[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 145 KB, 256x305, Duke_Nukem_3D_Coverart.png [View same] [iqdb] [saucenao] [google]
4373820 No.4373820 [Reply] [Original]

So I beat two episodes of Duke Nukem 3D for the first time. This game is pretty damn great so far.

What is your thoughts on it /vr/?

>> No.4373867
File: 17 KB, 212x156, Sentry_Drone.png [View same] [iqdb] [saucenao] [google]
4373867

*blocks your path*

>> No.4373875

>>4373867
>autistic screech.voc

>> No.4373891

>What is your thoughts on it /vr/?
Finally finished all addons a year ago, after playing only original Duke3D for years. Original 3 episodes are my favorite, probably because I've played them a lot. Not really a fan of "Birth" episode, but it was good.
"Life's a Beach" is the best addon.
"Duke it out in DC" gets really boring in some levels, "Nuclear Winter" is horrible, exclusive PS1 episode "Plug 'N' Pray" is quite fun and I've not played "Alien World Order" that comes with gearbox's version.

>> No.4373892

>>4373875
Protip: that's a stock "snake with open mouth heading towards you" sound often used in movies, along with the other snake-sound repertoire the drone has.

Being that it originally was going to be an actual snake head, it's amazing how the sounds still fit in the final version.

>> No.4373898

>>4373891
Stop being me to frightening degrees, anon.

>> No.4374384
File: 92 KB, 640x742, duke it out in dc.jpg [View same] [iqdb] [saucenao] [google]
4374384

Love it, one of my all time favorite games. By the way, I hate, HATE, the lunar apocalypse episode. Back when I had the pirated version that came with Duke it out in D.C. expansion I didn't even know the lunar apocalypse episode existed because the DC expansion originally was placed over the lunar one.
Best expansion by the way.

>> No.4374517

>>4373820
Played through it for the first time the other week and it quickly became my second favorite FPS of all time after Doom. Amazing game, what a masterpiece.

>>4373891
>Not really a fan of "Birth" episode, but it was good.
I think Babe Land is the single worst level in the game and the only one I would say is actually kind of bad, but overall The Birth was really solid and just as good as the base game.

>> No.4374604

>>4373820
You've seen one of two really special levels this game has to offer.
The other of those two awaits you near the end of Episode 4.

>> No.4374652

>>4373867
stunlocks with pistol

>> No.4374663

>>4374384
lunar apocalypse rules having played through the game again recently its actually my favorite episode

>> No.4374720

http://www.youtube.com/watch?v=W7iQc6-N5E0

http://www.youtube.com/watch?v=iobNPYq8Y8s

>> No.4374725

>>4374384
Lunar Apocalypse is my favorite episode, easily.

>> No.4374797

>>4374720
penthouse paradise ruled when I was 15 cause of the nude penthouse models

>> No.4374807

>>4374517

Babe Land is one of those levels that might work if it wasn't built for computers in 1996. I'd like to see a modern remake of it that uses modern computer specs and EDuke32's features to actually make it feel like a theme park instead of a series of cubes glued together.

>> No.4374817
File: 11 KB, 788x434, drone copy.png [View same] [iqdb] [saucenao] [google]
4374817

>>4373867
I never realized how happy these little guys looked

>> No.4375010

Episode 1 was awesome. Great story and atmosphere, pro design from start to finish despite limitations.
Episode 2 was mostly good, but had some fillers and dragged way too long. Fusion Station, Lunar Reactor and Dark Side were my favourites.
Episode 3 is garbage, outside of LA Rumble and maybe Freeway.
Episode 4 is a weird mashup of many authors, not bad, but can't match the bests of Episode 1 and 2 and has no coherence. Derelict was awesome, don't listen to pussies who hate it.
Episode 5 was a nice addition, but only Mirage Barrage (pyramids) and Golden Carnage (San Francisco) has the great style of the originals.

>> No.4375032

This reminds me
Has anyone managed to port E5 from the shitty gearbox version?

