2)

why do people hate fun and variety

>> No.4377904

It sure doesn't feel retro. Why do so many people have a hardon for trying to push the limits of the rules, sometimes only for a few years, when there are hundreds of thousands of games (or more) released before Jan. 1st, 2000.

>> No.4377910 [DELETED] 

>>4377904
because there's some really good games that are too old but not new enough to talk about on 4chan

>> No.4377913

>>4377841
Me and my bros hated Counter-Strike so much back in the day because it took the Quake formula and made it casual and appealing to every god damn retard.

Now look where it took us. CS 1.6 might as well be considered "hardcore" nowadays.

>> No.4377915

>>4377904
There's so many Half-Life threads on /vr/ all the time, why are you so mad about a literal HL mod.

>> No.4377924
File: 379 KB, 640x480, CS_b7_menubg.png [View same] [iqdb] [saucenao] [google]
4377924

>>4377904
It's literally a Half-Life (1998) total conversion mod that people were playing in June of 1999. So shut the fuck up all of you. Having an active player base is more concrete proof than when they decided to publish a late boxed version.

>> No.4377925

>>4377913
>it took the Quake formula and made it better in every single way

fixed

>> No.4377940

>>4377925
Fuck you. Half-Life and its endless horrible MP mods is what ruined the FPS genre.

>> No.4377945

>>4377940
incorrect

>> No.4378072

>>4377940
Found the retard.

You're thinking of Call of Duty 4. The beginning of the absolute end

>> No.4378192

The spirit of the game was definitely in the 2000s though.

>> No.4378210

>>4377838
N64 is 21 years old, get over it.

>> No.4378219

>>4377838
>but it's just me.
That's called autism son.

>> No.4378293

>>4377736

The beta versions especially and most certainly

>> No.4378350

how many hours of my life have I spent in this game

>> No.4378358

It's one of the games that helped mark the end of an era and the beginning of another.
I remember back then, suddenly all of the kids at school were talking about going "to the cyber". Meaning the cyber cafe, or just places to use internet, but here it really meant going to play counter-strike. It was a social phenomenon, every kid wanted to play this. By 2001/2002, some people had formed teams and would play tournaments, even internationally and stuff like that. It was the first time I witnessed something similar to what would become of e-sports.
C-S was huge, and there were certain "cybers" that were specifically designed for CS players. I remember some kids that would play for 24 hours straight, or skipping classes and losing a year of school due to CS. That stuff was common to see.
Eventually the CS craze went off, kids today probably don't even know what it is, but in these early 2000s years, it was really big, at least here where I live.
I never liked it.

>> No.4378463

>>4378358

Sounds like nostalgia, there was a thriving online community of gamers before counterstrike in Quake and StarCraft.

>> No.4378476

>>4378463
Not nostalgia on my part, as I said, I didn't like it, and I was actually kind of upset that everyone was into just 1 game, I remember people forgot that other games existed, pretty much. It also coincided with the times arcades were starting to fade off and mostly carried over by dance games and the remaining fightan players (which many had turned into CS).
And yes I'm aware of Quake, and other games that previously had online communities, but I'm talking about something that exceeded communities and became a social phenomenon. Everyone was into it.

>> No.4378765
File: 37 KB, 800x391, cs-3445-xmas_lodge.jpg [View same] [iqdb] [saucenao] [google]
4378765

I personally would take the original's wonky player models and badly compressed sounds over this new gambling bullshit where everyone is running around with leopard print guns. I'm glad people still play 1.6 and CSS.

>> No.4378791

>>4378072
You're thinking of Halo. The absolute beginning of the absolute end.

>> No.4378912

Who here is /nippermaps/

>> No.4378954

If it ran on an old game engine then sure.

So is deus ex
and serious sam(engine was finished in 98)

>> No.4378975

>>4378358
you sound argentinian my friend

>> No.4379019

>>4378765
this x 1,000,000 fuck GO

>> No.4379023

>>4378765
and the guns with the ejection ports on the wrong side of the gun spraying hot brass into your face

>> No.4379391

>>4378476
I never had pc back then so i never even knew about cs . i was playing socom on ps2 . cs will be a game i can never play because of the recoil and stopping when shooting that shit just doesnt work for me.