>> No.4375037

>>4373820
I really like megaton edition, great to play even now, with all those modern games to compare. Too bad they pulled it down (sucks for those who do not have it, yay)

>> No.4375076

>>4375037
Megaton sucks.

>> No.4375103

>>4375032
What makes the gearbox version shitty?

>> No.4375475

>>4375103
It's just fancy to bash Gearbox and Randy, it makes 4chan anons look less autist.

>> No.4375483

>>4375475
NESfag pls go play some more Battleborn

>> No.4375502

>>4373867
*slams door shut*

>> No.4376790

OP here, I beat the game. Amazing game all around. I played on come get some. I also just beat the first level on damn I'm good to see what it is like.

>> No.4377028

>>4376790
Did you complete The Birth? Also, did you play pistolstarted or retaining your loadout from level to level?

>> No.4377165

>>4376790
Including episode 5? What were your favourite levels?

>> No.4377210

I'd argue, that Duke3D, as a whole, has two clear conceptual centerpieces, which have sort of a special meaning in the context of the whole game (or, at least, Allen Blum's part of it).

Dark Side is pretty much "I'm (probably) sleeping" (whether the events of Dark Side are "canon" is pretty much impossible to determine from inside the game IF one pistolstarts every level, as they are actually balanced for; it also casts "wishful thinking" overtones over the whole game).
Derelict is pretty much "It (meaning the ship) is sleeping" (the engine room is pretty much visual metaphor for REM sleep).

So, these are pretty much two opposite poles of the game, all the other Blum's levels are somewhere in between, and don't really add anything new or important to those two, and rather just provide the context in which those two levels are meant to be perceived.

>> No.4377270

>>4377210
I'd add LA Meltdown to the centerpieces list. Those levels are just pure art, and never got old. From the 5th episode, Mirage Barrage and Golden Carnage are the greatest.

>> No.4377804

>>4377270
Mirage Barrage is the level that sacrifices pretty much everything for the scale. It looks extremely rough, almost half-finished, like a hackwork. All for "its EVEN BIGGER than it looks!!!11oneoneone". Golden Carnage is good and expansive, but very straightforward, I'd place it somewhere alongside Going Postal from The Birth, only bigger and more varied.

>> No.4377817

>>4373820

Love it. It still manages to have a level of interactivity that is above and beyond what current games are willing to do.

Lunar Apocalypse is my favorite episode. It's claustrophobic at times, but I find that added tension to be fun. I have disc versions, the Gog version, and the Megaton Edition. At least one variant is installed on my computer at all times.

It's been this way since the let 90's.

>> No.4377974

>>4377804
Mirage Barrage is a great adventure level, where you visit the grand scale of the exterior of the pyramids, then enter it to solve clever but not annoying puzzles to teleport into the space with homage to Fifth Element and Stargate. If there is a level that captured the original game's atmosphere, this was it. Sure, that maze was a bit lame at the start, but you can finish it within 3-4 minutes, and watching the maze from above was fantastic.

Golden Carnage is one of the most impressive leveldesign I have seen for the Build engine. It doesn't even look or play like Going Postal, if there is one level, that had a similar spirit, it was Death Row, one of the greatest maps of the original episodes.

>> No.4378156

>>4377210
>IF one pistolstarts every level, as they are actually balanced for
Why does it not pistol start you by default then

I feel cheated

>> No.4378171

>>4377974
>Golden Carnage is one of the most impressive leveldesign I have seen for the Build engine.
It's straightforward in a sense, that it's one big non-stop shootout, you move pretty much along a straight line with invisible walls all around, it sort of copies a real place without all that much of a twist (the only Bloom map with a twist in ep5 is the first one, with the weed room), and it predictably ends with a shebang (like, by the way, Going Postal did). It's, well, a "realistic" kind of map, a big and action-packed one, sure, but does it really stand out all that much in anything else other than scale? The progression route alone makes this map much less complex, than it could be.

>> No.4378247
File: 61 KB, 675x676, DLOp5FIXUAANqoY.jpg [View same] [iqdb] [saucenao] [google]
4378247

Am I the only person that really likes Lunar Apocalypse?

>> No.4378256

>>4378247

Nah. You're not alone.

>> No.4378427

>>4378171
Aside from episode 1, there aren't many twists in the levels. Only Lunar Reactor, Dark Side, Critical Mass and Mirage Barrage come close.

I think the rooftop battle with the spawned turrets and battlelords are quite cinematic experience though.

>> No.4378432

>>4378427
It sure is.

>> No.4378471

What's strange is the lack of epic, cinematic moments in Shrapnel City. Levels felt like they were primarly designed for deathmatch, and single play seems an afterthought. There is a significant drop in terms of effects as well, and design look rushed too. I mean look at Fahrenheit. It looks like a n00bish map with terrible texturing and lack of shading. The same can be said about Rabid Transit, Movie Set. The ending in the Stadium is the most anticlimatic ending in the game, even more so, than in Overlord.

>> No.4378550

>>4378471
Movie Set was great tho

>> No.4378573

Fantastic gameplay and humor, but I'm not a fan of the enemies. Too cartoony and they don't really even fit the tone of the game.

Overall an awesome game that any 90s FPS fan should play.

>> No.4378703

>>4377028
>>4377165
I actually played the original game that first came out. So that would only be 3 episodes. I've had the game here for awhile and decided to finally play this game. I used eduke32.

I did see that there are a few more episodes out there. Really at first I just wanted to play a few levels since I hadn't played the game in such a long time so I was just sampling the game really. I got hooked though and decided screw it I'm playing the rest of the game. That's kind of how I decided to play in the past few days. Just randomly wanted to try it out again after a long time and then I got hooked by its great gameplay.

So should I try the 4th and 5th episodes then? I mean the game was pretty damn great imo and I can see why the game was loved.

>> No.4378871

Fantastic game that holds up perfectly. I love the combination of humor and horror and the overall arc of the first three episodes.
First half of L.A. Meltdown - gritty/comedic, with touches of scary
Second half of L.A. Meltdown all the way through the end of Lunar Apocalypse - more scary, with touches of humor
Shrapnel City - back to gritty/comedic
In the span of these three episodes, you go from familiar urban environments all the way to the spooky dark side of the moon, and back. There's a sense of comforting nostalgia when you return to L.A. at the beginning of Shrapnel City. You're fighting more and stronger enemies than you did in Episode 1, but you feel more in control.

>> No.4379095

>>4375010
Ep.3 is the best one, you tasteless pleb.

>> No.4379270

>>4379095
Not him, but I'm curious why you feel that way. What is it about Ep. 3 that makes it the best one, in your mind?

>> No.4379282

>>4378871

With Episode 3, it helps that you get the Devastator right off the bat.

>> No.4379294

>>4379282
True. And on the psychological level, I think the player also gets a sense of "I just beat you alien bastards on the motherfucking moon. You ain't got shit."

>> No.4379302

I know I only just beat it but I kind of liked all the levels. Of course some of the levels stood out more. The rabid transit level was the worst of the levels I played I think. Some levels that really stood out for me was the first few levels of the first episode, especially the first and third levels, and the first level of the second episode was pretty fun and quick. Spin Cycle was also pretty fun. I'll probably play the birth episode after I finish another doom wad.

>> No.4379306

>>4379302
Also the movie set level was pretty good too. Is Blood as fun as Duke Nukem? I've been having an itch to play that as well too /vr/.

>> No.4379310

>>4379302
>the first level of the second episode
Spaceport still blows me away. It's a great introduction to the space episode, with the big Earth hanging outside and the moving transport pods going from place to place. Really showcases what the Build engine can do and sets the tone of the space levels perfectly.

>> No.4379312

>>4379310
*oops, never mind, it's not moving transport pods in Spaceport, it's a ship that flies by and fires a rocket at you.