>> No.4379478
File: 83 KB, 800x600, 22765.jpg [View same] [iqdb] [saucenao] [google]
4379478

so if mods of /vr/ shit count does that mean we can discuss the specialists mod since it's a hl1 mod?

>> No.4380504

>>4377913
That was Rocket Arena or Action Quake 2 which were both fun as fuck.
>>4377940
Wow you sound like a massive faggot and a scrub.

>> No.4380641

https://www.youtube.com/watch?v=PjoJCDaQrws

the memories

>> No.4380885
File: 475 KB, 1024x768, RmocAS2.gif [View same] [iqdb] [saucenao] [google]
4380885

the ballistic shield was the shit. why the hell did they get rid of it? it made cs_assault a lot easier for the CTs.

>> No.4380894

>>4377857
This is 2meta but the retro should be a sliding scale of like >15-18 years. That's one generation of gamers.

>> No.4381087

>>4377857
>It was released in 2000, however, it is a mod of a retro game, therefore I believe it counts regardless of release date. By the same logic, any total conversion Doom WAD would also be considered not retro.
The beta came out in 1999, so it passes. You 1.0 retail babbies probably just don't remember those times.

>> No.4381102

>>4380885
The competitive scene had already been around for quite sometime at that point, and I guess the people playing then didn't want to change the meta to accommodate it since no one really asked for it so it got banned from most leagues. Then you had those servers that would ban guns that the admins didn't like, so usually the AWP and riot shield would get banned from casual play so you would have even less of a chance to use it. And even then, it is almost not worth giving up your primary weapon slot for an AK or an AWP.

>> No.4381115

>>4381102
I hate when servers ban AWP/autosnipers

I don't even use them often when they aren't banned, but I like to have the option, I get tired of AK/M4 all the time

>> No.4381148

>>4380641
https://www.youtube.com/watch?v=SC0JGEAGMmA

>> No.4381163

>>4380641
I couldn't find the original video, but this has the audio with cs:source playing for some reason but the audio is the only thing that matters
https://www.youtube.com/watch?v=B5ql4VJbCGY

>> No.4381396

>>4378765
unfortunately the only people left on 1.6 are south americans who are really bad and not a challenge to play against and whiny north americans who can be ok sometimes but ban you if you so much as wear headphones lol

>> No.4381415

This is the problem with "Only these generations should be allowed and it should never change" arguments. That means that sentiments, board population and civil unrest are all projected to go sour. 6th generation folks will get severely jaded and will eventually stop propping up /vr/ once 5th is too old. Likewise, this means that /vr/ will drop to be the slowest board because nobody will give a shit about integer-texture-mapping on the PS1 or perspective-accurate-3D on the N64 in ten years. Also, this will cause more and more meta threads, meaning that more people are likely to get banned, and that's not a pretty image for a board.

Ultimately, I wish we could have a 2D board and a 3D board, but since we've got one board as it is, which is also super slow btw, we have to make the best of it, and if you can't accept the fact that the children under you grew up with technically superior consoles, you have to leave.

>> No.4381419

>>4377838
what a bunch of shit.

>>4377940
actually, this stand-alone mod is better than original and sequels

>>4378350
I hear you bro, always tried for once in a while, after a time, I install and look around for servers, have some fun but then the fucking cheats and bots makes me so mad that I ended uninstalling and deleting and hating myself for spending my life, then enjoy my life and the circle begins over and over again.

fuck is for this game that I learned how dirty and shitty could be multiplayer games, shit how I hate those aim-campers, fuck awp. I'm more like rambo mindless style

>> No.4381489

>>4381415
>I just wanted to discuss old CS and it becomes a meta thread on what is and is not retro

stahp

>> No.4381504

>>4381419
pop smoke and coordinate with your team and you can beat the AWP campers

>> No.4381572

>>4377736
I used to play this in middle school at our computer club until one of the teachers told our teacher we shouldn't play it because of Columbine. Fucking faggots, spree shooters ruin everything I like.

>> No.4381642

Did anyone else play early beta CountrStrike on [UU] Valhalla server on the US east coast?

That server was legendary in my memories.

>> No.4381874

>>4381489
Anons are fucking stupid, this game had an active player base in 1999.

>> No.4381902

>>4381415
I always reckon an 18+ year rule for software should be in use instead of generations.