>> No.4379328

>>4379306
>Is Blood as fun as Duke Nukem?
My opinion: I don't think Blood is as consistently fun as DN. However, I think that Blood's highs are as high as DN's highs, and Blood does a lot of things that DN doesn't do. It's well, well worth playing. It's darker as a whole than DN, and has a great sense of dark humor. I love its vaguely 1920s gunslinger/horror aesthetic, and find it to be highly immersive.
I think that Blood isn't quite as polished as DN. It's a bit rough around the edges in parts. But it does so many things well that I do highly recommend giving it a go.

>> No.4379330

>>4379328
Yeah I've had Blood on my mind for awhile actually. For a long time actually. Just never got around to it.

You ever beat any of the episodes on damn I'm good? I feel I could do it even without save scumming.

>> No.4379343

>>4379330
I don't think I ever tried to beat a whole episode on DIG, just a level or two. I like DN's combat, but I don't find it as engrossing for its own sake as, for example, Doom's combat. So when I played DN I usually put most of my attention on the aesthetics, atmosphere, story, and so on, not so much on the combat.

>> No.4379441

>>4379095
Episode 3 has crap leveldesign.

>> No.4379637

Is it just me or Duke3d (and Build games in general) are way harder than Doom? I always play Doom on Ultra Violence with no problems, but on Duke I have to settle for Let's Rock. It's just too hard on any higher difficulties.

Also I can't just brainlessly shoot and strafe seconds after starting on Duke like I do on Doom. I actually have to be careful and think about what I'm doing just to NOT die within the first minute of gameplay.

>> No.4379865

>>4379637
When I was first playing through Duke I thought the same thing. Kept dying on the first couple levels on Come Get Some and wondered why it was so much harder than Doom.

I quickly got used to the game and it got a lot easier. Doom is a lot harder.

>> No.4379873

>>4377804
What? Mirage Barrage was the best World tour map you fucking asshole.

>> No.4379878

>>4379873
Blow it out your ass

>> No.4379882

>>4379873
And in my opinion it was the weakest and the ugliest of all the 4 Blum's maps in ep5 (Amsterdam level had the weed room, Golden Carnage was a good level all around, and the last map had very tight ammo balance, which made it worthwhile when pistolstarted). Mirage Barrage just made me wish I was playing PC Powerslave instead.

>> No.4379883

This game blows. When I first played it I thought is was awesome because of gibs, strippers and pseudo realistic graphics. Of course I only played with cheats. Years later when I did a legit playthrough I hated this game. It has shitloads of hitscanners, absolutely annoying sounds and pathfinding is often a pain in the ass.

>> No.4379897

>>4379883
>It has shitloads of hitscanners
that have a tendency to miss you if you move around and duck a lot

>> No.4380134

>>4379882
The weed room was the worst part in High Times. It was a pretty lovely map prior to it, well captured the Amsterdam atmosphere, but the weed room was just random bullshit not even giving you the effect of weed. Instead you got an LSD ride with simply remaking some Lunatic Fringe and Going Postal effects.

Hollywood Inferno is a terrible map in every single aspect.

Mirage Barrage... are you playing it in classic mode? The lack of normal mapping might cause some visual issues, and inside locations look less impressive. In 3D mode, the level is a beauty, especially the 2nd and 3rd parts.

>> No.4380356

>>4373820
im really loving it so far, great comedy and level design, my only complaint is the weapons, i hate every single one of them, they look and feel like shit, specially the pistol.

>> No.4380475

>>4379883
Sounds to me like you just sucked at the game.

>> No.4380717

What happened to NESFag? I haven't seen him posting since ages. Did he became another anon?

>> No.4381081

Am I the only one who thinks Fusion Station and Occupied Territory are great maps in episode 2? Some levels are weak, but these two are very spectacular, and enemy/weapon placement is spot on.

>> No.4381082

>>4373867
Is this how you identify who the casual millennial are?

>> No.4381093
File: 1.40 MB, 800x450, 1470146295367.webm [View same] [iqdb] [saucenao] [google]
4381093

>>4373867

>> No.4381096

>>4381093
>tfw STILL no decent SW port
i want whoever's handling the SW portion of eduke32 to hurry up

>> No.4381103

>>4380717

Trips and names often get filtered for attention whoring. Sometimes they give up and go anonymous so people will take them more seriously. I wouldn't know in this case since I have them filtered on a global basis.