>> No.4381965

>>4377736
It qualifies by the rule but make no mistake that shit the grandaddy of modern gaming and a staple of what's wrong with gaming today.

>>4377838
>I'd hardly count it as retro since it's 3D and still plays with modern standards.
That's not what makes retro retro, plenty of 3D games still run today so long as you can get them installed.

>>4377857
It was released in 1999. It was simply sold retail in stores in 2000, a year and a half after it was out (though it was just a re-purposed HL1 with CS cover and started up for CS by default and you could in fact play HL1 off it). And yes, mod rules apply as you suggest - except you mean "would be considered retro". Because a modern TC for doom counts.

> It is a timeless classic, simple, easy to pick up and endless fun. The fundamental LAN game.
It's actually a shit gain and it's not fun, and it's actually pretty fucking bad for personal LANs due to the nature of the game without mods for DM gameplay. The base gameplay really requires ~team sizes of 4/5. Except while skill differences don't show as much as better games, skill difference is still enough to completely ruin a LAN game - making it boring for most players. LMS rules tend to be shit for LAN and are inefficient use of time since people can end up not playing more than they end up playing.

>> No.4381968

>>4378358
>By 2001/2002, some people had formed teams and would play tournaments
People were doing that in games long before CS and the second CS was released there were already teams formed to play it from clans that play games together. CS was mainstream popular though - owing to it's shit mechanics.

>> No.4381981

>>4379478
You can. And, far better game than CS. Shame people didn't map for bomb play and get it picked up. The reworked netcode made it one of the best mods for HL1 since it actually played properly online. They made some poor changes at the end to shit like knives and I don't think they ever fixed slowmo powerup transitions quite working properly (people could run into a slowed room and just rail everyone at normal speed before it kicked in for them).

>>4381572
No, society and your teacher ruined it by being unreasonable. Spree shooters didn't do shit to it.

>> No.4381985

>>4381415
Later gen consoles than 2000 are fundamentally designed differently than retro styled games. It's not actually a hardline, it's like most things in life came on a spectrum obviously. But 2000 is basically where it was more than less.

2D/3D board would be a worse split.

As for dying out, that's fine. It's better for a board to die out from disuse than to shit up the place with trolls and dicks who sucking the dick of all that is wrong with gaming today - they can bring that shit to /v/ where it's celebrated. No one cares if they feel bad about not hitting up their nostalgia. Modern games are the embodiment of everything they love and it's still on the table for them. They can get along fine with their own kind.

>> No.4382220
File: 73 KB, 800x600, cs_siege0006.jpg [View same] [iqdb] [saucenao] [google]
4382220

Wasn't there a beta version of CS with a "briefcase" mode or something? One player had extra health and a brief case, that could shield him from bullets and the team had to extract him. Kinda makes me wanna revisit the old stuff.
Is there a definitive beta version? Any betas superior to the retail version?

>> No.4382374

>>4382220
Team Fortress Classic had the hunted where a VIP with an umbrella had to be escortee.

CS had their own VIP mode where he only had a pistol

Some may not remember but in the beta there was a game mode where a certain % if terrorists had to escape to win and the CRs had to hunt them down. It was removed before retail release though.

>> No.4383285

>>4382220
i miss the vip and escape modes

>> No.4383290

>>4382374
i definitely remember es_ being in CZ actually

>> No.4383373

>>4383285
me too
I'm surprised the newer CS's didn't remove the AWP and autosnipers completely, since 99% of community server admins seem to hate fun

>> No.4383376

>>4377876
It's the same in just about every "competitive" game.

>> No.4383397

I got CS w/ the valve complete pack during the recent summer sale & I love it!

What are your favorite servers Anons?

My main favorite server I usually play on is the Zombies on Drugs server.

>> No.4383408

please help
whenever I connect to a 1.6 server it suddenly says "establishing network connection to server" and won't let me play

>I can run CS:S just fine

>> No.4383448

>>4383408
also I can run Ccondition Zero just fine
but not 1.6 -_-

>> No.4383510
File: 208 KB, 396x385, 1480696592374.png [View same] [iqdb] [saucenao] [google]
4383510

I had a siesta and just dreamed about being playing this

I don't touch it since 2003

>> No.4383515

>>4383290

I have a non-modified CZ install that I use to play against bots with and it doesn't have any ES maps by default.