>> No.4381407

>>4381081
I like Fusion Station a lot. Great use of verticality. Occupied Territory is alright, but nothing about it stands out much to me.

>> No.4381413

>>4374384
lunar apocalypse is one of the best episodes what are you talking about

>> No.4381841

>>4381407

Fusion Station, Lunar Reactor, and Dark Side are my favorite levels in Episode 2. Fusion Station in particular is when it feels like the Episode 2 says "Ok, no more bullshit" and gives you an great and surprisingly open level to play with.

>> No.4381878

>>4374517
I liked Babe Land, myself.

>> No.4381881

>>4381093
Instant death traps are part of why I have mixed feelings on Shadow Warrior. Just doesn't feel as well balanced as Duke 3D or Blood.

>> No.4381908

Is there some Duke Equivalent to Wadsmoosh or Smooth Doom? I love Duke3D but I have no clue about the modding. I want it to look or feel better but HRP is honestly crap. What do?

>> No.4382059

>>4380717
I'm here but lately my autism has shifted towards the non retro Mega Man Battle Network series whenever I have free time so I spend less time answering threads

>>4381103
lol no, used that name for a decade and it's too much fun to stop

>> No.4382114

>>4381407
It has some great open architecture and many dramatic moments. First, the commanders in a room that opens sloped windows, then the sentry drone carnage, all for a huge fight with the 3 battlelords, then 2 more. It should have been a semi boss level like Sumo Sky Palace.

For me, Spaceport, Fusion Station, Occupied Territory, Lunar Reactor and Dark Side are the best moments of episode 2. Warp Factor is not bad as well, but it doesn't have the artistic qualities of the mentioned ones.

The other 5 maps are clearly just fillers, they don't add much value to the episode. Lunatic Fringe is a nice showing of a Build trick, but it doesn't use it for a proper canonic level which makes it useless.

>> No.4382131

>>4381096
SW Redux is the best one yet. It's the only one to have no sound issues, have support for OGG tracks and true widescreen support. There's minor crashes (especially when quick loading the first post shareware level for some reason) and no multiplayer, but eh.

In an ideal world I'd love to have a proper SW source port with the classic renderer support. It'd be awesome as fuck to play with the software rendering in 1080p widescreen.

>> No.4382138

>>4373820
Does this have any cool mods like brutal doom?

>> No.4382139

>>4375076
Name a better version of DN3D

>> No.4382143

>>4382138
>brtl doom
Hope you die in a fire.

>> No.4382145

>>4382139
xDuke

It's the most faithful and vanilla source port. Still runs great on Windows 10 and doesn't need any extra features. Pretty much feels identical to playing in DOSBox, except it's FAST even in high-res.

Failing that, just use whatever current dev build of EDuke32 is, at least you can play it hor+ unlike Megaton.

>> No.4382176

>>4382138
Look for DukePlus and something I remember being called the Attrition mod by the same author. It's got RPG (the genre not the weapon) elements and you can upgrade guns as well as your own self.

>> No.4382198

>>4382139
EDuke32, World Tour.

>> No.4382203

Why EDuke can't run the original demos?

>> No.4382282

>>4382198
>World Tour
The recent Gearbox thing? I thought everyone hated that.

>EDuke
I thought that was an equivalent of something like GZDoom, and that you still needed to use it with something like atomic or megaton edition.

>> No.4382296

>>4382203
Because they changed too much shit, the physics are no longer original and as the result the demos won't sync up.

>> No.4382301

>>4382282
>I thought

Well you thought wrong in both cases, do your fucking research, actually try things out before you speak of them.

>> No.4382305
File: 343 KB, 1600x1164, oriHXkN.jpg [View same] [iqdb] [saucenao] [google]
4382305

>>4378247
what did duke mean by this

>> No.4382327

What exactly is wrong with the Megaton Edition?

>> No.4382338

>>4382327
It's a commercial source port that is no longer being supported or sold anywhere at all?

It's also vert minus in widescreen and has plenty of other bugs like the shitty mouse filter that cannot be turned off.

Why the hell would you want it over EDuke32?

>> No.4382346

>>4382327
Nothing, it's just autistic screeching. Even if one doesn't like the new version of the game, the Megaton Edition comes bundled with the classic Atomic edition. So there's literally no reasonable complaint against it.

>> No.4382354

>>4382338
what does it mean when I read that eDuke32 supports Megaton Edition?

>> No.4382369

>>4382354
all Eduke32 needs to run is Duke's duke3d.grp. It can also auto-find it IIRC but you're better off just making a new directory, unzipping Eduke32 into it and then copying the Duke3d.grp file into it.

>> No.4382371

>>4382354
The original game data comes in GRP packages. Megaton comes with the original packages for Duke 3D: Atomic Edition and all 3 SunSoft expansion packs. You can just copy those to your EDuke32 folder.

>> No.4382380

>>4382327
I dunno, how about the fact that it was a shitty rip-off of JonoF's port and they didn't even pay him jack shit until the fans found out and raised a stink.

>> No.4382398

>>4373892
it's also the same noise used by the imp in doom, too

>> No.4382403

Is there a sound or music mod?

>> No.4382410

>>4382403
There's a lot of music packs, both the original MIDIs recorded with various soundfonts and also the high quality tracks from the console releases. Personally I recommend the PSX soundtrack.

http://hendricks266.duke4.net/music_packs.php
http://hrp.duke4.net/download.php (scroll a bit down till you see the music packs).

>> No.4382413

>>4382301
are you sure you are capable of distinguishing right from wrong? because i'm saying anon was pretty spot_on with thinking right, and that you seem as angry as someone who was awoken, tied up to seeing their wife being railed and not being able to do anything about it

>> No.4382424

>>4382413
The World Tour episode is pretty much lauded everywhere, it's excellent. It was made by the original developers and the new lines were voiced by the same actor even.

Megaton Edition is just a commercial quick job source port bundled together with the original GRP files. It was a good way to get the original files for EDuke32 without pirating, but it's not being sold anywhere anymore, so it's worthless.

That's it.

>> No.4382470

What was the point of Megaton? It didn't add anything new what wasn't in EDuke32. WT added a new episode at least.

>> No.4382472

>>4382424
for one, world tour turned out to be a disrespect by randy bitchford

it costs $10 more than megaton, which at least had the expansions included, and while i disliked megaton as well, i wouldn't say it is as bad as world tour

that final boss is utterly and insultingly pathetic (palette-raped red version of the cycloid emperor). and wtf? are they trying to make duke turn out to be a faggot who loves to take fat, unsavory bites into the testicles of aliens, swallowing that of their cum ("I WISH I KNEW HOW TO QUIT YOU!")?

and don't even get me started with the art, namely the city textures! while i can admit the egypt textures are pretty fine and all, they don't look like something made by the original artists

the same applies for most of the design and structuring of the levels; it does not feel like something made by the original mappers

the lightmapping (or whatever the fuck it's called) is exclusive to episode 5 and makes it feel somewhat outlandish in comparison so the rest of dn3d (due to that particular gfx being showcased in the 5th episode)

the new lines are fucking stupid, and so are the sounds (the imbalance of low-quality sound effects and high-quality voice lines really just doesn't sound right)

the "firefly" is literally the alpha version of the alien trooper, so good job on not being original and "creating your own work", gearbox

and despite the music being made by the same composer (lee jackson), the music sounds nothing like dn3d as well

>> No.4382496

>>4382472
>it costs $10 more than megaton, which at least had the expansions included, and while i disliked megaton as well, i wouldn't say it is as bad as world tour

The price is justified by the new EP. An entire new EP for a retro game, made by some of the original devs, that should be every fan dream come true, but not on /vr/ and not on DN3D forums for the most part... imagine a new classic Resident Evil or Silent Hill scenario by the original devs. It's up there.
As for the add-ons, AFAIK they're not included because of rights shenanigans. I mean who the fuck even owns these things these days? Certainly not Gearbox, or it'd be there. I dare you to find out who own the rights to those add-ons. AFAIK Megaton had them included because they were told it was okay by Scottt "gives away what he doesn't have" Miller, without paying any royalties for them to anyone.