>> No.4383635

>>4383373
They're not even fun weapons. Auto-snipers are inaccurate and AWP is less versatile and worse against groups than an AK. Really, it requires certain situations for those to be better than using a proper primary - at the very least for definite strong teamwork to play firezones and even then most of the time, two good players running the standard primaries is still generally better than a standard/AWP combo.

Personally, I don't mind when people get them because they're generally going to do terrible. Hell with an AK you drop three people before an AWP even gets it's second shot off (assuming the server isn't shit and you haven't run into two of the major game breaking accuracy glitches that basically turns spot on accuracy to fucking impossible to hit which were never fixed in goldsrc.)

Shit like this https://www.youtube.com/watch?v=dpwUMY1fGEs
Which also has equivalent in CSS and GO and really any game with Valve's default netcode. Though garbage like this is basically standard in multiplayer these days, though when you suggest that games are broke as fuck and can demonstrate clear problems kiddos throw a hyperfit, I'd say that's new, but it's not. What's new is the amount of people without standards is significantly higher than before since todays kiddos have no experience with good FPS in which to develop and become skilled at.

>> No.4383691

here's the scenario
>deagle is banned

which other pistol do you choose?
for me, its the p228

>> No.4384089

>>4383691
Eh, Most of the pistols have pros and cons. The only really shitty pistol is the glock. But I'll prefer the USP even to deagle because it's generally the most accurate and reliable pistol despite having a bit worse stats than the 228 and a smaller mag than the 57. In very close range 228 is superior for the stats where you really can't miss, five seven is good for taking out multiple targets, and the USP is basically neither the greatest in any one area but good in all areas and even does well for longer shots if necessary. The deag is basically super powerful but innacurate. Though, less of an issue up close and personal.

Realistically, you can get the job done with anything (albeit the glock is shittiest thing to attempt it with period). Pulling out a secondary is generally not worth it. If you have time to switch to to a secondary the other player is likely shit and you'd have been better off with the reload putting you ~10-20 harder hitting more accurate bullets and ready for any backup. Pulling the secondary is generally a hard desperation tactic outside pistol round. Though good players won't run out of bullets mid fire fight outside of cover. You burst where needed and reload when tactically advantageous. Using a primary rifle can net ~10-15 kills per mag when used properly.

>> No.4384105

>>4384089
Errr.. I should clarify, unless you're using scout/awp up close then it's worth pulling a pistol. They're sniper backup. Though possibly better to stick with rifle as well unless you're getting hard rushed simultaneously. Slow push, rifles can often take out players. Though you're basically at a disadvantage in close push situation with a sniper/pistol if the other players can aim and move for shit no matter what you do, outside sniper to sniper.

>> No.4384124
File: 91 KB, 640x480, 1_08_09_12_5_55_30.jpg [View same] [iqdb] [saucenao] [google]
4384124

>>4382220
where can i download cs beta 1.0 ?

There is people still plays cs 5.2 look at the dates: beta-cs.net

>> No.4384138

>>4384089

The USP has the right blend of accuracy and damage if you need a sidearm, but are banned from getting a Desert Eagle. If it wasn't for the Deagle being so gud, I'd always keep the USP as CT.

And the Glock 18 is the shittiest? The Dualies are godawful and only useful as a terrible SMG replacement for point-blank work if you hammer the fire key and hope the recoil system works in your favor. At least you can hit things at some sort of range with the Glock, even though it'll do bad damage if the target has armor and a helmet.

>> No.4384170

>>4384138
Nah, the dualies are actually fairly solid if you space your shots and they have decent damage. They handle high ROF worse, but if you shoot them purposefully their damage is basically a 228 that's more accurate with slow fire and a 30 mag clip that reloads in 4.7 seconds rather than 13 that reloads in 2.7.
The dualies very solid, but if you fuck up on tactical position on the reload, you're gonna regret it. Per shot the reload is technically better than the p228. Just don't spray and pray them is the main thing. They definitely beat the ever living shit out of the glock. The glock's only redeeming ability is to 3 burst to the head with a dice roll that might not even do it and it's basically garbage at anything but close range due to being basically a much more innaccurate slightly less damaging fiveseven with slightly faster reload. It's shit accuracy and low damage makes it the worst pistol period. In less than best case scenario it almost always required ~3-4x more time to kill someone than any other pistol at the same range.