>the lightmapping (or whatever the fuck it's called) is exclusive to episode 5 and makes it feel somewhat outlandish in comparison so the rest of dn3d (due to that particular gfx being showcased in the 5th episode)

They added lights to the original episodes as well

>the new lines are fucking stupid, and so are the sounds (the imbalance of low-quality sound effects and high-quality voice lines really just doesn't sound right)

They fixed the low quality sound a WEEK after release, at least for the PC version, not sure about the rest. You can also switch back to the old voices in the menu, except for the new voices obviously.

They also added true widescreen support (which megaton doesn't have, it's a zoom in), the ability to turn off auto aim, and all the other main issues.

I loved Megaton for what it was and what it brought, mainly new interest for the game and usermaps, but it was a glitchy mess. It wasn't even possible to play in true 2.5D 8-bit renderer, which it IS in World Tour.
WT is a much better port overall.

>> No.4382513

>>4382496
i guess some people seem to have more enthusiasm over the fact that there is a new episode while some others don't (that would be me)

i wouldn't really be concerned with who owns the rights to any of the expansions, only because i have already played them previously and i did enjoy them, therefore i want them if i am gonna pay for dn3d for the third time with the most expensive price of $20

and my bad, not lightmapping, but the shadow effect behind objects (example: bikes on the walls in the first level of episode 5)

and while i guess some can be grateful for the new episode as well; i didn't enjoy it. the effort just wasn't put in by them to make things feel the same, regardless of the fact that some of the original developers were in the picture

and in conclusion, i'd just go out of my way to say that both megaton and world tour fairly suck in general, and i'm gonna stick with eduke32 (which only has the con of not having any highly flexible scripting language(s) like gzdoom as a source port)

>> No.4382521

>>4382470
Well, to be fair they added widescreen sprites for some weapons (like the rocket launcher and freezer, and for the pistol reloading animation). This pack was actually made by one of the fans and they included it with his permission. (He also made a similar pack for SW Redux btw).

Nowadays, EDuke32 puts the rocket launcher and freezer etc to the far right by default, so you don't see where the sprites cut off.

But you can still get that widescreen weapons pack and have the weapons centered with full animations:
http://hendricks266.duke4.net/stuff/widescreen_weapons.zip

>> No.4382525

>>4382513
>and in conclusion, i'd just go out of my way to say that both megaton and world tour fairly suck in general, and i'm gonna stick with eduke32 (which only has the con of not having any highly flexible scripting language(s) like gzdoom as a source port)

Of course people who care enough about modding, mapping, or even just playing those, will stick to EDuke32. That's not the point of WT really, which is why they didn't bother with modding support

>> No.4382909

>>4382305
In early beta versions of the game, the automap was "logically" enough a glorified 2D Build screen. That tip must have been really old.

>>4382301
Nice try Randy/NESfag.

>> No.4383158

>>4382513
Guys like you are the cancer of the Duke community.

>> No.4383163

>>4382472
Egypt and Golden Gate are clearly built in the style of the original maps. And they are awesome, better than most of E3 and E4 frankly.

>> No.4383228

>>4382472
I'm wondering what would you say if they had released The Birth episode last year with all of its assets. I bet some of you had been bitching about it as well.

>> No.4383237
File: 71 KB, 756x1058, 911.jpg [View same] [iqdb] [saucenao] [google]
4383237

>>4383158
>>4383163
>>4383228
imagine being so autistic enough to samefag three posts in a row

>> No.4383238

>>4382472
>X didn't feel like anything from the original
Compelling arguments. The only thing you got right was the lack of the previous expansions, no excuse for that, and the final boss sucking.

>> No.4383245

I'd like most of Episode 5's maps more if they used Duke's default textures. Most of the maps feel like they came from a fan-made episode because of how different the textures are from the regular Duke textures, no matter how good the actual designs are.

>> No.4383247
File: 372 KB, 525x525, 470.png [View same] [iqdb] [saucenao] [google]
4383247

>>4383238
(((You))) forgot the part where gearbox also uses the alpha alien trooper assets for their "firefly"

one thing i also forgot to mention is perhaps even more of how much of a faggot randy is for ensuring there is literally no trace of 3drealms within the game either (you won't find anything about it anywhere in world tour, that of course, includes the opening sequence that we all know and love)

>> No.4383248
File: 28 KB, 584x179, fag.png [View same] [iqdb] [saucenao] [google]
4383248

>>4383237
Someone failed badly.

>> No.4383250

>>4383248
ah, that's a bummer, you really got me there and i suppose it's about time to neck myself

>> No.4383274

>>4383228
>if they had released The Birth episode last year with all of its assets. I bet some of you had been bitching about it as well.

I did in 2003 when I first got hold of the Atomic Edition, I was also livid they removed the double kick and changed the classic orange font.

>> No.4383281

Removing double kick... wow, what an important feature to bitch about.

>> No.4383939

>>4383281
I miss being Liu Kang.

>> No.4384125
File: 431 KB, 2364x1172, okKhY4i.jpg [View same] [iqdb] [saucenao] [google]
4384125

>>4381908
Someone help a brother out

>> No.4384174

>>4384125
Define "better".

>> No.4384831

>>4383228
The Birth gets a lot of negativity from fans. I don't know the reason though. They are made from leftovers yes, but design is superb in all levels.

>> No.4384842

>>4382513
> (which only has the con of not having any highly flexible scripting language(s) like gzdoom as a source port)

you might need to elaborate on this, or did you mistype something because Eduke32 has a shitload of new stuff you can do with CON code. It's probably on the same level as Zscript (or whatever the new thing is; it's much more advanced and powerful than Decorate at least)

>> No.4385768

>>4384842
yeah, perhaps i might be wrong (and even outdated on my knowledge of scripting in eduk32), and considering i haven't actually touched base on working with con code yet, i am not exactly aware of how powerful scripting is in eduke32

thing is, i feel like ppl really need to demonstrate the power of it more than anything, and in the zdoom community, there is demonstrations of how zscript topples decorate and even some acs because it has that much more flexibility and power over them

i was also moreso unilaterally focused on the aspect that eduke32 seems to only have one language or two, while gzdoom has several (fragglescript, acs, decorate, zscript, and udmf for mapping can be considered one)

>> No.4385865

>>4380356
Really? I think DN3D has some of the best weapons

>> No.4385868

>>4374725
You and me can be friends.

>> No.4386103
File: 44 KB, 1920x1080, duke0028.png [View same] [iqdb] [saucenao] [google]
4386103

>>4384842
The major downside of Duke modding is its lack of modularity. GZDoom allows you to mix and play your favorite wads together while in EDuke32 each sound, texture and sprite definition follows a numeric order which makes it impossible.

Pic related is a project I've been working on for a couple of years in an attempt to merge all official episodes together and it required a massive amount of redefining and tinkering with maps which needed to be completely retextured to match the new texture ids.

>> No.4386108

>>4386103
i hope you at least wrote a tool that automated all this

>> No.4386468
File: 33 KB, 500x371, pig cop duke nukem.jpg [View same] [iqdb] [saucenao] [google]
4386468

>>4381413
I remember hating it for having too many of those suicide drones, and also because it's not based on real life locations. What I always enjoyed about Douk is that you get to battle your way through human locations, cities, offices, malls, police stations etc. the same reason why I find Half-Life 1 so fascinating.

>> No.4386646

>>4386468
Episode 3 and some of episode 4 cities don't look like any more realiatic.

>> No.4387309

>>4386646
Not even LA Rumble, Hotel Hell?

>> No.4387963

>>4382305
Is this the same book as >>4378247
or something else?