So maybe that's your problem with them, you think hammering the fire key works when that's the opposite of what you need to be doing with them. The dualies are very good at range, far better than the glock is. The glock is just dick at range.

>> No.4384393

>>4377876
idk man i loved to play with mac-10 and single shotgun and occasionally stabbing people with knife it was even more hilarious if i got top spot with it

>> No.4384768

>>4384393
I enjoy mixing it up and using the guns nobody else is using

>> No.4384789

>>4377940
Halo ruined FPS

>> No.4384940

>>4384789
CS and steam ruined it. Halo didn't do shit to it. Halo was a shitty mainstream console game. It had virtually no impact on PC gaming, home of the FPS. Console games already played like Halo.

CS came before Halo, was basically the inspiration for Halo (They even altered gameplay from their original 1999 demo where it was meant to compete with Tribes, to a slower more CS style play before release)

https://www.youtube.com/watch?v=EgnScFKnp2c
https://www.youtube.com/watch?v=EgnScFKnp2c

Whereas CS totally upheaved FPS conventions, speed, and was popular as fuck on the PC itself, which saw an influx of games copying it here and there for the PC and basically all of them on the console. Steam rolled in years later and eventually shifted console gamers onto the PC en masse giving the coup de grace to PC gaming industry for good by ensuring that developers would no longer need to cater to a playerbase with standards. Now they had free reign to basically sell pure garbage and make heaps of cash doing it.

>> No.4384951

>>4384768

SMG rushes are so fun.

>> No.4384969
File: 3.00 MB, 640x480, POD-bots on de_vertigo.webm [View same] [iqdb] [saucenao] [google]
4384969

>>4383397
>What are your favorite servers Anons?
my own server with POD-Bots because no one wants to play the maps I want to play

>> No.4384998

>>4384969
that was comfy to watch

>> No.4385005

>>4384969

I thought it was just bots being retarded at first, but that was actually fun to watch.

>> No.4385048

>>4384998
Most of them were fucking terrible. One of them wasn't so bad.

>>4384969
It also doesn't help that serverlist is, or at least was, a billion redirecting russian servers with false users that tried to rewrite your config files. Assuming you're game didn't get aim glitched to the point of impossible to play.

>> No.4385062

>>4385048

I'm surprised that Valve never prevented servers from rewriting your config files.

>> No.4385114

Ive only just got into counter strike 1.6 ,dont think it was very popular in the uk as i never knew anyone that played it,getting absolutely wrecked in it but cant stop playing.

>> No.4385120

Why do older multiplayer games feel smoother? Is it the lack of visual clutter?

>> No.4385148

>>4385120
yes and also general id tech feel
i find everything on id tech up to 4 feels really good to play and has great movement and since HL and CS are both modified quake engine it fits the bill

>> No.4385160

>>4385120
well if we are talking about CS, visual clutter is one of the main reasons I only play 1.6 CZ and Source. GO a shit

>> No.4385167

>>4384951
ye

>> No.4385189
File: 56 KB, 240x220, 1346533737041.jpg [View same] [iqdb] [saucenao] [google]
4385189

I had plenty of fun playing on different maps like Walmart, De_Rats, tanks, toy, ect but every single time Dust came on in the votes, everyone on the fucking server would vote for it

Since i didn't give much of a shit about competition, i just downloaded a bunch of mods when the half-life mod boom was big

Natural-Selection, Rocket Crowbar and a shit ton of other mods were too fun to pass. I'm pretty sure i played 90% of the shit that was getting released

Too bad you can't make mods like old time with FPS games now, Team Fortress 2 still have that customization i love to see but it's just not enough

>> No.4385194

>>4385048
>>4385062
Was an admin command way back that could open and close your CD/DVD drive. Super spooked me as I thought I'd gotten my parents PC a virus.

>> No.4385426

>>4385189
dust and dust2 can go to hell

>> No.4385432

>>4385189
what kills me is how Valve completely destroyed a vibrant modding community by monetizing gun skins for GO. not to mention sprays. now they even monetized fucking GLOVES

I hate all this new paid DLC bullshit cancer that infested every single new game

>> No.4385587

>>4385432

I'm pissed that the skins murdered the custom weapon model scene. Those were so fun to mess with in 1.6 and CS:S.

>> No.4385643

>>4385587
exactly, one of the best things about CS, RUINED because of greed

>> No.4386047

>>4385189
Natural Selection did get a full release sequel maybe 5 years ago. The problem was it went through a real development hell, never got the balance right, just never picked on, and died. NS1 was probably the most well done multiplayer mod for half life.

>> No.4387421

>>4378791
Looking back, Halo was a great game and people only hated it because it brought an influx of chads into the FPS genre.

>> No.4387454

>>4384089
When should you use the burst fire of the glock over the single shot mode?
I heard that it doesn't actually shoot 3 bullets in succession but rather it's like a weak shotgun burst with three pellets that individually do less damage than 1 glock left click.

>> No.4387458

>>4386047
NS balance was never as good as Gloom.

>> No.4387576

>>4381985
I do not agree. Lines between 4th and 5th generations or between 6th and 7th are clearer than line between 5th and 6th to me.

>> No.4387709

>>4381115
The problem with the AWP is that it can just fuck you over with no way to avoid it. You pass a crack in the wall and BANG dead. Nothing you could do to fight back, nothing you could do to stop it. This happens with headshots from other guns but that's never consistent at range. While on the other hand AWP is always consistent and multiple people can be using them.

Personally I think the AWP should be removed from the game or made to cost like 90% of max money. It's a railgun in a slower paced game than can really handle it.

>> No.4387717

>>4381902
Then you create the problem where the current retro people lose their ability to discuss current retro games.

If I want to discuss 1980-2000 then I can here. But if I want to discuss 2000-2010 then I'm going to need to find another name for that segment of gaming or it will just overwhelm the original definition

>> No.4387753

>>4387709

In 5v5, the AWP is actually a lot less annoying because there's less targets for an AWPer to hit and it's better to have AKs and M4s to deal than load your team with AWPs. But, for pubs, it's fucking annoying because the enemy team can pack themselves with AWP users and just carve through your team unless you get into a sniper war or have people smart enough to do a coordinated Smoke Grenade barrage.

I get the feeling that smaller pubs was the original idea behind the AWP and they didn't really consider the effect it would have with half of a 12 man or more team armed with AWPs.

>> No.4387775

>>4387458
Gloom didn't have a commander role, did it?

The problem with NS is that you require a good commander to win as Marines. If you got one noob in the command chair for even the first 5 minutes of the game before you kick him, it is pretty much lost. And it was really easy on public servers to get a shithead in the commander chair. The skill gap was pretty high, aliens had an unorthodox fast play style to them and Marines required that you are able to accurately hit small and fast moving targets. It is real hard to balance a game like that was the big issue.

Still some of the funnest times I've had, though.

>> No.4387782

>>4387709
You just suck at video games, bro.

>> No.4388313

>>4387782
Not the person you're replying to - but I love that thing.
I love when someone makes a legitimate complain about there being no viable strategies against some particularly cheap danger, and the inevitable response is 'git gud' or 'you suck'.

They NEVER come with explanation HOW that threat should be countered, or with counterarguments explaining how they're not cheap. Oh no, "you suck" is all you get.

I love this board.

>> No.4388386

>>4388313
>no viable strategies against the AWP
incorrect
gitgudnub

>> No.4388428

>>4385062
You could write protect your config at the system level, but the server still attempted and for some in memory buffer changes they could be changed temporarily but restarting would reload the locked file.I still have my config file read only to this day.

>> No.4388429

>>4387709
>This happens with headshots from other guns but that's never consistent at range.
In ideal conditions is it. Aim bug/desynced hitboxes/hit registration aside. Normally the AK was practically a sniper rifle when everything was working alright

>> No.4388436

>>4388386
"Don't leave cover" is not a viable strategy in a game where you're forced to move towards an objective. You can't force your team to use smoke grenades and the moment smoke is popped on a pub server you're gettin a frag thrown into it and someone unloading into it.

As the person above said, it's not balanced for a large pub server. It's balanced in competitive play but that's not how the majority of us play.

>>4388429
There's a big difference between being able to zoom in and not. The headshot is much much harder with an AK at medium to long distances.

>> No.4388520

>>4388436
Eh, it's still fairly easy up to long distance. The AK really only suffers more at extreme distance. Medium distance isn't even a problem at all.

>> No.4388674

>>4387775
No it had individual builders instead.